@@PikaSamus Were there even multiple transition types in Gen 1? I thought there was only one. That would be closer in category to "new feature that doesn't work" rather than "this worked before, now it doesn't".
@@pastapastel910 that because D/P was when the competitive scene was really begining to form. In gen 2, it wasn't nearly as prominent so it wasn't noticed as often
People didn't notice those things about gen 2 because: 1- every Pokémon there is really fucking weak aside from maybe the elite 4 2- you're probably fast forwarding while playing this game anyway.
@@JogG4DX replayed Crystal like a week ago on 3ds (and played most of gen 2 on actual hardware) and didn't seem that slow compared when I try to play gen 4
@@TenshiTetsuII I have played the games. Multiple times. They're the weakest games in the series. Literally the only games worse than Unova, and even that's a debate half the time because Unova sucks HARD
The whole video is so professional. Like an essay. It's great and informative thanks. I would have liked a side to side comparison between them all at the end maybe. And maybe just a quick example from a later game that doesn't have the bug.
And a bad level curve, and poor Pokemon placement, and sluggish pacing, and trainers with boring Pokemon/low levels... HGSS are too faithful to GSC for the worst
@@isildurfour only reliable source for sport balls. You can get a sport ball and safari ball from the cram-o-matic at a (i think) .001 chance So… yknow… theres that
Going from Gold version to Pearl version to HeartGold version, I was so let down For me it goes Pearl version, then Gold version, then way out there is HeartGold version
The battle between Kris and Blissey gave me an idea. What if there was a Pokémon game, but you just fought the Pokémon without any Pokémon of your own?
A better idead would be if you lost all your pkmn and had to fight the pokemon on your own and if you faint you get the whited out effects Your player's moves Trown rock(special,rock type) ,kick(physical,normal type) ,punch(physical,fighting type) ,self defense weapon(depends on equipped wepon "starts with a stick being grass type attack") Stats: can be uped by training(punching a sandbag=atk and spc atk,running on a treadmill=speed) need suggestions for def and spc def Level:hard locked to equivalent of a lvl 15 pkmn
I have an idea for a fangame where you live in a eevee farm and on your 11 anniversary your mom gives an egg that she says is very special and that you should take care of it util it hatches The egg hatches on you first step Mom: oh wow how convenient! It's a shiny eevee with max IVs ,that's your starter ,your mom then asks if you want go on a pokemon adventure(and this is one of the first possible endings you can get in this game wich would be to say no ,a short cutscene plays explaining that you then continued the eevee farm for many years) Then you start the game The region of this game is a rural one with many pkmn farms(the daycare here is therefore larger being able to hold 6 pkmns instead of 2)there is only 1 town in the region ,all the other urban areas are considered Villages(to play even more on this the pkmn center is just a small Stant called "PKMN stop" and the poke marks dont exis being replaced by different npcs who sells the items from home at night or on a small stand in front of their houses during the day ,on the only town in the region both pkmn center and pkmn mart are normal) Continue on the next comment
@@unatzaa (But the pkmn mart sells stuff that a department store would sell) ok now the history You start on the farm and have to go ahead to the closest gym leader being a normal type gym ,you go trough one of the villages and you will see a Team Milkway(evil team from this game) grunt trying to recruit people(if you accept you get another ending where it says you climbed up the ranks and eventually became the leader) and he will comment on your shiny eevee saying it is rare and a very expensive pkmn ,if you try to go to the npc selling pkmn stuff he will say he os out of pokeballs after a swarm of kanto starters struck the nearby route yesterday ,you go ahead and you can even see people with some of these starters(you cant find any wild ones anymore btw) when you approach the next village where the gym is a trainer pops up and challenges you to a pkmn battle and his pkmn has double he levels your eevee has ,this battle is hard coded so you lose no matter what you do (your starting eevee cant evolve util you finish this fight) After that the trainer will offer to escort your home Then if you try to leave the house ,Team Milkway grunts burst trough the door and you cant do a thing because your eevee is fainted so they beat you up and steal your eevee ,then your mom get downstairs and goes with her eeveelutions to try to get them out She wins but the grunt who stole your eevee has run away with it ,and the other grunts start laughing saying that even though they will be arrested it was worth it so that one of them could steal such a valuable pkmn 4 years later your mom had sold the old farm so that she could forget that event and you now live in one of the village Ok so I will make this quick ,you leave to the route nearby to get some berries but you see a postman being attacked by 2 Milkway grunts ,he asks for help saying that there are some pokeballs on his bag with is close to you(seems familiar) you get to choose out of 3 pokemons after that you fight the grunts on a double battle with the postman(he has a lvl 4 ratata with half health and the grunts have 2 purrlions lvl 3 with 3/4 hp) after winning he thanks you by giving you 1000 cash and takes the pkmn back you then folow him as he delivers the pkmns to the prof on the village As a way for the prof to thank you for protecting his delivery he gives "the pkmn I need the least" to you wich is the one you selected
It gets funnier if you imagine the Soulja Boy wind-up ("aaaaaaAAAAA--") every time the health bar goes down. If it stops before reaching zero, you can even do the "aaaaAAAAaww..."!
