These status interactions are pretty much 1 to 1 as they work in Dota. I wouldn't be surprised if we get a new type of crowd control called "leashed" in a couple of months haha
yeah the purge interaction is basically just debuffs and dispels from dota, where you're dispelling a debuff that will turn into a CC or damage in a few seconds like in seven and bebop's cases
I'd say that already applies to Vindicta's stake, in a way. But there's actually a Djinn hero coming up that tethers enemies together, preventing them from walking too far from one another, while sharing all damage between all three tethered enemies.
one key difference seems to be that using the effects that purge/remove debuffs has to be done before hand. Unless it changed, last time I played dota and for years, BKB for example could just be activated soon as you get hit by something and it would remove it. I think this suits this genre better, tbh.
To be clear IceFrog, the lead designer and balancer of Dota2, is the lead designer of this game. All those status effects are basically just ripped straight from Dota2, the terminology is all the same. Which makes me think there should also be disjoints in the game as well. If you use Warp Stone or one of the instant teleport abilities, does it allow you to dodge incoming homing projectiles?
In terms of the distinction between Ivy being pulled by rescue beam and Pocket not. Pocket's dodge takes him Out of play, so his model is not in the game at all and he won't be affected by anything. Ivy on the other hand seems to transform into a state where you are immune to cc and damage, however her model is still in play so allies are allowed to interact with you. Btw very good work on your most recent videos, I love them :)
Yeah that was also my first thought. It's the same as in dota 2, when pocket goes into his suitcase, he's simply not in the map anymore, he doesn't exist. That means he cannot be pulled by the beam. But Ivy on the other hand, just turns invincible.
I don't even have access to the game but your videos are so informative and concise, you're clearly leagues above content creation for this game let alone other games out right now. Keep up the great work!
First found your channel when you made the brief switch to Destiny 2 and played with Gladd. Been loving this Deadlock content and how in-depth you go and explain everything. Please keep the videos coming 🙏
Marco your videos are a blessing, they were a blessing when you were blindly doing d2 raids, and they are a blessing now. Much love man! Zie je later ;)
Ive been obsessed with this game lately and these videos have helped me learn a lot and slowly become a bit better at the game over time. Thank you for the work you do!
I love the channel transition. Im new to pc and mobas as a whole so it feels good getting into something this early when everyone is still learning the game. very helpful series youve got going
Carrying out your division guide skills out to a new game. Love to see it! Keep it up Marco. Hopefully we'll also see some gameplay of you bullying Sleepy... if that's possible in this game :). It's good to see you finally enjoying a game and pushing content out on it. Keep it up and that 1m is yours ;). Cheers! or shall I say, Zie je later!
These videos are really well put together and you always demonstrate what you're talking about very clearly. Makes this game's whole dictionary worth of knowledge much easier to digest. Thanks so much!
Protip for paradox vs lash matchups. You can shoot the lash when he’s in the air about to slam you. If you hit the shot, he’ll be suspended in midair, giving you time to reposition
10/10 Guide. Clear, to the point and thorough on every status and counters. Now if people would just understand you can line of sight Seven ult maybe teams will wipe less to a simple press of the '4' key lol.
This video was really informative. Thank you very much for it! I also benefitted a lot from your absolute beginner's guide and other videos. Thank you! Subscribed!!
Hey man I've been loving your guides so far they've been amazing, I've been subbed for a long time going all the way back to the destiny days, I was curious, do you think you'll ever make videos of matches themselves? I think it'd be funny to see and watch and you can always learn something by watching someone play as well
Hey man, glad you found your new path forward! I just found the channel looking up deadlock info, I'd love to see some character guides, even if they're not in depth. Perhaps a very quick overview of what every character does in the game would be a good video?
17:41 I feel like a better term would be intangible rather than invincible. it makes it more clear that it removes the ability for anything to affect your character, including your own character. Pocket satchet, dynamo's teleport, the channel on yamato's ult, ethereal shift etc. All these things can dodge enemy CC but also removes the users ability to do anything as well.
in dota that state is called invulnerable. pocket is very similar to puck in dota, they share pocket's second and third skills. i would imagine they will call it that in the future since basically everything status affect in this game is the same in dota.
