You know, I was actually complexed on my thighs because they're also big then I made the connection with Chun-Li's and Poison (my love) and since then I'm proud of them
I feel like Chun-Li's power is entirely because of her core design. Much in the way that Zangief is defined by his command grab and Dhalsim is defined by his reach, Chun-li has that grounded neutral footsies... and it just so happens that one of the things that usually places characters high on a tier chart is the strength of their neutral.
If that was the case, Vega would be top tier in sf4 as well, no? Not being sarcastic, just asking. He's not very top in SFV either. I think Chun is top because they actually give her strong footsies and tools to support that. Like good aa's, reversal, good comeback mechanic(vt in sfv, her sa in sf3) etc. In other words, she gets what she needs.
@@renwolf Vega's gimmick was always his odd approach angles, I thought. His specials are all about jumping, rolling and bouncing around the screen more than they are about maintaining neutral. His reach with his claw is good and so is his walk speed, but his defining strengths come with defining weaknesses: his anti-air isn't stellar and he prefers to fish for a knockdown in the neutral to set up a vortex rather than getting strong neutral conversions.... At least that's the vega I've known historically, I don't know every incarnation of the character.
@@kevingriffith6011 Not really. That's only SF2 where his wall dive was relevant. Every other game he's been in besides CVS2 they gutted it and he's been in tier jail for ST crimes ever since. He's a keep out character with tools for dealing with zoners. He's always had good tools, especially neutral tools (see cr.mp) and before V he even had reliable defense options like scarlet terror and his backflips. Good neutral tools only matter in the neutral, which although is a huge part of Street Fighter and fighting games in general gameplay, it's FAR from the only aspect of it.
“Maybe the devs have a crush on her” Honestly that’s probably part of it, a good chunk of devs make characters they like high or top tier because they wanna see them being played in tournament. -And to be fair who doesn’t have a crush on chin li?-
Chun Li is still A tier in SFV. The only thing keeping her from being top tier is that she doesn't do huge damage. You can get some easy wins if your opponent struggles to get past your long range normals but you're not picking up any cheap robbery wins.
@@gavinsummers618 I just watched the Phantom Miria vs Nightmare Effects FT10 and both of these things stood out. Miria could have clutched out a couple of more games but it would have been tough to win. Chun can't do much with a character like Balrog that can just sit and block the normals.
Everyone put her S tier after the CE patch which I agree with the oki of H legs was so good. Shes still really strong in S5 def top half character probably top 10-15 in the game
@@umafrosamurai0101 That is kinda true but her stand fierce is like a fireball so it can be jumped and unlike a fireball it can be whiff punished. I'm not sure what Kage's options of whiff punishes are but I'm sure he has some good ones. And he has two very good V Triggers and can kill Chun once he gets in.
Obviously JM, it's Chun-Li's big... range of moves. A fireball, lightning legs, and a charge, multi hit move? Where else do you see that? And they'll add a unique move every game. She's perfect
@@theobserver4214 oh thats really good to hear. But it doesnt really matter considering my chances are 0% to get a gf. edit: tbh if i think about it you made my day. its so good to know there are waifus irl
For anyone wondering why Chun's weird flip in ST can hit low is because in street fighter 2 lows are programed to hit by where the hit box hits. Its the same reason Sim's air drills can hit low because as long as the hit box hits the low hurt box only it'll count as a low.
That's pretty cool, i want to see a similar implementation in a modern game where whether or not a move is a Overhead/low depends on where it hits on your enemy
Chun Li's design caters to the fundamentals of competitive sf. Neutral has always been the most important concept in sf and chun li has always had great tools for it. Fast normals with decent range and priority also great walk speed.
In SFV her priorities seem very low to me. If fired off at the same time, just about everyone's super trumps hers, and most people's EX do as well. That dreaded moment where one person activates super and the other does immediately after. It seems like in almost every case I've done this (first or second) their attack lands and hers doesn't. But people who main Chun just have to work harder. You have to land twice the hits and make half the mistakes against much of the cast. Getting through silver was tough. You can be on point and punish a bloody Ken a dozen times, but all he's got to do is spam the dragon punch a couple times to undo all your gains and his dragon punch eats right through EX legs.
A solid player can take advantage of good footsies tools in the neutral. So it's really difficult to make Chun-Li a weak character. Great video it earned my sub
I feel like people who just know about Chun-Li through cultural osmosis and don't know much about the SF series look at her design and assume she isn't a very strong character, but she's a nightmare.
I don’t know, coming from Smash and largely being outside of the FGC, I have always seen Chun Li as “yeah she probably moves around better than Ryu, has some quick moves, and probably has some big and scary kick moves, and those traits remind me of Fox so she’s probably bonkers.” Obviously a reductive view of the character that has been fleshed out as I’ve learned more about traditional fighters, and obviously my perception was fueled by a degree of connection to the FGC that was at least larger than most people on the planet, but at the end of the day I’m not sure if that many people outside of the community think she’s that weak.
Chun's pretty good in SF5 again, has been for a couple seasons. She fell down hard after S1, but she's been doing better again. The reduction in input lag helped her in a similar way to Karin.
One thing you forgot to mention about chuns super in 3s is that she moves in during the super freeze (during which the game doesn't take block inputs if you aren't already blocking when the super starts) meaning she could punish whiffs from almost full screen if she's fast enough. Basically any mistakes whatsoever can lead to an extremely painful punish.
