I wouldn't be surprised if the EverQuest Cat was coded as a default texture or an error-handling texture or something, that would explain the times it shows up outside of the out-of-bounds holding room.
That's what I thought too. Would also make sense for the out of bounds house that has the cat texture on it. It doesn't make sense for that to be there so I would guess its a placeholder. the house probably got scrapped before that got textured, so that area was left with the placeholder texture of mittens.
The Stanley Parable: Ultra Deluxe one is most likely just an easter egg. You could get to the bottom of the warehouse in the original, but it was far harder. The fact that the gap in the collision is so big in Ultra Deluxe makes me think it’s intentional, which is why they added the Accounting+ music to Loading Dock B.
It was actually faster (and possibly easier but dependant on door sticking luck) in the original since their steps were the same except they just had to hold the door open on the lift when it closes behind them on the higher level and just wait for it to leave so they can jump down.
@@user-TheTrueGibly Yeah, I saw a video on that. Also there's a jump everywhere glitch (simply restart the game on the jump circle when you still have jumps) and that can probably be used for the same effect. Unfortunately, you lose this glitch if you go back to the new content area and jump there until you run out of jumps (it seems to be unlimited everywhere else).
@@user-TheTrueGibly My memory is not really good so i might be wrong, but i think that after getting all the stanley figurines you get brought back into the new content area well or just reset ur progress
I've been in a "cat head room" in Everquest on a live server. I zoned into Erudin Palace with my erudite paladin, and ended up glitched into one of these rooms that's apparently located behind the teleporter "gem" landing pad. It happened so long ago that it was before I had devices or abilities to teleport myself out. I had to petition the GMs to ask for a rescue. After about 10 minutes, a GM guide teleported to my location; they stood there as confused as I was because they'd never been in one of those rooms before, either. Then they teleported me back to the palace area so I could go about my business. It was the only time in the 13 years I played that I ever wound up there.
@@Gatorade69 Everquest is still running, and putting out new content every year. I just dropped out, finally, because I got out of raiding, and then my friend group stopped logging on for one-group flagging (minus the couple who three-boxed their way through the content I still needed).
@@rindred That's cool. I would assume that it might have trouble running on modern machines and that server support would have ended a while ago. Cool to see it still going with a loyal fan base.
there's more than just cat rooms, too. i played for a long time as a gnome, and with that character height if you walk up to a wall you can look right through it (a bug they never bothered to fix? still works as of 2022) in skyshrine across the hall from the bank on the bottom floor, you can look into the abyss and see a blue cube room with nothing in it but a jpg of a half elf male in plate armor with a speech bubble with the room's coordinates in it. i confirmed it was a room and not just a flat panel because there used to be a program you could use to explore the map files offline.
2:38 "And it seems a lot of that time was spent adding new mysteries to the game." Davey Wreden, lead developer of The Stanley Parable: "We spent about a year of development adding bucket related content."
I think I can shed some light on the Stanley Parable one. William Pugh said in a recent interview with MinnMax that he constantly gets tweeted screenshots of people getting out of bounds and asking if it’s intended for them to be there. He said all he has to do is add some music and call it an ending as opposed to fixing it. I believe this may be exactly what he was referring to.
just imagine the game fading to white when you leave the loading dock, with the muaic still playing and then you briefly see the checkered area from accounting+ fading in before the game resets
For the Elden Ring entry, I feel like "Reception Desk" could be a reference to a battle arena DLC theory. Maybe it's the area where you enlist in battles or interact with setting?
My theory with the Bloodstained map is that was made as a concept pitch for the Journey devs to show how it would look, but then the Journey backed out of the crossover deal. It likely would've just been a DLC Easter egg similar to the Kingdom level added in a post-launch update - no unique items and the boss would just be a reskin of something already in the game. Welp, turns out that Journey map wasn't in fact cut content, but content that was yet to be added in, as they just added a Journey themed content update to the game today (8/23/2022)
Yeah that's definitely an unfinished Journey crossover thing. That final boss bears resemblance the the war machines, and the "relic" looks like the tablets at the ends of each area in Journey.
I feel like ThatGameCompany wouldn’t really approve of it either, just with their focus on sky and the kind of environment they want from it, though I could be way off. Maybe the devs just didn’t want their older game being tied to Bloodstained while they’re working on Sky and they backed out, or just wanted to focus more on Upcoming seasons rather than the crossover.
It was added to prevent hackers from loading the Shibuya map and finding Yozora, without first beating the 13 Darknesses. Seems clear to me it's telling the player "You are not truly worthy of seeing this yet." Yozora and Shibuya are clearly supposed to be huge reveals that Nomura put a lot of love and care into, and he didn't want dataminers spoiling it too quickly.
Wasn't there also the plot line where sora learned that the keyblade didn't actually choose him initially in kh ddd and was instead meant to go to riku?
@@daltonharmon1018 that was just to give context to why sora needed to take the mark of mastery exam, which he fails and has to take again offscreen prior to KH3
Cp cloak is a map used for testing intractable assets. The giant models are there to test facial expressions and the posters are generated in every spawn in tf2
The posters aren’t generated, they’re textures that must be manually placed. Oddheader said the most likely theory, the map is just left over from the steampipe update which came with a bunch of test maps, it was most likely just the same map file as the other cloak that a dev recompiled without really renaming.
@@zaiden2becausejustzaidenisused I doubt it, speaking from experience, things break when porting maps over to SFM all the time and source engine doesnt like playing nice with itself. More likely the models were put there as a test for seeing them through a cloaking spy or something along those lines. Theres no logic setup to change the expressions and I dont believe there’s commands to do that, which is why im inclined to believe that they’re mainly there for kicks, to test something for skybox sake or my aforementioned cloak idea
@@zaiden2becausejustzaidenisused The faces change because TF2 uses lower quality models with less facial expression control than the ones in SFM. The two have completely different specs.
The KH3 message actually sounds similar to what the Lingering Will says to Sora in KH2 final mix before he fights him, though very abbreviated. Terra passed the Keyblade to Riku but it jumped to Sora once he fell to darkness. Because of this Terra's Lingering Will does not understand why Sora has it and attacks him. Given how kind of sudden, random, and even missable the way he's brought into the story of KH3 is, it's possible that maybe the message was related to how Sora would originally reach out to him, or even face him again as part of the story or as an additional Secret Bonus Boss. Especially given the fact that the message is connected to what seems to be an unused battlegate map, and the base game's 1 actual Secret Boss Dark Inferno is encountered via Battlegate 14 in the Keyblade Graveyard.
It’s sudden cus the lore behind how he appeared was put in the KH orchestra that wasn’t made public after the event finished. So honestly, even worse than how you describe cuz games (esp KH, since it’s guilty of it the most) should seriously stop making things only make sense if you’ve opened the files of the game or looked at unreleased extra content lol
I love how when I here "area that weren't supposed to be found" it's either gonna be extremely confusing or an eldritch horror no human eyes should've seen
Just a few years ago, it was commonly accepted that the triggers for the Legacy of Kain pirate ship had actually been removed during development and that Dyak was either fibbing or misremembering. That's really cool that they were found!
@stupid Cat People like them just want Brownie points. Like the devs aren’t going to give you anything. Considering he submitted it to Oddheader too, he wanted clout off it too. (Being the first to access it)
Weird. I tried playing the escape pod ending in UD and it worked the same as it did in the original game. Do you have to do something different this time?
@@YermTerragon If you bring the bucket here you get a special ending where (*SPOILER*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) Stanley sacrifices himself for the bucket to escape. Truly the saddest ending
Hey! I helped write the wiki article about cp_cloak, lemme throw in a few extra tidbits. :) Like mentioned, my running theory is that its main purpose was for skybox scaling tests. There's a series of uniform cubes outside, which I propose serve as reference points. The map has one of, if not the longest standard control point capture rates at a whopping 50 seconds to capture. There's also a second control point - upside down on the ceiling - that is completely nonfunctional. As far as the distorted faces in Source Filmmaker, I believe this is because SFM typically uses Hardware Morph (HWM) models. These models have much more complex facial animation tools, so any existing expression values become distorted when switching between standard and HWM models. There's a few other little oddities about this map, though all of them simply suggest it was used for testing. Like not being able to re-enter spawn or not having any resupply lockers. Cheers!