@@shigerufan1 outhouse decorator? Yeah for sure. Also shadow demon's disruption. I find it crazy that deadlock has a phase shift you can buy. People call this ethereal shift item this game's eul's but to me its a phase shift because you can cancel it mid duration unlike eul's.
I'm going to be that guy and "ehm actually" you, I'm sorry, this is meant in good spirit and in furthering the understanding of the game. Bebops Hook is not technically a stun, as far as I can tell, it's a silence, disarm, root and displacement which acts as a stun in most cases. The one case where it matters is that it doesn't interrupt channels like sevens ult. That is if we define stun as "complete interruption of your characters actions for a certain duration" You're doing gods work with your guides though, please keep it up I just wanted to contribute
@@MarcoStyle also a fun little interaction is that you can use bebops hook on teammates. Which makes is sort of like a rescue beam, except it's a skillshot and doesn't provide healing. On the flipside though, it's practically free and can save a stunned teammate or move ults like that of Haze, Seven and Dynamo
@MarcoStyle I'm loving the content! Can I request a specific video idea though? I come from primarily FPS games like Valorant and I've played very little league. Can you make a video explaining some more advanced MOBA concepts for people like me who understand the objectives but don't necessarily understand my priorities? For example, 1. If I get an early kill and push the enemy tower, should I DPS down the first champion/tower, or should I DPS down the enemy minions for souls? 2. How much should I focus on jungling? 3. How good is a first kill? Is it massively helpful, or should I just focus more on farming for the first 5 minutes? 4. If I see a big team fight mid-late game that isn't going well, should I jump in and pile on, or should I push another lane and try to split focus? 5. A lot of builds have a $6,200 item pretty early on. I know that getting that item early would be transformative to my build, however I feel like I am missing out on some value in, say, improved farming that could put me in a better overall place in the future. What do you think of that? These are just a few questions that I could think of that I don't really know the answer to, and would really help with my decision making mid game.
That first question could have several answers that come with a better understanding of match-ups. If you're in a dominant lane, there's no need to force rush the tower if you can't kill it by the time they come back. Clear the creeps, then either put in small damage to tower before the enemy respawns or clear the small jungle next to you if it's up. Then move back to your shop to grab what you can and go back to the wave. You should be back to wave in time for the cross to meet. Try not to miss out on a creep wave, otherwise you're wasting a lot of potential.
Marco, you are by far the best, most detailed and professional guide maker, coming from a guide maker myself, I wish I had time to make my own, but you are a step ahead of everyone else. been with you for 3 years, love to see you get back into it
Bro you are killing it with these guides. Will you happen to showcase builds that you use for every character? To help new players have a general idea until we implement our own builds?Also do you stream?
Great video, thanks for all the info! I have a request, could you make a video regarding how to make the most out of the sandbox mode, specifically the bots? I see you managed to make them use items on you or perform specific actions, and knowing how to do that would make it so we can train against certain moves. Unless those aren't bots and are just your pals hahahah
I like this new type of videos but personally I expected the CC video to be on how to do good CC in matches. Don't get me wrong there's a place for both types of videos it's just something that I think a lot of people can benefit from.
for "invincible" the dota terminology is being shifted, mostly because puck's 3 ability is the same as pocket's and is called ethereal shift. Some people also call it being voided for another couple of abilities.
How do you use the key settings? Is it better to use the right mouse button to crouch? Hope your channel continues to grow, looking forward to your videos.
Any info on stacking of slows? I can´t find anything about it. From what I tested in the sandbox so far, only the strongest slow applies (overriding lesser slows). Same for both movement and fire rate. For example, does Point Blank, Mystic Slow, and Inhibitor stack? I think not. The one thing that does seem to stack is Point Blank + Kelvins Slow Beam, as it basically makes enemies stand still when you have maximum stacks and shoot them with PB.
I have been really enjoying these videos, you're clearly passionate about the game and it shows keep up the good work ☺️. Edit: Can you explain how item scaling works with different heros when you make a video about the items? I find the system confusing
Just an idea cover some concepts keeping in mind for people who are not new to moba but new to fps or 3ps. Since its mix of both genre some of us like myself dont know anything about fps. Like where how headshot works how to gague weapon effective range. Why you shoot legs instead of body or head. 😅 List goes on.
