Silverwing: Handling Texture-Displacement in Octane PT1

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 62

  • @FXArtifice
    @FXArtifice 2 місяці тому +4

    You have wonderful tutorials. Thank you so much

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому +1

      Oh, thanks a lot. That's a great compliment!
      Very much appreciate it 🙌✨🙏

  • @АнлрійГоробець
    @АнлрійГоробець 2 місяці тому +1

    Thanks!

  • @Jimioc123
    @Jimioc123 2 місяці тому +1

    🧼 Thanks for doing this one! Much appreciated

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      You are very welcome. Glad you like it 🙌

  • @alka-seltzer2028
    @alka-seltzer2028 2 місяці тому +1

    Oh just need this tut!

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Thank you very much. I'm glad that it was right for you 🙌

  • @one_googol_away
    @one_googol_away 2 місяці тому +1

    ! thank you 🧼

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      You are very welcome. Appreciate the soap ✨🫧🧼🫧✨

  • @lucaspellicer
    @lucaspellicer 2 місяці тому +1

    Awesome video! Learned a lot. I often set my displacements maps very fast and I don’t pay attention to all of this. Now I will! Thanks Raphael! 🧼

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Ohhh, that's nice to hear. Great it gave you some insights 🙌✨🎉

  • @NastEdits
    @NastEdits 2 місяці тому +1

    thank you bro

  • @christiangrajewski7518
    @christiangrajewski7518 2 місяці тому +1

    As always, a fantastic tutorial! And I was thinking the whole time, "there is this Baking Texture", and gotcha, you put it there in the end : )

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Thank you. Ha ha yeah. I wanted to save some good thing for the end 😇
      Though I barely use it myself 🙃

  • @LE0NARD0SCHMIDT
    @LE0NARD0SCHMIDT 2 місяці тому +1

    Hi Raphael,
    I wonder if you ever experienced intersection artifacts with materials that make use of texture displacement maps AND opacity maps (decals essentially) and what’s your work around. If you place such decals on another surface, with some intersection, they punch holes into the other surface around the intersection, especially noticable if the level of details of the displacement is set to low resolutions. Can explain more if needed
    Looking forward for your answer, and/or see it covered in a future video.
    Thanks for your great and hard work

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому +1

      Hey there Leonard and thank you very much for your comment.
      About your question.
      Unfortunately this really depends on the individual situation.
      The things that usually work are already mentioned in the video:
      Set the ray epsilon lower! Set the resolution to the 8K no matter if supported by the input texture.
      Maybe also experiment around with nested dielectrics priorities.
      In general I would say, and this is also a disadvantage of the texture displacement, that it tends to artifact more then if you would just have polygon areas. So in some cases, where you have decals, you would need higher thresholds (tolerance distances) or go with vertex displacement.
      Hope this helps 🤞

  • @hihihing7302
    @hihihing7302 2 місяці тому +1

    Thank you very much!

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому +1

      And thank you for your comment and of course for you thanking me... Thank - Ception 🙌😄

  • @samoxinvik
    @samoxinvik 2 місяці тому +1

    🧼 As always everything is sorted out in detail and in depth. Thank you 🧼

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Great to hear that. Appreciate the awesome feedback 🙏🎉

  • @tranthanhduy3594
    @tranthanhduy3594 2 місяці тому +1

    hey brilliant baking ideas, i love you man

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Hey, thank you. Glad I could give you some ideas 🙌

  • @Extrudedarchitecture
    @Extrudedarchitecture 2 місяці тому +1

    Hi Raphael, really thanks for amazing tutorial! I hope that in a next tutorial on displacement you would talk about chaos node in displacement :/ not find a nice workaround for it!
    Anyway, thanks thanks thanks for your tuts! ❤

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Hey hey and thank you very much for your nice words and of course also your suggestion.
      I am always open for those. Let me conduct some tests 🙌

  • @imakegreateggs
    @imakegreateggs 2 місяці тому +1

    Can't wait for tomorrow! ☕

  • @tobiasleo
    @tobiasleo 2 місяці тому +1

    🙏🏻Thank You!

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Oh, you are very welcome. Thank you for watching and commenting ❤️‍🔥

  • @TheLegoMaxter
    @TheLegoMaxter 2 місяці тому +1

    That was a fantastic overview! I just wanted to mention that texture displacement doesn't support object motion blur-something I only discovered myself recently.

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Thank you very much. Glad you enjoyed the content. I probably will do a recap at the beginning of the PT2. So this comes in handy.
      Just to be sure: Are you speaking of Vertex Motion Blur. So the Object deforming?
      If normal translation (movement) motion blur is not working with it, then this must be a bug. Because it was working before...

    • @TheLegoMaxter
      @TheLegoMaxter 2 місяці тому

      @@SilverwingVFXYes, exactly. The vertex motion blur! That's what I meant. 😄

  • @hamorisz
    @hamorisz 2 місяці тому +1

    🧼 Good stuff, thank you!

