For someone who has just started making sceneries, this tutorial series looks like everything I need to know. Adding textures to a scenery in Blender kinda give me anxiety, but it looks so much easier in Substance Painter. Thanks for a great video! 👍
Thank you so much for these videos! I wouldn't have been able to make my last two sceneries without your tutorials, and I can't wait to add PBR to my next project!
Amazing tutorial. I´ve seen it many many times. This is the most complicated I guess. Is there any chance to make a tutorial about texturing with glasses and another with curves? Thanks a lot.
Thank you so much!!This is what I was looking for a long time...thanks for your tutorials!!...I have a question for you...what to do to eliminate the shiny effect on rounded shaped materials??I created a bump nearby to my hangar...but it's too shiny!!
Roughness is the slider I’d mess with which affects the diffuse effect of the glossiness. If you’re looking for something more dedicated like actual corrugation or bricks or something like that I’d browse the existing library of materials / smart materials in substance painter or I’d also look in substance source which I referred to in the video.
For someone who has just started making sceneries, this tutorial series looks like everything I need to know. Adding textures to a scenery in Blender kinda give me anxiety, but it looks so much easier in Substance Painter.
Thanks for a great video! 👍
Thank you so much for these videos! I wouldn't have been able to make my last two sceneries without your tutorials, and I can't wait to add PBR to my next project!
Amazing tutorial. I´ve seen it many many times. This is the most complicated I guess. Is there any chance to make a tutorial about texturing with glasses and another with curves? Thanks a lot.
Thank you so much!!This is what I was looking for a long time...thanks for your tutorials!!...I have a question for you...what to do to eliminate the shiny effect on rounded shaped materials??I created a bump nearby to my hangar...but it's too shiny!!
Roughness is the slider I’d mess with which affects the diffuse effect of the glossiness. If you’re looking for something more dedicated like actual corrugation or bricks or something like that I’d browse the existing library of materials / smart materials in substance painter or I’d also look in substance source which I referred to in the video.
Really helpful thanks.
Have you done anything on simple animations for X-Plane for newbies? Say, a wheel rotating on a truck?
I’ve certainly been looking into simple animations for xplane objects - most likely will make a tutorial on this topic soon.
Promo*SM 😄