There's audio files in the game that imply the Guardians you fight against during the early game were going to be characters themselves-- each lane's Guardian had a personality and voice-acting, and cheered you on as you defended them and pushed deeper into enemy territory. Not sure when that was scrapped, or if it was even implemented at all, but it's neat.
@@MakosMusicBox Yeah I guess that's why it got scrapped. Sounds great on paper, but in a competitive game that's additional audio clutter on top of all the already existing audio elements.
I can 100% see the idea behind the weird "VR vs PC" version of Citadel: it's basically a classic PvE shooter, only an actual human is sending the baddies at you and responding to your actions, instead of the usual AI controller. I can also see how that would be an absolute NIGHTMARE to figure out, because the two sides are basically entirely different games. While relying directly on one another, they must appeal to entirely different players, must remain balanced, must have enough players to keep cue times low, and (hardest of all) must feel CONSISTENTLY FUN for both groups. PvE shooters rely on enemy variety and skill-rewarding gameplay, while RTS games rely on rigid metas and strategy-rewarding gameplay. For the PvE guys to have fun, you need a variety of threats that can reliably be overcome with enough skill and adaptation. For the RTS guys to have fun, you need strategic challenges that can be reliably overcome with the right tactics. Therefore how do you stop extremely skilled PvE players from brainlessly steamrolling whatever the RTS players throw at them, while ALSO ensuring a highly strategic RTS players can't develop repetitive strategies that makes all but the most skilled PvE players lose? The only solutions that come to mind are to either crank up the game's complexity to a point where no single meta can ever develop for either side (goodbye accessibility) add RnG elements that both sides must play around (goodbye consistency) or implement all sorts of restrictions to both sides' gameplay (making it less fun than a normal PvE or RTS game). I'm 100% certain there IS a genuinely really fun game in there somewhere, but finding it would be HARD.
Neon Prime design, reminds me of FLCL and 2000's Japanese anime character design. it's looks cool but the current deadlock direction is more "fresh" since we have bunch of colorful game lately. and I just want the day-night cycle in the game and we good. and walker and guardian can walk in certain radius or something, it would be great. The current Haze design is cool and fitting imo, and I like the old vo than the current one. I've seen some haze "redisign" (it's looks bad, I hope it's for other new characters or just a concept) 15:15 no, please. current wraith is sick with her pocket hands.
i think it would be cooler if she actually just has one hand in pocket and other with cards when she has them active. that would look super sick where she only has calling cards at the crime scene
Valve has always understood the importance of stylistically standing out from the crowd. I'm a game designer, and far too often I see fellow devs working on projects (both big and small) that are EXACTLY like what already exists on the market. The pivot wasn't just smart but vital. I understand the appeal of emulating what you love, but if what you love already exists as something successful, then its niche has already been filled.
You mentioned you wanted to see a character in the future of Deadlock wear a big cloak, Warden will most likely get a cape and hunter look of sorts once he gets updated since he is mentioned by Abrams and the Shopkeeper VO about it. It's also featured in the concept art of Yamato of a rough depiction.
The wall run mechanic and updated character models look really interesting. It's going to be exciting to see how much Deadlock will changes over time. Looking forward to the next episode!
The character designs of Neon Prime are some of the worst I've ever seen while Deadlock's are some of the best I've ever seen. I still can't believe it's the same team that worked on both. Those Neon Prime hero designs are actually atrocious. Also the world and lore of Deadlock is super unique and interesting where as Neon Prime was just boring and generic
she neon on my prime til i deadlock
Valve should bring back Neon Prime at least as museum exhibit
@@gigawhat7 Valve gonna bring back Neon Prime as a battle pass or a skin pack 😭
It giving Greg doucete
*INCREDIBLY LOUD BUZZER*
This info should be saved until years after the games release and put into a video titled “10 things you did NOT know about deadlock”
Neon prime infernus looks like a Concord character
15:09
Say WHAT NOW?!
There's audio files in the game that imply the Guardians you fight against during the early game were going to be characters themselves-- each lane's Guardian had a personality and voice-acting, and cheered you on as you defended them and pushed deeper into enemy territory.
Not sure when that was scrapped, or if it was even implemented at all, but it's neat.
There's most def some other cut stuff I wanna cover in the future. This is one of them.
This sounds like a really cool idea. The reality might be audio clutter.
