Just a heads up, those promotional renders were modeled using NURBS (Non Uniform Rational B-Splines), which didn't use polygons. It's akin to modeling with plastic sheets and mathematical calculations, and the harsh lighting algorithms of the time combined with the primitive modeling techniques give the CGI that "uncanny" plastic toy look that it's known for (not to mention it is HARD to get an organic look into NURBS modelling). They were the industry standard in movies and animation for years until they started being phased out around the 2000s due to techniques like sub surface scattering (crucial to CG realism) were found to work better with polygonal models. Presumably, they used Alias Poweranimator (the precursor to Maya) to create these renders like Rare did with Killer Instinct and Donkey Kong Country. NURBS are still regularly used in the engineering and architectural industry though, because their precise nature makes them very useful for precise planning and modeling.
That's absolutely fascinating! It's oddly relieving to have a better understanding of what makes these models tick. And now I have several new render-related rabbit holes to explore whenever I get the free time. Thanks a bunch for sharing!
@@Kirbunny My pleasure! Try looking up demo reels for Alias Poweranimator to get a good idea of the state of CG animation in general in the 90s, especially in commercial work! In fact, I'll link a couple of em to ya!
I love how Daisy looked in her N64 era, though I prefer her current design, I do appreciate that Nintendo has made an effort to give her a tan in the more recent Mario spin offs on the switch like she used to have in n64. it'd be nice if they referenced her original dress color scheme with the red crown in games like smash where she has alt colors, sadly ultimate didnt deliver on that lol
It’s definitely a certain era where these exist and they do have a weird but also comforting feeling about them. Must be the nostalgia. The group renders especially make me feel nostalgic and remind me of my childhood friends cuz it makes me think of playing those games with them
6:00 I remember this render scaring me as a kid. I was terrified at the thought of bowser just showing up in some random grassy field and chasing me down without warning.
25:12 im telling you, its the beret. the offcentered m, the lack of brim on mario... it feels like one of those mistakes an ai would make. and his head is tilted so far from his body while simultaneously looking like its clipping in his shoulder. gives me the weirds.
Wow I didn’t realize how awesome daisy looked with those renders! Soo much better than what we have now. Also I think it might be interested to do GameCube renders but you do you!
Back then, using shadows that way was similar to treating you like a man instead of a kid. It was more serious and realistic. They also took seriously the sgi workstations. Now we have more power and unfortunately we use it for cartoonish stuff
As someone old enough to have started gaming on an Atari 2600 - these renders were mind-blowing at the time. The leap the PlayStation and N64 made were just so incredibly exciting. It's hard to convey it but the NINTENDO6444444444 kid does a great job of it! I could say gaming back then was better but it's not that simple. Gaming was still seen as really nerdy and for losers back then. It's great that gaming is so accepted now and we have all these incredible creative games and a rich archive of fantastic games that still stand up today. I think the reason why people look back on eras like this as the golden era is because it truly was new - none of this had been done before and so it exploded creatively. But you look at modern masterpieces from From Software, Rockstar, Naughty Dog etc. and a vast array of fantastic indie games - it's just such a wonderful creative medium that keeps on giving. Thanks for taking a look at these.
9:49 This art totally is reminiscent of the cover art for Super Mario Kart. The shape/color of the grass and sky, as well as the track, are almost identical. Mario's pose is very similar too. Great video! I love this type of deep dive into Mario history
Wow, those *are* pretty similar! Good catch. I never would've thought to look for something like that. And thank you! I quite like this subject as well, so I aimed to make the kind of video that I would like to see.
I love how they reference the poses the characters were in older renders in the new ones they make, especially with Mario Party Superstar. It even amazes me that renders since Wii era were still reused in newer games for many years until now as the style of them has changed even more. I really miss the older renders and the style though.
I want to see Yoshi's pre-rendered model from the Nintendo 64 era as an alternate variant of Yoshi in being brought back but used *_in-game_* in new mainline and spinoff Mario video game entries - complete with very high polygon counts (no blockiness, please!) but much more realistic-looking/less plastic-looking textures and lighting.
I will say this, as an 80s kid, we viewed these renders as artwork. Much in the same way we did when looking at hand drawn box art of video games from the 8bit and 16bit era.
90''s kid here have to agree with you there. Myself I never wondered why the graphics werent the same so I just assumed the were artworks made on a pc or by the magazines themselves. It was a jump to 3D that had me entraced first time I booted 64 i spent hours messing with mario's face as thought that was part of the game too not just a tech feature
Indeed. I never saw anything odd about it as a kid. Both these renders and the hand drawn artwork were meant to represent the characters and environments of the games in a way not bound by the limitations of the game consoles at the time. We obviously knew from magazine screenshots that the games didn't look like this, and it was okay. People are too spoiled by fancy graphics nowadays.
Love the video, I really like the style of the early 3D modeling era, it looks so clunky yet has so much feeling to it. Also really love the clouds on the Mario64 cover art :). Keep it up!
