PF: WotR - BLOODSEEKER Vampire Build: LEVEL DRAIN Bites, UNDEAD Minions & More!

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  • Опубліковано 8 вер 2024
  • Learn how to build a powerful Slayer MELEE/SUMMONER BLOODSEEKER Vampire & Lich!
    With LEVEL DRAIN/LIFESTEAL on Bites and many UNIQUE ABILITIES!
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КОМЕНТАРІ • 116

  • @apollodingo3583
    @apollodingo3583 Місяць тому +48

    You shall no longer be known as CRPG BRO. From this day forward, you shall simply be know as THE BUILDER.

    • @Ragatokk
      @Ragatokk Місяць тому +3

      Also known as Bob.

    • @rafaszmuda669
      @rafaszmuda669 Місяць тому

      Better not it might lead to some issues in translation like in polish we have saying "bob budowniczy wszystko spierniczy" which roughly translates to "bob the builder will fuckup anything" xD

    • @aciarduce
      @aciarduce Місяць тому

      Jason Asano disapproves.

  • @alexduraev
    @alexduraev Місяць тому +5

    About time. I’ve been trying to wrap my head around this this archetype

  • @shaitanmo
    @shaitanmo Місяць тому +10

    Im doing a Bloodseeker 20/Weretouched 20 (maybe some mutation warrior or some such) Demon -> Legend run. Only just started tho. But the lvl 9 bite ability + shifter's fury will keep me in temp HP forever and nerf enemies into oblivion :)

    • @davidsoyele7829
      @davidsoyele7829 Місяць тому +1

      Yeah I Definitely think that’s the play. The capstone doesn’t conflict with nocticulas gift cause she don’t like your ass, and your blood spells actually scale with your TOTAL level not your class level so they actually end up doing very decent damage. And of course making all of your attacks level drain bits is also very good.

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      Yep, with Legend it's also a lot more Bites due to higher BAB progression.
      It's just a pity that the Bite stacking only comes online at 15+
      And ideally Trickster is the only previous path that would retain something going Legend, especially as all natural attacks lack the much welcome crit range boost.

    • @shaitanmo
      @shaitanmo Місяць тому +1

      @@cRPGBro Yeah, originally I was planning Trickster -> Demon. But for immersion/rp and the fact that i'm not a big fan of Trickster, i am going demon. I play on Core anyway, so it should do just fine.

  • @anthonygurskas4850
    @anthonygurskas4850 Місяць тому +4

    I've been looking at what classes to play and it appears that Shadowcaster Wizard archetype has had a stealth buff. The mechanic of the shadows becoming hostile if they fail their will save is no longer a thing, neither in mechanics nor even in text, which is a surprise considering how many ability Owlcat has changed except for their descriptions.

  • @thenephz6781
    @thenephz6781 Місяць тому +3

    Great video mate, been wanting to know how that archetype played out. Hoping for some Kinetic Sharpshooter next 🙏

    • @cRPGBro
      @cRPGBro  Місяць тому +4

      Thank you! I'll see what I can do about the Kinetic Sharpshooter.

  • @figuures6098
    @figuures6098 Місяць тому +3

    My newest idea is for my upcoming 1st run of Gold Dragon. I'm wanting to do a Sword Saint multiclass that 1-hands the Death's Consonant Bardiche, for pure int scaling, and spellstrike with reach through a dip into Titan Fighter.
    I'm thinking of doing a mix of Titan Fighter, SS, and Arcane Trickster (possible something else), so that I can get reach on spellstrikes, ranged trickery, sneak attacks on my touch spells etc. Do this as Trickster -> Gold Dragon, so as to get the crit line of trickster feats (and possibly some reroll cheese with the trick that adds random effects to identified items, for the Bardiche), then Gold Dragon for the BAB bonus, stat buffs, and higher spell damage die

  • @koca987
    @koca987 Місяць тому +3

    Bloodseeker build :D now i can play the game :D thx man

    • @cRPGBro
      @cRPGBro  Місяць тому

      Always glad to help, mate!

  • @biblecmpvictim
    @biblecmpvictim Місяць тому +3

    Thank you, from the bottom of my heart, thank you

    • @cRPGBro
      @cRPGBro  Місяць тому

      You're very welcome, friend!

  • @roberttoone7892
    @roberttoone7892 Місяць тому +4

    Any Chance on a Reanimator necro summoner build in the future? And thanks for all your hard work and great builds.

  • @user-wn3zd6fp9v
    @user-wn3zd6fp9v Місяць тому +1

    Hello! Thank yor for all your guides for Pathfinder and Rogue Trader! It would be great if you make a guide for the Swarm mythic path. All I could find on UA-cam is the one old Slayer Swarm guide. maybe some of new classes will fit with the Swarm too

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      Hi there!
      I have a main Swarm Guide here: ua-cam.com/video/HaZj83td4Bk/v-deo.html
      Ideally merged Angel or Lich, or Trickster into Swarm makes for the best Swarm characters.

