Danke für die viele Arbeit ! I installed 2024.1 on our Machines and older projects that dont use Volumes also were measurably slower then 2023.1 - not sure what thats about. Switched back to 2023 for now.
Thank you very much for your feedback. I am not sure where this might come from. I had some other people complain about the UI not feeling as snappy. If you ever figure out the reason, I am curious to know. As a suggestion, you may send your scene to Otoy, so they could take a look and fix the cause of the regression.
Hey Raphael, amazing tutorial and some valuable insights! I wanted to know what your opinion is on Redshift since its now the native renderer for Cinema 4D. I have always been an Octane person but was wondering if I should switch. More cost effective with better integration are the two main points why I am considering the shift. Would love to know what you think.
Hey Alfred, thank you for your patience. I was on Blender Conference and somehow your comment slipped through. I always say: Go with the renderer you like best and what gives you the best result. For some it's Redshift, for some it's Corona. For me it's Octane. Maybe I get in trouble for saying this, but don't rely on the marketing telling you that RS is better integrated. I know a lot of people that use RS in C4D and they are sometimes complaining about that it still does not feel like one product. Of course since a RS license comes with C4D now, there is a cost benefit. I would say, try it and see for yourself. The only one that really knows what you need is yourself 😇
2:29 - Raphael, made some test in the future and found some inconsistencies there.. . I'm happy to hear that in the future we will still exist, and hope that inconsistencies are not related to time and space continuum or to laggy ai robo-terminator, just another imperfection of octane. By the way I'm pretty sure that Raphael made a procedural time machine within the node editor in octane and more or less soon we will see a tutorial on that subject. Thank you for your great approach to making tutorials
Ha ha ha thanks so much for your wonderfully creative comment. Love it 🙌 Yeah seems like the future is pretty boring. Lots of testing and the small inconsistency here and there. Nothing that wild 😄 I am sure you get some sort of time machine if you use all nodes of Octane in one material in a logical way 😅😇 Cheers and thanks again. I really appreciate the humor 🥳
oh boy.. long time chart time indeed. this chart required more cognitive functions .. my future self (once fully awake) might understand it better. till then RS foam shader is a better solution 😊. Thanks Raphael with hopes that Otoy will eventually stop doing this changes without an auto conversion (like they did with render passes -> aovs)
Ha ha ha I totally understand. I think in a day and age where everything moves it is not that easy to concentrate on a static graphic. Hopefully you still give it another shot 😇
I am doing my best. Honestly I am a bit surprised that this video is so well received. Seems like Volumes are a popular topic! I have a couple more ideas about it. It's luckily rather vast as it is a complex field.
Thank you for this! Is there a way to enable Mesh to Volume in the Houdini version of Octane? I looked everywhere and couldn't find that specific feature.
Thank you very much for your reply. Unfortunately I am not too familiar with the Houdini integration of Octane. I think since Houdini has so many Volume Tools, they likely thought they would not need a native one.
Thank you very much for your effort, and I would like to ask you what you think of Octane's standard surface material, is it better to use than the universal material
Thank you very much for your comment and your question. The Standard Material was introduced to bring in the material system from Redshift / Arnold. This was mainly made, because of the render network supporting Redshift and Arnold in the future and there is an ongoing effort to make switching render engines as easy as possible. Therefore give users a bit more "at home" feeling when they use Octane. So to answer your question, other then that it might be more easy to use for users coming from Redshift or Arnold, there is no benefit. Also it is just called the Standard Material because that's what it's called in Redshift. This should not be an indication that it should be become the standard in Octane.
Thank you very much for all your hard work you put into these video.
And thank you for your kind comments, sharing and aknowledging it.
Danke für die viele Arbeit !
I installed 2024.1 on our Machines and older projects that dont use Volumes also were measurably slower then 2023.1 - not sure what thats about. Switched back to 2023 for now.
Thank you very much for your feedback.
I am not sure where this might come from. I had some other people complain about the UI not feeling as snappy. If you ever figure out the reason, I am curious to know.
As a suggestion, you may send your scene to Otoy, so they could take a look and fix the cause of the regression.
Hey Raphael, amazing tutorial and some valuable insights! I wanted to know what your opinion is on Redshift since its now the native renderer for Cinema 4D. I have always been an Octane person but was wondering if I should switch. More cost effective with better integration are the two main points why I am considering the shift. Would love to know what you think.
Hey Alfred,
thank you for your patience. I was on Blender Conference and somehow your comment slipped through.
