Reviewing N64-Era Mario Renders
Вставка
- Опубліковано 18 чер 2024
- The first video in a new series (potentially)! This thing has existed in various stages of production for over a year, but I kept stopping to rewrite the script or redo the voiceover or play whatever new game found its way into my Steam library. I finally managed to push the video into a state of "good enough" and wanted to publish it before I could second-guess myself. It isn't a perfect specimen (my microphone quality leaves a lot to be desired), but I could either see what people think of the concept or wring my hands for another six months and continue to get nothing done. I think this is the right choice.
Chapters
00:00 Intro
01:50 Super Mario 64
08:03 Mario Kart 64
10:39 Mario Party
13:25 Mario Golf
15:22 Mario Party 2
16:55 Mario Tennis
20:27 Mario Party 3
24:23 Mario Artist (Nintendo 64DD) and Extras
26:44 Outro
Thanks to the Super Mario Wiki (www.mariowiki.com/) for compiling all of these renders into their respective games' "Gallery" sections. Also shoutouts to Render Archive ( / render_archive ) for hunting down obscure renders and Render96 ( / render96 ) for being a cool project in general.
Some neat render-adjacent videos related to the pinned comment below:
• Alias | wavefront Powe...
• Alias | wavefront Powe... - Ігри
Just a heads up, those promotional renders were modeled using NURBS (Non Uniform Rational B-Splines), which didn't use polygons. It's akin to modeling with plastic sheets and mathematical calculations, and the harsh lighting algorithms of the time combined with the primitive modeling techniques give the CGI that "uncanny" plastic toy look that it's known for (not to mention it is HARD to get an organic look into NURBS modelling). They were the industry standard in movies and animation for years until they started being phased out around the 2000s due to techniques like sub surface scattering (crucial to CG realism) were found to work better with polygonal models. Presumably, they used Alias Poweranimator (the precursor to Maya) to create these renders like Rare did with Killer Instinct and Donkey Kong Country. NURBS are still regularly used in the engineering and architectural industry though, because their precise nature makes them very useful for precise planning and modeling.
That's absolutely fascinating! It's oddly relieving to have a better understanding of what makes these models tick. And now I have several new render-related rabbit holes to explore whenever I get the free time. Thanks a bunch for sharing!
@@Kirbunny My pleasure! Try looking up demo reels for Alias Poweranimator to get a good idea of the state of CG animation in general in the 90s, especially in commercial work! In fact, I'll link a couple of em to ya!
@@Kirbunny A 1995 reel...
ua-cam.com/video/2PS5zRFiSwQ/v-deo.html
@@Kirbunny A 1996 reel...
ua-cam.com/video/RpOklZptrMI/v-deo.html
@@Kirbunny A 1997 reel...
ua-cam.com/video/FTAjxISTpZ4/v-deo.html
I love how Daisy looked in her N64 era, though I prefer her current design, I do appreciate that Nintendo has made an effort to give her a tan in the more recent Mario spin offs on the switch like she used to have in n64. it'd be nice if they referenced her original dress color scheme with the red crown in games like smash where she has alt colors, sadly ultimate didnt deliver on that lol
I like her 3rd eye
Agreed, the compromise they've aimed for in recent games has been great! Although I'll never fully get over the loss of the red crown.
@@Kirbunny fr, if rosalina gets a silver crown, Daisy should get her red one back 🤞🤞
Tans are goofy but she cool
I feel the same. Dark Daisy is the real stuff
N64 daisy is peak Daisy design. Definitely my favorite iteration of her character
Totally agreed
I disagree, I like current Daisy more
Correct
You just know Daisy pegs Luigi on the reg.
@@seronymus Daisy is definitely the dom in the relationship, pegging included
The Mario leaning on the golf club render looks like he’s trying to hide a smirk while watching someone failing at playing
That's a 0retty good interpretation
It looks like Mario's trying to hold back the funniest joke known to man and failing badly at concealing it.
The mic quality makes me feel like I'm on an airplane and Kirbunny is my captain guiding me through this journey
I literally cannot hear what he is saying
@@rogerlost5851 Was thinking the same thing. Seems like a well put together vid, except for that TERRIBLE microphone!
6:00 I remember this render scaring me as a kid. I was terrified at the thought of bowser just showing up in some random grassy field and chasing me down without warning.
