"You're Finished" sadly lost the context of its name from Japanese. It was called "Kiriban", which is basically refers to a webpage getting a satisfying number, like exactly 10,000, and giving a gift. When 10 effects are reached, the card appears, and if your opp goes over the number, she nukes your board as punishment. Wish it was better, because I love the concept.
It can also be read as “number cutter”, and is a reference to *Suke*ban characters; female school delinquents that basically were their own genre of anime for a while.
So that's where the term Kiriban came from DeviantART! Some Artists would gift art to watchers if they caught and screenshot perfect viewpage numbers as a milestone celebration!
I think an aspect of "You're Finished !" that is quite overlooked is that it says 10 effects must be activated in a single turn. Not yours, not the opponent's. So if you go first and play a control deck that can activate a lot of effects during the opponent's turn, you're basically just feeding your trap.
What's even more tragic about marincess crown tail is that its user in the anime had two chances to use its effect properly and buy another turn. Ended up fumbling both.
In the first duel, yeah (although the opponent still had a mysterious card in his hand, so it was not guaranteed win if she had another turn, the writers just couldn't be bothered to make one more turn. if they did she would've been likely counterd by the mysterious card); but in the second one she lost due to a burn effect of the opponent trap when she attacked; if her partner hadn't left her with so little LP left the attack would've won her the duel. Crown Tail battle damage protection was used, but literally was a non factor since it was burn damage that finished her, not battle damage.
Pretty much. They didn't have time or didn't want to bother to give her more duels agaisnt secondary characters Season 2, after getting Marincess, onwards, besides Haru, and put her to fight vs the final boss of the last two seasons. You think they would try to promote more of her since Marincess are Cyberse and I've seen people comment they are similar to Salamangreat, but have the Water attribute; even coming with newer anime cards that one day they could turn real. Honestly and unfortunately, she became target of spite from the writers. @@Blue-Code
How about "Top 10 outs to Tower monsters" EDIT: Guys I think Kaijus can just fit into one spot on the list, so the rest of the list can go to different ways to out them, like Accesscode, Utopia Double, Honest, Apoqliphort Towers Send to the GY effect Etc.
I've actually used Cyberse Magician in a casual Cyberse deck as part of a Cyberse Lock strategy. The board ends with Cyberse Magician and Cyberse Quantum Dragon on the field linked to a Cyberse Wicckid. Both Magician and Quantum Dragon both have the same effect to protect other cards from being targeted and Wicckid protects itself and monsters it points to from card destruction, creating a hard-to-break lock.
Also, it can help original darkfluid gain extra attack. i don't know, i think duellogs was too hard on cyberse magician. i would probably put it at number 11 or 10 on the list. and promthorn following suit. as they aren't THAT bad, considering the cyberse strategies.
@@f.b.iagent3971 It's not just stats; it's bad typing and attributes. Dark Witch is a terrible card (level 5 light fairy with 1800 attack), but it worked perfectly in Extra Deck Monarchs when they were a top tier deck because you could search it off Lazuli from Brilliant Fusion and use it to tribute over Seraphinite under both Rivalry and Gozen to keep extending your plays.
It's actually interesting to see Decode Talker Extended, because it actually goes crazy in Evil Twin of all things. Its effect can be activated by activating Trouble Sunny's effect and summoning the smaller Evil Twins to the zones, and allows the deck to do well over lethal in one turn. It's not exactly a meta threat, and it's only slightly better than using Transcode talker to boost the attack of some of the twins, but the card is actually really useful in this exact one scenario.
As someone whose pet deck is Evil Twin, as nice as Decode Talker Extended is, Unchained Abomination is way better for a game-ending Battle Phase, since its ATK is not dependent on zoning and its destruction effects help clear your opponent's board before they can counter during that Battle Phase. Knightmare Unicorn is also a better option, since it basically becomes a one-sided Skill Drain if you zone it right and sets up your backrow if you have to play past Turn 3/4. Not to mention, unlike DTE, both of those monsters aren't locked behind the Evil Twin's non-Fiend Extra Deck restriction after you use their Reborn effect.
I actually love using Cyberse Witch in my Cyberse decks (even creating a deck around her), but I admit that even though I do run a copy of Cyberse Magician in the deck, I rarely ever actually summon him. Rather, I usually use Cyberse Witch as an extender for Link climbing, or I use her to bring out the materials for a Firewall EXceed Dragon, because I think it's fun to use.
I utilize her in darkfluid turbo strategy, obviously the monster I'm ritual summoning wouldn't be cyberse magician but Paladin of storm dragon, though I would definitely change it to Cyberse Sage once it came out in MD so I can consistently make 4 counter Darkfluid.
I feel like keeping You're Finished in the back of your mind for any potential deck that could possibly play it would be a good idea. If you use your card effects wisely on your opponent's turn you can basically turn it into Nibiru before summon 5. Of course it is a side deck card at best, but it could be a pretty good going first option for any deck that could POTENTIALLY use it. Also, imagine being that guy who walks right into it, lmao
Funny thing is... Binary Blader WAS legitimately playable at one point. But not for its effect. Normal pendulum, with things like the Draconia monsters and some of the pushed normal monster support, was a legitimately playable deck once upon a time. Binary Blader as a link 2 with horizontal arrows that takes normal monsters is almost unique and were important arrows to have access to for the deck. Only one other monster was like that, and its effect is similarly irrelevant.
@@clownplayer7265I’d say their the worst type for me. I just don’t find the idea cool in the slightest and they are very clearly not even code themed 99% of the time.
10:30 Ideas to improve this card: Current effect: _When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn._ Proposed amendments: *_You can normal summon this card without tributes if “Cynet Storm” is on the field._*_ If this card is _*_Summoned:_*_ You can target _*_1 monster you control;_*_ while this face-up monster is on the field, that monster gains 800 ATK. If this card _*_You Control is destroyed by a card effect:_*_ Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn._ THERE, made it so the effect activates on ANY way of summoning method, made it easier to normal summon, improved the 800 ATK gain effect, and improved the floating effect.
9:09 Ideas to improve this card: Current Effect: _Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand._ _When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn._ Proposed amendments: _*Can only be Special Summoned by the following effect.* If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your *hand or GY* *_If_*_ this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn.*_ THERE, took out the “cannot be normal summoned/set” bit, and made sure the second effect can’t miss timing,
3:43 Prompthorn seems like it should’ve been a tuner because vanilla monsters don’t go well with link monsters and it could’ve made more usage with synchro or xyz monsters. I don’t know why he doesn’t have the effect to summon the vanilla monsters from the *GY* or even the *HAND*. Like you said they just become a pile of garnets in your deck.
I think the thing is that cyberse vanillas still have a decent pool to link into because a lot of summoning conditions are just cyberse monsters. It has access to splash mage, security dragon, update jammer, link decoder, etc. Being cyberse does open a lot of room for links without having to intentionally use bad cards to be materials.
