This Weather Sure is Something - Stationeers Venus

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  • Опубліковано 4 лип 2024
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КОМЕНТАРІ • 62

  • @McChickenguy
    @McChickenguy 23 години тому +2

    Turns out Splitsie was the killer mole all along, tunnelling so far that the room glitched out and started killing all his stuff

  • @maximusmortis9349
    @maximusmortis9349 2 дні тому +6

    53mins 15secs...you found an infinite money glitch, sell Co2 in bulk recovered from your waste system and the Atmosphere...well done...The Spiffing Brit will be so Proud...:)

    • @Pystro
      @Pystro День тому +2

      Yes, that will make infinite money, but only at a finite rate. You'll be limited by how often traders come by.

  • @streetwind.
    @streetwind. 2 дні тому +3

    The Dwarves dug too deep; the Splitsie built too large.

  • @Agnemons
    @Agnemons 3 дні тому +3

    In the greenhouse, lower level. The passive vent by the waste? pipes (green) is not connected, it is rotated 90 degrees to the pipe.

    • @christopherrenn8137
      @christopherrenn8137 3 дні тому

      I noticed that too, thats why the pipe is over pressured, It cannot vent out like Splitsie thinks it is. He needs to connect that vent before the pipe blows.

    • @edwardcullen1739
      @edwardcullen1739 3 дні тому

      LOL, saw your comment and saw it when watching.
      So busy streaming, he completely missed it! 😅

    • @Flipsie
      @Flipsie  2 дні тому +2

      That vent isn't meant to be connected yet, that's why I ignored it. The greenhouse isn't connected to the system because I was testing it in the dining room first

    • @edwardcullen1739
      @edwardcullen1739 2 дні тому

      @@Flipsie LOL, well, that'd explain it! 😂

  • @WolvesPlaysGames
    @WolvesPlaysGames 2 дні тому +1

    The biggest issue with your filtering setup is that your degassing ores in your furnace. Ore gasses are actually quite cool (0c in some cases). By throwing it in your furnace, your mixing that with your hot CO2. It makes it harder to smelt as the furnace temperature declines faster, but it's also harder to filter since have to seperate it from the hot CO2 as well as cool it from a much hotter temperature.
    If you run everything through an Arc Furnace first and capture the gas from that, you will be able to filter and cool far faster. For the hot CO2, just dump it when you're done with it. If you need more cool CO2, better to bring in atmopheric CO2.

    • @edwardcullen1739
      @edwardcullen1739 2 дні тому

      @@WolvesPlaysGames I think keeping a standard furnace for off-gassing is a better plan.
      Ingots need remelting, which uses a lot of energy from the furnace.
      It depends what you're making and exactly how you have things setup, but generally, off-gassed ores are the best thing to use for making alloys, rather than ingots.

  • @jmac3997
    @jmac3997 3 дні тому +4

    Very nice!

  • @Vernskey
    @Vernskey 2 дні тому

    The minimum safe ratio for oxygen I've found is about 31% at 52kPa so ~20% at 100kPa does sound about right, but it may be worth increasing that anyway. I did make an oxygen filter with an IC control to make it pull excess oxygen from the room into storage.

  • @danmclachlan9059
    @danmclachlan9059 2 дні тому +2

    the greenhouse has almost no co2 left

  • @n0bl3hunt3r
    @n0bl3hunt3r 2 дні тому +1

    Terrible but realistic mod idea inspired by all your safety issues: Maintenance and reliability where relevant parts have a random failure chance based on temperature and loading and other parts have to have maintenance performed on them or they lose efficiency on the way to eventual failure (some parts just fail if they don’t get regular maintenance). The point would be to make maintainability and availability as design consideration. It just seems drastically unfun to run around doing maintenance to keep things running.

