Re: His current look, it's still a hold-over from Neon Prime (Deadlock's previous Japanese-cyberpunk-with-deep-lore-Half-Life-connections iteration), and it's known that he's getting a visual overhaul eventually - his scoreboard/select screen portrait and minimap icon are both teasers of the new model.
@@ReardensmolhauzLLargo We will not because this is like a early placeholder look Like Viscous having Kelvins gun and Wardens model rig and new hero mirage using Wraiths guns, Wraith aslo might get a model rework
@Duck1en wraith actually already got her rework (mostly arms) but her textures are unfinished! Many new heroes that aren't neon prime holdovers (like mirage) just use recycled animations since they're mainly releasing characters once the abilities are more or less finished. As for Bebop, that is 100% still his neon prime model with the "neo-tokyo" cyberpunk look. Deadlock is trying to move away from all cyber powered stuff and making sure it looks "" magic."" You can see that with shiv who had his robot arm turned wooden.
Just to add you can play him more like a typical hook by turning your camera once your hook lands to reposition the enemy behind or nearly behind you and punch them further to your team, but you do sacrifice the aoe damage of your bomb.
Also you can play him as an attack focused character and kill enemies during the uppercut fly time. Bepop has 2 great talents that increase his bullet DPS massively (hook lvl1 and uppercut lvl2) and if you uppercut while looking upwards then enemy dont fly away horizontally pretty much
I love playing Bebop as a combo brawler instead. Phantom Strike > Heavy punch > Knockback Punch > Hook enemy while they're flying > Heavy. Way more interesting than any hook character I've played before.
fun fact: you can start charging your heavy melee during uppercut animation, buy melee charge or do it well enough and you get to hit them before they land
My favorite way to play bebop right now is, I kid you not, Melee bebop with magestic leap. Your Uppercut does even more damage and you can just say fuck the hook, I'll pull up. Then bomb and explode someone. Or better, you combine the jump with the hook and engage a guy from half the map away that didn't even know you existed.
As a Lash main: Bebop is a loser that still does uppercuts. He deserves to lose to me anytime I see him. He can only grab one enemy at a time too. Lame.
The funny thing is that the best "hook + status effect combo that makes it hard to leave" hero is paradox, and on the surface she seems more like a marksman type of hero
Bebop is a perfect example of the versatility present in a lot of deadlock characters compared to other moba's. Besides a few examples, most characters can go ability focused, attack focused, or even tankier builds without it just being a meme build. If I saw a video that AP tristana was picked at worlds the same way Ivy was building spirit in recent pro games I would lose my mind. I really hope going forward icefrog keeps that kind of flexibility intact, obviously characters are going to have a best build, but at least having the option whether for freshening things up or as a team comp option is great.
Bebop is honestly probably my favorite character to play in Deadlock so far. But so many times I go to launch a creep with a bomb at an enemy, only for a friendly hero to step within the radius and suddenly I'm also launching a less expendable person into danger. Whoops.
its not cooking another dish with the same one ingredient -- its taking one ingredient from one dish, and making a different dish with different ingredients instead. e.g. "oh, pizza has cheese, cheese is cool. lets take just the cheese, ignoring the crust and sauce -- and put it with potatoes and chili and make some chili cheese fries."
You don't have to punch the enemy back with the uppercut. You can launch them to the side or even behind you if your timing is just right. Also, hyperbeam isn't the only answer to not landing your hook. If the enemy is hiding behind something, you can attach the bomb to any minion (yours or the enemy's) and uppercut them sending what I call a "minion bomb". That lets you do solid early-game damage to cautiously playing enemies, while the hook and backwards uppercut punish aggressively playing enemies. I love bebop.
Damn now that you mention it, Bebop might go down as one of the GOAT character designs in any MOBA, which is crazy to say about the hero that fills the "hook" roll thats of course in every single MOBA. Normally seeing a hook character in the loading screen means they're going to live and die by their skill in using that one ability. Until seeing this video, I'd never realized that I don't really feel that way when I see a Bebop. I've seen Bebops that dont land a single hook dominate because of how they've used every other aspect of their kit, just like I've seen Bebops that land a ton of hooks do poorly because of how badly they used every other aspect of his kit. Bebop's kit took the most important part of a hook characters identity and managed to totally keep the impact of landing hooks whilst not making the rest of their kit still feel impactful and not revolve entirely around that iconic ability. Not to mention, they pull all of this off while still making him feel totally balanced. Something that isnt anywhere close to being true about any other hook character across the genre. Add all of that in with a clever and thematic name and some stellar looks and voice acting and you've got a hall of fame character, and I dont even play him ffs! I've never played a Valve game, but goddamn did they kill it with this character and game.
Fine! You convinced me to play deadlock and I have found a way to be a degenerate in that game too. Invest into Melee for AoE farm and use burrow for armor and move speed to then spam the AoE heal. When someone tries to dive your team combo them. Lots of heal, lots of farm and I can be a defensive cunt like I used to in overwatch. But real talk its crazy how much Deadlock is optimized for fun. The two melee attacks, the gunplay even just *being in cover* is fun. Its crazy! Reminds me of TF2 era Valve.
