Awesome video as always! Question. My models keep exporting with weird distortions when plugged into xplane, although all the UVs and textures and everything are all perfect in blender. Is it because I'm not confirming them in world editor or plane maker first, and exporting from there?
Did you link the textures properly on scene properties before exporting from blender? If your blender project file isn’t in the same directory as your textures before you export, try moving or copying the texture files to the same location as the blend file, relink the textures and reexport. Otherwise make sure you’re on the correct UV map, sometimes there’s multiple
@@AviationMaster I did yeah. It's a traffic cone, so I linked the Cone.png textures perfectly. I even omitted the "//:/:..." before the Cone.png that xplane2blender usually assigns when you link a texture. So the obj and png files are linked and in the same location, and the obj text accurately reads TEXTURE Cone.png.
I'm a pro trainer - may I applaud this series of videos - certainly helping this Blender newbie along the path. Thanks.
Huge thanks bro... it did me a lot of good. We need more videos of such nature💯
Thank you sincerely. Have just downloaded it but can study only later. Hoping to get good result!
By the way, I am in South Africa, hence the acknowledgement delay.
Hey man I really appreciate this video! I have just created my scenery now and ill create more scenery in the future!
Great series! Are you going to make more scenery modelling tutorials? like terminals etc? keep it up
Planning on making either a small tower or terminal for the next one
@@AviationMaster great news! Looking forward to the next episode, ive already started a project, cant wait for the tutorials
Amazing again. Lets try your way.
These videos have been brilliant, thank you so much....sub’d :)
Awesome video as always! Question. My models keep exporting with weird distortions when plugged into xplane, although all the UVs and textures and everything are all perfect in blender. Is it because I'm not confirming them in world editor or plane maker first, and exporting from there?
Did you link the textures properly on scene properties before exporting from blender? If your blender project file isn’t in the same directory as your textures before you export, try moving or copying the texture files to the same location as the blend file, relink the textures and reexport. Otherwise make sure you’re on the correct UV map, sometimes there’s multiple
@@AviationMaster I did yeah. It's a traffic cone, so I linked the Cone.png textures perfectly. I even omitted the "//:/:..." before the Cone.png that xplane2blender usually assigns when you link a texture. So the obj and png files are linked and in the same location, and the obj text accurately reads TEXTURE Cone.png.
Hello, I need help with my scenery object being too shiny. How do I reach out to you to discuss about it?
You can join my discord server here
discord.gg/vd65GhvNV5
Thanks!
Too complex for me. I'm looking for a basic tutorial i.e. how to put a texture on a cube and export it