  • @MrKeltarn
    @MrKeltarn Місяць тому

    Great, another play through to line up :) Although looking forward to this one, might create a sidekick/merc Reanimator named Renfield! Thanks for making these new builds!

  • @BarokaiRein
    @BarokaiRein Місяць тому +4

    Honestly, some thematic builds builds are worth failing the lich questline for. Mythic 8 instead of 9, but you get to keep your flesh.
    I love playing as skeletons, but the one in this game is so scuffed. Not displaying boots for some reason, randomly removing bits and pieces of clothes. Just looks annoying.

    • @cRPGBro
      @cRPGBro  Місяць тому +2

      The M9 Lich Spells are really good though, but yeah, I understand.

  • @kotriften
    @kotriften Місяць тому +4

    I have mixed feelings about this archetype in terms of roleplay. Like wortr gives you option to choose vampire advisor when playing lich but you end up becoming skeleton. Why would full blown vampie refuse love, wealth and I forgot the last thing if he already has immortality and all that staff.

    • @cRPGBro
      @cRPGBro  Місяць тому +4

      It's a bit disappointing, but it does feel like the Vampire Advisor path was cut content.

  • @notalefty999
    @notalefty999 Місяць тому

    Regarding multiclassing with shifter, the recent patch broke the ability to get iterative attacks with both weapons and a natural attack using shifters fury. You will drop down to 1 attack with your weapon if you activate this.

  • @Alarakh
    @Alarakh 24 дні тому +2

    Would a different legend path make sense if I don't want to become a lich? I find this build very interesting to play as a blood knight

  • @brendorodrigues2225
    @brendorodrigues2225 Місяць тому +3

    excellent video as always! Do you intend to make a video for the magic deceiver? I tried playing with him, it was my first run as a spellcaster, but I didn't have a very pleasant experience, to say the least.

    • @TheApolloOnTheMoon
      @TheApolloOnTheMoon Місяць тому

      Playing one now with a court poet skald merc, it's great. All my gripes with the archetype are gone by the time I finished Act1.

    • @SonAlexander
      @SonAlexander Місяць тому +1

      I felt the same as the OP.
      The class is far too limited to be viable. No metamagic, no bonus casts to spells with higher int, 6 lvl spells, and the bonus gear to make your class better comes far too late.
      Maybe if you have cantrips, but this class needs a lot of help.

    • @TheApolloOnTheMoon
      @TheApolloOnTheMoon Місяць тому

      @@SonAlexander It is quite viable though. I am currently going into Act 4 with it on unfair, and a couple other UA-camrs are having success with it on unfair as well.

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      It's planned, for sure.
      But yeah, I kinda hate a lot of the limitations it has, which is probably why I've been delaying it 😅

    • @acrab6527
      @acrab6527 Місяць тому +2

      @@SonAlexander Magic deceiver's base spells do more damage than maximized, empowered, bolstered level 9 spells, what are you talking about? And for control spells it gets higher DC than almost anyone, at a lower level, while inflicting 2 status effects at the same time. It is hands down the strongest spellcaster in the game.
      It is on the other hand, a complete, from the ground up, "build your own class" class. So if it sucks that's a skill issue. Kind of hard to do a build that can do or be anything.
      Also you're not getting extra casts from INT because it casts from CHR.

  • @darkandy9794
    @darkandy9794 Місяць тому +1

    What about lich to legend with mutation warrior and shifter. Between bite and vamp blade your never die

  • @BenjCano2020
    @BenjCano2020 Місяць тому +2

    Lord Ruthven? Very classy.

    • @johnreynolds2512
      @johnreynolds2512 Місяць тому

      I caught that too. Was an English major and learned about Polidori and his writing during a class on the English Romantics.

    • @cRPGBro
      @cRPGBro  Місяць тому

      Gotta do it in style!

  • @acrab6527
    @acrab6527 Місяць тому

    Actually, now I think about it, this is the perfect class for lich-> swarm. Can haste itself, can heal itself, has aoe's single targets, self buffs, summoning, and a negative level on bites... times 6 versions of yourself.

  • @trippmcvey5254
    @trippmcvey5254 Місяць тому +3

    Hey man are you going to do a new series of updated companion builds or do you think that the ones already up are still good enough?
    Thanks in advance

    • @cRPGBro
      @cRPGBro  Місяць тому +2

      Most of the older ones for Enhanced Edition are fine, but I think some could use updates like Seelah now that we have Mythic Heavy Armor etc.

  • @spellandshield
    @spellandshield Місяць тому

    Here it is, the builder has delivered!