That’s been my strat when I Q with my buddies that all love CS: GO. My only MOBA experience is Smite and HOTS and my last FPS I played was PUBG… As long as you have movement and farm down shooting comes later (or never if you play Abrams). I literally just run at people and melee them down and if they parry and I don’t get stunned I can sit there and headshot them or same thing if I parry them. It’s crazy that apes like me can get top damage on Mo if I just apply enough pressure to get a farm lead and suddenly you live in their base with 25k souls and an echo shard at 17 minutes and can do drive bys in their fountain to heal off the spawning creep waves😂😂😂
I feel like this is a way to get new branches or "sub types" of Hook characters. All hooks before this have felt like "ambush" hooks. Punish out of position opponents with almost instant death by pulling them to you, much closer to a Sniper. Bebop feels like a "Positioning" Hook. He controls where people are. Move allies. Move enemies. Cause chaos in a way that benefits you the most. Punch your melee tank in to beat enemies to death. Yoink an enemy off a cliff. The combos you mentioned in your video. It's all about placement. It's refreshing because it took the core mechanic of "what if I make my enemy here instead of there?" And taken even further.
My main issue with Bebop is that Hyper Beam just feels a bit too strong by default. Build any spirit and it does a shit ton of damage, has pretty good duration (though most recent nerfs at least lowered that), and also slows, and when maxed out has 100% lifesteal. Most Bebops I've played against go hard in on the bomb build, rushing echo shard and the like, and still end up having the most impact with hyper beam, even the ones that are good at hooking and bombing, because it's just so insanely powerful if you don't have a cancel. And yeah, knockdown is a good answer but basically no one actually likes having that item in their build and the laser does so much damage he'll still often get a kill before the knockdown takes effect (and this is ignoring him building items to counter knockdown as well). My secondary issue with Bebop is how often I've been hooked through a wall. Some of the time I'm pretty sure its just latency issues, because at the moment of grab I'm suddenly sucked back into the position I was in a second ago, but others I have no idea about.
Yeah, that 3rd upgrade can feel a bit too oppressive and could use some toning down. Otherwise, IceFrog will have solved the “He follows an archetype too closely” problem to becoming a new archetype entirely (Walking Ultimate)
The hook through wall is not due to latency. It is due to Bebop hooking you when line of sight is established, but then Bebop moves towards cover, which means the hook correctly arrives at your position, but then drags you back to him through solid cover.
@@bachpham6862 You misunderstand, the bebop is not behind cover, I am behind cover. The case that seemed the most like latency I saw Bebop coming, dashed around the corner to a place with 0 line of sight, then a second later I get sucked back to where I was before I went around the corner as the hook grabs me. If that isn't latency I don't know what is. Even in the other cases though, it's me behind the cover I'm being hooked through.
@@HeavensBane53 not everything is a latency. Sometimes it's intentional game design. Some hooks can land and leave you at the same position because of obstruction and you still complain.
This guy shoots a long range laser. His 1, is a long range position disrupter, his 2, is a short range position forcer, his 3 is a short range crowd aoe, his 4 is a short and long range DoT that allows you to fully reposition yourself. Of course he's going to feel like Jazz, positioning is the fundamental FLOORING that holds up all of mobas, and this guy says "nah Imma make you do my own thing."
You just outed yourself as a non bebop player because your descriptions don't make sense at all. Hook is on 3, bomb is on 2, punch is on 1, and no one calls the laser a DoT. It's a channeled ability. Your description implies you believe 1 is hook, 2 is punch, and 3 is bomb
a small tidbit about bebop's versatility is he can build both bomber and beamer at the same time and adapt for each fight, ensuring he's never useless even if his ult is on cooldown. Both use spirit damage, and the suicide bomber playstyle of sticking bombs to yourself wants to use majestic leap, an item that launches you into the sky and lets you aim where you land. Beamer bebop ALSO uses majestic leap, to get you into the sky where you can ult, since using your ult makes you float in the air, meaning that you get a much better view of the fight, better angles for aiming the beam's splash damage where it hits a surface, and makes you far harder to reach. He's versatile in build and he's versatile in how his build impacts his gameplay.
Nice video. This is exactly why I immediately fell in love with Bebop. He was not the token fat tank hook character like Pudge/Roadhog/Stiches. Instead, he is an assassin. Hooks and destroys with a bomb combo while being relatively squishy for a melee character. Tho there are some issues with his kit, mainly reliance of counterable bomb to do any damage.
weak aura. strong aura would gitgood just to hear the same undervaluing words in the different manner from the same energy vampires that kickstarted it all... I'm sorry i think i need a moment here.
