FIRE: A Nightmare Of Game Balance

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 537

  • @LucidMakesVideos
    @LucidMakesVideos  Місяць тому +232

    NOTE: I know Medic doesn't have to aim to be effective too, I should've specified "offensively effective".
    JOIN THE DISCORD: discord.gg/KZ7RPShsuY

    • @shaddysehly5040
      @shaddysehly5040 Місяць тому +5

      i believe pyro does have a large support role, with things like defending teamates from enemy projectiles spychecking and just being great in terms of overall defense

    • @newden-dinimation7120
      @newden-dinimation7120 Місяць тому +2

      ​@@shaddysehly5040Pyro is a Jack-of-all-Trades
      He's good at maintaining pressure, picking off medics and other enemies, has an entire subclass committed to supporting your team as much as you can, and can also deny entire choke points, Uber pushes and other annoyances with his flamethrower
      Just the fact at how easily and smoothly can Pyro go from offensive to defensive and then become pure support is what truly makes him OP
      Good Pyro adds a point to quite literally everything

    • @random_guy_bred
      @random_guy_bred Місяць тому

      What about huntsman?

    • @claptrappington5895
      @claptrappington5895 Місяць тому

      The Corssbow is kinda hard I guess

    • @lamMeTV
      @lamMeTV Місяць тому

      THATS the thing you note? And not making up lies about WoW?

  • @SteinMakesGames
    @SteinMakesGames Місяць тому +1231

    Another way to balance fire in PvP is by overheating the player's computer

    • @Dryfloorsign
      @Dryfloorsign Місяць тому +1

      dragons fury.png

    • @HinkHall
      @HinkHall Місяць тому +49

      It’s pretty ironic that at least by my experience grass and fire both are catalysts for bad performance

    • @Rasimlol1380
      @Rasimlol1380 Місяць тому +23

      *insert low quality skeleton dancing in fire*

    • @sr.lontra
      @sr.lontra Місяць тому +6

      As a Driller main, I say that my pc is already overheating 😎🔥

    • @TysALT
      @TysALT Місяць тому +2

      Genius tactics

  • @ultrabro27
    @ultrabro27 Місяць тому +897

    4:47 Pyro is definitely labeled as no skill, but ask any tf2 player and they can tell you sniper is the most hated.

    • @danielfletcher706
      @danielfletcher706 Місяць тому +130

      sniper essentially has the exact issue stated of being unintuitive to interact with

    • @LuLurret
      @LuLurret Місяць тому +89

      yeahhh sniper is hated to the point where people would say the game would be essentially unchanged if Sniper isnt in the game.

    • @michaeljonathan9715
      @michaeljonathan9715 Місяць тому +37

      Yet sniper is the highest skill demanding class at aiming. So no skill ? annoying, too much skill ? overpowered (and also touch grass because that require unrealistic 8000 hours to be godly at him that even the original developer of TF2 wouldn't though sniper be that broken with that many hours).
      But i think you need to consider that now matter how high some people spend their hours in TF2, there is always a *counterplay* except >8000 hours sniper, especially in maps that have huge sightline (ctf_turbine, plr_hightower, pl_wutville, etc.) because sniper is pretty much need multiple people to counter him or get close to counter him which is more harder than it sound if you're in Casual because most people play alone / solo queue and sniper can just headshot / his teammates can kill you before you get close to the sniper, especially in these maps that everyone liked for some reason that there's 24/7 hours community servers host on them.

    • @Surkk2960
      @Surkk2960 Місяць тому +60

      Well, why be concerned about the guy who can easily kill at short distance when there's the guy who can kill from any distance?

    • @giancarlocaballero7684
      @giancarlocaballero7684 Місяць тому +69

      @@michaeljonathan9715 Highest skill? Spy, Demo, Soldier, etc all exist lol His greatest hurdle is "knowing how to aim" which applies to literally every class, even pyro to an extent.

  • @micboyyaboy2578
    @micboyyaboy2578 Місяць тому +157

    "Among the TF2 community, Pyro is the most widely hated class in the entire game."
    No... No he's not... Sniper is...

    • @Jasiuc330
      @Jasiuc330 Місяць тому +12

      Times has changed. After so many years when sniper mains hit another thousand hours, peoples finally noticed who the real menace is

    • @keaton5101
      @keaton5101 Місяць тому +4

      this was not the case before the aimbot uprising

    • @arbiter771
      @arbiter771 Місяць тому +16

      @@keaton5101 It was still the case even before the bot crisis. No other class demands the amount of "respect" that a good Sniper does in maps. Entire maps can be ruined by one singular sniper. The closest comparison that comes to mind is Engineer. But even good engineers still have counters. Sniper's counters are...countered by Item Unlocks or the extreme damage output. Even if half of the roster jumps an unaware sniper, turning and getting a quickscope headshot for 150 damage drops half the roster in one shot, and is a two shot on the rest of the ENTIRE CAST without considering overheal from a medic (temporary health that decays anyways). Entire maps are designed around this one Class, and maps that fail to do so suffer when one sniper abuses the lack of design around him. No other class gives you a feeling of helplessness like Sniper does, and scales exponentially with time and skill put into the class. Half the roster isn't able to play the game normally once a good sniper takes root, Especially Medic, Heavy and Demoman. Heavy mostly, though.