More about the skybox (someone with more technical knowledge might be able to add more) - Source games use projection to achieve the sky/atmosphere around the map. Literally a small box out of the playable area with sky textures that is then scaled up to surround the box the players are allowed in. This is also used to place background scenery out of bounds, as not only does this allow you to easily alter the perspective of these objects (ex. making them appear closer or farther), but this also allows you to create large objects like buildings without having to actually model a full-sized object. There's a few things I think they could've been testing with this map - ■ Testing the scaling ratio itself. While the developers I'm sure know the actual scale percent that occurs in the skybox, this is a way to visualize the effect more directly. If you take something with a definitive size like a cube, you can then compare how large it appears versus its actual size. This is also a way to make sure that the scaling is producing the expected result and that it matches with whatever given value it should have. ■ LOD testing. Making sure that any objects placed there do not lower in quality/polygon count/texture fidelity/etc. because their actual location might be far from the player themselves. Obviously if you place a sky texture or a building or whatever in the box, it would be pretty detrimental if it had any graphical issues, as it would be projected across the map. The character models are especially dense with detail, also being some of the most important models to keep in full fidelity, as being able to identify the classes immediately is a big focus on the design of the game. (Much is said already about how distinct every class' silhouette is, to further illustrate how instinctive VALVe wanted the models to be.) Interestingly, there's some random textures splayed around the playable area - I wonder if these were there to ensure the playable area remained unaffected, or if they were simple placeholders. ■ Character expressions and textures. If you've ever scaled up Half Life 2 NPCs in Garry's Mod, you'll know that after a certain point, their textures and expressions can get quite buggy. Flickering black polygons, eyes rolling back, face textures inside the eye sockets, etc. While maybe not practical for any realistic gameplay scenario, it's still possible that VALVe wanted to test the playermodel scaling just to understand if it would have any issues or not. The same could likely apply to the idle animations they appear to be playing. ■ Map requirements. This is about as barebones of a control point map as it gets - there was perhaps a little extra incentive to see what the minimum was for a map to function as a proper control point map in-game. Perhaps a test of the control point gamemode itself as well, though I imagine they would've done more direct and thorough testing of the mode on some other developer map.
Oh wow. In the Stanley Parable, I actually landed on the landing bay floor the way that you show in the video. I figured "Surely, this is a way to one of the endings," but nothing happened down there no matter where I went or what I did. Music played when you walk out of that garage door into the white area, but that's it. I had to just restart.
Time shifting has been an integeral part of the franchise since day one. A major plot point of Blood Omen is using the Time Streaming Device to go back in time and kill William the Just before he becomes the Nemesis, thus sparking a vampire genocide in the game's present.
@@bloodrunsclear my guess is that it was supposed to be an optional secret location similar to the Lost City section that got scrapped so late in development it became easier to hide the enterance than to compleatly remove it. It's also unclear if you're moving between the present ship and its future sunk self or if you moving from the first ship to a second ship that might have been sunk by the first. There probobly would have been some narrative elements describing what happened, but those were cut too.
Also that's not even the only secret area to only recently be found. People found an entire new bar that they'd never seen in-game because you had to enter a building from above where you couldn't see that a door was there at all.
The Stanley Parable one is likely the place used for the "Baby Game" ending, where you play a game with a baby / puppy for 4 hours. Upon doing it for 4 hours, you get transported to a white, heavenly like place while the game displays messages with heavenly like music in the background plays.
@@Jack_Saint_Archive The void at the end of the Divine Art ending takes place within the baby / dog game map, which is a completely different map to the one you’re warped to after you watch the Choices / Comedic Timing video. Also the door was open in the original too.
Calling the pirate ship a "stupid boat" when the creator looked so excited talking about it made my heart break :( it was a fun secret little level that managed to stay hidden for 24 years, that's something! Not stupid!
Yeah that was surprisingly juvenile considering some of the secrets OddHeader gets hyped over. It's like he was angrier it was still in the game and accessible by anyone.
it was kinda harsh i agree!! but at the same time dedicated players must have put soo much time and effort into finding it just for some average loot ;( i get the disappointment! regardless i think the creator had a lot of fun implementing the silly lil level, even though it prob took longer to find than he expected xD
The Cat related one gives me a feeling that the image is just used when no textures are assigned to it. It would at least explain why there are some other ones out of bounds.
Then no one believes you and calls you crazy. Then you slowly start believing you made it up. THEN after 24 years you find out you weren't crazy and demand your money back from the therapist
The TF2 map looks to have been for testing the eye tracking of character models pertaining to Spy's cloak ability. That would be my best guess based off it's design.
That wouldn’t really work as the characters are located within the skybox, and wouldn’t be able to eye track any character within the playable map as the playable map is located far away from the skybox. Im pretty sure the map is too simply test skybox scaling
3:38 This part disturbed me the most. Not just because you're standing in an untextured room and hearing mysterious music from a vaguely related game, but because of how you said "That's...odd!". You didn't do the "odd header" joke where you flash "Odd' on a screen with a fun sound effect. It seemed like you were legitimately disturbed by what this room implies.
The thing about destiny 2 is that if an OOB (what most players abbreviate "out of bounds" to) doesn't purely benefit the players, like skipping a section of a raid or something, they normally don't fix them or do anything to them, so the galaxy pools are most likely old cut content like the sector 236 itself and never used.
it's also worth mentioning that it looks pretty similar to the Dares of Eternity environment. So my guess is that it just got left behind, and they just decided to make new assets when they finally wanted to implement the idea?
@@PhoenicopterusR the pools have been there long before dares was even being made, it was found like 2-3 years ago, and was most likely there since launch of vanilla d2 but no one got to it.
@@itsmehere1 the pools were a precursor to Dares thematically, I guess is what I'm trying to say. Like the idea they wanted pools for got scrapped, but when the idea for Dares rolled around they used the theme for the realm of the nine, which I suppose is actually Dares or Prophecy.
@@PhoenicopterusR yeah, I guess it's definitely in a similar theme but I'm pretty sure the first place the theme has been seen was from the Reckoning with season of the drifter, but like I said those pools being in such and old place makes me think they were there beforehand in destiny 2 vanilla and most likely were cut but was left in the game for whatever reason.
@@itsmehere1 If you wanna go back further than that, then I'd think that suggesting it's related to Trials of the Nine and the Spire would be equally as valid.
I like these weird discoveries in old games. Makes me feel like I could one day fire up some old CD from a game nobody I know has ever heard of and discover something cool if I look hard enough some day
I remember getting to the bottom of the stock room and through that door in the Stanley parable and was so confused because the narrator didn’t say anything
the "pool" in destiny actually looks like a Borderlands vault and the mysterious lights are very similar to that of the Hyperion Station's laser when it's charging I wonder...
There's another easter egg for you in the Stanley Parable with the Hole ending. If you click to change the character enough times it will change stanley into many different forms, one of which is what I believe to be a nod to OddHeader. Stanley will change into a little cartoon guy with a TV for a head that has ? in it.
That's "canonically" what the narrator people look like in the Stanleyverse. There's also a drawing of Stanley and The Narrator in one of the areas. Good catch tho!
One of my favorite things to do in Destiny was glitch out of bounds in to unfinished areas. There were a ton of massive spaces that weren’t unlocked until DLC missions, but I don’t think anything stayed unused for as long as the Galaxy Pool
Honestly, the vast majority of "areas not meant to be found" are debug levels, which developers use to test specific things in, such as lots of attachment points for a hook-type weapon, endlessly long straights to try vehicles on, etc... They're usually extremely barebones to optimize loading times. Afterall, if you keep having to switch between IDE and game build, you want to load as fast as possible.
I experienced one of the EverQuest 'cat rooms' on April Fool's Day this year. I have a Kerra and the player select screen was just Mittens over and over again. Very interesting.
The galaxy pool reminds me of other in-game meeting rooms made specifically for devs, just a place on the map for developer characters to meet without being seen. Considering how much Bungie loves its "cabal" imagery, I'm putting my money on that.
For the Kingdom Hearts one, Sora technically isn't the original Keyblade bearer. Riku was supposed to inherit it but somehow it jumped to Sora. I don't know if this is what its referring to but its all I could think about
I had the same thought. At the start of KH when it first appears, Riku has his hand extended, so the keyblade was supposed to spawn in his hand. but then he got pulled by the darkness and sora, reaching out for him, ended up with his hand where riku's was causing the blade to accidentally land in the wrong hand. Realising Sora was trying to find Riku, it figures it may as well stay with him until they find Riku. In every scene involving riku, the keyblade keeps trying to get back with Riku until the standdown in hollow bastion where the blade decides after hearing sora's friendship speech, he's more worthy or something.
@@AzureRoxe i actually did an all platinums runup of the series up to KH3's release. The sidegames between 2 and 3 is definitely where the plot started to get convoluted, but its clear by that point in the writing a lot of the original ideas had been changed or retconned. To take BBS as per your example, the series went from there being one ultmate keyblade, back to a ton of people have them, to suddenly there is one ultimate after all, but it is and isnt the original one. Some of the ideas feel like they were dropped for later entries resulting in these inconsistent theories. KH is sadly one of those series that makes *less* sense the more you lore you account for.
