I Stored 4,975,436 Liters of Water in This MEGA SUPER Dam! (Timberborn Iron Teeth #4)

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  • Опубліковано 31 тра 2024
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    Enjoy the ups and down of my new Timberborn Badwater (Update 5) playthrough, this time with the Iron Teeth and a much harder map start. This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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КОМЕНТАРІ • 188

  • @squallloire
    @squallloire 17 днів тому +68

    The best part of Saturday has arrived!

  • @bigmanted9864
    @bigmanted9864 17 днів тому +100

    netherlands lore:

    • @justinbutler117
      @justinbutler117 16 днів тому +2

      Netherlands is dam Sim

    • @super_games_and_lego
      @super_games_and_lego 16 днів тому +7

      ja Nederland zou half onder water staan zonder dammen en dijken
      yes without dams half of the Netherlands will flood

  • @dreenigma90
    @dreenigma90 17 днів тому +43

    Big
    AAwesome
    Diversion for
    Water
    Allocation
    Towards
    Exterior
    Realms

  • @osets2117
    @osets2117 16 днів тому +33

    Once you unlock the bigger platforms, the metal ones, you could start building on top of your artificial lake. Which would be really cool.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  16 днів тому +9

      Oooh yeah 👍😁

    • @russelljacob7955
      @russelljacob7955 12 днів тому +5

      Is fun, the hassle part though is levelling the ground beneath so platforms line up. Isnt too bad, just need some pathing in the lake. Still fiddly.

  • @HenryAshman
    @HenryAshman 15 днів тому +4

    Some useful bits:
    if the path to the deep pumps is too far away, you can just build platforms/bridges to cut the corner off.
    You can always leave the intermediate floodgates at 0.5 instead of always having them at 1 or 0.
    It's worth checking the other options in the fermenters, as I think it's cassavas you can ferment without the oil being used as well.
    It's better to use mechanical pumps for circular water systems instead of the manual dump, the manual dumps come out of your pumped water storage. Great for little irrigation ponds, but you could drain your stores otherwise if you're not careful

  • @rainbowdashieness
    @rainbowdashieness 16 днів тому +19

    Raise the top floodgates before the drought! Your water channels are only about 75% full if you close the floodgate when the drought is announced.
    Also the mechanical fluid pump can keep a good amount of water flowing up top. When you get control of the badwater and can use it for power generation during droughts it can keep fresh water flowing thru your colony!

  • @tylerburns1570
    @tylerburns1570 16 днів тому +36

    You should build a Platform path through the middle of your new massive dam, to provide the pumps with faster pathways

  • @richiex8994
    @richiex8994 16 днів тому +48

    During the Bad tide you should activate the 'BIFFA'
    Bad water
    Interval
    Fast
    Flow
    Alteration

  • @ant21
    @ant21 16 днів тому +9

    Stick a water storage tank near the deepwater pumps on the reservoir. That way the workers will fill that, and the hauliers will deal with moving it around the map.
    Also, you've got a patch of land inside the reservoir that's only one deep - perfect for aquatic farming.
    I'd also replace the top two sets of flood gates with dams, so you don't need to keep opening and closing them.

    • @urkerab
      @urkerab 9 днів тому

      Isn't the Aquatic Farmhouse a Folktails exclusive building?

    • @urkerab
      @urkerab 9 днів тому

      Oh, you mean Mangroves, don't you?

  • @TXPhoenix79
    @TXPhoenix79 16 днів тому +19

    What you should do to help the “Feelings” is you can place platforms over the paths and then place roofs/bushes/statues on the platforms.
    Also, platform over the water in the dam and move your houses/industry over the water and reclaim the land for trees/food.

  • @keithduthie
    @keithduthie 17 днів тому +13

    If you add the automation mod the water gauges become useful - you can link flood gates to a water gauge and have them automatically close at the start of each badtide and open only once the contamination is completely gone.

  • @MrSquark
    @MrSquark 16 днів тому +8

    The BIFFA:-
    Badwater
    Inundation
    Fluid
    Flow
    Adjustor

  • @titaniadioxide6133
    @titaniadioxide6133 16 днів тому +7

    To keep the upper river full, you need to close the floodgates a little bit _before_ the drought happens. As is, you’re storing half a tile of water because of the dam at the end of the river. But if you close the floodgate before the dry season, you’ll fill it all the way up to a full tile, which will last you twice as long.