Looking at early renders from the N64 and early GameCube era is always a trip. I feel like it was after Melee where that era of those renders ended.
Yes :(
It’s definitely a certain era where these exist and they do have a weird but also comforting feeling about them. Must be the nostalgia. The group renders especially make me feel nostalgic and remind me of my childhood friends cuz it makes me think of playing those games with them
well yeah because gamecube is when the games could actually start looking like their box art lol
(donkey kong country was an exception)
That is correct. I love that Melee basically has all of the artwork in-game
I would look at melee trophy collections for hours felt like
I will say this, as an 80s kid, we viewed these renders as artwork. Much in the same way we did when looking at hand drawn box art of video games from the 8bit and 16bit era.
That's a super interesting perspective actually, considering what people say about CGI nowadays
90''s kid here have to agree with you there. Myself I never wondered why the graphics werent the same so I just assumed the were artworks made on a pc or by the magazines themselves. It was a jump to 3D that had me entraced first time I booted 64 i spent hours messing with mario's face as thought that was part of the game too not just a tech feature
Same here on my ps1 demo disc i just played the dino walking tech demo for no reason other then it was a cool thing i found XD
They were absolutely beautiful, I agree. I was particularly impressed by the N64 Mario Party box arts.
Indeed. I never saw anything odd about it as a kid. Both these renders and the hand drawn artwork were meant to represent the characters and environments of the games in a way not bound by the limitations of the game consoles at the time. We obviously knew from magazine screenshots that the games didn't look like this, and it was okay. People are too spoiled by fancy graphics nowadays.
Wow I didn’t realize how awesome daisy looked with those renders! Soo much better than what we have now. Also I think it might be interested to do GameCube renders but you do you!
GameCube games are definitely on the docket!
She kind of reminds me of a doll in the thumbnail
@@GemdationShe is a true babe doll, yeah... 😏
@@zerogyoro4521 😆
21:16 bro VIOLATED waluigi there 💀
I really love Daisy's design from this era
i think the best thing about them is the overly detailed shadows, makes them look very surreal and otherworldly
Back then, using shadows that way was similar to treating you like a man instead of a kid. It was more serious and realistic. They also took seriously the sgi workstations. Now we have more power and unfortunately we use it for cartoonish stuff
@@gizaha dang what a shame
9:49 This art totally is reminiscent of the cover art for Super Mario Kart. The shape/color of the grass and sky, as well as the track, are almost identical. Mario's pose is very similar too.
Great video! I love this type of deep dive into Mario history
Wow, those *are* pretty similar! Good catch. I never would've thought to look for something like that. And thank you! I quite like this subject as well, so I aimed to make the kind of video that I would like to see.
I was just thinking that. They look very similar
With real-time raytracing now being a thing, I'm just waiting for some nostalgic millennials to make an actual game with this aesthetic. The shiny, plasticky look, the slightly awkward mix of flat colors and photorealistic textures on smooth surfaces, everything either flat or rounded... I want to see it in motion. I want to play with it.
👀
Render 96?
I feel like "Amid Evil" got kind of close, although it wasn't aiming for this particular style, it did capture the surrealness of early 3d art
Yess
n64 had ray tracing too suprisngly
I love how charming these are. It's so childlike and playful and colorful. I just love how sincere and like humbly improv a lot of the resources are. Also rip when characters had some color :(.
I can maybe almost say it's plasticy like early pixar but it is too fluent and alive looking for it to me. And I definitely wouldn't say it's wooden. Also shoutouts to the Smash 64 character select screen.
Oh hello there again, Wilfred!
ua-cam.com/video/4Dh_C9qKshg/v-deo.html
These drawings remind me of those pictures you see on the walls of Chuck E Cheese
Love the video, I really like the style of the early 3D modeling era, it looks so clunky yet has so much feeling to it. Also really love the clouds on the Mario64 cover art :). Keep it up!
Will do! The encouragement is highly appreciated.
“Wario is the standout crackhead of the group” that line will always get me lol
I love how they reference the poses the characters were in older renders in the new ones they make, especially with Mario Party Superstar. It even amazes me that renders since Wii era were still reused in newer games for many years until now as the style of them has changed even more. I really miss the older renders and the style though.