  • @mr.explodey6745
    @mr.explodey6745 Місяць тому +439

    5:21 "pyro is the only class that doesn't need to aim to be effective" soldier shooting the floor:

    • @anywhere_but_here9546
      @anywhere_but_here9546 Місяць тому +16

      Oh boy.... and here i am using the RL like a damned slug shotgun. (Good thing i main pyro)

    • @kaden-sd6vb
      @kaden-sd6vb Місяць тому +61

      shooting the floor and doing more damage than a demoman's direct hits for some fucking reason*
      yeah soldier has a super high skill CEILING, but his skill floor is in the fucking abyss

    • @JesseMC_yt
      @JesseMC_yt Місяць тому +15

      I was also going to bring up the heavy, sure you need to aim but not nearly as much as other classes do
      And the Engineer.. his sentry does the work for him. Although to be fair his skill ceiling is much higher

    • @mimikyugames5630
      @mimikyugames5630 Місяць тому +5

      Spy who (mostly) uses mele, Medic Medigun, engi sentry

    • @VortexF
      @VortexF Місяць тому +7

      ​@@JesseMC_ytyou have never played TF2 in your life, wtf are you talking about, heavy doesn't need to aim? Engi relies on his sentry to do his work for him? Play one hour of engineer and you'll see that turtling is not an effective way if playing engineer

  • @FakeCoconut-v7o
    @FakeCoconut-v7o Місяць тому +206

    "Out of all nine classes pyro is the only class that doesn't need to aim to be effective."
    Soldier class: *intense sweating*

    • @lukecasaus3338
      @lukecasaus3338 Місяць тому +10

      and demo, spy, medic, engie

    • @kristonthesecond751
      @kristonthesecond751 Місяць тому +12

      @@lukecasaus3338Those classes aren’t dependent on aim, and if your using pipes as a demo you do need some damn good aim

    • @iHateHandlesGetRidOfThis
      @iHateHandlesGetRidOfThis Місяць тому

      demos sticky spamming: 🥴

    • @GlassedRanger
      @GlassedRanger Місяць тому

      I’m pretty sure spray-and-pray weapons generally require less braincells to rub than projectile weapons.

    • @Waluigi-incorperated
      @Waluigi-incorperated Місяць тому +6

      As a demo main I sweat 10 inches while aiming my pipes, there's a big difference between 100 and 30 dmg.

  • @plumdowner1941
    @plumdowner1941 Місяць тому +40

    5:21 "Pyro is the only class that doesn't need to aim to be effective"
    (Distant rancho relaxo noises)

  • @rickydo6572
    @rickydo6572 Місяць тому +231

    Ngl, when I started playing TF2 my go to class was the Pyro, I'd sit near the cart and wait for people to start pushing it, then I'd pop out of cover and just burn them to death, it was pretty effective back then. Now I like using my shotgun as my main weapon and the flamethrower as a secondary weapon, cause it's really freaking fun to just shoot people as Pyro.
    Btw an entire house burned to ashes on my street earlier this week and the lady who lived there got 3rd degree burns in 80% of her body, she also had to jump out her window to escape the fire and fell for about 4 meters before hitting the ground.
    Amazingly she got up and walked down the street, I saw her walking and it was one of the saddest things I've ever seen in my entire life.
    And then I watched all night as the fire turned her house and all the stuff she had to ashes, we called the firefighters as soon as we saw the fire but they took almost an hour to arrive, she's currently recovering and I hope she survives.
    People called an ambulance too at the time but a neighbor drove her to a nearby hospitcal cause the ambulance took even longer than the firetruck.
    I didn't know this, but fire is pretty hecking loud, it was around one AM when I first heard the sound of fire, I was playing the original RE2 on my phone using a single earphone, and heard this weird noise I thought was rain at first, then I heard the screams.
    I looked out my window to see this massive fire burning like hell.
    All this was caused by a gas leak. Saddest part is, the lady managed to escape the house unburnt at first, but returned to retrieve some money she was keeping at home because she didn't know how to use bank apps and some people in her family were apparently taking advantage of her and stealing her money...
    Edit: She passed away unfortunately...

    • @jeeequeue
      @jeeequeue Місяць тому +21

      nice story, enjoyed reading it.
      hope she gets better and... why are people like this at the end

    • @bebrasmachnayq5691
      @bebrasmachnayq5691 Місяць тому +7

      Is this real? If yes then sad
      If no then cool

    • @rickydo6572
      @rickydo6572 Місяць тому +18

      @bebrasmachnayq5691
      It's real unfortunately, I will never forget the sight of this poor lady walking down the street with burns all over her body, nobody knew what to do, her son wanted to hug her but that would hurt her even more.
      I didn't know her personally but had met her plenty of times before, seeing another human being like that and being powerless to do anything is sad and revolting bro, I really hope she wakes up and makes a full recovery.