6:33 as a PC player, that place, character, and the lack of everything is certainly mean that the game is running on debug mode which is only possible through mods that re enables the option to access it from the menu, but it is strange to see that the game loads debug mode out of nowhere in a console.
@@ScumSookar Well, no. The CP2077 one could also be the result of loading a corrupt save. We're only talking about it because he hit the jackpot in interesting corrupt data
@@marhawkman303 could be since in the debug menu the test is actually bunch of quests like streaming test or that benchmark scenery, and something mustve happened and changed his current's quest id into something else, as for that "A favor for a friend" quest, i don't know, but it shows up when you don't have any quest tracked (i used quest untrack mod)
I didn't experience that exact glitch in Cyberpunk when I loaded an old save, I wasn't on the blank platform, but I did have the Favor For a Friend quest text appear on my map screen. Had no idea what it meant, I thought it might have been an old mission that was previously bugged and I sat there for like a half hour trying to figure it out.
Another amusing 2077 goof; one of the in-game notes was accidentally just dev comments explaining what the Note was supposed to be about (info on a character and his backstory) for the flavor text writers to fill in.
"You are not the true Keyblade bearer" being connected to the credits definitely seems like a Yozora thing, like maybe that would appear before the secret ending and his boss fight. With Kingdom Hearts 3 we had a good idea what we were getting into, but KH4 is gonna be nuts, especially with all the Versus XIII lore Nomura's cooked up now rewritten and recontextualized for the Kingdom Hearts universe.
its likely leftover from red war. titan may have had a leftover raid. after beyond light dataminers found there was a unused load no-one found on titan, and before d2 ever released there were alot of theories that the first raid would be on titan. so it's possible it coulda been a scrapped raid load. however galaxy pools is likely from red war, shadowkeep, or just a dev messing around or testing live cutscenes and new environments.
there's also a possibility that it was an unused environment for regaining your subclasses, i'm guessing they would have used the same area but with different lighting/skyboxes and the galaxy pool one being specifically for void.
You're right but I wouldn't tell the devs when I JUST found something that I wasn't supposed to see.. Gotta check it out and explore thoroughly to find "something "
I'll never forget when I found a hidden room in a old roblox game. It was called the normal city, and the main gameplay loop revolved around roaming the town looking for special triggers to Enable events. The game was notorious for hiding secrets incredibly well, so one actually went undiscovered until a friend of mine enabled a hack client which allowed him to delete certain tiles. In his quest to destroy the tiles I was standing on I decided to stand on a tile that when interacted with would become translucent, revealing a code relating to another event, hoping that it would make it to where the cheat engine could erase the tile, but instead I just feel into the narrow space. As it turns our said space actually had a Unaccesable player teleporter which took me to a Dark pink box with heart like patterns on the wall. I later figured out by finding a hidden credits room, that the hidden room I stumbled into was a unfinished homage to a SpongeBob epsoide with the reference being the Tunnel of love. However due to devolpment issues it was scrapped and never finished. Now as if that wasn't interesting enough there were also quite a few other Boards in this dev room thst talked about unfinished aspects, which just goes to beg the question. Is it possible to acess those as well? Given the current state of the game we may never know.
Hot take: Reporting a way to get out of bounds of the game to devs and getting it fixed shut is the same energy as asking the teacher if there is any homework
That Journey area officially went live in Bloodstained on August 23rd (depending somewhat on region and platform). Really weird that it was accidentally in the Stadia version months before it was finished!
It's interesting how you and tbe easter egg hunter always post together. I always know that, if I see one pop in my sub box, the other is never far behind. Never fails
My theory about that Bloodstained one is that the developers were originally planning to cross over with Journey, but it was rejected in one way or another.
Whenever there’s some intended glitch, the narrator acknowledges it. That or it’s made apparent why he isn’t responding (like with the OG escape pod end)
@@ma.2089 But it's so weird it's the same music as Accounting so I'd assume it's an Easter egg and the fact that they managed to overlook the fact you can get down there is odd
@@ma.2089 Wouldn't it work as a sort of sly Easter egg to find the white void and have no narration because its a void? Along with no way out? I have a feeling it was on purpose, especially because I read comments saying you could get down there before the updated version and the updated version now has a wider area to get down there through.... Which seems like an invitation.
9:00 My theory for the "You are not the true keyblade bearer" message, is that in KH1, the Keyblade originally chose Riku (Sora's friend) but then Riku became unworthy last minute and chose Sora instead. Idk if that's what it means but I doubt it.
The faces get heavily discorted on cp_cloak in Source Film Maker because SFM uses high definition models with altered facial expressions (or well, more possibilities for facial expressions). As such, the "default settings" cp_cloak uses look whack when applied to the SFM models.
I dont know why but odd header is so diffrent from other Easter egg and top ten video creators. He's not annoying like everyone else. I enjoy watching oddheader, always just so interesting to what's being hidden I'm video games.
I'm sure most people know this but for 2077, the FF:06:B5 is the same amount of characters as a color hex code, and putting it in reveals the yellow they use as the game's theme.
Wouldn't surprise me if the codes ended up being just there due to a few syntax errors, miscounted backslashes or missing commas or quotation marks. READY FOR RELEASE as we used to say in Star Wars Galaxies 🤦♂️
3:33 I was able to go to that area in the original game, years ago. When I reported my discovery in the odd header channel they told me everything had already been discovered in the game...
It is often better to try to show that stuff yourself first than to rely on others, even recording with something not screen recording helps a ton. If you ever find something like it in the future it may be good to record, don’t let others tether you down or you’ll potentially miss out on something big. Wishing ya the best luck in life.
for how many people played evercrack back in the day i feel like i’m part of a special club for having played it because it hardly ever gets mentioned or talked about lol
Talk to Commander Kane, or Kane Bayle with the right triggers brings up some great hidden dialog and lore stuff. And doing the hidden Bayle Notes questline was fun until my friend and I turned in our notes to Kane and discovered the quest was never fully completed. But GM Zaebos Shadowknight avatar weilds the blade you were supposed to get for completing the quest. Wispmaker or something similiar name if memory serves. Bayle note 2 dropped off a named guard 12hr spawn in HHP. When easter egg hunting turns up rotten eggs 🙈
@@xkallubar Iksar Shadowknight, I was way too tempted by their quick health regen, that makes me basically invincible in Thule and some parts of VoA (with my group).
5:35 "Uketsuke" can describe all kinds of locations that are used to welcome visitors. It's not always a "reception desk". I imagine in this case, it was meant to be used as a "starting point" etc..
Who would have thought I would be able to find one of my lost childhood games I played growing up, only being to be able remember what it looked like but never remembering the name. Thanks you Mr.Oddheader, you truly made my day. Let the gaming gods bless you. (Blood Omen Legacy of Kain is the game I forgot the name of, also bless this community as well for making it possible)
Damn seeing some Legacy of Kain game on here is insane to me, especially that it's Blood Omen. I wonder if there are any secrets in the 3d games, like my favorite LoK: Soul Reaver
05:36 受付 just means "Reception" not necessarily "Reception Desk" Also, they don't translate the word 闘技 which means "Battle/Competition" so 闘技受付 would mean the Reception Area for (signing up to or going to spectate a) Battle/Competition which makes perfect sense.
Never thought I’d see a day where Oddheader covers Destiny OOB stuff, JB3 and Froggy find all sorts of weird out of bounds places with all the various techniques to break the game
I saw some random assets in tiny tinas wonderlands game floating out of bounds, but last time I checked they were gone. The original time they only were there for me, not my brother playing coop.
This is a old video, but in the original kh, it's revealed that the keyblade you use throughout the game wasn't originally for sora; it was supposed to go to Riku, but because Riku was beset by darkness (and I think later it was revealed that ventus's heart inside sora was calling to the keyblade?) it went to sora instead.
The EQ cat room was probably best known because of an early program that let you change the game tutorial to different zones in game to explore them offline, and it frequently started you inside the cat rooms. You couldn't really get out.
Ok, putting your cat in an mmo is pretty great. Also Since EverQuest was mentioned I have to reference this. “Well honestly, when was the last time you heard of someone beating EverQuest?”
He didn't get the official ritual to wield one but that's not required all the time. In Birth By Sleep we learn that another Keyblade wielder Terra did the ritual for Riku. The keyblade noped out on Riku because of his darkness though and went with the next best option which was Sora and ended up permanently choosing him by the end of the first game. It tested Sora before deciding to stay with him
@@mcbdllc136 technically there was a quasi-bequeathing though, since Ventus trusted Sora enough to let him shelter his heart? That could be why the keyblade went to him.