I want to see Yoshi's pre-rendered model from the Nintendo 64 era as an alternate variant of Yoshi in being brought back but used *_in-game_* in new mainline and spinoff Mario video game entries - complete with very high polygon counts (no blockiness, please!) but much more realistic-looking/less plastic-looking textures and lighting.
The zelda ones are my fav especially majoras mask or the dk country ones just scream amazing whrn i look at the box art.
I think the reason I love these renders and their plastic like look is the same reason the Rankin-Bass animations have such an unique charm. It’s just such a childlike magical appearance it’s like these are plastic toys out of a child’s room.
On a similar subject, I love the Mario RPG renders because they remind me of George Pal's stop motion animation.
really fit into the "story" of the first 2 super smash bros., in the original ssb the opening cutscene was the master hand taking mario out of a toy box
Yeah, I honestly don't mind the plastic-y look here. It's definitely not as bad as the SMB Wonder plastic-y-ness.
@@tweer64 Honestly I'm fine with Wonder's artstyle. I think it looks kinda' neat almost like claymation.
Looks like a fever dream...
Why the hell does stuff like this fascinate me so much?????
I think the Bomberman games take the cake when it comes to the most striking promo renders from the N64 days. They really have this insane dynamism and otherworldly atmosphere to them.
I would absolutely love to see a similar video for GameCube Era renders, especially the Mario Party franchise !
I'm definitely excited to get around to GameCube renders in the near(-ish) future. They're the ones I truly grew up with, so I'm sure it'll end up being a blast.
Same! Just keep going with it! Great content, btw.
@@Kirbunny Great - I look forward to it!
Luigi's Mansion had great renders. The lighting and textures sold the uncanny creepy vibe of the game
@@TheJanny Luigi's Mansion is a beautiful work of art. Incredible direction & absurd attention to detail. Perfect example of a game that feels crafted & lived in.
This is so ridiculously interesting to me. Thanks for making this. I think Daisy is my favorite, along with toad with legs…
Yes, this is honestly a beautiful era in technology, and I fell In love with how games looked in promotional art, it was born out of limitations so we won't ever see this style again unless created intentionally, but It has inspired some of my own art pieces and a sustain investigation (a collection of art pieces for a course). A game in this style would have a lot of potential to be an incredibly looking game.
As someone old enough to have started gaming on an Atari 2600 - these renders were mind-blowing at the time. The leap the PlayStation and N64 made were just so incredibly exciting. It's hard to convey it but the NINTENDO6444444444 kid does a great job of it! I could say gaming back then was better but it's not that simple. Gaming was still seen as really nerdy and for losers back then. It's great that gaming is so accepted now and we have all these incredible creative games and a rich archive of fantastic games that still stand up today. I think the reason why people look back on eras like this as the golden era is because it truly was new - none of this had been done before and so it exploded creatively. But you look at modern masterpieces from From Software, Rockstar, Naughty Dog etc. and a vast array of fantastic indie games - it's just such a wonderful creative medium that keeps on giving. Thanks for taking a look at these.
@ 21:15
"This render depicts a character who became playable in Super Smash Bros. Ultimate ... and Waluigi."
Dude, that is cold.
The N64 came out when I was 13. I remember playing Super Mario 64 and telling my family that I couldn't imagine how graphics could be improved after that. My sister, who was reading the manual, pointed to the specific render of the sidestep move (3:07) and said: "How about this?" That was the moment I realized that graphics could become much better in the future. Sadly, we never actually had a game that looked like those renders. Thank God for Render 96 on PC.
25:12 im telling you, its the beret. the offcentered m, the lack of brim on mario... it feels like one of those mistakes an ai would make. and his head is tilted so far from his body while simultaneously looking like its clipping in his shoulder. gives me the weirds.
I love the eerie yet mystical vibes that come with the these renders. The new ones look more polished sure but the low poly 90s CGI just hits different (And I didn’t even grow up in the N64 era)
Great video, I found it interesting
Bro how are they low poly they are tens of thousands of polygons
Well they’re certainly lower poly compared to the modern stuff.
@@paulgilbert5278 but the thing is they aren’t low poly low poly would be like 700 polygons models that are in Mario games now are the same polygon count as these renders or lower and ofcourse new promo models are going to be really high poly but that doesn’t make these low poly these are still very high poly
"Errm... if you ACTAULLY knew anything about 3d models you would know that these are NURB models. Which don't use polygons. Get smart IDOIT!"🤓
Such an interesting video! I’ve always obsessed over these renders so I’m glad to see there’s a video of it out there. Good quality, interesting, well-paced. Very nice!