It's honestly a bad change. They should have just restored the original behavior(Infact, they should have carried that over to Gen 3 to begin with, rather than being faithful to clearly incorrect nonsense).
It is less noticable because the game in general is faster. People also think platinum/hgss bars are faster when they aren't, simply because those games also aren't as slow as regigigas. It is easier to forgive shared speed issues when you aren't already bored out of your mind.
i wouldnt call it pointless as even without the technical stuff, it can be pointed to show how a bug went "undetected" and unfixed for so many years, until how GameFreak decided to handle HP bars starting gen6 it is a remarkable investigation and i can only assume the amount of time taken to put together everything
Oh god, I'd always noticed the insanely sluggish damage ticking in the lategame of gen 2, but I didn't think it was half a damn minute to defeat a max health enemy bad
Looks to me like: (assuming all games run at 60 FPS) -Gen 1 reduces HP bars by 2 per frame -Gens 3 and 5 reduce HP bars by 1 per frame -Gens 2 and 4 reduce HP bars by 1 every *two* frames (this might be caused by every other frame being a lag frame, or perhaps the games run at 30 FPS and it actually is 1 HP per frame) Some later games don't do this. I don't remember much about Gen 6, and I never played Gen 8, but IIRC Gen 7 takes a fixed amount of time to drain whatever damage you took (faster depletion = more % damage), and IIRC Gen 9 drains a fixed percent per frame. (Please do correct me if wrong)
@@solarflare9078 you should maybe Google your claim before swinging and missing. Gen 3 and the battles in gen 5 run at 60 fps, the rest of Pokemon is 30
@@toumabyakuya my reply was about competitive battle. this comment is about competitive battle as well cuz last time I checked, majority of casual players have no idea what the hell is a boosting move
The foe's BLISSEY held on using a focus sash! PKMN trainer DEVIL used full restore! The foe's BLISSEY used endure! PKMN trainer (your name goes here) is about to smash the DS!
The fact that gen 1 just did it pretty much perfectly and then they messed it up baffles me. Although for as messy as gen 1 is it could be said for a lot of things about it.
gen one works just well enough to get the job done, most of the really weird glitches have to be intentionally done or you gotta be really lucky/unlucky
Diamond and Pearl versions' health bars move at the same speed as Platinum version and HG/SS versions' health bars. Diamond and Pearl versions' sluggish pacing affected other things, but the health bar was the same
I think the HP bar of gen 4 gets a lot of flack as if it's the only issue, but gen 4 just didn't respect your time in any damn aspect. HP bar, the egregious save time, the high snow, the walk/run speed, the long move animations, it just felt sooooo sloooooow. I honestly think I like the main gen 4 games less than scarlet and violet even, so it blows my mind how many people say it's the best.
Whaaaat? But how could you not love gen 4 the best????? Who doesn't love purely time wasting route gimmicks? Or having to use so many HMs you can completely fill the move slots of two pokemon? Or a dex with one new fire and pracitcally one good electric type but lots of crappy babies and new evos you cant get until its too late to matter? Or finding out the number of mythicals and legendaries you can't even access outnumbers the amount you can?? Or having so few good choices overall that your team ends up being like 75% identical to almost everyones??? Or trading an npc offering a haunter because you're excited to get gengar and instead getting a dumb crappy prank that's more garbage than a gigantamax garbodor????! Personally I loved my copy of Pearl SOOOOOOO much that I never got another pokemon game, and completely stopped playing them for over a decade! It sure was a piece of shit game and ho boy do I love eating shit!
so i was right about why gens 6+ have weirdly unfitting hp bar animations. huh. interesting video! although i'd prefer if mons with higher hp took just _slightly_ longer when losing health like in previous games, i can't say i miss having a quarter of my total playtime consist of sitting and waiting for an hp bar to deplete lmao also, a question if you're able to answer: do black & white have faster hp animations than their sequels? i just played through white recently and it felt like it went much faster, but it could just be the way it flashes making it seem faster than it is
As I understand it, gen 2 changed the animation to do what gen 6 does, but botched the calculation, so it ticks down at about 1HP per frame. Don't ask me how this went unnoticed for the next three gens.
Honestly and surprisingly, like the hearts in Breath of the wild, Game Freak should just make the health bar flash and quickly interpolate to 0. It's visible enough it's good. Also adjust for how long the text is shown. There is no need for super effective text to or fainted text to stay for more than a second.
was the RBY segments captured on an original Super Gameboy or a Super Gameboy 2? the original Super Gameboy lacks the crystal oscilator of the super Gameboy 2, and thus games run ever so slightly fast.
the emulator used in the gen 1 portion emulates the original sgb i'm unsure whether or not there's a difference though if there was, it's probably a few frames faster at most
@@sp1cemelon The super gameboy is a periphrial released for the Super Nintendo Entertainment System in 1994. It sported a gameboy cartridge slot on top and the guts of the gameboy hardware in the cartridge shell along with a couple extra bells and whistles like screen boarders, as the purpose of the Super Gameboy was to output gameboy games to your TV. Only... the gameboy and the Super Nintendo didn't have the same clock speed, and Game Boy games run ever so slightly fast on the original Super Gameboy hardware. Nintendo released a Japan-only revision called the Super Gameboy 2 that included a crystal oscilator to regulate clock speeds, and functions exactly as actual Gameboy hardware does. a handful of games even have super gameboy specific features coded in them, such as Donkey Kong featuring sampled audio of Pauline calling for help, or custom color palettes and boarders, or even secret multiplayer modes that only work on Super Gameboy.