14:50 Google Stadia is so forgotten about that my friends figured out that they could use it to play Destiny 2 on their school Ipads, while also completely bypassing the school wifi's website restrictions. I cant remember how they did it, but I believe they leveraged some form of device streaming system, running the game on a computer at home and using Stadia to stream it over to their Ipad. It was wild.
You do realize you can just install the game offline with the disc? While it might he annoying to explorers, nothing has been lost. I frankly think its just absurd how much people want to whine about robert reporting the bug, but imagine entering the cave out of curiosity and losing progress after falling to your death, or breaking a game sequence hard-locking your save file? There is a reason you're not meant to access this stuff. It was also inevitable this was going to get patched out. And on top of that, its so easy to circumvent the patch by just reinstalling from disc after disconnecting from the internet. While it might be annoying, people are just complaining here for the sake of complaining.
I was just casually listening to this video while playing Elden Ring, and I genuinely did a doube-take when I heard "Blood Omen: Legacy of Kain." I'm so happy that people are still talking about this amazing series!
My parents have been playing everquest since 1999, and I've been playing it since 2016... NEVER heard of the cat rooms, but EQ always keeps you guessing
@@Gatorade69 Yes, people still play it. It celebrated its 23 anniversary just a few weeks ago, plus a pair of new Time Locked Progression servers launched this week. The game is up to 28 expansions and still trucking along.
Weeks before Tunare was released, there was a GM event in the Kelwithe where Tunare was making proclamations, since by happenstance I was in the area with my inky SK I felt it was my RP duty to smite her for Innorok after some lengthy RP banter and extensive racial slanders I managed to goad the gm into striking me down with her divine wrath. had the death message You have been slain by a God! You have been slain by a God! Apparently when God strikes you down you die twice as hard 🤪
About the cp_cloak map, the reason the faces are distorted is because Source Filmmaker uses custom player models with more facial flexes, allowing for better emotion. The map has the normal playermodels used ingame but SFM replaces them with the detailed models (hardware morph models/HWM models) while keeping the original flexes, causing the distortion. And about SteamPipe, SteamPipe is the new file distribution system used by Steam, I believe. Source got major changes when Steampipe hit as well as an entirely new file storage system (VPK/Valve PacKage or something), so they updated game code and used test maps to see if the game mechanics would still work after the update, and they were left in on accident.
It was probably reported for concerns about players going there and falling under the map, reporting it before they realized they could explore it by flying. Not saying it's likely but I think that's what makes the most sense to me why they did.
I did it's a very linear game with very non linear character abilities like glides and little to no gravity from time to time it plays very open world with puzzles that need solving and it's set in the vastness that is space
Uhm, this is perhaps a bit late, seeing how the colosseum did turn out to be a PvP area indeed, but 闘技受付 doesn't really mean reception desk, and more like tournamet reception or competition reception, so it foreshadowed the intended use very clearly.
I wouldn't be surprised if the EverQuest Cat was coded as a default texture or an error-handling texture or something, that would explain the times it shows up outside of the out-of-bounds holding room.
thats what i was thinking too
@its nice knowin ya
ua-cam.com/video/LLFhKaqnWwk/v-deo.html
fInNaLlY iTs hErE
Cat rooms were time out box's that mods used.
That's what I thought too. Would also make sense for the out of bounds house that has the cat texture on it. It doesn't make sense for that to be there so I would guess its a placeholder. the house probably got scrapped before that got textured, so that area was left with the placeholder texture of mittens.
Or they just really liked that cat
The Stanley Parable: Ultra Deluxe one is most likely just an easter egg.
You could get to the bottom of the warehouse in the original, but it was far harder. The fact that the gap in the collision is so big in Ultra Deluxe makes me think it’s intentional, which is why they added the Accounting+ music to Loading Dock B.
Yeah, especially with how much the game loves mindfucks and making you question if what’s happening is supposed to be happening at any given time.
It was actually faster (and possibly easier but dependant on door sticking luck) in the original since their steps were the same except they just had to hold the door open on the lift when it closes behind them on the higher level and just wait for it to leave so they can jump down.
@@user-TheTrueGibly Yeah, I saw a video on that. Also there's a jump everywhere glitch (simply restart the game on the jump circle when you still have jumps) and that can probably be used for the same effect. Unfortunately, you lose this glitch if you go back to the new content area and jump there until you run out of jumps (it seems to be unlimited everywhere else).
@@SNS3000 How do you get to the new content area after unlocking Stanley parable 2 mind I ask? Thanks also that glitch sounds simply wonderful
@@user-TheTrueGibly My memory is not really good so i might be wrong, but i think that after getting all the stanley figurines you get brought back into the new content area
well or just reset ur progress
The biggest antagonist: Robert for reporting out of bound to dev
The biggest protagonist: Bruno for playing game in Google Stadia
@camille vasquez BOT
We don't talk about Bruno
Is Google Stadia even still a thing?
@@Jack_Saint_Archive no, no no, we don't talk about Brunoooo
Talking, not talking about Bruno, it doesn't matter.
I just wish people would stop singing about Bruno.
I've been in a "cat head room" in Everquest on a live server. I zoned into Erudin Palace with my erudite paladin, and ended up glitched into one of these rooms that's apparently located behind the teleporter "gem" landing pad. It happened so long ago that it was before I had devices or abilities to teleport myself out. I had to petition the GMs to ask for a rescue. After about 10 minutes, a GM guide teleported to my location; they stood there as confused as I was because they'd never been in one of those rooms before, either. Then they teleported me back to the palace area so I could go about my business. It was the only time in the 13 years I played that I ever wound up there.
I would like to see a return of Everquest. It was the first MMO I had seen. My friend used to play it all the time, that is until WoW came out.
@@Gatorade69 Everquest is still running, and putting out new content every year. I just dropped out, finally, because I got out of raiding, and then my friend group stopped logging on for one-group flagging (minus the couple who three-boxed their way through the content I still needed).
@@rindred That's cool. I would assume that it might have trouble running on modern machines and that server support would have ended a while ago. Cool to see it still going with a loyal fan base.
there's more than just cat rooms, too. i played for a long time as a gnome, and with that character height if you walk up to a wall you can look right through it (a bug they never bothered to fix? still works as of 2022)
in skyshrine across the hall from the bank on the bottom floor, you can look into the abyss and see a blue cube room with nothing in it but a jpg of a half elf male in plate armor with a speech bubble with the room's coordinates in it. i confirmed it was a room and not just a flat panel because there used to be a program you could use to explore the map files offline.
@@180digi cool
2:38 "And it seems a lot of that time was spent adding new mysteries to the game."
Davey Wreden, lead developer of The Stanley Parable: "We spent about a year of development adding bucket related content."
I think I can shed some light on the Stanley Parable one. William Pugh said in a recent interview with MinnMax that he constantly gets tweeted screenshots of people getting out of bounds and asking if it’s intended for them to be there. He said all he has to do is add some music and call it an ending as opposed to fixing it. I believe this may be exactly what he was referring to.
just imagine the game fading to white when you leave the loading dock, with the muaic still playing
and then you briefly see the checkered area from accounting+ fading in before the game resets
For the Elden Ring entry, I feel like "Reception Desk" could be a reference to a battle arena DLC theory. Maybe it's the area where you enlist in battles or interact with setting?
I think that’s right. In the Japanese text shown in that scene, it says 闘技受付. 闘技means fighting/battle and 受付means reception so…
So basically Battle of Stoicism arena from DS1 after artorias.
Maybe that was the original PVP? Then they decided open world with the fingers
Congrats, Elden Ring now has a Colosseum expansion.
My theory with the Bloodstained map is that was made as a concept pitch for the Journey devs to show how it would look, but then the Journey backed out of the crossover deal. It likely would've just been a DLC Easter egg similar to the Kingdom level added in a post-launch update - no unique items and the boss would just be a reskin of something already in the game.
Welp, turns out that Journey map wasn't in fact cut content, but content that was yet to be added in, as they just added a Journey themed content update to the game today (8/23/2022)
Yeah that's definitely an unfinished Journey crossover thing. That final boss bears resemblance the the war machines, and the "relic" looks like the tablets at the ends of each area in Journey.
Explains why the Child of Light crossover was just an extra character - takes less time even though she uses different character models.
Yea as cool as it looked, I don’t think it really fit the themes that journey kinda stood for lol
I feel like ThatGameCompany wouldn’t really approve of it either, just with their focus on sky and the kind of environment they want from it, though I could be way off. Maybe the devs just didn’t want their older game being tied to Bloodstained while they’re working on Sky and they backed out, or just wanted to focus more on Upcoming seasons rather than the crossover.
