I had to comment on this! I have watched several "how to" videos to really grasp the mechanics of this amazing game. BY FAR....this is the best one for me. Thank you so much for taking the time to make this fantastic video.
Thanks for doing a run through of this! I was really looking for a video that showed off gameplay in an easy to follow way and this was such a great way to show it off :)
Just bought this one with all the boxes from KS. I am so happy is my first Tainted Grail and looks awesome. Very happy with my purchase even though i delayed it 4 years hahahahah
@@OneStopCoopShop I got the single wave shipping cause its less likelly for stuff to get taxed at the Brazilian customs (wich is kind of a robbery when it happens, its absurdly expensive) so I have to wait another year. I'm in this situation where I want to see some gameplay but don't realy cause I dont want to get spoiled lol.
Thanks for the quick video that didn't go too much in depth. I too am awaiting my tracker number ... hopefully in the next two weeks. A point of discussion. During the diplomacy battle, when you played Holy Verse, you completed the "On Placement" action first (if not in green move up one) and then checked your keys, which got you an additional one movement up. I have seen on BGG, that people are saying you have to check your keys first (which would move you up into the green) and then check the card text (which would no longer apply played this way). I have read the rules three times and noted that On Placement text should be resolved immediately. I feel the way you are playing is correct, but many other people seem to be playing the opposite way. Just something I noticed.
This is a good point; However, if the card is your second card in that round, it has to be able to attach to a key with the bonus symbol. This would require you to check the keys to see if it is playable. But to your point, you could confirm you are able to play the card, resolve the 'on placement' conditions, then check the results of the keys. There is a FAQ being established on BGG I believe, that this may already be added to.
@@level_mind I can see the argument both ways. On Placement first is certainly more beneficial in this scenario, but there will probably be an instance where it would be more beneficial to check keys first. In the end, as long as your playing it consistently and not beneficial to the moment each time, then I think your fine.
at 25:49 you say you have to spend magic everytime you link up magic. Which I agree with. But I have a subtle question about Hex, if you didnt want to (or couldnt) spend the magic when connecting with Hex, are you still able to play it, and just not gain the benefit of magic connection?
Yes, you can play ANY card as your first card on a turn, and any card with the linking gold symbol as card 2+, regardless of whether you use the magic ability on it or not.
@@OneStopCoopShop my question wasn't about the first card played on a players turn, it was about connecting a magic symbol, and being required to pay the magic if you weren't planning on using the magic on the connected card. I ask, because the rulebook says that you have to pay the magic when you connect the magic symbols from card to card, but do you have to pay the magic if the card connects magic and another symbol (say aggression), and you only choose to use the benefit from the aggression symbol and not the magic connecting symbol?
I believe you are never forced to pay for magic. I think connecting the magic symbols gives you the OPTION to spend magic for a bonus. But I could be wrong!
Ok. Your videos on this were very good. The lighting the zoom the audio. Thanks for making all these great videos. I just got FoA and KoR from the GF campaign. I'm playing true solo currently and have just started. But I'm hearing 2 handed is the better way to play. Do you agree that 2 handed is better?
I'm all about mini's and they generally add to a game for me. But, I too thought some of them in this game were a bit much and detracted from the game instead of adding to it.
@@OneStopCoopShop The KS had Monsters of Avalon. These allowed you to replace the Guardians on the map with the minis. The Guardians will move around the board like a player until defeated or the die rolled eliminating them. The Guardians will have the card option to move around the map as well. Though I like the idea of having options and the minis look really neat and do not take up much space, while adding a more physical threat appearance than simply a card.
@@level_mind ah, didn't know that but it makes sense. Like you said, the cards take up more space than a mini would, so that's an upgrade I actually wouldn't mind :)
@@OneStopCoopShop - I see now. Looks like you used the Ambush rule (discard down to 1 card) for Rush :) Very nice video - really like the way you talk through it in an engaging way :)
Here's how XP works. You can spend it at the end of the day to level up. For 2XP, you pick a upgrade deck (combat or diplomacy), draw 3, choose 1 to add to your deck. To upgrade one of your main traits, you have to spend 2XP times the NEW number of trait cubes you will have in the PAIR of traits, left and right side. So if you have 1 aggression, and 1 empathy, that's 2 current cubes in the pair. If you upgrade to level 2 aggression, that means you will have 3 cubes total in the aggression/empathy pair. 3 times 2 = 6XP to upgrade aggression. Hope that is clearer!