Chun Li has ALWAYS been my main, since 1991. I never really pay much attention to tier rankings, because I'm always going to choose her anyway. Although to be fair I haven't played competitively in years. She's my comfort zone, and I usually adapt to any changes she undergoes pretty quickly. Capcom will never admit it, but I think her popularity has long since surpassed Ryu's.
As someone who’s never cared for street fighter I’ve always thought ChunLi was the most well known character. Ryu and Ken really only equal her among well versed gamers.
Chun-li has been iconic since she was created. Theme, special moves, outfit, there is not really a clone anywhere. I hope she continues having a strong presence in Capcoms fighters.
"I hope she continues having a strong presence in Capcom's fighters." LOL Wut? Chun-Li's one of the first female video game characters nerds won't stop masturbating to/talking about and her popularity status is on par with Ryu and Ken. Meanwhile, my niggas Q and Eleven/Twelve likely aren't going to return to Capcom *anything* or any other obscure Capcom character not gonna receive any recognition like Captain Commando, Victorious Joe, Fiona or Amaterasu outside of cameos in crossover-fighters, but here you are with your sweaty wee wee fearing that everyone's girlfriend's gonna lose popularity or prominence in the games. LOL!!!! Street Fighter is Capcom's biggest cash cow and it looks like that's not gonna change anytime soon. Fans of Capcom's *actual* obscure and forgotten characters can only *dream* of the attention, guaranteed and prestige Chun Li has...
I’d love to see some more videos like this, maybe one on Akuma or how Ken and Ryu have gone from a palette swap to completely different characters over the years
Stored super in Street Fighter 2 retroactively made me a Chun player in every fighting game I'd played prior. The idea was so interesting, I finally gave an otherwise neglected character a chance. Turns out I love fast walk speeds!
@@angellsowash6638 Her debut was Street Fighter 2: The World Warrior. That is the 2nd game. The only Chinese fighter in Street Fighter was a dude named "Lee".
People talk'n bout footsies and core design, this tactic or that strategy which is fine and dandy. At the end of the day though SPEED kills and Ms. Li is real quick to do that. Great video and new sub here.
they massively buffed her in sf4ae. it was impossible to jump in on her due to her df+hk having a massive upper hit box, small hurt box, guaranteed ex.legs or ultra follow up. they had to nerf her in ae.2012
@@TheNyion912 I felt she wasn’t too good until ultra. Probably because sf4 mostly favoured characters that excels at knocking you down and mix you up. Chun li was not that good and she also struggles while she is being knocked down. She was almost top tier in ultra sf4 imo
@@burkshomemadememes she was good in vanilla but other than that she was booty cheeks. She's not even top tier in Street fighter 5. vanilla street fighter 5 she was at her best now she's mid tier at best
I think it's also worth mentioning that she was also arguably the best character in SSF4 and she was one of the few characters to get only nerfs from SSF4 to AE She's also on the cusp of top tier in CVS2
Her kit is a good combination of Guile and Ryu so it makes sense. She brings options and mobility along with loooong ST fierce/roundhouse. Things that are universally good across versions.
it's worth noting that in SFA2, chun-li's overhead has brief invincibility, followed by upper-body invulnerability while she's doing a handstand, then lower-body invulnerability right before the move comes out. this makes it a valuable defensive tool in some cases!
Chun is free on wakeup in SF4. FA really isn't really the difference maker, it's that she can't stop vortex/safe jump pressure. She has a wide hit box which let's many characters sweep her from combos to set up safe jumps. She is still decent regardless.
Her move set kinda plays into it. I mean the hurt box on her most famous move is quite the advantage as it stands. Also tends to have very fast/long normals. In third strike her lunge forward on heavy punch is really far along with the kicks.
Chun Li's been my main since OG SF2. Her neckbreaker(F+HK close) and Moonsault (F+MK close) got me into RL fights when the Ryu and Ken mains couldn't rely on fireball spams. The only player I feared was the infamous turtled Guile.
I think it's kind of wierd there aren't more jacked looking women in fighting games. Obviously she's got the legs, but Chun Li even had pretty defined arm muscles back in the day, and she's one of the most popular and recognizable fighting game characters of all time.
I still feel like SFV Chun Li is still strong, probably in the higher mid part of the tier list, and kikoshou is such a good VT, with all the safe pressure, combo extenders and even the unblockable setup. She lacks some damage but she's definitely not weak. Btw I really liked this video, JM, great job! I'd love to see more about SF characters in crossover games
Been maining Chun since the 90’s and I think her SF6 incarnation is the best design so far. Her technicality is well rewarded and she looks and feels fantastic.
I think the thing that puzzles me is that while I do think Chun is consistently good in most of these games, I feel like most players arent scared of her or have figured her out to the point where she struggles to win majors. Even when Chun was the best in the game you rarely saw Chun win a tournament. Always felt weird to me but as long as shes good that's good enough.
Really love this series and glad you mentioned Chun in Super Turbo. Her cr.MK is an awesome poke in that game and you can easily cancel it into HP Kikoken for a combo or safe pressure on block.
Back in the SF2 days. I always said if Chun had a fireball she would be the best character in the game. Capcom gave her one and she was top tier ever since.