I've noticed something about the Gen V test, and I think there was a bit of lag on the emulator. I might be imagining things, but it didn't seem to be running at the framerate it should have been running at. Anyone else notice this?
could be true, but i've tested this without recording, and the results are almost the same, just ever so slightly faster without recording conclusions in that test don't change though
i could've, but it would take so long just for a simple test like this. besides, it probably wouldn't result in 217 recoil because (as noted in the edit) the precision is weird
Even though gen 2-5 had some slow HP bars and gen 6 onwards fixed it. I think they made it a little to fast especially for very high leveled Pokémon. I will have memories of fighting Red and each powerful attack I landed felt like it had a lot of impact compared to Pokémon earlier in the game with lower leveled Pokémon.
I do feel like running this with a chansey at zero DV/IV in hp to completely rid of the issue you had in gen 5 could be an interesting sight, and show something a bit more realistic
i used a glitch pokemon in the gen 2 segment it always takes the sprite that was loaded last (so if i switched out and switched it back in it'll look different)
I think it wasn't a bug, and that it was that way on purpose. You can't even recreate situations like this outside multi-player, so at least for the main story the difference has gotta be marginal at most for all but the final bosses of each game. And in those situations, I'd hardly call this mechanic bad. Still probably for the best that it goes though, especially for PVP because oh goddamn boy
i never said it was a bad mechanic, in fact i'd prefer how the animation worked in gen 1 that said it was really a bug in gen 2, and all because of a misplaced instruction (some rom hacks fixed this) i guess you could say it was intentional for the later generations though. the hype was insane at times lol
Somehow, I miss it. The feel of depleting a high HP Pokémon. I think it is possible to recapture this feeling with a set amount of time. Instead of going at a set rate, maybe it should have acceleration and slowdown. - With low HP and high Defense: ~80% HP depletes fast, then slowdown to use the remaining time. It feels like breaking a rock. - With high HP and low Defense: ~20% HP depletes slow, then accelerate to be on time. It feels like the Pokémon takes time to process the punch it got. - With average HP and Defense: the same as now. ~50% HP deplete normally, and then don't have to accelerate or slowdown to be on time.
Gen 2 might suffer from this bug but since there is basically no pokemon with that high of a hp stat it rarely comes into play. The longest one is probably Reds Snorlax. Still interesting to see!
To add insult to generation 6+ speed being the fastest to deplete a HP bar there are instances where waiting for the HP bar to arrive to the target point is shorter: 1. In Let's go Pikachu they made a Pikachu esclusive move and if whenever that move is used it makes the bar go godspeed (at least as I've seen it happen multiple times whilst playing the game) and thus the fastest bar of all the Pokémon games ever! 2. Rather for "time that the bar moves to the new hp percentage" in Pokémon Violet they set "time for the bar to deplete" as the animation duration so if you damage a Pokémon by 15% the bar takes 15% of the time it uses to deplete itself (which is ~a second) to reach the new percentage rather than the time it used on previous generations, stealing the previous common record furthermore. Even with Chansey. (I said common because in Let's Go Pikachu the fastest ever HP bar happens only if you use that one move that is esclusive to Pikachu) You should measure those speeds as well, especially the first one because i think you would be surprised to see a record being shattered.
hgss would be the same as platinum since they run on the same engine Not entirely sure about rse but I assume the same applies for those games and frlg
One question given your explanation at the beginning, probably just due to my misunderstanding: "How big the HP bar is" is always the same, no? Have I totally missed the bar getting bigger for healthier opponents? It seems like no matter what, it's just representing a ratio, so I'm not sure I understand your point about how big the HP bar was being affected by the bit shift but the ratio not being affected? Are you saying that the HP bar could be misrepresenting the actual HP remaining depending on how full/low it is?
it could, only if max hp is 1024 and above in gens 1 and 2. if you try to display the hp bar of a Pokemon of, let's say, 1032/1032 hp, the early gens would display that as 1032/8. yes, this would mean that displaying an hp bar supposedly showing 1024/1024 in these games would cause a freeze due to a division by zero. however, i also said in that part that it's not relevant to the test
Gen 6 alao had some HP scroll weirdness. Sure, it makes sense that moves with longer animations would have a short HP scroll tied to them compared to short moves, but what I don't get is why moves like Aerial Ace and Clear Smog have the fastest HP scroll out of the majority of the super long moves.
i feel like im alone in liking the older, slower HP bar. It felt like it had a lot more tension than in gen3 where it dropped like a rock attached to a bigger rock
I never understood why people complained about the gen 4 health bars, it's personally never bothered me. In a standard play though no pokemon you face will have enough health that it becomes annoying. Sure if you constantly fight level 100 blissey thought-out the campaign that would be annoying but you don't. The reason the health bar drains slower in gen 4 than gen 3 is because gen 3 runs at 60 fps and gen 4 runs at 30, so per tick they drain the same amount but gen 3 updates more often.