    • @cloudynguyen6527
      @cloudynguyen6527 Місяць тому +8

      @@rickydo6572 I hope she is okay and I can sympathize with the part her own family took advantage of her. Because my own grandma is like that. Only my mom and 1 of my aunts still give a shit how she lives while the rest see her as a safe that can be persuaded to take money.
      Fire is dangerous. But so is people's greed and incompetence 😢

    • @alex.g7317
      @alex.g7317 Місяць тому +2

      lol, yeah pyros cool 😎

  • @Ly..
    @Ly.. Місяць тому +73

    Valve's new game Deadlock implemented fire in such a good way through the character Infernus imo.
    To set someone on fire you must heat them up enough for them to get the DoT debuff, after an enemy is on fire it becomes a wild chase to try to keep them burning for as long as possible as your bullets as well as your abilities reset the timer. Couple that with items that increase your damage the longer it ticks and it becomes incredibly fun and rewarding. The opponent has plenty of counterplay as heating up does have a falloff distance (meaning that you can't burn people who are super far away) and they can break line of sight with good movement to not get the DoT reset.

    • @Ly..
      @Ly.. Місяць тому +10

      Forgot to say that another counterplay is outhealing the DoT through lifesteal although that has counterplay from Infernus' part as well as he can buy items that reduce healing so it's a constant game of tug and war

    • @Leo.23232
      @Leo.23232 Місяць тому +3

      @@Ly.. Another counterplay is items like debuff reducer and remover

    • @Ly..
      @Ly.. Місяць тому +3

      @@Leo.23232 yea there's tons of possibilities

    • @h2o848
      @h2o848 Місяць тому +2

      Fire (haha) rate slow will also slow down how fast he can apply burn with his bullets!

  • @somethingtoputonpizza6667
    @somethingtoputonpizza6667 Місяць тому +30

    Most Players: WHAT I GOT KILLED BY FIRE I HATE FIRE
    Me in Battlefield 1: IT'S A FU*KING FLAMETROWER RUN!!!!! **Coolest cinematic fight ever happens**

    • @tumage8592
      @tumage8592 Місяць тому

      Fire in BF1 is really great. Also bajonetcharging a Fireguy is some of the best you can do

  • @czekola
    @czekola Місяць тому +195

    We're going to Hoxxes IV with this one 🔥🔥🔥🔥🔥

  • @ACEM1A1
    @ACEM1A1 Місяць тому +112

    Btw the pc port of Halo CE did have a flamethrower for multiplayer

  • @llmkursk8254
    @llmkursk8254 Місяць тому +25

    I think one of the more fun uses of fire is its interactions with armored enemies. Some games simply treat fire as a damage over time, with little effect on tanky foes, and the way to use fire against tanky foes is either combos or using it in an overwhelming capacity to boost the damage.
    However, Helldivers 2, at least recently, moved its flamethrowers into a role balanced around the short range, by letting all flamethrowers deal damage regardless of armor. One of the lesser included aspects of fire is the fact that it can deal damage even through metal, heating up the squishier stuff under the protection, and it's nice to use flamethrowers in a way that, while challenging and dangerous, is still effective.

    • @HappyBeezerStudios
      @HappyBeezerStudios Місяць тому +1

      That is actually a pretty good way to make different kinds of weapons have their own niche.
      These days you'll get 30 different assault rifles, but back then each weapon was unique with it's own use case.
      Having fire based stuff ignore armor is a pretty neat nod back to that time.

  • @greenan984
    @greenan984 Місяць тому +92

    And then there's Helldivers 2 where a flamethrower can cook up a delicious flambéed charger in seconds

    • @ArtoriasTheDripwalker
      @ArtoriasTheDripwalker Місяць тому +2

      Hd2 has one of the most fun flamethrowers in any game imo

    • @-freshsans
      @-freshsans Місяць тому +2

      it's not too great against Chargers anymore, but it's still fun for chaff

  • @therealgathe
    @therealgathe Місяць тому +58

    It’s actually criminal how high-quality your videos are, dude. Always a treat to see you pop up in my feed, and fun to have found this diamond yet to get the recognition it deserves. Hyped to stay tuned to your future projects! o7

  • @mr.sheeppeehs4204
    @mr.sheeppeehs4204 Місяць тому +57

    Was not expecting a life lesson, but I’m happy for it

  • @furnset
    @furnset Місяць тому +264

    fire video 🔥🔥🔥🔥🔥🎆🔥👩‍🚒🚒🧯🧯🚒🔥🔥🚒🧯👩‍🚒👩‍🚒

  • @uarnam3485
    @uarnam3485 Місяць тому +6

    I'm glad to see THE FINALS mentioned in this video! Its become my favourite fps purely because how fun it is and how many ideas are mashed together. otherwise, great video!