I believe Ivy transforms into stone form and immune to cc and gets 100% dmg reduction while Pocket's Enchanter's satchel physically removes and replaces his model with the satchel, so his character is not there to interact with unlike Yamato's ult or Ivy's stone form
Good video, but I'm a bit disappointed that you didnt test stacking debuffs, cause you have multiple items that slow either the movement or the rate of fire and I think they stack on one another, however I don't know if they are additive or multiplicative but it's hard to test without a friend
rather than "invincible" i think of the term "hide", which is the keyword used in dota 2, valve's other moba game. you are hidden away somewhere, not present on the battlefield. i doubt they're going to call it that in deadlocked but we'll see. untargetable is another word used in dota but in that game it's doesn't necessarily mean you're invulnerable too
Rather than invincible I would recommend "Ethereal". Invincible implies that you can't take damage, but can still be hit/targeted by effects. Ethereal means you cannot be hit nor targeted. For instance, Ivy's Stone Farm is invincible, but still untargeteable. Ethereal shift makes you both invincible and untargeteable.
Ty for awesome guide(s). Can u share your own builds with us? It would be so usefull, u can't imagine. For example, tag it with your nickname and leave tags in the video description
reaaaaally can't wait for the item guide, the items are the most overwhelming part of the game for me. Thanks for all the guides they have been GREAT.
My aim is to have it ready on Sunday
Itemization and its associated meta are the worst parts of any MOBA IMO
You're doing a really great work
You are making the best guides out there for Deadlock, concise, well explained, full of examples and what if's, keep up the good work!
also best thumbnails
@@Bagginsessfr so clean valve could just put it alongside the tutorial section and noone would question it
These status interactions are pretty much 1 to 1 as they work in Dota. I wouldn't be surprised if we get a new type of crowd control called "leashed" in a couple of months haha
yeah the purge interaction is basically just debuffs and dispels from dota, where you're dispelling a debuff that will turn into a CC or damage in a few seconds like in seven and bebop's cases
I'd say that already applies to Vindicta's stake, in a way. But there's actually a Djinn hero coming up that tethers enemies together, preventing them from walking too far from one another, while sharing all damage between all three tethered enemies.
one key difference seems to be that using the effects that purge/remove debuffs has to be done before hand. Unless it changed, last time I played dota and for years, BKB for example could just be activated soon as you get hit by something and it would remove it. I think this suits this genre better, tbh.
@@ShockTemplar oh shit they're adding grimstroke in thats cool
I was going to coment this, not really suprised by the status effects and item interactions because that's how it works in Dota.
Thank you for making these Marco. Great work and keep it up!
yes he same my countree. I proud four his branes! I proud!
To be clear IceFrog, the lead designer and balancer of Dota2, is the lead designer of this game. All those status effects are basically just ripped straight from Dota2, the terminology is all the same.
Which makes me think there should also be disjoints in the game as well. If you use Warp Stone or one of the instant teleport abilities, does it allow you to dodge incoming homing projectiles?
Best guides out right now. Please don't stop making these.
In terms of the distinction between Ivy being pulled by rescue beam and Pocket not. Pocket's dodge takes him Out of play, so his model is not in the game at all and he won't be affected by anything. Ivy on the other hand seems to transform into a state where you are immune to cc and damage, however her model is still in play so allies are allowed to interact with you. Btw very good work on your most recent videos, I love them :)
you did NOT just call my waifu Ivy a guy 😡😡😡😡
Yeah that was also my first thought. It's the same as in dota 2, when pocket goes into his suitcase, he's simply not in the map anymore, he doesn't exist. That means he cannot be pulled by the beam. But Ivy on the other hand, just turns invincible.
@@AttacMage My bad bb grl, I fixed it
@@TheHunkySquirrel Exactly, pocket is just puck with Veno ult
Can ivy be healed by teammates during 3?
I don't even have access to the game but your videos are so informative and concise, you're clearly leagues above content creation for this game let alone other games out right now.
Keep up the great work!
You got access yet?
Love the in-depth Deadlock content. Absolutely keep making this kind of stuff!
The best breakdown of this that I have seen so far
I’m loving the channels new direction man. I hope this remains sustainable. Goodluck!
Definitely working overtime a bit but once I'm past all the basics it should slow down a bit and I'll be able to get back to playing more.