I like that Kris stomped on the floor so hard that she created an earthquake that killed a level 200 blissey
you are foreshadowing a possible new anime there
that was unexpected
That Blissy died of natural causes.
2:36 Damn, Kris is strong.
Anyway, I like how, of all generations, _Gen 1_ did it the least broken and it just died after that
She is just angry at gamefreak for forgetting her in gen 4.
@@unknownuser494LYRAAAAAAAA!
(Seriously though, Lyra is cute and all, but it would have been nice to at least see Kris referenced in HGSS.)
Yeah that's kinda wild
I literally saw no damn problem the first two times i looked
Odd numbered gens got the fast death, even numbered gens got all the players that fight blisseys in pain.
It will never not be crazy how this is the one thing that actually worked in Gen 1 that ended up bugged in Gen 2.
Transitions from field to battle are bugged in GSC
@@PikaSamus Were there even multiple transition types in Gen 1? I thought there was only one. That would be closer in category to "new feature that doesn't work" rather than "this worked before, now it doesn't".
@lpfan4491 Yes there were a bunch based on trainer vs. wild battle and enemy level compared to your level. In Gen 2 the level part is broken.
@@PikaSamusthank you, FE1 armory seller
How is the hp bar moving at a constant hp per second speed a bug? How do you know it was not intended?
Huh, I remember everyone bashing Gen 4 for the obnoxiously long times, didn't know Gen 2 was actually worse!
It was a glitch that can be fixed by changing a line in the hex. Still bad but in gen 4 I haven't seen anything to suggest it wasn't intentional
@@pastapastel910 that because D/P was when the competitive scene was really begining to form. In gen 2, it wasn't nearly as prominent so it wasn't noticed as often
People didn't notice those things about gen 2 because:
1- every Pokémon there is really fucking weak aside from maybe the elite 4
2- you're probably fast forwarding while playing this game anyway.
@@JogG4DX replayed Crystal like a week ago on 3ds (and played most of gen 2 on actual hardware) and didn't seem that slow compared when I try to play gen 4
he used Platinum which is the same engine as HG/SS, if this was diamond and pearl it would be the slowest by a mile
Wait
Something actually worked right in Gen 1!?
WHAT IS THIS DARK ELDRITCH MAGIC!?
Is it possible to learn this power?
@@MayHugger no
I mean, those games are held by used tape and bubble gum
Maybe if you played the games instead of watching glitch compilations of gen 1 i'd be more surprised how much it works :)
@@TenshiTetsuII
I have played the games. Multiple times. They're the weakest games in the series. Literally the only games worse than Unova, and even that's a debate half the time because Unova sucks HARD
Man I can't believe I voluntarily chose to watch what they use to torture prisoners
The whole video is so professional. Like an essay. It's great and informative thanks. I would have liked a side to side comparison between them all at the end maybe. And maybe just a quick example from a later game that doesn't have the bug.
No blissey and chansey were safe on the making of this video
Looks like that's one thing HGSS is faithful to Gen 2 about- Infinite Health Delay.(Something BDSP luckily fixed.)
And a bad level curve, and poor Pokemon placement, and sluggish pacing, and trainers with boring Pokemon/low levels...
HGSS are too faithful to GSC for the worst
@@PMar797 unfortunately still the best source of apricorn balls and only legit source of sport ball
@@isildurfour only reliable source for sport balls. You can get a sport ball and safari ball from the cram-o-matic at a (i think) .001 chance
So… yknow… theres that
Going from Gold version to Pearl version to HeartGold version, I was so let down
For me it goes Pearl version, then Gold version, then way out there is HeartGold version
@isiodurfour Sport ball is in isle of armor dlc…
I need to see the Level 200 Blissey on DP for uh... science
jctitan was actually recording the footage for that game when making the video. He's still waiting for the health bar to reach 0.
They're exactly the same as Platinum's, the theory that only DP had the slow HP bar is false as Platinum and HGSS also had that
It’s the same as plat. Platinum has less delays between animations, but the animations themselves are the same lengthwise.
The battle between Kris and Blissey gave me an idea.
What if there was a Pokémon game, but you just fought the Pokémon without any Pokémon of your own?