I always say: Go with the renderer you like best and what gives you the best result. For some it's Redshift, for some it's Corona. For me it's Octane.
Maybe I get in trouble for saying this, but don't rely on the marketing telling you that RS is better integrated. I know a lot of people that use RS in C4D and they are sometimes complaining about that it still does not feel like one product. Of course since a RS license comes with C4D now, there is a cost benefit.
I would say, try it and see for yourself. The only one that really knows what you need is yourself 😇
🥡As always great video with invaluable information. Thank you very much. Special thanks for the blender world. 🧽
Thank you very much for your nice comment and yaaas ✨🥡🧽✨ You even combined it 👏
2:29 - Raphael, made some test in the future and found some inconsistencies there.. . I'm happy to hear that in the future we will still exist, and hope that inconsistencies are not related to time and space continuum or to laggy ai robo-terminator, just another imperfection of octane. By the way I'm pretty sure that Raphael made a procedural time machine within the node editor in octane and more or less soon we will see a tutorial on that subject.
Thank you for your great approach to making tutorials
Ha ha ha thanks so much for your wonderfully creative comment. Love it 🙌
Yeah seems like the future is pretty boring. Lots of testing and the small inconsistency here and there. Nothing that wild 😄
I am sure you get some sort of time machine if you use all nodes of Octane in one material in a logical way 😅😇
Cheers and thanks again. I really appreciate the humor 🥳
@@SilverwingVFX ahah))), that's just a reaction to your snence of humour in your videos, thank you!
oh boy.. long time chart time indeed. this chart required more cognitive functions .. my future self (once fully awake) might understand it better. till then RS foam shader is a better solution 😊. Thanks Raphael with hopes that Otoy will eventually stop doing this changes without an auto conversion (like they did with render passes -> aovs)
Ha ha ha I totally understand. I think in a day and age where everything moves it is not that easy to concentrate on a static graphic. Hopefully you still give it another shot 😇
💯💯💯
🙏🙏🙏 Thaaank youuu
Thanks🔥🔥🔥
You are very welcome 🙌✨
OctaneGuru 💯
I am doing my best. Honestly I am a bit surprised that this video is so well received. Seems like Volumes are a popular topic!
I have a couple more ideas about it. It's luckily rather vast as it is a complex field.
Thank you for not forgetting about blender users.
Thank you very much. Yeah I am trying to bring Blender Octane more into the frame in the future 🙌✨🤗
Awesome!
Thanks a lot. Glad you like it 🙌
The best
Ohhh, thank youuuu 🙌🤗
Thank you for this! Is there a way to enable Mesh to Volume in the Houdini version of Octane? I looked everywhere and couldn't find that specific feature.
Thank you very much for your reply.
Unfortunately I am not too familiar with the Houdini integration of Octane. I think since Houdini has so many Volume Tools, they likely thought they would not need a native one.
Aaaaah. Thanks.
Awesome seeing you here.
I should do some more volume based tuts in the future 😇
@@SilverwingVFX Yes indeed.
It would be awesome if you did a tutorial on how to make an infinite ocean using Octane. Thanks!
Hey Dale,
thank you very much for your suggestion.
I will note it down on my future tut list. Though I am not sure yet if it will make it 😇
☁📦
Ha ha ha very nice 🙌☁📦☁🙌
Thank you very much for your effort, and I would like to ask you what you think of Octane's standard surface material, is it better to use than the universal material
Thank you very much for your comment and your question.
The Standard Material was introduced to bring in the material system from Redshift / Arnold. This was mainly made, because of the render network supporting Redshift and Arnold in the future and there is an ongoing effort to make switching render engines as easy as possible. Therefore give users a bit more "at home" feeling when they use Octane.
So to answer your question, other then that it might be more easy to use for users coming from Redshift or Arnold, there is no benefit. Also it is just called the Standard Material because that's what it's called in Redshift. This should not be an indication that it should be become the standard in Octane.
1
That must have been the fastest comment ever. Honoring your name I see, turbo indeed 🥇
🧊
Ice Cube likes that ✨🧊✨
@@SilverwingVFX haha for sure 😁😁
💾 a:\
Ohhh, I did not catch that. Very nice 🙌 🥳 💾
🥡
Yeah ✨🥡✨
🥡
thank youuu 🙌✨🥡✨🙌
🥡
Yaaaas 🙌🙏🥡🙏🙌
🥡
Thank you. Nice trinity of boxes you got there 🙌
@@SilverwingVFX thank you, Raphael, for your work!♥️