Cyberse magician has one overlooked implementation, that is overlooked, but was even featured in the anime. If he is on the field along with Cyberse Quantum Dragon they both are untargetable, as well as all other monsters on your field. And your opponent can not attack, because both of them prohibit attacking other monsters but them. So it is not that bad as you may say at first glance
Honestly, the only entry I’m kinda iffy on is Cyberse Magician being as high as Number 3. It’s definitely a niche card, and there are better Cyberse bosses out there, but for being a monster that can protect other monsters from attacks and targeting effects, it’s fine. I’d argue Salamangreat Emerald Eagle deserves the spot.
11:59 Improvements to Cyberse Magician: Current effect: _You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand._ Proposed amendments: _You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a _*_Monster,_*_ it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by _*_by battle or an opponent's card effect:_*_ You can add 1 Cyberse monster _*_or “Cyberse” or “Cynet” spell/trap from your Deck or GY_*_ to your hand._ …This one doesn’t seem TOO bad actually, so I’m just optimizing some smaller things here and there.
So, regarding Capacitor Stalker, another issue is... it's arguably even worse than tribute summoning out a vanilla like Blue-Eyes White Dragon. Or even Rabidragon.
I'm not surprised there are so many stinkers. When you push out a type so fast that you eclipse most of the types *established since the start of the game* you're kind of asking for trouble.
I'm honestly surprise on how good these stinkers are relatively speaking. It really shows it's the newest type cause some of these cards aren't even that horrendous but cyberse just has such a good pool of cards.
3:33 Idea to improve this card: Current effect: _You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn._ Proposed amendments: *_(Quick Effect)_*_ You can Tribute 1 _*_Level/Rank 6_*_ or lower Cyberse monster; Special Summon any number of Cyberse _*_Non-Effect_*_ Monsters from your _*_Hand,_*_ Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn._ ⚪️Made it Quick Effect ⚪️Made the requirement Level AND rank _6_ instead of just level 4 ⚪️And specified Non-Effect, in the off chance you’d want a cyberse Gemini or non-effect extra deck monster brought out.
6:50 Ideas to polish this crown of fools gold here: ⚪️Change her to level 4 ⚪️And/or amend her effect along the lines of something like… Current effect: _During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn._ Proposed amendments: _During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other _*_monster_*_ from _*_your hand or field_*_ to the GY; Special Summon this card from your hand, and if you do, _*_You can increase the ATK/DEF of 1 of those battling monsters by this card’s original ATK/DEF (During damage calculation only), and also,_*_ the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can _*_shuffle this card from your field or GY into your deck;_*_ this turn, you take no battle damage that is less than or equal to the total Link Rating of _*_your "Marincess" Link Monsters that are banished or in your GY x 1000._*_ You can only use each effect of "Marincess Crown Tail" once per turn._
17:09 I can improve this a smidge: Original effects: 2 Normal Monsters _This card gains these effects based on the number of monsters co-linked to this card._ ● 1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle. ● 2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster. Proposed amendments: 2 Normal Monsters *_Can make an additional attacks per battle phase up to the number of cards co-linked to this card. If this card attacks an opponents defense position monster, deal piercing battle damage._*_ This card gains these effects based on the number of monsters co-linked to this card._ ● 1+: When this card declares an attack on an opponent's monster: You can activate this effect; That monster has it’s effects negated until the end of the battle, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle. ● 2: During damage calculation, halve the ATK/DEF of any monster this card is battling. After damage calculation, if this card battled an opponent's monster: You can either banish that opponent's monster, add it to their hand or shuffle it into their deck. ATK/2000 THERE, a lot of battle-orientated fixes… A small ATK boost, up to 3 attack per turn, piercing battle damage, can negate and halve your opponents monsters, and the second effects let’s you decide if you want to banish, shuffle OR add to their hand the monster it was battling.
The idea behind Cyberse Ritual monsters is hilarious. The entire type’s main goal is to summon a ton of Link monsters, so their main game plan fills up their field with monsters that don’t have levels, and thusly can’t be used for ritual summons.
Even accesscode talker did not exist, your never go for decode talker extended when your have equimax exist, and equimax also can do better jobs to do OTK. Still no cyberse card can be substitute with update jammer + accesscode combo, as this combo is still best among all cyberse deck
How to fix Ritual monsters as a whole: Allow them to use materials from the grave as well as the hand/field for both Summon & Revival Summon (from the grave). And just for sh*ts and giggles, allow them to be summoned from the Banished zone.
Kind of a ridiculous choice to have cards that are "just not as good as alternative options" on a "top 10 worst" seems like an odd move. I mean can you really say that something like You're Finished is really a legitimate choice when there are cards like Threshold Borg, Cliant, Texchanger, Pendransaction, Traffic Ghost, Storm Cipher, Vector Scare Archfiend, Mad Hacker, Flip Frozen, Catche Eve L2, Launcher Commander, Bravedrive, Flick Clown... There's a lot of really bad situational anime cards that wouldn't look out of place in Duel Terminal archetypes. I guess you gotta get that thumbnail.
Avida sounds like the kind of card that would have been used by an anime protagonist as the climatic move to finally win an extended duel. It's on summon effect could technically be game ending but it's summoning requirement is too convoluted and not being able to activate anything afterwards means it's only worth it if the opponent has 3500 life points or less.
That's almost literally what it is infact, although it did that in the World Legacy Lore instead. Long Story short, Auram / Avramax reset the entire World to prevent it from getting destroyed instead.
@@agitpolat1061 I'm familiar with the World Legacy lore, yet actually forgot that part (not that Avramax saved the world, but that Avida was the godlike form he took at the end to do it). Thanks for reminding me.
Cyberse Magician is nowhere near as bad as you say when paired with either Cyberse Clock Dragon or Cyberse Quantum Dragon (99% of the time the latter), + a link: When Cyberse Magician is paired with Quantum Dragon with a link on board (usually Honeybot pointing to both) both monsters require your opponent to target both of them for attacks and card effects, you can't attack/target both at the same time, so therefore your opponent can do neither, and with Honeybot pointing to both, neither can be destroyed by card effects, creating a lock that's somewhat difficult to out (for the time). This was probably the best way to play Cyberse at the time before Fists of the Gadgets introduced the Code Talker support that makes the deck what it is today.
@@zyro7756 even if it's the worst card in the lock, it still makes the lock work. it's still easier to consistently get on board than clock dragon, because that specifically requires clock wyvern. There are definitely worse cards, like ANY of the starter deck cards that were imported in BODE (e.g. bravedrive)
15:12 It’s funny how this card was once in your top ten list for best level 11 monsters only to end up here… _Anyway, amendment time…_ Original effect: _Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation._ Proposed amendments: _Cannot be Normal Summoned/Set. _*_(Quick Effect)_*_ Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field, in the GYs _*_And/or Banished._*_ If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. _*_You cannot Special summon monsters for the rest of the turn after you activate this effect._* THERE, made the special summon easier to achieve by making it quick effect AND allowing for banished links to count, THEN i changed the special summon restriction to apply AFTER the effect goes through. So NOW you can set the card up easier, just not follow up with other special summoned monsters.
