Finally growing plants! Stationeers Venusian Survival

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  • Опубліковано 17 тра 2024
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КОМЕНТАРІ • 65

  • @MMuraseofSandvich
    @MMuraseofSandvich Місяць тому +12

    Kinda glad that you don't place... stackers?... at the output of your crafting machines. Watching you turn a corner and there's an overflow of stuff like the cake factory scene from I Love Lucy, oh that puts a smile on my face.

  • @fallenalex753
    @fallenalex753 Місяць тому +10

    I am happy to say that getting to watch splitsie's vods is the high light of my week

  • @KaedysKor
    @KaedysKor Місяць тому +1

    3:22:00 Tomatoes take just under 5 times as long to grow as potatoes. The Stationpedia actually lists the grow times, potatoes are 50 minutes, tomatoes 4 hours. The major difference is that potatoes must be harvested and then resown, which consumes the seed they generate _or_ one of the potatoes they generate, and starts the entire grow process over again. Net is that every 50 minutes, you get either 3 potatoes, or 2 potatoes and 1 potato seed to store or expand the greenhouse.
    Tomatoes are "perennials" instead. When first sown, they have to go through the entire 4-hour growth cycle, then produce 3 tomatoes and 1 seed. However they do not have to be resown, and instead just go back 2 growth stages (to "thriving toward fruiting") and only have to complete those last two growth stages again (though this time, producing only 1 tomato rather than 3). Realistically, they only need to complete the first of those two before they can be harvested again, and you need only wait for both if you want the extra seeds (great source of biomass for charcoal for the water purifier, incidentally, 1 seed = 1 biomass = 1 charcoal). Those I believe each of those stages individually only take like 20-30 minutes, though I've not timed them.
    So a potato can be harvested for 3 every ~50 minutes before restarting the growth process from scratch, but you have to sacrifice a third of your potato output to get any extra seeds out of the process, since they otherwise consume the sole seed they produce to be replanted. Tomatoes only have to be planted once, take atrociously long to initially grow, and then produce single tomatoes at a fairly rapid pace (and if harvested half as often, also excess seeds).
    I don't remember which of the other plants are perennials like this. I know wheat, sugarcane, ferns, and soy are not, and I know cocoa is, because those are the ones I have in my greenhouse currently. I _believe_ I remember reading a reference recently that pumpkins are the only other perennial, though, and they have a 4-hour growth time to match.

  • @LokiJenkins
    @LokiJenkins Місяць тому

    A glass wall between the cooling room and the production room would look cool I reckon, as it'll split the 2 rooms but allow you to see into each with a simple door you could leave open down the middle between the 2 rooms

  • @KaedysKor
    @KaedysKor Місяць тому

    1:15:45 - Active vents actually have _two_ safety settings, External Safety and Internal Safety, which default to, respectively, 0 and 50.6625 MPa. External safety is the shut-off point for the vent expelling gas into its surroundings (and to be honest, I've never actually used it and have no idea if it actually works), while Internal is when the vent is pulling gas into the pipe network from its surroundings. So a _default_ active vent will not overpressure a pipe, though it _can_ overpressure a room if set to push gas into that room (though Active Vents are pretty atrocious at that, and a pump + passive vent will almost always do the job better, or a pressure regulator + vent if you want to avoid overpressure at the cost of speed). That's also why, if you want to burst a pipe like you did in the first stream to make a free passive vent, you need to pressurize it with an active vent, then start removing pipe segments to reduce volume, because the vent alone won't do the trick.
    If you want to set these parameters on an Active Vent using logic, the variables you're trying to set are PressureExternal and PressureInternal.
    Note that that only applies to Active Vents. _Powered_ Vents have no safety shutoff and will happily explode a pipe network if not checked by logic. As, probably doesn't need said, but the Active Vent's safety can't prevent the pipe network from blowing if there's another source of gas, or if the gas in the pipe network heats up after the vent hits its shutoff.