  • @CheapSusukeL
    @CheapSusukeL Місяць тому +1

    Amazing build, Got any Azata builds in the works?

  • @owlknightc8912
    @owlknightc8912 Місяць тому +1

    Awesome build just starting a new run and this dropped as I got Camellia. I think I will full respec Camellia into this play her in the vein of the vampire Carmilla. Gonna probably stick with rapier though can you offer any idea to make it work better gonna stick full bloodseeker with the blood abilities probably and summons. Would you recommend dual wielding or sticking to one weapon or blade and shield.

  • @actuallyviz
    @actuallyviz Місяць тому

    cool build! I'm also working on a Bloodseeker video but instead of Strength going full Intelligence Deaths Consonant with Lich into Legend & some dips for 100+ AC and 80 INT.

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      INT focus can be really nice with the special INT Bardiche weapon!

  • @mordekaiser2026
    @mordekaiser2026 Місяць тому +1

    It's better t combine this class with shifter after 9. Juct pick tiger form and use bite attack as the main attack of shapeshifting.

    • @cRPGBro
      @cRPGBro  Місяць тому +3

      Yep, it's why I say going Shifter past 10 can be really fun, especially for the higher amount of Bites.

  • @Wolfius7777
    @Wolfius7777 Місяць тому

    Great video as always🎉, we're waiting for what you have in store for us with magic deceiver and how to break the game😅

  • @notalefty999
    @notalefty999 Місяць тому

    I think this isnt a bad choice of legend. You could even combine with titan fighter to replace the loss strength based two weapon fighting from the loss of fighting styles and getting a whole lot more feats in general, which sures up one of the bloodseekers main drawback. Also, the profane bonuses are actually useful for the legend.
    Its still not a very good archetype, however. The powers are too weak. Whilst the capstone is a massive boost to damage, averaging 47.5 at level 19 and increasing to an average of 135 with the capstone at level 20, that is still really bad damage for a level 20 martial character who could do a full attack action in the same time. Whilst the summons are useful when first obtainable, they don't scale effectively.

  • @robertopereira3865
    @robertopereira3865 Місяць тому +1

    Já chego dando like. Eu AMO os builds desse canal

    • @cRPGBro
      @cRPGBro  Місяць тому +2

      Valeu, brother 😁

  • @rossjackson8259
    @rossjackson8259 Місяць тому +1

    Is there a need to update party member builds after the updates or has not much changed?

  • @Zavonofcats
    @Zavonofcats Місяць тому +3

    As much as I love to watch your build videos I hate how they have the same common things like mutation warrior dips.

    • @Dr.Moogle
      @Dr.Moogle Місяць тому +4

      Have you not figured it out yet. These are meant to be optimized. Not Role play based. There will always be the same set of choices because of this.

    • @venbruen
      @venbruen Місяць тому +2

      I'd say if you want more role play based builds simply play on an easier difficulty and build what is thematic and fun for you.

    • @cRPGBro
      @cRPGBro  Місяць тому +2

      It's mostly that it's the optimal strat, but frankly after level 10 you can really go with anything or just remain pure, but ideally a high BAB class.

  • @notalefty999
    @notalefty999 Місяць тому

    Would you do a guide for building the ideal party for Through the Ashes/Lord of Nothing to beat chained darkness on unfair?

  • @krelekari
    @krelekari Місяць тому

    this made me wonder what a legend with 20 levels in this + 20 levels in ceuromancer
    lich is probably better but interesting to consider

  • @wolfyno3950
    @wolfyno3950 Місяць тому

    Thank you!! You know, in case there is time, we would love classes from mod vuilds as well.

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      That would make for some fun ideas!

  • @dpkkmr424
    @dpkkmr424 Місяць тому

    Please do a Sable Company Marine+ Sohei build with Aeon Mythic path

  • @acrab6527
    @acrab6527 Місяць тому +1

    The blood pool abilities kind of only suck on unfair. No one knows this, unless you played sanctified slayer inquisitor, but studied target raises your attack and damage by 5. It also lowers all of the enemy's saves by 5 against your abilities. (hence why slayer's dispelling strike works way better than rogues'.)
    So it's really not hard to have 95% accuracy with them below Unfair. And on Unfair you can still get 70%ish, which is the same accuracy you would have in any non mythic game.
    And remember, as a lich, you can always put everything into INT and use Death's Consonant as a bardiche or heavy pick. I bet you never used a heavy pick.

    • @cRPGBro
      @cRPGBro  Місяць тому +2

      The main issue is that their damage is also subpar, though. Mostly because unlike spells you have no Metamagic to enhance them until level 20, even then it's limited.
      1d4/level is... very poor for a game like Wrath where enemies can have really high HP scores! And then you add a save for half...

    • @acrab6527
      @acrab6527 Місяць тому

      ​@@cRPGBro well the cone is just for swarms.