First found your channel when you made the brief switch to Destiny 2 and played with Gladd. Been loving this Deadlock content and how in-depth you go and explain everything. Please keep the videos coming 🙏
hi Marco, followed you from the division days, so happy you covering this. looking forward to more of this quality and comprehensive videos!
Marco your videos are a blessing, they were a blessing when you were blindly doing d2 raids, and they are a blessing now. Much love man!
Zie je later ;)
Ive been obsessed with this game lately and these videos have helped me learn a lot and slowly become a bit better at the game over time. Thank you for the work you do!
Man this is some top tier content thank you so much I really needed this
I love the channel transition. Im new to pc and mobas as a whole so it feels good getting into something this early when everyone is still learning the game. very helpful series youve got going
Carrying out your division guide skills out to a new game. Love to see it! Keep it up Marco. Hopefully we'll also see some gameplay of you bullying Sleepy... if that's possible in this game :). It's good to see you finally enjoying a game and pushing content out on it. Keep it up and that 1m is yours ;). Cheers! or shall I say, Zie je later!
Sleepy is bullying himself enough already by not having played a single moba before jumping into this game.
@@MarcoStylelmaooo
These guides are actually amazing thank you so much, this game is awesome and I hope it stays out and doesn’t disappear for a year 😭
These videos are really well put together and you always demonstrate what you're talking about very clearly. Makes this game's whole dictionary worth of knowledge much easier to digest. Thanks so much!
I’ve been gobbling up your Deadlock content! It’s so good
I love the new direction this channel has gone, keep up the good content Marco!!
You are making the best deadlock content out there! Thank you, glad it's been going well, and best wishes!
Protip for paradox vs lash matchups. You can shoot the lash when he’s in the air about to slam you. If you hit the shot, he’ll be suspended in midair, giving you time to reposition
10/10 Guide. Clear, to the point and thorough on every status and counters.
Now if people would just understand you can line of sight Seven ult maybe teams will wipe less to a simple press of the '4' key lol.
Nice to see you do these videos again like on the division back in the day
THANKS. You helped us, new players a lot !
This video was really informative. Thank you very much for it! I also benefitted a lot from your absolute beginner's guide and other videos. Thank you! Subscribed!!
Thanks for all these guides, can't wait to be able to play it.
Bro is putting out tutorials like a machine 🔥🔥🔥
Awesome videos! Easiest sub ever
Can't wait for hero guides!
thank you for the deadlock videos, legend ❤
Hey man I've been loving your guides so far they've been amazing, I've been subbed for a long time going all the way back to the destiny days, I was curious, do you think you'll ever make videos of matches themselves? I think it'd be funny to see and watch and you can always learn something by watching someone play as well
Damn
mans more active now than Division 1 days
Im here for it
Hey man, glad you found your new path forward! I just found the channel looking up deadlock info, I'd love to see some character guides, even if they're not in depth. Perhaps a very quick overview of what every character does in the game would be a good video?
Another banger guide man, keep em coming! Thanks you!
Here to keep my promise of liking every deadlock video
17:41 I feel like a better term would be intangible rather than invincible. it makes it more clear that it removes the ability for anything to affect your character, including your own character. Pocket satchet, dynamo's teleport, the channel on yamato's ult, ethereal shift etc. All these things can dodge enemy CC but also removes the users ability to do anything as well.
in dota that state is called invulnerable. pocket is very similar to puck in dota, they share pocket's second and third skills. i would imagine they will call it that in the future since basically everything status affect in this game is the same in dota.
Generally referred to as Untargetable in League, i.e. Zhonya's Hourglass
@@eduardobadra And Outworld Destroyer/Devourer's W
@@shigerufan1 outhouse decorator? Yeah for sure. Also shadow demon's disruption. I find it crazy that deadlock has a phase shift you can buy. People call this ethereal shift item this game's eul's but to me its a phase shift because you can cancel it mid duration unlike eul's.
Really nice video, understandable and straight forward
Those guides are blessing. Thx you
Marco is BACK BABY!