Great video! I've also been fascinated by old N64 era renders, too, so this video meets that niche I like. Would love to see more videos on old nintendo renders (like Zelda or Kirby).
Happy to oblige! Both of those series are on the to-do list.
These early renders always look more mysterious and uncanny and I love it. The fan created ones for Super Mario 64 Beta encapsulate this perfectly
7:51 His camera looks like a fast food toy
I really enjoyed seeing these crazy renders! I hadn't seen any of these before and they are much more interesting than anything Nintendo would make today. Anyways good job with the video, I thought it was pretty entertaining!
Thank you so much! I'm happy to have presented this bit of history to a wider audience.
This video really cheered me up after a tough day. Thank you, I'm looking forward to whatever you plan to make in the future :)
Then the time and effort it took to put this thing together was completely worthwhile. Happy to have been of service, and best of luck out there!
Great video man this was a joy to watch. I love your commentary style, you hit the nail on the head for most of your points. As someone born in 94 this mid to late 90s Mario era is really nostalgic and almost dreamy feeling for me when I look back on it. Boy I wish I could go back
This is a fantastic idea/video. Really loved the deep dive. N64 was my first console so I read so much of the manuals, and these models always hold a special place in my heart. I LOVE how the original renders from the silicon graphics computers look.
That made stock pose of Mario looking up to a side is forever ingrained into my mind and I see it every where.
I've seen artists use it as a reference for drawing
21:15 the best part of the video
great video! i enjoyed going over the renders! i was surprised to see i never saw some of them! thank you!
This render style is aesthetically pleasing
I simply adore the rubbery plastic cgi aesthetic
had this video show up in my recommended feed by chance and i love these types of videos! as someone who has spent way more time than i need to looking at older game renders, i appreciate the analysis!
I do the same thing lol. Especially for the N64 era ones.
Gosh, I've always loved how these renders have looked. Old video game renders in general just have this unbeatable charm to them, and I'm glad that videos like this are here to give them their due. Great work on this!
16:18 YES please do, it and it’s bizarre character choices (MP2 Luigi, adult Link but young Zelda only, and Wario’s head but no full body art like the other characters) are sooooooo nostalgic for me
Not to mention calling Bowser "Kerog" for some reason
This was a wonderful video to watch and learn from, Luigi seems to have never recovered from those early renders in my opinion
Great idea for a video bud, really appreciated the work you put into producing & researching this video.
This is super interesting video! Could watch hours of this stuff
The Gamecube era of Daisy's face may be uncanny valley but lets be honest it fits the weird "HI IM DAISY" personality they gave her.
Growing up with the Nintendo 64, I have a soft spot for this generation of Super Mario.
What I especially dig are the bright colors used for the cast. It is my firm stance that Bowser and Luigi look perfect in this time frame; Bowser's orange skin and Luigi's bright blue pants are gorgeous.
Yoshi is another character whose N64 look I am partial to. Specifically, I love his design from Yoshi's Story, with the light green skin and red shoes. That coloration was previously seen in Super Mario 64 and reused for the first Super Smash Bros. game. Lovely!
Many people like Daisy's tanned complexion in the N64 games. Me? I actually prefer her modern design and proportions, but her dress looked pretty back then. Daisy may have been perceived as a clone of Peach, but otherwise offered a nice, distinct identity back in the Nintendo 64.
I am still a big fan of Mario even today, but the Nintendo 64 is a special time of pleasant memories.
Excellent video would love to see and in depth video on the Wii era mario renders since I grew up with a lot of those
This is my new favorite video on UA-cam. Idk, your vibe is calming and the topic is oddly fascinating
Love how it looks like Peach is looking down in shock at her foot getting impaled by the steering column in her MK64 render lol (also the steering wheel is clipping through her dress)
Saw that MP2 Luigi render and instantly thought "Oh, I remember seeing that render in an art book I had as a kid. I guess that's why he wasn't wearing his normal outfit." Then you brought up the exact art book that I was thinking about.
Beautiful vid! Keep it up with the nostalgia!!