  • @mycop2323
    @mycop2323 Місяць тому +26

    Solid direction, good thesis, consistently solid editing, nicely done.
    If I have two pieces of criticism though, one would be that you probably shouldn't have talked about DRG this time. Everything you said about it made sense, the problem is that you already clarified that fire is rarely a problem in PvE games and the issue being discussed is PvP. I understand if other games like Overwatch aren't different enough to warrant a mention or if you specifically wanted an example of fire done better than in TF2, but the only way DRG could've been relevant is if your point was that its flamethrower could be better than Pyro's specifically if brought into a PvP setting. And I'm pretty sure that's not what you were saying there.
    The other is that while your thesis largely makes sense, you failed to specify that keeping a distance isn't always possible. I don't know shit about The Finals outside of what you just told me, but the majority of classes in TF2 perform their best at fairly close range. This often forces them to either go in and try to just out-DPS the Pyro which is surprisingly difficult for multiple reasons, or limit their own abilities by keeping a distance. Some classes don't even have the latter as an option thanks to airblast.
    Despite those, I enjoyed this video overall and everything you said did make sense. Nice job!

  • @pyrofromtf2
    @pyrofromtf2 Місяць тому +197

    I am Pyro. I became real.

  • @Griild_cheese
    @Griild_cheese Місяць тому +4

    0:52 ain't no way that bro is using the volcano against the destroyer bro should just use the flamethrowe

  • @thehandyfamily806
    @thehandyfamily806 Місяць тому +19

    Born to burn! - Eruptor

  • @RememberNothing
    @RememberNothing Місяць тому +14

    THE FINALS MENTIONED, WE'RE REACHING THE FINAL WITH THIS, SCOTTY 🗣 🔊 🔥 🔥 🔥

  • @flpy4371
    @flpy4371 Місяць тому +5

    My idea of balancing crowd control (for specifically movement shooters) is to make the person using it have less health then everyone else and have the damage ramp up over time on enemys.
    The idea of this is that the cc user has to stay in the fight risking their life to earn elims through movement as their damage ramps upward. The enemy now instead of being able to avoid this damage, has to catch the cc user before they eventually burn up, requiring fast reaction and good aim to catch out the pyromancer, while requiring good smoves from the cc user as to not get instantly one shot.

  • @Dominodude55
    @Dominodude55 Місяць тому +1

    Video game fire is the most satisfying mechanic ever implemented, and my Helldivers 2 kit is set up entirely with this in mind. When I get in close, the world is set ablaze.

  • @zoz998
    @zoz998 Місяць тому +5

    Great video! But I think you should have mentioned how Pyro's flames behaved before Jungle Inferno and how oppressive and inconsistent it was them and how it's been changed after the update to reward better aim and afterburn duration related to how long a player stays in the fire.

  • @snowstranger985
    @snowstranger985 Місяць тому +1

    Thumbs up for Pumpkin Hill! Also good video

  • @omerdude
    @omerdude Місяць тому +1

    14:40 damn i just went through a really bad breakup yesterday and that's the last thing i thought i was gonna get out of a video essay about fire in video games.
    Thank you for that i really needed to hear it.

  • @shaddysehly5040
    @shaddysehly5040 Місяць тому +25

    i have a few things to say about your pyro rant
    1: having a low skill ceiling doesnt mean its bad, iit just means its easier for new players
    2: i wouldn't say airblast is annoying, its a great support tool and teaches players to be cautious about where they aim their rockets and that maybe relying only on the rocket launcher is a bad idea
    3: pyro's main weakness is ranged so just staying far enough away can be enough

    • @TheMadJagger
      @TheMadJagger Місяць тому +3

      > Low skill ceiling
      Detonator pyros: are we a joke to you?

    • @shaddysehly5040
      @shaddysehly5040 Місяць тому

      @@TheMadJagger still, im saying having a low skl ceiling isnt necessarily a bad thing if you can balance it right, and unlockables dont count since we are mostly talking about stock pyro here

    • @ondururagittandeska2004
      @ondururagittandeska2004 Місяць тому +5

      ​@@TheMadJaggerCombo Pyros: Mmph hmm hmmm

    • @jblazerndrowzy
      @jblazerndrowzy Місяць тому +3

      @@shaddysehly5040What you mean is low skill floor, low skill ceiling means that class doesn’t have much to learn
      Pyro is an example of a low skill floor, but decently high skill ceiling, while say Spy has a high skill floor and ceiling

    • @shaddysehly5040
      @shaddysehly5040 Місяць тому +1

      @@jblazerndrowzy ahh i see kinda forgot to separate the two, pyro is indeed easy to learn but a bit hard to master all the mechanics like detonator jumping proper airblast timing etc

  • @meepmadness9270
    @meepmadness9270 Місяць тому +7

    We fight for ROCK. AND. STONE!

    • @blox5505
      @blox5505 Місяць тому +2

      ROCK AND STONE TO THE BONE

    • @LukeMaster12-ITA
      @LukeMaster12-ITA Місяць тому +2

      Did I hear a Rock and Stone?