@@aldogiannotti1052 Check the rulebook : awakenrealms.com/wp-content/uploads/2019/10/Tainted_Grail_Rulebook_280x280mm_ENG.pdf. Page 12 has a nice little table. There's also a reference card with the same table
I cant wait for mine to arrive, sadly i had picked singe shipping with wave 2! Hopefully by November is here and I’m even more excited for Etherfields! However, i have heard TG core campaign falls terribly mid-game due to its repetitive grinding nature of “Menhirs” :(
One Stop Co-op Shop yea most of the people suggested about house rules cuz pretty much everyone praised the story writing and all ... I hope the expansions introduce more mechanics and variety! Have u backed Etherfields? I’m kinda sad - shud have picked separate waves shipping cuz that game looks fantastic - to be fair I don’t think I will back anything anymore on Kickstarter- waits are so lonnnnggg
@@trianglestri7487 I think Bairnt or Colin from the channel might have backed Etherfields. I didn't back it yet because Awaken Realms tends to be hit or miss for me, and I wanted to wait for more reviews.
One Stop Co-op Shop u definitely did the right thing! I love their production quality (it’s seriously top notch) but I realised very late that the hype around it basically covers all the flaws of the game - it’s a bit too late for me lol to turn back tho - already sinked in 1200 aud +++ for TG, Etherfields and the nemesis -.-
At 35:49, if i was following correctly, you have 1 rep and should have gone to verse 11 instead of 12? One day next year my copy might arrive. until then, enjoying what you are doing!
I understand why some people would like this type of game. I don’t. If I am going to do something like this, I would rather do it in a video game. Seems to me that main selling point here is immersion. Immersion in a world and a story. I can do that much better in a video game, but that’s just me. Some could do it better reading a book.
I don't disagree necessarily, especially for solo play. But two things in this game's favor are the great combat system (in a video game it probably would have been boring sword spamming), and immersive co-op play.
The choose your own adventure element, in a board game, is what this is supposed to be. Video games, at least sandbox/open world games, are choose your own adventure naturally. This brings that type of gameplay to the table, surrounded by friends, with a changing/growing map. As you play, later chapters will show the effect of your previous decisions displaying different locations that replaced original ones. There are a lot of people in the board game community that do not play video games, and this gives them a chance to play something similar. Of course, those that prefer video games over board games, would rather play them as the visual creativity is provided for them without having to use their imagination.
Jai Iasen The other immersive benefit of a video game is Realistic event time. A Sword fight last about as long as a sword fight should. Whereas in a boardgame, I may spend three minutes pondering which card to play that represents my first “move” in the sword fight. I no longer feel like I am having a sword fight, but I am playing a strategic card game.
@@chuckm1961 Totally agree. For me, though, the interesting tactical play of picking that card is more interesting than a 5-second fight in the Witcher III or the like. Now don't get me wrong. The Witcher was fantastic, and I am loving the heck out of The Outer Worlds at the moment. But I also enjoy the slower form of play.
One Stop Co-op Shop Good discussion. To each their own. I will sacrifice some strategy for more immersion, which is why I lean towards video games when I want this kind of game.
I don't recall it ever coming up, but is that a Menhir symbol in Whitening? Was that something that doesn't activate right away or was that just forgotten in this video?
Is that the starting town? That Menhir cannot be activated until you’ve done a bunch of stuff. It’s kind of the initial goal of your quest, to light that Menhir again and save your town,
@@OneStopCoopShop Starting town had a menhir that was counting down and 'active, Whitening was the 2nd town you visited to the north east tto show off diplomacy, so if there was a new active one there, then the map would have potentially extended. I am curious if the whitening one was meant to stay dark as part of the scenario until rekindled or just accidentally not dealt with.
@@Deo_ei okay, I reviewed the video (it's been a while), and yes, the next step, now that I had the ability to rekindle Menhirs, would have been to EITHER do that one or the one in the west and continue exploring. I guess I didn't want to spoil anymore :)
"When playing the very first Combat card during your Activation, you don’t need to fulfill any special requirements! This card doesn’t have to connect any Keys. It just needs to line properly with the previous card in the Sequence "
Steven Zaharakis there was a bit of a discussion on BGG about this. The consensus, I believe, was that you should not include those cards in the deck unless you are playing the tutorial, unless you want an easier introduction
Exploration seems fine, but the combat seems dull and random and usually it looks like you really have only 1 option and it's pretty clear what card to choose.