Chun is pretty good in CvS2 as well. Not quite topmost tier like Cammy/Blanka/Sagat and more groove-specific characters (A-Bison/A-Sakura), but she's absolutely no worse than upper-mid overall. She can link super off Lightning Legs like in SF4, and she has only slightly-toned-down Hoyoku Sen damage/resets from 3S. Her normals are all still great, she has a 2f(!) jab, and she functions pretty well in most grooves. Her best grooves are probably C and N. Both grooves give her roll cancel and guard cancels, and N-Chun really shines because she has run, roll cancel, and only needs 2 bars for level 3 Hoyoku Sen, with a potential 3S-style reset to a lvl1 if she has 3 stocks. She's not as cheesy in A-Groove as the more well-known top tiers, but in C or N she can be a serious threat. Daidoraku's N-Chun is a good example of her potential in that game.
Ironically enough, her appearance in Alpha 3 mirror's Sean in 3rd Strike. Both Sean and Chun were super strong in their previous appearances (not outright broken, but very potent), then they were nerfed to hell and now they can both be called mediocre in their games. Also change my mind, Chun-Li should get Tenshokyaku back as her DP, it could be like Kim from KoF where she needs to charge her DP, but everything else (besides maybe SBK) is motion based.
They nerfed sean in 3rd strike WAY more than chun li in alpha 3 but good comparision. And yeah, i do think she fits more being a motion character than a charge character, even tho she has a motion attack, her fireball and spinning bird kick should be motion too, her gameplay would be more dynamic. It's different from guile where he needs to be a charge character to work due to his defensive nature,chun li would be more versatile with motions and her design philosophy would remain the same(she wouldn't turn more rushdown or more defensive being a motion character) I'm fine with the tenshokyaku removal tho, she already have anti airs and this doesn't change her combo game that much
To answer your first question its because she is a legend. A lot of people don't remember this. But Chun-li is the first female in a vs. fighting game. She is the one that started it all for the ladies. Im glad to see that Capcom always respects her.
When SF V was coming out. I was going to pick Chun Li as a main. But when they revealed R.Mika I just had to main her. I remember Chun Li's Fireball spam move in the early beta showcase on the stage. SF V's Chun Li arcade stick was pretty dope too. Chun Li mvc2 video is always welcome.
I feel like she's set back in SF6 for the same reason as SF4. Mechanics like the Drive and Focus systems basically brick neutral and poking, which are always her strengths. Now she's forced to play different stylez, and at that point she's competing with characters that do these styles better. Juri in SF6 is basically a better Chun-Li in every way. The same can be said about Cammy whose only disadvantage compared to Chun is the lack of projectiles. The one thing still going for her is her versatility and it is greatly improved by the new stance, but it also means she's much more complex and hard to use, and she has to work hard to win rather than get cheap steals like the top tiers of SF6.
In alpha 2 her pokes are extremely good and the cancel into her fireball pulls her hitbox back as well. this makes it so people have a difficult time alpha countering her pokes. I could also be wrong but I think at max distance some grab alpha counters miss too. its been forever but she is stupid good. no weaknesses at all.
Chun is top tier in Third Strike and Alpha 2. Not in ST, not in EX, not in Alpha 3, not in SF4, not in SF5, not in the VS series, not in cvs etc. I believe someone like Sagat and Akuma has had a more consistent track record of being among the best characters in most of the games they appear in. But Chun does have a strong base design. So it is rare for her to be low tier in a fighter, SF5 season 2 Chun being one of the exceptions
@@kevin933 she could be consistently decent in EX, the similar infinite in SF4 she had in EX. Grounded normal into lightning legs. If ended just right, it leaves enough frame advantage to link another normal that you can cancel into another lightning leg. But otherwise, she was I guess respectable in the EX games. But not to the point of being top tier.
@@andrepayne4349 what is practical? 20 years ago stringing together 10 1 frame links like in sf4 would have been seen as impractical. If there's a demand then it doesn't matter, you keep doing you and losing to people that do. One might have thought that rcing would be impractical, but once the top players started doing it, everyone else had to learn to keep up. Same thing with chuns infinite. Only because ex was never as competitive as the main games can you say that.
I know this video is really old and I’m revisiting it but something to mention about sf4 chun is that she’s a charge character, which is mentioned but what isn’t mentioned is that charging takes FOREEEVER in sf4 universally. It makes it really hard to get the moves you need, I don’t think I’ve played another game where you can jump at an opponent while charging the whole time, and still won’t have charge yet when you land, it’s a little insane. Yes she has lightning legs, but as stated, it’s not really a move you can do on command either, so not only are her pokes really hard to make work thanks to focus attack, but you can’t really make use of her specials on reaction either to help combat FA. Most charge characters were lower tier in this game sadly.
You forgot to mention Chun Li in Street Fighter X Tekken. She was also Top Tier in that game. Imagine some of her amazing long range normals usually reserved for pokes can lead into a full combo and can even end the combo into a favorable Okizeme situation. Basically her St.MP which is a good tool for whiff punishing because of it's range can also be used as a combo starter in SFxT thanks to the tag system. What a monster of a character she definitely was at that game.