@@MakosMusicBox Yeah I guess that's why it got scrapped. Sounds great on paper, but in a competitive game that's additional audio clutter on top of all the already existing audio elements.
shitterdel, neon phart, deadcock
Pee on slime
When you said Shitterdel I imagined Tony Soprano saying it
I can 100% see the idea behind the weird "VR vs PC" version of Citadel: it's basically a classic PvE shooter, only an actual human is sending the baddies at you and responding to your actions, instead of the usual AI controller.
I can also see how that would be an absolute NIGHTMARE to figure out, because the two sides are basically entirely different games. While relying directly on one another, they must appeal to entirely different players, must remain balanced, must have enough players to keep cue times low, and (hardest of all) must feel CONSISTENTLY FUN for both groups.
PvE shooters rely on enemy variety and skill-rewarding gameplay, while RTS games rely on rigid metas and strategy-rewarding gameplay. For the PvE guys to have fun, you need a variety of threats that can reliably be overcome with enough skill and adaptation. For the RTS guys to have fun, you need strategic challenges that can be reliably overcome with the right tactics.
Therefore how do you stop extremely skilled PvE players from brainlessly steamrolling whatever the RTS players throw at them, while ALSO ensuring a highly strategic RTS players can't develop repetitive strategies that makes all but the most skilled PvE players lose?
The only solutions that come to mind are to either crank up the game's complexity to a point where no single meta can ever develop for either side (goodbye accessibility) add RnG elements that both sides must play around (goodbye consistency) or implement all sorts of restrictions to both sides' gameplay (making it less fun than a normal PvE or RTS game).
I'm 100% certain there IS a genuinely really fun game in there somewhere, but finding it would be HARD.
i love jpg self insert
Neon Prime design, reminds me of FLCL and 2000's Japanese anime character design.
it's looks cool but the current deadlock direction is more "fresh" since we have bunch of colorful game lately.
and I just want the day-night cycle in the game and we good.
and walker and guardian can walk in certain radius or something, it would be great.
The current Haze design is cool and fitting imo, and I like the old vo than the current one. I've seen some haze "redisign" (it's looks bad, I hope it's for other new characters or just a concept)
15:15 no, please. current wraith is sick with her pocket hands.
i think it would be cooler if she actually just has one hand in pocket and other with cards when she has them active. that would look super sick where she only has calling cards at the crime scene
Valve has always understood the importance of stylistically standing out from the crowd. I'm a game designer, and far too often I see fellow devs working on projects (both big and small) that are EXACTLY like what already exists on the market. The pivot wasn't just smart but vital.
I understand the appeal of emulating what you love, but if what you love already exists as something successful, then its niche has already been filled.
You mentioned you wanted to see a character in the future of Deadlock wear a big cloak, Warden will most likely get a cape and hunter look of sorts once he gets updated since he is mentioned by Abrams and the Shopkeeper VO about it. It's also featured in the concept art of Yamato of a rough depiction.
kinda a shame I love Warden's current design to bits
@Crankulite I'm sure Valve would one day in the future create a skin that would reference his Police/Bobby skin
Thank god they ditched that aesthetic.
reskin of the neon prime city in deadlock, or some arcade game mode would be great if valve would like to reuse this content
The wall run mechanic and updated character models look really interesting. It's going to be exciting to see how much Deadlock will changes over time. Looking forward to the next episode!
im so glad valve got over their weeaboo phase and made an actual cool occult themed game
Guys I keep looping the intro animation and music because it’s just so chill. Can someone tell me what the rest of the video is like?
Ratlobber ah intro
deadleaking
Afaik parry was added to the game a few months ago before the game was announced
apparently the version between neon prime and deadlock was called "shadowline"
imagine Neon Prime...
I hope they rework some of old designs as skins for the 1.0 release. Cloaked Gheist and Bunny Haze would be pretty cool.
So happy Valve ditched the futuristic look. Tired of so many shooters with futuristic settings, like Overwatch, and lately, that Concord flop.
DEADLOCK SWEEP #GetThemSouls
So Mega City from Fortnite…
The character designs of Neon Prime are some of the worst I've ever seen while Deadlock's are some of the best I've ever seen. I still can't believe it's the same team that worked on both. Those Neon Prime hero designs are actually atrocious. Also the world and lore of Deadlock is super unique and interesting where as Neon Prime was just boring and generic
As a smaller deadlock creator this is peak
hell yeah i just saw your recent video a couple days ago
@@SleepLIVEYTACTUALLY?!?!
Amazing video
Thanks!
good video sleepy
Slork.
Edit - Its Lamarwrong
bro thinks hes ratlobber
ratlobber the goat tho
Real
such peak
furry