  • @modman287
    @modman287 Місяць тому +1

    9:52 the drillers flamethrower can even melt through the ice in the glacial zone, which adds a little more to his environmental destructive design

  • @mimikyugames5630
    @mimikyugames5630 Місяць тому +6

    5:19 Umm spy medic engei these classes still may need aim skills, but they can play fine without them (pyro has the flare gun with is arguably the most impotent out of all of these)

  • @agent4279
    @agent4279 Місяць тому +2

    I really appreciate how when you use video game terminology, such as crutch and crowd control, you add in a little definition for what it is

    • @maxmd123
      @maxmd123 Місяць тому +1

      The definition shown for crowd control was correct, but the way he used the term throughout the video was wrong

  • @idavid8391
    @idavid8391 Місяць тому +7

    Got an error screen at 11:04 and thought it was some inside joke from The Finals I hadn't encountered yet.

  • @retrohero5475
    @retrohero5475 Місяць тому +5

    I know its a little different, but i always thought scorch and the firestars in titanfall 2 were an interesting way of handling fire. Sure, they're not the standard liquid fuel flamethrowers or molotovs that most people envision (sticking to players and dealing guaranteed damage over time) the thermite only effects the area where it hits, if you leave that area you dont keep taking damage. The damage over time is also really only there to balance out Scorch's massive damage potential and empower him to punish bad positioning. Its balanced by the fact that you need to be skilled to use it against players with a good understanding of chokepoints and movement, but is so incredibly rewarding by being so massively damaging. Firestars dont just tick you over time (unless you're in a titan) they either block off a choke or instantly kill you.

  • @The-ms2ub
    @The-ms2ub Місяць тому +2

    This video is amazing! All these edits look really good

  • @beewoman
    @beewoman Місяць тому +1

    I love how you used the acronym chapter thing EmpLemon used for his REVENGE video, you pulled the format off very well.

  • @moronsonofboron
    @moronsonofboron Місяць тому +1

    Honorable mention for Vermintide's Sienna, another PvE implementation of fire that explores non-DoT aspects of fire such as its explosive potential for spike damage and the ability to exploit and balance your overheat gauge to increase your combat power. Unlimited ammunition is a major advantage, but it requires skill to use well.

  • @virtualsodaenthusiast
    @virtualsodaenthusiast Місяць тому +1

    This video has crazy emplemon vibes and I love it

  • @Mamumimi77
    @Mamumimi77 Місяць тому +9

    Notes:
    -Pyro does need to aim nowadays; his damage is greatly reduced if flames do not consistently hit center of mass. Afterburn duration also now scales based on how many flame particles hit.
    -Pyro's afterburn does not alter an afflicted player character's movement. Not sure where you got this idea from. Unless you mean how the player might start panicking when they're set on fire, but that's not a game mechanic.
    The real problem with pyro's most infamous weapon, the phlogistinator, is a problem shared with several other weapons from various classes - meter building. Any weapon that grants charges or meter for damage or kills is inherently unfair to play against because the player building charges or meters gains an advantage that the opposing players have no way of mitigating. Phlog pyros build up charge with long range afterburn and are only available to be killed once they're already fully overhealed and critting. Diamondback/Kunai spies gain crits and health by backstabbing low-skill players and use those crits and health to win or escape from fights against skilled players that they should've had no right winning or escaping from. The Frontier Justice allows engineers to farm sentry kills and assists on low-skill sentry fodder players and use the free crits on other bigger threats. The Ubersaw lets a medic farm Uber off of low-skill spies to use against the entire rest of the enemy team. Other weapons that I have similar complaints against include the soda popper, air strike, banners, eyelander, and bazaar bargain.

  • @Wehttam96
    @Wehttam96 Місяць тому

    Just found your channel from the web fishing game video. Wow, you have real skill. Keep making great content, you have a bright future

  • @arlwiss5110
    @arlwiss5110 Місяць тому +2

    i got your solution right here: afterburn that's cosmetic and deals no damage on its own, but allows for combos with projectile weapons like the tf2 flare gun. that's it.

  • @krishnavandewalle9459
    @krishnavandewalle9459 Місяць тому

    6:10 “Annoying at best, wildly destructive at worst”
    I think you got the two items swapped with the quote

  • @juckyvortex
    @juckyvortex 25 днів тому

    The problem with fire that creates the "What was I supposed to do?" effect is that if you get a lethal amount of shot the Game tells you you are dead. If you get a leather amount of fire the game lets you run around for a few seconds watching your HP go down to the inevitable death.

  • @littlemonztergaming8665
    @littlemonztergaming8665 Місяць тому

    Great video, immediately obviously really well polished.
    I'd almost say seemingly the majority of the effort was put into the polish over the scripting & delivery, but it still makes for a great overall video.

  • @SelopianProductions
    @SelopianProductions Місяць тому +1

    minecraft: have you heard of breaking/extinguishing?

  • @SandwichGamesHeavy
    @SandwichGamesHeavy Місяць тому +1

    10:40 FOR KARL!

  • @SapYapSter89
    @SapYapSter89 Місяць тому

    doesn't need to aim
    medic in the corner
    Soldier in the corner
    Demo in the corner (stickies)

  • @gregoirebasseville4797
    @gregoirebasseville4797 Місяць тому

    Great video overall, I'm really impressed by how well structured it is.
    I'm onligated to metion that pyro sounds better at support than simply burning gas tho... That said I don't play the Finals, maybe it really is a massive problem.

