I'm working on a post apo librairy and this video poped, i clic because particles will make the scene more realistic, turns out the 'collection info' part would have me go wayy faster with the vaious books instancing. Thank you lol
Thank you for this! I always forget that Geometry Nodes exist and I was just in need for Dust on the short animation I'm currently creating and I don't really like to do Dust with Hair Particles as it doesn't give enough control over the animation and for the first time ever I feel like getting the exact result I want! Only thing I needed to add to this was to set an another Noise texture of an already existing Noise texture's Vector Input and I'm using this another Noise Texture's value as a final Seed value for final locations for the Dust Particles. I'm not sure if it's "right" way to do it, but at least it works.
Hi thanks for these tutorials. Where can I learn to understand the logic of them. Are there official courses somewhere? For the moment I'm totally unable tu set up such an intricate system on my own. Thanks
Hi there! Thank you. I'm planning on releasing a geometry node starter series soon! For now, you can also find some intro's from BlenderGuru or CrossMind Studio :)
very interesting, but you don't show the final final render. What do you end up with? Dust, particles, but what in the end? where is the render as an example?
You can follow along and then add it to any scene. Look up a tutorial on lighting a desk or interior and then you can add this. Combine tutorials to make something cool!
0:00 and 24:39 ... you didn't actually watch the video, did you. 😂 The result is shown twice, with overlay text on the video telling you that it's the final result.
Parents: this place is dusty, need to clean it.
3D artist: MORE DUST.....MORE!
YEESSSS MORE DUST 😂 I love it
Wonderful job!
Another one, great as always Nino!
Thanks!! 💙
Great tutorial man! Thanks a lot!
Thankyou!!😁
The best ❤
Appreciate it, thanks!! 😇
I'm working on a post apo librairy and this video poped, i clic because particles will make the scene more realistic, turns out the 'collection info' part would have me go wayy faster with the vaious books instancing. Thank you lol
very nice work Nino, thanks!
Thanks a lot ^^.
nice ! thankk you :)
Thank you!
thank you, this is great!
Thank you for this! I always forget that Geometry Nodes exist and I was just in need for Dust on the short animation I'm currently creating and I don't really like to do Dust with Hair Particles as it doesn't give enough control over the animation and for the first time ever I feel like getting the exact result I want!
Only thing I needed to add to this was to set an another Noise texture of an already existing Noise texture's Vector Input and I'm using this another Noise Texture's value as a final Seed value for final locations for the Dust Particles. I'm not sure if it's "right" way to do it, but at least it works.
Thanks for the feedback and comment!! Appreciate it.
Great tutorial. Thank you!
Appreciate it! Thanks!
thats amazing, ill be trying the teqniuqe .
Thanks! Good luck 😁
How to make a seamless loop animation from this? I cannot find any solution.
Thanks!
Hi thanks for these tutorials. Where can I learn to understand the logic of them.
Are there official courses somewhere?
For the moment I'm totally unable tu set up such an intricate system on my own.
Thanks
Hi there! Thank you. I'm planning on releasing a geometry node starter series soon! For now, you can also find some intro's from BlenderGuru or CrossMind Studio :)
Woah :o
very interesting, but you don't show the final final render. What do you end up with? Dust, particles, but what in the end?
where is the render as an example?
It's pretty much there in the thumbnail sir
You can follow along and then add it to any scene. Look up a tutorial on lighting a desk or interior and then you can add this. Combine tutorials to make something cool!
0:00 and 24:39 ... you didn't actually watch the video, did you. 😂 The result is shown twice, with overlay text on the video telling you that it's the final result.