    • @manitoba-op4jx
      @manitoba-op4jx 2 дні тому +1

      i was called a masochist in the steam discussions under space engineers for suggesting this as a way to make players design ships with functional engineering spaces as opposed to purely cosmetic ones

    • @n0bl3hunt3r
      @n0bl3hunt3r 2 дні тому

      Also, I listen to this as background and it’s fun to hear critical alerts to discover you forgot to put your helmet back on again 😂

    • @n0bl3hunt3r
      @n0bl3hunt3r День тому

      @@manitoba-op4jxwhile I’m a fan of more engineering in SE, it’d feel too out of place

  • @VecheslavNovikov
    @VecheslavNovikov 2 дні тому

    With the arc furnaces, I automated the button just by using a slot reader to check if there's something in the input and a logic writer to activate the furnace. Then you can just throw a bunch of stacks into a chute and the arc furnace will work through them by itself. You can also then shove it into a room and never have to touch any controls, just throw ore at it.

    • @WolvesPlaysGames
      @WolvesPlaysGames 2 дні тому

      It actually works fine to just spam the On command with a batch write. Then it works for any number of arc furnaces.

  • @theycallmegtt
    @theycallmegtt 3 дні тому

    put a one way valve, or a pump, to reroute the pollutant from the cold side back to the hot side, will serve 2 purposes in both helping cool the hot side pre cooling it, and will also put it back into the loop to be refiltered out.

  • @mattp1337
    @mattp1337 2 дні тому

    Estimating room size is one of the hardest things in block building games. Minecraft, Space Engineers, Stationeers, etc. You'd think we'd learn, but apparently no. I've spent hours iterating on room designs in isolation for things like airlocks, crew quarters, etc, and develop a sense for the possibilities from small to large, but it has only resulted in a marginally better intuition.

    • @Flipsie
      @Flipsie  2 дні тому +1

      I'd say I'm about the same, though I think (for obvious reasons) Space Engineers is the one where I mess up the scale the least. I wonder how architects approach this sort of thing to avoid those space issues - probably through the sort of checklists that really take the fun out of playing a game :D

    • @mattp1337
      @mattp1337 2 дні тому

      @@Flipsie Real life architects don't have to deal with any of the very silly constraints of block-based building systems, and yet many of them still make hideous buildings, so we're probably doing quite well considering.

  • @VecheslavNovikov
    @VecheslavNovikov 2 дні тому

    Also, maybe a second furnace that just uses the outside atmosphere to make some of the lower temperature alloys? Should be good for Copper, Silver, Charcoal, Electrum, Inconel, and Waspaloy.

    • @Flipsie
      @Flipsie  2 дні тому

      That's a good idea, would save the hot gas for special occasions 😂

  • @griffinmartin6356
    @griffinmartin6356 2 дні тому

    you could add a separate filtering system that is also controlled by your IC to your climate control system. it would simply be on as long as the temperature is at or below 20 filter out oxygen, carbon dioxide, and nitrogen. after the filtering you just feed the filtered gasses into the correct pipes and the unfiltered back into the main filtering tank.
    with the IC use a digital valve for both the pipe to the filtering and to bypass the filtering. the main problem I see with all of this is you would have to have a valve in every section of the base that you want to be able to isolate because of the pipe leading everywhere in the base. I'm unsure how you fix that. and due to you having to implement those features for the base to even stop an atmosphere leak you could probably just implement the filtering system on it's own

  • @dacoz
    @dacoz 2 дні тому

    put the stairwell instead of the frame wall, and then it wouldn't take up part of the room.

  • @shadowdrake082
    @shadowdrake082 День тому

    I just realized something, if Wasted did interrupt before the storm and since that "room" was considered world and you had saved and quit at that point, would the next load in you would have had come in to a literal Venusian cookhouse?