I implore you to never stop doing the plug, because I would forget to like your videos if you didn’t. I want to give you all my likes cause you deserve it, but I am forgetful
22:07 Chun-Li is kinda bad in SFV? She's in the top 10 characters in the game! She was broken in S1 then she got nerfed which made her kinda mid tier and since then she just kept crawling her way back to the top. She's got crazy comeback power with her VT2. She isn't Cammy/Rashid/Urien broken tier but she's really strong.
You should do a MvC2 video on advanced movement strategy. Like how to get in and get a hit confirm without just being aggro'd out without ever getting a chance to stop blocking for us non-professionals. Also, keep them individual MvC2 character tech videos coming like the CapCom, Gambit, Sentinel, etc. videos.
I was a old school sf2 player on arcade machines. I always preferred to play Ken……..but if I wanted to hold the machine……..Chun Li was my best. I held the machine on one quarter for over 8 hours one day. No one could beat me. I had fun. I only left when my buddies were going to leave me in another town.
Cause she's the embodiment of never skipping leg day
So so wise 🙌
The strongest woman in the world plays kof in a game where jumping is unsafe
Your comment deserves more likes
@@taylorbee4010 Kof is more my alley
You know, I was actually complexed on my thighs because they're also big then I made the connection with Chun-Li's and Poison (my love) and since then I'm proud of them
I feel like Chun-Li's power is entirely because of her core design. Much in the way that Zangief is defined by his command grab and Dhalsim is defined by his reach, Chun-li has that grounded neutral footsies... and it just so happens that one of the things that usually places characters high on a tier chart is the strength of their neutral.
This is what i was looking for
That was my immediate thought on seeing the title. Chun-Li is simple in concept and as a result consistently gets well built implementation in games.
If that was the case, Vega would be top tier in sf4 as well, no? Not being sarcastic, just asking. He's not very top in SFV either. I think Chun is top because they actually give her strong footsies and tools to support that. Like good aa's, reversal, good comeback mechanic(vt in sfv, her sa in sf3) etc. In other words, she gets what she needs.
@@renwolf Vega's gimmick was always his odd approach angles, I thought. His specials are all about jumping, rolling and bouncing around the screen more than they are about maintaining neutral. His reach with his claw is good and so is his walk speed, but his defining strengths come with defining weaknesses: his anti-air isn't stellar and he prefers to fish for a knockdown in the neutral to set up a vortex rather than getting strong neutral conversions....
At least that's the vega I've known historically, I don't know every incarnation of the character.
@@kevingriffith6011 Not really. That's only SF2 where his wall dive was relevant. Every other game he's been in besides CVS2 they gutted it and he's been in tier jail for ST crimes ever since. He's a keep out character with tools for dealing with zoners. He's always had good tools, especially neutral tools (see cr.mp) and before V he even had reliable defense options like scarlet terror and his backflips. Good neutral tools only matter in the neutral, which although is a huge part of Street Fighter and fighting games in general gameplay, it's FAR from the only aspect of it.
“Maybe the devs have a crush on her”
Honestly that’s probably part of it, a good chunk of devs make characters they like high or top tier because they wanna see them being played in tournament.
-And to be fair who doesn’t have a crush on chin li?-
Actually yes the only reason she’s built like that is because the person who designed her has a thicc thigh fetish
@@nonna0157 I always called her thunder thighs back when I was younger.
I really love her Alpha design the most.
yea look at gief. he got nerfed. lol
The amount of outfits she got in SFV is proof that devs do have a crush on her.
Yea who doesnt havr a crush on her lol. Iam gonna die as a virgin so it doesnt matter, so i can admit it without being ashamed
The ground based footsies that street fighter is known for
you’re clearly thinking of guilty gear my friend
@@ellis7622 who the fuck is gear and why are they guilty?
And foot fetish
@@devinperson242 well i have a feeling people like legs more than actual foot
@@folknerdragon4113guilty? I was guily once...
Chun Li is still A tier in SFV. The only thing keeping her from being top tier is that she doesn't do huge damage. You can get some easy wins if your opponent struggles to get past your long range normals but you're not picking up any cheap robbery wins.
As a chun-li main myself I really agree with this. This is the best way to put it for how Chun-li's strength has been in all of SFV career.
@@gavinsummers618 I just watched the Phantom Miria vs Nightmare Effects FT10 and both of these things stood out. Miria could have clutched out a couple of more games but it would have been tough to win. Chun can't do much with a character like Balrog that can just sit and block the normals.
Everyone put her S tier after the CE patch which I agree with the oki of H legs was so good. Shes still really strong in S5 def top half character probably top 10-15 in the game
chun-li destroys 60% of mains chars only with cr.hp most don't have a good range like kage player she's hell to face
@@umafrosamurai0101 That is kinda true but her stand fierce is like a fireball so it can be jumped and unlike a fireball it can be whiff punished. I'm not sure what Kage's options of whiff punishes are but I'm sure he has some good ones. And he has two very good V Triggers and can kill Chun once he gets in.
The guy choking his chicken on the chun li stage still traumatises me to this day 😂
Butch up, Sweetheart....
I know right? You gotta chop the head off. Choking it makes it dump adrenaline, makes the meat chewy.
Maaaan, I interpreted that WAY wrong. You meant choking an actual chicken...gotcha 😄
Wait what, in which game?
@@Cezkarma street fighter 2
Because she never skips leg day.
:D good one
Of course she doesn't skip leg day.
She RUNS leg day.
