WWII Aircraft Identification Switch Box | Autodesk Maya + Substance 3D Painter

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  • Опубліковано 5 лис 2024

КОМЕНТАРІ • 18

  • @dozar911
    @dozar911 Рік тому +2

    you're amazing man what a high quality prop keep uploading more video i always enjoy it

    • @polyrendr
      @polyrendr  Рік тому +1

      Thanks man! I really appreciate the comment :) Lots more to come!

    • @dozar911
      @dozar911 Рік тому

      @@polyrendr I would suggest you do make a discord server and if you don't have time I can manage you discord server but I think we people really need discord server that would help lot of people who always watch your video

  • @j3da265
    @j3da265 Рік тому +2

    beautiful tutorial as always.
    Was a pleasure watching
    Keep up the great work

    • @polyrendr
      @polyrendr  Рік тому

      Thanks so much! I really appreciate the comment :)

  • @chocoblan4288
    @chocoblan4288 Рік тому +1

    nice texture

  • @Apophis1147
    @Apophis1147 Рік тому +2

    Thx man. I am needed bolt this type, but I tried to made it I have bad shading.

    • @polyrendr
      @polyrendr  Рік тому +1

      Keep it up man! And no problem, I'm stoked to see how it turns out!

  • @luisignaciochavezmarambio5846
    @luisignaciochavezmarambio5846 Рік тому +3

    Hi! Thank you for sharing this type of videos. It has been really helpful since im going deeper and deeper onto modelling. Still, i have a question: Are these type of models suitable for game development? Or are they too complex for games? (and therefore making games slow, etc...)

    • @polyrendr
      @polyrendr  Рік тому +4

      Thanks man I really appreciate it! 😄
      It really depends on a bunch of different factors like, what game engine, what kind of prop (main character vs background), what platform (pc, mobile, etc.), and many others.. But yes I would definitely reduce the polys or approach it differently if it were to be used in a game. For example the top left light, instead of adding the bumps or rivets on the metal in the geo, I would simply add that in the material and save on all of those polys, along with the screws - the '+' could be on the material and not in the geometry. I would also not smooth the objects and keep them lower in polys as well, there is lots you could do. Then again, if its being used in UE5 as a main prop, maybe all of those polys are fine. Its important to figure out the performance target and what's needed before you start creating all of the game assets. The amount of textures is also very important, especially when there are many props involved, so keeping those down as well will greatly help performance.
      There will be more videogame related videos down the road so keep an eye out! 👀

    • @luisignaciochavezmarambio5846
      @luisignaciochavezmarambio5846 Рік тому +2

      @@polyrendr Thank you so much for answering. Yes, i think i'll be using UE5. I'll remain attentive to your next videos 🥰

  • @sahilmalikkkkk
    @sahilmalikkkkk Рік тому +1

    Grt texturing

  • @rundown3D
    @rundown3D Рік тому +1

    Awesome!

  • @Miner.
    @Miner. Рік тому

    Hi! nice video!! i wanted to ask since i didnt understand, how do you mask different parts of the model?

    • @polyrendr
      @polyrendr  Рік тому +1

      Thanks! :) I don't really mask in Maya, I usually select faces, vertices, or edges. I do that by simply clicking on one of them or click + dragging over how many I want to select.

  • @veronicatrunzo6831
    @veronicatrunzo6831 Рік тому +1

    Awesome!