Hey hey, for some reason my comment disappeared, I linked a workaround for the vertex map situation using the instance range, but it seems like UA-cam doesn't like wetransfer, The setup is simple and maybe you can improve it or 🧵 it to your next video as a bonus if it is that useful here's the outline: The idea is to break the sweep into different objects with a fracture object and an effector so octane can see the instances, quite simple and somewhat fast Super dope simulation and a cherry on top shading that brings it all together, excited for part 2 Wish you a great week ahead, cheers! 🌟
Hey hey and thank you once more for your time and effort. That's super neat. I will have a look into it and add it into the pipeline and mention it in the next video if It's fits my pipeline well. Glad you liked this weeks video 🙌✨🧵✨🙌 As always thank you very much for your support and your enthusiasm!
Lovely as always @silverwing! I don't use scene nodes at all really, but the 'geometry axis' object will allow you to orient your axis without fiddling with numbers or manually placing your null like you have at 12:45
Hey Thomas, thank you very much for your comment and your input. That Capsule sounds really nice and very worth checking out 🙌 I have to dive more into those capsules. Seems like there is some hidden gold there 🪙 Cheers and a fantastic early week to you!
Most people say Houdini is the most difficult app to learn, and while I generally agree, I couldn't help but think how much more weird and difficult it is to scatter some hair in C4D... Love this collab, and hope to see more of this.
Thanks a lot for your comment. Ha ha ha. Yeah, true. I agree! I am not sure if I am doing it the most efficient way possible. At least when it comes to setup time. At least if gives nice results in the end 😇
@@SilverwingVFX Nothing else counts! 🙌 And maybe I am just feeling that way because the Houdini hair workflow has sunk in with me... Probably wouldn't have said this a year ago, haha. Cheers from Hamburg!
Awesome as always! It's great that you show which versions of Cinema and Octane you're using. Could you also let me know which Nvidia driver version you're using? dariiiusz
That's actually a very good addition that I also though about in the past. I am currently using Nvidia Studio 552.22. The newer drivers have a bug and do not run well with Octane right now.
Hey Arthur. Thank you very much for the input. That's an interesting Idea. I will try that when I have the time. Should save on copying stuff back and forth 🙏✨🙌
Hola Master, excelente video como siempre...... una pregunta: he probado Octane 2024 y es mas lento que 2023, sabes si van a mejorar eso?......no se si hiciste pruebas, sería bueno un video al respecto..... Gracias
Hola y gracias por tu comentario! Varias personas ya me han dicho que Octane 2024 está funcionando más lento para ellos. Hasta ahora solo he probado esto en un sitio y funcionó un 30% más rápido. Pero haré más pruebas y llegaré al fondo de las desaceleraciones.
Ohhhh that is super nice to hear. Thank you. Yeah. In the Cinema I always watch the whole credits 🙌 This gives me the idea to also have a movie score playing ha ha ha. If I liked the movie, it's always nice to hear a good theme during the credits again. ✨🧵✨
awww thanks man, was a blast creating this beautiful piece together
Hey hey, for some reason my comment disappeared, I linked a workaround for the vertex map situation using the instance range, but it seems like UA-cam doesn't like wetransfer,
The setup is simple and maybe you can improve it or 🧵 it to your next video as a bonus if it is that useful here's the outline:
The idea is to break the sweep into different objects with a fracture object and an effector so octane can see the instances, quite simple and somewhat fast
Super dope simulation and a cherry on top shading that brings it all together, excited for part 2
Wish you a great week ahead, cheers! 🌟
Hey hey and thank you once more for your time and effort. That's super neat. I will have a look into it and add it into the pipeline and mention it in the next video if It's fits my pipeline well.
Glad you liked this weeks video 🙌✨🧵✨🙌
As always thank you very much for your support and your enthusiasm!
always top! And thank you for your good mood! It's so nice to learn by listening to stories...
Man, thank you very much. Great to hear that you like the presentation 🙏🙌
Awesome tutorial and collab!
Thank you very much Max. Super nice to hear that you like it 🙌
Lovely as always @silverwing! I don't use scene nodes at all really, but the 'geometry axis' object will allow you to orient your axis without fiddling with numbers or manually placing your null like you have at 12:45
Hey Thomas,
thank you very much for your comment and your input. That Capsule sounds really nice and very worth checking out 🙌
I have to dive more into those capsules. Seems like there is some hidden gold there 🪙
Cheers and a fantastic early week to you!
Most people say Houdini is the most difficult app to learn, and while I generally agree, I couldn't help but think how much more weird and difficult it is to scatter some hair in C4D...
Love this collab, and hope to see more of this.
Thanks a lot for your comment. Ha ha ha. Yeah, true. I agree!
I am not sure if I am doing it the most efficient way possible. At least when it comes to setup time.
At least if gives nice results in the end 😇
@@SilverwingVFX Nothing else counts! 🙌 And maybe I am just feeling that way because the Houdini hair workflow has sunk in with me... Probably wouldn't have said this a year ago, haha. Cheers from Hamburg!
another great tut, thanks!
Thank you very much for your comment! Glad to hear that ✨🙌
I love your videos, very informative. Thanks you!
Thank you. Fantastic that you find them informative. That's the way they supposed to be 🤗
🔥🔥Great tuts, Thanks🍀
Thanks so much. Super nice to hear you like it!
Awesome as always! It's great that you show which versions of Cinema and Octane you're using. Could you also let me know which Nvidia driver version you're using? dariiiusz
That's actually a very good addition that I also though about in the past. I am currently using Nvidia Studio 552.22.
The newer drivers have a bug and do not run well with Octane right now.
Great collaboration
Thank you. Glad you like it 🥳
Do you think that you could drop all alembics into connect object snd use it as a base for hair cloner?. So you could have just one cloner?
Hey Arthur.
Thank you very much for the input. That's an interesting Idea. I will try that when I have the time. Should save on copying stuff back and forth 🙏✨🙌
Hola Master, excelente video como siempre...... una pregunta: he probado Octane 2024 y es mas lento que 2023, sabes si van a mejorar eso?......no se si hiciste pruebas, sería bueno un video al respecto..... Gracias
lo siento, me equivoqué...... es octane 2025 mas lento que 2024
Hola y gracias por tu comentario!
Varias personas ya me han dicho que Octane 2024 está funcionando más lento para ellos. Hasta ahora solo he probado esto en un sitio y funcionó un 30% más rápido. Pero haré más pruebas y llegaré al fondo de las desaceleraciones.
🧶 🕸️🧵
✨🙌🧵🙌✨
🧶🧵
Thank you so much Rayko! ✨🙌🧵🙌✨
🧵
That was faaast! How is that even possible 🤯 Let's goooo ✨🥇🧵🥇✨
A very informative one like usual and I stayed until the end of the credits like in the cinema and that's it🧵🙂
Ohhhh that is super nice to hear. Thank you. Yeah. In the Cinema I always watch the whole credits 🙌
This gives me the idea to also have a movie score playing ha ha ha. If I liked the movie, it's always nice to hear a good theme during the credits again. ✨🧵✨