Comment 'pee' if you saw the thumbnail and thought it was funny :) (also yeah I forgot Engineer also has 125 health please forgive me) JOIN THE DISCORD: discord.gg/KZ7RPShsuY SUPPORT ME ON PATREON: www.patreon.com/TheLucidLetters FOLLOW ME ON TWITTER: twitter.com/letters_lucid
The only thing worse than a Tracer that knows what they're doing, is a Tracer that knows what they're doing and has the "Too Slow!" voice line on a hotkey.
Well you also have a force-a-nature scout who has both the laugh taunt(or the stock taunt for the scatterguns) and a script that puts some emoticon and/or “EZ” in the chat bound to one key.
Best part of Special Powder is the fact that it's a clean OC, so there is literally no downsides to having it other than the occasional being shot into the atmosphere when trying to jump strafe away from bugs. Also, you can conserve the momentum from either a grapple launch or special powder using b-hops, making him even more mobile. Special powder go crazy.
*"A runner who sprints a race may go fast, but a runner who paces themselves will go far."* So many people could afford to hear this. It isn't everyday when you watch a youtube video that's as thought-provoking and inspiring as this.
A good takeaway from this video is that an "scout" type of character is not a character that "gets there fast", but rather a character that "gets there first". The scout is the first one to see the enemy and as such is the one that can most evaluate the game strategy. Being able to single out the backlines, or stall the point from spawn is a plus, but a "scout" is doing best if they are using their resources to give advantage to the rest of your team through intel, disruption and exploiting opportunities.
I have no idea why Sombra isn't included in this video because intel and disruption are her bread and butter. I'd argue she is the best Overwatch character for team recon.
@@ccricers But is she really a scout in the traditional game sense, go fast, get intel if you can, run and gun? (also from what I have heard it sucks to play against her with her hacking, but idk I've never played it, only ever played TF2)
@@IgorNetoAnimation what should we talk shit about then? MacDonald? Battleborn? maybe argue with Titanfall 2 fans about how team fortress 2 is the REAL tf2?
Thank you, fellow Sonic The Hedgehog enjoyer, very cool! P.S. I hope you noticed and enjoyed the SA2 music in the video, it was my first ever console game :D
As a Titanfall 2 player, it's interesting to see the correlations between Scout and Ronin. Both have insane DPS, high speed, low heath and a high skill floor while main difference (aside from size) is that Ronin's speed comes from his dashes rather than his base speed. ...I should probably pick up the other TF2 now that I think about it
Good idea, 1.3k hrs on team fortress and it's still insanely fun, like really And Titanfall 2 has always been on my wishlist, only thing stopping me is that $ sign lol
I'd like to think the the "Scout" class isn't just about being fast, but being a SCOUT To observe and give information to your team and make the best play
DRG Scout has one other major claim to fame in both his team and amongst the other scouts, his range. He typically has the most accurate primaries in the game which when combined with his speed and tools in his kit, to eliminate high value targets while kiting a swarm
@@zer0her048 No, I think literally any other class does better single-target DPS. Scout, as I play him at least, is an assassin. He specializes in single-target elimination because he doesn't do groups and has the mobility to get in, eliminate his target, and get out. But Gunner, Engineer, and Driller all do far better if assigned to "shoot this thing in the face until it's dead"
@@sorin_markov You have disproven your own point there. Yes they are all better *at just shooting the hoardes*. If you take the right mods and OCs and actually try and aim (as you should) Scout's weapons have insane sustained DPS because they reload quickly and because they are designed for exactly that purpose.
@@zer0her048 Yes, if you take the right mods and OCs, you can make any class do just about any task better than another generalist build of another class. But by nature, Scout does not excel at damage of just about any form. Other classes do better against groups and against most single targets simply because they have higher overall damage. Scout's weapons are meant for personal defense and precision, idk how that really factors in.
@@zer0her048 Think there's a bit of confusion here. Sustained DPS? No one trumps Gunner. Burst DPS? Nothing really compares to AI Stability Engine, Bullets of Mercy, Supercooling Chamber, and *especially* Embedded Detonators, the highest DPS secondary period. Engineer's Overdrive Booster and Hyper Propellant are pretty close, though. Really the issue with Scout's identity is all his uniquely powerful offensive options are relegated behind the timegated Overclock gacha. If you don't get lucky, all his weapons are rather plinky-dinky, and you're mostly reliant on your grenades and teammates.
some things you missed: 1. DRG's Scout has the only movement tool that lets you go faster unconditionally Driller's Drills have more optimised pathing, but don't work as well when going upwards Gunner's Zipline is slow by design, used as a defensive tool Engineer's platforms don't give any speed, just allow more speed by reducing fall damage if you land on them 2. Scout's Boomstick overclock easily makes him the fastest of the 3, especially when you remember that he can mitigate fall damage no matter how high up you go and without any prior setup using the grapple hook
If I had to add something to the DRG scout, it’s that his weapons and typically the quietest in the field, compared to the constant flow of driller’s flamer and cryo cannon, the gunner’s sheer amount of DAKKA! And engine’s grenade launcher and sentries. With him usually being found in the quieter outer circle of a team, Scout’s weapons seem a little quieter than most. So they’re usually the one tasked with listening, listening through the music, to the low rumbles of the cave life. And reporting if you hear anything like the low rumble of a bulk, the electric charge of a warden, the chirping of stingtails and septic spreaders. You’re the team’s ears, and your flairs provide them with eyes. Although, I will admit it’s a little hard to listen through the killer soundtrack sometimes. It’s amazing to see DRG on lists that were so heavily dominated by TF2 and over watch having competitions against each other. Keep it up man!
@@dwarf2155 Stingtails are scorpions that can hook you towards them (as annoying as it sounds) and septic spreaders are ranged glyphids that shoot toxic sludge at you. Both have distinct sounds that indicate when they're about to attack.
@dwarf2155 Stingtails are some harmless fellas that displace you, usually into the entire swarm overrunning your position. And the other, the septic spreader, is the most demonic, deadliest, and utterly devastating enemy you can get…. On exactly one gamemode, salvage operation, otherwise they just hurt. A LOT .