Obviously JM, it's Chun-Li's big... range of moves. A fireball, lightning legs, and a charge, multi hit move? Where else do you see that? And they'll add a unique move every game. She's perfect
Deejay minus the legs
@@orchid_carmen Waifu of many SF fanboys.
@@philithegamer8265 i never played sf but fk i wish she was real
@@hggpi there’s actually a surprising amount of IRL women who can imitate her design well.
@@theobserver4214 oh thats really good to hear. But it doesnt really matter considering my chances are 0% to get a gf.
edit: tbh if i think about it you made my day. its so good to know there are waifus irl
For anyone wondering why Chun's weird flip in ST can hit low is because in street fighter 2 lows are programed to hit by where the hit box hits. Its the same reason Sim's air drills can hit low because as long as the hit box hits the low hurt box only it'll count as a low.
That's pretty cool, i want to see a similar implementation in a modern game where whether or not a move is a Overhead/low depends on where it hits on your enemy
I think Sf6 dhalsim still works like this with his air drills 😅
She’s the First Lady of fighting games, she deserves it!
She is! And after Sonya she is the best one too
She doesn't deserve that much bro especially in street fighter 2
@@lordronn472 agreed. Sonya is too real. Lol
16:51 So we just gonna ignore the pun of "AND here's the kicker..." when he's displaying Chun-Li capabilities? Really, only two others caught that?
"out of the blue" as well
we did it’s just not that funny
The thighs save lives, but they also take them
Chun Li's design caters to the fundamentals of competitive sf. Neutral has always been the most important concept in sf and chun li has always had great tools for it. Fast normals with decent range and priority also great walk speed.
In SFV her priorities seem very low to me. If fired off at the same time, just about everyone's super trumps hers, and most people's EX do as well. That dreaded moment where one person activates super and the other does immediately after. It seems like in almost every case I've done this (first or second) their attack lands and hers doesn't. But people who main Chun just have to work harder. You have to land twice the hits and make half the mistakes against much of the cast. Getting through silver was tough. You can be on point and punish a bloody Ken a dozen times, but all he's got to do is spam the dragon punch a couple times to undo all your gains and his dragon punch eats right through EX legs.
This is a great concept for a series. I hope you do more.
Today agreed
Right! Do Jin in mvc2
Agreed
A solid player can take advantage of good footsies tools in the neutral. So it's really difficult to make Chun-Li a weak character. Great video it earned my sub
I feel like people who just know about Chun-Li through cultural osmosis and don't know much about the SF series look at her design and assume she isn't a very strong character, but she's a nightmare.
She may have the arms of an out boxer, but she's also got the legs of a slugger
If people are absorbing her through osmosis doubt any of those people think about tiers in fighting games at all
She’s absolutely degenerate in 3rd Strike. Super degenerate and I love her.
I don’t know, coming from Smash and largely being outside of the FGC, I have always seen Chun Li as “yeah she probably moves around better than Ryu, has some quick moves, and probably has some big and scary kick moves, and those traits remind me of Fox so she’s probably bonkers.” Obviously a reductive view of the character that has been fleshed out as I’ve learned more about traditional fighters, and obviously my perception was fueled by a degree of connection to the FGC that was at least larger than most people on the planet, but at the end of the day I’m not sure if that many people outside of the community think she’s that weak.
I always knew she is good... in many ways
Chun's pretty good in SF5 again, has been for a couple seasons. She fell down hard after S1, but she's been doing better again. The reduction in input lag helped her in a similar way to Karin.
One thing you forgot to mention about chuns super in 3s is that she moves in during the super freeze (during which the game doesn't take block inputs if you aren't already blocking when the super starts) meaning she could punish whiffs from almost full screen if she's fast enough. Basically any mistakes whatsoever can lead to an extremely painful punish.
Ouch. So in other words, amazing punish game.
Would love to see one of these regarding Cammy. Keep up the good work, dude. You're helping bring love to the genre.
Chun Li has ALWAYS been my main, since 1991. I never really pay much attention to tier rankings, because I'm always going to choose her anyway. Although to be fair I haven't played competitively in years. She's my comfort zone, and I usually adapt to any changes she undergoes pretty quickly. Capcom will never admit it, but I think her popularity has long since surpassed Ryu's.
Ken was kinda always more popular then ryu so it isn't that hard to chun li surpass ryu's popularity
You're a chick?
Yes she is more popular bc people really like thighs. And i never played sf but chun li is... well... my waifu... kinda
@@philithegamer8265 no i think she is a human
As someone who’s never cared for street fighter I’ve always thought ChunLi was the most well known character. Ryu and Ken really only equal her among well versed gamers.
Chun-li has been iconic since she was created. Theme, special moves, outfit, there is not really a clone anywhere. I hope she continues having a strong presence in Capcoms fighters.
"I hope she continues having a strong presence in Capcom's fighters." LOL Wut?
Chun-Li's one of the first female video game characters nerds won't stop masturbating to/talking about and her popularity status is on par with Ryu and Ken. Meanwhile, my niggas Q and Eleven/Twelve likely aren't going to return to Capcom *anything* or any other obscure Capcom character not gonna receive any recognition like Captain Commando, Victorious Joe, Fiona or Amaterasu outside of cameos in crossover-fighters, but here you are with your sweaty wee wee fearing that everyone's girlfriend's gonna lose popularity or prominence in the games. LOL!!!! Street Fighter is Capcom's biggest cash cow and it looks like that's not gonna change anytime soon.