So like, a lot of deadlock heros have multiple possible playstyles out of the box, ivy can be a pure support build, using her healing for teamstes and her stuning statue to end enemy ults and grabs and such, or she can be a ganker/gunner with a build focused on speed and dps. Mcginnis can be pure support as well, with healing and turret spam so even the worst aim player is contributing to their teammates. Or she can go into dps and lifesteal, becoming a full tank build. OR she can mix and match using turrets to apply debufs and to overwhelm, using her gun to damage and push, and her ult to break up the enemy team :D i can keep going but this feels like its an integeral part of deadlock's design, characters not only encourage you to poay them correctly even if you have no idea what you're doing. But a lot of them can be built in different ways, even if some ways are technically better on paper, Im willing to bet even in professional play alt playstyles can shine through when used by the right people with the right strategies. The game is all about finding your own playstyle, and synergising it with the situation
I think the most overlooked thing about him is the fact that he can pull teammates out of sticky situations, Haze wanna sleep your lane partner and burst them? Nah, I'm just gonna grab my buddy a lil quick.
his kit is also the reason hes a great starter for anyone new to mobas imo, just many different ways you can use it to get some kind if value out of it
Spider-Man in Marvel Rivals is also an interesting inversion! He HAS a hook, but it isn't used often, because it's better to instead chain the web zip with a web shot and an uppercut for a one shot combo, while putting Spidey in a risky situation.
Bebop doesnt "challenge" any archetype bebop is completely broken because he does everything, hes a ranged melee tank dps assassin support that's not innovative, he's just overloaded. I haven't lost a single bebop match yet, and I'm on something like 21 games with him yet the other characters I've played dont even come close
As a Lash player, I can't remember a single match were my friend got Bebop and I didn't get a sticky bomb slapped on me with instructions to run at the enemy team...
while I don't play Deadlock, I can guess a way to use the beam that synergizes with Bebop's kid: hook the enemy, uppercut them away and beam them while they're still displaced by the knockback maybe also stick a bomb on them pre-uppercut if you are extra mean
While I agree with the overall flexibility of Bebop's kit being a good thing, I simply think there are better options for an ultimate that can provide value to the player without being hook-reliant. Setting up several delayed explosions over an area, for example, could provide some nice synergy with both pull & uppercut without being too reliant on either for effectiveness.
After I realised that uppercut in a circle around Bebop I started to lauch people that were behind me under my own tower with bomb on top 😂 such a cheeze strat
Another issue with Hook characters is that getting hooked and then locked down feels unfun for the victim Bebop avoids this issue Also shout out to Junker Queen from Overwatch... Not a true hook character, but she as a whole feels like an answer to Roadhog design issue. She's not as lethal at close after pulling her enemy with Knife, but missing her Knife doesn't mean you're useless as not only it's a small part of her kit, you can pull the Knife back and it will damage everything in its path
great video, really well done. my only issue with bebop is that there isn’t very much room for skill expression, most of the skill is expressed through how you build him but that happens via the community most of the time rather than the individual
My though process when playing Beboop for the first time 1. Ah alright, this is the Blitzcrank of the game 2. Oh wait his Uppercut resets the hook? Thats a interesting Combo 3. Oh the Bomb gains stacks. So what the max stacks u get? ..... there is a maximum amount right? ..... right? 4. Ah the good old Gen1 Hyperbeam - as broken as it was in Red/Blue ...... no but serious the bomb has a stack ceiling right? ...... dear god
I will add he is getting a redesign in his look but from what I know the devs have no plans to change his abilities. Hes a left over design from Neon Prime and fits that style more but he still works well I think they just want to remove the samurai style since his lore is that he was made in new york.
In the Neon Prime stage of development, the game was themed more like your typical Neo Tokyo and had more of a Japanese inspiration overall. It's not farfetched to think that the name Bebop was taken from the famed anime, and later retrofitted to refer to jazz music primarily when the game was overhauled to be set in early 1900s New York.
Got another combo you need to try: Hook an ally, put bomb on them, majestic leap into the enemy and pull you ally with rescue beam into the enemy team. Works everytime.
Don't forget you can also play gun with him, haven't used it myself but it's his most popular public build so he has 3 styles (despite hooking and ult getting more and more nerfs lately they're still good)
Love bebop. Spend the entire game playing a minigame of stacking your bomb. Makes every engagement feel meaningful. Even if its just punch a bombed bot into the walker to tag the defender and then leave.
The funny thing is every moba have a Pudge mechanic with hook and some type of lockdown. While Bebop, Hook and throw them back. The same dev makes similar heroes with the opposite idea and the kit actually working together for both heroes.
I like bebop’s design, but for the love of god, he needs a way louder sound effect on his hook. It is a tiny little projectile that can be hard to see with almost no sound (especially compared to blitzcrank, which is who he’s based on)
Should mention that people shouldn't get too attached to Bebop's current design since it's one of the few character's getting a model redesign to fit more with the games world.
Super Monday Night Combat's Veteran already did this hook to knockback gimmick. I have to say that it was more fun in that game since you could dropkick hooked opponents into bottomless pits.
