【Maya】 3D Modeling of an Anime-Style Girl TImelapes

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 24

  • @ashvlogs94421
    @ashvlogs94421 12 днів тому +1

    Aww 🥹🔥🌹✨ it's really wonderful 💯😊 i also want to be like you I'm trying to learn how to make face like you did but many times i failed 😢but now I'll try it again your inspiration for me may you please make more tutorials on character modeling ❤️❤️❤️

  • @AbsurdShark
    @AbsurdShark 4 місяці тому +4

    Thank you for demonstrating. I needed to see something well done, because i'm currently at the cloth rigging process, and its a nightmare.

    • @Mannima-w4l
      @Mannima-w4l  4 місяці тому +2

      Thank you for watching the video. When I was doing this, I didn't think enough about whether I was doing it for a figure or an animated avatar at the beginning, so I had a hard time with the outerwear later on. If you're going to animate, it's probably a good idea to avoid puffy clothes.

    • @kenzietownsend6644
      @kenzietownsend6644 Місяць тому

      @@Mannima-w4l Its possible. Just more rigging.

  • @VenVen3d
    @VenVen3d 23 дні тому +1

    Wow, nice job!! 😮❤❤❤

  • @ponwii
    @ponwii 18 днів тому

    Está genial!!

  • @Home-lu4ph
    @Home-lu4ph 26 днів тому

    You work inspire me ❤❤❤❤

    • @Home-lu4ph
      @Home-lu4ph 26 днів тому

      I just started the training model in Maya .😅

  • @pandabatman
    @pandabatman 4 місяці тому

    Pretty cool work. Loved to see the process.

  • @Kyarovarchive
    @Kyarovarchive 3 місяці тому

    That's so cool. Cook more!

  • @blendergame
    @blendergame 4 місяці тому

    와오 귀여워요 😽

  • @siegbraud4658
    @siegbraud4658 Місяць тому +1

    28:41 how do u colour the front and the sides so effortlessly? may i ask what did u do to get that kind of mask?

    • @Mannima-w4l
      @Mannima-w4l  Місяць тому

      You can work while considering the areas that need to be painted separately when unwrapping UVs. I separated the front and side of the belt for the UV process, and only applied color to the front UV in Substance Painter.

  • @phocchan
    @phocchan 8 днів тому

    Sorry for bothering you but can i ask how did u reimported the original shape after u bake it in substance

    • @Mannima-w4l
      @Mannima-w4l  7 днів тому

      I'm not exactly sure which part you're referring to, but:
      1. After baking
      2. When the mesh's shape is modified
      3. Or when it's saved as a different file
      I use the [Edit - Project Configuration] option to reload the mesh.

    • @phocchan
      @phocchan 4 години тому

      @@Mannima-w4lohh i got it , thank u for ur advice

    • @phocchan
      @phocchan 4 години тому

      @@Mannima-w4lu should make more video, ur video is so good and it help me a lot so thank, i appreciate what u did 🫡

  • @Jr-shiungHu
    @Jr-shiungHu 2 місяці тому

    I would like to use this as reference, cuz I would like to model and rig characters

  • @Mingal2127.A
    @Mingal2127.A 3 місяці тому

    ❤❤❤❤❤❤❤❤❤❤🎉

  • @vincentcolineka8327
    @vincentcolineka8327 21 день тому

    Did you design the character that is used as the reference or did you find it somewhere? If you found it somewhere may I ask where did you find it?

    • @Mannima-w4l
      @Mannima-w4l  21 день тому

      The reference image was created using nijijourney AI.

  • @وحشششالحربي
    @وحشششالحربي 3 місяці тому

    I love it ❤ can I download for print it?

    • @Mannima-w4l
      @Mannima-w4l  3 місяці тому

      I'm sorry. this is a personal project, so printing is not allowed.