  • @KaedysKor
    @KaedysKor Місяць тому

    3:24:40 - You can fix the pressure differential issue for filters by simply putting a _single pipe segment_ (very important that it's only 1) followed by a normal volume pump on the output. I recommend placing these on _both_ outputs (filtered and unfiltered), since the filtration speed is determined by the _higher_ of the two outputs (relative to the input). A normal volume pump set to 10 L will completely empty that single 10 L pipe segment every tick, so there's never a chance of that pipe segment overpressurizing, and it'll always be at 0 pressure, allowing the filtration to run at maximum speed. Does cost you an extra 400 W of power, but since you need to run the filtration systems a lot less, due to how much faster they process, it's 1000% worth it in my book.
    Do need to make sure you remember to turn those pumps on, though. I have an IC10 script designed to be installed on the onboard IC10 slot (behind that sliding cover on the side) that looks for the two pumps and turns them on whenever the filtration unit is on, and also can be set to look for a tank or pipe analyzer by name and shut itself _off_ if the pressure on the other side of the filtered output pump is above some threshold (I usually set mine to shut off at 45 MPa). It guarantees the filter won't run without its output pumps being on, and also has the built-in safety of shutting itself off if the output is getting high. Very handy for filtering of atmo gases (I play on Vulcan primarily, so atmo is my primary source of both volatiles and CO2). I know you prefer to write your own IC10, to learn it better, but lemme know if you want a pastebin and/or explanation of that script (it's a very simple script, too, only 16 lines long).

  • @colinsutherland8446
    @colinsutherland8446 Місяць тому

    They have added a water purifier or recycler in there. Found it the other day so must be very new. Best guess is it is for shower water...still haven't finished building it. Will play with it

  • @cmelton6796
    @cmelton6796 Місяць тому

    1:09:00 Only Splitsie could build a room around a vortex of elemental evil, and somehow not die.

  • @mythicalxeon
    @mythicalxeon Місяць тому +2

    heavy cables that link create Junction boxes, one side of teh junction box has bolts in the corners
    the cover on the side with the bolts blows out if teh cable cooks, as an indicator, i have found that i need to make srue that the bolt side is always uppermost (use roitation controls to flip things around)

    • @Flipsie
      @Flipsie  Місяць тому +1

      Huh, I'll have to take a closer look so I don't miss it next time 🙂

  • @leetom5192
    @leetom5192 Місяць тому +2

    Sorry to repeat this from the last vod comment, but the currnet transformers setup between the 2 batteries will indeed duplicate power when the input side batteries run dry.
    You can just seperate the transformers' input to ensure that doesn't happen.

  • @timothyloveridge4051
    @timothyloveridge4051 Місяць тому +1

    22:00 if you press T you can place the box instead of dropping it, that way it will always be up

    • @Flipsie
      @Flipsie  Місяць тому +2

      Oh, I keep forgetting to use t! Hopefully I remember by Friday 😂

  • @danielmills7972
    @danielmills7972 Місяць тому

    Seeing the manual arc furnace feed: if you want a fun challenge there's an option for the stacker for unloading objects. You could make/script an auto-feeder where you drop the loaded mining backpack and it ejects the bag and sends the rest of the ores to the smelters. (one of those "why the heck not" sort of things)

  • @danielsturdivant632
    @danielsturdivant632 Місяць тому

    You are sounding much better splitsie. Hope your health continues to improve

  • @theramblinggamer9793
    @theramblinggamer9793 Місяць тому

    Its pretty cool storm in stationeer work on temp differences just like real life. that why it gets colder when it storms.
    Next time you feel a temp drop and see clouds forming take note and watch it will rain shortly afterwards.