I think the Bomberman games take the cake when it comes to the most striking promo renders from the N64 days. They really have this insane dynamism and otherworldly atmosphere to them.
I love how charming these are. It's so childlike and playful and colorful. I just love how sincere and like humbly improv a lot of the resources are. Also rip when characters had some color :(. I can maybe almost say it's plasticy like early pixar but it is too fluent and alive looking for it to me. And I definitely wouldn't say it's wooden. Also shoutouts to the Smash 64 character select screen.
I'm definitely excited to get around to GameCube renders in the near(-ish) future. They're the ones I truly grew up with, so I'm sure it'll end up being a blast.
@@TheJanny Luigi's Mansion is a beautiful work of art. Incredible direction & absurd attention to detail. Perfect example of a game that feels crafted & lived in.
With real-time raytracing now being a thing, I'm just waiting for some nostalgic millennials to make an actual game with this aesthetic. The shiny, plasticky look, the slightly awkward mix of flat colors and photorealistic textures on smooth surfaces, everything either flat or rounded... I want to see it in motion. I want to play with it.
I think the reason I love these renders and their plastic like look is the same reason the Rankin-Bass animations have such an unique charm. It’s just such a childlike magical appearance it’s like these are plastic toys out of a child’s room.
really fit into the "story" of the first 2 super smash bros., in the original ssb the opening cutscene was the master hand taking mario out of a toy box
The N64 came out when I was 13. I remember playing Super Mario 64 and telling my family that I couldn't imagine how graphics could be improved after that. My sister, who was reading the manual, pointed to the specific render of the sidestep move (3:07) and said: "How about this?" That was the moment I realized that graphics could become much better in the future. Sadly, we never actually had a game that looked like those renders. Thank God for Render 96 on PC.
I don't know about anyone else, but I always perceived that render of Bowser chasing Mario in the hills as actually taking place in front of the castle, like Bowser was really impatient so he thought to just get a spawn kill on Mario.
The Jailhouse Mario Sidestep looks like it's a depiction of the black wall in Thwomp's Fortress where you're supposed to sneak past a Piranha Plant and along a narrow ledge.
Its funny thinking of the Got Milk commercial. Back then, I didn't see a difference between the commercial render and the actual game render. Then again, I was a dumb kid.
90's kid here, I first saw the Mario 64 renders in Gamepro magazine sometime in 1996 and the one with the flight cap set my imagination on FIRE, the idea of flying Mario in 3D completely blew my mind - almost an incomprehensable amount of freedom.
Love how it looks like Peach is looking down in shock at her foot getting impaled by the steering column in her MK64 render lol (also the steering wheel is clipping through her dress)
Great video! I've also been fascinated by old N64 era renders, too, so this video meets that niche I like. Would love to see more videos on old nintendo renders (like Zelda or Kirby).
I'm watching this video at near max volume on a TV and every time I get an ad it jumpscares me with sounds so loud they echo across the entire house. 10/10 adds a spice to the experience.
The Luigi render at 15:43 makes me smile a little because the dice wasn't altered to specifically show off the 64 here. Normal 6-sided die are made with a "rule": The numbers that are on each other's opposite side must make 7 when added up to each other. So that meant if 1 was facing up, 6 was facing down. If 2 was facing right, 5 was facing left. If 3 was facing forwards, 4 was facing backwards.
Saw that MP2 Luigi render and instantly thought "Oh, I remember seeing that render in an art book I had as a kid. I guess that's why he wasn't wearing his normal outfit." Then you brought up the exact art book that I was thinking about.
Such an interesting video! I’ve always obsessed over these renders so I’m glad to see there’s a video of it out there. Good quality, interesting, well-paced. Very nice!
I love the eerie yet mystical vibes that come with the these renders. The new ones look more polished sure but the low poly 90s CGI just hits different (And I didn’t even grow up in the N64 era)
@@paulgilbert5278 but the thing is they aren’t low poly low poly would be like 700 polygons models that are in Mario games now are the same polygon count as these renders or lower and ofcourse new promo models are going to be really high poly but that doesn’t make these low poly these are still very high poly
Growing up with the Nintendo 64, I have a soft spot for this generation of Super Mario. What I especially dig are the bright colors used for the cast. It is my firm stance that Bowser and Luigi look perfect in this time frame; Bowser's orange skin and Luigi's bright blue pants are gorgeous. Yoshi is another character whose N64 look I am partial to. Specifically, I love his design from Yoshi's Story, with the light green skin and red shoes. That coloration was previously seen in Super Mario 64 and reused for the first Super Smash Bros. game. Lovely! Many people like Daisy's tanned complexion in the N64 games. Me? I actually prefer her modern design and proportions, but her dress looked pretty back then. Daisy may have been perceived as a clone of Peach, but otherwise offered a nice, distinct identity back in the Nintendo 64. I am still a big fan of Mario even today, but the Nintendo 64 is a special time of pleasant memories.