  • @JPMistic
    @JPMistic 2 дні тому

    you might want to split your buy in pipe so you could put cold gas straight to after your cool line, i have 1 pipe going out of the trader and it then has a bunch of pumps that get turned on by a script that reads whats in the the pipe

  • @AndrielChaoti
    @AndrielChaoti 2 дні тому

    the amount of oxygen you need is above 16 kPa partial pressure according to the game's beta helper hiints feature, but you'll have a hud warning for it. 20 kPa is the threshold for no warnings.
    ice crushers changed the default to 15C, ,they heat their contents up and that's why they're slow
    volume pumps move a *volume* of gas, 1 pipe segment is 10 litres, one volume pump moves 10 litres per tick, which means that one pipe segment should always be empty, though whether or not it actually is depends on weird reference order but at minimum it'll be some partial pressure of the input pipe.

    • @WolvesPlaysGames
      @WolvesPlaysGames 2 дні тому

      I'd also recommend changing the Setting to a different lower target temperature. Beside being faster, it will keep the gas cold so it helps with cooling your gas storage.

  • @Stormcrow_1
    @Stormcrow_1 2 дні тому

    @24:05 you can see the passive vent isn't connected to the green pipe. Might explain your high pipe pressure.

  • @jamesbrown6470
    @jamesbrown6470 День тому

    I get the feeling they want you to do your own science as part of the game play re oxygen % req etc.

  • @mortyjhones4068
    @mortyjhones4068 2 дні тому

    And to think splitsie, two bulkhead dooors that you said you where going to put in l;ast week could have solved all this 'exsposed to atmo' problem...

  • @deniskovar5877
    @deniskovar5877 2 дні тому

    I think that the pollutants got past the filter by burning volatiles with oxygen somehow maybe after filtering

    • @Flipsie
      @Flipsie  2 дні тому

      Oh, yeah, you could be right

  • @Pystro
    @Pystro День тому +1

    Why did you put two layers of frames in the wall between the furnace room and gas handling room?

  • @Maeyanie
    @Maeyanie 2 дні тому

    3:40:00: And now Splitsie realizes the problem with relying on floorage. 😄
    You do have a strange habit of having something terrible happen right near the end of a video though.

    • @Flipsie
      @Flipsie  2 дні тому +1

      I know right? I wish I had some means to replicate that on purpose - give people a reason to watch to the end :D

  • @Maeyanie
    @Maeyanie День тому

    I went back and checked the footage from your previous video, and you had 92.1 kPa total pressure, which was 24.7% (22.74 kPa) oxygen, at 20.8C. So yeah, I'm really not sure why that wasn't breathable.
    Assuming nothing's changed and the game is still happy with you breathing 50.4% CO2, that room is more breathable than Denver (~83.4 kPa pressure of which there's ~17.5 kPa oxygen), and I can personally confirm breathing in Denver did not kill me.
    Honestly, I'm kind of leaning towards some temporary glitch which caused it to treat it as unbreathable at that moment even when it should be fine.

    • @Flipsie
      @Flipsie  День тому +1

      Thanks for going back and checking my memory was right, reassuring to know for sure, still frustrating I don't know what was trying to kill me then though 🤔

    • @Maeyanie
      @Maeyanie День тому

      @@Flipsie Yeah, I was kind of expecting to find that one of the numbers was a decimal place off, or the temperature was too low, or something like that which was easy to miss... but no, it all looked fine.

  • @MavwolfPrime
    @MavwolfPrime 2 дні тому

    Could the pollutants of seeped past when you DCed the power to wire in the 2nd cooling loops?