    • @KaedysKor
      @KaedysKor Місяць тому

      Ya, but storms are pretty coarsely defined in Stationeers. Each planet has a storm type defined in the files, an specific kelvin ranges for various points in the storm. No matter when the storm happens, the temperatures will change to the storm temps. And unlike storms IRL, the temperatures do not change prior to the start of the storm to indicate it happening soon. The temps are whatever they normally are until the storm starts, then change within a few seconds to the "start of storm" temp defined in the files, regardless of what the atmo temp was prior to that.
      Now, on Venus, that's not real noticeable, because Venus is just _always_ hot, and the storms are a good 100 degrees cooler than normal temps. But on Vulcan, where the daytime temps can hit 700 C while the nighttimes can dip under 100 C, a storm suddenly spiking the temps to 800 C in the middle of the night is VERY noticeable. But then, Vulcan's storms are supposed to be an "ash storm", as if a volcano erupted nearby or something, so them being incredibly hot _does_ sorta make sense. Pyroclastic cloud or similar.

  • @KaedysKor
    @KaedysKor Місяць тому

    Ahhh, good to know my theory about battery proximity was the case. Now I need to go redesign my battery room to account for that >.<
    Edit: after more testing, I agree with chat, batteries just do whatever the hell they want and there's no real way to effectively predict their behavior. My current solution is just to run all of my power input through two large transformers (each set just a smidge below 50 kW to avoid burnt cables), and then have another pair of large transformers on the other side, between my batteries and the rest of the base, and just throw an excess of batteries and power production at the problem. So I currently have 16 large station batteries, 25 solar panels (Vulcan has significantly increased solar irradiance, which helps reduce the number needed), and 60 large wind turbines.

  • @shadowdrake082
    @shadowdrake082 Місяць тому +1

    I'm curious to see how the gases in the glass box behave. I would have thought they would endlessly heat up, but they seem to either be doing it slowly or somehow radiating heat. Wonder if it would be possible to drain only enough to keep the windows from breaking and see how how they get and then drain the air and repressurize with new air.

    • @Flipsie
      @Flipsie  Місяць тому +1

      I'm wondering the same things, should be interesting to find out 🙂

    • @shadowdrake082
      @shadowdrake082 Місяць тому

      On that note, i found out there are powered window shutters with a 300kpa pressure differential… maybe if the hot air works you can use those to open/close for sunlight to go in and to safely evacuate the air if it reaches a temp you want. I might end up doing that for my venus greenhouse to get sunlight in to boost plant growth.

  • @StarfishPrime-yt2iv
    @StarfishPrime-yt2iv Місяць тому

    It's coming along nicely. Good work.

  • @UnderFlow86
    @UnderFlow86 Місяць тому

    Offgasing some Cobalt to get the Hydrogen helps to "boost" the furnace temperature quiet easily (prepare for explosions ... ;-))
    Oh, and I always put a few (turbo) pumps for the filtration: One to the output, one to the waste pipe (normaly I have all waste pipes going to one pump). I add then a ic10 to the filtration enabling the output/filtered pump if its filtering (to avoid blowing the pipe in between, but being power efficient) and the waste pipe controlled via a pipe analyzer, and one for the input pipe to have a high pressure in there. that way you have high efficiency filtration due to the pressure differential input (e.g 40MPa) -> waste (to 0) and input->filtered (to 0)