Fans of Capcom's *actual* obscure and forgotten characters can only *dream* of the attention, guaranteed and prestige Chun Li has...
kind of trash, i respect the legs as much as anyone but shes been mid as fuck besides thirdstrike so i dunno, also i didnt watch this video
I’d love to see some more videos like this, maybe one on Akuma or how Ken and Ryu have gone from a palette swap to completely different characters over the years
I'm pretty sure that video already exists. Just search UA-cam.
Yup, it's been done
I came here from that video
lmao how did u so accurately describe that video without knowing about it
Stored super in Street Fighter 2 retroactively made me a Chun player in every fighting game I'd played prior. The idea was so interesting, I finally gave an otherwise neglected character a chance. Turns out I love fast walk speeds!
As stated in the very first Street Fighter Chun-Li is the strongest woman in the world!!! this is why she is top tier always
She wasn't in the first Street Fighter, bud.
@tigerleoneinc.9282 the first Street fighter
@@angellsowash6638 Her debut was Street Fighter 2: The World Warrior. That is the 2nd game. The only Chinese fighter in Street Fighter was a dude named "Lee".
Jeez, for as much as SFV looks better than 4, Chun's dress clips through her legs *constantly* when she's in motion
i dont get why they keep doing clothes and hair physics instead of just animating them
No it doesn't look better unfortunately
People talk'n bout footsies and core design, this tactic or that strategy which is fine and dandy. At the end of the day though SPEED kills and Ms. Li is real quick to do that. Great video and new sub here.
they massively buffed her in sf4ae. it was impossible to jump in on her due to her df+hk having a massive upper hit box, small hurt box, guaranteed ex.legs or ultra follow up. they had to nerf her in ae.2012
She was trash in the entirety of SF4. Are you crazy?
@@TheNyion912 I felt she wasn’t too good until ultra. Probably because sf4 mostly favoured characters that excels at knocking you down and mix you up.
Chun li was not that good and she also struggles while she is being knocked down.
She was almost top tier in ultra sf4 imo
@@burkshomemadememes she was good in vanilla but other than that she was booty cheeks. She's not even top tier in Street fighter 5. vanilla street fighter 5 she was at her best now she's mid tier at best
@@TheNyion912 wasn't she S tier in SSF4?
@@Kyorinmaru hell no 😂 she was pretty bad
I think it's also worth mentioning that she was also arguably the best character in SSF4 and she was one of the few characters to get only nerfs from SSF4 to AE
She's also on the cusp of top tier in CVS2
Love your breakdown videos
HELL YEAH id be down to see a chun li mvc edition
Because she has the "Let's go Justin" special.
Her kit is a good combination of Guile and Ryu so it makes sense. She brings options and mobility along with loooong ST fierce/roundhouse. Things that are universally good across versions.
I feel like her range is always really good while having tiny hitboxes and good speed
jmcrofts - Why is Chun Li ALWAYS top tier??
also jmcrofts - Half the games I show, Chun Li is mid-low tier.
She’s also the best in pocket fighter
it's worth noting that in SFA2, chun-li's overhead has brief invincibility, followed by upper-body invulnerability while she's doing a handstand, then lower-body invulnerability right before the move comes out. this makes it a valuable defensive tool in some cases!
I remember hitting the pause button A LOT playing as Chun Li. 😍
So did I 😏. It's one of the reasons she became a favorite of mine.
@@streetman88 Horny gaymers. You can see why Chun-Li has a following of both dudebros and chicks.
Also strong in MvC3, RyanLV putting on a clinic with Chun Morrigan Phoenix.
Chun is free on wakeup in SF4. FA really isn't really the difference maker, it's that she can't stop vortex/safe jump pressure. She has a wide hit box which let's many characters sweep her from combos to set up safe jumps.
She is still decent regardless.
She's the strongest woman in the world, obviously.
Im ok with this. She is the most iconic fighting game character ever and she should always be top tier.
When Chun LI said she's the strongest woman in the world during her win quote, she had to stand by that of course! Good stuff man
You play chun-li because shes top tier.
I Play chun-li because i have a crush on her.
It's not just the developers. WE ALL have a crush on her.
I like very much this type of analysis videos, really enjoy them, keep them coming! :D
New to Street Fighter series, glad to suscribe to ur channel. Can’t wait to SF6, Hope you will do tutos 😊
Never understood how to play Chun LI in ST... this guide was super helpful, keep them coming!
She's fun to play. Her animations are top notch. In SFV they really made her face embody the whole "beautiful spring" theme. Top waifu 4 sure.
Old Chun in ST has an even better diagonal jumping mk. It's a giant hitbox with a tiny hurtbox behind and above it.
Thanks brother I always look forward to your content popping up on my feed! Keep up the great work it definitely is appreciated!!
Her move set kinda plays into it. I mean the hurt box on her most famous move is quite the advantage as it stands. Also tends to have very fast/long normals. In third strike her lunge forward on heavy punch is really far along with the kicks.
Surprised you didn't mention MvC 1 Chun Li. She was my main in that game and she was STRONG.
I was taught SF all night by a guy who was only Ken. I was only Chun Li. Never slept. Really fun. We often banned her in EX. She’s amazing.