A better idead would be if you lost all your pkmn and had to fight the pokemon on your own and if you faint you get the whited out effects
Your player's moves
Trown rock(special,rock type) ,kick(physical,normal type) ,punch(physical,fighting type) ,self defense weapon(depends on equipped wepon "starts with a stick being grass type attack")
Stats: can be uped by training(punching a sandbag=atk and spc atk,running on a treadmill=speed) need suggestions for def and spc def
Level:hard locked to equivalent of a lvl 15 pkmn
@@B.L.U.S or that you didn't get a starter and had to fight a regional bird or bug for get the first one
@@unatzaa or both
I have an idea for a fangame where you live in a eevee farm and on your 11 anniversary your mom gives an egg that she says is very special and that you should take care of it util it hatches
The egg hatches on you first step
Mom: oh wow how convenient!
It's a shiny eevee with max IVs ,that's your starter ,your mom then asks if you want go on a pokemon adventure(and this is one of the first possible endings you can get in this game wich would be to say no ,a short cutscene plays explaining that you then continued the eevee farm for many years)
Then you start the game
The region of this game is a rural one with many pkmn farms(the daycare here is therefore larger being able to hold 6 pkmns instead of 2)there is only 1 town in the region ,all the other urban areas are considered Villages(to play even more on this the pkmn center is just a small Stant called "PKMN stop" and the poke marks dont exis being replaced by different npcs who sells the items from home at night or on a small stand in front of their houses during the day ,on the only town in the region both pkmn center and pkmn mart are normal)
Continue on the next comment
@@unatzaa (But the pkmn mart sells stuff that a department store would sell) ok now the history
You start on the farm and have to go ahead to the closest gym leader being a normal type gym ,you go trough one of the villages and you will see a Team Milkway(evil team from this game) grunt trying to recruit people(if you accept you get another ending where it says you climbed up the ranks and eventually became the leader) and he will comment on your shiny eevee saying it is rare and a very expensive pkmn ,if you try to go to the npc selling pkmn stuff he will say he os out of pokeballs after a swarm of kanto starters struck the nearby route yesterday ,you go ahead and you can even see people with some of these starters(you cant find any wild ones anymore btw) when you approach the next village where the gym is a trainer pops up and challenges you to a pkmn battle and his pkmn has double he levels your eevee has ,this battle is hard coded so you lose no matter what you do (your starting eevee cant evolve util you finish this fight)
After that the trainer will offer to escort your home
Then if you try to leave the house ,Team Milkway grunts burst trough the door and you cant do a thing because your eevee is fainted so they beat you up and steal your eevee ,then your mom get downstairs and goes with her eeveelutions to try to get them out
She wins but the grunt who stole your eevee has run away with it ,and the other grunts start laughing saying that even though they will be arrested it was worth it so that one of them could steal such a valuable pkmn
4 years later
your mom had sold the old farm so that she could forget that event and you now live in one of the village
Ok so I will make this quick ,you leave to the route nearby to get some berries but you see a postman being attacked by 2 Milkway grunts ,he asks for help saying that there are some pokeballs on his bag with is close to you(seems familiar) you get to choose out of 3 pokemons after that you fight the grunts on a double battle with the postman(he has a lvl 4 ratata with half health and the grunts have 2 purrlions lvl 3 with 3/4 hp) after winning he thanks you by giving you 1000 cash and takes the pkmn back you then folow him as he delivers the pkmns to the prof on the village
As a way for the prof to thank you for protecting his delivery he gives "the pkmn I need the least" to you wich is the one you selected
Although the fix in Gen 6+ is really good, it just seems weird looking at the hp bar going really slow when the opponent has 10 hp left
It gets funnier if you imagine the Soulja Boy wind-up ("aaaaaaAAAAA--") every time the health bar goes down. If it stops before reaching zero, you can even do the "aaaaAAAAaww..."!
It's honestly a bad change. They should have just restored the original behavior(Infact, they should have carried that over to Gen 3 to begin with, rather than being faithful to clearly incorrect nonsense).
Gen 2 was probably less noticeable than Gen 4 due to the Levels in Gen 2 being lower
Gen 2 levels are lower in Johto, but by the time you fight Red, your Pokémon are generally around level 75-ish, which is higher than most generations.
Yeah, people should really have noticed it with his Snorlax.
It is less noticable because the game in general is faster. People also think platinum/hgss bars are faster when they aren't, simply because those games also aren't as slow as regigigas. It is easier to forgive shared speed issues when you aren't already bored out of your mind.
in some places there are no clocks there these people use blissey's HP downloading as a time measurement
i wouldnt call it pointless as even without the technical stuff, it can be pointed to show how a bug went "undetected" and unfixed for so many years, until how GameFreak decided to handle HP bars starting gen6
it is a remarkable investigation and i can only assume the amount of time taken to put together everything
Oh god, I'd always noticed the insanely sluggish damage ticking in the lategame of gen 2, but I didn't think it was half a damn minute to defeat a max health enemy bad
Looks to me like: (assuming all games run at 60 FPS)
-Gen 1 reduces HP bars by 2 per frame
-Gens 3 and 5 reduce HP bars by 1 per frame
-Gens 2 and 4 reduce HP bars by 1 every *two* frames (this might be caused by every other frame being a lag frame, or perhaps the games run at 30 FPS and it actually is 1 HP per frame)
Some later games don't do this. I don't remember much about Gen 6, and I never played Gen 8, but IIRC Gen 7 takes a fixed amount of time to drain whatever damage you took (faster depletion = more % damage), and IIRC Gen 9 drains a fixed percent per frame. (Please do correct me if wrong)
Gen 4 does run at 30. Gen 5 also runs at 30 - but only outside of battle.