You're so wrong about Cyberse Magician, there's a very good way of using it thanks to Cyberse Witch and it surely doesn't belong here, surely it's not one of the best monsters, but putting it worse than Capacitor Stalker? That's just so wrong, atleast Cyberse Magician has a use, and a good one, like what's even so good about Capacitor Stalker to be better than Magician??? And In addition, bro floats in any Cyberse monster in the game
Dude is just a bunch of irrelevant effects that only ever came up in a funny lock, and that’s because Quantum Dragon is actually a decent card That and Witch now searches Sage
This seems like a rough list, especially cards like prompthorn or Cyberse magician. Which even though they require set up. still have actual potential to be used due to surrounding support. However there are so many weird one of cyberse monster that answer problems nobody has ever had. Recovery Sorcerer, progleo, traffic ghost? restoration point guard. Vector scare archfiend Detonate deleter, puzzlenomino Etc.
2:46 defect compiler would be better, if its "place a 1dect counter effect" wasn't a once per turn. or minimim it stopped you from receiving damage for the rest of the turn 4:27 i mean, this is mitigated by how sometimes, cyberse link monsters ask for CYBERSE only monsters. so you can still use the normal monsters. is just tht you can't use them for the degenerate generic links. you have to commit to the cyberse strategy 5:05 I am pretty sure Promphorn can tribute itself.
Personally, while I agree that Cyberse Magician could have much better effects, I don’t think it should be as high on the list as it is. It’s such a shame that Ritual monsters aren’t as consistent or as respected as other summoning methods. Either way, good job on the video.
I love using Marincess and I still forget that Crown Tail exists, she's so bad. Sleepy Maiden's a level 5 Marincess monster and she's infinitely better than Crown Tail. Sleepy Maiden can special summon herself from the hand by targeting a Marincess card, protects that card from being destroyed by card effects while she's on the field, and can banish herself from the graveyard to equip a Marincess Link monster with another Marincess Link in your graveyard.
Decode Talker Extended is slightly more useful in Duel Links, as Yusaku has a Skill that automatically turns any Link-3 Monster into Extended, with a bonus effect if it's Decode regular. I say slightly because Yusaku has a much better and more versatile Skill.
If not for the "2 normal monster" summoning requirement, I feel that Binary Blader would have been lower on the list, simply for its' ability to remove your opponent's monster(s) by crashing into them. Would it be good enough to get off the list? Hell no. All the other faults would still hold true, including getting that 2nd co-link.
I still think Cyberse Magician's existence is nothing short of hilarious, when you think about it from the perspective of the VRAINS anime. Because its very believable that Magician only exists to give Yusaku 4 different non-Link summoning methods, so they could build up Firewall Darkfluid's effect even more. But they also couldn't have been asked to include Pendulum summoning in VRAINS, due to how dizzying Pendulum & Link summoning could be as a duo.
My favorite part of Crown Tail is that Marbled Rock literally does her job better if somehow you're afraid of battle damage. Marbled Rock pass is the funniest way to beat Numeron, Mikanko, and similar if they don't open Kaiju
So. Heres why youre wrong about Crown Tail. At first glance it doesnt help the strategy. But it does. But giving longevity to the strategy. In the Modern Day it is really easy to demolish a Marincess Board. In that, seemingly inevitable, circumstance. Crown Tail can and will prevent your opponent from KOing you. And Marincess are also really good at recovering. Ive gone from being board wiped to a better board on my 2nd turn then i could build on my 1st turn. And only had that chance because of Crown Tail. And because the Marincess main deck is just a tiny bit short on Main Deck inclusions that are archetypal. Its really easy to find space for Crown Tail. You likely arent removing something better just to add Crown Tail. Sincerly, somebody capable of taking Marincess to Master Rank in Master Duel.
You’re finished would be nice if it has “can be activated the turn this card is set” and giving the wipe a hopt. I can see Live twins being able to activate this card during your turn.
I love that Avida's condition can be singlehandedly fulfilled by Zaborg the Mega Monarch - lots of jank possibilities & I'm still trying to make it work
As a non-yugioh player, what even is the average or standard strengths of Ritual Monsters? Even the strengths of effectless fusion monsters are straightforward, combined strength of two monsters into one and you can defuse them later.
“Top 10 cards that I selected at random to talk about” Simply select 10 random cards of all the thousands that exist and maybe we will all learn something cool!
The only card I disagree with on this list is Decode Talker Extended. I don't think it deserves to be on this list just because it needs some setup to be fully online when the 'better' alternatives you mentioned are also just as dependent on set-up.
There’s a difference between what extended does ( IE being idiot decode who needs zone set up and the stats to lineup on field ) Vs Link 3’s that are bosses of archetypes or rewards for link climbing
@@zyro7756 I agree that he's not good enough to be worth using as the pay-off for your combo, but he's still better than other Link-3 Cyberse monsters like Traffic Ghost or Excode Talker, and thus shouldn't be on the 'Worst' list.
Nah, cyberse magician is crazy... In N/R. It's part of Cyberse Stun, and you can use gatchiri as the material, so it gets sent to the GY and you use gatchiri to make it unaffected. Then you summon either a second one, or other cards that basically give you the protection of a Gouki Extra Link board.
You're Finished I could see being useful if it can survive set on the field during your opponents turn, as it just needs 10 total effects, from either player. You can just combo yourself around for 10 total effects on your own turn to activate it, then if your opponent responds to anything they get the board nuke.
Aw too bad. You’re Finished has one of the coolest illustrations, it deserved better. Also Cyberse Magician was part of a convoluted Cyberse Lockdown deck using it together with Cyberse Clock Dragon And/or Cyberse Quantum Dragon. That deck was fun, but it would literally die to any single hand trap lol
Modern yugioh is over here like "attack twice for half my opponents life points? Nah ill just keep summoning monsters until you drown under there mass!"
I don't know what we're the requirements to be on this list but there are WAY worse cards. Like Where's Emerald Eagle? Where's Gussari? Where's Flick Clown? Man put decode talker extended and You're Finished on this list before these^^
When i first got into yugioh about 2 years ago, i bought some big card lots, most of it came from LIOV but I remember getting like 15 copies of binary blader its always stuck out to me and this is the first time ive seen anyone mention it
I never understood why activation negation is "better" or "more premium" than effect negation. Isn't it that when you negate the effect, but not the activation, on a HOPT then your opponent can't use additional copies; while if you negate the activation of a HOPT your opponent can still activate another copy of that card in that turn? So wouldn't activation negation be _worse_ than effect negation?
Negating the activation of a card interacts with continuous effects, negating the effect doesnt. It also prevents trigger effects that would activate once a certain effect has been activated from resolving.
Please do Top 10 archetypes with multiple different extra deck monster, thry need to have like more than 2 because almost all of them archetypes in the game received a link monster !