Just the opposite actually. When you draw cards, you are going to assemble them in the best chain possible to hurt the enemy and leave your self not vulnerable. This video did not do it justice, as his encounter had the 'rush' trait which prevented him from having multiple cards to start with. He also rushed through it simply showing the mechanism of the combat and not trying to best plan for the combat. As you are in combat, or in diplomacy for that matter, you will try to plan ahead. Look at the enemy, and see what their attacks would be when you finish playing cards. At 18:15 in the video, you can see if there are 0-1 cubes or 3-4 cubes, it hurts you for less, while 2 or 5 hurts you for more. You have to try to land in these sweet spots at the end of your turns, while setting up your next turn. Some combat encounters will have it where the enemy runs away if left near death, so you have to be careful to stop before this, and then finish it off on your next turn. It should also be added, that this has a deck building element, where you will be spending experience to improve your combat and diplomacy decks to have better chances to create pretty cool chains.
Yeah, Jai has this right. Early encounters don't show the system as well because they are often pretty quick to beat. But I find combat very engaging and the puzzle is a lot of fun.
I had to comment on this! I have watched several "how to" videos to really grasp the mechanics of this amazing game. BY FAR....this is the best one for me. Thank you so much for taking the time to make this fantastic video.
Glad it was helpful for you!!
Thanks for doing a run through of this! I was really looking for a video that showed off gameplay in an easy to follow way and this was such a great way to show it off :)
Natanel Apfel glad you found it useful!
Just bought this one with all the boxes from KS. I am so happy is my first Tainted Grail and looks awesome. Very happy with my purchase even though i delayed it 4 years hahahahah
Thanks for doing this and for all the close-up camera views. Great stuff! Hopefully I'll get some tracking info by end of the month!
I heard it's shipping soon! I can't wait for more people to play this.
@@OneStopCoopShop I can't wait either
One Stop Co-op Shop some backers have already received it, will take around 6 weeks to ship them all.
@@eliashartmark1522 Great to know. Thank you!
@@OneStopCoopShop I got the single wave shipping cause its less likelly for stuff to get taxed at the Brazilian customs (wich is kind of a robbery when it happens, its absurdly expensive) so I have to wait another year. I'm in this situation where I want to see some gameplay but don't realy cause I dont want to get spoiled lol.
The digital version of this looks pretty sweet!
Some people were mentioning it on our Slack. What did you like about it?
At around 20:00 you played the boars' Rush ability wrong. Rush damages the first combatant and does not limit card play.
Sebastian G. Ah, in my playing and filming chaos I got it confused with “ambush”. Good catch!
Thanks for the quick video that didn't go too much in depth. I too am awaiting my tracker number ... hopefully in the next two weeks. A point of discussion. During the diplomacy battle, when you played Holy Verse, you completed the "On Placement" action first (if not in green move up one) and then checked your keys, which got you an additional one movement up. I have seen on BGG, that people are saying you have to check your keys first (which would move you up into the green) and then check the card text (which would no longer apply played this way). I have read the rules three times and noted that On Placement text should be resolved immediately. I feel the way you are playing is correct, but many other people seem to be playing the opposite way. Just something I noticed.
I need to check the rules again as well. But glad you agree with me ;)
This is a good point; However, if the card is your second card in that round, it has to be able to attach to a key with the bonus symbol. This would require you to check the keys to see if it is playable. But to your point, you could confirm you are able to play the card, resolve the 'on placement' conditions, then check the results of the keys. There is a FAQ being established on BGG I believe, that this may already be added to.
@@level_mind I can see the argument both ways. On Placement first is certainly more beneficial in this scenario, but there will probably be an instance where it would be more beneficial to check keys first. In the end, as long as your playing it consistently and not beneficial to the moment each time, then I think your fine.
at 25:49 you say you have to spend magic everytime you link up magic. Which I agree with. But I have a subtle question about Hex, if you didnt want to (or couldnt) spend the magic when connecting with Hex, are you still able to play it, and just not gain the benefit of magic connection?
Yes, you can play ANY card as your first card on a turn, and any card with the linking gold symbol as card 2+, regardless of whether you use the magic ability on it or not.
@@OneStopCoopShop my question wasn't about the first card played on a players turn, it was about connecting a magic symbol, and being required to pay the magic if you weren't planning on using the magic on the connected card. I ask, because the rulebook says that you have to pay the magic when you connect the magic symbols from card to card, but do you have to pay the magic if the card connects magic and another symbol (say aggression), and you only choose to use the benefit from the aggression symbol and not the magic connecting symbol?
I believe you are never forced to pay for magic. I think connecting the magic symbols gives you the OPTION to spend magic for a bonus. But I could be wrong!
Thank you. I need THAT clarified, and I cant find a definitive answer anywhere.
Okay, rechecked the rules, and they say you “may pay 1 magic to connect the key”. So it’s definitely an option you do not have to pay for.
