In relation to Infra - There is another game released by Loiste Interactive called "Open Sewer" that involves the green infectious mushrooms in a significantly deeper capacity, and that might be related to Morko and Ugu as well.
I find "a" the most interesting game on this list, it clearly was named a because it wants to stay hidden, and be that one horror game everyone hears about but no one can find due to its insanely simple name
I'm glad Garage is getting covered again. It's actually really surprising to see it come up, since it was practically lost media a few years ago. Now it's getting updates, translations, AND platform compatibility?
Sooort of. The team that apparently is behind the new release is just two guys, and it seems they had some issues with parts of the game being censored on some of the platforms they put it out on. The iOS version is the main culprit, but the Google Play/Android version was briefly taken down to supposedly negotiate with the platform about the altered content, but it's only recently re-appeared and the game's niche enough no one's documented if the content survived in-tact now it's up for sale again. A lot of comments on the release trailer express a desire for a Steam release, and one of the ones mentioning the idea even got liked by the account they uploaded the trailer onto, but it's unclear if there's been any movement since, and there's not a single full playthrough of the mobile version currently up on YT, as far as I can tell. There's a reason that footage of the last message from that frog is so low quality; odd probably had to scrounge around to find _any_ footage of it, period.
@@djlaw56what probably not, since even in Japan the game was extremely rare and after all of the copies were sold out, the re-sellers charged insane amounts of money for it. Users on 4chan even had to cooperate and put the money together on auction to purchase just 1 copy of Garage.
I love the idea of Funny Pizza land either being ahead of its time in how specifically bizarre it is, or having a ridiculous amount of effort put into looking way older than it is
Kinda ahead of its time to be honest this was before the horror games genre based off the n64 and ps1 generation of consoles became popular in the late 2010s
The bryce's mystery might have been an ee inspired by sonic.exe (which is a horror game) but the last bit was DEFINITELY NOT from anything sonic.exe related
I felt like I recognized that random flashing room in the Bryce game. It's from the Twilight Zone, the episode is called A Nice Place to Visit. The summary is a criminal dies and goes to the afterlife, and he assumes he's in heaven, where's he's given everything he wants, but he starts to get bored, disinterested, and annoyed. So he asks the man that's there with him (the old guy) to send him to the other place, with the old guy responding by saying "You're in the other place"
Oh man, I love Infra. The main game has nothing to do with all the creepy ARG stuff (as far as I know): the creepy ARG is just the icing on the cake. I love exploring out-of-the-way places that were clearly more important at one time but now aren't maintained well and nature is slowly taking over. Infra is basically Out-of-the-way Places The Game.
Never heard of the game before, immediately bought it after watching this video (specially because of the side horror aspects that remind me of doki doki or inscription). And last week got to finally play the game and man, what a game, am still playing taking my time and not rushing. Had to go back to this video and leave a like because it's a hidden gem
I just gotta love the aesthetic of Funny Pizza Land, its so extremely 2000's, and definitely feels like something you'd see in your dreams. Even the random short music loops are accurate to in-dream music.
@@SurmenianSoldier I have EXTREMELY vivid and intricate dreams and I almost never get music. Maybe I'm weird. What does music in your dreams sound like?
today someone commented i should delete all videos :( people can be so mean. but i dont care. i know im the best. i never give up. i am age 80+ and will never stop. thanks for caring, dear game
Hello there! You're Nick. And today we're going to be looking at Oddheader inducing nightmares into the youth of not just America, but the world. There are many interesting things that happen in the Oddheader universe, but the point of interest today is a relation to our spiny blue friend we all think Sega forgot even had an existence before 2006 that wasn't Green Hill Zone.
Hebrew is written from right to left, and there are some final forms of letters that are used when certain letters appear at the end of a word. Because of this you can tell that the creators of Attacking Zegeta did not know actual Hebrew and just used a translator to copy and paste. When this happens, the formatting of right to left on Hebrew CAN get messed up, leaving the entire stuff written from left to right, which looks awful if you actually know Hebrew - because everything is reversed. ANYWAY, The phrases (having to be read backwards), in no specific order, that I could read off of the clip in this video said: "Messiah is God" "savior" "king" "big" (or great) "miraculous" "the messiah" "hero" (or strong/mighty in Ancient Hebrew) "Lord of Lords" "He/it is God" "teacher" "he's simple" "modest" "everything is glorious" and "leader" (which funnily enough it CAN spell out "hell" if you read it the correct way, from right to left, but since everything else is reversed, and the correct final version of the letter wasn't used I'm assuming that's just a coincidence and the word they were aiming for was "leader"). Those are all the ones that came out in the clip in this video. If someone has a screenshot of all of them I could translate them since I know Hebrew.
Guy savage in Mgs3 was (Shuyo Murata) Kojima's protégé's work. He had wanted to make it into a full game. Konami found it to be too gratuitously violent (hence why it's in black and white and not on Nintendo) and were turning into new Konami so it never got released.
I never though to try it on 3ds but I have to question the idea that it was too violent considering Nintendo had already published Eternal Darkness as a GameCube exclusive and it was very graphic and disturbing for the time. Also wouldn't explain why it was removed from the Ps3 version. Though iirc both the 3ds and Ps3 versions also removed the Subsistence secret theater, could be they simply didn't bother to port it and Guy Savage but I have no idea how much work would've been needed to implement them, possibly could've been more work to remove them for all I know about such things.
@@DONKEYKONG260 Maybe. From what I heard it was designed to be a completely different IP, or a tie in to Zone of the Enders. -I think- Shuyo Murata (he made it) works for KJP now so there may be something similar coming from there. Looking further it seems that Shuyo didn't work on Revengence so probably not. He was supposed to direct MGS4 instead of Hideo but due to death threats from fans Hideo took position as director. I remember the early MGS4 trailer having a "No place to hide/No place for Hideo" in it which alluded to Shuyo taking over but he co-directed instead
@@zeroattentiongaming820 It's removed from re-releases because it runs on a different engine compared to MGS3 which means they'd need to essentially port over two different games if they wanted to keep it for the re-releases. I guess Bluepoint and Konami didn't think it was worth it for a small easter egg.
I bought the Attacking Zegeta games years ago on the PS4 because of how cheap they were. I thought they would be easy platinum trophies. Hearing it's name years later in this video is oddly reassuring, I almost forgot these games existed let alone were this odd.
attacking zegeta 3 is coming soon -- "News •Attacking Zegeta 3® Coming Soon!!! Get Ready! •We are expanding to new areas to bring our new games to new technologies, stay tuned for more information."
@@DrySushi He did not. He mentioned an entirely different thing. Sonic.exe was a fan made story or a creepy pasta, what oddheader brought up was an easter egg.
@@sharonv3597 Could be. I really like Odds videos and he often covers easter eggs and mysteries that I don't know about but his research is often lacking. Thankfully the comment section makes up for this and will often fill in the blanks.
OMG Attacking Zegeta! I've been following the trophy hunting forums with people trying to find out what's going on behind that game for some years now. I hope this brings more attention to it.
That game is just 100% pure BS. The guys behind it are just a bunch of Puerto Ricans playing everyone while trying to get some easy money through its cheap "mystery vibe". There's nothing to it other than that. (-‸ლ) It's a troll game. The trophies are intentionally impossible to get. As in _purposefully impossible_ to unlock. That's the whole point: creating this eerie urban legend as a cashgrab. In a way it's kinda genius on their part to prey on easily impressionable people and make money with a no-budget game.
@@RedSpade37 somebody beat the maze level, so one trophy has been unlocked. I read somewhere, that the final platform to the end of the first level doesn't have collision because the dev forgot to add it. Thus making it uncompletable.
kinda reminded me of that steam game that touted itself as the hardest puzzle game ever but there was literally no way to leave the first level and most of the game’s files were just garbage data
14:09 - There's a video called "Attacking Zegeta 2 - Gameplay (All Levels)". The description says "Attacking Zegeta 2 rebuilt for PC from the original PlayStation files. Some added features include the ability to skip levels, spawn enemies, and activate a cheat exit* for each level for ease of exploration. Invincibility is also used, which can be found in the original PlayStation version by adding a keyboard to the console and pressing "i". The original game is not modified beyond these added features."