Of course Chun Li has fanboys.
@@philithegamer8265why does bro hate chun li
Chun Li's been my main since OG SF2. Her neckbreaker(F+HK close) and Moonsault (F+MK close) got me into RL fights when the Ryu and Ken mains couldn't rely on fireball spams. The only player I feared was the infamous turtled Guile.
LULZ!!!! Did those Ryu and Ken players feel emasculated after you pwnt them with a girl?
Love your character analysis videos!
I think it's kind of wierd there aren't more jacked looking women in fighting games. Obviously she's got the legs, but Chun Li even had pretty defined arm muscles back in the day, and she's one of the most popular and recognizable fighting game characters of all time.
I still feel like SFV Chun Li is still strong, probably in the higher mid part of the tier list, and kikoshou is such a good VT, with all the safe pressure, combo extenders and even the unblockable setup. She lacks some damage but she's definitely not weak.
Btw I really liked this video, JM, great job! I'd love to see more about SF characters in crossover games
She’s A tier for sure wym
Been maining Chun since the 90’s and I think her SF6 incarnation is the best design so far. Her technicality is well rewarded and she looks and feels fantastic.
Seeing JM land spinning bird into super and being elated was extra pog well done.
I think the thing that puzzles me is that while I do think Chun is consistently good in most of these games, I feel like most players arent scared of her or have figured her out to the point where she struggles to win majors. Even when Chun was the best in the game you rarely saw Chun win a tournament. Always felt weird to me but as long as shes good that's good enough.
Unless we're talking about Street Fighter 3 Third Strike.
This video is awesome! Very detailed and educational! I enjoyed watching! 🔥
Really love this series and glad you mentioned Chun in Super Turbo. Her cr.MK is an awesome poke in that game and you can easily cancel it into HP Kikoken for a combo or safe pressure on block.
Awesome video man
This is a super interesting concept, would love to see more like this
Back in the SF2 days. I always said if Chun had a fireball she would be the best character in the game. Capcom gave her one and she was top tier ever since.
Chun li always had a fireball lol
@@darius410 wrong. not in the original sf2 and sf2 championship edition.
@@djbowlz2128ok that's possible I suppose maybe just hyperfighting
Yeah she didn't have a fireball for the first couple versions
Let's get a full VS series video, everything from X-Men vs Street Fighter to CVS2 & Tatsunoko
I learned so much about the game mechanics here, thanks so much for the vid! Subbed :)
Chun is pretty good in CvS2 as well. Not quite topmost tier like Cammy/Blanka/Sagat and more groove-specific characters (A-Bison/A-Sakura), but she's absolutely no worse than upper-mid overall. She can link super off Lightning Legs like in SF4, and she has only slightly-toned-down Hoyoku Sen damage/resets from 3S. Her normals are all still great, she has a 2f(!) jab, and she functions pretty well in most grooves. Her best grooves are probably C and N. Both grooves give her roll cancel and guard cancels, and N-Chun really shines because she has run, roll cancel, and only needs 2 bars for level 3 Hoyoku Sen, with a potential 3S-style reset to a lvl1 if she has 3 stocks. She's not as cheesy in A-Groove as the more well-known top tiers, but in C or N she can be a serious threat. Daidoraku's N-Chun is a good example of her potential in that game.
And here's the kicker (while chun throws lightning legs.) 16:51
MvC2's Chun-Li is also considered very weak, but I refuse to believe it and will continue making her work
Ironically enough, her appearance in Alpha 3 mirror's Sean in 3rd Strike. Both Sean and Chun were super strong in their previous appearances (not outright broken, but very potent), then they were nerfed to hell and now they can both be called mediocre in their games.
Also change my mind, Chun-Li should get Tenshokyaku back as her DP, it could be like Kim from KoF where she needs to charge her DP, but everything else (besides maybe SBK) is motion based.
They nerfed sean in 3rd strike WAY more than chun li in alpha 3 but good comparision.
And yeah, i do think she fits more being a motion character than a charge character, even tho she has a motion attack, her fireball and spinning bird kick should be motion too, her gameplay would be more dynamic. It's different from guile where he needs to be a charge character to work due to his defensive nature,chun li would be more versatile with motions and her design philosophy would remain the same(she wouldn't turn more rushdown or more defensive being a motion character)
I'm fine with the tenshokyaku removal tho, she already have anti airs and this doesn't change her combo game that much
A-ism A3 Chun isn't bad. She's pretty good. Maybe not as top tier as she is in other games but you can't sleep on Chun in A3.
Yea A3 Chun is pretty solid
Playing against her in Battle for the Grid is definitely a nightmare
“AeAAh! First try!”
Underrated moment
I remember someone saying chun is top tier offline
Nope. Not true.
To answer your first question its because she is a legend. A lot of people don't remember this. But Chun-li is the first female in a vs. fighting game. She is the one that started it all for the ladies. Im glad to see that Capcom always respects her.
Of course Capcom does. Chun Li brings in the girls and the horny guys and the cosplayers and the Rule34 for them.
When SF V was coming out. I was going to pick Chun Li as a main. But when they revealed R.Mika I just had to main her. I remember Chun Li's Fireball spam move in the early beta showcase on the stage. SF V's Chun Li arcade stick was pretty dope too. Chun Li mvc2 video is always welcome.