A small misconception here is that you don't pick thresh for his lantern thing is, you do, it's the strongest repositioning Ability in the game that works for other allies, with the lantern you can save allies, pull them into combat, shield them from chip damage, and even collect souls. It's his strongest skill, other than ultimate, but certainly not the most iconic.
Probably the only character in the game that can be played on all builds and can still do a shit ton of damage. Honestly it's pretty annoying playing against Bebop in general, you either get melted by the laser/s or get insta killed with 2 bombs.
Here's an idea for a hook character from a person who's never played a game like this: What if instead of dragging the opponent to you, you're dragged to them?
How to get a Kill as Bebop Step 1: Find high ground Step 2: Grab an enemy Step 3: Place stickybomb Step 4: Uppercut them back to their team. Step 5: Unleash the laser as you fly above them
Wish the spirit damage double bomb build wasn’t so meta. It feels like his physical damage was nerfed hard and I don’t know why. I went from doing 60k per game to 30k on average. No patch notes saying there was a nerf either.
Whelp this aged well. Bebop suffering in the current patch, and doesn't have anywhere near the same cohesion in his kit because bomb is no longer central.
That's an entire video on its own. Mathetmatically, it slightly lowers each player's individual impact, but it also feels like Deadlock has measures in place to ensure that everyone has the same access to resources. I've also noticed that it's easier to win fights at a -1 disadvantage than in games like Dota or League, but that could be because the game is still new and people don't know how to push a numbers advantage just yet.
6v6 gives you the breathing room you need to fully utilize the map. If deadlock was 5v5 the map would be super empty because fewer people means greater pressure to do the 'correct' thing, but because it's 6v6 there is so much opportunity to utilize all parts of the map, free roam, take creative paths, without it causing your team a disadvantage, and results in fights breaking out in unexpected places which is great.
Re: His current look, it's still a hold-over from Neon Prime (Deadlock's previous Japanese-cyberpunk-with-deep-lore-Half-Life-connections iteration), and it's known that he's getting a visual overhaul eventually - his scoreboard/select screen portrait and minimap icon are both teasers of the new model.
Honestly, I really dig Bebop's current look. I hope they don't change it too much.
@@lazygravy_brookI'm hoping we get the chance to change the models like switching between old and new if we want.
@@ReardensmolhauzLLargothere will be a metric fuk ton of skins for this game. You'll be able to make him look however you want
@@ReardensmolhauzLLargo We will not because this is like a early placeholder look
Like Viscous having Kelvins gun and Wardens model rig
and new hero mirage using Wraiths guns, Wraith aslo might get a model rework
@Duck1en wraith actually already got her rework (mostly arms) but her textures are unfinished! Many new heroes that aren't neon prime holdovers (like mirage) just use recycled animations since they're mainly releasing characters once the abilities are more or less finished. As for Bebop, that is 100% still his neon prime model with the "neo-tokyo" cyberpunk look. Deadlock is trying to move away from all cyber powered stuff and making sure it looks "" magic."" You can see that with shiv who had his robot arm turned wooden.
I think Bebop needs to grow as a person and start doing kick dives.
FOOTDIVE!!! 🤖
He's gonna show you how to do a mofuggin' infinite
Yeah, but he'll keep doing uppercuts cuz he sucks
@@SoulGaleo1992 good thing there's no Strider Hiryu in the game.... yet.
He already stole Uppercut from Lash , he won't also stole his kick dives
Just to add you can play him more like a typical hook by turning your camera once your hook lands to reposition the enemy behind or nearly behind you and punch them further to your team, but you do sacrifice the aoe damage of your bomb.
Not necessarily, you just need to turn on quick cast and land the timing. Once you learn it it actually becomes pretty easy and consistent
Yeah, you have to buy the “Keep them there” part tho. I’ve seen Cold Front and Silencing Glyph get bought by more traditional hook players
Also you can play him as an attack focused character and kill enemies during the uppercut fly time. Bepop has 2 great talents that increase his bullet DPS massively (hook lvl1 and uppercut lvl2) and if you uppercut while looking upwards then enemy dont fly away horizontally pretty much
Tusk with hook lol
It goes 90 degrees max
wow love the history lesson about jazz and the lore behind his name. valve is really cooking
miss shelley is also a great reference... mary shelley- frankenstein
That's awesome, thanks for catching that! Adds even more to his theme
I love playing Bebop as a combo brawler instead. Phantom Strike > Heavy punch > Knockback Punch > Hook enemy while they're flying > Heavy. Way more interesting than any hook character I've played before.
I do this with my low winrate Bulletbop build, too bad uppercut and hook upgrades only increase your bullet damage.
fun fact: you can start charging your heavy melee during uppercut animation, buy melee charge or do it well enough and you get to hit them before they land
My favorite way to play bebop right now is, I kid you not, Melee bebop with magestic leap.
Your Uppercut does even more damage and you can just say fuck the hook, I'll pull up. Then bomb and explode someone.
Or better, you combine the jump with the hook and engage a guy from half the map away that didn't even know you existed.