Hopefully someone can figure it all out, but there’s still a ton of stuff that we don’t know about in the game, like check the Stahlburg Wiki, there’s a ton of unsorted ARG assets
I wonder if Loiste Interactive's only other game, Obenseuer, could hold some clues. It's a different gameplay style than Infra, but both games seem to follow a similar plot. Both games feature the same weird green glowing mushrooms as well.
I feel like the Snake Eater demo game is SUPER similar to the game The Suffering. The whole “demon police monsters” are reminiscent of the prison enemy creatures, and the whole turning into a rage monster thing is like the main character’s whole MO, too. Even the spiny attack he does is a move in that game. Idk about release dates or what studio worked on The Suffering, but I get those vibes.
@@teratoma. Well it's a valid opinion, I'm not saying those games are bad, just that Infra looks better gameplay wise, but I haven't played so, who knows
I mean we barely saw any gameplay from infra on this video all you can tell is that it's first person and has the best graphics so i wouldn't say it looks too good gameplay-wise. Another thing to consider is that for some of these games the actual gameplay is the mystery solving itself. idk honestly i'm kinda salty at how much people seem to judge games based on how much modern they look, it's very likely this wasn't the case for this comment but it still ticked me off. It's still a valid opinion like you said just me being weird
That's something i can get along with, most games on this list look kind of amateur, but garage looks like a solid point and click with incredible art atmosphere and weirdness in general. ill admit infra looks interesting story wise too
I love Bryce's Movement Engine, it's the first game that parodies creepypastas and exe games that actually does completely convince you that there's nothing wrong going on (Unlike Doki Doki for example, the game description already tells you it's a creepy game)
DDLC was in a unique position though due to the heavy subject matter present in the game. The game could have been dangerous to the mental health of certain players without the warning.
Funny Pizza Land gives me huge Team6 vibes, they were active around this time creating games with a lot of hideous models, and they liked to use the Impact font a lot which seems to fit this game; the only thing is that they used their own in-house engine and not the clickteam one.
Might have mentioned this game before but the singleplayer metroidvania "Eternal Return" might be worth a look. It's almost unbearably clunky to control and the enemy attack patterns are infuriating but the further you get in the creepier and nastier the game gets - some of the imagery is genuinely shocking when you come across it, no idea if there's any Easter eggs or anything though because I'm not good enough at the game to finish it.
Wait, aint that a battle royale style MOBA? I remember playing that during its beta phase and getting my ass beat with a drunk chinese chick cause burst damage
found this game store.steampowered.com/app/528010/Eternal_Return/ It's extremely obscure with only steam reviews and a handful of UA-cam videos showing its gameplay plus as OP says, it gets buried in non-steam searches due to the MOBA of the same name being very popular. Very few people seem to have beaten it (apparently the ending is mediocre?) and even then those people are slightly mixed towards its quality. It may deserve more coverage on UA-cam tho, I'm not sure its worth it from a gameplay perspective considering games like Salt and Sanctuary seem to do the souls-vania style much better from what I've seen. Horrorwise, it could be something unique tho but it's story has no discussion in the steam reviews besides one mention of the ending as I said so I don't know. It's obscure nature may help its current quality tho as there's no online guides for it.
I love the first one, it's an obvious sonic.exe reference. And I love how the second secret area looks a lot like the area sonic runs around in sonic 2 master systems ending. Also, the second sonic.exe secret is definitely a reference to sonic.exe's second level, "You can't run" Where knuckles tries to get sonic but fails, only to perish... seriously, amazing.
I always enjoy these videos, there's just something about them that you don't really find on UA-cam. It's like you're part of a community discovering things that haven't been discovered yet, almost like modern day treasure hunters. Of course, it's alot different and mostly virtual, but the overall feeling is there, at least for me.
These videos take me back to when I was a kid when video game rumours weren't immediately debunked or confirmed. I loved reading forums with people speculating about easter eggs etc haha
I'm super hype about that Garage: Bad Dream Adventure Re-Release. I discovered it from your channel initially and fell in love with its grungy and truly disturbing aesthetics. A lot of my own personal artwork involves bones integrated with Machines. Thank you for bringing this to my attention.
@@prod.slitface yeah, I think it’s the kind of thing that gets easily overlooked if you don’t have issues with it. Definitely don’t think it’s malicious or anything, just something that wasn’t thought about
@@astromyxinP yeah definitely, I don’t have issues with it but it’s good to look out for people who do. I don’t think it was malicious in any way either
2:33 to skip. ALWAYS POST THE SKIP! @astromyxin - I often wonder why the UA-cam encoder doesn't automatically do this. It can detect any variation of a swear word but can't protect people from something that can actually harm them?
Super glad to see INFRA on here!! It's also a really good and cool game about inner government sabotage and effectively trying to save Finland from disaster. Totally deserves much more attention than it gets, it's super well detailed and has a lot of really cool world building.
So for A, it seems like a protest. One, against Xi Jinping (hence why it had to be so hidden and then patched out later). Two, against Nintendo itself. After all, it uses Nintendo assets, all of them rebuilt from scratch. However, the creator could not have possibly had permission to use them unless they were Nintendo themselves. Basically, they're implying that Nintendo is willing to profit off of anything, or that their quality assurance/controls have slipped so that a game like this can make them some money before they "realize" infringing material and troll games are, in fact, infesting the store
I just want to add, every switch can be modded, even oleds. "Unmoddable" switches only require you to solder a chip inside of them instead of the more usual and less intrusive methods the "moddable" switches use. I'm just mentioning this because of the "a" game that claims the switch cannot be hacked.
i highly doubt someone would go through that much effort to mod in an easter egg that only a few people would see. (they probably didn’t know odd would cover it when they made the vid)
@@double_illusions2121 most of these games have existed for years without anyone figuring them out, developers put eastereggs in games and typically hide them pretty well for a reason. The TimeSplitters 2 Remaster existing in the game Homefront: The Revolution is a big one, it took players YEARS to discover it and if you're a developer (especially one on a team) you don't want to have your eastereggs found quickly. (unless everyone is in on it)
@@double_illusions2121 You misunderstand. To play the original 1.0 version of the game, where you can see the full easter egg, you'd need a modded Switch. It was updated to remove the full easter egg. Oddheader's Switch is newer and couldn't be modded easily. Op was just saying that it's untrue that Odd's Switch couldn't be modded. Rashim had a modded Switch and was able to play a non-updated version of the game.
@@ActualDavis i get it if your a game developer but i don’t get why a random guy on youtube would mod an easter egg onto his switch for a game not many people have heard of for a couple hundred veiws
Guy Savage was supposedly a shout out to the Bloodrayne series: The excessive violence and gore, the outfit and weaponry of the player character, the bad guys are zombie/vampire like enemies and what leads to the dream is a debate Snake has with Paramedic about vampires.
I activated this one as a kid! @7:49 Classic kojima trippy moment. Making it an original game was the right move, it had such a mysterious, almost creepypasta vibe. Perfect simulation of having a nightmare. No explanation no continuity... and then you wake up
This is the only channel where I continuously learn about new things tbh, the variety and depth is impressive, and I love the amount of research you put into everything. Can you put a seizure warning for that flash though?
the infra one intrigues me but that attacking zegeta one makes me giddy, i absolutely love args and overly complex mysteries that have layers upon layers of secret finding to figure out. i really hope that this video causes a surge for those 2 games and that we can witness a whole novel length in depth search for all of the secrets, lore, and puzzle pieces for these games
@@dangerkoopa64 I was actually talking about this a while ago, though I don't have enough knowledge on jailbreaking or compiling game code, but I'd love it if the games got more attention so someone would do that.
I'd assume the Guy Savage easter egg in Snake Eater could've been a test of concept for what would become Metal Gear Revengance, or the redesign for Raidens character overall considering the backlash he took in Metal Gear 2.
the guy in the flashing red area in bryce's movement engine is a reference to the stereotype of 'umarell', middle aged/retired men spending their time watching construction, which also explains why there's construction by the area in the end.