16:18 YES please do, it and it’s bizarre character choices (MP2 Luigi, adult Link but young Zelda only, and Wario’s head but no full body art like the other characters) are sooooooo nostalgic for me
Gosh, I've always loved how these renders have looked. Old video game renders in general just have this unbeatable charm to them, and I'm glad that videos like this are here to give them their due. Great work on this!
I love the style of these renders so much, I’d love to try recreating the style in 2d or even in blender. I’ve seen people recreate a low poly model aesthetic in programs like ibisPaint and also in blender, but I’m yet to see someone try to copy the look of renders and models like these. The shading and stylization is just so beautiful and charming, probably one of my favorite art styles from nintendo The character winning screens from Mario party 1 are probably the cutest! I can totally see the vision behind each one, I can only wonder where the concept art and sketches for those are.
To me, that image of Mario leaning on his golf club looks like he's struggling to hold in a laugh - like he's watching someone else completely fucking up but knows he can't just outright laugh and ruin their shot, and so is trying so damn hard to keep from bursting out laughing.
N64 era renders aren't the unadulterated vision of the developers. They are just as reflective of the technology and limitations of the time as the games they were made for.
Dude the wall side movement pic that looks like jail! I remember thinking that, and when wind waker found out I felt like the desire was fulfilled in that first tower potion of the game.
The box art Wing Cap Mario is the best render of Mario. There's something so special about it that makes me so emotional that I tear up when I look at him. He looks so happy and lovely, I just wanna hug him. I also love Bowser's renders, especially the ones where you can see his eyes very clearly. His eyes look so intense and bloodshot with veins, it's crazy.
5:28 hey, i think there's actually a really similar image to that first one in the 3ds' puzzle swap minigame. (y'know, from the streetpass plaza!) Its the first one you're given access to, and its pretty good! The gallery display actually shows it as a rotating statue, with a noticable difference from the orginal.... Luigi's standing there too! I never knew that the little statue actually was referencing something, let alone an old super mario 64 render! That's actually really cool!
I think the render of Mario sliding across a wall from Mario 64 represents the part in Whomp’s Fortress with dark bricks in which you have to sneak past a sleeping piranha plant.
I love that Mario 64 Render96 and others are trying to bring the styles of these models back. They have such a unique and fun look to them, and just are oddly charming. I actually have an old folder with the Metal Mario render and I still have it today even if it's kind of degraded some, and I keep it around because it's just so cool. I also reeeeally love the old Daisy look and outfit. Kind of wish it would be brought back in some way. Also, this video's audio is mixed entirely too quietly. I maxed out my PC speakers and still felt it was a bit low. Usually I just have to keep it around half.
Nah, it's very good but something about her MKWii design just hits different, it's partially nostalgia but tbf I think it goes for every design since they're both objectively fine visually like they're very much Mario designs but they aren't special ones in any way
I really enjoyed seeing these crazy renders! I hadn't seen any of these before and they are much more interesting than anything Nintendo would make today. Anyways good job with the video, I thought it was pretty entertaining!
Yes, this is honestly a beautiful era in technology, and I fell In love with how games looked in promotional art, it was born out of limitations so we won't ever see this style again unless created intentionally, but It has inspired some of my own art pieces and a sustain investigation (a collection of art pieces for a course). A game in this style would have a lot of potential to be an incredibly looking game.
This video was great! It's such a throw back in my childhood. I remember being scared of bowser. Daisy has also seen a massive glow up but n64 Daisy will always be my favorite. Other than mic quality. you nailed this video!
I was GOING to point out that at 14:20 it seems to be illustrating the taunts and that Mario is hiding some stifled laughter, probably because of a failed golf swing. But the fact it's reused for Luigi's Mansion but with a frown slapped into it is incredible information that I'm glad to now have.
Mario looks so friendly. He gives the same feeling as a small model toy, with his shiny skin and clothes, and how he always felt so small in the renders where he was in an environment (like the HMC image). I just wanna pick him up and put him in my pocket
As a guy born in the 80s who was a kid in the 90s you had to be there to get the impact of what the N64 was capable of in real time. If you saw a pre-rendered graphic in a magazine you were used to it as being the thing that was Out Of Reach For any real Hardware. You knew that to be the case because when you went to the arcade, most of the games were 2D, and the 3D gaming options were rudimentary. My PC back at the time of N64 release could barely run TIE fighter for DOS in 1994. My home console was the SNES and Genesis. Seeing the real time graphics of Super Mario 64 was a revelation. It was the first time that you felt you had something that the arcade would struggle to have.
those pictures make me feel like a 90's and 2000's kid. Even tough i was born in early 2007. I wish i could have been born on those years to experience that nostalgia.
I love all this early 3d stuff, I was born in 97 and my brothers were into games so I saw all this stuff as a toddler and thought it looked so cool. My favs are the FF7&8 pre rendered bgs
There's something charming about this era renders I love how odd they look not just with Mario but with other classics franchises from this time like Spyro, crash, gex, banjo and conker
This is a fantastic idea/video. Really loved the deep dive. N64 was my first console so I read so much of the manuals, and these models always hold a special place in my heart. I LOVE how the original renders from the silicon graphics computers look.
