Ha ha ha, thank you very much. Appreciate your strong reaction. And yeah, I love my node wiring. Especially with the new snapping in place 🎉 Fast and precise!
Thank you so much. Great to read all that positive feedback. Screen shading seems to be on the list of a lot of people! Also great to hear you like the separator audio. I did not know about the word "Arpeggio". So you thought me something today 🙌 My "aha" moment so to speak 😄
Thank you so much Yassin. Always appreciate your comments. And yeah. I have been working with Lukas again. He composed those. I like them quite a lot my self. And thank you very much for the ✨📺✨
Hello Raph, aahh this brings back memories of playing Commandos 1 and 2, and nice detail with the 📺 stand rotation (those were hard to adjust but stayed in place forever almost) I remember there was a method where you could have the individual subpixels illuminate entirely so you avoid the some being half on, ben Marriot has something similar in After Effects, which might be worth the try, but in all honesty, I like your method better since it's faster and well optimized and simple enough while maintaining a realistic look. 🌟 The ray switch node came out of left field haha very useful, I always had to do that in post, export a custom texture use it as a mask, and underexpose that section (can get pretty complex super quick when reflections/refractions are involved) Also cool sound effects on the rotating SLV logo, haha i just noticed it, and was a nice surprise! Off to yesterday's video haha, Cheers! PS: I didn't know the monitor had two different roughnesses 👀
Hey Zaidi, today I am the one with time restraints, so it's a shorter answer from me. Yeah, as I say in my tut, this was the first computer screen I had. So also super nostalgic for me. Great that you liked the method I used. Of course they can be always better and more accurate, but I don't mind to much, at least if you are not zooming in all the way. And yes, Ray-Switch is so versatile. It's really interesting in how many situations it can be of use 🙌 Cheers and see you over in the comments of my other video ha ha. 🙌 Oh and thank you very much for the ✨📺✨
Thank you very much. What would you like to see in a CRT TV tutorial? In terms of shading the pixels etc it would be nearly identical. Just exchanging the pixel grid / size.
@@SilverwingVFX Similar, yes. But CRT TV's have so many small details that are difficult to replicate in 3D. The interlaced lines in the screen, the effect when turning it on and in general the look and feel of it. It's a bit blurrier as well. I just watched a video explaining how they work. Actually kinda fascinating. ua-cam.com/video/l4UgZBs7ZGo/v-deo.html
Thaaank youiu. Not sure if the algorithm actually knows what's going on. But I appreciate seeing those screens ✨📺✨ And of course I appreciate that you liked the vid 🙏
I see you have a new avatar image. Thank you vor the nice words. And yeah. There are many ways you can get there 🙌 I had to google for Lynx. I was not familiar 😇
Thank you for your comment. Every renderer has its advantages and disadvantages. In Some RS shines in other Octane does. You got me interested how you would do it in RS? Wouldn't you need to create an Area Light first, set its area shape to Mesh and then drag in the screen-mesh in there to make it a light source first to get access to the contribution sliders? And then you'd loose the other attributes of the material as the diffuse and the reflections. Maybe I am thinking over complicated here though 😇
@@SilverwingVFX I think I would make a duplicate of the screen object, and assign a new material with the emission cracked up a lot, and then with the redshift tag on this object I can disable primary rays, receive shadows and so on.. so that we should only see the GI generated by this hidden object. But I'm sure your techniques are more polished ! Cheers man!!
@@andrearusky Thank you very much for taking the time to answer. The funny thing is, that in my original Project, where I built Up my old PC, this was the way I did it 🙌 So I would call it a totally useable solution ✅ Not sure if my method is more polished or just more nerdy ha ha. Cheers and a fantastic rest of the week to you ✨
Amazing tutorial as always :)! Particularly amazing this time though! so much helpful information along with the main topic. A gold mine of learning! Thanks so much :)!