Actually it's the first 3 generations that run in 60 FPS
@@venethveneth8512 gens 1 and 2 definitely don't run at 60 fps
@@PMar797 They do actually.
@@solarflare9078 you should maybe Google your claim before swinging and missing. Gen 3 and the battles in gen 5 run at 60 fps, the rest of Pokemon is 30
2 years later, Gen 2 and 4 HP bars are still going...
Its all about suspense, will my Calm Mind boosted creature finally KO the beast or will it softboiled.
this sounds hella boring
As if people don't use damage calculator in competitive battles....noob
@@JohnCena-fr5ff we like to have fun playing the game
@@JohnCena-fr5ff Man, last time I checked, casuals also play the game and we don't use calculators.
@@toumabyakuya my reply was about competitive battle. this comment is about competitive battle as well cuz last time I checked, majority of casual players have no idea what the hell is a boosting move
I was hoping you'd put them all side by side for a comparison
Interesting video. Truly amazed it took them this long to fix it, especially after gen 4 still releasing gen 5 with the hp problem
The foe's BLISSEY held on using a focus sash!
PKMN trainer DEVIL used full restore!
The foe's BLISSEY used endure!
PKMN trainer (your name goes here) is about to smash the DS!
Kris best Pokemon
Bro the gen 2 blissy gave me enough time to make 4 waffles and still not die
try also eating the waffles, maybe by the time you finish it'll be halfway down
Wow, Gen 1 actually did a thing that worked.
I'm a simple person. I see 1023, I click
every time (2^n)-1 appears some magic is about to happen
@@fidelluz2942 for real. I was making bread today and ended up with 31 loaves. I may be a bit fanatic over this, but I swear it brings good fortune
The fact that gen 1 just did it pretty much perfectly and then they messed it up baffles me. Although for as messy as gen 1 is it could be said for a lot of things about it.
gen one works just well enough to get the job done, most of the really weird glitches have to be intentionally done or you gotta be really lucky/unlucky
Thank you for using Earthquake in Gen 4 specifically. A move whose animation is especially egrigiously long
Neat analysis video! Thanks for uploading!
This was genuinely a super cool and interesting video, I never knew I wondered about this until I saw it. Thank you so much for your work on it.
Gosh, and people hate on Platinum's health meter.
It is surreal seeing a level 200 mon
There is a mod with lvl 255 blissey
i cannot BELIEVE Gen 1 is the only one to get this right
Love how you used platinum instead of D/P 😂😂
Doesn't Platinum actually run faster than DP?
@@zacmayes2802 yea that’s why I find it funny, just how no one would wanna go through the D/P health bar
Diamond and Pearl versions' health bars move at the same speed as Platinum version and HG/SS versions' health bars. Diamond and Pearl versions' sluggish pacing affected other things, but the health bar was the same
No blissey were harmed during this video
The 9 dislikes are from Chanseys and Blisseys that watched this video lol
shes pissed Off
Kris said "leave this to me" and began stomping on the ground
I think the HP bar of gen 4 gets a lot of flack as if it's the only issue, but gen 4 just didn't respect your time in any damn aspect. HP bar, the egregious save time, the high snow, the walk/run speed, the long move animations, it just felt sooooo sloooooow. I honestly think I like the main gen 4 games less than scarlet and violet even, so it blows my mind how many people say it's the best.
Whaaaat? But how could you not love gen 4 the best????? Who doesn't love purely time wasting route gimmicks? Or having to use so many HMs you can completely fill the move slots of two pokemon? Or a dex with one new fire and pracitcally one good electric type but lots of crappy babies and new evos you cant get until its too late to matter? Or finding out the number of mythicals and legendaries you can't even access outnumbers the amount you can?? Or having so few good choices overall that your team ends up being like 75% identical to almost everyones??? Or trading an npc offering a haunter because you're excited to get gengar and instead getting a dumb crappy prank that's more garbage than a gigantamax garbodor????!
Personally I loved my copy of Pearl SOOOOOOO much that I never got another pokemon game, and completely stopped playing them for over a decade! It sure was a piece of shit game and ho boy do I love eating shit!
Gens 2 and 4 really padding out the runtime
kris on demon time
And now with focus sash, tenacity, sturdy and a lot max potion.
Fortunately, Sturdy just stopped moves like Fissure from doing anything in Gen 4.
0:52 so what I'm hearing is that if Shedninja was in Gen 1 it would break the game. Lol
so i was right about why gens 6+ have weirdly unfitting hp bar animations. huh. interesting video! although i'd prefer if mons with higher hp took just _slightly_ longer when losing health like in previous games, i can't say i miss having a quarter of my total playtime consist of sitting and waiting for an hp bar to deplete lmao
also, a question if you're able to answer: do black & white have faster hp animations than their sequels? i just played through white recently and it felt like it went much faster, but it could just be the way it flashes making it seem faster than it is
thanks for your work!