7:26 Let me see if I can optimize this card a smidge: Current effect: 2+ Effect Monsters _This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn._ Proposed amendments: 2+ Effect Monsters _This card's name becomes "Decode Talker" while on the field. _*_Monsters you control Gain 500 ATK for each monster it points to. If a monster you control attacks a Defense Position monster this card points to, inflict piercing battle damage to your opponent._*_ During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a _*_additional_*_ attack during each Battle Phase this turn._ THERE, now the card shares the ATK gain love, AND grants piercing battle damage against monsters it points to.
Congrats it just went from number 6 worst card to number 8 worst card. Giving it piercing is laughable and does not fix the main issue of: if I want to maximize this cards effect, I need this card and two other cards at its arrows. At that point you can easily have just gone into accesscode. Which single handily already has more attack and can at minimum already destroy one card.
@@michaelwang3439 Here, let me push it a little more then (I’m trying to gain a maximum of results with a minimum of adjustments with these. Everyone nags me about how a lot of my other custom card ideas are “Too Wordy” or something without even reading those effects… Their lack of imagination and patience disappoints me.) 2+ Effect Monsters _This card's name becomes "Decode Talker" while on the field. _*_Monsters you control Gain 500 ATK for each card link monsters you control point to. If a monster you control attacks a Defense Position monster a link monster you control points to, inflict piercing battle damage to your opponent._*_ During your Battle Phase, if a _*_card a link monster points to_*_ is destroyed by battle or sent to the GY: _*_monsters you control_*_ can make a _*_additional_*_ attack during each Battle Phase this turn._ THERE, now the card works off both itself and other link monsters you control, both monsters and spells/traps. Now this card has the potential to grow your battle potential IMMENSELY if you pile on enough Links.
@@ButFirstHeLitItOnFire yeah sure just give it a borderline broken effect of giving everything two attacks. Also accesscode still is better if you need to destroy backrow, multiple monsters and doesn’t give away your battle phase. This card would only be good in hyper specific circumstances. And guess what, this isn’t the anime. So no, it’s still a garbage card lmao
Also I read all your other suggestions. God have you ever played this game not in masterduel? All these suggestions either do Jack all or the cards are given some ludicrous effect lmao.
@@michaelwang3439 Ok, so during these uploads I usually do full blown retains of whatever cards come up, or support cards for them or their archetype or whatever… I figured this time I’d try and expand these “worst” effects and make them competitively viable while building upon their foundation… Extender for example is more battle focused than anything, so I thought expanding your battle phase potential would be a good route…. Maybe if I just changed its material requirements a smidge…🧐
Honestly if it wasn’t for The Duel Logs and some other UA-camrs I wouldn’t be into YuGiOh anymore aside from watching the original subbed DM…I love keeping up with it and it’s easy to do with videos like this, but tbh I want to try using “You’re Finished” 😅😅
0:24 Idea to amend this card to fix both issues: Current effect: _If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone._ _Proposed amendments, _*_Which will be emboldened:_* *_You can banish this card from your hand facedown: Increase the ATK/DEF of a monster you control by 3000 until the end of the turn. Once per turn, You can discard 1 card, then target 1 card your opponent controls: This card is unaffected by that target’s effects until the end of the turn._*_ If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone._ THERE, gave it an option to help with going second (by letting boost the ATK/DEF of a single monster you control tremendously for a turn), while also putting in a SOPT immunity against a single card your opponent might use to stop this card.
I have to disagree with magician and striping partner, Magician is at it’s full potential when combined with Quantum Dragon while both are linked with Wickid and even beter together with Excode, resulting your opponent not target/attacking/destroying anything with that set up Striping parter has saved my going second turns a lot, during 2020, a lot of savage dragons, solemn strikes and Psy gamma’s were played, and it’s summon effect is not once per turn, and it catches your opponent off guard very easily
The Cyberse lock start was a funny gimmick back in like, 2018 when mass board wipes/clears/negates weren’t as common. Nowadays that lock breaks down by your opponent sneezing And panther is still specific af
"You're Finished" sadly lost the context of its name from Japanese. It was called "Kiriban", which is basically refers to a webpage getting a satisfying number, like exactly 10,000, and giving a gift. When 10 effects are reached, the card appears, and if your opp goes over the number, she nukes your board as punishment.
Wish it was better, because I love the concept.
It can also be read as “number cutter”, and is a reference to *Suke*ban characters; female school delinquents that basically were their own genre of anime for a while.
@@enlongjones2394sukeban, my beloved
So that's where the term Kiriban came from DeviantART!
Some Artists would gift art to watchers if they caught and screenshot perfect viewpage numbers as a milestone celebration!
@@InspectorChairLegShout out to Sukeban gotta be one of my favorite genders
webpage? gift? What are you talking about?
I think an aspect of "You're Finished !" that is quite overlooked is that it says 10 effects must be activated in a single turn. Not yours, not the opponent's. So if you go first and play a control deck that can activate a lot of effects during the opponent's turn, you're basically just feeding your trap.
It's still a trap. So unless you have a way to make it activate turn 1, be it from it being set or straight from hand, it's still dead.
If your deck can play that much during opponent turn then it would be obsolete anyway.
@@patriotnguyen2721 right, tear wouldn't need it nor would floo. i think only spright would like it
But at least its a waifu card lol
She does look kinda nice, regardless of how bad the actual card effect is lol
Actually it's worse then you think, becuase if an effect is activated after you summon it, it resets itself.
What's even more tragic about marincess crown tail is that its user in the anime had two chances to use its effect properly and buy another turn. Ended up fumbling both.
In the first duel, yeah (although the opponent still had a mysterious card in his hand, so it was not guaranteed win if she had another turn, the writers just couldn't be bothered to make one more turn. if they did she would've been likely counterd by the mysterious card); but in the second one she lost due to a burn effect of the opponent trap when she attacked; if her partner hadn't left her with so little LP left the attack would've won her the duel. Crown Tail battle damage protection was used, but literally was a non factor since it was burn damage that finished her, not battle damage.
That's because Plot demand Aoi to lose.
Pretty much. They didn't have time or didn't want to bother to give her more duels agaisnt secondary characters Season 2, after getting Marincess, onwards, besides Haru, and put her to fight vs the final boss of the last two seasons.
You think they would try to promote more of her since Marincess are Cyberse and I've seen people comment they are similar to Salamangreat, but have the Water attribute; even coming with newer anime cards that one day they could turn real.
Honestly and unfortunately, she became target of spite from the writers. @@Blue-Code
Almost like Aoi has been written by writers who actively hate her from the second season onward.
How about "Top 10 outs to Tower monsters"
EDIT: Guys I think Kaijus can just fit into one spot on the list, so the rest of the list can go to different ways to out them, like Accesscode, Utopia Double, Honest, Apoqliphort Towers Send to the GY effect Etc.