Thank you so much. And amazing to hear that. I always love to have those additional information embedded int here as well. Glad to hear that it's appreciated ✨
I carrefully followed this very useful tutorial, but I'm struggling with the ray switch node: nothing for me happen when I apply it like you said in the video. What do I miss in my comp/settings ? Can you help me please ?
Hey hey. Hmmm, it should do something. Hard to say what's happening for you. The only thing I can think of is if you have your screen realistically behind a real glass plane. Then the rays you see are not camera rays but refraction rays. If you don't get there and the suggestion of mine is not it, then you can send me your scene via email. You can find my contact data on my webpage.
Hi there. Thank you for this tutorial. I'm trying to get the screen refresh flickering that appears in your final render but it's not happening. Just to be clear is that what the rayswitcher does? Thank you!
Hey there and thank you very much for your comment and question. The Rayswitch makes the whole image dimmer for whats on screen and makes it brighter for it's scene interaction. The refresh flickering is an effect I do not go over in the tut. It's just a gradient that is also multiplied over the picture input and is repeating moving upwards (animated the UV Transform)
@@SilverwingVFX thank you. in my opinion this is the part that really sells the final look. I can't seem to get this to work but im also an octane newbie. I will keep trying. Thanks again for all the tutorials.
Hey hey. Thank you for your comment and your question. It's called Diffuse Depth. You have to make sure you are either using GI mode in your Direct Lighting or are using the Path Tracing, Photon Tracing or PMC Kernel. The most universal applied kernel is Path Tracing. Usually the Preset is already pretty high with 16 bounces! Hope this helped. If you have more questions, feel free to ask 🙌
The ray switch node is a game changer!
🙌 It has so many use cases. A lot of times, when all other methods fail!
Truly ray changing stuff
@@khellstr Ohhhh you, I like you. You seem in a good mood today 😄
agreed!
Ray switch node is super useful and I'm glad I now know how to use it. 💡
thank you so much for this. ray switch is a great node. appreciate you as always.
Thank you very much. And yeah the Ray Switch is a hidden gem!
this is so helpful you don't even understand, tysm
Oh wow. Thanks. Highly appreciated 🙌✨
Woaaaaaaaaaaaaaaaaaaaaaaaaaaaah! Amazing nodes/wiring!!! Thanks so much 😍
Ha ha ha, thank you very much. Appreciate your strong reaction.
And yeah, I love my node wiring. Especially with the new snapping in place 🎉 Fast and precise!
So cool, thanks for sharing this, a lot of aha's here! Also love the new chapters separating Arpeggio.
Thank you so much. Great to read all that positive feedback. Screen shading seems to be on the list of a lot of people!
Also great to hear you like the separator audio. I did not know about the word "Arpeggio". So you thought me something today 🙌 My "aha" moment so to speak 😄
The ray switch nodee mannn! awsome!!
Thank you very much for your comment!
Yea the RaySwitch is pretty awesome and rather versatile ✨
As usual, there was a great lesson. I've learned a lot of new things, thank you Sensei🙇🏻♂️
Hey hey and thank you very much.
Awesome to hear that you have a good experience with this lesson 🙌🙏
Thank you very much!
You are very welcome 🙌
thanks raphael top stuff as always
Thank you so much Alex. Much appreciated!
super duper tut, thanks man! and i also really like the new piano roll as a transition 📺
Thank you so much Yassin. Always appreciate your comments.
And yeah. I have been working with Lukas again. He composed those. I like them quite a lot my self.
And thank you very much for the ✨📺✨
Great tutorial as always. I dig the noise and ray switch bonus tips, too.
Hey Joe,
thank you so much for your comment. And yeha, the rayswitch is kind of a magic box. Very versatile in application!
great tutroial !
Thank you very much 🙌🙏✨
that is one great looking screen! Congrats!
