Thanks so much. From time to time I stumble across topics and I go: "Wait... I have not made a tut about that basic feature yet?" So I am thankful that you seem to like it 🙌
Words cannot describe how much your videos have helped me. The way you teach is super easy to understand. If you ever start a podcast related to CG or a similar field, I would totally be down to listen while working on my projects lol. Seriously, thanks a ton for all the effort you put into making these awesome videos! Oh btw do you have a discord server?
Oh man, thanks so much. I really appreciate your kind words. It's always so nice to hear back from people like you. So thank you very much for warming my heart ❤️ About the the ideas. Not bad at all. I probably would have to learn to speak for podcast. I record my tuts in takes and I always need many of them 😅 Right now I think my time budget unfortunately is used up with client work Patreon and UA-cam. But lets keep our fingers crossed and look what the future brings!
Great tutorial as always! It will be much appreciated if you could share some knowledge/tool on how to create the vector displacement maps other than sculpting softwares, cheers!
Im really surprised to see octane doesnt have adaptive displacement. Its enabled by default in vray which saves a ton of memory and scene prep time. You can even adjust the amount of triangles per pixel.
Yeah. It's a really standard thing a lot of renderers have. Arnold, Redshift, Vray etc. Octane for the longest time only had Texture displacement. Then they packed in Vertex-D. It's funny. Redshift users really want Texture Displacement and can't wait to get the feature in while Octane users really want Adaptive Subdivisions 😇
The throwback to VC tutorials opening is pure gold! Felt 10 years younger for a moment. :)
Yaaay, love your reply. Nice that you caught it 🙌✨🥳
You are the best! Always coming up with a captivating necessary tutorial.
Thanks so much. From time to time I stumble across topics and I go: "Wait... I have not made a tut about that basic feature yet?"
So I am thankful that you seem to like it 🙌
Words cannot describe how much your videos have helped me. The way you teach is super easy to understand. If you ever start a podcast related to CG or a similar field, I would totally be down to listen while working on my projects lol. Seriously, thanks a ton for all the effort you put into making these awesome videos! Oh btw do you have a discord server?
Oh man, thanks so much. I really appreciate your kind words. It's always so nice to hear back from people like you. So thank you very much for warming my heart ❤️
About the the ideas. Not bad at all. I probably would have to learn to speak for podcast. I record my tuts in takes and I always need many of them 😅
Right now I think my time budget unfortunately is used up with client work Patreon and UA-cam. But lets keep our fingers crossed and look what the future brings!
Excellent! Making Andrew Kramer proud.
Ha ha ha, yes, I wondered if someone caught on to it.
And it's already the forst comment 🙌🥇🙌
I'm glad I'm starting to think I know octane well after not learning anything here.
Ha, nice. Congrats for the good score.
Bad for me though ha ha ha 😇 Thank you for watching it anyways then 🙌
Andrew Kramer's intro gave me a smile!
Ha ha yeah. Great to hear that 😊
⬆ Thanks for part 1 & 2
You are very welcome. And thanks for those tokens of appreciation! Right back at you ✨🙌🙏🙌✨
the poopy cube is my fav part ofc haha great explanations buddy!
Thanks so much. And yeah, love that you like the poopy cube ha ha ha 🥳
Great tutorial as always! It will be much appreciated if you could share some knowledge/tool on how to create the vector displacement maps other than sculpting softwares, cheers!
Thank you Raphael 🔝🔝🔝🔝
A rather late reply... Just wanted to say you are very welcome!
i enjoyed it as always thank you🔝
Thanks so much. Always good to hear such positive feedback ✨🙌🔝🙌✨
❤🔥
❤️🔥🙏❤️🔥
Nice TUT👍Is there any PT3 about volume displacement🤔
Hey hey. Thanks again. I have not planned a PT3 yet, but you bring up an excellent point. Maybe there will be a PT3 now 🙏 🥳
@@SilverwingVFX lol
Im really surprised to see octane doesnt have adaptive displacement. Its enabled by default in vray which saves a ton of memory and scene prep time. You can even adjust the amount of triangles per pixel.
Yeah. It's a really standard thing a lot of renderers have. Arnold, Redshift, Vray etc. Octane for the longest time only had Texture displacement. Then they packed in Vertex-D. It's funny. Redshift users really want Texture Displacement and can't wait to get the feature in while Octane users really want Adaptive Subdivisions 😇
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Ha, nice. Love the arrangement. Bonus points for creativity ✨↗️🔝↖️✨