  • @coolbro5535
    @coolbro5535 Місяць тому +2

    for that last part, I feel like you were talking about yourself there. I am going to make an assumption that its you telling yourself that its ok to have a video of yours that you spent so long making be kind of bad (in your eyes I thought it was pretty good) and that its ok to let it go and leave it be. I loved that video, I love this video, and keep doing what you do.
    and in case im wrong and im reading into this too much thanks for the mental advice, people need more of it on social media and I thank thee

    • @LucidMakesVideos
      @LucidMakesVideos  Місяць тому +2

      It's a message that I've learned myself in a lot of ways recently, so I felt that if I needed to hear it, there are others that needed to hear it too :)
      I'm glad you enjoyed the video!

    • @coolbro5535
      @coolbro5535 Місяць тому

      @LucidMakesVideos glad you saw my comment, idk what else to say but im glad you saw it

  • @jackloxtile2764
    @jackloxtile2764 Місяць тому

    Love that you used the song Red Hot Skull from Sonic Adventure for this video

  • @demitrischoenwald1436
    @demitrischoenwald1436 Місяць тому +1

    This became really wholesome really fast towards the end. Thank you, Lucid.

  • @rage_tv4493
    @rage_tv4493 Місяць тому +1

    i think Zarya is a great iteration of the “flamethrower” archetype. now it’s not exactly a flamethrower but it more or less acts the same. zarya is a tank character which means she’s big and slow. she’s got these bubbles that can be used on herself or on her teammates to protect them from damage but not only does it block damage but the more damage the bubble takes the more damage zarya will do. zarya with no charge for her beam deals pretty low damage but once she reaches max charge she deals a crap ton of damage. she’s an incredibly well designed tank character and fits the flamethrower archetype very well.

    • @Jasiuc330
      @Jasiuc330 Місяць тому

      She uses energy cannon or something, but I agree, if she is still like in OW1 then she fits well that archetype with additional twist of working for the damage

  • @samtnt1098
    @samtnt1098 Місяць тому +12

    10:12 daf**k you mean he's bad at single target?

    • @khromyakvsevolod3664
      @khromyakvsevolod3664 Місяць тому +3

      I'd agree that driller generally has less single-target options than the other dwarves, but yes, this statement is most certainly not true. Driller can deal balls single-target damage if you build him to do so.

    • @littlemonztergaming8665
      @littlemonztergaming8665 Місяць тому

      @@khromyakvsevolod3664 How much does it lower their CC?

    • @Tub-Nub
      @Tub-Nub Місяць тому +1

      I mean just objectively he's the class with the weakest single target damage

    • @samtnt1098
      @samtnt1098 Місяць тому

      What about the wave coocker?

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth Місяць тому

    I really enjoy how fire works in Darkest Dungeon 2. Instead of just dealing damage over time, it inflicts a stacking "burned" condition which makes targets more susceptible to fire attacks for the next few turns.
    This lets a creative player snowball damage by combining fire attacks.

  • @GadgetMaNameJeff
    @GadgetMaNameJeff Місяць тому

    You got the best taste in background music man, first red hot skull and then follow it up with splash canyon. Damn

  • @galileo_the_star_lion
    @galileo_the_star_lion Місяць тому +1

    gen 6 primal kyogre has entered the chat

  • @raptonsoul2557
    @raptonsoul2557 Місяць тому

    This is really good video, another example of fire in games I would suggest looking into is rising storm 2:Vietnam which depicts a flame thrower accurately in that the flames stick and don’t go away quickly and you can easily kill yourself with it if you aren’t careful

  • @danielplocica8766
    @danielplocica8766 Місяць тому

    The finals flamethrower is just DRG but the things you left out, driller can also ignite gas, it perhaps isn't that common but an enemy that spawns gas can always spawn, and removing it or using it as an explosion to kill enemies is a handy mechanic

  • @GlassedRanger
    @GlassedRanger Місяць тому +1

    I’m fine with any Crowd Control when snipers exist and vice versa.

  • @eliasschroder9967
    @eliasschroder9967 Місяць тому +1

    In the WW1 game Verdun there is a flamethrower too, and it is ver well balanced. The Wechselapparat cant be reloaded, if its empty yopu need to find an ammobox, and these are rare. So to resupply you need a friend who play an according soldier to be wildly effective. When you fire it there is a delay bofre flames come out, making it a weapon to lock down enemies or push a planned, slow push against well entrenched enemies, but you cant reallly be reactionary with it, the weapon is just too slow. It is also given to one soldier of a specific type of squad, which when selected dissatvantages all three other players in that squad with worse gear if I remember correctly.