Ohhhh, thank you very much Dimitris. Also very nice seeing you here 🙏✨
Thank you so much🙌🏻
Also thank you. And you are very welcome 🙌
Wow, Great Tuts. Thanks💙
Great to hear that. Thank you very much 🙌
Hello Raph, aahh this brings back memories of playing Commandos 1 and 2, and nice detail with the 📺 stand rotation (those were hard to adjust but stayed in place forever almost)
I remember there was a method where you could have the individual subpixels illuminate entirely so you avoid the some being half on, ben Marriot has something similar in After Effects, which might be worth the try, but in all honesty, I like your method better since it's faster and well optimized and simple enough while maintaining a realistic look. 🌟
The ray switch node came out of left field haha very useful, I always had to do that in post, export a custom texture use it as a mask, and underexpose that section (can get pretty complex super quick when reflections/refractions are involved)
Also cool sound effects on the rotating SLV logo, haha i just noticed it, and was a nice surprise!
Off to yesterday's video haha, Cheers!
PS: I didn't know the monitor had two different roughnesses 👀
Hey Zaidi,
today I am the one with time restraints, so it's a shorter answer from me. Yeah, as I say in my tut, this was the first computer screen I had. So also super nostalgic for me.
Great that you liked the method I used. Of course they can be always better and more accurate, but I don't mind to much, at least if you are not zooming in all the way.
And yes, Ray-Switch is so versatile. It's really interesting in how many situations it can be of use 🙌
Cheers and see you over in the comments of my other video ha ha. 🙌
Oh and thank you very much for the ✨📺✨
amazing!!!
Thank you very much 🙏🙏🙏
Awesome tutorial as always! You don't plan to make also a tutorial on CRT TV's, by any chance? Currently searching for one :D
Thank you very much.
What would you like to see in a CRT TV tutorial?
In terms of shading the pixels etc it would be nearly identical. Just exchanging the pixel grid / size.
@@SilverwingVFX Similar, yes. But CRT TV's have so many small details that are difficult to replicate in 3D. The interlaced lines in the screen, the effect when turning it on and in general the look and feel of it. It's a bit blurrier as well. I just watched a video explaining how they work. Actually kinda fascinating. ua-cam.com/video/l4UgZBs7ZGo/v-deo.html
Amazing like always 📺
Thank you so very much and yaaay ✨📺✨
📺📺📺
TV emoji for the Algorithm!
Great video as always!!!
Thaaank youiu. Not sure if the algorithm actually knows what's going on. But I appreciate seeing those screens ✨📺✨ And of course I appreciate that you liked the vid 🙏
Love it!
Hey hey, super nice seeing you here.
Appreciate that you like it 🙏🙌
Love it. Made one of these in AE, kinda looked like a Lynx screen res.
I see you have a new avatar image.
Thank you vor the nice words. And yeah. There are many ways you can get there 🙌
I had to google for Lynx. I was not familiar 😇
@@SilverwingVFX same person, sometimes on my work account, sometimes home. The Atari Lynx was quite the console. So bad, but so good.
that ray switch at the end is kind complicated.. coming from redshift especially, where these things are easier to control
Thank you for your comment.
Every renderer has its advantages and disadvantages. In Some RS shines in other Octane does.
You got me interested how you would do it in RS?
Wouldn't you need to create an Area Light first, set its area shape to Mesh and then drag in the screen-mesh in there to make it a light source first to get access to the contribution sliders?
And then you'd loose the other attributes of the material as the diffuse and the reflections.
Maybe I am thinking over complicated here though 😇
@@SilverwingVFX I think I would make a duplicate of the screen object, and assign a new material with the emission cracked up a lot, and then with the redshift tag on this object I can disable primary rays, receive shadows and so on.. so that we should only see the GI generated by this hidden object. But I'm sure your techniques are more polished ! Cheers man!!
@@andrearusky Thank you very much for taking the time to answer.
The funny thing is, that in my original Project, where I built Up my old PC, this was the way I did it 🙌
So I would call it a totally useable solution ✅
Not sure if my method is more polished or just more nerdy ha ha.
Cheers and a fantastic rest of the week to you ✨
Amazingly simple tips and tricks man Great tutorial :)
Thank you. I hope those tips were not too simple ha ha 😇
@@SilverwingVFX hahah just complicated enough!