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому +1

      And thank you for your great comment and for the soap ✨🙌🫧🧼🫧🙌✨

  • @alextorhan
    @alextorhan 2 місяці тому +1

    Your fascinating story encourages me to use Cinema 4D))

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      You mean with the projections?
      It's a really cool thing. Might be that Blender has something similar but I have not found it yet.

  • @mattperson7293
    @mattperson7293 2 місяці тому +1

    I've not had any luck masking displacements (either kind) with weight maps. How do you softly mask a displacement map, will bitmap textures as masks work, is that the only way?

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому +2

      Hey there Matt,
      since texture displacement only works with only one Texture image, you would need to bake everything into one map, including the mask.
      You can also use two different textures and then use the baking texture to bake both of those into one texture the displacement accepts. I show that at the end of the video: ua-cam.com/video/dEPUrjAGjqI/v-deo.html
      Unfortunately Vertex Maps are widely unsupported (spoiler also not with Vertex Displacement). If you have good UVs on your object, you could bake your Vertex Maps to a texture beforehand:
      ua-cam.com/video/gcJNWtI7ouc/v-deo.html
      Then apply this texture as a mask for the displacement (of course with afterwards applying a baking texture to make the displacement read in the just baked bitmap)
      Hope this shows you some ways. Though it also shows the limitations of Texture Displacement unfortunately 🥲

  • @zhangzinan6737
    @zhangzinan6737 28 днів тому +1

    Great tutorial. Just wanna know how to blend two different displacement map in a vertex map. Just saw the tutorial that RS can do it. Wondering how to make it in OC. Thx.

    • @SilverwingVFX
      @SilverwingVFX  19 днів тому

      Hey there and thank you very much for your comment.
      This is one of the big disadvantages of Octane right now. It does not do Displacement on Vertex Maps. So there is also no mixing Textures for Displacement via Vertex Maps. The only workaround I found for now is, if your Object is UV unwrapped. You can bake down your Vertex Map into a texture and then bring it back in as a texture mask.
      Tedious, I know.
      I will lobby for making Vertex Maps part of the Vertex Displacement Workflow!
      Cheers and a great time to you!

    • @zhangzinan6737
      @zhangzinan6737 19 днів тому +1

      @ OK let’s hope they will improve from this. By the way I really appreciate your tutorials. Helps me a lot. I thank you from bottom of my heart. Cheers.

    • @SilverwingVFX
      @SilverwingVFX  19 днів тому

      @@zhangzinan6737 ❤ Thanks so much. That's so awesome to hear 🙏🙏🙏

  • @hejiaxu9094
    @hejiaxu9094 2 місяці тому +1

    Great tutorial👍. May I ask how to transition from black to white in the first step of C4D material gradient projection. I set it from gray to white according to the video😥

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому +1

      The gradient should be from full black to full white. I had another comment that this part could have been explained better, and I agree!
      What you would do is setting the projection in the material tag to planar. Then rotate so the planar projection looks at the object sideways. Then right click the tag and "fit to object". That should do it.
      I will probably mention that in the PT2 video.

    • @hejiaxu9094
      @hejiaxu9094 2 місяці тому

      @@SilverwingVFX Thank you so much

  • @1polygonewithme
    @1polygonewithme 2 місяці тому +2

    wow gotcha # I very cool thanks

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Hey hey. Always super nice seeing you here. Appreciate you watching my tuts even though mostly C4D ✨🙌✨

  • @edmungbean
    @edmungbean 2 місяці тому +1

    Erm - correct me if I'm wrong here, but at 7:00 you say that a 16-bit EXR is floating-point. It's not; 16-bit is just 65536 tonal levels (256x256) - did you mean FP16 half precision?

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Hey there and thanks for your comment.
      I am trying to explain, no matter how many values, the 16bit EXR has the capability to float the point. In contrast to integer values that were used in the 16bit Tiff before.
      Of course in science terms that would be half float, you are totally right here. I am just saying that the point has the possibility to switch position within the value range and therefore floats.

  • @stilfuchs8031
    @stilfuchs8031 2 місяці тому +1

    🫧🧼🫧

  • @xff3959
    @xff3959 2 місяці тому +2

    we want blender tutorail bro

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Thanks for your comment.
      Duly noted 🙌
      I try to push out some more Blender Videos in the Future ✨

  • @bhupeshdhami
    @bhupeshdhami 2 місяці тому +1

    🧼

  • @justahfreakin
    @justahfreakin 2 місяці тому +1

    🧼✨✌️☺️

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому +1

      Yaaaaas ✨🙌🫧🧼🫧🙌✨

  • @Lowenmensch408
    @Lowenmensch408 2 місяці тому +1

    🧼🧼🧼

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому +1

      Yaaaay, thank you very much ✨🙌🧼🧼🧼🙌✨

  • @kentwilliamalbin9236
    @kentwilliamalbin9236 2 місяці тому +1

    🧼

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Thank you very much 🙌✨🧼✨🙌