  • @mug224
    @mug224 Місяць тому

    Nice guide

  • @sergiocamargo6749
    @sergiocamargo6749 Місяць тому

    Was looking for a buils for my Dhampir playthrough, and I gotta disagree, even though you're a vampire as a Dhampir, there isnt much vampiric flavour, so going bloodseeker feels like a way of correcting that.

  • @gamerguyace3070
    @gamerguyace3070 Місяць тому

    You’re a hero man 😂

    • @cRPGBro
      @cRPGBro  Місяць тому

      Thank you so much!

  • @ipnpen311
    @ipnpen311 Місяць тому

    different. Nice.

  • @billroswold3696
    @billroswold3696 Місяць тому

    The wording for cursed lineage is treated as undead for channeled abilities... not all pos/neg energy, like Dhampir. Is the wording wrong in the description?

    • @billroswold3696
      @billroswold3696 Місяць тому

      Never mind I answered my own question. The wording is still wiggy.

  • @shaitanmo
    @shaitanmo Місяць тому

    Is it just me, or does the lvl 9 vampire bite not work when you sneak attack? Been experimenting, and cant get it to proc when i Sneak Attack.

  • @LB7-l6z
    @LB7-l6z Місяць тому

    Are you making a Magic Deceiver guide? I'd like to see your thoughts on the class.

    • @notalefty999
      @notalefty999 Місяць тому

      I want to like it, but honestly, its very bad. The first two most immediate issues are the completely unnecessary removal of bonus spells from stat modifier, which leaves you with an absolutely pathetic number of casts per day at the start (its less of an issue later on with abundant casting) and a poor spell selection.
      The complete lack of buffs means you have to have another arcane caster in your party, for haste and heroism, mindblank, greater invisibility etc. No personal buffs like shield or mirror image either.
      The crowd control is also significantly weaker. CC does not benefit very much from fused spells, as the best CC are all AOE (the main advantage of fused spells is taking a good single target effect and making it AoE, plus the uncapped spellcaster level of level 6 fused spells). You miss out on some of the best CC spells in the game, like grease, stinking cloud, greater command and overwhelming presence.
      Basically, the only thing that you can really give to the magic deceiver is phantasmal killer combined with an AoE spell as early as level 13, which gives you somewhat accelerated access to a weird effect. Its not party friendly until chain lightening at level 16, which is only 1 level before other casters get weird with a significantly higher DC. Also, you cannot use rod of grandmastery to overcome spell immunity and mind immunity on fused spells, unlike with weird.