Oh God a melee sniper
Exploding Uppercut can send enemies vertical if you look up before casting it.
damn, good to know, so looking forward makes them fly further?
Oh, here in overwatch
Punching as Doom is always been horizontally, you cant cheat it
Glad valve doing the opposite
@@3takoyakis I think control is more fitting than chest for what your saying.
U can also look down so they're in heavy melee range, but ppl aren't probably ready for that tech yet 🤫
So it's a form of motion input? Neat
Bebop is what every Concord character dreamed to be, peak character design
“Bebop smells”
Lash,
Jacob Lash is an Asshole
What an asshole
You failed to mention the best, most rewarding hook character:
The Fisherman from Clash Royale
True tho cr isnt really a moba
@@magicznynikttv7455 it was a joke brah
@@magicznynikttv7455 HO-HO! FISH SLAP!
CR > all MOBAs
Tugg Speedman would have mentioned the Fisherman from CR
As a Lash main: Bebop is a loser that still does uppercuts. He deserves to lose to me anytime I see him. He can only grab one enemy at a time too. Lame.
That hook can cancel Lash ult though.
@@n_coregotta land it first
@@calvin8775 Lash is floating mid air during ult cast and easy target to hook.
irl Lash alt account
the only shit this hero is challenging is my strength not to put a hole in my monitor
I'm afraid I'm gonna have to say it. That's right, it's a skill issue. And i'm tired of pretending that it's not.
buy reactive barrier
@@suyunbek1399 Bebop is a crutch character. His hook has really bad hitboxes and insane range that can almost guarantee a kill for very little effort.
@@s_MOGG said some noob with 20% hook accuracy
@@s_MOGG still sounds like a skill issue to me
The funny thing is that the best "hook + status effect combo that makes it hard to leave" hero is paradox, and on the surface she seems more like a marksman type of hero
Ohh, that make sense that Cowboy Bebop's opening is jazz.
@@yuscilfer1429 man's was thinking the "bebop" was the spaceship noises 😂. I thought the same thing when I was little and saw it on adult swim.
Bebop is a perfect example of the versatility present in a lot of deadlock characters compared to other moba's.
Besides a few examples, most characters can go ability focused, attack focused, or even tankier builds without it just being a meme build.
If I saw a video that AP tristana was picked at worlds the same way Ivy was building spirit in recent pro games I would lose my mind.
I really hope going forward icefrog keeps that kind of flexibility intact, obviously characters are going to have a best build, but at least having the option whether for freshening things up or as a team comp option is great.
hell, even haze has the meme build of dagger haze and it...kind of works? (don't quote me on that I'm still mostly running LMB/ult hybrid haze)
Bebop is honestly probably my favorite character to play in Deadlock so far.
But so many times I go to launch a creep with a bomb at an enemy, only for a friendly hero to step within the radius and suddenly I'm also launching a less expendable person into danger.
Whoops.
IceFrog saw how everyone just copy paste Pudge design,changing little of it and went:
"Let me cook another dish with the same one ingredient"
its not cooking another dish with the same one ingredient -- its taking one ingredient from one dish, and making a different dish with different ingredients instead.
e.g. "oh, pizza has cheese, cheese is cool. lets take just the cheese, ignoring the crust and sauce -- and put it with potatoes and chili and make some chili cheese fries."
@@theSato yes, what you described is indeed cooking a different dish with only the same one ingredient
@@theSato"it's not cooking another dish with one same ingredient, it's taking one same ingredient to cook another dish" 😂
You don't have to punch the enemy back with the uppercut. You can launch them to the side or even behind you if your timing is just right.
Also, hyperbeam isn't the only answer to not landing your hook. If the enemy is hiding behind something, you can attach the bomb to any minion (yours or the enemy's) and uppercut them sending what I call a "minion bomb".
That lets you do solid early-game damage to cautiously playing enemies, while the hook and backwards uppercut punish aggressively playing enemies.
I love bebop.
A Hook character?! I thought he was Da Bomb Character!
... i hope he gets a bomberman-like skin at some point
Damn now that you mention it, Bebop might go down as one of the GOAT character designs in any MOBA, which is crazy to say about the hero that fills the "hook" roll thats of course in every single MOBA.
Normally seeing a hook character in the loading screen means they're going to live and die by their skill in using that one ability. Until seeing this video, I'd never realized that I don't really feel that way when I see a Bebop. I've seen Bebops that dont land a single hook dominate because of how they've used every other aspect of their kit, just like I've seen Bebops that land a ton of hooks do poorly because of how badly they used every other aspect of his kit.
Bebop's kit took the most important part of a hook characters identity and managed to totally keep the impact of landing hooks whilst not making the rest of their kit still feel impactful and not revolve entirely around that iconic ability. Not to mention, they pull all of this off while still making him feel totally balanced. Something that isnt anywhere close to being true about any other hook character across the genre. Add all of that in with a clever and thematic name and some stellar looks and voice acting and you've got a hall of fame character, and I dont even play him ffs!
I've never played a Valve game, but goddamn did they kill it with this character and game.