    • @KaedysKor
      @KaedysKor Місяць тому

      You only need regular volume pumps for filtration, not turbo pumps. A single pipe segment is 10 L, and a regular volume pump can pump can be set up to 10 L, so a regular pump can fully remove all gases in a single pipe segment every tick (and given that turbo pumps require 600 W, versus 200 W for the regular pumps, that's 800 W saved per filtration unit). So if you put a single pipe segment, then a regular volume pump set to max, on each output, both outputs stay permanently at 0 pressure without any chance of pipe bursts. I also typically just point my waste pipes from the filters back to the input pipe (again, with a single pipe and then a volume pump first), and use a shared pressurized input pipe for all of the filters. Anything that doesn't match just gets pumped back into the input so it can be handled by the assigned filter for that gas type.
      I have IC's on each filter, which are really there mostly just as backups, to turn on the pumps when the filtration unit is on, and to shut off the filtration and pumps when the tank it's outputing to is full. I then have two other ICs, one monitoring the filter input line, dumping it to atmo when it goes below specified thresholds for specific gases, and pulling in more gas from a pre-filter stockpile to keep the input pressurized (and also turning on and off the filtration units and their pumps based on tank volumes, since on-board IC's on the filtration units cannot turn themselves _on,_ only turn themselves off, hence why the on-board IC's are mostly just there as a backup), and then a second IC responsible for stockpiling external atmosphere in the pre-filter tank, and managing mixed input from the rest of my base (predominantly mixed CO2, O2, and N2 from my combined living space and greenhouse)

    • @UnderFlow86
      @UnderFlow86 Місяць тому

      @@KaedysKor the ics cannot turn filtration on(after off), but you can use Idle instead (so you basically only have 10W of the IC in the filtration on "idle"), the filtration permanently on.

    • @KaedysKor
      @KaedysKor Місяць тому

      @@UnderFlow86 wait, do filtration units _have_ an idle state? I guess I never checked, and just assumed they didn't, because they lack a panel on the side with a "Start" button like A/Cs

    • @UnderFlow86
      @UnderFlow86 Місяць тому

      @@KaedysKor they do :)

    • @KaedysKor
      @KaedysKor Місяць тому

      @@UnderFlow86 Whelp, time to go re-write some scripts then. Sure save me some space on my filter room setup, the central manager chip was dancing around that 128 line limit hardcore.

  • @Rikard_Nilsson
    @Rikard_Nilsson Місяць тому

    23:15 go into your living area and open the valve on the canister? It should fill with only a little oxygen

  • @foamyflightmaster9385
    @foamyflightmaster9385 Місяць тому

    Cool and planted it's beginning to look a lot like potato feste

  • @kelemvour
    @kelemvour Місяць тому

    The RBLF notes the Splitsie makes Red paint and only uses it on a backpack…. Bad Splitsie. The first thing you should paint Red are all those Glorious Batteries you made!! 😂😂😂😂😂

  • @generalgreen77
    @generalgreen77 Місяць тому +1

    I’m still 2 episodes behind 😅 I finally get to finish one and another uploads, least I’m not waiting for a new one 😂

  • @erikmac182
    @erikmac182 Місяць тому

    Still waiting for you to make a portable light. Trust me they have really improved from when you last used them. Just remember to turn of your suit light when you put it on

  • @sparrowhawk-nm1qf
    @sparrowhawk-nm1qf Місяць тому

    Second question - could you use the building blocks to create a wind tunnel effect and improve wind-turbine performance? Maybe a thermal hot box where the air is heated and forced past the windmills as it tries to rise up?

    • @timothyloveridge4051
      @timothyloveridge4051 Місяць тому

      The wind turbines don't actually take airflow into account, you can literally place them anywhere that is considered world, and they will behave the same

  • @AndrielChaoti
    @AndrielChaoti Місяць тому

    there is a thing in the stacker kit, unloader, you can use it and a sorter to unload backpacks into your furnace without destroying the backpacks.

    • @Flipsie
      @Flipsie  Місяць тому +1

      Might have to make one of those when I start making more alloys again

    • @timothyloveridge4051
      @timothyloveridge4051 Місяць тому

      I just set up this to auto degass all my ores this morning, but I do have to warn you. Sometimes, the sorter can be buggy, I spent way too much time trying to get it to work, I started with the computer with a sorter mother board, was giving me very inconsistent results, went to ic programming, still gave me very inconsistent results, finally started looking on line, and it was suggested to restart the game after placing them down, did so, and it worked perfectly after that

