How to import Spine 2D character into Unity | Combine skins and tracks

Поділитися
Вставка
  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 16

  • @nekokna
    @nekokna Рік тому +1

    Thank you so much! I will study this on my next free day!!🤩

  • @StriderWolf
    @StriderWolf 10 місяців тому

    I am curious to know, can all this be achieved with something like Bolt or Playmaker? I don't know how to write code myself so I'm relying on visual scripting within Unity. would love to know more about this stuff, thanks.

  • @gregorymagid85
    @gregorymagid85 Рік тому

    This is great Arman . Thank you for the content. Question, must i use an Animator state machine inside unity to transition between states or can i use legacy animation clips that would be plaid using a list and initialized in playmode. Note , i do not need any blanding between states . Just want 2.5 D animation from spine to work in list similarly to the dropdown you've shown in the video .

    • @armanimationn
      @armanimationn  Рік тому +1

      I think, You can do both ways. If just testing in the spine grab state machine. Easy to set up. For the game go with the native way

  • @Nev182mang
    @Nev182mang 4 місяці тому

    Arman, when I change to gamma it breaks my shaders. In linear I keep getting the message Premultiply-aalpha atlas texture not supported in Linear color space! "You can use a straight alpha texture with PMA Vertext Color by choosing blend mode PMA Vertex, Straight Texture. I went to the skeleton atlas and changed checked sRGB(Color Texture) and set Alpha Source to (Input Texture Alpha). Not sure what else I should do to get the console warning to go away.

    • @armanimationn
      @armanimationn  4 місяці тому +1

      @@Nev182mang when exporting from spine uncheck premultiplied alpha

    • @Nev182mang
      @Nev182mang 4 місяці тому

      @@armanimationn thanks got it all working now

  • @blood_and_bacon1257
    @blood_and_bacon1257 11 місяців тому

    how we control those skin pin and out in-game realtime?

    • @armanimationn
      @armanimationn  11 місяців тому

      Create a new skin in code, add all the skins you want to see. Then set that new created skin to your skeleton

    • @blood_and_bacon1257
      @blood_and_bacon1257 2 місяці тому

      ​@@armanimationn I fix some features pretty good as i want
      now i wish it could be controllable in fungus as easy as possible

    • @blood_and_bacon1257
      @blood_and_bacon1257 2 місяці тому

      @@armanimationn oh and can i use with animator?
      i need multiple skin system
      animator transition system at same time

    • @armanimationn
      @armanimationn  2 місяці тому

      @@blood_and_bacon1257 you can use unitys Animator yes. But its not the default for spine

  • @blood_and_bacon1257
    @blood_and_bacon1257 11 місяців тому

    how do you get such clear result i always get dirty like with texture, if i turn on the sRGB, got border around source if i turn it off, images looks too bright

    • @armanimationn
      @armanimationn  11 місяців тому

      check if premultiply is off when exporting from spine, should be on. also check project settings for color space, change it to gamma

  • @javedurrehman7010
    @javedurrehman7010 7 місяців тому

    great help