I gotta say, Bebop's hook>bomb>punch combo just felt right to me. I loved it immediately.
Fine! You convinced me to play deadlock and I have found a way to be a degenerate in that game too. Invest into Melee for AoE farm and use burrow for armor and move speed to then spam the AoE heal. When someone tries to dive your team combo them. Lots of heal, lots of farm and I can be a defensive cunt like I used to in overwatch.
But real talk its crazy how much Deadlock is optimized for fun. The two melee attacks, the gunplay even just *being in cover* is fun. Its crazy! Reminds me of TF2 era Valve.
That’s been my strat when I Q with my buddies that all love CS: GO. My only MOBA experience is Smite and HOTS and my last FPS I played was PUBG… As long as you have movement and farm down shooting comes later (or never if you play Abrams). I literally just run at people and melee them down and if they parry and I don’t get stunned I can sit there and headshot them or same thing if I parry them. It’s crazy that apes like me can get top damage on Mo if I just apply enough pressure to get a farm lead and suddenly you live in their base with 25k souls and an echo shard at 17 minutes and can do drive bys in their fountain to heal off the spawning creep waves😂😂😂
I feel like this is a way to get new branches or "sub types" of Hook characters. All hooks before this have felt like "ambush" hooks. Punish out of position opponents with almost instant death by pulling them to you, much closer to a Sniper. Bebop feels like a "Positioning" Hook. He controls where people are. Move allies. Move enemies. Cause chaos in a way that benefits you the most. Punch your melee tank in to beat enemies to death. Yoink an enemy off a cliff. The combos you mentioned in your video. It's all about placement. It's refreshing because it took the core mechanic of "what if I make my enemy here instead of there?" And taken even further.
thx dude, i really thought it was just beep bop cuz he's a robot
You argued your point very well in this and shined a light on this character in a whole new way.
My main issue with Bebop is that Hyper Beam just feels a bit too strong by default. Build any spirit and it does a shit ton of damage, has pretty good duration (though most recent nerfs at least lowered that), and also slows, and when maxed out has 100% lifesteal. Most Bebops I've played against go hard in on the bomb build, rushing echo shard and the like, and still end up having the most impact with hyper beam, even the ones that are good at hooking and bombing, because it's just so insanely powerful if you don't have a cancel. And yeah, knockdown is a good answer but basically no one actually likes having that item in their build and the laser does so much damage he'll still often get a kill before the knockdown takes effect (and this is ignoring him building items to counter knockdown as well).
My secondary issue with Bebop is how often I've been hooked through a wall. Some of the time I'm pretty sure its just latency issues, because at the moment of grab I'm suddenly sucked back into the position I was in a second ago, but others I have no idea about.
Yeah, that 3rd upgrade can feel a bit too oppressive and could use some toning down. Otherwise, IceFrog will have solved the “He follows an archetype too closely” problem to becoming a new archetype entirely (Walking Ultimate)
The hook through wall is not due to latency. It is due to Bebop hooking you when line of sight is established, but then Bebop moves towards cover, which means the hook correctly arrives at your position, but then drags you back to him through solid cover.
@@bachpham6862 You misunderstand, the bebop is not behind cover, I am behind cover. The case that seemed the most like latency I saw Bebop coming, dashed around the corner to a place with 0 line of sight, then a second later I get sucked back to where I was before I went around the corner as the hook grabs me. If that isn't latency I don't know what is. Even in the other cases though, it's me behind the cover I'm being hooked through.
@@HeavensBane53 not everything is a latency. Sometimes it's intentional game design. Some hooks can land and leave you at the same position because of obstruction and you still complain.
I really like how you broke down the character into individual parts please do another video like this on a different character in Deadlock
You're landing some sick nasty hooks in this my guy, well done
Not my clips, but my friend def popped off here
I was wondering why you were talking about jazz but I stayed with you. I'm glad I did!
This guy shoots a long range laser. His 1, is a long range position disrupter, his 2, is a short range position forcer, his 3 is a short range crowd aoe, his 4 is a short and long range DoT that allows you to fully reposition yourself.
Of course he's going to feel like Jazz, positioning is the fundamental FLOORING that holds up all of mobas, and this guy says "nah Imma make you do my own thing."
You just outed yourself as a non bebop player because your descriptions don't make sense at all.
Hook is on 3, bomb is on 2, punch is on 1, and no one calls the laser a DoT. It's a channeled ability.
Your description implies you believe 1 is hook, 2 is punch, and 3 is bomb
2:00, that’s why „cowboy bebop“ is named that way!
It’s so fitting omg
this is a fun video keep it up never stop
Yay!! Tysm for the bebop video!!
this guy makes good video essays
a small tidbit about bebop's versatility is he can build both bomber and beamer at the same time and adapt for each fight, ensuring he's never useless even if his ult is on cooldown. Both use spirit damage, and the suicide bomber playstyle of sticking bombs to yourself wants to use majestic leap, an item that launches you into the sky and lets you aim where you land. Beamer bebop ALSO uses majestic leap, to get you into the sky where you can ult, since using your ult makes you float in the air, meaning that you get a much better view of the fight, better angles for aiming the beam's splash damage where it hits a surface, and makes you far harder to reach. He's versatile in build and he's versatile in how his build impacts his gameplay.