I'm starting to feel that a lot of these mysteries are... purposefully lacking answers to get some cheap "unsolved mystery" signal boost... I know it sounds cynical but seeing how many indie games with mysteries like that pop-up in recent years, it just can't be all of these pouring some dark secrets into games...
actually... it does kinda give the game some hype to it. Mario clone... boring. Mario clone with creepy pasta hidden in it? hmmmmm.... less boring..... not really good, but less boring.
True. With a couple of these titles, it seems like they throw weird things in for the sake of being weird and let people assign a deeper meaning to it, without having to think up any kind of meaning themselves.
Infra at least seems to have self-contained lore in the universe of the game, and even if it technically qualifies as an "ARG," it's still more interesting than a game dev posting some cryptic nonsense to their Twitter and simply waiting for people to decode it. Zegeta seems more like they're just doing it for a publicity stunt. Although my curiosity is killing me at what the game would show you if you "beat" any of them.
Oddheader is my favorite creator to learn about obscure games, Easter eggs, out of bounds discoveries, whatever. Any sort of niche and interesting gaming history gets covered here and it’s to a detail that makes with worth learning about and presented in a way where it’s enjoyable the whole time. Seriously amazing content and I hope to see more and more of it in the future.
I'm sure many other point it out but the Bryce's easter egg seems to be clearly based on Sonic.exe creepypasta. Even bryce's line about fun kind of remind me of the "fun is infinite" from the Sonic CD hidden screen (which somehow is paired with the numerous spin-off of the original creepypasta).
@@Johncornwell103How so? There nothing that strike me as particularly similar to it... maybe when the Evil Bryce start chasing the player kind of like Red? Well, that part is not really unique to the NES Godzilla game or the creepypasta like say the quiz or the fighting mechanic. Hell, That part is similar to the Tails level when Sonic.exe chase you in the burning Angel Island, as well so, considering they use Sonic's rings and stage graphic, Evil Bryce having black and red eyes and another part seems to make a referance to the Knuckles' stage where Sonic.exe keep disappearing, i feel it's more likely a referance to Sonic.exe, to me.
@@SonicUnderground316 lmao and you seem so impartial about it with that name and pfp It is a reference to the sonic glitch and the NES glitch. That’s it. Just because y’all grew up with the meme doesn’t mean the meme is older than you lol Sonic exe was a niche thing that became commercial product for kids. It was not the inciting incident for glitchy creepy games as that would be the original sonic game that inspired it in the first place… Cope but Sonic exe didn’t inspire anything, the original Sonic glitch did. The original NES glitch did. Not the short lived meme
@@CoercedJab Except it literally is a parody of the Sonic.exe fangame. You try so hard to sound smart while in reality you’re the one being arrogant and ignorant simultaneously.
I suspect the mysterious and shocking reason for Guy Savage's absence on the 3DS was more due to hardware constraints more than anything. Bare in mind cutscenes in that game could barely run at all let alone with any sort of consistency.
True enough, the fact they got the game running at all on 3ds was impressive but it certainly had performance issues. A one off hack and slash mini game using entirely different mechanics, with so much moving around at once likely would've been too much for the system to handle, or at least too much work to pull off on top of how difficult porting Snake Eater to the system must've been. Still doesn't explain why it was removed from the Ps3 version though, but as I speculated in another comment, both it and the 3ds version removed the Subsistence secret theater iirc, maybe they felt it wasn't worth the effort to include it and Guy Savage in them.
@@zeroattentiongaming820 Very true. MGS3 on 3DS was really impressive port considering they kept in a lot of the changes subsistence added as well. As you say though the Guy Savage demo feels like it would've taken a huge amount of work for not much reason.
@@zeroattentiongaming820 I found it super strange when both you and odd said this because I'm almost certain it is on the ps3 version even recently I played the ps4 port on ps now an I was still in the game
@@Danozzy23 Yeah as to say I don't recall it being cut from the PS3 version though I've not played it in a very long time. Also the PS Now version is the PS3 port no?
It always seems like there's never enough of these videos to go around. I wish there were more mysteries out there so that videos this good could be made more often
You’ll probably never read this, but remember that doom eternal secret that you covered? It happened to me, I was randomly playing the game and classic doom music started playing in a specific place of the level, and when I got away from that place, the music started to fade. Only thing is that I couldn’t record it because my recording software would crash every time I tried to record the game
In the first game, Bryce Movement Engine, please, please, and again, please make warning about possible photosensitivity issues. Flashing lights, like in the red-white room. Not only there, but just try and include photosensitivity warning in every moment of such flashing. Might save somebody from an epilepsy attack.
A mysterious game not many people have talked about is 'the, aka Coronation Day. It's a SMW rom hack but it's really fucking weird and theres no big videos really dissecting what it means. Has an insane soundtrack too.
Probably one of my top 3 favorite oddheader vids. I discovered so many new and wonderful games from this. Infra, Funny Pizza Land, Garage Bad Dream Adventure- hidden gems!!
Just in case: EVERY switch model is moddable. HOWEVER, patched models can only be modded by soldering a modchip that is no longer manufactured and is hella expensive. What I mean to say is, the serial number by itself does not work as proof of any kind.
This is the greatest UA-cam channel ever, I'm always waiting for the next one but what is unique about it is that it can only grow with the community because of how ingrained the content is with the viewers.
Hey kids this guy is simply mining pre existing content to resell it to you here lmao Like even you allude to the content is based off the countless work of others. Many times which has been published before. Even in other better videos. These are literally top ten videos lol
I wonder if Funny Pizza Land was in Development for 9 years. If you have a wife and kids and are only working on it in your spare time there is no surprise that it didn't release until 2011.
In Attacking Zegeta the Hebrew letters and words are mirrored since it is read right to left but the way it was imputed makes it mirrored. The Hebrew mostly says "Messiah is god." Other phrases are of similar subject matter.
Ok here’s my nerd flex. The graffiti in mgs3 is almost certainly referencing late 70s-early 80s NY subway graffiti, most likely from the book Subway Art. Stop The Bomb was a themed wholecar painted by Lee Quinones in 1979, and the “we are nasty” comes from a photo in the book with the phrase “we are unstoppable, we are uncatchable, we are nasty” - probably from a member of a crew called The Nasty Boys, or maybe it was the nasty artists, but don’t quote me on the last bit. Additional fun fact, the arcade Vendetta game from 91 also has some references to the same book/era. On the final stage at the top of the abandoned building there are tags inside that say “the hand of doom”, which was a wholecar by Seen, and actually might also have some the nasty artists tags too
I was thinking the exact same thing, kinda shocked that comparison never occurred to me back in the day because I first played both around the same time
Its kind of hilarious and adorable how oblivious you where about the sonic exe twin peaks reference, i wasn’t disappointed of anything i was just like “awe.. he doest know :)”
late on this but the Guy Savage minigame wasn't ported to other consoles is because it was a concept pitch made for the PS2 and they didn't want to port the whole engine for just a 15 minute easter egg.
That cut scene with the Bryce character puts me in mind of a political ad. In fact the whole vibe of the footage that you showed gives me the feeling of being on a campaign trail of some kind
The game The Sting! by Neo Software came to mind when I saw the water at 4:08 . It also has some very horrid faces, brought even more to light by using the first person view with Spacebar. It's a good game IMO, came out in 2001, close to Funny Pizza Land, but I've never beaten Level 19 out of 20. I hope Hideo told someone else about Guy Savage in case something happens to him, same for the rest of these games really
Pretty sure at some point Guy Savage was confirmed to be a proof of concept or teaser for a game Konami was working on, that simply ended up getting scrapped. Kojima certainly wasn't behind it though, as part of the reason Metal Gear Solid: Rising was cancelled and then reworked by Platinum into MGR, was because according to Kojima himself, his team had little experience with games focused on melee combat and he himself had no idea how to go about making one, which led to the team making little progress on the project before it was quietly cancelled and handed off to Platinum. Or maybe that's why Guy Savage was scrapped, maybe they tried and that's as far as they got due to their inexperience in that area?