    • @manitoba-op4jx
      @manitoba-op4jx Місяць тому

      you can also use this to unload backpacks into storage silos
      it's how i unload my backpacks without interrupting my deep miner

  • @JPMistic
    @JPMistic Місяць тому

    do you ever turn off the base lights? because i dont

  • @Rikard_Nilsson
    @Rikard_Nilsson Місяць тому

    since the watch later function has a habit of not saving the timestamp I had gotten to: 3:19:23

  • @sparrowhawk-nm1qf
    @sparrowhawk-nm1qf Місяць тому

    curious question - can you create a vacuum insulated greenhouse on the surface? Two layers of windows to let light get through, with the internal space between them set to vacuum so you don't get heat transfer. Not sure if the engine allows it?

    • @ericbuchner2982
      @ericbuchner2982 Місяць тому +1

      Walls, windows, and frames are already perfect insulators. The problem is that sunlight will heat up a room, and as demonstrated in this episode, cooling is a lot of work on venus.

    • @KaedysKor
      @KaedysKor Місяць тому

      Yep, people often get this wrong about Stationeers. Unlike other games with an emphasis on heating and thermodynamics (ex. Oxygen Not Included), walls and frames transmit _zero_ heat in Stationeers. Only very specific devices transmit heat, almost all of them variants of a pipe (this, incidentally, is why there's an insulated version of a passive vent but _not_ one of an active vent. Active vents are _devices_, while passive vents are, mechanically, pipes that are open to the atmosphere in one direction. Passive vents have internal volume and function just like (uninsulated) pipes, while active vents have no internal volume. That's also why you can place a passive vent directly next to a pump, but _cannot_ do the same thing with an active vent). Windows have an _additional_ effect, however, that when sunlight passes through a window, any gas it subsequently passes through is heated by the irradiation.
      You can test the effects of this in a number of ways. A window that is exposed to external atmosphere, but _not_ to sunlight (say, build shade over it, or build it facing downwards) will not cause any heating to the gas inside. Walls, whether adjacent to external atmosphere or not, and whether in sunlight or not, transmit no thermal energy regardless. A window with a wall built on the other side of it also causes no heating. And a sealed room with no windows won't change temperature at all, but if you throw a regular passive vent on the wall, suddenly you'll start seeing heating (or cooling, depending) from the atmosphere on the other side of that wall, because a regular passive vent acts like an uninsulated pipe and thus transmits heat across the wall.
      The practical effect of this is that greenhouses using natural lighting _always_ require cooling of some sort, so you're always going to be paying for either cooling of the greenhouse, or sunlamps. Now, depending on which planetoid you're on, cooling the greenhouse could be largely passive (Mars and Europa are certainly cold enough, and you can use vacuum radiators on the moon), but you always have to deal with one of the two, cooling or sunlamps.
      It also means my largely glass-roofed base on Vulcan is, while pretty, distinctly thumbing my nose at the furnace of a planet, since I'm running up to 8 wall coolers (and then a full cooling loop for that waste pipe, ultimately back to a tank of stockpiled nighttime air) to keep the place liveable.

  • @electroid3935
    @electroid3935 Місяць тому

    Would you be able to use the reverse of the system you are using to cool the base for heating the furnace gases?

    • @Pystro
      @Pystro Місяць тому +1

      With increasing water/steam temperature, you need more and more pressure to keep the water part liquid. At some point the danger of bursting a pipe becomes too great.
      I don't know where that point is. But the fact that the hottest part of the heating chain is 3 air conditioners tells me that it's likely about there.
      And I would be surprised if the game had a liquid with a higher evaporation temperature than water.