Just a list of kaijus then
kaijus and cards that force you opponent to get rid of em(evenly match as example)
Moon mirror shield
disco ball, underworld goddess, super poly, lava golem, big bird and 5 kaijus
@@patriotnguyen2721spoly doesn't out towers lmao
Edit: changed Kaiju to towers because I'm so tired I accidentally wrote kaijus
I've actually used Cyberse Magician in a casual Cyberse deck as part of a Cyberse Lock strategy. The board ends with Cyberse Magician and Cyberse Quantum Dragon on the field linked to a Cyberse Wicckid. Both Magician and Quantum Dragon both have the same effect to protect other cards from being targeted and Wicckid protects itself and monsters it points to from card destruction, creating a hard-to-break lock.
Also, it can help original darkfluid gain extra attack.
i don't know, i think duellogs was too hard on cyberse magician. i would probably put it at number 11 or 10 on the list. and promthorn following suit. as they aren't THAT bad, considering the cyberse strategies.
I was about to make a comment like this. I think you only need circular plus a normal spell you can use to do the combo.
I miss doing the cyberse lock my friends hated me so much cause they could never break it
The fact that the normal monsters didn't show up at all and #10 is a trap monster puts the other 9 into perspective.
(Well really it’s because that’s just kinda dumb? At that point it’s just the highest level monster with the lowest stats)
@@f.b.iagent3971 It's not just stats; it's bad typing and attributes. Dark Witch is a terrible card (level 5 light fairy with 1800 attack), but it worked perfectly in Extra Deck Monarchs when they were a top tier deck because you could search it off Lazuli from Brilliant Fusion and use it to tribute over Seraphinite under both Rivalry and Gozen to keep extending your plays.
Yeah duel logs tends not to put normal monsters on these lists just because that would be boring
Plus the existence of Link Spider makes them instantly better
It's actually interesting to see Decode Talker Extended, because it actually goes crazy in Evil Twin of all things. Its effect can be activated by activating Trouble Sunny's effect and summoning the smaller Evil Twins to the zones, and allows the deck to do well over lethal in one turn. It's not exactly a meta threat, and it's only slightly better than using Transcode talker to boost the attack of some of the twins, but the card is actually really useful in this exact one scenario.
Unchained also gets benefits from that dude
As someone whose pet deck is Evil Twin, as nice as Decode Talker Extended is, Unchained Abomination is way better for a game-ending Battle Phase, since its ATK is not dependent on zoning and its destruction effects help clear your opponent's board before they can counter during that Battle Phase. Knightmare Unicorn is also a better option, since it basically becomes a one-sided Skill Drain if you zone it right and sets up your backrow if you have to play past Turn 3/4. Not to mention, unlike DTE, both of those monsters aren't locked behind the Evil Twin's non-Fiend Extra Deck restriction after you use their Reborn effect.
I actually love using Cyberse Witch in my Cyberse decks (even creating a deck around her), but I admit that even though I do run a copy of Cyberse Magician in the deck, I rarely ever actually summon him. Rather, I usually use Cyberse Witch as an extender for Link climbing, or I use her to bring out the materials for a Firewall EXceed Dragon, because I think it's fun to use.
I utilize her in darkfluid turbo strategy, obviously the monster I'm ritual summoning wouldn't be cyberse magician but Paladin of storm dragon, though I would definitely change it to Cyberse Sage once it came out in MD so I can consistently make 4 counter Darkfluid.
@@CrnaStrela that will be epic.
It's kinda fun that Prompthorn and Binary Blader synergize with each other and still manage to be mediocre Link climb tools.
Dark Magician having a mid life crisis took me out 😂😂😂😂
would like to see konami trying to make an entire meta deck around gemini/pyro monsters just to shake the game and do something diferent
Lmao let's gooo
You fucking predicted Snake Eyes.
@@gustavocavaca1757now we just need op Gemini monsters I’m hoping they make that next
I feel like keeping You're Finished in the back of your mind for any potential deck that could possibly play it would be a good idea.
If you use your card effects wisely on your opponent's turn you can basically turn it into Nibiru before summon 5.
Of course it is a side deck card at best, but it could be a pretty good going first option for any deck that could POTENTIALLY use it.
Also, imagine being that guy who walks right into it, lmao
Funny thing is... Binary Blader WAS legitimately playable at one point. But not for its effect.
Normal pendulum, with things like the Draconia monsters and some of the pushed normal monster support, was a legitimately playable deck once upon a time. Binary Blader as a link 2 with horizontal arrows that takes normal monsters is almost unique and were important arrows to have access to for the deck. Only one other monster was like that, and its effect is similarly irrelevant.
Man, Konami really went crazy with creating all these different Cyberse cards.
I get they wanted to have a variety of themes, but a lot of these don’t even look vaguely computer themed, but tacked it on for the support
Weirdly enough, I still like Machine and Psychics more than Cyberse.
Dunno why.
@@clownplayer7265I’d say their the worst type for me. I just don’t find the idea cool in the slightest and they are very clearly not even code themed 99% of the time.
@@ragnaricstudios5888 I play Marincess, and I have NO idea why they're cyberse and not fish or aqua.
@@Kylora2112you can say the same with the Salamangreat.
10:30 Ideas to improve this card:
Current effect:
_When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn._
Proposed amendments:
*_You can normal summon this card without tributes if “Cynet Storm” is on the field._*_ If this card is _*_Summoned:_*_ You can target _*_1 monster you control;_*_ while this face-up monster is on the field, that monster gains 800 ATK. If this card _*_You Control is destroyed by a card effect:_*_ Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn._
THERE, made it so the effect activates on ANY way of summoning method, made it easier to normal summon, improved the 800 ATK gain effect, and improved the floating effect.
I'm the only one who realize that most of the cards on this list was used from playmaker in the anime?
Playmaker uses it to bring his life points under 1000 in order to use his skill 11:37
Well DuelLogs, now you've got to make a deck with these cards and win a single duel
9:09 Ideas to improve this card:
Current Effect:
_Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand._
_When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn._
Proposed amendments:
_*Can only be Special Summoned by the following effect.* If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your *hand or GY*
*_If_*_ this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn.*_
THERE, took out the “cannot be normal summoned/set” bit, and made sure the second effect can’t miss timing,
3:43 Prompthorn seems like it should’ve been a tuner because vanilla monsters don’t go well with link monsters and it could’ve made more usage with synchro or xyz monsters.
I don’t know why he doesn’t have the effect to summon the vanilla monsters from the *GY* or even the *HAND*. Like you said they just become a pile of garnets in your deck.
Halqifibrax.
I think the thing is that cyberse vanillas still have a decent pool to link into because a lot of summoning conditions are just cyberse monsters. It has access to splash mage, security dragon, update jammer, link decoder, etc. Being cyberse does open a lot of room for links without having to intentionally use bad cards to be materials.