@@dwarf2155Word of advice when fighting stingtails: when you hear their cry (idk why but to me it sounds like they’re saying “MAMA!”), quickly sidestep and jump. That’s usually enough to dodge the hook. If you do get hooked, immediately run the opposite way you got hooked because there’s probably glyphids near him.
"Why would you ever want to be stronger or move things with your mind when you could just be faster than ever one else." First thing that popped in my mind was "Um because Omniman."
I loved the ending. Especially with how I treat things in my life. I can definitely agree with how much happier life can be when you can take the time to enjoy things instead of always rushing hehe.
actually, tracer (as well as genji, who also has double jump as well as a dash which...kiiiinda can get him in similar spot as tf2 scout?) move faster than most other heroes 6 m/s instead of the usual 5.5 m/s (ball at 10 m/s doesn't count)
A real-world scout is defined by caution. Your job is to move ahead of everyone else to see what the enemy is up to, and in practice that means you're going blindly into an area likely to be dense with enemies, with equipment and numbers that are nowhere near enough to survive a firefight if you get caught. Speed, stealth, and smarts are all you have.
In DRG I like to embody the glass cannon philosophy which in fights let's me basically do surgical strikes against important enemies. Wardens and those red goopy bastards I forgot the name of in particular. Freeze, grapple, shotgun, pick, and you've just removed half a dreadnought.
Started with game feature analytics to a life lesson, quite nice to have. Again proves that anything can teach you something about life when you look deep into it.
Ironic how timing is key when "Jeremy" is the least patient and (argueably) the least intelligent merc Tracer is LITTERALLY a time anomaly Scout gets paid by the haul rather than the hour by DRG
Bro that Intro was CLEAN! I absolutely love your videos, Scout (DRG) is my favorite class to play. Can't wait for future videos. Maybe a Gunner/Tank video 😊
She’s female pilot who’s running around with a heavy device around her chest Scout is a mercenary who regularly drinks cans of radiation and half ton of sugar
Blinks are much more useful in moving in and out of cover, which is more common on overwatch maps than tf2. They're also good at closing distance to longer range characters, because you don't have to worry about getting oneshot by a sniper as much if you can literally teleport every few seconds. Scout is only really better at avoiding projectiles and doing burst damage, since run speed and double jumps combo well for passive evasiveness, and the shotgun either does a lot of damage or misses compared to pulse pistols.
I heard something about how the tf2 mercs are all the grandparents of overwatch heros and now I need a head canon on overwatch heros somehow being related to dwarves in outer space
the points you're evoking about the scout from drg are accurate, but most of the time we're all chill and sometimes we take it slow to find some hidden objects here and there (comp gold, bittergems, beer mats) its a great game overall with lovely devs, don't hesitate to buy it, for the price is worth it ^^
This is the perfect kind of content: great video, fun animations, with just enough jokes sprinkled in to keep it upbeat and not too serious. “Keep at it kid, someday you’ll go far” -Some grandad somewhere
I think low skill floor is correct - that means the lowest skill player will perform very bad. A high skill floor would imply that the lowest skill player is still relatively good. That’s based on the use of high skill ceiling meaning there’s lots of room to grow and improve to master the character and perform extremely well, and a low skill ceiling would mean that even if you’re number 1 in the world you wouldn’t perform as well with that character as someone with similar skill playing a better character with a higher ceiling. The floors and ceilings are limiting factors on both ends (as far as I’ve ever understood it anyway. Maybe I’m wrong)
@@mackenzieb6397 i think you're confused. Skill floor is the required skill to be effective at the character. Skill ceiling is the required skill to master the character. Lets take lucio for example, he has a low skill floor because even new players running lucio will still provide heals and speed buff. But he has a high skill ceiling because mastery of wallride to get to points faster, access flanks, and take care of enemy supports is difficult but very effective. Genji on the other hand has a high skill floor, new players trying out genji most likely get caught in the open without doing much.
This is incredible! I’ve never heard your name before you came into my recommended and was shocked to see you had only ~20k subs!! I loved your editing style, as a film student I’d love to see a peak behind the curtain!
Thank you friend! If you want to talk more about video making, feel free to join the Discord (check video description) or check out the podcast I do every Sunday :) it'll hell give some insight into who I am and how I work :D
I liked that this was not only just a fun video talking about a specific video game archetype and it’s many variations, but also ended off with a REALLY important life lesson. I cannot emphasize enough how important it is to slow down.
Deed rocks galactic scout can go even faster with the special powder OC for the boomstick and can get additional movement options with the hoverclock OC for the m1000 as well as the hover boots active perk
I didn't expect this video to be a philosophical treatise on the nature of speed and our relationship with time, but I think I needed it to be. It imparted a message I didn't know I needed today until I heard it. Thank you for sharing.
Absolutely incredible video! I love the way everything was presented and with each video mentioning DRG, my desire to get it increases. Might go try it once I have time.
The key characteristic of a scout is the ability to, well, scout - not speed. Vision range and detection and such. The TF2 Scout isn't really a scout, he's more of a speedster. Light cavalry, shock trooper, raider.
that ending speech definitely hits, i've recently started doing art since not having touched a pen since i left school, and the one piece of advice i always get told is to practice every day, do rough sketches and just not be afraid of scrapping pieces to move onto something else. and well doing that personally sucks all the fun out of it (well aside scrapping bad projects, forcing something bad to be good is misserable) cause well i used to do that with youtube, writing scripts, deciding they're not good enough, writing another, constantly testing out methods to see what sticks and when i haven't filmed in awhile cause it has to be good i have to practice acting again so i just, stopped. been a year and a half since my last release for that reason. but for art, i only release like one or two pieces a month and the rough below is the practice and completing is the excuse to get better at lineart. is it as good as it could be if i do a doodle page after i wake up? of course not, i'm still ameaturish, but the fun of art isn't comparing yourself to others, it's simply expressing yourself and going zen for a few hours. or 10 lol trying to speedrun the skill so i can monotise it for commissions just isn't enjoyable. too much of a good thing and turning hobbies into jobs and the like. i've definitely swang from one extreme to another but hey, while i wanna live to make myself as happy as possible, maximising happiness is the fastest way to drain it, slower experiences last longer, though to a point i'm not grinding a 50 hour rpg when i can get my gaming fix from a 2 hour game lol
I think low skill floor in this case was meant in the sense of easy to understand. Tracer's abilities are easy to understand: The go fast button and the go back button. Anyone can look at that and grasp what they should be doing. Doing it effectively however, is the part that's hard to master.