I got that exact "How to draw" book from a book fair! I remember it because it has a ton of weird renders in them. The Luigi one specifically always confused me. The book covers Mario, Donkey Kong, and Zelda, but a lot of the more iconic characters aren't included, instead opting for weird choices like Snide from DK64 in place of K Rool, or Lizalfos instead of Ganondorf (I thought a Lizalfos was the main villain of Zelda for a while as I hadn't played OoT or unlocked Ganondorf in Melee.) It could be worth talking about.
Just a heads up, those promotional renders were modeled using NURBS (Non Uniform Rational B-Splines), which didn't use polygons. It's akin to modeling with plastic sheets and mathematical calculations, and the harsh lighting algorithms of the time combined with the primitive modeling techniques give the CGI that "uncanny" plastic toy look that it's known for (not to mention it is HARD to get an organic look into NURBS modelling). They were the industry standard in movies and animation for years until they started being phased out around the 2000s due to techniques like sub surface scattering (crucial to CG realism) were found to work better with polygonal models. Presumably, they used Alias Poweranimator (the precursor to Maya) to create these renders like Rare did with Killer Instinct and Donkey Kong Country. NURBS are still regularly used in the engineering and architectural industry though, because their precise nature makes them very useful for precise planning and modeling.
That's absolutely fascinating! It's oddly relieving to have a better understanding of what makes these models tick. And now I have several new render-related rabbit holes to explore whenever I get the free time. Thanks a bunch for sharing!
@@Kirbunny My pleasure! Try looking up demo reels for Alias Poweranimator to get a good idea of the state of CG animation in general in the 90s, especially in commercial work! In fact, I'll link a couple of em to ya!
@@Kirbunny A 1995 reel...
ua-cam.com/video/2PS5zRFiSwQ/v-deo.html
@@Kirbunny A 1996 reel...
ua-cam.com/video/RpOklZptrMI/v-deo.html
@@Kirbunny A 1997 reel...
ua-cam.com/video/FTAjxISTpZ4/v-deo.html
@ 21:15
"This render depicts a character who became playable in Super Smash Bros. Ultimate ... and Waluigi."
Dude, that is cold.
I love how Daisy looked in her N64 era, though I prefer her current design, I do appreciate that Nintendo has made an effort to give her a tan in the more recent Mario spin offs on the switch like she used to have in n64. it'd be nice if they referenced her original dress color scheme with the red crown in games like smash where she has alt colors, sadly ultimate didnt deliver on that lol
I like her 3rd eye
Agreed, the compromise they've aimed for in recent games has been great! Although I'll never fully get over the loss of the red crown.
@@Kirbunny fr, if rosalina gets a silver crown, Daisy should get her red one back 🤞🤞
Tans are goofy but she cool
I feel the same. Dark Daisy is the real stuff
The mic quality makes me feel like I'm on an airplane and Kirbunny is my captain guiding me through this journey
I literally cannot hear what he is saying
@@rogerlost5851 Was thinking the same thing. Seems like a well put together vid, except for that TERRIBLE microphone!
@@rogerlost5851 i got jumpscared by an ad
@@monkeewe9263 modern day Capitalism jumpScare
It’s so quiet.
The Mario leaning on the golf club render looks like he’s trying to hide a smirk while watching someone failing at playing
That's a 0retty good interpretation
It looks like Mario's trying to hold back the funniest joke known to man and failing badly at concealing it.
21:16 bro VIOLATED waluigi there 💀
N64 daisy is peak Daisy design. Definitely my favorite iteration of her character
Totally agreed
I disagree, I like current Daisy more
Correct
You just know Daisy pegs Luigi on the reg.
@@seronymus Daisy is definitely the dom in the relationship, pegging included
Looking at early renders from the N64 and early GameCube era is always a trip. I feel like it was after Melee where that era of those renders ended.
Yes :(
It’s definitely a certain era where these exist and they do have a weird but also comforting feeling about them. Must be the nostalgia. The group renders especially make me feel nostalgic and remind me of my childhood friends cuz it makes me think of playing those games with them
well yeah because gamecube is when the games could actually start looking like their box art lol
(donkey kong country was an exception)
That is correct. I love that Melee basically has all of the artwork in-game
I would look at melee trophy collections for hours felt like
6:00 I remember this render scaring me as a kid. I was terrified at the thought of bowser just showing up in some random grassy field and chasing me down without warning.
You mean 6:15 ?
i mean its scary demeanor worked as intended, its made kids scared as if they were the toad inhabitants
25:12 im telling you, its the beret. the offcentered m, the lack of brim on mario... it feels like one of those mistakes an ai would make. and his head is tilted so far from his body while simultaneously looking like its clipping in his shoulder. gives me the weirds.