@@bigbooyah9395 Actually Journey is owned by Sony, not ThatGameCompany
The "You are not the true keyblade bearer" almost sounds like some anti-piracy thing
And then Donald Duck jumps out of my TV with hyper realistic blood eyes and zettaflare’s me!
It was added to prevent hackers from loading the Shibuya map and finding Yozora, without first beating the 13 Darknesses. Seems clear to me it's telling the player "You are not truly worthy of seeing this yet."
Yozora and Shibuya are clearly supposed to be huge reveals that Nomura put a lot of love and care into, and he didn't want dataminers spoiling it too quickly.
Wasn't there also the plot line where sora learned that the keyblade didn't actually choose him initially in kh ddd and was instead meant to go to riku?
@@daltonharmon1018 that was just to give context to why sora needed to take the mark of mastery exam, which he fails and has to take again offscreen prior to KH3
Made my heart jump 😣 2 spoopy 4 Me
Cp cloak is a map used for testing intractable assets. The giant models are there to test facial expressions and the posters are generated in every spawn in tf2
Im pretty sure its more used for testing the Skyboxes. Hence the very bizzar skybox within the map
The posters aren’t generated, they’re textures that must be manually placed. Oddheader said the most likely theory, the map is just left over from the steampipe update which came with a bunch of test maps, it was most likely just the same map file as the other cloak that a dev recompiled without really renaming.
i would imagine it would be face posing for both tf2 and SFM, explaining the.. different faces.
@@zaiden2becausejustzaidenisused I doubt it, speaking from experience, things break when porting maps over to SFM all the time and source engine doesnt like playing nice with itself.
More likely the models were put there as a test for seeing them through a cloaking spy or something along those lines. Theres no logic setup to change the expressions and I dont believe there’s commands to do that, which is why im inclined to believe that they’re mainly there for kicks, to test something for skybox sake or my aforementioned cloak idea
@@zaiden2becausejustzaidenisused The faces change because TF2 uses lower quality models with less facial expression control than the ones in SFM. The two have completely different specs.
It's so nice of Oddheader to install the backrooms in his own room just for one joke.He's truly dedicated to his job.
Yes.
Yes.
see I was about to put "its obviously just a greenscreen"
but then I realized i saw something move really quickly at the back hallway...
no
m.ua-cam.com/video/iGz80b0QqiM/v-deo.html
The KH3 message actually sounds similar to what the Lingering Will says to Sora in KH2 final mix before he fights him, though very abbreviated. Terra passed the Keyblade to Riku but it jumped to Sora once he fell to darkness. Because of this Terra's Lingering Will does not understand why Sora has it and attacks him.
Given how kind of sudden, random, and even missable the way he's brought into the story of KH3 is, it's possible that maybe the message was related to how Sora would originally reach out to him, or even face him again as part of the story or as an additional Secret Bonus Boss. Especially given the fact that the message is connected to what seems to be an unused battlegate map, and the base game's 1 actual Secret Boss Dark Inferno is encountered via Battlegate 14 in the Keyblade Graveyard.
It’s sudden cus the lore behind how he appeared was put in the KH orchestra that wasn’t made public after the event finished.
So honestly, even worse than how you describe cuz games (esp KH, since it’s guilty of it the most) should seriously stop making things only make sense if you’ve opened the files of the game or looked at unreleased extra content lol
Right, sure, but isn't Sephirawth the dork port orf Clord's hort?
Aw, dang... more lore.
I love how when I here "area that weren't supposed to be found" it's either gonna be extremely confusing or an eldritch horror no human eyes should've seen
@camille vasquez you know, for what I thought this was gonna be, I was pleasantly surprised
If I ever make an online game I want a punishment room with my cat slapped on as a texture. Sounds great ahahah
@@NachosRenard literally every single dev on this list
@@FreshConcreteInMyMouth It's cause it's an amazing idea~
@@NachosRenard *devs making a room with their bosses face in it*
"Haha this'll be funny"
The player: "W h A T"
Just a few years ago, it was commonly accepted that the triggers for the Legacy of Kain pirate ship had actually been removed during development and that Dyak was either fibbing or misremembering. That's really cool that they were found!
imagine thinking that the dev of a game was lying or misremembering something they worked on themselves
@@maiastniki Why not?
@@maiastniki
Happens all time
@@maiastniki do you remember everything about everything you've ever worked on? Didn't think so. (ps people lie all the time)
@@maiastnikithat literally happens all the time. Especially the lying part. The game is also 25+ years old
Can't believe Oddheader noclipped irl just for this video 🙏
Careful not to noclip into the backrooms
Wait you mean you don't have a warp to the Backrooms in your closet?
What a talented fellow
the backrooms are like narnia to him
@scale Finally it's here
That guy submitting a bug report about a cool secret like that in Horizon is the reason we can't have nice things.
I’m sure with how viral the clip could have gone guerilla would have seen it
I think you could still access it by using a unpatched physical copy of the game
U can always run the game offline with no updates i believe
fr all my friends hate robert
@stupid Cat People like them just want Brownie points. Like the devs aren’t going to give you anything.
Considering he submitted it to Oddheader too, he wanted clout off it too. (Being the first to access it)
Speaking of The Stanley Parable, I remember you talked about an unusable escape pod in an earlier video. They actually addressed it in Ultra Deluxe.
How so? Is it finally possible to use it?
@@charlieterrell8501 You can, and there's also a special bucket scenario with it.
Weird. I tried playing the escape pod ending in UD and it worked the same as it did in the original game. Do you have to do something different this time?
@@YermTerragon Bucket
@@YermTerragon If you bring the bucket here you get a special ending where (*SPOILER*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) Stanley sacrifices himself for the bucket to escape. Truly the saddest ending
Hey! I helped write the wiki article about cp_cloak, lemme throw in a few extra tidbits. :)
Like mentioned, my running theory is that its main purpose was for skybox scaling tests. There's a series of uniform cubes outside, which I propose serve as reference points.
The map has one of, if not the longest standard control point capture rates at a whopping 50 seconds to capture. There's also a second control point - upside down on the ceiling - that is completely nonfunctional.
As far as the distorted faces in Source Filmmaker, I believe this is because SFM typically uses Hardware Morph (HWM) models. These models have much more complex facial animation tools, so any existing expression values become distorted when switching between standard and HWM models.
There's a few other little oddities about this map, though all of them simply suggest it was used for testing. Like not being able to re-enter spawn or not having any resupply lockers.
Cheers!
More about the skybox (someone with more technical knowledge might be able to add more) -
Source games use projection to achieve the sky/atmosphere around the map. Literally a small box out of the playable area with sky textures that is then scaled up to surround the box the players are allowed in. This is also used to place background scenery out of bounds, as not only does this allow you to easily alter the perspective of these objects (ex. making them appear closer or farther), but this also allows you to create large objects like buildings without having to actually model a full-sized object.
There's a few things I think they could've been testing with this map -
■ Testing the scaling ratio itself. While the developers I'm sure know the actual scale percent that occurs in the skybox, this is a way to visualize the effect more directly. If you take something with a definitive size like a cube, you can then compare how large it appears versus its actual size. This is also a way to make sure that the scaling is producing the expected result and that it matches with whatever given value it should have.
■ LOD testing. Making sure that any objects placed there do not lower in quality/polygon count/texture fidelity/etc. because their actual location might be far from the player themselves. Obviously if you place a sky texture or a building or whatever in the box, it would be pretty detrimental if it had any graphical issues, as it would be projected across the map. The character models are especially dense with detail, also being some of the most important models to keep in full fidelity, as being able to identify the classes immediately is a big focus on the design of the game. (Much is said already about how distinct every class' silhouette is, to further illustrate how instinctive VALVe wanted the models to be.)
Interestingly, there's some random textures splayed around the playable area - I wonder if these were there to ensure the playable area remained unaffected, or if they were simple placeholders.
■ Character expressions and textures. If you've ever scaled up Half Life 2 NPCs in Garry's Mod, you'll know that after a certain point, their textures and expressions can get quite buggy. Flickering black polygons, eyes rolling back, face textures inside the eye sockets, etc. While maybe not practical for any realistic gameplay scenario, it's still possible that VALVe wanted to test the playermodel scaling just to understand if it would have any issues or not. The same could likely apply to the idle animations they appear to be playing.
■ Map requirements. This is about as barebones of a control point map as it gets - there was perhaps a little extra incentive to see what the minimum was for a map to function as a proper control point map in-game. Perhaps a test of the control point gamemode itself as well, though I imagine they would've done more direct and thorough testing of the mode on some other developer map.