    • @notalefty999
      @notalefty999 Місяць тому

      Whilst you might think if you push caster level, something like chain lightening/disintegrate combo is top tier, its not all that impressive in practice. Apologies for the rather lengthy explanation in advance.
      You cannot metamagic anything, including with rods. It also does not benefit either from the draconic bloodline damage bonus per damage dice, nor gear like the last azlanti amulet. With gear and a bloodline dip, you can potentially get as high as a +5 damage bonus per damage dice, which well over doubles the damage of a d6 spell per level.
      Lets be generous and say you got your caster level to 30 (doable with Aeon or demon, but not easy). Chain lightening and disintegrate will do a combined 90d6 damage. That might sound impressive, but its nothing special. It will average 315 damage per cast, which is somewhat less than what a lich can do with negative energy eruption (they can reach caster level 40 before threshold, for 400 damage). That spell will also heal your party and provide a useful buff.
      And you can do WAY more damage with the right build for an elemental blaster. Lets say you are an arcane trickster, have a crossblooded dip for elemental conversion and damage bonus and have last azlanti amulet, the arcane trickster specific robe from treasure of the midnight isle and the hide armour which also adds a bonus. You can easily hit the level cap for chain lightening with gear. Unfortunately, its bugged and intensify spell will not allow you to scale above caster level 20. 20d6 is obviously a lot less than 90d6. However, you can both maximise and empower chain lightening using favoured metamagic (and bolster if you dont mind losing surprise spells and intensify once its fixed). But lets be generous and say we are not bolstering and I will ignore sneak attack damage as a magic deceiver could take arcane trickster also (though I would say is a lot less likely to do so).
      So we are empowering to 30d6. d6+5 maximised is 11. 11x30 is 330, (plus sneak attack damage). That is actually slightly more damage than a magic deceiver at caster level 30 using its most powerful fused spell combo. Yes, it relies on gear, but you would need endgame gear to get caster level 30 also (fused spells cannot benefit from spell specialisation either, btw).
      Add in aspect of the brimorak, which I havent tested with fused spells, but if it works anything like other bonus damage per spell dice effects, will not work with fused spells, and bolster the spell also, and thats an extra +7 damage per dice. 18x30 is 540, far better than fused magic, even allowing for the fact that the magic deceiver might get the benefit of surprise spells, which a spell combo involving bolster cannot. Oh and you can take a greater quicken metamagic rod and double the damage you can do in a round, which a magic deceiver cannot do. If they ever fix intensify spell to work with chain lightening, the number of dice will scale up to 25, or 37.5 when empowered, buffing the damage by 25%.
      You magic deceivers lack hellfire ray, so your spells are never going to rival other arcane casters for single target damage. Hellfire ray DOES work with intensify spell, allowing an empowered, intensified hellfire ray to do 90d6 damage in total. With the admittedly very heavy investment of 4 favoured metamagics, you can bolster, intensify, empower and maximise your hellfire ray, for 13 damage per dice for a non demon or 18 per dice for a demon, meaning 1170 and 1620 damage respectively, before accounting for crits. A trickster, it should be noted, can guarantee x4 critical damage, which is 4680 per cast. This is compared with an average of 315 damage, I should remind you and that is your best single target damage as well as AoE as a magic deceiver.
      If you want the highest damage magic deceiver, it should be noted that the final revelation for say fire or air, which auto empowers spells with the right elemental descriptor, DOES work with fused spells, including on disintegrate even though its not elemental damage, if combined with a spell which has that descriptor. So Air mystery with disintegrate chain lightening works.
      Also, the legend mythic path, whilst normally capped at caster level 28 for other casters, seems to scale without limit for magic deceiver. If you go hellknight signifer and arcane trickster, you could get caster level 39 base. Add in ashmaker (sinmage staff is so late as to be irrelevant), robe of seven sins, and taking evocation mastery and ascendent element electricity as your mythic picks, and your caster level would be 45 for chain lightening/distintegrate combo if you select evocation as the spell school.
      This means no abundant casting, and the living god variant you have to take will not have access to any spell slot restoration mechanics unlike the other variants, so you get 5 level 6 fused spells per rest, meaning this is VERY limited.
      However, it is 135d6 damage, empowered, meaning 202.5d6 effectively. That is about 710 damage, which is quite strong, undoubtedly, but its 5 times per rest. A demon chain lightening specialist (even before aspect of the colloxus) can do 540 damage per cast and quicken for a second cast in a round. You have aspect of the colloxus for a 3rd caster per round. I am honestly not confident this would work with fused magic, given so many other things don't. but lets assume it does. 3x540 is 1620, which is more than 2x710, 1420. And the demon is not more limited by resources. You can easily get 10+ level 9 slots and more than 1 greater quicken metamagic rod.
      And then there are all the other advantages a wizard has. It has far better lower level slots. For the magic deceiver, with caster level 40 and only the level 6 spells being uncapped and only level 6 slots scaling at 3d6 per caster level, whereas everything else will be 2d6 with a a cap of 20 or less, lower level slots will be nowhere near as powerful, whereas the wizard's lower level spells will be devastating. A level 7 empowered and bolstered chain lightening or hellfire ray will still hit like a truck (with a stack bonus of +12, maximise doesnt actually boost damage that much). It has far more spell slots overall. And it has a vastly better spell selection, much more versatility and a far better start. It can get +4 initiative with the familiar, which is a big deal. It also doesn't rely on a level 20 capstone for 50% of its damage. Finally, fused spells actually cast far slower than other standard action spells, which in real time with pause is fairly significant.
      edit: I forgot the obvious Azata zippy magic combo, which has some major advantages. You could get caster level 26 with gear and feats, and with two hits from chain lightening, that is 52 caster level effectively, plus moderate boosts from zippy magic and incredible might to damage. But the main issues are that you can reset your entire spellbook twice per day and take abundant spellcasting, going from 5 to 27 slots effectively for your 6th level spells. Favourable magic also helps beat enemy saves. You will lose the sneak attack damage as you have to be pure magic deceiver to get final revelation and cannot therefore take arcane trickster as anything other than a legend. For single target damage, it will be weaker than legend per cast, as you need a second target to get the double damage from zippy magic. So azata magic deceiver actually is competitive damage with the demon chain lightening specialist and does have a lot of resources. Chain lightening/phantasmal killer fused, combined with zippy magic and favourable magic also forces the enemy to make their saves 4 times in total in order not to die and still does a lot of damage if they do save, so its strong substitute for weird.
      So caster level 16+ specifically (without chain lightening's interaction with zippy magic, magic deceiver azata gets no significant bonus as it lacks other good targets for zippy magic like scorching ray, burning arc and hellfire ray), the azata magic deceiver is a good offensive caster, though mediocre CCer and still really bad buffer. I still prefer the wizard. Chain lightening, empowered and maximised with 2 lots of sneak attack damage can still do 700+ damage per cast with the right gear when used by an azata with zippy magic, and you can use a greater metamagic rod to quicken and 2nd cast per round.