The second “version” of the level that the Bryce games teleports you to (the one with the rings) is taken almost wholesale from the ending of Sonic the Hedgehog 2 on the Master System, albeit the trees are more akin to the ones in the second level Sky High Zone. While the evil eyed Bryce is most certainly a take on Sonic.exe, I reckon the use of assets resembling the Master System titles reveal the game creator must be either European (like myself, from the UK) or from Brazil. They could be American but the US had very little exposure to the Master System as the NES dominated that territory.
@@dededesgustingtkemylife4825 That's also a possibility, however usually people reference what they know well and it's less likely an American will know Master System games well. Not impossible, of course, just less likely
@@BlazinVoid59 No doubt. But the art style is definitely Sonic 2 on the Master System's ending "zone" mixed with Sky High Zone's trees (from the same game). Look it up and you'll see exactly what I mean. To my knowledge there are no Sonic 2 MS creepypasta's, so while he's definitely referencing creepypastas, it's an odd choice of location to do the reference in. The only oddity in Sonic 2 MS is in Sky High Zone (Act 1), where you can use springs to get to a hidden island in the top-left of the level with an item box and a couple of trees. For some reason if you don't destroy the box, jump over it and run into it's left side (no spin dash, don't destroy it) two baby birds will appear from the trees and bounce out of bounds. You can repeat this easter egg until you destroy the box, then it can no longer be triggered.
I thought the same thing. Sonic 1 and 2 on the SMS were my favourite games back in the 90s and I instantly noticed the resemblance. I'm Brazilian, btw.
The first one with Bryce's movement is a very clear homage to the original Sonic.exe down to how the very level plays out, with the first being a chase where you inevitably get caught and the second level with knuckles having to try and confront Sonic.exe only for him to always be out of grasp. Makes me wonder if these were the only two made as a little nudge to the game or if there's a 3rd level we haven't found that follows the events of Stage 3 "..."
obviously the bryce movement engine ones are sonic.exe, first one was the tails chase scene in the hide and seek zone, and the second one is the knuckles part where you go back and forth trying to hit x but just fail and die anyway
The only 2 video game spooky aaaah things that have ever actually creeped me out are the classic sonic test screen thing, and the sonic drowning music, so its good to see that being brought up in this
15:21 for those who are curious about the hebrew, it's actually written backwards (probably because hebrew's written right to left while english is written left to right). what the words actually say is stuff like "messiah is god", "leader", "savior", "he is god", "lord of lords", "king of king of kings", "hero", "humble", etc. not sure what it means
In relation to Infra - There is another game released by Loiste Interactive called "Open Sewer" that involves the green infectious mushrooms in a significantly deeper capacity, and that might be related to Morko and Ugu as well.
Interesting...
Also the game is finnish. The word for "Monster" in finnish is Mörkö.
Mario and Luigi
There is Discord and Wiki for anyone who would help to solve the ARG. There are many unsolved codes in the game.
TIL Garage is pronounced g'rage
I find "a" the most interesting game on this list, it clearly was named a because it wants to stay hidden, and be that one horror game everyone hears about but no one can find due to its insanely simple name
What interests me the most is the one who sent it to Oddheader was named Dean Sinclair, which awfully sounds a lot like DeSinc.
I wanna say real quick I found a before this video the same way
Help I can’t find it :(
@@junebug3265 Its only available in Europe, easiest way to find it is to search for games from cheapest to most expensive
@@WingMaster562 oh no
"The Chase" with the teleporting Bryce and static is definitely a reference to that one Sonic creepypasta.
@Dating zone 8 no
@Dating zone 8 no
I knew it was a reference to sonic.exe
Which creepypasta?
@@pwl2992 I think they are talking about sonic.exe
As someone named Bryce, Bryce's movement engine isn't a mystery. It's just how we experience everything
N I C E
@@A_Random_IRS_B0T_ no, he’s Bryce, not nice
Get it right smh my head
Oh OK, that makes sense. I do have a question though: if I legally change my name to Bryce, will I start to experience everything like the game?
@@necrobeats4953 D:
The thing is just a reference to sonic .exe
I'm glad Garage is getting covered again. It's actually really surprising to see it come up, since it was practically lost media a few years ago. Now it's getting updates, translations, AND platform compatibility?
Sooort of. The team that apparently is behind the new release is just two guys, and it seems they had some issues with parts of the game being censored on some of the platforms they put it out on. The iOS version is the main culprit, but the Google Play/Android version was briefly taken down to supposedly negotiate with the platform about the altered content, but it's only recently re-appeared and the game's niche enough no one's documented if the content survived in-tact now it's up for sale again.
A lot of comments on the release trailer express a desire for a Steam release, and one of the ones mentioning the idea even got liked by the account they uploaded the trailer onto, but it's unclear if there's been any movement since, and there's not a single full playthrough of the mobile version currently up on YT, as far as I can tell. There's a reason that footage of the last message from that frog is so low quality; odd probably had to scrounge around to find _any_ footage of it, period.
I remember seeing this on ebay for 1 grand not sure if it was a scam or not
I wouldn't consider it lost media. I downloaded it many years ago and it was rereleased in 2007.
@@djlaw56what probably not, since even in Japan the game was extremely rare and after all of the copies were sold out, the re-sellers charged insane amounts of money for it.
Users on 4chan even had to cooperate and put the money together on auction to purchase just 1 copy of Garage.
@@theShoop yea i remember that thread before thast why i took it with a grain of salt on ebay
I love the idea of Funny Pizza land either being ahead of its time in how specifically bizarre it is, or having a ridiculous amount of effort put into looking way older than it is
Yeah it's still an odd art project either way haha
It reminds me of one of those shitpost animations, like pamtry or smth
Kinda ahead of its time to be honest this was before the horror games genre based off the n64 and ps1 generation of consoles became popular in the late 2010s
@@klonoafan2012 Exactly. The retro horror aesthetic combined with its shitpost of a name makes it feel like it should be more recent
More like Horror Pizza Land
The bryce's mystery might have been an ee inspired by sonic.exe (which is a horror game) but the last bit was DEFINITELY NOT from anything sonic.exe related
the old man and the red room feel heaps like twin peaks which is pretty based
@don't be surprised 🖕
@Dating zone 8 good thing i don't understand any of that lmao
Its not inspired, its probably a parody
Either way made me laugh
Cool story bro
I felt like I recognized that random flashing room in the Bryce game. It's from the Twilight Zone, the episode is called A Nice Place to Visit.
The summary is a criminal dies and goes to the afterlife, and he assumes he's in heaven, where's he's given everything he wants, but he starts to get bored, disinterested, and annoyed. So he asks the man that's there with him (the old guy) to send him to the other place, with the old guy responding by saying "You're in the other place"
goddamn
That's fucking wild
@@social_exe It is so wild, if it was any wilder, it would be at risk of deforestation.
Oh man, I love Infra. The main game has nothing to do with all the creepy ARG stuff (as far as I know): the creepy ARG is just the icing on the cake. I love exploring out-of-the-way places that were clearly more important at one time but now aren't maintained well and nature is slowly taking over. Infra is basically Out-of-the-way Places The Game.
It reminds me a lot of viscera clean up detail and I love that game, genuinely got me thinking about playing it now xD
Yeah, the game's been on my wishlist for quite a bit. I should finally get around to getting it.
I can hear those damn camera clicks and voice lines now. "I don't think that's supposed to be like that."
Never heard of the game before, immediately bought it after watching this video (specially because of the side horror aspects that remind me of doki doki or inscription). And last week got to finally play the game and man, what a game, am still playing taking my time and not rushing. Had to go back to this video and leave a like because it's a hidden gem
I just gotta love the aesthetic of Funny Pizza Land, its so extremely 2000's, and definitely feels like something you'd see in your dreams. Even the random short music loops are accurate to in-dream music.
Yume Nikki
@@SurmenianSoldier i played yume nikki for the first time this year lol
You have music in your dreams?
@@jellojiggler1693 Is that a rare thing? I have music in my dreams all the time!
@@SurmenianSoldier I have EXTREMELY vivid and intricate dreams and I almost never get music. Maybe I'm weird. What does music in your dreams sound like?
