Deep Rock Galactic - AUDIO DEEP DIVE - Part 1: Audio Overview

Поділитися
Вставка
  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 40

  • @trjaudio
    @trjaudio  11 місяців тому +10

    What subject(s) would you like us to talk about in the future?
    Cheers :)

    • @shemetz
      @shemetz 11 місяців тому +3

      Are there technological obstacles to put your ideas into the games, restrictions you don't like? For example.... cannot make sounds too diverse for a specific enemy but also can't make them too repetitive. Or, hard to make combat music dynamic when you don't know if the player is going to have a hard or easy fight. etc.?

    • @patrickkawa6350
      @patrickkawa6350 11 місяців тому +3

      Ok, I apologize for the wall of text but i have a lot of questions haha.
      1. What software do you think is the most important to know how to use (DAWS, Middleware, and anything else). I know you mention only using the unreal audio manager (wtf thats impressive) but would you suggest learning both wwise and fmod (and also why did you choose to go with unreal instead of a middleware).
      2. I know you touched on this a little but is there any hardware you would reccomend getting.
      3. How important is the knowledge of the actual implimentation of the audio cues into the codebase for an audio designer. Right now I work with two others and its reletivly easy to communicate where I would like sounds to be and how they would be triggered but I imagine with a larger team, it'd just be easier to learn how to code and to impliment it yourself. Is that standard in the industry for audio designers to know how to code and to impliment the sounds themselves?
      4. This might be a bit too in the weeds but what does your sound library look like? Did you buy a base library and then build on it from there? What does the process look like?
      5. How much time and effort goes into creating each sound? Obviously there are different levels based on what the sound is for but lets say its for an enemy. How many iterations do you go through? At what stage do you seek feedback? When do you know a sound is done?
      6. What would a typical work day for you look like at Ghostship?
      7. Rock and Stone!

    • @thepasifierYT
      @thepasifierYT 11 місяців тому +2

      What a great list of questions! Definitely something that Troels and I can talk about! Thanks!

    • @trjaudio
      @trjaudio  11 місяців тому +3

      @@patrickkawa6350 Great questions :)

    • @MusNothus
      @MusNothus 11 місяців тому +1

      I'm interested to hear what other unexpected real-world things you used to make different sounds, like the shower squeegee example, and especially for the creatures in the game. Praetorians' idle sound has always reminded me of the sound of a car or other big combustion engine idling, so I'm curious to learn what you used for that in particular.

  • @sniss
    @sniss 11 місяців тому +24

    so excited for more episodes in the future, my favorite video so far!

    • @trjaudio
      @trjaudio  11 місяців тому +1

      Thanks. Looking forward to talking to you:)

  • @jonathannash8471
    @jonathannash8471 11 місяців тому +16

    Rock and Stone!

    • @P5Play
      @P5Play 11 місяців тому

      Rock and stone

  • @khino341
    @khino341 11 місяців тому +7

    Over 1000 hours in DRG and I've never noticed the complex enemy sound ducking! I suppose that's a testament to how much work really went into it, and how well it serves the experience in the end. Really cool!
    (i'm totally stealing that idea)

    • @trjaudio
      @trjaudio  11 місяців тому

      Heheh, thanks :)

  • @thepasifierYT
    @thepasifierYT 11 місяців тому +13

    So great to finally deep dive into the awesome audio of DRG! Rock and Stone!

    • @trjaudio
      @trjaudio  11 місяців тому +2

      Thanks for the interview Pasi! :)

    • @thepasifierYT
      @thepasifierYT 11 місяців тому +2

      The pleasure is all mine! Thanks for sharing your insights on the game and what it takes to create the stunning audio for it! More episodes incoming as soon as we find the time!@@trjaudio

  • @donaldpetersen2382
    @donaldpetersen2382 11 місяців тому +3

    The moments when I'm struggling and I get lost listening to the chorus of chaos are my favorite.

  • @statewidecrib2155
    @statewidecrib2155 11 місяців тому +6

    Ah sweet! Ive loved this series as a still learning Audio Production student. Your work is fantastic and I love seeing your your thought process!

    • @trjaudio
      @trjaudio  11 місяців тому +2

      Thanks :)

  • @RepentInReprise
    @RepentInReprise 9 місяців тому +1

    So my friend suggested Deep Rock Galactic. I just now went through the tutorial. The music immediately stood out to me. I had to go to the soundtrack page; I saw your comment, and so I am pleasantly surprised to see you go into detail and explanation into the process and your work! Much appreciated

    • @trjaudio
      @trjaudio  9 місяців тому +1

      Thank you VERY much:) It's great when people notice and enjoy all the hard work :)
      Cheers!

  • @bitter-bit
    @bitter-bit 13 днів тому

    I'm obsessed with the sound design of this game. It's so unique. It's delicious.

    • @trjaudio
      @trjaudio  13 днів тому

      Thanks for noticing man! :)

  • @mot4353
    @mot4353 11 місяців тому +2

    this was so exciting to see on my feed, i love the idea! please continue it!

  • @danielnowacki2020
    @danielnowacki2020 11 місяців тому +1

    It's a good day when Troels uploads

  • @p_serdiuk
    @p_serdiuk 11 місяців тому +1

    15:04 It's weird to hear that you had no references to 80's Space Dwarves since Codex: Imperialis was released in 1993 and early Warhammer 40k was already a bit retro-themed. Though ultimately DRG Dwarves are distinct from Squats. To me they feel like a cross between Tolkien's Dwarves, WHFB's Dwarfs, Alien franchise, DOOM, and some Battletech and James Bond-style Space Race stuff (Team Fortress 2, Evil Genius) thrown in.

  • @TurboTwinky28
    @TurboTwinky28 11 місяців тому

    I hadnt realized the 80's esque theme til you mentioned it, thats a really neat artistic intention

  • @GordonGordon
    @GordonGordon 11 місяців тому +1

    Rock and Stone!!!

  • @NP7_16
    @NP7_16 11 місяців тому +1

    Great video

  • @lestevecorp
    @lestevecorp 7 місяців тому

    Unrelated to this video specifically, i recently watched a video covering minecraft story mode and some sounds made by the wither storm during the first attempt to kill it, in chapter 3, uncannily resembled the growls made by arbalest and lacerator.
    Im not sure if my mind is playing tricks on me, if the audio got reused or they simply drew from the same sound source.

    • @trjaudio
      @trjaudio  5 місяців тому

      I actually never played Minecraft. Maybe we have drawn on the same inspiration/sounds by accident :)

  • @fongjasper8206
    @fongjasper8206 7 місяців тому +1

    How did it felt working for GSG ?

    • @trjaudio
      @trjaudio  7 місяців тому +3

      It's great working for GSG. I really enjoyed my time there :)

  • @dorklymorkly3290
    @dorklymorkly3290 Місяць тому +1

    sad that you're leaving, but seeing how gay/woke things are in GSG and its community hubs now, you're well off with a badass legacy without having to be associated with any upcoming debaucles.

  • @Pelipoikki
    @Pelipoikki 11 місяців тому +1

    Suomi aksentti säikäytti

    • @thepasifierYT
      @thepasifierYT 11 місяців тому

      Ei kuitenkaan rallienglantia! 😂

    • @Pelipoikki
      @Pelipoikki 11 місяців тому +1

      @@thepasifierYT Vood ju laik to tell as, hau did ju ket intu sount tesain