    • @LB7-l6z
      @LB7-l6z Місяць тому

      @@notalefty999
      I disagree with some of your assessments. This class is not a damage dealer because, as you correctly pointed out, fused damage spells will never compete with other casters due to a lack of metamagic and damage/dice effects. However, I believe this is potentially one of the best DC casters in the game. Let me explain.
      Being able to fuse spells allows you to bypass targeting immunities. What do I mean by this? If you attach Hold Person to something like Slow, you effectively create Mass Hold Monster because it will affect every kind of creature, not just humanoids. This spell is the equivalent of a level 9 spell, and as a Magic Deceiver, you get this at level 7! In fact, it’s even better than Mass Hold Monster because if enemies manage to pass the subsequent saves, they'll continue to be slowed.
      Another benefit is attaching control spells to another spell that ignores spell resistances. This can allow you to target creatures normally immune to magic, such as golems. For example, you can use Baleful Polymorph on a golem if you attach it to something like Exploding Runes.
      The spell-fusing system also lets you choose which save to target. If you're playing an Enchanter, you can, from level 1, target each of the saves with a spell that ignores Spell Resistance: Snowball for Fortitude, Incendiary Runes for Reflex, and any Enchantment spell for Will. Being able to choose which save to target is huge because the difference between an enemy's weakest and strongest save can be as large as 20 points. For example, Areshkagal has around 70 in Fortitude and 50 in Will.
      Finally, you can choose the fused spell's school, giving you access to a myriad of control effects such as stun, polymorph, paralysis, and slow, letting you attach them to whichever school you decided to focus on. Being able to turn PK into an Enchantment spell is significant because of all the extra DC gear Enchantment gets.
      Additionally, there is a way to cast fused spells with metamagic using the Plague of Madness quarterstaff. If you cast three of the same spell (which can be cantrips outside of combat), your next spell will be Empowered and Maximized, and this works with fused spells. I did not know about that Legend trick to get such high CL. The problem with going Legend is that your DCs will be much lower compared to a Demon, for example, so your Chain Lightning combo might be resisted more often.
      All in all, I think you misunderstood this class's strengths and focused too much on something that is not really its specialty. In my opinion, this is a DC caster, not a damage dealer. You are a DC caster who can always target the enemies' weakest save, ignore spell resistance and magic immunity, and turn normally single-target spells into massive area effects. The class is extremely flexible and quite potent when played to its strengths.

    • @notalefty999
      @notalefty999 Місяць тому

      @@LB7-l6z If the fused spells ignore immunities as you describe, I can only assume its a bug. The spells are supposed to inherit all descriptors of the combines spells, so this should mean they are more susceptible to immunities, not less. If you add phantasmal killer, for example, fear and mind immune enemies should block the spell.
      As for being a DC caster, magic deceivers lose a lot of potential DC. The highest spell DCs can be achieved by demon, who get a large int but not charisma bonus. You can finish with 32 int before other modifiers as a demon, vs 27 charisma, a 3 modifier difference. A potential further 3 DC is lost by virtue of spell levels alone. A sage sorcerer can add a further 2 DC with their bloodline power and lategame, the sinmage staff adds another 3 modifier to intelligence. If you take favoured persistent metamagic, you will have up to 10 more spell DC and the enemy has to roll twice. You can also make your spells selective. It is not common to have disparities in saves large enough that it is going to be worth a difference of 10 DC and the persistent spell effect, particularly given you are not targeting just one enemy, but entire packs.
      Also, you can bypass immunities with the rod of grandmastery, something a magic deceiver cannot do.
      Also, CC is strongest early game. You aren't likely to CC your way through Areshkagal who has extremely high saves and needs to be killed 5 times. Its much better early game where enemies are much harder to kill almost instantly.
      And you are lose some of the best early game spells. You can cast grease at level 1 or selective grease at level 3. You can cast stinking cloud and selective stinking cloud with corruptor at level 7 or 8 with a sorc. These both ignore spell resist also and grease is really only affected by wings. I am not sure what is immune to stinking cloud with corruptor.
      Is the fused slow/hold person combo really going to be better than selective stinking cloud with corruptor even if it allows you to target hold on everything you can slow? You can say its as good as mass hold monster (ignoring the 6 lower DC), but who actually uses that spell? The real question is whether its better than the options a mage of the same level would have, and the answer is no. Selective stinking cloud ignores SR is a hard incapacitate does not allow further saves once failed AND forces repeated saves if you initially succeed. And unlike the magic deceiver, you can heighten spell and persistent spell this to make it far harder to resist. I cannot see any reason to prefer slow/hold person.
      Turning PK into enchantment is only an attractive option with serenity, as no other enchantment spell the magic deceiver has is a decent sized AoE. That is barely before others are getting weird. You also would be better off taking chain lightening as a spell to fuse it with, taking elemental focus and spell focus, and using bracers of blasting and cloak of carnage, which can be achieved earlier and requires fewer slots than getting the same DC bonus as enchantment. It also works dramatically better with Azata.
      As for the class being extremely flexible, that is certainly not true. Its clearly significantly less flexible than other pure arcane casters. It may have some very niche edges over the other arcane casters, but it has some huge, gaping holes in its arsenal. No sirocco, no scorching ray, battering blast, no hellfire ray, no grease, no stinking cloud, no haste, no greater invisibility, no mindblank, no heroism spells, no legendary proportions, none of the personal buffs that you would use as an eldritch knight and many other spells I haven't mentioned, no metamagic, no spellbook merging, no loremaster.

