All Cockpits are Actually Fake! Mechwarrior 5 Mercs
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- Опубліковано 15 бер 2024
- You've been lied to! Ha ha, well . . . watch the video and see . . .
I'm Ray Savage and have been doing things mechwarrior for a long time. My first memories are with Mechwarrior 31st Century Combat and has been the source of my inspiration. On this channel I will make movies utilizing mostly Mechwarrior 5 but will incorporate the other platforms as I see fit to produce other videos. I hope you enjoy!
My number one favorite Mechwarrior 5 mod!: www.nexusmods.com/mechwarrior...
And other mods I like to run a lot!:
www.nexusmods.com/mechwarrior...
www.nexusmods.com/mechwarrior...
www.nexusmods.com/mechwarrior...
www.nexusmods.com/mechwarrior...
www.nexusmods.com/mechwarrior...
www.nexusmods.com/mechwarrior...
www.nexusmods.com/mechwarrior...
My royalty free music sources!: UA-cam audio library, Scott Buckley: www.scottbuckley.com.au/, Audionautix: audionautix.com/, Purple Planet: www.purple-planet.com, Incompetech: incompetech.com/, Teknoaxe: teknoaxe.com/Home.php, AdrianVonZieglar ( this is where I bought his music: adrianvonziegler.bandcamp.com/ ), Vindsvept ( this is where I bought his music: vindsvept.bandcamp.com/ )
Also music coming from the game itself. - Ігри
My man just discovered game development.
Next he will learn the camera in FPS games isn't where your head is.
Yeah, always thought that was kinda dumb.
These aren't from the game, these are mostly modded Mechs, except for the Warhammer.
This type of phenomenon is pretty prevalent in most games. You, the player are watching the action from a camera surrounded by a bounding box that handles collision.
Some games simulate it, while most use trickery indeed
The timberwolf/madcat has the cockpit above the actual mech because it is part of a mod.
The modder did not want to do any extra work for erasing the cockpit.
Aren't Mechwarrior 5 mechs also scaled incorrectly? They are all much bigger than they should be.
Yes. There used to be a mod that fixed the scaling but it's discontinued and even if it was relevant, only the base game mechs were scaled and all the modded ones were not. It was a dope mod tho. I home mw5 clans will have a similarly dedicated modding scene. And I hope PGI actually makes a good base game, since base mw5 mercs is 5/10 at best. With mods it goes up to 7-8/10.
Well the OG version was a lot better but when it was released for consoles and steam the patch for the release messed it all up.
There is a mod called "Rescale to Lore Size" that actually still works, and it does modded mechs as well. Takes the Atlas from 16 meters to about 12, similar effect to other mechs, while lights stay nearly the same.
@@benjaminbays7427 does it actually work for modded mechs? How is it coded? It's not been updated for a while.
@@HalIOfFamer Pretty sure YAML mod has an option for lore-friendly rescale.
What impressed me was the size of the real cockpit matches the landscape and highlights How the mechs are extremely oversized
lol quite true.
im more surprised the entire mech you're piloting is rendered, they didn't have to do it but they did.
I wish MW5 had a true 3D cockpit like a flight sim with working buttons and levers.
Interesting! Fun lore fact. The cockpit " glass " is actually transparent ferro-metall. Thats why you can take a few heavy shots to the cockpit. If it were plexi... gonzo by sneezing at the cockpit. Still wish we had option in settings to enable dynamic cockpit/ glass damage. There is some, like fire in the corners if left/right torso armor is gone. Also a bit more grime around the edges. Its hard to tell if there is " glass " around the cockpit frame edges in MW5m, except when its raining. MWO even have clearer telling of the ferro-glass edges
this explains why when you look up using the VR mod you see a screen above you, makes sense now.
That’s how cockpits work in most games.
Next: "MechWarrior 5 Horror Edition: The Headless Pilots!" 😎
Roland, the headless Urbie Pilot.
I like headless mechs better :P Mechwarrior 5 Horror Edition: Night of the Headless Mechs! or for fun sake Knight(s) of the Headless Mech(s).
Ray, use the in-game photo and camera mode by pressing CTRL SHIFT V. Use your controller to control the camera. This avoids the cockpit thing you’re seeing because you’re using unreal engine unlocker
Press Select on your controller to attach the camera to the mech you’re viewing. This also allows you to make cooler and more dynamic footage
i do think you are missing the point of the video. he is showing the model of the mech while in first person. many games have distorted character models while in first person, and mw5 is no different.