@@dovahkat9635 I understand that but that's like if I used the phrase “Give a man an inch and he'll take a mile.” to mean the named man was not greedy.
@@familydesjardinsin this case low skill floor is appropriate to use as mentioned above already, Tracers abilities are easy to understand and use (ineffectively), however theres tons of room for improvement and effectiveness so it also has a high skill ceilimg
I've heard Low Skill Floor be defined as more difficult since you start lower down. I'm not entierly sure which definition is correct anymore but Low being Easy means the terms stay consistent between Floor and Celling.
I appreciate the tie-in to reality at the end. It definitely raises the quality of this video even further, especially because of how naturally you transitioned into it, and how it wasn't pretending to be grandiose. Thanks :)
@@sorin_markov I meant after they changed it. The role passive used to be that all dps heroes moved like 10% faster or something but after they changed it I think they gave the speed boost back to tracer and genji Edit: the current role passive is that they reload faster after getting a kill
I'm currently on a 4.5 hour road trip, and am picking out interesting videos in my watch later to pass the time. I came across this one, decided it was the one, and watched an entire 20 minutes pass by the blink of an eye. This was a very entertaining watch, I really enjoyed it!
I don't think Rein is the best analogue, Zarya probably fits better. Focus on close range, high damage output, increasing your teammates' survivability, and temporary survivability boosts to yourself while not being meant to face tank damage most of the time.
For scouts numbers did you use the crit calculations in there? The scattergun is essentially just a better shot gun with max ramp up of 105 which 2 shots any class except heavy.
Idk if you need this anymore but he said in 2 shots, yes max ramp up for 1 is 105 not including minicrits or crits, but 2 shots is 210. Idk where 220 came in but sometimes Valve calcs get weird
Super cool video! I've been telling my DRG buddies that Scout isn't just the 'go fast' dwarf, and this video summed that up (and timing & speed in general) sooo well! ❤
New sub. Excellent video, good pacing, nice transitions, clear points, a life lesson, and excellent music selection. You said at the beginning you were proud and you should be. Great job my dude
i wanna note theirs an in lore reason why scout (tf2) has 2x capture rate, hes got 2 hearts, mind you, the second heart beaing that of a dove that the medic accidently put in him
One of the best new additions to the DRG scout is the stunning boomerang option (in place of a grenade). Since the scout's grappling hook isnt super far reaching, a scout can rush around a corner, stunn all the enemies, and then run while his team mates take care of the bugs, making the other dwarves' lives easier. AND HE CAN DO THIS 8 TIMES BEFORE RESUPPLYING.
What I feel you really missed about DRG Scout is not only that Scout enables your whole team to finish the mission faster, but is also by far the best equipped to take out high priority targets, primarily the ranged enemies. Also the DRG Scout is usually the one responsible for most of the ressurects on the team. Lastly, taking the special powder overclock into account, you can cover hundreds of meters in seconds.
@@zagrfige i even expect neon from Valorant And paladins its not dead There is a lot of players that still playing the game I just want to kick in the balls to some dev of the game But at least is not the same condition as overpriced "2"
@@sebastiancristaldo6868 I don't know anything about valorant but I'd assume it just doesn't have the same playstyle to use as a "scout" that's possible in the games he showed. Also yeah, gotta love OW making a new game, calling it free, then charging a fortune for the thing they made the game for lol.
@@zagrfige Nah they straight-up scrapped the thing that necessitated a sequel to begin with. PvE mode is never happening, and they only revealed that after a bunch of people fell for their bull. If it was unclear, I was referring to Overwatch, not DRG.
"able to get to parts of the map no other class can with his double jump" may i introduce: detonator, thermal thruster, every soldier primary and most demo secondaries, demoknight crimping
This video was awesome! I now know I love the "scout" characters i used to play a lot of scout back in 2012, and picked tracer up pretty quickly when overwatch released
**Uses a Knuckles theme for the Red segment* **Uses a Tails theme for the Yellow segment* Me: "Ohhh I see what he's doing her-" **Doesn't use a Sonic theme for the Blue segment* Me: **dies in disappointment*
A big part of scout (DRG) is also how he helps picks dangerous enemies to lessen pressure on his teammates. His primaries are really good with picking off enemies and having good burst damage, and the most popular builds for scout center around him killing dangerous enemies like spitters, matera, menaces etc. His secondary is more just for utility and self defense.
came for the scouts subbed for the life lesson at the end like eyo i didn't expect that but ill say having adhd thats very accurate. with adhd you cannot brute force and speed through things by just forcing yourself to focus. we have hyper focus but its more tunnel vision to be accurate. its important to stop and think about how i do things before i do things
Scout in DRG is such a brilliant design. He's fast and lights up the caves for the team, but also in combat he has a unique playstyle (depending on your loadout) of turning into the high value target eliminator. See, during a swarm your driller and gunner will easily take out the hordes of standard bugs, so I don't even shoot them to save ammo. Instead, I keep my eyes on the walls and in the distance, using Scout's exceptionally accurate guns to take out web spitters, Menaces, Mactera and other things that need to die fast. My favourite loadout is the AI Stability Engine GK2 rifle with the Gas Recycling dual autopistols as a secondary. In this configuration the rifle doesn't do much damage normally, but has an absurd weakpoint damage multiplier and almost pinpoint accuracy even in full auto. It's a fully automatic sniper rifle. Combined with grapple, I make it my job to keep the rest of the team safe from high value targets. While this struggles to kill swarms in your face, the secondary autopistols fill that role nicely, though you still want to hug the driller during swarms because they don't have much ammo.