The CD destruction at first stressed me out but became oddly satisfying by the end there.
exactly my thoughts
today someone commented i should delete all videos :( people can be so mean. but i dont care. i know im the best. i never give up. i am age 80+ and will never stop. thanks for caring, dear game
Hello there! You're Nick. And today we're going to be looking at Oddheader inducing nightmares into the youth of not just America, but the world. There are many interesting things that happen in the Oddheader universe, but the point of interest today is a relation to our spiny blue friend we all think Sega forgot even had an existence before 2006 that wasn't Green Hill Zone.
stick one shinny side up in a microwave. Looks like an awesome thunderstorm inside the disk. Then horrible stench.
looks like it was mgs 3 subsistence
Hebrew is written from right to left, and there are some final forms of letters that are used when certain letters appear at the end of a word. Because of this you can tell that the creators of Attacking Zegeta did not know actual Hebrew and just used a translator to copy and paste. When this happens, the formatting of right to left on Hebrew CAN get messed up, leaving the entire stuff written from left to right, which looks awful if you actually know Hebrew - because everything is reversed.
ANYWAY,
The phrases (having to be read backwards), in no specific order, that I could read off of the clip in this video said:
"Messiah is God"
"savior"
"king"
"big" (or great)
"miraculous"
"the messiah"
"hero" (or strong/mighty in Ancient Hebrew)
"Lord of Lords"
"He/it is God"
"teacher"
"he's simple"
"modest"
"everything is glorious"
and "leader" (which funnily enough it CAN spell out "hell" if you read it the correct way, from right to left, but since everything else is reversed, and the correct final version of the letter wasn't used I'm assuming that's just a coincidence and the word they were aiming for was "leader").
Those are all the ones that came out in the clip in this video. If someone has a screenshot of all of them I could translate them since I know Hebrew.
Nice input!
At first I thought their studio was the Illuminati but secret satanist cult is my second guess now
Awesome work thanks
מצאתי דובר/ת עברית!
@@yahalomren
מצאת!
;)
Guy savage in Mgs3 was (Shuyo Murata) Kojima's protégé's work. He had wanted to make it into a full game. Konami found it to be too gratuitously violent (hence why it's in black and white and not on Nintendo) and were turning into new Konami so it never got released.
Could it have turned into Revengeance?
I never though to try it on 3ds but I have to question the idea that it was too violent considering Nintendo had already published Eternal Darkness as a GameCube exclusive and it was very graphic and disturbing for the time. Also wouldn't explain why it was removed from the Ps3 version.
Though iirc both the 3ds and Ps3 versions also removed the Subsistence secret theater, could be they simply didn't bother to port it and Guy Savage but I have no idea how much work would've been needed to implement them, possibly could've been more work to remove them for all I know about such things.
@@DONKEYKONG260 Maybe. From what I heard it was designed to be a completely different IP, or a tie in to Zone of the Enders.
-I think- Shuyo Murata (he made it) works for KJP now so there may be something similar coming from there.
Looking further it seems that Shuyo didn't work on Revengence so probably not. He was supposed to direct MGS4 instead of Hideo but due to death threats from fans Hideo took position as director.
I remember the early MGS4 trailer having a "No place to hide/No place for Hideo" in it which alluded to Shuyo taking over but he co-directed instead
@@zeroattentiongaming820 It's removed from re-releases because it runs on a different engine compared to MGS3 which means they'd need to essentially port over two different games if they wanted to keep it for the re-releases. I guess Bluepoint and Konami didn't think it was worth it for a small easter egg.
It reminds me a lot of The Suffering.
I bought the Attacking Zegeta games years ago on the PS4 because of how cheap they were. I thought they would be easy platinum trophies. Hearing it's name years later in this video is oddly reassuring, I almost forgot these games existed let alone were this odd.
attacking zegeta 3 is coming soon --
"News
•Attacking Zegeta 3® Coming Soon!!! Get Ready!
•We are expanding to new areas to bring our new games to new technologies, stay tuned for more information."
@@user-TheTrueGibly is it out?
Surprised he Odd didn't bring up that the Bruce's Movement Engine segment was a clear reference to the infamous "Sonic.EXE" creepypasta.
He did say that
@@DrySushi He did not. He mentioned an entirely different thing. Sonic.exe was a fan made story or a creepy pasta, what oddheader brought up was an easter egg.
@@mohawklogan But the easter egg is clearly a Sonic.Exe reference. Maybe Odd didn't know the original story?
@@sharonv3597 Could be. I really like Odds videos and he often covers easter eggs and mysteries that I don't know about but his research is often lacking. Thankfully the comment section makes up for this and will often fill in the blanks.
@@mohawkloganall he did was not mention something and you say "his research is often lacking".
OMG Attacking Zegeta! I've been following the trophy hunting forums with people trying to find out what's going on behind that game for some years now. I hope this brings more attention to it.
That game is just 100% pure BS. The guys behind it are just a bunch of Puerto Ricans playing everyone while trying to get some easy money through its cheap "mystery vibe". There's nothing to it other than that. (-‸ლ)
It's a troll game. The trophies are intentionally impossible to get. As in _purposefully impossible_ to unlock. That's the whole point: creating this eerie urban legend as a cashgrab. In a way it's kinda genius on their part to prey on easily impressionable people and make money with a no-budget game.
@@orpheus.. That explains why we found out how to unlock one of the trophies. They really are impossible
@@aecesaje4357 Hey there! New to this channel, and your comment is from 5 months ago, so I feel the need to ask:
Any new developments?
@@RedSpade37 somebody beat the maze level, so one trophy has been unlocked.
I read somewhere, that the final platform to the end of the first level doesn't have collision because the dev forgot to add it. Thus making it uncompletable.
I love how Attacking Zegeta “looks” high budget but nobody can pass the fucking first level.
kinda reminded me of that steam game that touted itself as the hardest puzzle game ever but there was literally no way to leave the first level and most of the game’s files were just garbage data
@@yoymate6316 Don’t know what that is, also didn’t notice my comment got 100 likes, thought it would get lost just like the other one I posted
@@kaiser9321 I found the name again, it’s _Journey of the Light_ if you want to read about it
14:09 - There's a video called "Attacking Zegeta 2 - Gameplay (All Levels)".
The description says "Attacking Zegeta 2 rebuilt for PC from the original PlayStation files. Some added features include the ability to skip levels, spawn enemies, and activate a cheat exit* for each level for ease of exploration. Invincibility is also used, which can be found in the original PlayStation version by adding a keyboard to the console and pressing "i". The original game is not modified beyond these added features."
Someday, the secret of Infra will be fully found, and when it does, I look forward to see it covered here.
Hopefully someone can figure it all out, but there’s still a ton of stuff that we don’t know about in the game, like check the Stahlburg Wiki, there’s a ton of unsorted ARG assets
I wonder if Loiste Interactive's only other game, Obenseuer, could hold some clues. It's a different gameplay style than Infra, but both games seem to follow a similar plot. Both games feature the same weird green glowing mushrooms as well.
I feel like the Snake Eater demo game is SUPER similar to the game The Suffering. The whole “demon police monsters” are reminiscent of the prison enemy creatures, and the whole turning into a rage monster thing is like the main character’s whole MO, too. Even the spiny attack he does is a move in that game. Idk about release dates or what studio worked on The Suffering, but I get those vibes.
Not related in any way but I got those vibes too. The Suffering is such an underrated horror game
I think most of these games are trying a bit too hard to be creepy and mysterious but Infra looks like a genuinely good game
disagreed i wish more games were like garage and funny pizza land
infra looks predictable
@@teratoma. Well it's a valid opinion, I'm not saying those games are bad, just that Infra looks better gameplay wise, but I haven't played so, who knows
I mean we barely saw any gameplay from infra on this video all you can tell is that it's first person and has the best graphics so i wouldn't say it looks too good gameplay-wise. Another thing to consider is that for some of these games the actual gameplay is the mystery solving itself. idk honestly i'm kinda salty at how much people seem to judge games based on how much modern they look, it's very likely this wasn't the case for this comment but it still ticked me off.
It's still a valid opinion like you said just me being weird
I'd agree, except for Garage. That game is amazingly unique and well crafted.