    • @Amokra
      @Amokra 11 днів тому

      also close the one on the bottom for a bit and let it fill the hole so you can keep the area with more water during the drought

  • @greaselambu5299
    @greaselambu5299 16 днів тому +8

    You can use the mechanical pumps to keep the upper river full. They can also be used to create self regulating irrigation channels by placing a dam underneath the pump. They don't need the full 700hp to run, one engine is enough.
    You should also replace the wheel of shame with an engine, doesn't require workers, only haulers.

  • @mgunter
    @mgunter 16 днів тому +7

    Move the water pumps to the reservoir and blast channels on the plateau to help any irrigation. Remember the water crops are for one block of water and the iron teeth have mangrove trees.

  • @JohnyGringo
    @JohnyGringo 16 днів тому +14

    Have Biffa finally notice some spots he did not plant the trees on the starting "terrace"? There were young trees there when he marked the area for the oak planting...
    Also, fluid dumps fill the bodies of water up to their own height, meaning they won't flood themselves, but will flood everything lower than them.

    • @tommy20982
      @tommy20982 16 днів тому +1

      Guess he'll notice that next time he records.

  • @S4B3R117
    @S4B3R117 16 днів тому +3

    This map is big enough that you're gonna need to use the multiple settlements feature, you're already pushing it in terms of travel distances
    LOVING this series tho, don't get me wrong lol

  • @cochemoche
    @cochemoche 16 днів тому +3

    Biffa! Despite you needing berries for beaver... procreation, I suggest moving the berry operation to elsewhere and using that prime land for more farming/building/etc. It's good land and I think it's wasted on the berries. Or at least reduce the amount that's there. You can plant berries using the forester hut.

  • @thegamingseargent9078
    @thegamingseargent9078 16 днів тому +5

    Because of the time it would take, I haven't calculated the total amount of water that can be stored. I did however painstakenly count the surface area of it, which could be used to calculate the maximum capacity assuming you dynamite down to the ground.
    Per layer, it can hold a whopping 962 cubic metres of water!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  16 днів тому +2

      Wow!

    • @Grato537
      @Grato537 13 днів тому

      So given the depth at the deepest point is 7 (one more than the 6 of the deep water pumps) that puts the maximum capacity at: 7 x 962 = 6,734 cubic meters of water - if all excavated to that that level. My best guess for the current capacity is probably about 1/3 of that since most of the area is only maybe 2 or 4 cubes deep and the top most level is a half deep layer. So that's 2,245 cubic meters, and given that there are 1000 liters in a cubic meter that gives 2,245,000 liters of water. So genuinely not that far off the value in the title. :D
      (Also just as little trivia the maximum capacity of the Hoover Dam is 2,480,000 cubic meters of water. Or about 1,000 what this dam holds. 😯)

  • @luigirota7964
    @luigirota7964 16 днів тому +5

    17:26 Now we need a mod for the boats or little beavers water construction and is a perfect artificial lake

    • @Amokra
      @Amokra 11 днів тому

      time for swimming pools and movie stars :)

  • @adamt195
    @adamt195 16 днів тому +3

    Would be better to move the water pumps to the other side of the floodgates on the large dam. The beavers would have a much shorter distance to carry water.

    • @lightinthedarkd
      @lightinthedarkd 15 днів тому

      Or build a couple of platforms so there can be a path around the flood gates.

  • @Lesani
    @Lesani 16 днів тому +4

    Observe how dams and gates work, notice that a single gate at setting 0.75 = a dam, and notice that a gate before/behind a dam doesn‘t really do anything.

  • @MAOofDC
    @MAOofDC 16 днів тому +4

    Biffa to maximize the land you can use you should dam the bad water as close to the source as you can after you've used dynamite to create an outflow off the map. This way the good water and bad water shouldn't ever mix.

    • @darkracer1252
      @darkracer1252 16 днів тому +4

      yeah if terraforming is a thing than that would be the absolute first thing i'd do.
      give the bad water the shortest path off the map.