Any chance youll ever do another play through uaing the new rule set (2.0 i believe)
I don’t own the base game anymore, and I prefer pretty much everything about Kings of Ruin, so probably not!
Ok. Your videos on this were very good. The lighting the zoom the audio. Thanks for making all these great videos. I just got FoA and KoR from the GF campaign. I'm playing true solo currently and have just started. But I'm hearing 2 handed is the better way to play. Do you agree that 2 handed is better?
@manonfire4jc I enjoyed 2-handed slightly more, but I think true solo works too
39:30 the card Beor drew allowed him to draw another
John Ludlow thanks for the catch!
I'm all about mini's and they generally add to a game for me. But, I too thought some of them in this game were a bit much and detracted from the game instead of adding to it.
It's only the menhirs, really. The other minis are mostly your player characters. Now maybe there were KS extra I didn't see :)
@@OneStopCoopShop The KS had Monsters of Avalon. These allowed you to replace the Guardians on the map with the minis. The Guardians will move around the board like a player until defeated or the die rolled eliminating them. The Guardians will have the card option to move around the map as well. Though I like the idea of having options and the minis look really neat and do not take up much space, while adding a more physical threat appearance than simply a card.
@@level_mind ah, didn't know that but it makes sense. Like you said, the cards take up more space than a mini would, so that's an upgrade I actually wouldn't mind :)
In the rulebook it says 'Rush' gives the first Character Activated 2 damage, but in the video you say you lose 2 combat cards? Why is that?
Not sure! Sorry.
@@OneStopCoopShop - I see now. Looks like you used the Ambush rule (discard down to 1 card) for Rush :) Very nice video - really like the way you talk through it in an engaging way :)
could you please clear out the experience upgrading part. did not get it. great video by the way!
Here's how XP works. You can spend it at the end of the day to level up.
For 2XP, you pick a upgrade deck (combat or diplomacy), draw 3, choose 1 to add to your deck.
To upgrade one of your main traits, you have to spend 2XP times the NEW number of trait cubes you will have in the PAIR of traits, left and right side.
So if you have 1 aggression, and 1 empathy, that's 2 current cubes in the pair. If you upgrade to level 2 aggression, that means you will have 3 cubes total in the aggression/empathy pair. 3 times 2 = 6XP to upgrade aggression.
Hope that is clearer!
@@OneStopCoopShop got it thanks !
@@aldogiannotti1052 Check the rulebook : awakenrealms.com/wp-content/uploads/2019/10/Tainted_Grail_Rulebook_280x280mm_ENG.pdf. Page 12 has a nice little table. There's also a reference card with the same table
I cant wait for mine to arrive, sadly i had picked singe shipping with wave 2! Hopefully by November is here and I’m even more excited for Etherfields! However, i have heard TG core campaign falls terribly mid-game due to its repetitive grinding nature of “Menhirs” :(
That was partially my experience with the game. I don’t like house ruling generally, but this is one where I fully recommend a few to reduce grinding.
One Stop Co-op Shop yea most of the people suggested about house rules cuz pretty much everyone praised the story writing and all ... I hope the expansions introduce more mechanics and variety!
Have u backed Etherfields?
I’m kinda sad - shud have picked separate waves shipping cuz that game looks fantastic - to be fair I don’t think I will back anything anymore on Kickstarter- waits are so lonnnnggg
@@trianglestri7487 I think Bairnt or Colin from the channel might have backed Etherfields. I didn't back it yet because Awaken Realms tends to be hit or miss for me, and I wanted to wait for more reviews.
One Stop Co-op Shop u definitely did the right thing! I love their production quality (it’s seriously top notch) but I realised very late that the hype around it basically covers all the flaws of the game - it’s a bit too late for me lol to turn back tho - already sinked in 1200 aud +++ for TG, Etherfields and the nemesis -.-
Tainted grail is good with house rules, and Nemesis is generally good. So we just gotta hope etherfields is great and you are set ;)
At 35:49, if i was following correctly, you have 1 rep and should have gone to verse 11 instead of 12? One day next year my copy might arrive. until then, enjoying what you are doing!
I did go to verse 11 at the timestamp indicated. I must be misunderstanding your comment. Sorry!
@@OneStopCoopShop My bad. you said go to verse 12 and you went to verse 11.. watching this too late yesterday and i wasnt tracking :) Keep on going!!
I was doubting myself there ;)
I understand why some people would like this type of game.
I don’t. If I am going to do something like this, I would rather do it in a video game.
Seems to me that main selling point here is immersion. Immersion in a world and a story. I can do that much better in a video game, but that’s just me. Some could do it better reading a book.