This is amazing, Thank you so much for doing all this!! I hope you get around to doing all the other N64 renders, especially GOLDENEYE ;)
You mentioning the NintendoCapriSun meme of ''So happy'' was a nice nod.
Goods stuff! It is always interesting what kind of renders have existed.
I adore the aesthetic of these renders and this whole video was so cool!!!! My treasured GameFan Super Mario 64 guide has most if not all of the Super Mario 64 renders so I'm quite familiar with those, but many of the more niche ones in the other games I'd never seen before! I would love to see more videos about renders, or maybe something about the variety of merchandise that featured these! I too have that book you mentioned, but I also have this mario-shaped tin that uses Super Mario 64 renders and I'm legitimately unsure where it came from or what purpose it originally had. Nintendo merch was also just much harder to come by in the early 2000s than it is today, so seeing how the characters used to be represented would be fascinating :3
I love this video, it’s really cool to see the old promo renders. Awesome video!
I always loved these renders, but some were new to me. Good job putting this all together!
I love these styles of renders. Something about them is so appealing to me. The color palettes, the glossy finish
Great video! I too am nostalgic for those late 90's, early 2000's renders. I love how they maintain the trademark colorful, cartoony feel that embodies childhood fun & imagination. Some of these shots are downright beautiful! In many ways, because of the limitations, they were forced to make things expressive and creative. Modern renders are a lot more realistic, but often less personable and memorable.
This was a great video. I've always had a love for the 64 era renders. I love your commentary and you managed to keep me entertained the whole way through. I only wish the audio was a little better. I had to turn my speakers up pretty loud to get it to a listenable level. Minor nitpick, but I would definitely come back for more content!
This is such a wonderful topic for a video! I too have always had an odd obsession with this era of Mario renders. Hope to see a video about that How To Draw book as I too had that as a kid.
Oh my god, I had the how to draw book! I too was very much confused by Luigi's outfit, and finally now I am given the closure by an explanation. Thank you!
I never expected that many renders from Mario games off the N64 era, more than half of these I've never saw, thank you for the video.
Great stuff man! Brings back memories.
Very cool video dude, your channel is really underrated.
Keep makin these research vids, you're doing great!
Great video! I had to turn up my volume a lot though.
The odd thing about those renders is that they're basically how I remember the actual games looking when I was a kid.
this video is perfection im so glad this popped up on my recommended page
Duuude i was always fascinated with this artstyle, i appreciate you talking about it
Cool video, but the editing gave me headaches due to how long some completely fullscreen blurry images went on. They should stay in focus up until the cut-out renders show up on top. Look at 15:20 for an example.
The Luigi render at 15:43 makes me smile a little because the dice wasn't altered to specifically show off the 64 here.
Normal 6-sided die are made with a "rule": The numbers that are on each other's opposite side must make 7 when added up to each other. So that meant if 1 was facing up, 6 was facing down. If 2 was facing right, 5 was facing left. If 3 was facing forwards, 4 was facing backwards.
Not only it spells 64 but also 2 on the top because it's Mario Party 2
@@vittosphonecollection4134 You're right. But I feel like that was just a byproduct of the intended 64 thing.
@@stargazersdance Or maybe a both!
Like a coincidence but they noticed that and kept it as a joke?
Really enjoyed the idea of looking into old video-game renders. The video was really entertaining and I hope to see more.
Love seeing promo/admiration on these 64 era renders. Every since I heard about Render96 I'm determined to do something similar for Diddy Kong Racing. This kind of admiration and the variety of information online and in these comments are a great way to get started. These games deserve to have their original artwork realized they were a key part of a revolution in gaming.
Daisy's early design is easily her best. Something about it is just so much more cute and charming.
Nah, it's very good but something about her MKWii design just hits different, it's partially nostalgia but tbf I think it goes for every design since they're both objectively fine visually like they're very much Mario designs but they aren't special ones in any way
@@illford6921By her MKW design you mean the design she has ever since the GCN era?
Born in 85, I got a N64 for Christmas the year it came out and I'm telling you that back then we were AMAZED at how good it looked and how cool it was seeing the characters in 3d. Today's graphics make it look blurry and blocky but back then it seemed crystal clear and round because we had no reference. We need a complete remake of this game.
I’m definitely interested in seeing more videos like this.
this topic has always fascinated me. I am in LOVE with the N64 Era. I love the crudeness of them but they are also very earnest given their limitations. I would love high def posters of them. Awesome Video!