    • @KaedysKor
      @KaedysKor Місяць тому

      @@Pystro You're correct, we do not yet have any fluids that would be appropriate for high-temperature phase-changing. Water is the one with the highest boiling point currently available in the game. We'll have to see if they add others, they're clearly positioning to be able to with some of their recent patch notes (ex. expanding the game system to be able to handle up to 32 different fluids in a volume), but it remains to be seen whether or how soon they add a high-temperature liquid. People have floated the idea of sulfur, since it fits with the game theme, has a high but not excessive boiling point (~445 C), and could be used effectively with the existing compounds in the game for interesting purposes.
      The main problem, I think, is that _freezing_ is still not well-integrated with anything else. Ices can only be converted to liquids via sublimation in an open atmosphere, or through crude and slow heating in an ice crusher, and converting them back to ice is at best convoluted and unreliable, and in most cases simply something to avoid at all costs. To handle a high-temperature liquid like sulfur, with a freezing point of ~115 C, they'll need _much_ more robust systems for converting between solids and liquids, akin to the current phase change devices and various valves.

  • @mattp1337
    @mattp1337 Місяць тому

    Clearly it should be labelled CO2-LING.

  • @ShadowlessNevermore
    @ShadowlessNevermore Місяць тому +1

    put a sign above the new air refiller saying dont put normal tanks in Only smart tanks or they will go boom

    • @manitoba-op4jx
      @manitoba-op4jx Місяць тому

      label them "smart tanks only"
      with the labeller

  • @morghdred017
    @morghdred017 Місяць тому

    just a curious question, are you using ore yield increasing mod and how much do you recommends?

    • @timothyloveridge4051
      @timothyloveridge4051 Місяць тому +1

      He is, believe he has it set to 10x, it's Nev's ore mod

    • @morghdred017
      @morghdred017 Місяць тому

      @timothyloveridge4051 Thank you very much for your help

  • @ColinRichardson
    @ColinRichardson Місяць тому

    I'm surprised you didn't turn your CO2 filter on, to reduce the pressure in the cold gas storage, and increase your CO2 storage, (and hopefully for sale later)
    Though, of course, you do have the problem that "cold gas storage" is STILL hotter than what the sale of CO2 is.. so that is still a lot of cooling to do also..

    • @ColinRichardson
      @ColinRichardson Місяць тому

      Sorry, better idea.. You place a pump on the output of the O2 filter.. so the other side can be whatever pressure it wants.. but the output of the Filter will almost always be 0 Pa since it's being shifted to the tank network. (This is depending on the speed of the filter output vs the speed of a standard pump).
      So you are effectively PULLING the cold gas out of the filter..
      You can do the same for the O2 side also..

    • @Flipsie
      @Flipsie  Місяць тому +1

      Yeah, I should absolutely do that. Once my green house is set up nicely I think I'll start laying the plans for my proper furnace room

    • @KaedysKor
      @KaedysKor Місяць тому

      @@Flipsie Worth noting, you need a pump on _both_ outputs, the filtered and the unfiltered, or it won't do anything. Filtration speed is based on the ratio of the input pressure to the _higher_ of the two output pressures. Optimal setup is for each of the two outputs from the filtration unit to have a single pipe segment (10 L) followed by a regular volume pump set to 10 L, which ensures both outputs always remain at 0 pressure for optimal filtration speed. You can absolutely connect the other side of the pump on the unfiltered output back to the input line, though, that's my standard setup.

  • @kicsilaci
    @kicsilaci Місяць тому

    Can't you use Coal/Solid Fuel Generator in a room to create CO2? Just pump everything out and filter out what you want.

    • @timothyloveridge4051
      @timothyloveridge4051 Місяць тому +1

      You could, or you can directly off gas an entire stack of coal in a couple of seconds by running it thru the arc furnace, which will give you co2

  • @AsloAso
    @AsloAso Місяць тому

    I’m just gonna say this, but I would hate to be a Martian bird right now near your base.

    • @timothyloveridge4051
      @timothyloveridge4051 Місяць тому

      It would be a venutian bird

    • @ikkonoishi
      @ikkonoishi Місяць тому

      ​@@timothyloveridge4051which would explain why bring a Martian bird would be so bad.