That's something i can get along with, most games on this list look kind of amateur, but garage looks like a solid point and click with incredible art atmosphere and weirdness in general.
ill admit infra looks interesting story wise too
I love Bryce's Movement Engine, it's the first game that parodies creepypastas and exe games that actually does completely convince you that there's nothing wrong going on (Unlike Doki Doki for example, the game description already tells you it's a creepy game)
DDLC was in a unique position though due to the heavy subject matter present in the game. The game could have been dangerous to the mental health of certain players without the warning.
@@flandrescarlet506 oh nyoooo an anime girl has hanged herself! im going insaaane!!
@@SneedFeedAndSeed
>Le funny meme username
>edgy
Hows 8 grade buddy?
@@chestnut4860 a man called me an 8th grader on the internet!! my psyche is failing!!!
Funny Pizza Land gives me huge Team6 vibes, they were active around this time creating games with a lot of hideous models, and they liked to use the Impact font a lot which seems to fit this game; the only thing is that they used their own in-house engine and not the clickteam one.
Might have mentioned this game before but the singleplayer metroidvania "Eternal Return" might be worth a look.
It's almost unbearably clunky to control and the enemy attack patterns are infuriating but the further you get in the creepier and nastier the game gets - some of the imagery is genuinely shocking when you come across it, no idea if there's any Easter eggs or anything though because I'm not good enough at the game to finish it.
I'm trying to find the game in question but having no luck what is it on?
@@KagatoAsuka Should still be on Steam, published by Pathless Games in 2017. Good luck if you give it a try
Wait, aint that a battle royale style MOBA? I remember playing that during its beta phase and getting my ass beat with a drunk chinese chick cause burst damage
@@WingMaster562 check my reply to Asuka, the MOBA came years later from a different dev.
found this game
store.steampowered.com/app/528010/Eternal_Return/
It's extremely obscure with only steam reviews and a handful of UA-cam videos showing its gameplay plus as OP says, it gets buried in non-steam searches due to the MOBA of the same name being very popular.
Very few people seem to have beaten it (apparently the ending is mediocre?) and even then those people are slightly mixed towards its quality. It may deserve more coverage on UA-cam tho, I'm not sure its worth it from a gameplay perspective considering games like Salt and Sanctuary seem to do the souls-vania style much better from what I've seen.
Horrorwise, it could be something unique tho but it's story has no discussion in the steam reviews besides one mention of the ending as I said so I don't know. It's obscure nature may help its current quality tho as there's no online guides for it.
I love that the binary actually took the time to spell out the entire konami code itself instead of just spelling 'konami code'
0:06 I’ve heard of people joking about blending a CD, or it happening in cartoons and stuff, but I’ve never seen anyone actually do it!
I love the first one, it's an obvious sonic.exe reference. And I love how the second secret area looks a lot like the area sonic runs around in sonic 2 master systems ending. Also, the second sonic.exe secret is definitely a reference to sonic.exe's second level, "You can't run" Where knuckles tries to get sonic but fails, only to perish... seriously, amazing.
Yeah, I'm not sure if there's any deeper meanings to it, but it is for sure a reference to the Sonic.exe levels "Hide and Seek" and "You Can't Run"
I feel like if someone solves the Zegeta thing, it’s just going to be a $100 check and a McDonald’s gift card
I always enjoy these videos, there's just something about them that you don't really find on UA-cam. It's like you're part of a community discovering things that haven't been discovered yet, almost like modern day treasure hunters. Of course, it's alot different and mostly virtual, but the overall feeling is there, at least for me.
It reminds me a lot of the "Cheats and Easter Eggs" segments that they used to have way back in the day on G4.
100% …. and the intros
There's genuinely no channel quite like it. Other Easter egg channels aren't digging in like this, and he composes his own music!
Sure, if 99% of the "community" consists of people not doing any of the work or even interacting with each other.
These videos take me back to when I was a kid when video game rumours weren't immediately debunked or confirmed. I loved reading forums with people speculating about easter eggs etc haha
I'm super hype about that Garage: Bad Dream Adventure Re-Release. I discovered it from your channel initially and fell in love with its grungy and truly disturbing aesthetics. A lot of my own personal artwork involves bones integrated with Machines. Thank you for bringing this to my attention.
The Hebrew in Attacking Zegeta is actually reversed, and has lines like this: "He's God", "King", "Messiah is God"
Thanks!
up
yeah I noticed that too and wanted to write it. such weird shit man
@@denimchicken6549 bruh
@@CiriKosiri So you at least saw my comments? Seems like they've just... vanished?
4:12 Neil Cicierega edited the dates of the music files for the mouth albums, so it can't be that difficult.
Heads up for anyone with photosensitivity, starting at 2:19 and ending at 2:33. there's some serious flashing lights. Be safe :)
Yeah it kinda sucks oddheader didn’t put a warning
@@prod.slitface yeah, I think it’s the kind of thing that gets easily overlooked if you don’t have issues with it. Definitely don’t think it’s malicious or anything, just something that wasn’t thought about
That flash almost took me out 😂
@@astromyxinP yeah definitely, I don’t have issues with it but it’s good to look out for people who do. I don’t think it was malicious in any way either
2:33 to skip. ALWAYS POST THE SKIP!
@astromyxin - I often wonder why the UA-cam encoder doesn't automatically do this. It can detect any variation of a swear word but can't protect people from something that can actually harm them?
Super glad to see INFRA on here!! It's also a really good and cool game about inner government sabotage and effectively trying to save Finland from disaster. Totally deserves much more attention than it gets, it's super well detailed and has a lot of really cool world building.
F for all the destroyed consoles, controllers, and games in oddheader's intros over the years.
Such a waste 😢
He’s destroyed so much stuff!
First comment ive ever seen mentiioning it
f
It landed on a pillow
So for A, it seems like a protest. One, against Xi Jinping (hence why it had to be so hidden and then patched out later). Two, against Nintendo itself. After all, it uses Nintendo assets, all of them rebuilt from scratch. However, the creator could not have possibly had permission to use them unless they were Nintendo themselves. Basically, they're implying that Nintendo is willing to profit off of anything, or that their quality assurance/controls have slipped so that a game like this can make them some money before they "realize" infringing material and troll games are, in fact, infesting the store
Unlike Zegeta it didn't seem to be so bad on purpose that it has to do with it. Though that image of Xi Jinping was definitely in protest to them.
What interests me the most about A is that it was recommended to oddheader by a guy named Dean Sinclair which sounds a lot like like DeSinc
@@WingMaster562 DeSinc is the guy who made a and that other game right?
@@JMandJJ7797 no? Im referring to the youtuber DeSinc. In 4:33, Dean Sinclair tweeted A and its existence to Oddheader
@@WingMaster562 Ah never heard of them
I just want to add, every switch can be modded, even oleds. "Unmoddable" switches only require you to solder a chip inside of them instead of the more usual and less intrusive methods the "moddable" switches use. I'm just mentioning this because of the "a" game that claims the switch cannot be hacked.
@@RubensASMR even nicer content
i highly doubt someone would go through that much effort to mod in an easter egg that only a few people would see. (they probably didn’t know odd would cover it when they made the vid)
@@double_illusions2121 most of these games have existed for years without anyone figuring them out, developers put eastereggs in games and typically hide them pretty well for a reason.
The TimeSplitters 2 Remaster existing in the game Homefront: The Revolution is a big one, it took players YEARS to discover it and if you're a developer (especially one on a team) you don't want to have your eastereggs found quickly. (unless everyone is in on it)
@@double_illusions2121 You misunderstand. To play the original 1.0 version of the game, where you can see the full easter egg, you'd need a modded Switch. It was updated to remove the full easter egg. Oddheader's Switch is newer and couldn't be modded easily. Op was just saying that it's untrue that Odd's Switch couldn't be modded. Rashim had a modded Switch and was able to play a non-updated version of the game.
@@ActualDavis i get it if your a game developer but i don’t get why a random guy on youtube would mod an easter egg onto his switch for a game not many people have heard of for a couple hundred veiws
Guy Savage was supposedly a shout out to the Bloodrayne series: The excessive violence and gore, the outfit and weaponry of the player character, the bad guys are zombie/vampire like enemies and what leads to the dream is a debate Snake has with Paramedic about vampires.