    • @Amokra
      @Amokra 11 днів тому

      @@darkracer1252 he's moving it back slowly but surely :)

  • @Lord_Void_Raven
    @Lord_Void_Raven 17 днів тому +4

    you can call it the BAFS
    BAd water Flush System

  • @tommy20982
    @tommy20982 16 днів тому +3

    What a nice little dam.
    I built a giga super reservoir on the other side of the hill. It has a height of 6 and is best created with "Extended Floodgates". 😁
    The water is easily enough for my 200 beavers for 100 days.
    You should offer even more variety of food, I think the easiest to start with is cassava root.
    After that, corn is very effective, but you need a little metal. You can easily make hundreds of beavers happy with that.
    You have too much kohlrabi, 3/4 of it is not harvested at all. You should build more storage for food. When the big droughts come, you will thank me.
    It's fun to watch you, I'm looking forward to the next episode.

  • @charlesingram9471
    @charlesingram9471 16 днів тому +2

    Looking good, im on the same map and instead of the fluid dumps at the top of the river ive made an area of it 3 deeper where the dumps are and that lasts fine through droughts, not done a mega dam yet, although i may do, i damed the smaller area one ledge up and palced bigger pumps in that little hole that filled up, although it dries up in droughts, so far i still have enough water

    • @charlesingram9471
      @charlesingram9471 16 днів тому +1

      i placed 2 badwater pumps it the top of the river at the badwater discharge dam, to get my initial badwater for dynamite

  • @ivannovalery6504
    @ivannovalery6504 17 днів тому +4

    Excellent plan… once funneled, those bad water sources could be use for power production too. may i suggest to build more districts to execute it. those poor builder beavers are working on projects that are very far from theirs with source of materials that are very far also.
    Oh and once you open the tech, you might wanna try using mechanical pumps to maintain water level on that plateau.

  • @sharpless
    @sharpless 16 днів тому +1

    Looking in horror at the available drinking water at the end of the episode, poor beavers will be quite thirsty

  • @Simon-fg8iz
    @Simon-fg8iz 16 днів тому +1

    A few things:
    1) Never have have gates all the way down - have all gates 0.5 below maximum, so when you close them before the drought, they are filled up. Also, close the gate at the outlet BEFORE (like half an hour before) closing the top, so you start with maximum water at the beginning of the bad season.
    2) Build some shortcuts around the gates of the big dam, and possibly later also a long bridge - a long trip from the new pumps will be terribly inefficient for haulers.
    3) There are a few other crops that don't need canola oil - try to prioritize food variety first, it builds up the wellbeing and makes beavers faster, more efficient and live longer, which makes everything run more smoothly without needing a ton of beavers to compensate. You can reduce kohlrabi fields - beavers go for the better food when available, so you'll end up with wasted crops of kohlrabi as they will only eat enough to have variety. It will just rot in the fields or demand huge storage with the amount you have now - a third of the current fields is more than enough, the rest can be other crops.

  • @ozziemate
    @ozziemate 17 днів тому +14

    We definitely need timberborn vids at least 3 times a week! Cant get enough of em biffa.

  • @vrghr
    @vrghr 16 днів тому +2

    One pile of dynamite at any point along the inner boarder of that horseshoe bend in the river will turn that deep pit into a deep water storage area, to give more water options

  • @Nefar1on
    @Nefar1on 16 днів тому +2

    You can replace the gates from the cliff down to the farms with dam pieces and replace the gates from the farm area to the mega dam with dam pieces, you won't need to constantly adjust the height all the time

    • @nurmr
      @nurmr 16 днів тому +1

      There are _already_ dam pieces there, that's what saves 0.66 water when he forgets to raise the gates _before_ the drought starts.

