Spine 2D Tutorial - 3 Skins & 6 Directions Character Breakdown

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 36

  • @infomanhead
    @infomanhead 4 роки тому

    very useful tutorial! Do you have any idea on how I could make a transformation of character with skins. I'm not sure if is the best way, but any help would be appriciated. I would use 2 skins for the different states of the character (normal, and corrupted/evil). There would be a normal version, and then a corrupted (evil version) of a bug. My problem is that the proportions are not the same, because his legs would grow bigger as he is evil. I also want to animate the transition between the two states. Can I do it in a way, that the skeleton is the same, or if I have bigger legs I need different bones?

    • @NotSlot
      @NotSlot  4 роки тому +2

      Thank you for watching! Happy you found this vid useful 😁.
      To handle your issue of transforming a character between 2 states, I would usually not use different skins, but different attachments under the same slots (all in one skin).
      This way, you can control the bones and place them in an average position to match the two different attachments. You can also animate the transition and control the specific keyframes for when you want the attachments to switch.

    • @jurgenalexon5566
      @jurgenalexon5566 4 роки тому

      here it tutorial: de.esotericsoftware.com/blog/Skin-constraints-for-different-proportions

  • @maximecp4873
    @maximecp4873 2 роки тому

    thank you so much for this tutorial Danielle, it was SO helpful!

  • @TheGruzerman
    @TheGruzerman 4 роки тому

    Amazing tutorial. Very informative and beautifully edited and executed. I’d love to see more of in the future. Thank you!!

    • @NotSlot
      @NotSlot  4 роки тому +1

      Thank you so much! 😄
      We will soon publish a full tutorial series about 8-direction walking. Stay tuned!

  • @gonzalofernandez5044
    @gonzalofernandez5044 2 роки тому +1

    you are the only one who makes this tutorials about animations in more directions than sideways in a direct and simple way, thanks, just have one question im using dragonbones, theres some way to do this and improvise the skin method from spine into dragonbones?

    • @NotSlot
      @NotSlot  2 роки тому +1

      Thank you.
      Unfortunately, I am not familiar with dragonbones, and I can't offer much help...

    • @gonzalofernandez5044
      @gonzalofernandez5044 2 роки тому +1

      @NotSlot just in time i've crossed this video that answers me, the magic of the you tube algorithmics haha .
      ua-cam.com/video/vHDeI-D74k0/v-deo.html
      thanks for your time to answer me, keep it up with the good content

  • @jrjasmin4495
    @jrjasmin4495 4 роки тому

    Great content! Thank you for sharing :)

    • @NotSlot
      @NotSlot  4 роки тому

      Glad you like it! Thank you for watching 😁

  • @Kyt2024
    @Kyt2024 4 роки тому

    This is fantastic! Thank you very much for this tutorial! Out of curiosity, would this still work with if I was going to use attachment slots to swap weapons and equipment?

    • @NotSlot
      @NotSlot  4 роки тому +1

      Thank you for watching! 😊
      Yes, you can use it to swap weapons and equipment.

  • @HungNguyen-ev8zu
    @HungNguyen-ev8zu 2 роки тому

    This is just my note. After enabling a new direction, the new attachments may be not in right place of the bone, hence animating later can be messy.
    So first, in the setup, reposition the attachments to match the bone.
    Then in the animate direction bank, reposition the bone to match the direction reference.
    Thank you for the tutorial.

  • @thecompletedluigitwat4827
    @thecompletedluigitwat4827 4 роки тому

    Does anyone know how long the Spine2D trial is?

  • @stuff3862
    @stuff3862 4 роки тому +1

    what if one of our skin has extra parts to it? Will that mess the process up?

    • @NotSlot
      @NotSlot  4 роки тому

      It won't be a problem.
      Spine even added an option to attach bones to a specific skin. So you can add as many extra parts as you will like, and by placing them under a skin bone, you will only see them when the specific skin is active.

    • @stuff3862
      @stuff3862 4 роки тому

      @@NotSlot nice! thank you!

    • @stuff3862
      @stuff3862 4 роки тому

      ​@@NotSlot So in that case is this a good method for character customization like different armor or weapons? The only issue I can think of is the different armors having different meshes and behaving differently with bones.

    • @NotSlot
      @NotSlot  4 роки тому +1

      Yes, I think this method will be good for customization.
      There will indeed be a need to create different meshes with different weights. But I recommend using the same bone for different weapons/armors, even if it doesn't sit quite right.
      Let's say we have one or two armors with extra parts we want to control, we can add bones to the extra parts, but for controlling the armor itself, I will use the main bone. (extra parts are extra, and not the core of the movement).

  • @MadPropzBaller
    @MadPropzBaller 3 роки тому

    2:08 I didn't know this can be done, super useful!

  • @joshuakimadventuredesigner6560
    @joshuakimadventuredesigner6560 2 роки тому

    Such a great tutorial. Thanks so much. I love that shark, my wife and I couldn't stop laughing at how cute and funny he looks when he swims around and chomps on stuff.

    • @NotSlot
      @NotSlot  2 роки тому +1

      Thank you ❤️

  • @sivapandianreffreference
    @sivapandianreffreference Рік тому

    Awesome thanks

  • @DecentralisedGames
    @DecentralisedGames 4 роки тому

    Hey keep your videos coming dude, really enjoying the guides for 2.5D

    • @NotSlot
      @NotSlot  4 роки тому

      Thank you!
      We are working hard on making more vids 😉

  • @weslley3dezao
    @weslley3dezao 3 місяці тому

    Muito bom.

  • @esleone1
    @esleone1 4 роки тому

    Awesome content, keep it up!

    • @NotSlot
      @NotSlot  4 роки тому

      Thanks! We are working hard on more videos 😁

  • @ericwalker4368
    @ericwalker4368 4 роки тому

    Super helpful!!! Thank you!

    • @NotSlot
      @NotSlot  4 роки тому

      Glad to help! 😄

  • @uzgamedev
    @uzgamedev 4 роки тому

    Great thank you !))

    • @NotSlot
      @NotSlot  4 роки тому

      Happy, you enjoyed it! We are working hard on more Spine tutorials 😉

  • @trendingvideos8346
    @trendingvideos8346 2 роки тому

    Amazing tutorial. Mam is there any crack version of spine for macos. Just for learning purpose

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 4 роки тому

    And how was this 6 directions

    • @NotSlot
      @NotSlot  4 роки тому +1

      When creating a symmetrical character, we can save time by creating and animating half of the directions. Later on, in the game engine, we can use a script to mirror the animations to achieve all of the directions.
      If we want to view all of the directions in our spine project, we can duplicate the animations, rename them, and flip the root bone horizontally.
      However, I don't recommend touching the root bone, as we may want to control it in the game.