Oh wow. In the Stanley Parable, I actually landed on the landing bay floor the way that you show in the video. I figured "Surely, this is a way to one of the endings," but nothing happened down there no matter where I went or what I did. Music played when you walk out of that garage door into the white area, but that's it. I had to just restart.
Maybe you're supposed to stand there for some hours or something, so to unlock a secret.
@@michaelandreipalon359 trust me i tryed with and without the bucket and nothing happens
@its nice knowin ya shut up
@@michaelandreipalon359 sadly some things are just easter eggs and nothing more
I love how the pirate ship plays into the theme of time shifting that would become so important in later Legacy of Kaine games!
Time shifting has been an integeral part of the franchise since day one. A major plot point of Blood Omen is using the Time Streaming Device to go back in time and kill William the Just before he becomes the Nemesis, thus sparking a vampire genocide in the game's present.
@@jeezycreezy4220 Exactly! So the Pirate Ship is probably more than an easter egg if it incorporates time travel.
@@bloodrunsclear my guess is that it was supposed to be an optional secret location similar to the Lost City section that got scrapped so late in development it became easier to hide the enterance than to compleatly remove it. It's also unclear if you're moving between the present ship and its future sunk self or if you moving from the first ship to a second ship that might have been sunk by the first. There probobly would have been some narrative elements describing what happened, but those were cut too.
Also that's not even the only secret area to only recently be found. People found an entire new bar that they'd never seen in-game because you had to enter a building from above where you couldn't see that a door was there at all.
I just love that every video this man does he always manages to say "...can't be found anywhere else is the game".
Very
Odd 💯
The Stanley Parable one is likely the place used for the "Baby Game" ending, where you play a game with a baby / puppy for 4 hours. Upon doing it for 4 hours, you get transported to a white, heavenly like place while the game displays messages with heavenly like music in the background plays.
DAMN WAIT THATS SO TRUE
woah it's him the bully rumor/myth/beta hunter
I think that’s a bit of a stretch tbh
@@cosmicjenny4508 Most of the game uses the same location for "white void" Also the door is open.
@@Jack_Saint_Archive The void at the end of the Divine Art ending takes place within the baby / dog game map, which is a completely different map to the one you’re warped to after you watch the Choices / Comedic Timing video.
Also the door was open in the original too.
Calling the pirate ship a "stupid boat" when the creator looked so excited talking about it made my heart break :( it was a fun secret little level that managed to stay hidden for 24 years, that's something! Not stupid!
I'm pro-boat. It's a funky little secret
Stupid boaaaaatttt! :p
Yeah that was surprisingly juvenile considering some of the secrets OddHeader gets hyped over. It's like he was angrier it was still in the game and accessible by anyone.
I mean in fairness, it's not a lot of payoff for a lot of effort to unlock it.
it was kinda harsh i agree!! but at the same time dedicated players must have put soo much time and effort into finding it just for some average loot ;( i get the disappointment! regardless i think the creator had a lot of fun implementing the silly lil level, even though it prob took longer to find than he expected xD
The Cat related one gives me a feeling that the image is just used when no textures are assigned to it. It would at least explain why there are some other ones out of bounds.
Imagine though, early internet, finding that boat and not seeing anyone talk about it. You'd feel like a bearer of forbidden knowledge
super sea-cret 🌀🌀✨
Then no one believes you and calls you crazy. Then you slowly start believing you made it up. THEN after 24 years you find out you weren't crazy and demand your money back from the therapist
@@JM-dq7xn hahahaha
The TF2 map looks to have been for testing the eye tracking of character models pertaining to Spy's cloak ability. That would be my best guess based off it's design.
That wouldn’t really work as the characters are located within the skybox, and wouldn’t be able to eye track any character within the playable map as the playable map is located far away from the skybox. Im pretty sure the map is too simply test skybox scaling
reception desk is just a game design description for a checkpoint at the start of a dungeon you get set back to when you fail
Given its location, it makes me think of where one would go to talk to an NPC to start an arena fight.
Thanks for the shout-out my guy. Nice to see Destiny finally on your videos!
Bloodstained devs have just announced the Journey DLC area (19th august 2022).
Weird that it got included in that Stadia Build.
3:38 This part disturbed me the most. Not just because you're standing in an untextured room and hearing mysterious music from a vaguely related game, but because of how you said "That's...odd!". You didn't do the "odd header" joke where you flash "Odd' on a screen with a fun sound effect. It seemed like you were legitimately disturbed by what this room implies.
The thing about destiny 2 is that if an OOB (what most players abbreviate "out of bounds" to) doesn't purely benefit the players, like skipping a section of a raid or something, they normally don't fix them or do anything to them, so the galaxy pools are most likely old cut content like the sector 236 itself and never used.
it's also worth mentioning that it looks pretty similar to the Dares of Eternity environment. So my guess is that it just got left behind, and they just decided to make new assets when they finally wanted to implement the idea?
@@PhoenicopterusR the pools have been there long before dares was even being made, it was found like 2-3 years ago, and was most likely there since launch of vanilla d2 but no one got to it.
@@itsmehere1 the pools were a precursor to Dares thematically, I guess is what I'm trying to say. Like the idea they wanted pools for got scrapped, but when the idea for Dares rolled around they used the theme for the realm of the nine, which I suppose is actually Dares or Prophecy.
@@PhoenicopterusR yeah, I guess it's definitely in a similar theme but I'm pretty sure the first place the theme has been seen was from the Reckoning with season of the drifter, but like I said those pools being in such and old place makes me think they were there beforehand in destiny 2 vanilla and most likely were cut but was left in the game for whatever reason.
@@itsmehere1 If you wanna go back further than that, then I'd think that suggesting it's related to Trials of the Nine and the Spire would be equally as valid.
Destiny has some of the biggest secrets out there from my time playing it, it's always exciting to see what's found in content drops.
I like these weird discoveries in old games. Makes me feel like I could one day fire up some old CD from a game nobody I know has ever heard of and discover something cool if I look hard enough some day
Lots of people struggling to make content yet this man’s is literally hidden and sometimes never meant to be found. I love your stuff bro keep going!
I remember getting to the bottom of the stock room and through that door in the Stanley parable and was so confused because the narrator didn’t say anything
Narrator was so confused at how you managed to get down there that he had no words.
the "pool" in destiny actually looks like a Borderlands vault and the mysterious lights are very similar to that of the Hyperion Station's laser when it's charging
I wonder...
wow, just wow, I would have never made those connections well done.
It also look like the Ark from halo.
I thought it looked familiar.
@@CaptainForsyth Well Bungie did originally make Halo so that makes sense
It looks like something related to the nine.
There's another easter egg for you in the Stanley Parable with the Hole ending. If you click to change the character enough times it will change stanley into many different forms, one of which is what I believe to be a nod to OddHeader. Stanley will change into a little cartoon guy with a TV for a head that has ? in it.
Footage Shannon, Footage! Lol
That's "canonically" what the narrator people look like in the Stanleyverse. There's also a drawing of Stanley and The Narrator in one of the areas.
Good catch tho!
One of my favorite things to do in Destiny was glitch out of bounds in to unfinished areas. There were a ton of massive spaces that weren’t unlocked until DLC missions, but I don’t think anything stayed unused for as long as the Galaxy Pool
Honestly, the vast majority of "areas not meant to be found" are debug levels, which developers use to test specific things in, such as lots of attachment points for a hook-type weapon, endlessly long straights to try vehicles on, etc...
They're usually extremely barebones to optimize loading times. Afterall, if you keep having to switch between IDE and game build, you want to load as fast as possible.
True
I think that's why the Bloodstained room is such a surprise since it has entirely unique enemies and assets
@@theravenpirate4744 That was likely a dev build that made it to Stadia
Also cuz you the devs won't give a fuck about designing the room since no one's gonna see it anyway
I experienced one of the EverQuest 'cat rooms' on April Fool's Day this year. I have a Kerra and the player select screen was just Mittens over and over again. Very interesting.
The galaxy pool reminds me of other in-game meeting rooms made specifically for devs, just a place on the map for developer characters to meet without being seen. Considering how much Bungie loves its "cabal" imagery, I'm putting my money on that.
For the Kingdom Hearts one, Sora technically isn't the original Keyblade bearer. Riku was supposed to inherit it but somehow it jumped to Sora. I don't know if this is what its referring to but its all I could think about
I had the same thought.
At the start of KH when it first appears, Riku has his hand extended, so the keyblade was supposed to spawn in his hand. but then he got pulled by the darkness and sora, reaching out for him, ended up with his hand where riku's was causing the blade to accidentally land in the wrong hand.