I really love Daisy's design from this era
Wow I didn’t realize how awesome daisy looked with those renders! Soo much better than what we have now. Also I think it might be interested to do GameCube renders but you do you!
GameCube games are definitely on the docket!
She kind of reminds me of a doll in the thumbnail
@@GemdationShe is a true babe doll, yeah... 😏
@@zerogyoro4521 😆
@@zerogyoro4521interesting
i think the best thing about them is the overly detailed shadows, makes them look very surreal and otherworldly
Back then, using shadows that way was similar to treating you like a man instead of a kid. It was more serious and realistic. They also took seriously the sgi workstations. Now we have more power and unfortunately we use it for cartoonish stuff
@@gizaha dang what a shame
14:16 Mario almost looks like he's holding back a laugh. I hope that was the intent because it excells at that expression.
As someone old enough to have started gaming on an Atari 2600 - these renders were mind-blowing at the time. The leap the PlayStation and N64 made were just so incredibly exciting. It's hard to convey it but the NINTENDO6444444444 kid does a great job of it! I could say gaming back then was better but it's not that simple. Gaming was still seen as really nerdy and for losers back then. It's great that gaming is so accepted now and we have all these incredible creative games and a rich archive of fantastic games that still stand up today. I think the reason why people look back on eras like this as the golden era is because it truly was new - none of this had been done before and so it exploded creatively. But you look at modern masterpieces from From Software, Rockstar, Naughty Dog etc. and a vast array of fantastic indie games - it's just such a wonderful creative medium that keeps on giving. Thanks for taking a look at these.
9:49 This art totally is reminiscent of the cover art for Super Mario Kart. The shape/color of the grass and sky, as well as the track, are almost identical. Mario's pose is very similar too.
Great video! I love this type of deep dive into Mario history
Wow, those *are* pretty similar! Good catch. I never would've thought to look for something like that. And thank you! I quite like this subject as well, so I aimed to make the kind of video that I would like to see.
I was just thinking that. They look very similar
I love how they reference the poses the characters were in older renders in the new ones they make, especially with Mario Party Superstar. It even amazes me that renders since Wii era were still reused in newer games for many years until now as the style of them has changed even more. I really miss the older renders and the style though.
I want to see Yoshi's pre-rendered model from the Nintendo 64 era as an alternate variant of Yoshi in being brought back but used *_in-game_* in new mainline and spinoff Mario video game entries - complete with very high polygon counts (no blockiness, please!) but much more realistic-looking/less plastic-looking textures and lighting.
The zelda ones are my fav especially majoras mask or the dk country ones just scream amazing whrn i look at the box art.
I will say this, as an 80s kid, we viewed these renders as artwork. Much in the same way we did when looking at hand drawn box art of video games from the 8bit and 16bit era.
That's a super interesting perspective actually, considering what people say about CGI nowadays
90''s kid here have to agree with you there. Myself I never wondered why the graphics werent the same so I just assumed the were artworks made on a pc or by the magazines themselves. It was a jump to 3D that had me entraced first time I booted 64 i spent hours messing with mario's face as thought that was part of the game too not just a tech feature
Same here on my ps1 demo disc i just played the dino walking tech demo for no reason other then it was a cool thing i found XD
They were absolutely beautiful, I agree. I was particularly impressed by the N64 Mario Party box arts.
Indeed. I never saw anything odd about it as a kid. Both these renders and the hand drawn artwork were meant to represent the characters and environments of the games in a way not bound by the limitations of the game consoles at the time. We obviously knew from magazine screenshots that the games didn't look like this, and it was okay. People are too spoiled by fancy graphics nowadays.
20:08, the reviewer looks like a mix of waluigi and the troll face.
Love the video, I really like the style of the early 3D modeling era, it looks so clunky yet has so much feeling to it. Also really love the clouds on the Mario64 cover art :). Keep it up!
Will do! The encouragement is highly appreciated.
I think the Bomberman games take the cake when it comes to the most striking promo renders from the N64 days. They really have this insane dynamism and otherworldly atmosphere to them.
I love how charming these are. It's so childlike and playful and colorful. I just love how sincere and like humbly improv a lot of the resources are. Also rip when characters had some color :(.
I can maybe almost say it's plasticy like early pixar but it is too fluent and alive looking for it to me. And I definitely wouldn't say it's wooden. Also shoutouts to the Smash 64 character select screen.
Oh hello there again, Wilfred!
ua-cam.com/video/4Dh_C9qKshg/v-deo.html
These drawings remind me of those pictures you see on the walls of Chuck E Cheese
I would absolutely love to see a similar video for GameCube Era renders, especially the Mario Party franchise !
I'm definitely excited to get around to GameCube renders in the near(-ish) future. They're the ones I truly grew up with, so I'm sure it'll end up being a blast.
Same! Just keep going with it! Great content, btw.
@@Kirbunny Great - I look forward to it!