Ah yes Kris my favorite pokemon
i was expecting this to be a joke and have gen 4 be 7 hours long (its normally 8 thats why the joke would be funny)
I feel cheated not getting an example for gen 6+
awesome stuff, thanks
A yes, the famous Kris pokemon in gen 2.
As I understand it, gen 2 changed the animation to do what gen 6 does, but botched the calculation, so it ticks down at about 1HP per frame. Don't ask me how this went unnoticed for the next three gens.
What if The Powerpuff Girls had Pokemon Team
I find it amusing how slow gen 5 is, considering how much faster the hp depletion became for everything else.
1:53 Chansey's sprite from gen 1 is so creepy I'll have nightmares tonight
Surprised emboar didn't die from recoil
Honestly and surprisingly, like the hearts in Breath of the wild, Game Freak should just make the health bar flash and quickly interpolate to 0. It's visible enough it's good. Also adjust for how long the text is shown. There is no need for super effective text to or fainted text to stay for more than a second.
was the RBY segments captured on an original Super Gameboy or a Super Gameboy 2? the original Super Gameboy lacks the crystal oscilator of the super Gameboy 2, and thus games run ever so slightly fast.
the emulator used in the gen 1 portion emulates the original sgb
i'm unsure whether or not there's a difference
though if there was, it's probably a few frames faster at most
super gameboy? super gameboy 2?
@@sp1cemelon The super gameboy is a periphrial released for the Super Nintendo Entertainment System in 1994. It sported a gameboy cartridge slot on top and the guts of the gameboy hardware in the cartridge shell along with a couple extra bells and whistles like screen boarders, as the purpose of the Super Gameboy was to output gameboy games to your TV.
Only... the gameboy and the Super Nintendo didn't have the same clock speed, and Game Boy games run ever so slightly fast on the original Super Gameboy hardware. Nintendo released a Japan-only revision called the Super Gameboy 2 that included a crystal oscilator to regulate clock speeds, and functions exactly as actual Gameboy hardware does.
a handful of games even have super gameboy specific features coded in them, such as Donkey Kong featuring sampled audio of Pauline calling for help, or custom color palettes and boarders, or even secret multiplayer modes that only work on Super Gameboy.
@@ClexYoshi interesting
I've noticed something about the Gen V test, and I think there was a bit of lag on the emulator. I might be imagining things, but it didn't seem to be running at the framerate it should have been running at.
Anyone else notice this?
could be true, but i've tested this without recording, and the results are almost the same, just ever so slightly faster without recording
conclusions in that test don't change though
2:23 She actually created a clone of herself and annihilated the chansey with her own feet 💀💀💀
6:11 why did you not simply try repeatedly until you got one that had 217 points of recoil? That way there would be less margin of error
i could've, but it would take so long just for a simple test like this.
besides, it probably wouldn't result in 217 recoil because (as noted in the edit) the precision is weird
Even though gen 2-5 had some slow HP bars and gen 6 onwards fixed it. I think they made it a little to fast especially for very high leveled Pokémon. I will have memories of fighting Red and each powerful attack I landed felt like it had a lot of impact compared to Pokémon earlier in the game with lower leveled Pokémon.
Some moves drain health faster than other moves in gen6 onwards. Dazzling gleam for example comes to mind.
I do feel like running this with a chansey at zero DV/IV in hp to completely rid of the issue you had in gen 5 could be an interesting sight, and show something a bit more realistic
How do you get the glitch pokemon Kris?
Why was gen 2 pokemon Kris lmao it must of been a rom hack
i used a glitch pokemon in the gen 2 segment
it always takes the sprite that was loaded last (so if i switched out and switched it back in it'll look different)
The shortest was Gen 1, which the longest was Gen 2 (Gen 4 is also close)
I think it wasn't a bug, and that it was that way on purpose. You can't even recreate situations like this outside multi-player, so at least for the main story the difference has gotta be marginal at most for all but the final bosses of each game. And in those situations, I'd hardly call this mechanic bad.
Still probably for the best that it goes though, especially for PVP because oh goddamn boy
i never said it was a bad mechanic, in fact i'd prefer how the animation worked in gen 1
that said it was really a bug in gen 2, and all because of a misplaced instruction (some rom hacks fixed this)
i guess you could say it was intentional for the later generations though. the hype was insane at times lol
In Gen 2, you didn’t use a Pokémon, you used STANDO POWA
Somehow, I miss it. The feel of depleting a high HP Pokémon. I think it is possible to recapture this feeling with a set amount of time. Instead of going at a set rate, maybe it should have acceleration and slowdown.
- With low HP and high Defense: ~80% HP depletes fast, then slowdown to use the remaining time. It feels like breaking a rock.
- With high HP and low Defense: ~20% HP depletes slow, then accelerate to be on time. It feels like the Pokémon takes time to process the punch it got.