I’m obsessed with this era of pre rendered content. Like the ff7 graphics are my ish
As someone born in 1991 and thus lived through this strange transitionary era the concept that I'm now enjoying a video made by someone who wasn't even alive at the time is startling and makes me feel older than anything in a good long while. I have many distinct and fond memories from my childhood of reading and re-reading these manuals for Super Mario 64, Ocarina of Time, F-Zero X etc. just to get lost in the mesmerizing artwork.
this comment made me feel young
Yeah, 1989 here and I feel similar. Got into the SNES in it's late years and then was wowed by the jump to 3D.
I think I've seen on you Twitter or even Tumblr before, have I...?
@@seronymus I'm active on twitter, not tumblr though. Maybe you've seen me there?
@@JJAB91 I just followed you sir on a messy temp account, or at least I think it's you....
Awesome video man, I was 9 when the n64 came out and was obsessed with these renders and used to draw them constantly.
This is genuinely such a pleasant video to watch, very relaxed and the music choice, thumbnail, editing style feels so cozy and calm, you’ve done an amazing job!
Also small detail but editor to editor your voice fits very well, even the small bits of a quick joke or 2 works very well. Subscribed and am very interested to see more!
You're gonna make me blush with praise like that. Thank you so much!
10:15 Yeah he is. Wario’s always been an absolute unit compared to Mario. The only exception is his “normal” state after you defeat him in Super Mario Land 2. Where he shrinks like Mario does after taking damage.
In SML 2, his small form looks closer to his eventual canon design while Super Wario looks like a precursor to the Bee Sting transformation with his swolled head.
Was born in 89, grew up in the 90's and early 2000's. As a kid, seeing these things blew my mind lol. Even the blocky N64 models were impressive to me and my friends.
Some of my favorite looks in all of gaming I love this era of early 3d great video man
I love videos like this, something about 90's renders from these series I've obsessed over my whole life, these limited amount of renders with this aesthetic. I adore it
20:08, the reviewer looks like a mix of waluigi and the troll face.
ive honestly always liked Daisy N64 models and renders. I can get why they changed it, since before she just looked like a reskinned peach, but something about the longer hair, and dress looks cool compared to her newer design
The renders of the Sniffit and pirahna plant reminded me of Super Mario RPG for the SNES, might want to look into all of those renders, they have some pretty wacky ones. Keep up the great content !!
One of my all-time favorite aesthetics. Thanks for posting!
90's kid here, I first saw the Mario 64 renders in Gamepro magazine sometime in 1996 and the one with the flight cap set my imagination on FIRE, the idea of flying Mario in 3D completely blew my mind - almost an incomprehensable amount of freedom.
20:05 After doing some quick searching on that proto-trollface, it looks like that was magazine editor Karen Hollocks. She's still active in marketing in the Dorset UK area
So glad you covered this. Fun to explore a different time - unlike you, I was alive while this was going on, and I remember being dazzled by these promotional images. It really got me excited for the games, and to this day it's my favorite CGI renders of the characters. The newer ones (from GameCube - Wii U) almost seem too polished and almost sterile - which admittedly has improved with the Switch.
This is another reason I love Super Smash Bros. Melee so much - you got to see these in-game basically for the first time.
Thanks for bringing up Render96 to my attention
I literally had to stop the video to talk about thrilled I was to see the How To Draw Video Game Characters book cover...
ya know,
the one that I got at the schoolastic bookfair,
around 2005 (or 04 , but def the school year that ended in 05)
because it was literally the most interesting thing I ever saw at one.
Props. \m/
The box art Wing Cap Mario is the best render of Mario. There's something so special about it that makes me so emotional that I tear up when I look at him. He looks so happy and lovely, I just wanna hug him. I also love Bowser's renders, especially the ones where you can see his eyes very clearly. His eyes look so intense and bloodshot with veins, it's crazy.
UA-cam gave me this video as an odd recommendation, but it’s a welcome one! Very well made video!
For a subsequent render video I’ll recommend Diddy Kong Racing. It’s a fairly obscure one, but I know that Tiptup’s horrifying render needs to be seen.
That was a fun video ^^
I always loved those old renders. So thanks for sharing them and your thoughts on them :)