Luigi's Mansion had great renders. The lighting and textures sold the uncanny creepy vibe of the game
@@TheJanny Luigi's Mansion is a beautiful work of art. Incredible direction & absurd attention to detail. Perfect example of a game that feels crafted & lived in.
With real-time raytracing now being a thing, I'm just waiting for some nostalgic millennials to make an actual game with this aesthetic. The shiny, plasticky look, the slightly awkward mix of flat colors and photorealistic textures on smooth surfaces, everything either flat or rounded... I want to see it in motion. I want to play with it.
👀
Render 96?
I feel like "Amid Evil" got kind of close, although it wasn't aiming for this particular style, it did capture the surrealness of early 3d art
Yess
n64 had ray tracing too suprisngly
I think the reason I love these renders and their plastic like look is the same reason the Rankin-Bass animations have such an unique charm. It’s just such a childlike magical appearance it’s like these are plastic toys out of a child’s room.
On a similar subject, I love the Mario RPG renders because they remind me of George Pal's stop motion animation.
really fit into the "story" of the first 2 super smash bros., in the original ssb the opening cutscene was the master hand taking mario out of a toy box
Yeah, I honestly don't mind the plastic-y look here. It's definitely not as bad as the SMB Wonder plastic-y-ness.
@@tweer64 Honestly I'm fine with Wonder's artstyle. I think it looks kinda' neat almost like claymation.
Looks like a fever dream...
5:11 glad I'm not the only one who thought Bowsers in game design is just adorable. He's so chunky and stubby. He looks like a plush.
This is so ridiculously interesting to me. Thanks for making this. I think Daisy is my favorite, along with toad with legs…
Nothing can ever beat 90s and early 2000s era 3D renders
Theres do much charm in them
The N64 came out when I was 13. I remember playing Super Mario 64 and telling my family that I couldn't imagine how graphics could be improved after that. My sister, who was reading the manual, pointed to the specific render of the sidestep move (3:07) and said: "How about this?" That was the moment I realized that graphics could become much better in the future. Sadly, we never actually had a game that looked like those renders. Thank God for Render 96 on PC.
I don't know about anyone else, but I always perceived that render of Bowser chasing Mario in the hills as actually taking place in front of the castle, like Bowser was really impatient so he thought to just get a spawn kill on Mario.
Why the hell does stuff like this fascinate me so much?????
that grassy render with the train in the back for mario kart 64 looks like a reference to super mario kart’s box art
why is the audio so low??
The NCS reference for yoshi was quite the pleasant surprise, grew up watching Tim, glad to feel recognized
7:51 His camera looks like a fast food toy
LMAOO he looks like a mcdonalds toy
(actually, that would have been nice in the 90's...)
The Jailhouse Mario Sidestep looks like it's a depiction of the black wall in Thwomp's Fortress where you're supposed to sneak past a Piranha Plant and along a narrow ledge.
Its funny thinking of the Got Milk commercial. Back then, I didn't see a difference between the commercial render and the actual game render. Then again, I was a dumb kid.
“Wario is the standout crackhead of the group” that line will always get me lol
3:15 i think in mario 64, in whomps fortress, you’re supposed to sneak on the wall past piranha plants
Oh man, the “How To Draw Nintendo Characters” really takes me back. I got my copy at a book fair as well!
90's kid here, I first saw the Mario 64 renders in Gamepro magazine sometime in 1996 and the one with the flight cap set my imagination on FIRE, the idea of flying Mario in 3D completely blew my mind - almost an incomprehensable amount of freedom.
Love how it looks like Peach is looking down in shock at her foot getting impaled by the steering column in her MK64 render lol (also the steering wheel is clipping through her dress)
Wasn't expecting a Meat cameo in this video but I fucking yelped when it happened, lol. Great video overall!
Maybe that Toad render for Mario 64 wasn't him ground pounding, but going down the castle's secret slide.
I simply adore the rubbery plastic cgi aesthetic
21:15 This was such an amazing comment, I'm reeling from how perfect it was
Great video! I've also been fascinated by old N64 era renders, too, so this video meets that niche I like. Would love to see more videos on old nintendo renders (like Zelda or Kirby).
Happy to oblige! Both of those series are on the to-do list.
That "learn to draw Nintendo characters" book has bowser in it and his name is Kerog. And I've never seen that mentioned anywhere else.
These early renders always look more mysterious and uncanny and I love it. The fan created ones for Super Mario 64 Beta encapsulate this perfectly
I'm watching this video at near max volume on a TV and every time I get an ad it jumpscares me with sounds so loud they echo across the entire house. 10/10 adds a spice to the experience.
That made stock pose of Mario looking up to a side is forever ingrained into my mind and I see it every where.
I've seen artists use it as a reference for drawing
why is it so overused?
Even my mom mistook it for a modern render once...
You mentioning the NintendoCapriSun meme of ''So happy'' was a nice nod.
Goods stuff! It is always interesting what kind of renders have existed.