I didn't expect to hear oddheader trying to pronounce "Babababa Gagagaga bbbbb" today but I'm definitely not disappointed.
I activated this one as a kid! @7:49
Classic kojima trippy moment. Making it an original game was the right move, it had such a mysterious, almost creepypasta vibe. Perfect simulation of having a nightmare. No explanation no continuity... and then you wake up
The flashing textures at 5:40 definitely have a code in them.
This is the only channel where I continuously learn about new things tbh, the variety and depth is impressive, and I love the amount of research you put into everything. Can you put a seizure warning for that flash though?
the infra one intrigues me but that attacking zegeta one makes me giddy, i absolutely love args and overly complex mysteries that have layers upon layers of secret finding to figure out. i really hope that this video causes a surge for those 2 games and that we can witness a whole novel length in depth search for all of the secrets, lore, and puzzle pieces for these games
since ps4s are jailbreakable now, i wonder if someone could do some sp00ky hackerman stuff and datamine attacking zegeta
@@dangerkoopa64 I was actually talking about this a while ago, though I don't have enough knowledge on jailbreaking or compiling game code, but I'd love it if the games got more attention so someone would do that.
i saw that the first one released on OYUA, which is just an Android device, someone could grab the APK somehow, and data mine it therr
omg your pfp and name fit your curious persona :O
@@tegamingother they do indeed
I'd assume the Guy Savage easter egg in Snake Eater could've been a test of concept for what would become Metal Gear Revengance, or the redesign for Raidens character overall considering the backlash he took in Metal Gear 2.
Dear Mr. Header,
i've been watching all your videos over and over to help me through tough times, thanks for all you do and have a great 2022!!
the guy in the flashing red area in bryce's movement engine is a reference to the stereotype of 'umarell', middle aged/retired men spending their time watching construction, which also explains why there's construction by the area in the end.
the picture even looks like a guy on the wikipedia article for it
I'm starting to feel that a lot of these mysteries are... purposefully lacking answers to get some cheap "unsolved mystery" signal boost... I know it sounds cynical but seeing how many indie games with mysteries like that pop-up in recent years, it just can't be all of these pouring some dark secrets into games...
actually... it does kinda give the game some hype to it. Mario clone... boring. Mario clone with creepy pasta hidden in it? hmmmmm.... less boring..... not really good, but less boring.
True. With a couple of these titles, it seems like they throw weird things in for the sake of being weird and let people assign a deeper meaning to it, without having to think up any kind of meaning themselves.
@@max-rdj9741 Yeah feels like a cheap way to play into internet collective possession with creepypastas
Infra at least seems to have self-contained lore in the universe of the game, and even if it technically qualifies as an "ARG," it's still more interesting than a game dev posting some cryptic nonsense to their Twitter and simply waiting for people to decode it.
Zegeta seems more like they're just doing it for a publicity stunt. Although my curiosity is killing me at what the game would show you if you "beat" any of them.
@@bugjams hmmmm is it even possible to use hax?
Oddheader is my favorite creator to learn about obscure games, Easter eggs, out of bounds discoveries, whatever. Any sort of niche and interesting gaming history gets covered here and it’s to a detail that makes with worth learning about and presented in a way where it’s enjoyable the whole time. Seriously amazing content and I hope to see more and more of it in the future.
The detail ain’t that deep fam. You can literally hear the Wikipedia entry if you don’t turn your brain off to mindlessly consoom content
I'm sure many other point it out but the Bryce's easter egg seems to be clearly based on Sonic.exe creepypasta. Even bryce's line about fun kind of remind me of the "fun is infinite" from the Sonic CD hidden screen (which somehow is paired with the numerous spin-off of the original creepypasta).
It's more like NES Godzilla
@@Johncornwell103How so? There nothing that strike me as particularly similar to it... maybe when the Evil Bryce start chasing the player kind of like Red? Well, that part is not really unique to the NES Godzilla game or the creepypasta like say the quiz or the fighting mechanic. Hell, That part is similar to the Tails level when Sonic.exe chase you in the burning Angel Island, as well so, considering they use Sonic's rings and stage graphic, Evil Bryce having black and red eyes and another part seems to make a referance to the Knuckles' stage where Sonic.exe keep disappearing, i feel it's more likely a referance to Sonic.exe, to me.
@@SonicUnderground316 lmao and you seem so impartial about it with that name and pfp
It is a reference to the sonic glitch and the NES glitch. That’s it. Just because y’all grew up with the meme doesn’t mean the meme is older than you lol
Sonic exe was a niche thing that became commercial product for kids. It was not the inciting incident for glitchy creepy games as that would be the original sonic game that inspired it in the first place…
Cope but Sonic exe didn’t inspire anything, the original Sonic glitch did. The original NES glitch did. Not the short lived meme
@@CoercedJab Except it literally is a parody of the Sonic.exe fangame.
You try so hard to sound smart while in reality you’re the one being arrogant and ignorant simultaneously.
I suspect the mysterious and shocking reason for Guy Savage's absence on the 3DS was more due to hardware constraints more than anything. Bare in mind cutscenes in that game could barely run at all let alone with any sort of consistency.
True enough, the fact they got the game running at all on 3ds was impressive but it certainly had performance issues. A one off hack and slash mini game using entirely different mechanics, with so much moving around at once likely would've been too much for the system to handle, or at least too much work to pull off on top of how difficult porting Snake Eater to the system must've been.
Still doesn't explain why it was removed from the Ps3 version though, but as I speculated in another comment, both it and the 3ds version removed the Subsistence secret theater iirc, maybe they felt it wasn't worth the effort to include it and Guy Savage in them.
@@zeroattentiongaming820 yeah if they felt they needed to re-build it to make it work? perfect reason to axe it.
@@zeroattentiongaming820 Very true. MGS3 on 3DS was really impressive port considering they kept in a lot of the changes subsistence added as well. As you say though the Guy Savage demo feels like it would've taken a huge amount of work for not much reason.
@@zeroattentiongaming820 I found it super strange when both you and odd said this because I'm almost certain it is on the ps3 version even recently I played the ps4 port on ps now an I was still in the game
@@Danozzy23 Yeah as to say I don't recall it being cut from the PS3 version though I've not played it in a very long time. Also the PS Now version is the PS3 port no?
IMO the Attacking Zegeta games look like a bait to make people belive that there is some hidden secrets in the game, when there is actually nothing.
It always seems like there's never enough of these videos to go around. I wish there were more mysteries out there so that videos this good could be made more often
Videos this good? It already feels like he’s struggling for content tbh
You’ll probably never read this, but remember that doom eternal secret that you covered? It happened to me, I was randomly playing the game and classic doom music started playing in a specific place of the level, and when I got away from that place, the music started to fade. Only thing is that I couldn’t record it because my recording software would crash every time I tried to record the game
Ya might wanna try twitter or his website, youtube comments tends to get buried
In the first game, Bryce Movement Engine, please, please, and again, please make warning about possible photosensitivity issues. Flashing lights, like in the red-white room. Not only there, but just try and include photosensitivity warning in every moment of such flashing. Might save somebody from an epilepsy attack.
A mysterious game not many people have talked about is 'the, aka Coronation Day. It's a SMW rom hack but it's really fucking weird and theres no big videos really dissecting what it means. Has an insane soundtrack too.
Probably one of my top 3 favorite oddheader vids. I discovered so many new and wonderful games from this. Infra, Funny Pizza Land, Garage Bad Dream Adventure- hidden gems!!
Just in case: EVERY switch model is moddable. HOWEVER, patched models can only be modded by soldering a modchip that is no longer manufactured and is hella expensive.
What I mean to say is, the serial number by itself does not work as proof of any kind.
This is the greatest UA-cam channel ever, I'm always waiting for the next one but what is unique about it is that it can only grow with the community because of how ingrained the content is with the viewers.
I agree, I think this is literally the best yt channel ever.
Hey kids this guy is simply mining pre existing content to resell it to you here lmao
Like even you allude to the content is based off the countless work of others. Many times which has been published before. Even in other better videos.
