Actually One of the Best Starter Mechs! Mechwarrior 5
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- Опубліковано 23 лют 2024
- The panther is an excellent starter mech for mechwarrior 5 mercs.
I'm Ray Savage and have been doing things mechwarrior for a long time. My first memories are with Mechwarrior 31st Century Combat and has been the source of my inspiration. On this channel I will make movies utilizing mostly Mechwarrior 5 but will incorporate the other platforms as I see fit to produce other videos. I hope you enjoy!
My number one favorite Mechwarrior 5 mod!: www.nexusmods.com/mechwarrior...
And other mods I like to run a lot!:
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My royalty free music sources!: UA-cam audio library, Scott Buckley: www.scottbuckley.com.au/, Audionautix: audionautix.com/, Purple Planet: www.purple-planet.com, Incompetech: incompetech.com/, Teknoaxe: teknoaxe.com/Home.php, AdrianVonZieglar ( this is where I bought his music: adrianvonziegler.bandcamp.com/ ), Vindsvept ( this is where I bought his music: vindsvept.bandcamp.com/ )
Also music coming from the game itself. - Ігри
The Panther and the Jenner are monsters for what they are.
put 4 medium lasers into them, strip everything else, increase armor and heat sinks.
they will carry you into the late mid game even against most medium mechs.
My favorite part of this was the mention of the wolfhound as superior. I'm biased, but that's the true Steiner scout mech. They're outstanding.
Agreed. It's speed and armaments together makes it a bane to Panthers.
wolfhound are supposed to be rare special forces mechs and they pack quite a bit of rediscovered star league era tech so it was never going to be a fair fight
Jenner. Drop the JJ, Drop the SRM and it's ammo. Max armor, fill the rest of the tonnage with heatsinks. Best light in the game for general purposes, simple as.
It's hard not to like a light 'mech that had a whole new 'mech built just to kill it. The Wolfhound was the only time in recent memory that House Steiner actually had to bring more brains than money to the table, and it's maybe the best light 'mech ever made. Unfortunately for the Combine, their response to the Wolfhound was... less than stellar. The Wolf Trap is expensive and fragile, and can't reliably kill the one 'mech it was built to counter.
For reference:
Wolf Trap (WFT-1) - 45 Tons, XL 270 Engine, 7.5 Tons of Standard Armor, 1070 BV (BV2), 7,898,658 C-Bills
- Advanced tech used on the WTF-1: Endo-Steel, XL Engine, LB10-X autocannon
Wolfhound (WLF-2) - 35 Tons, Standard 210 Engine, 7.5 Tons of Standard Armor, 1061 BV (BV2), 3,141,180 C-Bills
- Advanced tech used on the WLF-2: Double Heat Sinks, ER Large Laser
So, siding with House Kurita would be the best move during the campaign? (They seem to have the better early game mechs).
My brain breaks a little every time I realize this is a Light mech with the speed of some 70-tonners. Poor thing at least sits on the Draconis Combine roster, so it doesn't have to worry that often about getting run circles around by the Jenner. You go in with this mech, you're committed until death or you've destroyed everything that's able to catch up to you, and that is a lot of mechs.
Hey Ray, remember you can use the game’s in-game camera by pressing ctrl shift V and then attach the camera to a mech by pressing Select on your controller while targeting your mech. This makes it possible to make more dynamic footage.
In most of my playthroughs of MW5 I tend to reconfigure Panther to accommodate the role of sniper-command mech for heavier lances. I replace SRMs for LRM5 or 10, depending on availability of DHS, stripping armor from "empty" hand and mech's back. It works surprisingly well in a early-mid-game in tandem with heavier mechs like Hunchbacks, Archers, Grasshoppers, Catapults, etc - with a PPC and LRM you can deliver damage from afar, and at the same time you are usually not the top priority target for enemy AI. Before overtonnage deployment became available in MW5, Panther sometimes was a god's send -- allowing you to save tonnage in some scenarios with strict tonnage limit, thus deploying heavier lancemates.
Main mech weakness - its slow speed, and it is a problem on the maps with artillery or in case you failed to predict enemy movement correctly and place Panther directly at the enemy gunsights (a careful look at the map and strategical thinking usually do the thing).
I mostly play for the purple parakeet, but the Panther just works. Particularly in urban warfare. I am an unrepentant Urbiejock, but if you want to improve an Urbanmech just trade it in for a Panther.
I barely get scratched when I run panther even in mid game. I keep two around for personal use.
Thanks for video! But I'm also recommending to review Steiner start! It has a good starting light mechs like Commando and especially Wolfhound.
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I have to disagree. I feel that the Jenner with 4 Med Lasers and a SRM-4. It teaches you to keep on the move, flank or just overwhelm with superior numbers.
I liked the music. Reminded me of MechWarrior 2 styles.
How do you have the hud
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The "this mech bests this mech that is then bested by this mech" is like classic arms escalation
WLF-GNR with 5 T5 med Las, max armor, ECM and fill the rest with double heatsinks. My favorite little brawler.
That helicopter swarm did pretty good damage to your mech
Slow like an assault mech, and only 2 weapon slots.
nope disagree the panther is crap.
Still stings to get hit by a PPC when you're ignoring that light mech blip on the radar. Definitely more useful than an Urbanmech with an AC20.
@@juangalton999 oh i never ignore the light not after the guy who introduced me to battletech destroyed my Wolverine with a fricking locust lol by keep running behind me and taking out my back lol.
@lupaswolfshead9971 LMAO. 🤣Y eah I've had it happen a couple times. Had my run ins with Firestarters and Commandos who kept blowing out my legs.