Because having a character who focuses on strong normals always is good to some degree
I feel like she's set back in SF6 for the same reason as SF4. Mechanics like the Drive and Focus systems basically brick neutral and poking, which are always her strengths. Now she's forced to play different stylez, and at that point she's competing with characters that do these styles better. Juri in SF6 is basically a better Chun-Li in every way. The same can be said about Cammy whose only disadvantage compared to Chun is the lack of projectiles.
The one thing still going for her is her versatility and it is greatly improved by the new stance, but it also means she's much more complex and hard to use, and she has to work hard to win rather than get cheap steals like the top tiers of SF6.
she is the most famous charachter of SF. and the proof is the movie they did about chun li . so they have to give her a bit of a chance in games
In alpha 2 her pokes are extremely good and the cancel into her fireball pulls her hitbox back as well. this makes it so people have a difficult time alpha countering her pokes.
I could also be wrong but I think at max distance some grab alpha counters miss too. its been forever but she is stupid good. no weaknesses at all.
Love your videos man. You gave me hope for re learning blanka
Blinding speed + a pretty much universal move list = Chunners.
She can do wall jumps and toe taps in the old versions. I could out jump Vega on my old SNES.
Chun is top tier in Third Strike and Alpha 2. Not in ST, not in EX, not in Alpha 3, not in SF4, not in SF5, not in the VS series, not in cvs etc. I believe someone like Sagat and Akuma has had a more consistent track record of being among the best characters in most of the games they appear in. But Chun does have a strong base design. So it is rare for her to be low tier in a fighter, SF5 season 2 Chun being one of the exceptions
All of this is correct
@@kevin933 she could be consistently decent in EX, the similar infinite in SF4 she had in EX. Grounded normal into lightning legs. If ended just right, it leaves enough frame advantage to link another normal that you can cancel into another lightning leg. But otherwise, she was I guess respectable in the EX games. But not to the point of being top tier.
@@shinjig none of what you said is actually practical
@@andrepayne4349 what is practical? 20 years ago stringing together 10 1 frame links like in sf4 would have been seen as impractical.
If there's a demand then it doesn't matter, you keep doing you and losing to people that do.
One might have thought that rcing would be impractical, but once the top players started doing it, everyone else had to learn to keep up. Same thing with chuns infinite. Only because ex was never as competitive as the main games can you say that.
@@shinjig How many games do people actually consistently use 1 frame link infinites competitively?
Yesss do mvc chun!! She was actually pretty good in mvc1 and earlier versus games and even in mvc infinite she’s pretty decent
itbis almost like the same question for super smash bros.
Pikachu has always been around high to top tier in most games
I know this video is really old and I’m revisiting it but something to mention about sf4 chun is that she’s a charge character, which is mentioned but what isn’t mentioned is that charging takes FOREEEVER in sf4 universally. It makes it really hard to get the moves you need, I don’t think I’ve played another game where you can jump at an opponent while charging the whole time, and still won’t have charge yet when you land, it’s a little insane. Yes she has lightning legs, but as stated, it’s not really a move you can do on command either, so not only are her pokes really hard to make work thanks to focus attack, but you can’t really make use of her specials on reaction either to help combat FA. Most charge characters were lower tier in this game sadly.
You forgot to mention Chun Li in Street Fighter X Tekken. She was also Top Tier in that game.
Imagine some of her amazing long range normals usually reserved for pokes can lead into a full combo and can even end the combo into a favorable Okizeme situation. Basically her St.MP which is a good tool for whiff punishing because of it's range can also be used as a combo starter in SFxT thanks to the tag system. What a monster of a character she definitely was at that game.
I implore you to never stop doing the plug, because I would forget to like your videos if you didn’t. I want to give you all my likes cause you deserve it, but I am forgetful
If her value in crossover games is likely to be covered eventually, don't skip on Tatsunoko vs. Capcom's version of her. o3o
You can actually show off season 1 chun in sfv by going into her first set of trials
Great video. Some of the best break downs.
As a Leg and Thigh man, I approve of this coverage! 👍
16:51 “AND here’s the kicker!” *ba dum tis*
2 games not included are CVS2 and UMVC3. Chun Li is very strong in CVS2 and in the late meta of UMVC3, Chun Li has become very strong.
Street Fighter is based around low medium kicks aggression and footsies. She excels at this.
Bingo.
22:07 Chun-Li is kinda bad in SFV? She's in the top 10 characters in the game! She was broken in S1 then she got nerfed which made her kinda mid tier and since then she just kept crawling her way back to the top. She's got crazy comeback power with her VT2. She isn't Cammy/Rashid/Urien broken tier but she's really strong.
You should do a MvC2 video on advanced movement strategy. Like how to get in and get a hit confirm without just being aggro'd out without ever getting a chance to stop blocking for us non-professionals. Also, keep them individual MvC2 character tech videos coming like the CapCom, Gambit, Sentinel, etc. videos.
I was a old school sf2 player on arcade machines. I always preferred to play Ken……..but if I wanted to hold the machine……..Chun Li was my best. I held the machine on one quarter for over 8 hours one day. No one could beat me. I had fun. I only left when my buddies were going to leave me in another town.
You should check out Chun in all the Non SF titles, and see how they compare to Chun in SF.