  • @Riley5857
    @Riley5857 17 днів тому +5

    Biffa where the water and bad water meet at the edge of the map you can dam in-between and make a funnal so all the bad water flows of the map

    • @Riley5857
      @Riley5857 17 днів тому +1

      21:17

    • @Riley5857
      @Riley5857 17 днів тому +3

      Also I would say you would need aleast five water dumps and I would put some more water pumps on the mega dam or the deep mechanical pumps as your water was dropping quickly with only two

  • @lordfaladar6261
    @lordfaladar6261 16 днів тому +3

    use those dump pumps and make your own river

  • @DonGorgen
    @DonGorgen 16 днів тому +2

    You shouldn't fully open the flood gates along the river during good water. If you leave them on half open you'll always store half a tile of water to keep your crops alive thought the longer droughts.
    It'll be enough to let the water pass through without flooding.

  • @SvarrOS
    @SvarrOS 17 днів тому +4

    With that lake I think you have already beaten the map. Impressive stuff!
    Now the beavers can get a bit more sleep, don't you think? Btw, I'd love to see some lidos on the lake...

  • @Tobi-1504
    @Tobi-1504 17 днів тому +4

    Im waiting for the first badwater now XD The damn is not ready for it :D

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 16 днів тому

    What a great dam!! You will never need water again plus more area turning green!!🤩

  • @brake_4_cake
    @brake_4_cake 16 днів тому +1

    The badwater thing should be called CLIFF - Contaminated Liquid Induced Flood Flow

  • @ryderlynch2281
    @ryderlynch2281 16 днів тому +1

    I have to wonder how long it'll be before Biffa starts dynamiting the bottom of the reservoir to make it as deep as possible. In the meantime, there's now plenty of new land to build on.

  • @Arbol-kx5oc
    @Arbol-kx5oc 16 днів тому +1

    Your damn has no overflow system. This means if you set the height to 3 blocks, the water will raise up to three blocks and flow over the walls creating a huge flood.
    1. You can either replace two of the levees with the standard damn pieces (max. water level: something between 0.5 and 1 block height) so the water automatically flows through it if it reaches about 2.65 blocks height. (gain 0.15 x area of Waterblocks more storage).
    or
    2. You always have to set the floodgates to 2.5 blocks height.

  • @Kristian-sj8bn
    @Kristian-sj8bn 16 днів тому +1

    Badwater expulsion... maybe.. Badbrew spout? 🙂

  • @abdur-jalil
    @abdur-jalil 14 днів тому

    Biffa, if you leave the flood gates at 0.5 lower than the surrounding, they will work as levees, and store a little water, but also let water flow over. Then you won't need to bring them up and down all the time

  • @salemprompthous3820
    @salemprompthous3820 13 днів тому

    For the badwater expulsion, I'd suggest: Filthy Extraction Channel for Excess Sewage.......
    I know, not exactly game-lore, but as a plumber, I find it fitting 😊

  • @subynut
    @subynut 16 днів тому

    Loving this series, Biffa! This has turned into my UA-cam series of choice while eating my lunch on Saturdays!

  • @Amokra
    @Amokra 11 днів тому

    A couple of large water storage tanks plus a food storage would do wonders for the poor little guys working out there

  • @burntoutfireguy
    @burntoutfireguy 14 днів тому

    2 water dumps are enough to keep up with evaporation in your little main channel, BUT, you need to move them down a tile to the high water mark, it else it will overflow.

  • @chuipi
    @chuipi 16 днів тому

    Nice dam, there is a lot of shallow land, perfect for water trees

  • @fieldie
    @fieldie 16 днів тому +1

    Oh Dam! Matt definitely has some real competition here! Biffa you're just too good mate lol

  • @brendaneverton5854
    @brendaneverton5854 14 днів тому

    You should build a quicker way for the beavers to get to those deep water pumps. They’ll spend most of their time going back and forth, rather than pumping. Either build a quicker way or put some tanks on platforms near them.

  • @davidmcnamara5348
    @davidmcnamara5348 14 днів тому

    Name for your badwater diversion: Badwater Technological Expulsion Apparatus System (Badwater TEA System)

  • @LoneWolf0648
    @LoneWolf0648 16 днів тому

    so to help with the water issue at the top, DONT fully open the gates at the first drop, keep them at half and you will keep more water up there all the time.
    also the water pumps could go by the 2nd gate rather than on the big dam, that is a LOT of water and that spot would be a LOT closer.