I don't disagree necessarily, especially for solo play.
But two things in this game's favor are the great combat system (in a video game it probably would have been boring sword spamming), and immersive co-op play.
The choose your own adventure element, in a board game, is what this is supposed to be. Video games, at least sandbox/open world games, are choose your own adventure naturally. This brings that type of gameplay to the table, surrounded by friends, with a changing/growing map. As you play, later chapters will show the effect of your previous decisions displaying different locations that replaced original ones. There are a lot of people in the board game community that do not play video games, and this gives them a chance to play something similar. Of course, those that prefer video games over board games, would rather play them as the visual creativity is provided for them without having to use their imagination.
Jai Iasen The other immersive benefit of a video game is Realistic event time. A Sword fight last about as long as a sword fight should.
Whereas in a boardgame, I may spend three minutes pondering which card to play that represents my first “move” in the sword fight. I no longer feel like I am having a sword fight, but I am playing a strategic card game.
@@chuckm1961 Totally agree. For me, though, the interesting tactical play of picking that card is more interesting than a 5-second fight in the Witcher III or the like.
Now don't get me wrong. The Witcher was fantastic, and I am loving the heck out of The Outer Worlds at the moment. But I also enjoy the slower form of play.
One Stop Co-op Shop Good discussion. To each their own. I will sacrifice some strategy for more immersion, which is why I lean towards video games when I want this kind of game.
I don't recall it ever coming up, but is that a Menhir symbol in Whitening?
Was that something that doesn't activate right away or was that just forgotten in this video?
Is that the starting town? That Menhir cannot be activated until you’ve done a bunch of stuff. It’s kind of the initial goal of your quest, to light that Menhir again and save your town,
@@OneStopCoopShop Starting town had a menhir that was counting down and 'active, Whitening was the 2nd town you visited to the north east tto show off diplomacy, so if there was a new active one there, then the map would have potentially extended.
I am curious if the whitening one was meant to stay dark as part of the scenario until rekindled or just accidentally not dealt with.
@@Deo_ei okay, I reviewed the video (it's been a while), and yes, the next step, now that I had the ability to rekindle Menhirs, would have been to EITHER do that one or the one in the west and continue exploring. I guess I didn't want to spoil anymore :)
@@OneStopCoopShop Waiting on the next video then i guess
@@Deo_ei oh, sorry, I ended up getting rid of my copy! I loved the game at first, but found it INCREDIBLY grindy and frustrating the more I played.
Side Note: The term 'Wyrd' and 'Wyrd-ness' are pronounced similar to 'Weird' not as 'Word' and 'Weirdness' not 'Wordness'.
Thank you! Every time I said "word-ness" I felt a little silly :)
I don't think so
Also... first card placed in combat does not have to match a thing! See rulebook
"When playing the very first Combat card during your Activation, you don’t need to fulfill any
special requirements! This card doesn’t have to connect any
Keys. It just needs to line properly with the previous card in the
Sequence "
If I said it did need to match, that was an error. I don’t actually play that way in the playthrough, I believe.
Isn't your first encounter card on Chapter 1 supposed to be labeled "YOUR FIRST ENCOUNTER" on it?
Steven Zaharakis there was a bit of a discussion on BGG about this. The consensus, I believe, was that you should not include those cards in the deck unless you are playing the tutorial, unless you want an easier introduction
Exploration seems fine, but the combat seems dull and random and usually it looks like you really have only 1 option and it's pretty clear what card to choose.
Just the opposite actually. When you draw cards, you are going to assemble them in the best chain possible to hurt the enemy and leave your self not vulnerable. This video did not do it justice, as his encounter had the 'rush' trait which prevented him from having multiple cards to start with. He also rushed through it simply showing the mechanism of the combat and not trying to best plan for the combat. As you are in combat, or in diplomacy for that matter, you will try to plan ahead. Look at the enemy, and see what their attacks would be when you finish playing cards. At 18:15 in the video, you can see if there are 0-1 cubes or 3-4 cubes, it hurts you for less, while 2 or 5 hurts you for more. You have to try to land in these sweet spots at the end of your turns, while setting up your next turn. Some combat encounters will have it where the enemy runs away if left near death, so you have to be careful to stop before this, and then finish it off on your next turn.
It should also be added, that this has a deck building element, where you will be spending experience to improve your combat and diplomacy decks to have better chances to create pretty cool chains.
Yeah, Jai has this right. Early encounters don't show the system as well because they are often pretty quick to beat. But I find combat very engaging and the puzzle is a lot of fun.