4:02 if anyone want's to just have the question answered
Nice video. This is exactly why I immediately fell in love with Bebop.
He was not the token fat tank hook character like Pudge/Roadhog/Stiches.
Instead, he is an assassin. Hooks and destroys with a bomb combo while being relatively squishy for a melee character.
Tho there are some issues with his kit, mainly reliance of counterable bomb to do any damage.
8:42 is my experience with dota.
weak aura. strong aura would gitgood just to hear the same undervaluing words in the different manner from the same energy vampires that kickstarted it all... I'm sorry i think i need a moment here.
Loving this series. Looking forward to more of it
So like, a lot of deadlock heros have multiple possible playstyles out of the box, ivy can be a pure support build, using her healing for teamstes and her stuning statue to end enemy ults and grabs and such, or she can be a ganker/gunner with a build focused on speed and dps.
Mcginnis can be pure support as well, with healing and turret spam so even the worst aim player is contributing to their teammates. Or she can go into dps and lifesteal, becoming a full tank build. OR she can mix and match using turrets to apply debufs and to overwhelm, using her gun to damage and push, and her ult to break up the enemy team :D i can keep going but this feels like its an integeral part of deadlock's design, characters not only encourage you to poay them correctly even if you have no idea what you're doing. But a lot of them can be built in different ways, even if some ways are technically better on paper, Im willing to bet even in professional play alt playstyles can shine through when used by the right people with the right strategies. The game is all about finding your own playstyle, and synergising it with the situation
I think the most overlooked thing about him is the fact that he can pull teammates out of sticky situations, Haze wanna sleep your lane partner and burst them? Nah, I'm just gonna grab my buddy a lil quick.
Great video!
his kit is also the reason hes a great starter for anyone new to mobas imo, just many different ways you can use it to get some kind if value out of it
Spider-Man in Marvel Rivals is also an interesting inversion! He HAS a hook, but it isn't used often, because it's better to instead chain the web zip with a web shot and an uppercut for a one shot combo, while putting Spidey in a risky situation.
Bebop doesnt "challenge" any archetype
bebop is completely broken because he does everything, hes a ranged melee tank dps assassin support
that's not innovative, he's just overloaded. I haven't lost a single bebop match yet, and I'm on something like 21 games with him
yet the other characters I've played dont even come close
As a Lash player, I can't remember a single match were my friend got Bebop and I didn't get a sticky bomb slapped on me with instructions to run at the enemy team...
Holy shit bro, youre rigt. This desings amazing
you managed to get me interesting in deadlock
while I don't play Deadlock, I can guess a way to use the beam that synergizes with Bebop's kid: hook the enemy, uppercut them away and beam them while they're still displaced by the knockback
maybe also stick a bomb on them pre-uppercut if you are extra mean
While I agree with the overall flexibility of Bebop's kit being a good thing, I simply think there are better options for an ultimate that can provide value to the player without being hook-reliant. Setting up several delayed explosions over an area, for example, could provide some nice synergy with both pull & uppercut without being too reliant on either for effectiveness.
After I realised that uppercut in a circle around Bebop I started to lauch people that were behind me under my own tower with bomb on top 😂 such a cheeze strat
Another issue with Hook characters is that getting hooked and then locked down feels unfun for the victim
Bebop avoids this issue
Also shout out to Junker Queen from Overwatch... Not a true hook character, but she as a whole feels like an answer to Roadhog design issue. She's not as lethal at close after pulling her enemy with Knife, but missing her Knife doesn't mean you're useless as not only it's a small part of her kit, you can pull the Knife back and it will damage everything in its path
great video, really well done. my only issue with bebop is that there isn’t very much room for skill expression, most of the skill is expressed through how you build him but that happens via the community most of the time rather than the individual
My though process when playing Beboop for the first time
1. Ah alright, this is the Blitzcrank of the game
2. Oh wait his Uppercut resets the hook? Thats a interesting Combo
3. Oh the Bomb gains stacks. So what the max stacks u get? ..... there is a maximum amount right? ..... right?
4. Ah the good old Gen1 Hyperbeam - as broken as it was in Red/Blue ...... no but serious the bomb has a stack ceiling right? ...... dear god
I will add he is getting a redesign in his look but from what I know the devs have no plans to change his abilities. Hes a left over design from Neon Prime and fits that style more but he still works well I think they just want to remove the samurai style since his lore is that he was made in new york.
I loved the part where you connected his name to his kit.
Bebop's ultimate frustrates the hell outa me. But, given the new context brought up be these themes you discussed.....thinking I fw it.