I would like to add something to Jeremy's section, more so about the weapons than anything else. While yes, the atomizer, winger, and soda popper are amazing mobility tools and do what they do well, there is one more item that takes things a step further with low cost to scout's overall style. The Force of Nature. Unlike the soda popper, the force of nature simply requires you to be in the air with one of its shots, and it will send you backwards or up with knockback. This opens up so much of the map and allows for even more niche routes that sometimes can't be reached with the winger and atomizer combo. Soda popper will always have the upper hand, but that requires you to deal some damage beforehand, while the force of nature can be an out of spawn mobile blessing. Just something I felt like needed to be pointed out, especially since I main the weapon and didn't see it included in his added mobility section.
Comment 'pee' if you saw the thumbnail and thought it was funny :)
(also yeah I forgot Engineer also has 125 health please forgive me)
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hehe pee
Pee.
Pee
When will the "Who is the most racist character in deep rock galactic, tf2, and overwatch" comeout
Let's see
Soldier, idk overwatch, driller
Although soldier is just anti communist
He called scout Jeremy so it wouldn't be: Scout, Tracer, and Scout lol.
Alternatively, Jeremy and Lena
The Scout, Tracer, and Jerma
Ah yes, the scout, tracer and finally, the scout
@@The_whalesthe Jerma
@@Numbabu true
The only thing worse than a Tracer that knows what they're doing, is a Tracer that knows what they're doing and has the "Too Slow!" voice line on a hotkey.
Too Slow!
Why is the voiceline so important? I don't play overwatch 2 that much.
@@fleshdadbot6852because it is annoying when someone comes up, kills you, and calls you slow
Well you also have a force-a-nature scout who has both the laugh taunt(or the stock taunt for the scatterguns) and a script that puts some emoticon and/or “EZ” in the chat bound to one key.
ever get that feeling of deja vu?
If you count in the DRG scouts boomstick overclock, that lets him force-of-nature jump, he is probably faster than the other two scouts.
Yes, i will bring up overclocks every time you make one of these viedos.
ayo :eyes: I didn't know that
He's also got the Hoverclock OC for the M1000, which lets him slow down his time (momentum) in the air, giving him even more mobility.
Best part of Special Powder is the fact that it's a clean OC, so there is literally no downsides to having it other than the occasional being shot into the atmosphere when trying to jump strafe away from bugs. Also, you can conserve the momentum from either a grapple launch or special powder using b-hops, making him even more mobile. Special powder go crazy.
Scout TF2 can run over 150 Km/H
"Act fast, think f a s t e r" ~ average scout main
"Think fast, chucklenuts" ~ scout
@@marzipancutter8144 u hav 2 pull de peen feurst
stoopid
yeah, only if your mind can keep up and outpace your actions can you use that speed.
"Fish"~ random scout main who used a raw fish on a stick to kill me an A posing sniper while I was afk because it funny
@@blitzworldaceAHHAHAA… *killbinds*
I know it was done for clarity, but everytime you bring up TF2 Scout as "Jeremy" I can't help but laugh at how silly it sounds
i keep thinking of jerma
@@nesh7288the va actually named scout jeremy becuz of jerma lol
Cuz scout is literally jerma
"No chat, I won't dress up as Scout tf2"
@@neoissupercoolCan't believe that EGOMANIAC had to threaten the TF2 team to add him into the game just because he wanted to immortalize himself
Went in for some funny fast people, came out with the hardest hitting advice I’ve ever heard, damn
*"A runner who sprints a race may go fast, but a runner who paces themselves will go far."*
So many people could afford to hear this. It isn't everyday when you watch a youtube video that's as thought-provoking and inspiring as this.
I was looking for a comment like this, the video is actually super well made and has an actually good message to say
same~
A good takeaway from this video is that an "scout" type of character is not a character that "gets there fast", but rather a character that "gets there first". The scout is the first one to see the enemy and as such is the one that can most evaluate the game strategy. Being able to single out the backlines, or stall the point from spawn is a plus, but a "scout" is doing best if they are using their resources to give advantage to the rest of your team through intel, disruption and exploiting opportunities.
Yes! A very clever rewrite!
I have no idea why Sombra isn't included in this video because intel and disruption are her bread and butter. I'd argue she is the best Overwatch character for team recon.
@@ccricers But is she really a scout in the traditional game sense, go fast, get intel if you can, run and gun? (also from what I have heard it sucks to play against her with her hacking, but idk I've never played it, only ever played TF2)
Deep rock galactic & team fortress 2 are mentioned instantly 100/10
Overwatch mentioned: -2000/10
Overwatch was mentioned however, so it balances out to a normal 10/10 instead.
@@Ryann9 The Overwatch hate is getting boring, lets switch it up already.
@@IgorNetoAnimationYeah, like Blizzard switched their quality
@@IgorNetoAnimation what should we talk shit about then? MacDonald? Battleborn? maybe argue with Titanfall 2 fans about how team fortress 2 is the REAL tf2?
It’s been a LOOONG time since someone called scout Jeremy
Like 5 year ago not that long and also spy probably call him with his name
Thank you, fellow Sonic The Hedgehog enjoyer, very cool!
P.S. I hope you noticed and enjoyed the SA2 music in the video, it was my first ever console game :D
@@LucidMakesVideosJsyk I always notice the treasure hunter music. Its perfect background music
@@dumpanimator if you think 5 years ago isnt long
You have something fuzzy inside you brain
As a Titanfall 2 player, it's interesting to see the correlations between Scout and Ronin. Both have insane DPS, high speed, low heath and a high skill floor while main difference (aside from size) is that Ronin's speed comes from his dashes rather than his base speed.
...I should probably pick up the other TF2 now that I think about it
Monarch better to be honest
Good idea, 1.3k hrs on team fortress and it's still insanely fun, like really
And Titanfall 2 has always been on my wishlist, only thing stopping me is that $ sign lol
@@FFFr3sHHHpretty sure it’s like $3 right now
@@bajasummit6209and it’s actually getting fixed
"Yeah, i play tf2"
"Titanfall 2 or team fortress 2 ?"