These are literally top ten videos lol
5:13 It looks like a sperm. And the fact the that the game says "Your soul will soon be reborn" looks like a hint
An epilepsy warning at the red flashing room would be nice. 2:35 is when it ends in case anyone needs it!
2:21 SEIZURE WARNING until 2:33
Also, that easter egg is clearly just a reference to Sonic.exe. I doubt it's any more than that.
0:00
"Ooh, you making a smoothie! What flavor is it?"
"Rage"
1:42
You know, it may be possible to jump over him when you are on the top of the hill. The same trick was used on Earthworm Jim's secret level.
I wonder if Funny Pizza Land was in Development for 9 years. If you have a wife and kids and are only working on it in your spare time there is no surprise that it didn't release until 2011.
I doubt a game with a gameplay span of 20 minutes needs 9 years to comeplete
In Attacking Zegeta the Hebrew letters and words are mirrored since it is read right to left but the way it was imputed makes it mirrored. The Hebrew mostly says "Messiah is god." Other phrases are of similar subject matter.
Ok here’s my nerd flex. The graffiti in mgs3 is almost certainly referencing late 70s-early 80s NY subway graffiti, most likely from the book Subway Art. Stop The Bomb was a themed wholecar painted by Lee Quinones in 1979, and the “we are nasty” comes from a photo in the book with the phrase “we are unstoppable, we are uncatchable, we are nasty” - probably from a member of a crew called The Nasty Boys, or maybe it was the nasty artists, but don’t quote me on the last bit.
Additional fun fact, the arcade Vendetta game from 91 also has some references to the same book/era. On the final stage at the top of the abandoned building there are tags inside that say “the hand of doom”, which was a wholecar by Seen, and actually might also have some the nasty artists tags too
I love when you cover creepy games. It always freaks me out but I can’t stop watching
The Librarian did a pretty good video on Infra called "Scariest moments of Infra." I recommend giving it a watch if you want to see more of that game
Guy Savage reminds me alot of "The Suffering". With being able to power up into a monster and having hack and slash elements.
I was thinking the exact same thing, kinda shocked that comparison never occurred to me back in the day because I first played both around the same time
props to the opening skits. You always manage to keep them super fresh and are such a nice touch to the videos
Its kind of hilarious and adorable how oblivious you where about the sonic exe twin peaks reference, i wasn’t disappointed of anything i was just like “awe.. he doest know :)”
late on this but the Guy Savage minigame wasn't ported to other consoles is because it was a concept pitch made for the PS2 and they didn't want to port the whole engine for just a 15 minute easter egg.
That cut scene with the Bryce character puts me in mind of a political ad. In fact the whole vibe of the footage that you showed gives me the feeling of being on a campaign trail of some kind
The elderly men in the Bryce room looks like the conartist of the Spanish baseball team.
The game The Sting! by Neo Software came to mind when I saw the water at 4:08 . It also has some very horrid faces, brought even more to light by using the first person view with Spacebar. It's a good game IMO, came out in 2001, close to Funny Pizza Land, but I've never beaten Level 19 out of 20.
I hope Hideo told someone else about Guy Savage in case something happens to him, same for the rest of these games really
Pretty sure at some point Guy Savage was confirmed to be a proof of concept or teaser for a game Konami was working on, that simply ended up getting scrapped.
Kojima certainly wasn't behind it though, as part of the reason Metal Gear Solid: Rising was cancelled and then reworked by Platinum into MGR, was because according to Kojima himself, his team had little experience with games focused on melee combat and he himself had no idea how to go about making one, which led to the team making little progress on the project before it was quietly cancelled and handed off to Platinum. Or maybe that's why Guy Savage was scrapped, maybe they tried and that's as far as they got due to their inexperience in that area?
Lets just take a minute to appreciate the shredded CD at the start of the video
The second “version” of the level that the Bryce games teleports you to (the one with the rings) is taken almost wholesale from the ending of Sonic the Hedgehog 2 on the Master System, albeit the trees are more akin to the ones in the second level Sky High Zone.
While the evil eyed Bryce is most certainly a take on Sonic.exe, I reckon the use of assets resembling the Master System titles reveal the game creator must be either European (like myself, from the UK) or from Brazil. They could be American but the US had very little exposure to the Master System as the NES dominated that territory.
maybe they're just a sonic fan?
@@dededesgustingtkemylife4825 That's also a possibility, however usually people reference what they know well and it's less likely an American will know Master System games well. Not impossible, of course, just less likely
I think the chase bit is supposed to reference Red from the Godzilla NES game creepypasta.
@@BlazinVoid59 No doubt. But the art style is definitely Sonic 2 on the Master System's ending "zone" mixed with Sky High Zone's trees (from the same game). Look it up and you'll see exactly what I mean. To my knowledge there are no Sonic 2 MS creepypasta's, so while he's definitely referencing creepypastas, it's an odd choice of location to do the reference in.
The only oddity in Sonic 2 MS is in Sky High Zone (Act 1), where you can use springs to get to a hidden island in the top-left of the level with an item box and a couple of trees. For some reason if you don't destroy the box, jump over it and run into it's left side (no spin dash, don't destroy it) two baby birds will appear from the trees and bounce out of bounds. You can repeat this easter egg until you destroy the box, then it can no longer be triggered.
I thought the same thing. Sonic 1 and 2 on the SMS were my favourite games back in the 90s and I instantly noticed the resemblance. I'm Brazilian, btw.
The Zegeta devs really do be on a different planet altogether
Ah yes, after watching this I *definitely* believe the developers of Infra when they say it isn't a horror game.
Simplest explanation for Pizza Land is it was created in 2002 but sat around on the creator's hard drive unpublished.
EPILEPSY WARNING PLEASE 2:25
Thank you
6:48 based easter egg
The first one with Bryce's movement is a very clear homage to the original Sonic.exe down to how the very level plays out, with the first being a chase where you inevitably get caught and the second level with knuckles having to try and confront Sonic.exe only for him to always be out of grasp. Makes me wonder if these were the only two made as a little nudge to the game or if there's a 3rd level we haven't found that follows the events of Stage 3 "..."
Y’all do realize sonic exe is based off… the original Sonic glitch right?
The first one is so forced by the dev, he also submitted his own game to you lol
In Infra, that Morko was probably called Mörkö at some point of development. Mörkö means "boogeyman" in finnish.
yeah accent marks often get shaved off like that.
And "boogeyman" certainly fits.
obviously the bryce movement engine ones are sonic.exe, first one was the tails chase scene in the hide and seek zone, and the second one is the knuckles part where you go back and forth trying to hit x but just fail and die anyway
The only 2 video game spooky aaaah things that have ever actually creeped me out are the classic sonic test screen thing, and the sonic drowning music, so its good to see that being brought up in this
A raid shadow legends add started playing at the start and it took me a second before I realized that it wasn't a part of the video 😅
I have the 1.0 version of “a”, I’ll see if there’s anything else I can find that was patched out.
I’m not sure if it’s available on the internet but if not I can dump the 1.0 version for people.
Looking forward to your discoveries
What have you found?
@@TheOfficialDaBoogaloo It sure is on the internet but it would still be cool if you could dump the rom.
Blending that CD was actually really satisfying to watch
oddheader has a mystic about his videos, every video grabs you good
"If you're hungry, sell vitamins" is such great advice
Aw man, I accidentally discovered Guy Savage on my first playthrough back in the day ... Completely bewildered my young mind
15:21 for those who are curious about the hebrew, it's actually written backwards (probably because hebrew's written right to left while english is written left to right). what the words actually say is stuff like "messiah is god", "leader", "savior", "he is god", "lord of lords", "king of king of kings", "hero", "humble", etc.
not sure what it means
2 Oddheader videos in 1 month? Is it an early Christmas or something because I wasn't expecting this!
This has got to be my new favorite vid "series" on the channel. Here's hoping for more!
FunnyPizzaLand has been confirmed to actually be released in 2002 via the wayback machine
6:26 ayoo, this developer wants play death with xi jinping☠️
That disc in a blender is so satisfying.
cant get enough of oddheader's content