  • @anonim-8572
    @anonim-8572 Місяць тому

    Note: DRG driller's flamethrower is often built to rely on so-called sticky flames, sticking to terrain itself, harming all enemies walking through the burning area as opposed to merely killing the few enemies hit directly
    It allows a small ring of flames on circumference of the tunnel to become a trap that kills any small enemies walking through, no matter how numerous they are
    It also doesn't need to be constantly maintained, just replenished from time to time
    The flaw is that fire kills a burning enemy with a delay, so you have to pre-plan where enemies will go to set up sticky flames some distance away from yourself, or near-dead living torches will still be able to hurt you; fire isn't as good for rapid response as instant-damage explosions or direct hits

  • @AnAveragePurplePikmin
    @AnAveragePurplePikmin Місяць тому +1

    As a Demomain I dont find pyro that annoying or hard to deal with, until they airblast my bombs back at me.

  • @StrikerElite923
    @StrikerElite923 Місяць тому

    I am one willing to try to stop all the fire because the fire of "noob traps" aren't gonna be stuck like that forever. It just needs the right location and wood. (and not carelessly spill the gasoline all over the place) Also got a big water hose and fire extinguisher just in case.

  • @RocketRidge
    @RocketRidge Місяць тому +1

    I love this channel so much
    A tale of four pyros!!! :D

  • @quintonneal2881
    @quintonneal2881 Місяць тому

    Eh, I think there is a good argument that sniper is the most widely hated class in tf2, not pyro.

  • @fector1987
    @fector1987 Місяць тому +5

    be careful of fire before it breathes
    beware of its fury before the hot breeze
    control it, and the entire world is at your hands
    ignore it, and it will take many with please

  • @kartonka_73
    @kartonka_73 Місяць тому +1

    i LOVE when someone talks about my thoughts thanks Lucid

  • @TheTrueSavior
    @TheTrueSavior Місяць тому

    Man. That ending hit a lot harder than it should have, thank you

  • @Hallow5s
    @Hallow5s Місяць тому

    i always appreciate games who give flamethrowers strong offense but like no range and a big overheat .

  • @screamingcactus1753
    @screamingcactus1753 Місяць тому

    I think another big thing with the Heavy in the finals is that it is the slowest class in the game. If you're playing as a Medium or especially a Light, just booking it to a more advantageous position as soon as you see the flames and trying to take out the flamethrower heavy from a safe distance is a valid option. It also doesn't affect your movement and aim, and its single target DPS is pretty low, so if you can keep your head on your shoulders and land your shots, you can probably kill the flamethrower Heavy before they can kill you

  • @Labyrinth6000
    @Labyrinth6000 Місяць тому +18

    Not every game needs to be a damn competitive esport!

    • @weeb_dweeb
      @weeb_dweeb Місяць тому +3

      But every game needs to be fun, and a lot of times, fire is not very fun to play agains't.

    • @sg_sumthin4171
      @sg_sumthin4171 Місяць тому

      but every game needs to be fair

    • @magnum78923
      @magnum78923 Місяць тому

      No game needs it. Yet, practically every pvp game has a comp scene. Why? Because it's fun to win. It's fun to complete the objective. It's satisfying. It's fun to feel your skill being rewarded and it is fun to play against people on the same level.

    • @mauricioalvarezpino1818
      @mauricioalvarezpino1818 Місяць тому

      ​@@sg_sumthin4171nah

    • @ondururagittandeska2004
      @ondururagittandeska2004 Місяць тому

      ​@@weeb_dweebSounds like a skill issue.

  • @blacklight683
    @blacklight683 Місяць тому +1

    Fire in the hole🗣️🔥🔥

  • @brutalwave3800
    @brutalwave3800 Місяць тому

    Did not expect a philosophical turn at the end there. Quite the welcome surprise though. Great video

  • @ashtongiertz8728
    @ashtongiertz8728 Місяць тому

    I think q good way to balance fire is adding the potential for self-damage. Real military flamethrowers spewed flaming liquid that would splash off walls and stick to things, so if a Flamethrower Operator isn't careful they can get caught in the backsplash and burn themself alive.

  • @calvinmills4069
    @calvinmills4069 Місяць тому

    @ 0:20 GREAT music choice 👌🔵

  • @soupcan
    @soupcan Місяць тому

    the finishing point was pretty sweet, im sure someone needed to hear that

  • @Kirbymaster105
    @Kirbymaster105 Місяць тому

    0:57 using Aquatic Capital as a transition song in a video about fire, such a bold choice

  • @02xygen
    @02xygen Місяць тому

    6:28 that is a SICK frag bro, respect

    • @shrgn
      @shrgn Місяць тому

      I don't think that's his footage because I've played with him once he had the game sense of an emu

  • @sungpepper2
    @sungpepper2 Місяць тому +3

    I see DRG in thumbnail. I click. ROCK AND STONE

  • @ashtongiertz8728
    @ashtongiertz8728 Місяць тому

    "doesn't need to aim to be effective, instead relying entirely on positioning"
    Engineer building his Sentry in a cheeky spot: 😅

  • @snazzyslayer8093
    @snazzyslayer8093 Місяць тому

    The final words were really touching, I appreciate it a ton. My girlfriend cheated the day before I watched this video. I want things to still work, but I'm hurt so much that I want to just walk away. So thank you for this motivation, as I'm going to try my best to walk away.