Cyberse magician has one overlooked implementation, that is overlooked, but was even featured in the anime. If he is on the field along with Cyberse Quantum Dragon they both are untargetable, as well as all other monsters on your field. And your opponent can not attack, because both of them prohibit attacking other monsters but them. So it is not that bad as you may say at first glance
When I think of bad cyberse monsters, I think of link bumper, protocol gardna, and restoration point guard
Link bumper is atleast a generic link 2 with arrows that arent very common elsewhere
Honestly, the only entry I’m kinda iffy on is Cyberse Magician being as high as Number 3. It’s definitely a niche card, and there are better Cyberse bosses out there, but for being a monster that can protect other monsters from attacks and targeting effects, it’s fine. I’d argue Salamangreat Emerald Eagle deserves the spot.
It's not a boss monster
11:59
Improvements to Cyberse Magician:
Current effect:
_You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand._
Proposed amendments:
_You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a _*_Monster,_*_ it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by _*_by battle or an opponent's card effect:_*_ You can add 1 Cyberse monster _*_or “Cyberse” or “Cynet” spell/trap from your Deck or GY_*_ to your hand._
…This one doesn’t seem TOO bad actually, so I’m just optimizing some smaller things here and there.
So, regarding Capacitor Stalker, another issue is... it's arguably even worse than tribute summoning out a vanilla like Blue-Eyes White Dragon. Or even Rabidragon.
Cyberse type was so good
Even DuelLogs can make a list and it still has interesting effects
I'm not surprised there are so many stinkers. When you push out a type so fast that you eclipse most of the types *established since the start of the game* you're kind of asking for trouble.
I'm honestly surprise on how good these stinkers are relatively speaking. It really shows it's the newest type cause some of these cards aren't even that horrendous but cyberse just has such a good pool of cards.
3:33 Idea to improve this card:
Current effect:
_You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn._
Proposed amendments:
*_(Quick Effect)_*_ You can Tribute 1 _*_Level/Rank 6_*_ or lower Cyberse monster; Special Summon any number of Cyberse _*_Non-Effect_*_ Monsters from your _*_Hand,_*_ Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn._
⚪️Made it Quick Effect
⚪️Made the requirement Level AND rank _6_ instead of just level 4
⚪️And specified Non-Effect, in the off chance you’d want a cyberse Gemini or non-effect extra deck monster brought out.
18:58 surprised there was no mention to how theorically prompthorn can make binary blader
0:17 I hate this name. One of the worst localizations on a card in recent years. And that’s with “This Creepy Little Punk” being in the running.
Damn the Duel Logs really said your sword wielding, fang wearing, half robot half dinosaur waifu is trash!
6:50 Ideas to polish this crown of fools gold here:
⚪️Change her to level 4
⚪️And/or amend her effect along the lines of something like…
Current effect: _During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn._
Proposed amendments: _During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other _*_monster_*_ from _*_your hand or field_*_ to the GY; Special Summon this card from your hand, and if you do, _*_You can increase the ATK/DEF of 1 of those battling monsters by this card’s original ATK/DEF (During damage calculation only), and also,_*_ the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can _*_shuffle this card from your field or GY into your deck;_*_ this turn, you take no battle damage that is less than or equal to the total Link Rating of _*_your "Marincess" Link Monsters that are banished or in your GY x 1000._*_ You can only use each effect of "Marincess Crown Tail" once per turn._
The music in this video does not seem to match the content on display.
you have some excellent Standins but I’m very happy you’re back
17:09 I can improve this a smidge:
Original effects:
2 Normal Monsters
_This card gains these effects based on the number of monsters co-linked to this card._
● 1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle.
● 2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster.
Proposed amendments:
2 Normal Monsters
*_Can make an additional attacks per battle phase up to the number of cards co-linked to this card. If this card attacks an opponents defense position monster, deal piercing battle damage._*_ This card gains these effects based on the number of monsters co-linked to this card._
● 1+: When this card declares an attack on an opponent's monster: You can activate this effect; That monster has it’s effects negated until the end of the battle, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle.
● 2: During damage calculation, halve the ATK/DEF of any monster this card is battling. After damage calculation, if this card battled an opponent's monster: You can either banish that opponent's monster, add it to their hand or shuffle it into their deck.
ATK/2000
THERE, a lot of battle-orientated fixes… A small ATK boost, up to 3 attack per turn, piercing battle damage, can negate and halve your opponents monsters, and the second effects let’s you decide if you want to banish, shuffle OR add to their hand the monster it was battling.
The idea behind Cyberse Ritual monsters is hilarious. The entire type’s main goal is to summon a ton of Link monsters, so their main game plan fills up their field with monsters that don’t have levels, and thusly can’t be used for ritual summons.
Cyberse isn't mainly for links
Even accesscode talker did not exist, your never go for decode talker extended when your have equimax exist, and equimax also can do better jobs to do OTK. Still no cyberse card can be substitute with update jammer + accesscode combo, as this combo is still best among all cyberse deck
How to fix Ritual monsters as a whole:
Allow them to use materials from the grave as well as the hand/field for both Summon & Revival Summon (from the grave).
And just for sh*ts and giggles, allow them to be summoned from the Banished zone.
For the fun of it, let's make a level 1 ritual monter that can use monsters from your opponent's hand as material.
I mean some ritual cards allow you to use the grave, I know Ignisters do it
Dogmatika says hello. :)
It would be fun to see the best warrior type monsters that are generic and can be used by a large of diferent decks
Kind of a ridiculous choice to have cards that are "just not as good as alternative options" on a "top 10 worst" seems like an odd move.
I mean can you really say that something like You're Finished is really a legitimate choice when there are cards like Threshold Borg, Cliant, Texchanger, Pendransaction, Traffic Ghost, Storm Cipher, Vector Scare Archfiend, Mad Hacker, Flip Frozen, Catche Eve L2, Launcher Commander, Bravedrive, Flick Clown... There's a lot of really bad situational anime cards that wouldn't look out of place in Duel Terminal archetypes. I guess you gotta get that thumbnail.
Avida sounds like the kind of card that would have been used by an anime protagonist as the climatic move to finally win an extended duel.
It's on summon effect could technically be game ending but it's summoning requirement is too convoluted and not being able to activate anything afterwards means it's only worth it if the opponent has 3500 life points or less.
That's almost literally what it is infact, although it did that in the World Legacy Lore instead.
Long Story short, Auram / Avramax reset the entire World to prevent it from getting destroyed instead.
@@agitpolat1061 I'm familiar with the World Legacy lore, yet actually forgot that part (not that Avramax saved the world, but that Avida was the godlike form he took at the end to do it). Thanks for reminding me.
Cyberse Magician is nowhere near as bad as you say when paired with either Cyberse Clock Dragon or Cyberse Quantum Dragon (99% of the time the latter), + a link:
When Cyberse Magician is paired with Quantum Dragon with a link on board (usually Honeybot pointing to both) both monsters require your opponent to target both of them for attacks and card effects, you can't attack/target both at the same time, so therefore your opponent can do neither, and with Honeybot pointing to both, neither can be destroyed by card effects, creating a lock that's somewhat difficult to out (for the time).
This was probably the best way to play Cyberse at the time before Fists of the Gadgets introduced the Code Talker support that makes the deck what it is today.