Realising Sora was trying to find Riku, it figures it may as well stay with him until they find Riku. In every scene involving riku, the keyblade keeps trying to get back with Riku until the standdown in hollow bastion where the blade decides after hearing sora's friendship speech, he's more worthy or something.
@@SwitheKun You guys have never played the other games like Birth By Sleep and it shows.
@@AzureRoxe i actually did an all platinums runup of the series up to KH3's release.
The sidegames between 2 and 3 is definitely where the plot started to get convoluted, but its clear by that point in the writing a lot of the original ideas had been changed or retconned.
To take BBS as per your example, the series went from there being one ultmate keyblade, back to a ton of people have them, to suddenly there is one ultimate after all, but it is and isnt the original one.
Some of the ideas feel like they were dropped for later entries resulting in these inconsistent theories. KH is sadly one of those series that makes *less* sense the more you lore you account for.
6:33 as a PC player, that place, character, and the lack of everything is certainly mean that the game is running on debug mode which is only possible through mods that re enables the option to access it from the menu, but it is strange to see that the game loads debug mode out of nowhere in a console.
Yeah, that's a good point.
@its nice knowin ya
ua-cam.com/video/LLFhKaqnWwk/v-deo.html
fInNaLlY iTs hErE
So what you're saying is that poor programming made it possible to wrongwarp into a debug room.
@@ScumSookar Well, no. The CP2077 one could also be the result of loading a corrupt save. We're only talking about it because he hit the jackpot in interesting corrupt data
@@marhawkman303 could be since in the debug menu the test is actually bunch of quests like streaming test or that benchmark scenery, and something mustve happened and changed his current's quest id into something else, as for that "A favor for a friend" quest, i don't know, but it shows up when you don't have any quest tracked (i used quest untrack mod)
I'm just happy we keep getting updates for Bloodstained and there's even more planned, I really like that game
I'm glad the little cat shrine room was found, it totally made my Sunday breakfast!; definitely made this third entry even better ☺️
:D
1:45
This is why physical copies are important, you can play unpatched games
Or you can turn updates off/run the game offline
@@silverboltscrapper what if you didn't have the money to purchase the game until after the update happened?
I didn't experience that exact glitch in Cyberpunk when I loaded an old save, I wasn't on the blank platform, but I did have the Favor For a Friend quest text appear on my map screen. Had no idea what it meant, I thought it might have been an old mission that was previously bugged and I sat there for like a half hour trying to figure it out.
Another amusing 2077 goof; one of the in-game notes was accidentally just dev comments explaining what the Note was supposed to be about (info on a character and his backstory) for the flavor text writers to fill in.
"You are not the true Keyblade bearer" being connected to the credits definitely seems like a Yozora thing, like maybe that would appear before the secret ending and his boss fight. With Kingdom Hearts 3 we had a good idea what we were getting into, but KH4 is gonna be nuts, especially with all the Versus XIII lore Nomura's cooked up now rewritten and recontextualized for the Kingdom Hearts universe.
We need more Easter egg follow ups! Love the content
yes this!!
17:10 That must’ve been the most amazing out of bounds sequence that guy has ever seen
I kinda wonder if the "Galaxy Pool" in Destiny 2 is either a leftover or early asset for an Earth based Raid.
its likely leftover from red war. titan may have had a leftover raid. after beyond light dataminers found there was a unused load no-one found on titan, and before d2 ever released there were alot of theories that the first raid would be on titan. so it's possible it coulda been a scrapped raid load. however galaxy pools is likely from red war, shadowkeep, or just a dev messing around or testing live cutscenes and new environments.
there's also a possibility that it was an unused environment for regaining your subclasses, i'm guessing they would have used the same area but with different lighting/skyboxes and the galaxy pool one being specifically for void.
Or it could be an area where we finally meet The Nine in a future season
I dunno it doesn’t match the nine’s aesthetic, it’s too purple ahaha
Man I swear the Galaxy Pool was used in a mission involving Mara Sov around the time of Forsaken. Maybe I'm just getting memories mixed up.
If I found a glitch like that my first instinct wouldn’t be to tell the Devs lmao.
Why not, they should know
Not after its been full explored.
@@dream6562 explore it fully first to see if you could find something that wasn’t meant to be found
@@TheBlackSpartan103 reporting something doesn't require much work other than a simple message, and I get a good feeling from being helpful
You're right but I wouldn't tell the devs when I JUST found something that I wasn't supposed to see.. Gotta check it out and explore thoroughly to find "something "
I'll never forget when I found a hidden room in a old roblox game.
It was called the normal city, and the main gameplay loop revolved around roaming the town looking for special triggers to Enable events.
The game was notorious for hiding secrets incredibly well, so one actually went undiscovered until a friend of mine enabled a hack client which allowed him to delete certain tiles.
In his quest to destroy the tiles I was standing on I decided to stand on a tile that when interacted with would become translucent, revealing a code relating to another event, hoping that it would make it to where the cheat engine could erase the tile, but instead I just feel into the narrow space.
As it turns our said space actually had a Unaccesable player teleporter which took me to a Dark pink box with heart like patterns on the wall.
I later figured out by finding a hidden credits room, that the hidden room I stumbled into was a unfinished homage to a SpongeBob epsoide with the reference being the Tunnel of love. However due to devolpment issues it was scrapped and never finished.
Now as if that wasn't interesting enough there were also quite a few other Boards in this dev room thst talked about unfinished aspects, which just goes to beg the question. Is it possible to acess those as well?
Given the current state of the game we may never know.
This man turned a story about an out of bounds place into his whole life story lmao
@@RaleLock this story has its own chapter in my autobiography.
Huh.
Roblox lol
@@jackchaos100 i mean what else what else would a 10 year old with a tablet be playing.
I didn't have a Ps4 and quality games 9 years ago
Hot take: Reporting a way to get out of bounds of the game to devs and getting it fixed shut is the same energy as asking the teacher if there is any homework
The coldest take imaginable
That take is so cold that Africa is now -195 Fahrenheit.
That Journey area officially went live in Bloodstained on August 23rd (depending somewhat on region and platform). Really weird that it was accidentally in the Stadia version months before it was finished!
It's interesting how you and tbe easter egg hunter always post together. I always know that, if I see one pop in my sub box, the other is never far behind. Never fails
I notice that too
They're both way good. I love both channels
Have we ever seen them in the same room?!
My theory about that Bloodstained one is that the developers were originally planning to cross over with Journey, but it was rejected in one way or another.
For The Stanley Parable one, I feel like it's "intended" for you to be able go down there especially cause of that room
Whenever there’s some intended glitch, the narrator acknowledges it. That or it’s made apparent why he isn’t responding (like with the OG escape pod end)
@@ma.2089 But it's so weird it's the same music as Accounting so I'd assume it's an Easter egg and the fact that they managed to overlook the fact you can get down there is odd
@@ma.2089 Wouldn't it work as a sort of sly Easter egg to find the white void and have no narration because its a void? Along with no way out? I have a feeling it was on purpose, especially because I read comments saying you could get down there before the updated version and the updated version now has a wider area to get down there through.... Which seems like an invitation.
15:24 the catrooms
9:00 My theory for the "You are not the true keyblade bearer" message, is that in KH1, the Keyblade originally chose Riku (Sora's friend) but then Riku became unworthy last minute and chose Sora instead. Idk if that's what it means but I doubt it.
The faces get heavily discorted on cp_cloak in Source Film Maker because SFM uses high definition models with altered facial expressions (or well, more possibilities for facial expressions). As such, the "default settings" cp_cloak uses look whack when applied to the SFM models.
Imagine finding a cool glitch that leads you to some unused areas and them reporting it to the devs for no reason ☠️
There are people whose entire job it is to make sure things like this are found and fixed, you get mad at them too?
@@Feascoyes ,how is oddhead supposed to get video game content then
I dont know why but odd header is so diffrent from other Easter egg and top ten video creators. He's not annoying like everyone else. I enjoy watching oddheader, always just so interesting to what's being hidden I'm video games.
I'm sure most people know this but for 2077, the FF:06:B5 is the same amount of characters as a color hex code, and putting it in reveals the yellow they use as the game's theme.
That's it?
Except it’s a shade of pink…
Wouldn't surprise me if the codes ended up being just there due to a few syntax errors, miscounted backslashes or missing commas or quotation marks. READY FOR RELEASE as we used to say in Star Wars Galaxies 🤦♂️
12:57 - The Bloodstained/Journey stuff is about to be released!