@@BlauwFilms Ha ha ha, well said. I am relieved 😎
Amazing tutorial as always :)! Particularly amazing this time though! so much helpful information along with the main topic. A gold mine of learning! Thanks so much :)!
Thank you so much. And amazing to hear that. I always love to have those additional information embedded int here as well. Glad to hear that it's appreciated ✨
best tutorial I've ever seen for a long long time, great job keep goin ❤❤
Oh wow. That's a huge compliment!
Thank you so much 🙏🙌🙏🙌
I carrefully followed this very useful tutorial, but I'm struggling with the ray switch node: nothing for me happen when I apply it like you said in the video. What do I miss in my comp/settings ? Can you help me please ?
Hey hey. Hmmm, it should do something. Hard to say what's happening for you.
The only thing I can think of is if you have your screen realistically behind a real glass plane. Then the rays you see are not camera rays but refraction rays.
If you don't get there and the suggestion of mine is not it, then you can send me your scene via email. You can find my contact data on my webpage.
I'm still waiting for the toon shader to be made usable in octane
Yeah, I feel you. It seems Otoy moved their development resources away from that somehow. Fingers crossed it it gets some love!
❤
🙏❤🙏
this tutorial is pixelated...
jokes..thank you for the tutorial!
Ha ha ha. I was a bit shocked at first and thought something slipped by (Which easily could have happened)
Glad it was just a joke 😮💨
Hi there. Thank you for this tutorial. I'm trying to get the screen refresh flickering that appears in your final render but it's not happening. Just to be clear is that what the rayswitcher does? Thank you!
Hey there and thank you very much for your comment and question.
The Rayswitch makes the whole image dimmer for whats on screen and makes it brighter for it's scene interaction.
The refresh flickering is an effect I do not go over in the tut. It's just a gradient that is also multiplied over the picture input and is repeating moving upwards (animated the UV Transform)
@@SilverwingVFX thank you. in my opinion this is the part that really sells the final look. I can't seem to get this to work but im also an octane newbie. I will keep trying. Thanks again for all the tutorials.
Thank you very much for your answer.
If you email me (the address is on my website) I can send you the shader setup for the flicker effect.
@@SilverwingVFX wow thank you. incredibly kind and generous of you. emailiing now! :)
@@3DandSt Thank you. Email received, and answer sent 🙌🙌
How I can increase the amount of GI depth or bounce in Octane Cinema 4D?
Hey hey. Thank you for your comment and your question.
It's called Diffuse Depth. You have to make sure you are either using GI mode in your Direct Lighting or are using the Path Tracing, Photon Tracing or PMC Kernel.
The most universal applied kernel is Path Tracing.
Usually the Preset is already pretty high with 16 bounces!
Hope this helped. If you have more questions, feel free to ask 🙌
@@SilverwingVFX thank you
📺 ❤
Thank youuu 🙏📺🙏
It's rayswitch!
Ohhhhh, nice recall. Ha ha ha
Oh man, feels like an eternity since I recorded the ray-switch video 👴
Slow down man I cannot follow all of your amazing buttload of knowledge for a short period of time like this :')))))
Amazing and inspiring at usual!
Ha ha ha sorry 😇
At least it's a video and you can hit pause or let it play in x0.5 😎
Muss zugeben, ich war etwas enttäuscht...an den kabeln war nicht mal ein funktionierender generator... :D danke fürs tutorial sehr hilfreich!
Ha ha ha. Du meinst ein Rechner hinten dran und eine Stromquelle?
Wäre schon was gewesen. So ein "kleines" easter egg 😇
Ray Epsilon and Ray Swithch, with two answers you can answer 95% of Octane questions... 📺
Ha ha ha that is indeed is very true. Made my evening 🙌
That would make for a great T-Shirt at a 3D conference !!!
📺🟥🟩🟦📺
Ha, super nice. Love the interpretation ✨📺🟥🟩🟦📺✨