Yea, and Cyberse Magician was literally the worst part of that whole gimmick lock
@@zyro7756 even if it's the worst card in the lock, it still makes the lock work. it's still easier to consistently get on board than clock dragon, because that specifically requires clock wyvern. There are definitely worse cards, like ANY of the starter deck cards that were imported in BODE (e.g. bravedrive)
15:12 It’s funny how this card was once in your top ten list for best level 11 monsters only to end up here…
_Anyway, amendment time…_ Original effect:
_Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation._
Proposed amendments:
_Cannot be Normal Summoned/Set. _*_(Quick Effect)_*_ Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field, in the GYs _*_And/or Banished._*_ If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. _*_You cannot Special summon monsters for the rest of the turn after you activate this effect._*
THERE, made the special summon easier to achieve by making it quick effect AND allowing for banished links to count, THEN i changed the special summon restriction to apply AFTER the effect goes through. So NOW you can set the card up easier, just not follow up with other special summoned monsters.
Okay but pre errata CED would absolutely see play today and be just as devastating
You're so wrong about Cyberse Magician, there's a very good way of using it thanks to Cyberse Witch and it surely doesn't belong here, surely it's not one of the best monsters, but putting it worse than Capacitor Stalker? That's just so wrong, atleast Cyberse Magician has a use, and a good one, like what's even so good about Capacitor Stalker to be better than Magician???
And In addition, bro floats in any Cyberse monster in the game
Dude is just a bunch of irrelevant effects that only ever came up in a funny lock, and that’s because Quantum Dragon is actually a decent card
That and Witch now searches Sage
156 days since last worst classic cards video
This seems like a rough list, especially cards like prompthorn or Cyberse magician. Which even though they require set up. still have actual potential to be used due to surrounding support.
However there are so many weird one of cyberse monster that answer problems nobody has ever had.
Recovery Sorcerer,
progleo,
traffic ghost?
restoration point guard.
Vector scare archfiend
Detonate deleter,
puzzlenomino
Etc.
2:46 defect compiler would be better, if its "place a 1dect counter effect" wasn't a once per turn. or minimim it stopped you from receiving damage for the rest of the turn
4:27 i mean, this is mitigated by how sometimes, cyberse link monsters ask for CYBERSE only monsters. so you can still use the normal monsters. is just tht you can't use them for the degenerate generic links. you have to commit to the cyberse strategy
5:05 I am pretty sure Promphorn can tribute itself.
Personally, while I agree that Cyberse Magician could have much better effects, I don’t think it should be as high on the list as it is. It’s such a shame that Ritual monsters aren’t as consistent or as respected as other summoning methods. Either way, good job on the video.
“Capacitator” lmao
Stack Reviver is better then some of those cyberese monsters and that didn't see play either
A lot of those entries are pack filler, so no surprise they’re meant to be bad.
I love using Marincess and I still forget that Crown Tail exists, she's so bad. Sleepy Maiden's a level 5 Marincess monster and she's infinitely better than Crown Tail. Sleepy Maiden can special summon herself from the hand by targeting a Marincess card, protects that card from being destroyed by card effects while she's on the field, and can banish herself from the graveyard to equip a Marincess Link monster with another Marincess Link in your graveyard.
Top 10 Archetypes with the most support!
Decode Talker Extended is slightly more useful in Duel Links, as Yusaku has a Skill that automatically turns any Link-3 Monster into Extended, with a bonus effect if it's Decode regular. I say slightly because Yusaku has a much better and more versatile Skill.
One of the moster is not even out of Japan lol XD
If not for the "2 normal monster" summoning requirement, I feel that Binary Blader would have been lower on the list, simply for its' ability to remove your opponent's monster(s) by crashing into them. Would it be good enough to get off the list? Hell no. All the other faults would still hold true, including getting that 2nd co-link.
Top 10 bird cards that aren't floo
Hey Mr. Logs, do you still remember Bravedrive?
I still think Cyberse Magician's existence is nothing short of hilarious, when you think about it from the perspective of the VRAINS anime.
Because its very believable that Magician only exists to give Yusaku 4 different non-Link summoning methods, so they could build up Firewall Darkfluid's effect even more. But they also couldn't have been asked to include Pendulum summoning in VRAINS, due to how dizzying Pendulum & Link summoning could be as a duo.
My favorite part of Crown Tail is that Marbled Rock literally does her job better if somehow you're afraid of battle damage. Marbled Rock pass is the funniest way to beat Numeron, Mikanko, and similar if they don't open Kaiju
Top 10 Worst Yugioh Mistranslations
time to add all of these to my mathmech deck and then summon with my ROYAL Circular
So. Heres why youre wrong about Crown Tail. At first glance it doesnt help the strategy. But it does. But giving longevity to the strategy. In the Modern Day it is really easy to demolish a Marincess Board. In that, seemingly inevitable, circumstance. Crown Tail can and will prevent your opponent from KOing you. And Marincess are also really good at recovering. Ive gone from being board wiped to a better board on my 2nd turn then i could build on my 1st turn. And only had that chance because of Crown Tail. And because the Marincess main deck is just a tiny bit short on Main Deck inclusions that are archetypal. Its really easy to find space for Crown Tail. You likely arent removing something better just to add Crown Tail.
Sincerly, somebody capable of taking Marincess to Master Rank in Master Duel.
Top 10 WORST UR Cards in Master Duel? 👀
You’re finished would be nice if it has “can be activated the turn this card is set” and giving the wipe a hopt. I can see Live twins being able to activate this card during your turn.
I love that Avida's condition can be singlehandedly fulfilled by Zaborg the Mega Monarch - lots of jank possibilities & I'm still trying to make it work
Crusadia Sky Striker funnily enough can do this. It might take a couple turns but it's possible. Though Zaborg is hilarious
Top 10 Battle-Related effects (that actually come up in duels).
I expect yet another Accesscode mention
9:52 "stripping partner"
mr duel logs 😳😳😳
Top 10 most broken skills in Duel Links.
As a non-yugioh player, what even is the average or standard strengths of Ritual Monsters? Even the strengths of effectless fusion monsters are straightforward, combined strength of two monsters into one and you can defuse them later.
I wouldn't say Avida is THAT BAD!
I feel like it should've been number 10.
“Top 10 cards that I selected at random to talk about”
Simply select 10 random cards of all the thousands that exist and maybe we will all learn something cool!
I thought flip frozen would be on here
The only card I disagree with on this list is Decode Talker Extended. I don't think it deserves to be on this list just because it needs some setup to be fully online when the 'better' alternatives you mentioned are also just as dependent on set-up.
There’s a difference between what extended does ( IE being idiot decode who needs zone set up and the stats to lineup on field ) Vs Link 3’s that are bosses of archetypes or rewards for link climbing
@@zyro7756 I agree that he's not good enough to be worth using as the pay-off for your combo, but he's still better than other Link-3 Cyberse monsters like Traffic Ghost or Excode Talker, and thus shouldn't be on the 'Worst' list.