"The one with scout in it"
"... which one ?"
I'd like to think the the "Scout" class isn't just about being fast, but being a SCOUT
To observe and give information to your team and make the best play
DRG Scout has one other major claim to fame in both his team and amongst the other scouts, his range. He typically has the most accurate primaries in the game which when combined with his speed and tools in his kit, to eliminate high value targets while kiting a swarm
Not only accurate but they have (except for some weapons like the breach cutter) the highest single target dps.
@@zer0her048 No, I think literally any other class does better single-target DPS. Scout, as I play him at least, is an assassin. He specializes in single-target elimination because he doesn't do groups and has the mobility to get in, eliminate his target, and get out. But Gunner, Engineer, and Driller all do far better if assigned to "shoot this thing in the face until it's dead"
@@sorin_markov You have disproven your own point there. Yes they are all better *at just shooting the hoardes*.
If you take the right mods and OCs and actually try and aim (as you should) Scout's weapons have insane sustained DPS because they reload quickly and because they are designed for exactly that purpose.
@@zer0her048 Yes, if you take the right mods and OCs, you can make any class do just about any task better than another generalist build of another class. But by nature, Scout does not excel at damage of just about any form. Other classes do better against groups and against most single targets simply because they have higher overall damage. Scout's weapons are meant for personal defense and precision, idk how that really factors in.
@@zer0her048 Think there's a bit of confusion here. Sustained DPS? No one trumps Gunner. Burst DPS? Nothing really compares to AI Stability Engine, Bullets of Mercy, Supercooling Chamber, and *especially* Embedded Detonators, the highest DPS secondary period. Engineer's Overdrive Booster and Hyper Propellant are pretty close, though. Really the issue with Scout's identity is all his uniquely powerful offensive options are relegated behind the timegated Overclock gacha. If you don't get lucky, all his weapons are rather plinky-dinky, and you're mostly reliant on your grenades and teammates.
some things you missed:
1. DRG's Scout has the only movement tool that lets you go faster unconditionally
Driller's Drills have more optimised pathing, but don't work as well when going upwards
Gunner's Zipline is slow by design, used as a defensive tool
Engineer's platforms don't give any speed, just allow more speed by reducing fall damage if you land on them
2. Scout's Boomstick overclock easily makes him the fastest of the 3, especially when you remember that he can mitigate fall damage no matter how high up you go and without any prior setup using the grapple hook
Sure Scout from TF2 has one of the best stock weapons in the game and Tracer can straight up teleport but....
DID I HEAR A ROCK AND STONE?!
Rock and stone
ROCK AND STONE YEAHHHH!
STONE AND ROCK........wait
HEY LOOK AT ME! IM STONEY ROCK!
ROCK AND STONE BROTHER
If I had to add something to the DRG scout, it’s that his weapons and typically the quietest in the field, compared to the constant flow of driller’s flamer and cryo cannon, the gunner’s sheer amount of DAKKA! And engine’s grenade launcher and sentries.
With him usually being found in the quieter outer circle of a team, Scout’s weapons seem a little quieter than most. So they’re usually the one tasked with listening, listening through the music, to the low rumbles of the cave life. And reporting if you hear anything like the low rumble of a bulk, the electric charge of a warden, the chirping of stingtails and septic spreaders. You’re the team’s ears, and your flairs provide them with eyes.
Although, I will admit it’s a little hard to listen through the killer soundtrack sometimes. It’s amazing to see DRG on lists that were so heavily dominated by TF2 and over watch having competitions against each other. Keep it up man!
I havent played drg for a while what are stingtails and septic spreaders
@@dwarf2155 Stingtails are scorpions that can hook you towards them (as annoying as it sounds) and septic spreaders are ranged glyphids that shoot toxic sludge at you. Both have distinct sounds that indicate when they're about to attack.
@@bagelboi4321 thanks. I think ill get back to drg
@dwarf2155 Stingtails are some harmless fellas that displace you, usually into the entire swarm overrunning your position. And the other, the septic spreader, is the most demonic, deadliest, and utterly devastating enemy you can get…. On exactly one gamemode, salvage operation, otherwise they just hurt. A LOT .
@@dwarf2155Word of advice when fighting stingtails: when you hear their cry (idk why but to me it sounds like they’re saying “MAMA!”), quickly sidestep and jump. That’s usually enough to dodge the hook. If you do get hooked, immediately run the opposite way you got hooked because there’s probably glyphids near him.
"Why would you ever want to be stronger or move things with your mind when you could just be faster than ever one else."
First thing that popped in my mind was "Um because Omniman."
the strongest ability in gaming is to choose your opponent, and that is what scouts are best at
that “slow down” soundbite is literally stuck in my head everytime i play scout
6:50 pretty sure it's a 4 way tie between Sniper, Scout, Spy, and Engi
If i remember well, jeremy is faster when it comes to a marathon, tracer's speed is faster but comes in bursts
@@sansogamer4707Did you reply to the wrong comment?
@hayond656 I was gonna say lol
yes but also scout can have 110 with the sandman, and spy can have even less with kunai or big earner, and engi can have 150 with the gunslinger
@@kdevelopergw He still said 3 way tie though, and he didn't mention anything regarding unlocks
Damn dude, didn’t expect a life lesson after a video on overwatch, TF2 and DRG
Didn't expect it, but it helped
Bro knocked it out the fucking park
I loved the ending. Especially with how I treat things in my life. I can definitely agree with how much happier life can be when you can take the time to enjoy things instead of always rushing hehe.
actually, tracer (as well as genji, who also has double jump as well as a dash which...kiiiinda can get him in similar spot as tf2 scout?) move faster than most other heroes
6 m/s instead of the usual 5.5 m/s (ball at 10 m/s doesn't count)
Sombra invis also gives a bonus speed.
wow, so fast
@@alexisdelapeyriere5300 But that's technically an ability, not base movement speed
@@sorin_markov It's a passiv now, so is it ?