  • @KafkaKappa
    @KafkaKappa 14 днів тому

    I think overall planning wise just remember that all water sources will produce bad water in bad seasons so be careful of accidentaly comtaminating green areas. Theres an area close to your resevoir that has a steep face but if you make that part of the resevoir it would he a good place to put your 6 deep pumps and not worry about dynamite.

  • @yellowbird8690
    @yellowbird8690 16 днів тому +1

    Badwater
    Alleviation
    Levy
    Ledge
    System
    😃

  • @saiyanprince989
    @saiyanprince989 16 днів тому +1

    You need to close flood gates just before dought starts. Closing them when you did does ABOSULTELY NOTHING as the water has already stopped flowing through the dams in front of them.

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming 16 днів тому +1

    Dam!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  16 днів тому

      Indeed! 🫡

    • @fokeyjo
      @fokeyjo 3 дні тому

      ​@@BiffaPlaysCitiesSkylines Seems as good a place as any to let you know that beavers don't get over being contaminated, they just die

  • @brendaneverton5854
    @brendaneverton5854 14 днів тому

    The water dump should be built at the level of the water. Otherwise they’ll keep pumping even when starts overflowing. If it’s at the waterline they stop when it gets to the top.

  • @cullenwaters6424
    @cullenwaters6424 16 днів тому

    If you put your floodgates at .5 instead of 0 during wet seasons, you will have a lot more water during droughts. .5 won’t overflow the banks, it’s basically the same, as having a dam in place.

  • @nicka8618
    @nicka8618 16 днів тому

    You really need to rethink the bad water deflector wall plan. Best to do it on the other side of the map

  • @lukehutchins1227
    @lukehutchins1227 16 днів тому

    Love this series!
    Biffa you could add 2 more floodgates on the side of your new dam as there is 2 natural channels there already. Even more green land for use!
    Keep it up, best part of my saturday and even got my brother hooked on the series 28:40

  • @DonGorgen
    @DonGorgen 16 днів тому

    Maybe you should build a water rig in the middle of the reservoir, kind of like a oil rig but designed to pump blue gold.
    That could both look cool and shorten the walking distance.

  • @justinbutler117
    @justinbutler117 16 днів тому +1

    I was watching a video and apparently if you use tanks they don't evaporate. But if you have dams or open bodies of water they do

  • @NicholasOrr
    @NicholasOrr 14 днів тому

    Before large metal platforms an epic bridge across the dam/lake would be cool (also shorter path for water pumping)

  • @Mr89netrom
    @Mr89netrom 16 днів тому +1

    Badwater Expulsion Device for Tide Interuption of Massive Envireomental damage, og the BEDTIME! NASA please get me a job :3

  • @dustinmorgan7710
    @dustinmorgan7710 6 днів тому

    It would be interesting if they added durability to dams were they break down over time

  • @WillZuidema
    @WillZuidema 10 днів тому

    Now, dynamite all the shallow bits to make it uniformly deep...

  • @GentleBerserkerBeats
    @GentleBerserkerBeats 15 днів тому

    Here's an acronym for your system:
    B.A.D.S.
    Bad water
    Abbreviated
    Drainage
    System

  • @enriquewiv
    @enriquewiv 12 днів тому

    This is a real California level dam - well done!

  • @karansainiscmhrd
    @karansainiscmhrd 16 днів тому

    For the calculating the number of water dumps needed press alt +shift +z to open developer mode then click a water source for the evaporation rate and other fluid stats like source power and stuff. It differes from map to map. Generally it would be something like 0.00000002 or a similarly small number.

  • @Valaki875
    @Valaki875 14 днів тому

    6 blocks of water equals to 30 units (1 small) tank. 1 block = 5 units of water.

  • @aydendejong451
    @aydendejong451 14 днів тому

    it is the BBB,
    Biffa’s BadwaterBender.

  • @marcinwozny7722
    @marcinwozny7722 14 днів тому

    Hi Biffa You should harvest the electricity if you placed the turbine in right place

  • @fokeyjo
    @fokeyjo 3 дні тому

    The fluid dumps look like they're built too high. The only reason they are working is because they are too pathetic to fill up that large a space. But if they did manage to, it would overflow. They need to be built at the level where you want it to stop, the mechanical fluid dumps are the same

  • @jamesmartin9359
    @jamesmartin9359 11 днів тому

    Biffa, have you considered an irrigation channel to improve and expand your available farm land? Then, build a platform path over the channel so it is ground level path for the beavers, but water below for the fields.

