Aww 🥹🔥🌹✨ it's really wonderful 💯😊 i also want to be like you I'm trying to learn how to make face like you did but many times i failed 😢but now I'll try it again your inspiration for me may you please make more tutorials on character modeling ❤️❤️❤️
Thank you for watching the video. When I was doing this, I didn't think enough about whether I was doing it for a figure or an animated avatar at the beginning, so I had a hard time with the outerwear later on. If you're going to animate, it's probably a good idea to avoid puffy clothes.
You can work while considering the areas that need to be painted separately when unwrapping UVs. I separated the front and side of the belt for the UV process, and only applied color to the front UV in Substance Painter.
I'm not exactly sure which part you're referring to, but: 1. After baking 2. When the mesh's shape is modified 3. Or when it's saved as a different file I use the [Edit - Project Configuration] option to reload the mesh.
Aww 🥹🔥🌹✨ it's really wonderful 💯😊 i also want to be like you I'm trying to learn how to make face like you did but many times i failed 😢but now I'll try it again your inspiration for me may you please make more tutorials on character modeling ❤️❤️❤️
Thank you for demonstrating. I needed to see something well done, because i'm currently at the cloth rigging process, and its a nightmare.
Thank you for watching the video. When I was doing this, I didn't think enough about whether I was doing it for a figure or an animated avatar at the beginning, so I had a hard time with the outerwear later on. If you're going to animate, it's probably a good idea to avoid puffy clothes.
@@Mannima-w4l Its possible. Just more rigging.
Wow, nice job!! 😮❤❤❤
Está genial!!
You work inspire me ❤❤❤❤
I just started the training model in Maya .😅
Pretty cool work. Loved to see the process.
That's so cool. Cook more!
와오 귀여워요 😽
감사합니당~
28:41 how do u colour the front and the sides so effortlessly? may i ask what did u do to get that kind of mask?
You can work while considering the areas that need to be painted separately when unwrapping UVs. I separated the front and side of the belt for the UV process, and only applied color to the front UV in Substance Painter.
Sorry for bothering you but can i ask how did u reimported the original shape after u bake it in substance
I'm not exactly sure which part you're referring to, but:
1. After baking
2. When the mesh's shape is modified
3. Or when it's saved as a different file
I use the [Edit - Project Configuration] option to reload the mesh.
@@Mannima-w4lohh i got it , thank u for ur advice
@@Mannima-w4lu should make more video, ur video is so good and it help me a lot so thank, i appreciate what u did 🫡
I would like to use this as reference, cuz I would like to model and rig characters
❤❤❤❤❤❤❤❤❤❤🎉
Did you design the character that is used as the reference or did you find it somewhere? If you found it somewhere may I ask where did you find it?
The reference image was created using nijijourney AI.
I love it ❤ can I download for print it?
I'm sorry. this is a personal project, so printing is not allowed.