In the Neon Prime stage of development, the game was themed more like your typical Neo Tokyo and had more of a Japanese inspiration overall. It's not farfetched to think that the name Bebop was taken from the famed anime, and later retrofitted to refer to jazz music primarily when the game was overhauled to be set in early 1900s New York.
Got another combo you need to try:
Hook an ally, put bomb on them, majestic leap into the enemy and pull you ally with rescue beam into the enemy team. Works everytime.
Not played (and might not play) the game but intrigued if you can pingpong ball someone with this character
Very Nice video. 🎉
Don't forget you can also play gun with him, haven't used it myself but it's his most popular public build so he has 3 styles (despite hooking and ult getting more and more nerfs lately they're still good)
Love bebop. Spend the entire game playing a minigame of stacking your bomb. Makes every engagement feel meaningful. Even if its just punch a bombed bot into the walker to tag the defender and then leave.
Dope video. I'm biased bc I only play bebop, but still a dope video.
finally a legendary get the name Bebop just about right
The funny thing is every moba have a Pudge mechanic with hook and some type of lockdown. While Bebop, Hook and throw them back.
The same dev makes similar heroes with the opposite idea and the kit actually working together for both heroes.
this made me like bebop even more. he was already my main.
I like bebop’s design, but for the love of god, he needs a way louder sound effect on his hook. It is a tiny little projectile that can be hard to see with almost no sound (especially compared to blitzcrank, which is who he’s based on)
bro I love this video
Should mention that people shouldn't get too attached to Bebop's current design since it's one of the few character's getting a model redesign to fit more with the games world.
I, of course, want a cowboy skin for them
Combined with Paradox's ult you can move an enemy from their guardian to your own
I've done some downright sinful combos with Bebop
Super Monday Night Combat's Veteran already did this hook to knockback gimmick. I have to say that it was more fun in that game since you could dropkick hooked opponents into bottomless pits.
"kill the guy to death"
yea thats how killing works mate
It's more like a bunch of parts with a spirit in it.
icefrog is a fucking mastermind of MOBA design
the name Bebop makes sense
A small misconception here is that you don't pick thresh for his lantern
thing is, you do, it's the strongest repositioning Ability in the game that works for other allies, with the lantern you can save allies, pull them into combat, shield them from chip damage, and even collect souls.
It's his strongest skill, other than ultimate, but certainly not the most iconic.
Probably the only character in the game that can be played on all builds and can still do a shit ton of damage. Honestly it's pretty annoying playing against Bebop in general, you either get melted by the laser/s or get insta killed with 2 bombs.
More! More! All haile Icefrog!
Here's an idea for a hook character from a person who's never played a game like this:
What if instead of dragging the opponent to you, you're dragged to them?
видео - кайф, реально крутой контент
прям жду когда типы пойдут в гугл переводчик)
How to get a Kill as Bebop
Step 1: Find high ground
Step 2: Grab an enemy
Step 3: Place stickybomb
Step 4: Uppercut them back to their team.
Step 5: Unleash the laser as you fly above them
the other hook characters just pin you down and melt your hp, Bebop makes you think about the whooping you're about to get
Actually really clever.
Dunno who else played awesomenauts as much as me, but I feel like two "hook" characters were smiles and ix
man i really need to play this game huh
What do you think the design philosophy? Lore then concept? Or concept then lore?
This is because Bebop isnt a hook character he's a bomber who happens to have a hook.
Bullet life steal + larger mag + W + M1. Reload by punching people. Repeat.
Wish the spirit damage double bomb build wasn’t so meta. It feels like his physical damage was nerfed hard and I don’t know why. I went from doing 60k per game to 30k on average. No patch notes saying there was a nerf either.
just wanna say i love you for knowing pyke is Not A Hook Character
damn I didn't know his bomb scales. I should really play other characters more so I know what to avoid lol
I am that Bebop thatcant land a hook :"( , getting better by the day tho
Whelp this aged well. Bebop suffering in the current patch, and doesn't have anywhere near the same cohesion in his kit because bomb is no longer central.
And Valve just reverted that a day after. Now Bebop is even stronger than before with a little side effect.
There is a third playstyle...one most devious and sinister....
As someone who has a lot of time on Mobas that are 5v5 how do you feel that 6th person effects the game?
That's an entire video on its own. Mathetmatically, it slightly lowers each player's individual impact, but it also feels like Deadlock has measures in place to ensure that everyone has the same access to resources.
I've also noticed that it's easier to win fights at a -1 disadvantage than in games like Dota or League, but that could be because the game is still new and people don't know how to push a numbers advantage just yet.
6v6 gives you the breathing room you need to fully utilize the map. If deadlock was 5v5 the map would be super empty because fewer people means greater pressure to do the 'correct' thing, but because it's 6v6 there is so much opportunity to utilize all parts of the map, free roam, take creative paths, without it causing your team a disadvantage, and results in fights breaking out in unexpected places which is great.
I find the lack of Nautilus in this discussion disturbing.
Clockwerk (Dota 2) head cosmetic "Eternal Machine Head" look kinda same with Bebop's head, just difference on the eyes