@@alexisdelapeyriere5300 Yes, a passive is still an ability
Truly a Rock n' Stone moment. Amazing video!
Did i hear a ROCK AND STONE?!!?!?!
ROCK AND STONE IN THE HEART!!! 🔥 🔥 🔥 🗣️ 🗣️ 🗣️
FOR KARL
if you rock and stone you're never alone
ROCK AND STONE BROTHER!
A real-world scout is defined by caution. Your job is to move ahead of everyone else to see what the enemy is up to, and in practice that means you're going blindly into an area likely to be dense with enemies, with equipment and numbers that are nowhere near enough to survive a firefight if you get caught. Speed, stealth, and smarts are all you have.
In DRG I like to embody the glass cannon philosophy which in fights let's me basically do surgical strikes against important enemies. Wardens and those red goopy bastards I forgot the name of in particular. Freeze, grapple, shotgun, pick, and you've just removed half a dreadnought.
Started with game feature analytics to a life lesson, quite nice to have.
Again proves that anything can teach you something about life when you look deep into it.
"anything can teach you something about life' is probably the thesis for my channel lol
Thanks homie, I'm glad you enjoyed the video :))
Ironic how timing is key when
"Jeremy" is the least patient and (argueably) the least intelligent merc
Tracer is LITTERALLY a time anomaly
Scout gets paid by the haul rather than the hour by DRG
I was not expecting a philosophical gut-punch at the end of a scout video.
"In DRG, you fight ai controlled enemies and the environment"
The driller: *Smiles menacingly*
The scout: _whimpers_
this is one of the most engaging vidoes ive seen in a while the editing is perfect
Bro that Intro was CLEAN! I absolutely love your videos, Scout (DRG) is my favorite class to play. Can't wait for future videos. Maybe a Gunner/Tank video 😊
The Baby Face Blaster is pretty good, if you have the right weapons and skill
It still just a shadow of it formal self
@@darykeng yes it is
Yeah, sucks that you pretty much can't djump with it tho
Scorth shot players exist
@@Just_kapi you mean pyros
You know I'd like to see you mention the tfc classes alongside tf2's scout. Even as a small footnote.
yeah but its a roblox game
@@medicfrombrazil_ team fortress classic is not a roblox game LMAO
@@medicfrombrazil_ what
@@medicfrombrazil_TFC as in Team Fortress Classic, not TC as in Typical Colors
@@medicfrombrazil_aint no way this man just said that
did not expect that tangent about life at the end.
Maybe the real scout is the friends we made along the way.
Excellent think piece, especially your ending summary. The something new I tried today was this video and I'm glad it was
This comment made my soul happy, I'm glad I could do that for you :D
Isnt tracer STILL slower than scout even when factoring in her blink ability?
Yes she's slower
She’s female pilot who’s running around with a heavy device around her chest
Scout is a mercenary who regularly drinks cans of radiation and half ton of sugar
With the baby face's blaster*
Blinks are much more useful in moving in and out of cover, which is more common on overwatch maps than tf2. They're also good at closing distance to longer range characters, because you don't have to worry about getting oneshot by a sniper as much if you can literally teleport every few seconds. Scout is only really better at avoiding projectiles and doing burst damage, since run speed and double jumps combo well for passive evasiveness, and the shotgun either does a lot of damage or misses compared to pulse pistols.
I remember someone do some math before, forgot who but they did said scout was probably faster
I heard something about how the tf2 mercs are all the grandparents of overwatch heros and now I need a head canon on overwatch heros somehow being related to dwarves in outer space
the points you're evoking about the scout from drg are accurate, but most of the time we're all chill and sometimes we take it slow to find some hidden objects here and there (comp gold, bittergems, beer mats)
its a great game overall with lovely devs, don't hesitate to buy it, for the price is worth it ^^
FOR KARL
Rock and stone, brother
This is the perfect kind of content: great video, fun animations, with just enough jokes sprinkled in to keep it upbeat and not too serious.
“Keep at it kid, someday you’ll go far” -Some grandad somewhere
In games it’s easy to get to the others side of the map but it’s extremely hard to get back
This whole video is just a message for us to take it easy instead of speeding through everything efficiently all the damn time.
End of the video hit like a truck. Masterfully crafted. Never saw it coming.
Damn I gotta compliment the writing on this video. Really hope I see more essays like this soon!
4:29 was not expecting to scout to talk
10:11 I think you meant to say "high skill floor" not "low skill floor" The latter implies it's very easy to play tracer.
Thank you for that correction Jay! You are correct, I don't know how I messed that up. I appreciate it :)
I think low skill floor is correct - that means the lowest skill player will perform very bad. A high skill floor would imply that the lowest skill player is still relatively good. That’s based on the use of high skill ceiling meaning there’s lots of room to grow and improve to master the character and perform extremely well, and a low skill ceiling would mean that even if you’re number 1 in the world you wouldn’t perform as well with that character as someone with similar skill playing a better character with a higher ceiling. The floors and ceilings are limiting factors on both ends (as far as I’ve ever understood it anyway. Maybe I’m wrong)
@@mackenzieb6397 i think you're confused.
Skill floor is the required skill to be effective at the character.
Skill ceiling is the required skill to master the character.
Lets take lucio for example, he has a low skill floor because even new players running lucio will still provide heals and speed buff. But he has a high skill ceiling because mastery of wallride to get to points faster, access flanks, and take care of enemy supports is difficult but very effective.
Genji on the other hand has a high skill floor, new players trying out genji most likely get caught in the open without doing much.
This editing is incredible, so enjoyable and it reminds me so much of kill bill's o'ren section
This is incredible! I’ve never heard your name before you came into my recommended and was shocked to see you had only ~20k subs!! I loved your editing style, as a film student I’d love to see a peak behind the curtain!
Thank you friend! If you want to talk more about video making, feel free to join the Discord (check video description) or check out the podcast I do every Sunday :) it'll hell give some insight into who I am and how I work :D
I liked that this was not only just a fun video talking about a specific video game archetype and it’s many variations, but also ended off with a REALLY important life lesson. I cannot emphasize enough how important it is to slow down.