  • @shadowdrake082
    @shadowdrake082 2 дні тому

    So you did dig too deep. I figured you would have hit the room limit eventually with the furnace room, I'm disappointed that it didnt immediately create Venusian atmosphere but kind of stoked that you could potentially have a wind farm inside a vacuum.
    Speaking of partial pressures, I'm pretty sure 20kpa oxygen is the minimum to receive no warnings... when room is pressurized, PV = nRT suggests the minimum mols at 20C is roughly 65.7 mols. @1:43:50, It looked like you had enough to be breathable but maybe when the airlock cycles so that the airlock is part of your room, then the minimum O2 you had got dispersed into your airlock so that you got under the threshold. I could have sworn in an earlier stream you had about that much to a little less that you got warnings. Though from my memory, when you had gone in there you also had lung damage since your little character icon was yellow, it was possible that the lung damage meant you needed a higher concentration of O2 to be fine. You seem to always have lung damage somehow... how are you hurting your lungs?
    @1:53:12, as far as damaged lungs go, when they are hurt you just dont really know except that your person health meter is still next to your food/hydration meters even at full health. From what I understand, anytime you are in a too hot/cold, toxin environment, or vacuum, your lungs get damaged and accumulate slowly.
    final edit: In your A little Experiment, @43:52 when you wanted to eat and drink in there, there were 70 mols of O2, past what was needed... your little person damaged icon was there at the beginning of the video. So this meant your lungs had to have been damaged. So could it be the constant hydration/hunger damage you take could potentially be damaging your lungs? You seemed to have been much better about not getting toasted by a full waste tank so is it possible that declining health due to hunger or hydration is damaging your lungs a bit over time? That whole debacle seemed really odd though. You had a low oxygen warning at first, after the flush they were critical and even in the greenhouse with a higher o2 concentration it was still critical.

  • @kevinbrookfield6771
    @kevinbrookfield6771 3 дні тому

    Great video's Splitsie, as always. When do we get to see you relaxed stream of plate up! with Blackshadow, would love to see your antics there lol.

  • @nzdobbs
    @nzdobbs День тому

    Second printer for reserve maybe, not for speed.....

  • @LokiJenkins
    @LokiJenkins День тому

    Would it help by mounting an extra air filter above or below the current hot air filters to double up the flow and filtration into the tanks??

    • @Flipsie
      @Flipsie  День тому +1

      The filters really aren't a bottleneck at the moment, the post cooling network is emptied entirely between batches and the pre cooling ones are waiting on the cooling as well 😕

    • @LokiJenkins
      @LokiJenkins День тому

      @@Flipsie ah ok. Coolio. Just thought to mention it as a possible solution

  • @Sasinc-pw8ni
    @Sasinc-pw8ni 2 дні тому

    Splitsie, if you're ever in the position that Shadow might end up with a skull, run away, run as far away as possible and die where she can't find you

    • @Sasinc-pw8ni
      @Sasinc-pw8ni 2 дні тому

      Ah yes, the dying room. Very aptly named

    • @Sasinc-pw8ni
      @Sasinc-pw8ni 2 дні тому

      "Reversed is just the other way round" - Splitsie
      Well spotted

    • @Sasinc-pw8ni
      @Sasinc-pw8ni 2 дні тому

      Alright, I've finished this stream. Now, where's the Archaean?

  • @brettlemoine1002
    @brettlemoine1002 2 дні тому

    Why not filter your hot, mixed gas in parallel for each gas type? E.g., 3-4 polutants filters, etc...

    • @Flipsie
      @Flipsie  2 дні тому

      If I did that I'd still have a mixed gas that's hot but has oxygen, CO2 and nitrogen in it but those are gasses that I want to have cool. Doing it in sequence gives me those neatly separated so I can cool them and store them. Sequential is a bit slower overall but is MUCH simpler to set up to get the desired output

    • @brettlemoine1002
      @brettlemoine1002 2 дні тому

      @@Flipsie I mean just parallel your filtering off at each stage. You have only one pollutants filter machine. Add a few more. Then add additional filter machines for each other gas down the sequence.
      So it'd still be sequential, but at each step of the sequence you could have more than one filter machine siphoning off that particular gas off more quickly from whatever mix is remaining.

  • @Dinkleberg96
    @Dinkleberg96 2 дні тому

    How do u put stuff from ur hand into ur backpack without using the mouse like at 1:00:16

    • @Flipsie
      @Flipsie  2 дні тому +1

      Double tap F to quickly put things away :)

    • @Dinkleberg96
      @Dinkleberg96 2 дні тому

      @@Flipsie Thank you! 😀

  • @JPMistic
    @JPMistic 2 дні тому

    have you played aska yet?