    • @notalefty999
      @notalefty999 Місяць тому

      @@LB7-l6z Meh, my comment has disappeared.
      Regarding CC potential, there are some serious shortcomings. Firstly, the lack of heighten spell, selective spell and persistent spell significantly hurt the effectiveness of CC effects. For spell DC, a max spell level being 3 levels lower and being charisma rather than int hurts alot. Demons get the best DCs and their highest int modifier is 3 higher. Lategame, the sinmage staff adds a further +6 int only, so we are already trailing by 9. Sage sorc can get bloodline powers buffing a further 2 to chosen spell school. With favoured persistent spell and selective spell, coupled with heightened, that is +10 DC AND the persistent spell effect over magic deceiver. Even taking out the very lategame sinmage staff, its still +7 DC.
      Also, you mention slow/hold being psuedo mass hold spell being equivalent to a 9th level spell at level 7 (I tried this firing up inevitable excess, its immuned by free movement), but even granting that this is true and ignoring -6 DC, its a BAD 9th level spell. At level 5, another mage can get stinking cloud. At level 7, it can get stinking cloud selective spell and have take corruptor. That bypasses SR, immunities and is a far better effect. Stinking cloud, like slow, allows no further saves if the enemies fail, but nauseated is a full incapacitate unlike slow. And even better, not only does it not allow further saves on a failed save, it requires an additional save each round on a success. This is FAR better than the slow/hold combo, which is subject to SR, blocked by freedom of movement requires only 1 save and allows repeated saves against the hard incapacitate effect.
      And there is the exceptionally useful grease at level 1, selective at level 3. Again, far better than the options a magic deceiver has. And any spell another mage gets can be scaled all the way up to level 9 for DCs and have the persistent magic effect applied. That version of stinking cloud is far better than anything a magic deceiver can do for CC.
      And its definitely not "extremely" versatile. Its obviously far less versatile than other mages. Maybe there are some very niche advantages it has, but look what its missing. Aside from the aforementioned potential DC, metamagic, grease, stinking cloud, sirocco, mindfog (useful if you really want to focus on enchantment), there is also the good ray spells (scorching ray, battering blast, hellfire ray) for the best single target damage and a huge range of essential buffs. No haste, heroism, greater invisibility, mindblank etc. No personal buffs like frightful aspect, sense vitals and mirror image, which are really handy for eldritch knights. No loremaster. No option to use intelligence and wisdom as casting stats (which you can with access to the full mage spell list) and far more limited interaction with gear as previously mentioned.
      Playing a magic deceiver still requires that you have another full arcane caster to cover all the essential bases in terms of buffs. And given that its not clearly better and in my view, clearly worse as an offensive caster, why not just play a sorcerer or wizard?
      As an aside, to maximise DCs as magic deceiver, combine with chain lightening (particularly good with zippy magic but large, party friendly AoE makes it good to combine with any spell) choose evocation as the spell school for the fused spell, use the scorching ray bracers and cloak of carnage and take both spell focus and elemental focus for a combined +8 DC, equivalent to enchantment DCs with the best gear, but achievable earlier and combining with a spell school that you will use all the time with fused spells.

  • @frumentarii9571
    @frumentarii9571 Місяць тому

    What would i do without you mate. But after all these time... Still (trying) but cant play this game on core or unfair difficulty, have no idea what im doing wrong :(

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      What builds are you using?
      Core wise for example, something like Hunter with Leopard Pet & Reach weapons like Glaive is very strong even early and later you can respec into something else if you prefer, while the Leopard will tank for you.

    • @frumentarii9571
      @frumentarii9571 Місяць тому

      @@cRPGBro Generaly using experimental builds. Trying to combine things with alchemist or mutant warrior or monk for high dc or other attributes. But cant use pets, fells to macro for me :( even with all those AC enemy always Roll that HIT :D i think i must focus on those pets, (u love them so there must be a reason) thx mate definitely gonna try that.

  • @tarlendo
    @tarlendo Місяць тому

    Any chance for a living grimoire build?