This render style is aesthetically pleasing
I love these styles of renders. Something about them is so appealing to me. The color palettes, the glossy finish
It's interesting that none of the "normal people" characters in Mario Golf have no renders
21:15 the best part of the video
The Luigi render at 15:43 makes me smile a little because the dice wasn't altered to specifically show off the 64 here.
Normal 6-sided die are made with a "rule": The numbers that are on each other's opposite side must make 7 when added up to each other. So that meant if 1 was facing up, 6 was facing down. If 2 was facing right, 5 was facing left. If 3 was facing forwards, 4 was facing backwards.
Not only it spells 64 but also 2 on the top because it's Mario Party 2
@@vittosphonecollection57289 You're right. But I feel like that was just a byproduct of the intended 64 thing.
@@stargazersdance Or maybe a both!
Like a coincidence but they noticed that and kept it as a joke?
I love how the first renders of Waluigi are literally perfect.
14:48 Mario's definetly laughing at someone else's blunder and trying to cover it up
Saw that MP2 Luigi render and instantly thought "Oh, I remember seeing that render in an art book I had as a kid. I guess that's why he wasn't wearing his normal outfit." Then you brought up the exact art book that I was thinking about.
Such an interesting video! I’ve always obsessed over these renders so I’m glad to see there’s a video of it out there. Good quality, interesting, well-paced. Very nice!
Beautiful vid! Keep it up with the nostalgia!!
I love the eerie yet mystical vibes that come with the these renders. The new ones look more polished sure but the low poly 90s CGI just hits different (And I didn’t even grow up in the N64 era)
Great video, I found it interesting
Bro how are they low poly they are tens of thousands of polygons
Well they’re certainly lower poly compared to the modern stuff.
@@paulgilbert5278 but the thing is they aren’t low poly low poly would be like 700 polygons models that are in Mario games now are the same polygon count as these renders or lower and ofcourse new promo models are going to be really high poly but that doesn’t make these low poly these are still very high poly
"Errm... if you ACTAULLY knew anything about 3d models you would know that these are NURB models. Which don't use polygons. Get smart IDOIT!"🤓
8:26 The fur on DK's right arm disturbingly resembles a sleeve... The more you think about it the worse it gets.
Growing up with the Nintendo 64, I have a soft spot for this generation of Super Mario.
What I especially dig are the bright colors used for the cast. It is my firm stance that Bowser and Luigi look perfect in this time frame; Bowser's orange skin and Luigi's bright blue pants are gorgeous.
Yoshi is another character whose N64 look I am partial to. Specifically, I love his design from Yoshi's Story, with the light green skin and red shoes. That coloration was previously seen in Super Mario 64 and reused for the first Super Smash Bros. game. Lovely!
Many people like Daisy's tanned complexion in the N64 games. Me? I actually prefer her modern design and proportions, but her dress looked pretty back then. Daisy may have been perceived as a clone of Peach, but otherwise offered a nice, distinct identity back in the Nintendo 64.
I am still a big fan of Mario even today, but the Nintendo 64 is a special time of pleasant memories.
16:18 YES please do, it and it’s bizarre character choices (MP2 Luigi, adult Link but young Zelda only, and Wario’s head but no full body art like the other characters) are sooooooo nostalgic for me
Not to mention calling Bowser "Kerog" for some reason
I’m obsessed with this era of pre rendered content. Like the ff7 graphics are my ish
Gosh, I've always loved how these renders have looked. Old video game renders in general just have this unbeatable charm to them, and I'm glad that videos like this are here to give them their due. Great work on this!
I love the style of these renders so much, I’d love to try recreating the style in 2d or even in blender. I’ve seen people recreate a low poly model aesthetic in programs like ibisPaint and also in blender, but I’m yet to see someone try to copy the look of renders and models like these. The shading and stylization is just so beautiful and charming, probably one of my favorite art styles from nintendo
The character winning screens from Mario party 1 are probably the cutest! I can totally see the vision behind each one, I can only wonder where the concept art and sketches for those are.
To me, that image of Mario leaning on his golf club looks like he's struggling to hold in a laugh - like he's watching someone else completely fucking up but knows he can't just outright laugh and ruin their shot, and so is trying so damn hard to keep from bursting out laughing.
N64 era renders aren't the unadulterated vision of the developers. They are just as reflective of the technology and limitations of the time as the games they were made for.
Dude the wall side movement pic that looks like jail! I remember thinking that, and when wind waker found out I felt like the desire was fulfilled in that first tower potion of the game.
The box art Wing Cap Mario is the best render of Mario. There's something so special about it that makes me so emotional that I tear up when I look at him. He looks so happy and lovely, I just wanna hug him. I also love Bowser's renders, especially the ones where you can see his eyes very clearly. His eyes look so intense and bloodshot with veins, it's crazy.
5:28 hey, i think there's actually a really similar image to that first one in the 3ds' puzzle swap minigame. (y'know, from the streetpass plaza!) Its the first one you're given access to, and its pretty good! The gallery display actually shows it as a rotating statue, with a noticable difference from the orginal.... Luigi's standing there too! I never knew that the little statue actually was referencing something, let alone an old super mario 64 render! That's actually really cool!