You could do a series of "Top 10 Cards Powercrept by..." and use cards like Nibiru or other powerful cards
Nah, cyberse magician is crazy... In N/R. It's part of Cyberse Stun, and you can use gatchiri as the material, so it gets sent to the GY and you use gatchiri to make it unaffected. Then you summon either a second one, or other cards that basically give you the protection of a Gouki Extra Link board.
Could you please do a continuing list of many other cards that have been powercreeped off the forbidden and limited lists please?
You're Finished I could see being useful if it can survive set on the field during your opponents turn, as it just needs 10 total effects, from either player. You can just combo yourself around for 10 total effects on your own turn to activate it, then if your opponent responds to anything they get the board nuke.
Aw too bad. You’re Finished has one of the coolest illustrations, it deserved better.
Also Cyberse Magician was part of a convoluted Cyberse Lockdown deck using it together with Cyberse Clock Dragon And/or Cyberse Quantum Dragon. That deck was fun, but it would literally die to any single hand trap lol
Konami has a tendency to give the coolest card designs the crappiest effects.
im curious if cyber rit lock still works in rouge strats. I know code talkers have fallen off hard cause its such a fragile strat
Top ten zombie Retrains (red eyes to red eyea zombie, glow up bulb to bloom, ect) could be neat
i got one
top 10 trap hole cards
i think you might have done that one already
"You're Finished" is basically a win more card.
Modern yugioh is over here like "attack twice for half my opponents life points? Nah ill just keep summoning monsters until you drown under there mass!"
Top 10 I:P Masquerena targets
Top 10 Monster list
(Trap Monster Jumpscare at #10)
I don't know what we're the requirements to be on this list but there are WAY worse cards.
Like Where's Emerald Eagle?
Where's Gussari?
Where's Flick Clown?
Man put decode talker extended and You're Finished on this list before these^^
Top 10 best targets for "Alice, the lady of lament"
But You're Finished has a badass on it. Top tier. Also Midlife crisis DM.
ive been interested in a video about mikanko and libromancer cards. they seem to have good support and synergy
When i first got into yugioh about 2 years ago, i bought some big card lots, most of it came from LIOV but I remember getting like 15 copies of binary blader its always stuck out to me and this is the first time ive seen anyone mention it
I never understood why activation negation is "better" or "more premium" than effect negation.
Isn't it that when you negate the effect, but not the activation, on a HOPT then your opponent can't use additional copies; while if you negate the activation of a HOPT your opponent can still activate another copy of that card in that turn?
So wouldn't activation negation be _worse_ than effect negation?
Negating the activation of a card interacts with continuous effects, negating the effect doesnt. It also prevents trigger effects that would activate once a certain effect has been activated from resolving.
And finally you can negate activations during the damage step.
TOP 10 RANK 8 MONSTERS OF ALL TIME
Please do Top 10 archetypes with multiple different extra deck monster, thry need to have like more than 2 because almost all of them archetypes in the game received a link monster !
7:26 Let me see if I can optimize this card a smidge:
Current effect:
2+ Effect Monsters
_This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn._
Proposed amendments:
2+ Effect Monsters
_This card's name becomes "Decode Talker" while on the field. _*_Monsters you control Gain 500 ATK for each monster it points to. If a monster you control attacks a Defense Position monster this card points to, inflict piercing battle damage to your opponent._*_ During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a _*_additional_*_ attack during each Battle Phase this turn._
THERE, now the card shares the ATK gain love, AND grants piercing battle damage against monsters it points to.
Congrats it just went from number 6 worst card to number 8 worst card.
Giving it piercing is laughable and does not fix the main issue of: if I want to maximize this cards effect, I need this card and two other cards at its arrows.
At that point you can easily have just gone into accesscode. Which single handily already has more attack and can at minimum already destroy one card.
@@michaelwang3439
Here, let me push it a little more then (I’m trying to gain a maximum of results with a minimum of adjustments with these. Everyone nags me about how a lot of my other custom card ideas are “Too Wordy” or something without even reading those effects… Their lack of imagination and patience disappoints me.)
2+ Effect Monsters
_This card's name becomes "Decode Talker" while on the field. _*_Monsters you control Gain 500 ATK for each card link monsters you control point to. If a monster you control attacks a Defense Position monster a link monster you control points to, inflict piercing battle damage to your opponent._*_ During your Battle Phase, if a _*_card a link monster points to_*_ is destroyed by battle or sent to the GY: _*_monsters you control_*_ can make a _*_additional_*_ attack during each Battle Phase this turn._
THERE, now the card works off both itself and other link monsters you control, both monsters and spells/traps. Now this card has the potential to grow your battle potential IMMENSELY if you pile on enough Links.
@@ButFirstHeLitItOnFire yeah sure just give it a borderline broken effect of giving everything two attacks.
Also accesscode still is better if you need to destroy backrow, multiple monsters and doesn’t give away your battle phase.
This card would only be good in hyper specific circumstances. And guess what, this isn’t the anime. So no, it’s still a garbage card lmao
Also I read all your other suggestions. God have you ever played this game not in masterduel? All these suggestions either do Jack all or the cards are given some ludicrous effect lmao.
@@michaelwang3439
Ok, so during these uploads I usually do full blown retains of whatever cards come up, or support cards for them or their archetype or whatever…
I figured this time I’d try and expand these “worst” effects and make them competitively viable while building upon their foundation…
Extender for example is more battle focused than anything, so I thought expanding your battle phase potential would be a good route….
Maybe if I just changed its material requirements a smidge…🧐
Honestly if it wasn’t for The Duel Logs and some other UA-camrs I wouldn’t be into YuGiOh anymore aside from watching the original subbed DM…I love keeping up with it and it’s easy to do with videos like this, but tbh I want to try using “You’re Finished” 😅😅
0:24 Idea to amend this card to fix both issues:
Current effect:
_If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone._
_Proposed amendments, _*_Which will be emboldened:_*
*_You can banish this card from your hand facedown: Increase the ATK/DEF of a monster you control by 3000 until the end of the turn. Once per turn, You can discard 1 card, then target 1 card your opponent controls: This card is unaffected by that target’s effects until the end of the turn._*_ If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone._
THERE, gave it an option to help with going second (by letting boost the ATK/DEF of a single monster you control tremendously for a turn), while also putting in a SOPT immunity against a single card your opponent might use to stop this card.
I have to disagree with magician and striping partner,
Magician is at it’s full potential when combined with Quantum Dragon while both are linked with Wickid and even beter together with Excode, resulting your opponent not target/attacking/destroying anything with that set up
Striping parter has saved my going second turns a lot, during 2020, a lot of savage dragons, solemn strikes and Psy gamma’s were played, and it’s summon effect is not once per turn, and it catches your opponent off guard very easily
The Cyberse lock start was a funny gimmick back in like, 2018 when mass board wipes/clears/negates weren’t as common. Nowadays that lock breaks down by your opponent sneezing
And panther is still specific af
If you're finished had 5 effect less to activate, it would look liable.