Deed rocks galactic scout can go even faster with the special powder OC for the boomstick and can get additional movement options with the hoverclock OC for the m1000 as well as the hover boots active perk
do you not see the top comment
I didn't expect this video to be a philosophical treatise on the nature of speed and our relationship with time, but I think I needed it to be. It imparted a message I didn't know I needed today until I heard it. Thank you for sharing.
The woman in the beginning is AI, just like Jeremy (TF2 Scout)'s voice
Absolutely incredible video! I love the way everything was presented and with each video mentioning DRG, my desire to get it increases. Might go try it once I have time.
Absolutely recommend. Great devs, great community, great game.
The key characteristic of a scout is the ability to, well, scout - not speed. Vision range and detection and such. The TF2 Scout isn't really a scout, he's more of a speedster. Light cavalry, shock trooper, raider.
Yeah, he is more of a light, shock cavalry raider.
I'll take shock trooper and run away thank you very much.
that ending speech definitely hits, i've recently started doing art since not having touched a pen since i left school, and the one piece of advice i always get told is to practice every day, do rough sketches and just not be afraid of scrapping pieces to move onto something else. and well doing that personally sucks all the fun out of it (well aside scrapping bad projects, forcing something bad to be good is misserable) cause well i used to do that with youtube, writing scripts, deciding they're not good enough, writing another, constantly testing out methods to see what sticks and when i haven't filmed in awhile cause it has to be good i have to practice acting again so i just, stopped. been a year and a half since my last release for that reason.
but for art, i only release like one or two pieces a month and the rough below is the practice and completing is the excuse to get better at lineart. is it as good as it could be if i do a doodle page after i wake up? of course not, i'm still ameaturish, but the fun of art isn't comparing yourself to others, it's simply expressing yourself and going zen for a few hours. or 10 lol
trying to speedrun the skill so i can monotise it for commissions just isn't enjoyable. too much of a good thing and turning hobbies into jobs and the like.
i've definitely swang from one extreme to another but hey, while i wanna live to make myself as happy as possible, maximising happiness is the fastest way to drain it, slower experiences last longer, though to a point i'm not grinding a 50 hour rpg when i can get my gaming fix from a 2 hour game lol
I hate when people ignore a deeper message in videos like this keep working hard whether you see it or not its already paying off
"SLOW DOWN" is exactly the right thing to say to someone during the first mile of a marathon. Dopamine is a hell of a drug.
Low skill floor means easy to play, you mean to say that tracer has a high skill floor.
I think low skill floor in this case was meant in the sense of easy to understand. Tracer's abilities are easy to understand: The go fast button and the go back button.
Anyone can look at that and grasp what they should be doing. Doing it effectively however, is the part that's hard to master.
@@dovahkat9635 I understand that but that's like if I used the phrase “Give a man an inch and he'll take a mile.” to mean the named man was not greedy.
@@dovahkat9635W bahamut user
@@familydesjardinsin this case low skill floor is appropriate to use as mentioned above already, Tracers abilities are easy to understand and use (ineffectively), however theres tons of room for improvement and effectiveness so it also has a high skill ceilimg
I've heard Low Skill Floor be defined as more difficult since you start lower down.
I'm not entierly sure which definition is correct anymore but Low being Easy means the terms stay consistent between Floor and Celling.
What I find interesting is that, slowing down and analyzing the situation is exactly what you see jermey doing in meet the scout
The scout is probably a better scout player than most
love your vids man
I appreciate the tie-in to reality at the end. It definitely raises the quality of this video even further, especially because of how naturally you transitioned into it, and how it wasn't pretending to be grandiose. Thanks :)
Fun fact:
Tracer and Genji walk ~9% faster than other heroes
Not anymore. That got removed in OW2
@@sorin_markov I think it got added back when they removed the dps role passive
@@Inveestigator There's still a DPS role passive though ?
@@sorin_markov I meant after they changed it.
The role passive used to be that all dps heroes moved like 10% faster or something but after they changed it I think they gave the speed boost back to tracer and genji
Edit: the current role passive is that they reload faster after getting a kill
I'm currently on a 4.5 hour road trip, and am picking out interesting videos in my watch later to pass the time. I came across this one, decided it was the one, and watched an entire 20 minutes pass by the blink of an eye. This was a very entertaining watch, I really enjoyed it!
Thank you! That means a lot :))) I'm glad I could entertain
As an OW and TF2 player, you kinda made me wanna play that third game.
Deep Rock Galactic is an awesome co-op game (one of, if not, the best co-op FPS), and is often on sale. Very much worth playing!
DO IT
ROCK AND STONE BROTHER
@@Envy_the_Darksiderl4d solos
I really enjoyed this video and the editing! Also love seeing recognition for OW and DRG in the same video, both of which I've played a lot of.
Since you already did a video on the engis and torbjorn, I would love to also see one about heavy, gunner and maybe reinhardt(?)
I don't think Rein is the best analogue, Zarya probably fits better. Focus on close range, high damage output, increasing your teammates' survivability, and temporary survivability boosts to yourself while not being meant to face tank damage most of the time.
And how about engineer, engineer and bastion ? (the bit where they decide where to sit down)
@@noodledoodle9408he already did a vid on the engis. Torbjorn instead of bastion
mauga
@@tau-5794 I forgot zarya even existed
Never thought a video about “speedy video game boi” would have me questioning my existence but here we are.
This is my life.
For scouts numbers did you use the crit calculations in there? The scattergun is essentially just a better shot gun with max ramp up of 105 which 2 shots any class except heavy.
battallions soldier
Idk if you need this anymore but he said in 2 shots, yes max ramp up for 1 is 105 not including minicrits or crits, but 2 shots is 210. Idk where 220 came in but sometimes Valve calcs get weird
Super cool video! I've been telling my DRG buddies that Scout isn't just the 'go fast' dwarf, and this video summed that up (and timing & speed in general) sooo well! ❤
More time really means more time to rest
Love that message at the end
New sub. Excellent video, good pacing, nice transitions, clear points, a life lesson, and excellent music selection. You said at the beginning you were proud and you should be. Great job my dude
Scout kills fast and dies even faster
I was not expecting a therapy session form this exposé on scout mechanics, but I can't say I didn't need it.
i wanna note theirs an in lore reason why scout (tf2) has 2x capture rate, hes got 2 hearts, mind you, the second heart beaing that of a dove that the medic accidently put in him
Wonderful video!