  • @coleywoley2374
    @coleywoley2374 Місяць тому

    Damn, somehow fits such heavy meaning into the balance of a game

  • @DitaDataDita
    @DitaDataDita Місяць тому

    I never thought someone would go back to the 3ds times and use a funky barn soundtrack for a video...

  • @TheSpacePyro
    @TheSpacePyro Місяць тому +1

    As a pyro main I would like to argue that pyro doesn’t have the lowest skill ceiling because that would be sniper . Also we are very easy to counter due to how the flamethrower works and due to the flamethrower we rush into combat to get as much damage as possible but due to this mindset we become hyper focused on one person which makes us completely vulnerable from being attacked from behind or on the sides trust me I know because that’s what happens with me and all the other pyros. I also use the degreaser as my primary weapon and the degreaser has reduced after burn making it harder for me to kill my enemies with just fire so I often have to switch to my shotgun to finish my opponent off

  • @Envy_the_Darksider
    @Envy_the_Darksider Місяць тому

    2:03
    "Call of Duty"
    CoD:United Offensive had flamethrowers as weapons you can use. Rare, but they were there.

  • @Max_The_One
    @Max_The_One Місяць тому

    Commenting for the algorithm, great video! I hope it starts picking up soon

  • @Goobster.Bloopster
    @Goobster.Bloopster Місяць тому

    Anytime I can use fire anywhere in game i just can't help but get so excited

  • @venniksu
    @venniksu Місяць тому

    One thing I wanna point out is that Pyro isnt a strictly offensive class and he is the most well-rounded class in TF2. He fits into every role, be it offense, defense or support.

  • @arturocampomanes8315
    @arturocampomanes8315 Місяць тому

    No sabía que existía este canal pero es sublime! Una obra maestra este video

  • @MatthewChovanec-UNT
    @MatthewChovanec-UNT Місяць тому

    Was not going into this video expecting the ending to hit me like that…

  • @animatedzack2013
    @animatedzack2013 Місяць тому

    15:45 God damn the last bit was for real FIRE

  • @gupythefox
    @gupythefox Місяць тому +1

    phylosophical gamedesign huh? yeah that's a neat video

  • @chaseyoung7693
    @chaseyoung7693 Місяць тому

    the end got deep outta nowhere and i love it

  • @sourhill2292
    @sourhill2292 Місяць тому

    i really thought the ending was gonna go into "and that's why this video is sponsored by BetterHelp!"

  • @lisaanimi
    @lisaanimi Місяць тому

    Duck game has to be most well thought out form of fire in pvp game
    It's lethal to everyone and literally everyone. Even the one who tries to shoot it so most people become very aware of it and try to avoid it

  • @batshit36
    @batshit36 Місяць тому

    Fire is fun to use. Don’t wanna be set on fire? Check your corners

  • @PraiseTheBoi
    @PraiseTheBoi Місяць тому +2

    saying fire mage in WoW is a crowd control class was silly but otherwise great vid!

  • @ParaFox404
    @ParaFox404 Місяць тому

    I thought up a cool tf2 pyro kit that'd be a bit tricky to mod in I'm sure but at least on paper seems really fun to use AND to fight against, a medium range fuel thrower that deals no damage up front instead stacking napalm on an enemy, you light it up for a few seconds and can now ignite all those stacks and start doing damage up front to new enemies (but with only one stack it's not gonna be effective against healthy players)
    You cross a pyro and you have time to kill him and as a soldier have advantage since when it's not lit it cannot airblast, if you can't kill him fast enough and he keeps the now much more precise stream (harder to just whip around mindlessly) on you long enough to build up stacks he'll light up slowly clicking like a lighter, and then you're cooked and taking several ticks of damage all at once enough to really threaten a healthy enemy, but they wear off very quickly and building up stacks while an enemy is on fire is *slooooow* so you either pray they are nearly dead or are forced to combo them for the finisher
    since it shoots fuel laying flammamble pools and trails is cool if dubiously useful, but it can let you set up for a chaotit push
    A fun dumb kit for example is the jetpack as a secondary, drench the point, launch in get some stacks and when you launch back out ignite the ground and everything on it setting off a bunch of stacks all at once, stupid and fun powerful but expensive and *heavily* telegraphed, they are gonna see it coming long before you actually ignite anything.
    both flare guns and the shotgun are also good picks for finishing an enemy or lighting a far off target you've managed to land some stacks on
    and the axtinguisher really works since the flamethrower doesn't do much damage to lit targets it keeps the afterburn maxed until the stacks wear out and will always build it's first stack quickly, so you can reliably hit max axtingiusher combos, balanced *idk maybe* i've not gotten to test it or let feral scorch shot pyros try n ruin it yet
    but it's *interesting* both to use and fight, in tne same way the dragons fury is interesting, but this *feels* more like a flamethrower and offers a different playstyle to the fury, rather then being a dps monster up front you're erratically putting out high bursts of damage and able to support your team a little, since spraying people with fuel does count as wet, also means pyro sharks now have water guns which is a beautiful thing to see

  • @blecis74
    @blecis74 Місяць тому

    “Ah fire” - Robot devil