  • @newindika
    @newindika Місяць тому +2

    I find this class underwhelming. For me at least, losing the extra feats for very questionable 'blood powers' is a red flag. Repurpose is the strongest summon of the game, and the profane bonus after act4 is useless. Not to mention losing slayer talents like opportunist, wearying strike or dispelling attacks. Anyway, I think you made a good build and that's what matters if someone want to try this subclass.

    • @RingoStarr-gz4mz
      @RingoStarr-gz4mz Місяць тому

      What is so far the best class in your opinion?

    • @newindika
      @newindika Місяць тому

      @@RingoStarr-gz4mz Deliverer is ok, but I prefer spawn slayer. The bonus to hit against larger enemies is very handy late game.

  • @someother5512
    @someother5512 Місяць тому

    I wonder if anyone decided to NOT go with the lich mythic path for this.

    • @cRPGBro
      @cRPGBro  Місяць тому

      Well, Trickster is still amazing for it, Demon & Aeon can be great as well!
      But Lich definitely is the most fitting and very powerful.

  • @a37n31
    @a37n31 29 днів тому

    I really love your builds but I cannot understand why you value cleave feats line so much. I can understand the value of Cleave for first levels on unfair since it gives you 2 attack before level 6.
    But even on Unfair, you will reach a point (after Drezen I say) where you steamroll enemies in 1/2 rounds max, the extra attack from cleave finish really doesn't change anything.

    • @cRPGBro
      @cRPGBro  29 днів тому

      Cleave is also needed for Cleaving Finish & Improved Cleaving Finish, both of which actually help you do that: steamroll enemies in 1/2 rounds even faster!

  • @Koei361
    @Koei361 Місяць тому

    can this work somewhat sub-optimized with Azata path at all? or would that be so weak in comparison? I really want to play with the pet dragon this playthrough, if possible

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      There would be some alignment incompatibilities during Chapter 3 since Bloodseeker must be any Evil Alignment, and Azata can't be any Evil.

    • @Koei361
      @Koei361 Місяць тому

      @@cRPGBro darn, didn’t think of that. Any decent build for azata on the new dlc classes on the top of your head?

  • @jairgsjunior
    @jairgsjunior Місяць тому

    This class was the one I was more interested to play... But the Evil alignement restriction is a huge turn off...

    • @cRPGBro
      @cRPGBro  Місяць тому +2

      Yes, it did surprise me it's locked to Evil as I felt it was going to be the classic Dhampir style class (who tend to be more Neutral or Good in fiction like Blade/Alucard etc.)

  • @kisame3520
    @kisame3520 Місяць тому

    Owlcats nerfed Jinx to oblivion. Its now double only base damage.

    • @cRPGBro
      @cRPGBro  Місяць тому

      Yep, but Falchions don't get many other options, besides Finnean, unfortunately.

    • @acrab6527
      @acrab6527 Місяць тому

      you mean it does exactly what it has always said in the description?

  • @gh-vj6ru
    @gh-vj6ru Місяць тому +1

    смотрел ролик от марса, архетип так себе.

  • @BalasariusX1
    @BalasariusX1 Місяць тому

    Sense vitals is bugged and only adds 1d6 no matter your level. :(

    • @violau8550
      @violau8550 Місяць тому

      Maybe they forgot code spell caster level scaling on that spell.
      Which is shame since it would be the best "spell" for this class.

    • @BalasariusX1
      @BalasariusX1 Місяць тому

      @@violau8550 Exactly, aside from the Profane STR/DEX, this IS the best spell for the class! Oddly the duration DOES scale with class level. So I don't know what's going on. Very disappointing, though.

    • @violau8550
      @violau8550 Місяць тому

      @@BalasariusX1 I look at all those spells, 1d4 per level, really not impressive, plus there aren't any equipment to boost their attack and spells damage isn't it? At the end of the day, melee and sneak attack is the king in this game, so if sense vital is not working, then this class is...well, kinda meh.
      Unlike Mantis zealot, TONS of good sawtooth saber to choose, not those weapon with DC save shit, but with good utilities. I dare say sawtooth is consider best light weapon in the game right now

  • @pabloSko867
    @pabloSko867 Місяць тому

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      Mythic Initiative!

  • @SinSorrowEU
    @SinSorrowEU Місяць тому

    …changes as a companion? =P

    • @cRPGBro
      @cRPGBro  Місяць тому +1

      Honestly, just don't bother getting Heighten Spell since the character won't have the Lich spellbook, rest stays the same.
      So go for Blind Fight & Improved Initiative at 17-19.

    • @SinSorrowEU
      @SinSorrowEU Місяць тому

      @@cRPGBro thanks =)

  • @DeloresCastillo-k1d
    @DeloresCastillo-k1d 12 днів тому

    Lopez Robert Young Laura Thomas Thomas