I'm going to be that guy and "ehm actually" you, I'm sorry, this is meant in good spirit and in furthering the understanding of the game. Bebops Hook is not technically a stun, as far as I can tell, it's a silence, disarm, root and displacement which acts as a stun in most cases. The one case where it matters is that it doesn't interrupt channels like sevens ult. That is if we define stun as "complete interruption of your characters actions for a certain duration"
You're doing gods work with your guides though, please keep it up I just wanted to contribute
So agree with 21:00 😀 as always super guide thank you a lot. Fire 🔥🔥🔥🔥🔥🔥🔥🔥🔥
I‘ve been furious and screaming ‘WHY CANT I FUCKING MOVE!!!‘ every game until I watched this video😂 really appreciate it!
Great video bruh, kip up the good work🎉
AMAZING VIDEOS
PLS KEEP IT UP YOUR THEORY CRAFTING IS NEEDED
Im new here and Im here for the Deadlock. I look forward to learning
Bebop hook is not a brief stun because then it would stop channels (it doesn't, or it's situational). You can't stop seven's ult with a hook.
You're right. That woud make it a unqiue type of effect then? It can't be a simple displace either because you can't use items while being hooked.
Silence displace@@MarcoStyle
@@MarcoStyle also a fun little interaction is that you can use bebops hook on teammates. Which makes is sort of like a rescue beam, except it's a skillshot and doesn't provide healing. On the flipside though, it's practically free and can save a stunned teammate or move ults like that of Haze, Seven and Dynamo
Another banger, I wish you all the views and money that comes with it
@MarcoStyle I'm loving the content! Can I request a specific video idea though? I come from primarily FPS games like Valorant and I've played very little league. Can you make a video explaining some more advanced MOBA concepts for people like me who understand the objectives but don't necessarily understand my priorities?
For example,
1. If I get an early kill and push the enemy tower, should I DPS down the first champion/tower, or should I DPS down the enemy minions for souls?
2. How much should I focus on jungling?
3. How good is a first kill? Is it massively helpful, or should I just focus more on farming for the first 5 minutes?
4. If I see a big team fight mid-late game that isn't going well, should I jump in and pile on, or should I push another lane and try to split focus?
5. A lot of builds have a $6,200 item pretty early on. I know that getting that item early would be transformative to my build, however I feel like I am missing out on some value in, say, improved farming that could put me in a better overall place in the future. What do you think of that?
These are just a few questions that I could think of that I don't really know the answer to, and would really help with my decision making mid game.
That first question could have several answers that come with a better understanding of match-ups. If you're in a dominant lane, there's no need to force rush the tower if you can't kill it by the time they come back. Clear the creeps, then either put in small damage to tower before the enemy respawns or clear the small jungle next to you if it's up. Then move back to your shop to grab what you can and go back to the wave. You should be back to wave in time for the cross to meet. Try not to miss out on a creep wave, otherwise you're wasting a lot of potential.
Great indepth guides, keep it up
From goated destiny youtuber to goated deadlock youtuber
Super helpful video! thank you for making it!
fantastic content. thank you
Bro, we're getting a masterclass for fcking free! Thank you for the content man
You're going to take me from being a scrub to being mediocre. Let's GO!
Crazy that you can use rescue beam to pull a friendly ulting dynamo into the enemy
Can you do a straight up gameplay video? I'm interested in seeing your breakdowns in action.
great content. more deadlock content please
Great content bro 💯💯
Thank you Mr. Deadlock Sir!
Great video. Pretty sure the 'Invincible' status you're referring to is known as 'Intangible' though. At least that's what it's known as in Dota 2.
Marco, you are by far the best, most detailed and professional guide maker, coming from a guide maker myself, I wish I had time to make my own, but you are a step ahead of everyone else. been with you for 3 years, love to see you get back into it
This game is nuts.
Bro you are killing it with these guides. Will you happen to showcase builds that you use for every character? To help new players have a general idea until we implement our own builds?Also do you stream?
Watching this makes me feel like there is so much I don’t know even after putting a lot of time into the game
Great video, thanks for all the info!