- With average HP and Defense: the same as now. ~50% HP deplete normally, and then don't have to accelerate or slowdown to be on time.
KRIS vs BLISSEY
KRIS WINS HER ASS OFF
Gen 2 might suffer from this bug but since there is basically no pokemon with that high of a hp stat it rarely comes into play. The longest one is probably Reds Snorlax. Still interesting to see!
Makes sense since you said 9 bits are used and 1024 is 2¹⁰.
You need 10 bits to represent 1024 informations.
Your B2 is having lag in the emulator, it took more time.
why couldnt we see it from the perspective of the blissey
Have you tried editing Blissey's base stats on the BW/B2W2 ROM to increase her max HP? Or is that not possible or not gonna make much of a difference?
1023????? like my username??????
word
Is it possible to get level 200 Pokémon in other games well not yet but hack
How are they LV 200?? Am I missing something?
To add insult to generation 6+ speed being the fastest to deplete a HP bar there are instances where waiting for the HP bar to arrive to the target point is shorter:
1. In Let's go Pikachu they made a Pikachu esclusive move and if whenever that move is used it makes the bar go godspeed (at least as I've seen it happen multiple times whilst playing the game) and thus the fastest bar of all the Pokémon games ever!
2. Rather for "time that the bar moves to the new hp percentage" in Pokémon Violet they set "time for the bar to deplete" as the animation duration so if you damage a Pokémon by 15% the bar takes 15% of the time it uses to deplete itself (which is ~a second) to reach the new percentage rather than the time it used on previous generations, stealing the previous common record furthermore. Even with Chansey. (I said common because in Let's Go Pikachu the fastest ever HP bar happens only if you use that one move that is esclusive to Pikachu)
You should measure those speeds as well, especially the first one because i think you would be surprised to see a record being shattered.
What about the other games in the generation like hgss and rse are they the same?
hgss would be the same as platinum since they run on the same engine
Not entirely sure about rse but I assume the same applies for those games and frlg
RSE is the same I think
One question given your explanation at the beginning, probably just due to my misunderstanding:
"How big the HP bar is" is always the same, no? Have I totally missed the bar getting bigger for healthier opponents? It seems like no matter what, it's just representing a ratio, so I'm not sure I understand your point about how big the HP bar was being affected by the bit shift but the ratio not being affected? Are you saying that the HP bar could be misrepresenting the actual HP remaining depending on how full/low it is?
Either way, very well done! I'm probably just too dumb to understand lmao
it could, only if max hp is 1024 and above in gens 1 and 2. if you try to display the hp bar of a Pokemon of, let's say, 1032/1032 hp, the early gens would display that as 1032/8. yes, this would mean that displaying an hp bar supposedly showing 1024/1024 in these games would cause a freeze due to a division by zero.
however, i also said in that part that it's not relevant to the test
@@jctitan4880 ahhhh okay, that makes sense now, thanks for the clarification!! i know it wasn't relevant, just curious and being pedantic =]
Korean Pokemon gs has faster battle animations
Doesn't the SGB increase game speed by 3% or something?
What's with all the Chansey/Blissey HP meme lately anyways?
Very slow
i really want to see pokemon pearl
How to mod the level of pokemon over 100?
It's interesting how people rag on Gen 4 for this while giving Gen 2 a pass for doing the exact same thing. Talk about nostalgia bias...
Pretty sure BDSP has the slow HP bars as well
False, from Gen 6, onwards, when the HP depletes, it no longer depends on the user's HP
Nah that was the only thing the game got right.
Pokemon diamond and pearl can go to 65535 hp
727
what a joke 💀
Gen 6 alao had some HP scroll weirdness.
Sure, it makes sense that moves with longer animations would have a short HP scroll tied to them compared to short moves, but what I don't get is why moves like Aerial Ace and Clear Smog have the fastest HP scroll out of the majority of the super long moves.
gen 1 wins again
Why is it Chansey in Gen 1?
Edit: Blissey didn't exist in Gen 1, and Chansey is the pre-evolution.
i feel like im alone in liking the older, slower HP bar. It felt like it had a lot more tension than in gen3 where it dropped like a rock attached to a bigger rock
I never understood why people complained about the gen 4 health bars, it's personally never bothered me. In a standard play though no pokemon you face will have enough health that it becomes annoying. Sure if you constantly fight level 100 blissey thought-out the campaign that would be annoying but you don't. The reason the health bar drains slower in gen 4 than gen 3 is because gen 3 runs at 60 fps and gen 4 runs at 30, so per tick they drain the same amount but gen 3 updates more often.
As usual, generation 1 is the best.
This time. It's still overall a bug-ridden mess that makes even Scarlet and Violet look tame.
@ maybe, but missing no was really fun, falling through the environment and lagging, not fun
Jesus man slow down the text, why so impatient? Yes i could pause, you could also sagma balls. Are you going to do it, no.
It's not a bug is it? It is just showing how much damn health Blissey has. I used to love it when it took ages, made battles more tense