HONESTLY, this is what I wish changed with Mechwarrior. Everything being fake and misplaced. Id love if the game did a way better job of making us feel like were actually in the mech and driving it. Everything from scale to the HUD item placement, etc.
i get the sentiment but every FPS games seperates the point of view of the camera from the in game caracter model for good reason it's nauseating there used to be this Vermintide 2 mod that i loved so mutch i just endured truw it and i did eventualy get used to it to but it still was far from being good enouf for a comercial release
for your scaling issue you might wan't to look into this mod
ua-cam.com/video/jg2dTg2K0DU/v-deo.html
I am thinking of trying it out myself but I am not really sold on it yet because the lore accurate models are kind of silly compared to an abrams like they really need to be towering behemoths to be intimidating and sell the idée that they are actualy dangerous
So when the glass get hit, is it hitting the model glass or the cockpit glass?
Я подозревал это,особенно замечая скорость ударав ног о землю из кабины,или с видом от третьего лица.)
Well if this is also true in MWO this would explain why heatshots are so hard and only at a specific point on the windows...
Well you know there was the quirk small cockpit and jumper seat so yeaaah.
MWO headshots are harder because the hitboxes are smaller, plus it's an online game. The fake cockpits is not what you are shooting at in either game since it's only your mech that has a fake cockpit, all other cockpits are the originals.
yea the scaling is fucked up on the mechs in this game
😂 lol stop resisting.
Dunno if ya play MWO but If you play can you check MWO Cockpit?
The Atlas, at least, is most definitely modeled correctly. You can only damage the head (on the paper doll) by hitting the left eye.
MWO doesn't have the same camera options and MWO is a MMO so harder to pull off... i played it for awhile till i got tired of patche changes i didn't agree with.
Apart from the fitting, I think the sizes of the cockpits shown make way more sense than on the original models. I always thought this vulnerable part is way oversized from a technical point of view.
Truth is in reality you'd make the sights as small as possible, maybe even add blast doors in front of the windows and run the 'Mech solely on sensors until they were knocked out. Direct visual aiming should only be a last resort. Just look ad MBTs.
Early tanks used periscopes and viewports. Perhaps your idea will feature in 'mechs later on when the inner sphere stops killing itself long enough to invent something new. Remember that 99% of the 'mechs you're using are hundreds of years old.
Reminder, the glass isn't glass in battlemechs. It's the same exact material as the armor, just transparent. Transparent and instantly goes opaque when a laser hits it. There's no need for blast shields because it is a blast shield. It's vulnerable only because of game rules otherwise it'd have the same armor as the center torso
Have you heard of the Star wars transparasteeel or Star treks transparent aluminum (which actually exist today) the windows of battlemechs are likely made of a similar material though due to needing to see through it the armor may be less thick Or seeing as how the cockpit is hard to hit manufacturers didn't consider putting a load of armor on that part to save weight.
i still to this sday think that they are muilty crew. and that there is meant to be 2-5 people in the mech at any give ntime
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Why do it like this? Why not just use the normal cockpit position on the mech, Hell it would be cool to see the other pilots
You mean mechs aren't real?
Aren't those all modded mechs? I'm pretty sure if you looked at vanilla models, it wouldn't have the same wierd cockpit thing going on. This is just semi-lazy modding.
it's both sort of. Both modded and in-game mechs have a weird thing going on with their cockpits, they use same method, but if you look at the modded mechs it's more of just the full cockpit remade, so you're right it's kind of like semi-lazy modding.
@@RaySavagesMechwarrior That's a fair point. Even with the vanilla models, there's no way you're actually "inside" the cockpit.
"they" as in pgi didnt make those, your using a mod and more then likely the mod is causing this.
Only the mad cat.
Pgi is the real lie
the guy is using a mod
3D Modeler here: The reason they remove the heads of both the human body and mechs is because there is no way to keep them rendered where the player would be able to see out of them without MASSIVE levels of view obstruction. The mechs just are not correctly built to scale, or the designs they are based on where made from fantasy logic. Aka, impossible to create in a 100% immersive view while still keeping the original looks.
It is both easier AND drastically faster to just de-render the heads and slap the camera view there. Its standard in every single game that has first person where you can see your body. If you did not de-render the heads, you would see phantom lines all over the place from the 3D geometry of the invisible mesh of the head you where looking out of. (Its call back-face culling.)
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