I have a request, could you make a video regarding how to make the most out of the sandbox mode, specifically the bots? I see you managed to make them use items on you or perform specific actions, and knowing how to do that would make it so we can train against certain moves. Unless those aren't bots and are just your pals hahahah
I LOVE YOUR CONTENT BRO
I like this new type of videos but personally I expected the CC video to be on how to do good CC in matches. Don't get me wrong there's a place for both types of videos it's just something that I think a lot of people can benefit from.
very well explained video, nice
Ünstoppable
Great vid
be a deadlock channel! I need to learn more
So very helpful, you need a better clickbait video name tho (MYTHBUSTERS OF DEADLOCK, A CROWD CONTROL GUIDE)
Flexing your hots hours at the beginning is crazy 🤣. I respect you more for that buddy
for "invincible" the dota terminology is being shifted, mostly because puck's 3 ability is the same as pocket's and is called ethereal shift. Some people also call it being voided for another couple of abilities.
Yes!!! heroes of the storm in the beginning :) I use to play Cho'gall which makes me wonder if something like that could transfer to this game lol
10:55 as a paradox main... I wonder how many people i've killed because i didn't know that hahaha
LOL. You actually were a saboteur sent by the other team to infiltrate :D.
Nice! Now I know to chain cc someone on paradox!
How do you use the key settings? Is it better to use the right mouse button to crouch?
Hope your channel continues to grow, looking forward to your videos.
Suggestions for the terms:
Knockup - for getting lifted into the air
Invulnerable - impossible to be harmed or damaged.
Any info on stacking of slows? I can´t find anything about it. From what I tested in the sandbox so far, only the strongest slow applies (overriding lesser slows). Same for both movement and fire rate. For example, does Point Blank, Mystic Slow, and Inhibitor stack? I think not. The one thing that does seem to stack is Point Blank + Kelvins Slow Beam, as it basically makes enemies stand still when you have maximum stacks and shoot them with PB.
Thx for the info. :)
The invincible condition in other mobas is normally referred to as a stasis effect :)
I have been really enjoying these videos, you're clearly passionate about the game and it shows keep up the good work ☺️.
Edit: Can you explain how item scaling works with different heros when you make a video about the items? I find the system confusing
Already working on a video that goes over every item and when its good and whatnot. I hope to have it finished by Sunday
@@MarcoStyle ty so much
Just an idea cover some concepts keeping in mind for people who are not new to moba but new to fps or 3ps. Since its mix of both genre some of us like myself dont know anything about fps. Like where how headshot works how to gague weapon effective range. Why you shoot legs instead of body or head. 😅
List goes on.
I believe Ivy transforms into stone form and immune to cc and gets 100% dmg reduction while Pocket's Enchanter's satchel physically removes and replaces his model with the satchel, so his character is not there to interact with unlike Yamato's ult or Ivy's stone form
Good video, but I'm a bit disappointed that you didnt test stacking debuffs, cause you have multiple items that slow either the movement or the rate of fire and I think they stack on one another, however I don't know if they are additive or multiplicative but it's hard to test without a friend
True I probably could have included that. Will look into it and see if there is anything out of the ordinary.
Came back to this video because I just had a match where the other team focused all their CC on me... Mo, Wraith, Bebop, Seven, Paradox, Dynamo...
Can the debuff remover get rid of my depression?
Thank you so much m8
Were deadlock gamers now
Would be interested to see how Ivy's ult works in conjunction with some of these things.
Disarms allow punching right?
That might be worth mentioning, I found it unintuitive and a lot of characters don't normally punch much during fights.
Hey, about your movement video, i tested some stuff out and if you do a air dash close to the ground you can also get 2 slides
On second notice it only works with extra stamina
rather than "invincible" i think of the term "hide", which is the keyword used in dota 2, valve's other moba game. you are hidden away somewhere, not present on the battlefield. i doubt they're going to call it that in deadlocked but we'll see.
untargetable is another word used in dota but in that game it's doesn't necessarily mean you're invulnerable too
Rather than invincible I would recommend "Ethereal". Invincible implies that you can't take damage, but can still be hit/targeted by effects. Ethereal means you cannot be hit nor targeted.
For instance, Ivy's Stone Farm is invincible, but still untargeteable. Ethereal shift makes you both invincible and untargeteable.
You can see enemy builds right?
Yeah you can.
you need to stream this game
I'll be streaming as soon as I'm done with the intial content wave. probably in a few weeks.
Keep farming, man
Ty for awesome guide(s).
Can u share your own builds with us? It would be so usefull, u can't imagine. For example, tag it with your nickname and leave tags in the video description