One of the best new additions to the DRG scout is the stunning boomerang option (in place of a grenade). Since the scout's grappling hook isnt super far reaching, a scout can rush around a corner, stunn all the enemies, and then run while his team mates take care of the bugs, making the other dwarves' lives easier. AND HE CAN DO THIS 8 TIMES BEFORE RESUPPLYING.
What I feel you really missed about DRG Scout is not only that Scout enables your whole team to finish the mission faster, but is also by far the best equipped to take out high priority targets, primarily the ranged enemies. Also the DRG Scout is usually the one responsible for most of the ressurects on the team. Lastly, taking the special powder overclock into account, you can cover hundreds of meters in seconds.
TF2 Scout is Operationally fast
OW/2 Tracer is Tactically fast
DW Scout is Strategically fast
"wow that was quick" that's what she said 😔
i cant tell if this joke was intended in the video so i will make the joke anyways shutupshutupshutup
Hell nah, this is really a video to be proud of. That beginning is PACKED with hype! Good job!
I was expecting to see
TF2
Overwatch
Paladins
But deep rock? Thats a pve not pvp
But anyway...
Yeah... he never said it was only meant to be pvp, no one plays paladins anyways...
@@zagrfige i even expect neon from Valorant
And paladins its not dead
There is a lot of players that still playing the game
I just want to kick in the balls to some dev of the game
But at least is not the same condition as overpriced "2"
@@sebastiancristaldo6868 I don't know anything about valorant but I'd assume it just doesn't have the same playstyle to use as a "scout" that's possible in the games he showed. Also yeah, gotta love OW making a new game, calling it free, then charging a fortune for the thing they made the game for lol.
@@zagrfige Nah they straight-up scrapped the thing that necessitated a sequel to begin with. PvE mode is never happening, and they only revealed that after a bunch of people fell for their bull.
If it was unclear, I was referring to Overwatch, not DRG.
"DRG in not a PvP!"
Actual dev quote in response to DRG not having PvP: "Driller exists"
"able to get to parts of the map no other class can with his double jump"
may i introduce: detonator, thermal thruster, every soldier primary and most demo secondaries, demoknight crimping
This video was awesome! I now know I love the "scout" characters i used to play a lot of scout back in 2012, and picked tracer up pretty quickly when overwatch released
man, was not expecting the gut punch of a very specific personal issue at the end, great video
**Uses a Knuckles theme for the Red segment*
**Uses a Tails theme for the Yellow segment*
Me: "Ohhh I see what he's doing her-"
**Doesn't use a Sonic theme for the Blue segment*
Me: **dies in disappointment*
The first two were intentional, I'm deeply sorry I didn't follow through :(
@@LucidMakesVideos Lmao no worries! First video of yours I've watched. Good stuff, keep it up!
A big part of scout (DRG) is also how he helps picks dangerous enemies to lessen pressure on his teammates. His primaries are really good with picking off enemies and having good burst damage, and the most popular builds for scout center around him killing dangerous enemies like spitters, matera, menaces etc. His secondary is more just for utility and self defense.
To be fair, even in paradox games speed feels great. Or rather it feels terrible when your armies are moving at a snail pace.
Never thought I’d see a Lecrae song featured on my recommended page. Great video. Very well produced!
came for the scouts subbed for the life lesson at the end like eyo i didn't expect that but ill say having adhd thats very accurate.
with adhd you cannot brute force and speed through things by just forcing yourself to focus. we have hyper focus but its more tunnel vision to be accurate.
its important to stop and think about how i do things before i do things
Scout in DRG is such a brilliant design. He's fast and lights up the caves for the team, but also in combat he has a unique playstyle (depending on your loadout) of turning into the high value target eliminator. See, during a swarm your driller and gunner will easily take out the hordes of standard bugs, so I don't even shoot them to save ammo. Instead, I keep my eyes on the walls and in the distance, using Scout's exceptionally accurate guns to take out web spitters, Menaces, Mactera and other things that need to die fast.
My favourite loadout is the AI Stability Engine GK2 rifle with the Gas Recycling dual autopistols as a secondary. In this configuration the rifle doesn't do much damage normally, but has an absurd weakpoint damage multiplier and almost pinpoint accuracy even in full auto. It's a fully automatic sniper rifle. Combined with grapple, I make it my job to keep the rest of the team safe from high value targets. While this struggles to kill swarms in your face, the secondary autopistols fill that role nicely, though you still want to hug the driller during swarms because they don't have much ammo.
Got this in my recommended and damn, you're good. That intro got you a sub my friend, keep up the great work! I love your writing!
That moral at the end rings quite true. Never underestimate a good break when you have schoolwork due in not too long. It can improve its quality.
That little transfer sound you used at 4:20 is great. Jet Set Radio plays the same one on startup.
I would like to add something to Jeremy's section, more so about the weapons than anything else. While yes, the atomizer, winger, and soda popper are amazing mobility tools and do what they do well, there is one more item that takes things a step further with low cost to scout's overall style. The Force of Nature. Unlike the soda popper, the force of nature simply requires you to be in the air with one of its shots, and it will send you backwards or up with knockback. This opens up so much of the map and allows for even more niche routes that sometimes can't be reached with the winger and atomizer combo. Soda popper will always have the upper hand, but that requires you to deal some damage beforehand, while the force of nature can be an out of spawn mobile blessing. Just something I felt like needed to be pointed out, especially since I main the weapon and didn't see it included in his added mobility section.
"You need to move a little faster than that son. Speed is Life." Viper from Titanfall 2
Damn that was really well made the ending was by far my favorite part:)
There can be as much scouts as you want, none of them goes faster than the og TFC boy.
Product quality is over the roof, really enjoyed the video!