I think the render of Mario sliding across a wall from Mario 64 represents the part in Whomp’s Fortress with dark bricks in which you have to sneak past a sleeping piranha plant.
I love that Mario 64 Render96 and others are trying to bring the styles of these models back. They have such a unique and fun look to them, and just are oddly charming. I actually have an old folder with the Metal Mario render and I still have it today even if it's kind of degraded some, and I keep it around because it's just so cool. I also reeeeally love the old Daisy look and outfit. Kind of wish it would be brought back in some way.
Also, this video's audio is mixed entirely too quietly. I maxed out my PC speakers and still felt it was a bit low. Usually I just have to keep it around half.
Daisy's early design is easily her best. Something about it is just so much more cute and charming.
Nah, it's very good but something about her MKWii design just hits different, it's partially nostalgia but tbf I think it goes for every design since they're both objectively fine visually like they're very much Mario designs but they aren't special ones in any way
@@illfordBy her MKW design you mean the design she has ever since the GCN era?
This is my new favorite video on UA-cam. Idk, your vibe is calming and the topic is oddly fascinating
I really enjoyed seeing these crazy renders! I hadn't seen any of these before and they are much more interesting than anything Nintendo would make today. Anyways good job with the video, I thought it was pretty entertaining!
Thank you so much! I'm happy to have presented this bit of history to a wider audience.
I too bought that "How to draw Nintendo heroes" book at a scholastic bookfair when I was younger, lol.
Concerning the Wario render, there was an old game theory video claiming that Wario is 10ft tall...
I love how wonder brings this art back lowkey
21:23
Not to worry, fans have created amazing Waluigi mods for Smash, some of which use his pet Piranha Plant as an attack.
I remember looking in awe at Mario 64's instruction booklet. I was 8 at the time, dreaming of a day when graphics would get to that level.
Yes, this is honestly a beautiful era in technology, and I fell In love with how games looked in promotional art, it was born out of limitations so we won't ever see this style again unless created intentionally, but It has inspired some of my own art pieces and a sustain investigation (a collection of art pieces for a course). A game in this style would have a lot of potential to be an incredibly looking game.
This is super interesting video! Could watch hours of this stuff
15:05 if that boo is that big at that distance, how giant is it up close?
This video was great! It's such a throw back in my childhood. I remember being scared of bowser. Daisy has also seen a massive glow up but n64 Daisy will always be my favorite. Other than mic quality. you nailed this video!
9:08 Heh, Peach's foot is clipping through the kart
7:33 that's the classic look of the modern toad render and I love it
I was GOING to point out that at 14:20 it seems to be illustrating the taunts and that Mario is hiding some stifled laughter, probably because of a failed golf swing. But the fact it's reused for Luigi's Mansion but with a frown slapped into it is incredible information that I'm glad to now have.
Mario looks so friendly. He gives the same feeling as a small model toy, with his shiny skin and clothes, and how he always felt so small in the renders where he was in an environment (like the HMC image). I just wanna pick him up and put him in my pocket
There actually are times that he hugs the wall in sm64
As a guy born in the 80s who was a kid in the 90s you had to be there to get the impact of what the N64 was capable of in real time.
If you saw a pre-rendered graphic in a magazine you were used to it as being the thing that was Out Of Reach For any real Hardware.
You knew that to be the case because when you went to the arcade, most of the games were 2D, and the 3D gaming options were rudimentary.
My PC back at the time of N64 release could barely run TIE fighter for DOS in 1994. My home console was the SNES and Genesis.
Seeing the real time graphics of Super Mario 64 was a revelation. It was the first time that you felt you had something that the arcade would struggle to have.
Great video! I had to turn up my volume a lot though.
those pictures make me feel like a 90's and 2000's kid. Even tough i was born in early 2007. I wish i could have been born on those years to experience that nostalgia.
I love all this early 3d stuff, I was born in 97 and my brothers were into games so I saw all this stuff as a toddler and thought it looked so cool. My favs are the FF7&8 pre rendered bgs
There's something charming about this era renders I love how odd they look not just with Mario but with other classics franchises from this time like Spyro, crash, gex, banjo and conker
This is a fantastic idea/video. Really loved the deep dive. N64 was my first console so I read so much of the manuals, and these models always hold a special place in my heart. I LOVE how the original renders from the silicon graphics computers look.
I got that exact "How to draw" book from a book fair! I remember it because it has a ton of weird renders in them. The Luigi one specifically always confused me.
The book covers Mario, Donkey Kong, and Zelda, but a lot of the more iconic characters aren't included, instead opting for weird choices like Snide from DK64 in place of K Rool, or Lizalfos instead of Ganondorf (I thought a Lizalfos was the main villain of Zelda for a while as I hadn't played OoT or unlocked Ganondorf in Melee.)
It could be worth talking about.