  • @mjrdainbramage
    @mjrdainbramage 16 днів тому

    Integrated Badwater Switch, or Badwater Auxiliary Redirect Flume. 😁😉

  • @DrakeGamer85
    @DrakeGamer85 17 днів тому +5

    This is my first time watching one of your Timberborn episodes, and I gotta admit, I was in it for the dam!
    Also, that acronym you tried to make - how about a TWEN: Tainted Water Expulsion Network
    OR
    A TEA - Tainted Expulsion Automation?

  • @katiec7021
    @katiec7021 16 днів тому +2

    Thoughts on the Badwater Expulsion Vital Regulator (or BEVR)?

  • @user-yy2hj3tt5q
    @user-yy2hj3tt5q 16 днів тому

    Triple fludgate is not enough, they must made 4 and 5 sections fludgate

  • @osets2117
    @osets2117 16 днів тому

    The one thing i don't like about the ironteeth, their food production is very involved and requires a lot of steps

  • @walterverlaan1286
    @walterverlaan1286 17 днів тому +1

    That was a nice one.

  • @vampdan
    @vampdan 16 днів тому +1

    Brackish
    Inundation
    Forcing
    Fluvial
    Accommodation
    B.I.F.F.A.

  • @leighanne97
    @leighanne97 15 днів тому

    By my workings out your new dam should hold approximately a lot of water 😅😂

  • @Noahschwieter
    @Noahschwieter 15 днів тому

    I cannot make a proper estimate with what little visual data I had as I hadn't been able to distinguish how many blocks there are in the obstructions, but I estimate an EXTRA 950-1180 units of water. It may be less, but it is an estimate

  • @superfrank2684
    @superfrank2684 16 днів тому

    I have seen 1:06 of this game ... and i need it. Not now cause life happening, but like next friday.

  • @kapitencraft8823
    @kapitencraft8823 16 днів тому

    your estimation:
    enough water is being stored

  • @86Dansken
    @86Dansken 16 днів тому

    Great Series

  • @Noahschwieter
    @Noahschwieter 15 днів тому

    Well, thats about it, not the entire number

  • @Noahschwieter
    @Noahschwieter 15 днів тому

    That is as of the point 18:59, and remember, i said EXTRA

  • @oasntet
    @oasntet 15 днів тому

    I wonder if four beavers hauling water to a dump that powers a water wheel would be more or less efficient than four beavers pushing the wheel... I mean, it shouldn't be, but some of the thermodynamics in the game are a bit fishy...

  • @666JGNotts
    @666JGNotts 16 днів тому

    Great entertainment 😊

  • @ShortFuseNL
    @ShortFuseNL 14 днів тому

    Love your video's.
    Maybe research dynamite? To make some channels for bad water.

  • @maxochamp5885
    @maxochamp5885 17 днів тому +1

    hell yeah!!!

  • @notharry9328
    @notharry9328 17 днів тому +1

    Nice Video!

  • @PhatMissy
    @PhatMissy 16 днів тому

    Well.....well dam! 🤣🤣🤣

  • @Qwertyuiop4409
    @Qwertyuiop4409 16 днів тому

    Hmm... thats only 5 000 cubic meters of water. Used to pump more per hour in real life. :(

  • @burntoutfireguy
    @burntoutfireguy 14 днів тому

    Hey Biffa, heads up, your playlist for this series is out of order.
    Great series, btw 😊👍

  • @juanjodpr
    @juanjodpr 16 днів тому

    I don't know what's the name of this game but it looks entertaining as heck. I would like to give it a try.

  • @Joseph-J-
    @Joseph-J- 17 днів тому

    That’s dam big

  • @jabcmw1
    @jabcmw1 16 днів тому

    I think you have beaten this map.

  • @JDKempton
    @JDKempton 17 днів тому +1

    Math, oh no not math😉👍