3:33
I was able to go to that area in the original game, years ago. When I reported my discovery in the odd header channel they told me everything had already been discovered in the game...
It is often better to try to show that stuff yourself first than to rely on others, even recording with something not screen recording helps a ton.
If you ever find something like it in the future it may be good to record, don’t let others tether you down or you’ll potentially miss out on something big. Wishing ya the best luck in life.
I'm so surprised that you talked about Everquest. There's a lot of fun stuff that is hidden in that 1999 classic.
for how many people played evercrack back in the day i feel like i’m part of a special club for having played it because it hardly ever gets mentioned or talked about lol
@@mikieswart lmao I got introduced to it by my parents now my main is Lvl 98 and I can't stop playing even if I try
@@hellhound2393 if yoo no iz ogre shaddernite den me iz bash yoo!
Talk to Commander Kane, or Kane Bayle with the right triggers brings up some great hidden dialog and lore stuff. And doing the hidden Bayle Notes questline was fun until my friend and I turned in our notes to Kane and discovered the quest was never fully completed. But GM Zaebos Shadowknight avatar weilds the blade you were supposed to get for completing the quest. Wispmaker or something similiar name if memory serves. Bayle note 2 dropped off a named guard 12hr spawn in HHP. When easter egg hunting turns up rotten eggs 🙈
@@xkallubar Iksar Shadowknight, I was way too tempted by their quick health regen, that makes me basically invincible in Thule and some parts of VoA (with my group).
5:35 "Uketsuke" can describe all kinds of locations that are used to welcome visitors. It's not always a "reception desk".
I imagine in this case, it was meant to be used as a "starting point" etc..
Who would have thought I would be able to find one of my lost childhood games I played growing up, only being to be able remember what it looked like but never remembering the name. Thanks you Mr.Oddheader, you truly made my day. Let the gaming gods bless you. (Blood Omen Legacy of Kain is the game I forgot the name of, also bless this community as well for making it possible)
Damn seeing some Legacy of Kain game on here is insane to me, especially that it's Blood Omen.
I wonder if there are any secrets in the 3d games, like my favorite LoK: Soul Reaver
God that would be awesome. Soul Reaver was one of the most influential games in my life
05:36 受付 just means "Reception" not necessarily "Reception Desk"
Also, they don't translate the word 闘技 which means "Battle/Competition" so 闘技受付 would mean the Reception Area for (signing up to or going to spectate a) Battle/Competition which makes perfect sense.
You remain one of the best channels with some of the best content. Also shout out to these people finding these eggs, man they are incredible
Its so sad somebody bug reported that way to get under the map in horizon man
It sucks so much unless the Devs are willing to give people time to explore.
that dude is lame asf
Perhaps it’ll be related to some sort of dlc at some point and was left in by accident and maybe it’ll be explorable again someday?🤔
Yeah but it's also the dev's fault for being no fun allowed instead of just patching in some floor so you don't fall to your death.
I mean it's not like there's really anything cool or interesting there. It's just a way to get out of the map.
Never thought I’d see a day where Oddheader covers Destiny OOB stuff, JB3 and Froggy find all sorts of weird out of bounds places with all the various techniques to break the game
I saw some random assets in tiny tinas wonderlands game floating out of bounds, but last time I checked they were gone. The original time they only were there for me, not my brother playing coop.
This is a old video, but in the original kh, it's revealed that the keyblade you use throughout the game wasn't originally for sora; it was supposed to go to Riku, but because Riku was beset by darkness (and I think later it was revealed that ventus's heart inside sora was calling to the keyblade?) it went to sora instead.
11:55 fun fact that's actually scout's mother.
Thanks for the shoutout on the bloosstained segment, Unfortunate that the Child Of Light crossover seems to have buried the lead for now
The EQ cat room was probably best known because of an early program that let you change the game tutorial to different zones in game to explore them offline, and it frequently started you inside the cat rooms. You couldn't really get out.
Ok, putting your cat in an mmo is pretty great. Also Since EverQuest was mentioned I have to reference this.
“Well honestly, when was the last time you heard of someone beating EverQuest?”
I could be forgetting but wasn't Sora not a keyblade wielder he was just some kind of delivery boy in the first game wasn't that a big reveal
Yes he wasn't bequeathed by a former keyboard user so it went to him by default
He didn't get the official ritual to wield one but that's not required all the time. In Birth By Sleep we learn that another Keyblade wielder Terra did the ritual for Riku. The keyblade noped out on Riku because of his darkness though and went with the next best option which was Sora and ended up permanently choosing him by the end of the first game. It tested Sora before deciding to stay with him
@@mcbdllc136 technically there was a quasi-bequeathing though, since Ventus trusted Sora enough to let him shelter his heart? That could be why the keyblade went to him.
14:50 Google Stadia is so forgotten about that my friends figured out that they could use it to play Destiny 2 on their school Ipads, while also completely bypassing the school wifi's website restrictions. I cant remember how they did it, but I believe they leveraged some form of device streaming system, running the game on a computer at home and using Stadia to stream it over to their Ipad. It was wild.
Robert's the type of person to remind the teacher about the homework the teacher forgot.
You do realize you can just install the game offline with the disc? While it might he annoying to explorers, nothing has been lost. I frankly think its just absurd how much people want to whine about robert reporting the bug, but imagine entering the cave out of curiosity and losing progress after falling to your death, or breaking a game sequence hard-locking your save file? There is a reason you're not meant to access this stuff. It was also inevitable this was going to get patched out. And on top of that, its so easy to circumvent the patch by just reinstalling from disc after disconnecting from the internet. While it might be annoying, people are just complaining here for the sake of complaining.
@@MrPikachuTheMadman Oh no, the hall monitor is defending Robert
@@MrPikachuTheMadman Teachers pet over here defending Robert
@@MrPikachuTheMadman “Declaration of Independence” of the internet fellas
Fast foward to now, the coluseums are pvp DLC
11:02
It’s a boat; it’s a _SEAcret._
Maybe it’s just a nautical pun?
@14:49 I just came back to laugh at the google stadia comment especially after the news lmao
12:42 missed opportunity to say O D D H E A D
Cool to see Blood Omen, a truly incredible series.
5:45 That is one bad ass reception desk
I was just casually listening to this video while playing Elden Ring, and I genuinely did a doube-take when I heard "Blood Omen: Legacy of Kain." I'm so happy that people are still talking about this amazing series!
My parents have been playing everquest since 1999, and I've been playing it since 2016... NEVER heard of the cat rooms, but EQ always keeps you guessing
People still play it ? Dang.
@@Gatorade69 Yes, people still play it. It celebrated its 23 anniversary just a few weeks ago, plus a pair of new Time Locked Progression servers launched this week. The game is up to 28 expansions and still trucking along.
Weeks before Tunare was released, there was a GM event in the Kelwithe where Tunare was making proclamations, since by happenstance I was in the area with my inky SK I felt it was my RP duty to smite her for Innorok after some lengthy RP banter and extensive racial slanders I managed to goad the gm into striking me down with her divine wrath. had the death message You have been slain by a God! You have been slain by a God! Apparently when God strikes you down you die twice as hard 🤪
yay new oddheader video :D - so happy to see these are still being made!
Goddammit Robert you had one job
Always a good day when oddheader posts a video.
13:10 Damn, Where can I find myself a Windows Switch.
About the cp_cloak map, the reason the faces are distorted is because Source Filmmaker uses custom player models with more facial flexes, allowing for better emotion. The map has the normal playermodels used ingame but SFM replaces them with the detailed models (hardware morph models/HWM models) while keeping the original flexes, causing the distortion.
And about SteamPipe, SteamPipe is the new file distribution system used by Steam, I believe. Source got major changes when Steampipe hit as well as an entirely new file storage system (VPK/Valve PacKage or something), so they updated game code and used test maps to see if the game mechanics would still work after the update, and they were left in on accident.
Imagine reporting a bug like that in zero dawn 🙄 no less a single player game
It was probably reported for concerns about players going there and falling under the map, reporting it before they realized they could explore it by flying. Not saying it's likely but I think that's what makes the most sense to me why they did.
@@victornguyen1175 it’s a single player game and the entrance doesn’t seem like you would fall in it that easily
4:56
Did not expect Destiny to even be on here so I was happily surprised!!! Love your stuff bro please keep it up!
I did it's a very linear game with very non linear character abilities like glides and little to no gravity from time to time it plays very open world with puzzles that need solving and it's set in the vastness that is space
Uhm, this is perhaps a bit late, seeing how the colosseum did turn out to be a PvP area indeed, but 闘技受付 doesn't really mean reception desk, and more like tournamet reception or competition reception, so it foreshadowed the intended use very clearly.