I think it is worth mentioning that boomstick shockwave damage was changed to radial damage type, so now it deals damage to the armor but has falloff as other radial damage does. That means boomstick can do only half the damage depending on the distance to the target.
It's true that it now damages armor, but it's not true that it has damage falloff. Boomstick blastwave does the exact same damage at the very edge of its hitbox as it does at point blank. ex: ua-cam.com/video/EyI-CbojGdA/v-deo.html That demonstration is with double barrel vs an oppressor because it's more clear that way, but I have also tested this without DB and vs other enemy types(not that you'd expect it to make a difference). I've seen multiple people make this assumption, so take this as an example of the value of testing your assumptions.
Thank you for confirming that this is not true. I thought so but didn't reflect that in my comment. Should have said in the comment that I didn't test this. I saw several people on discord claim this is true, so wanted to mention it under your video so people can see and now the truth. Can't say where they got this idea in the first place. Will edit my comment to reflect how things actually are.@@LazyMaybe Edit: Okay I guess I can't edit the original message because it is pinned(protection against malicious intent I suppose). But looking at the amount of likes on comments I think people who are interested will see the truth.
@@bonshfffIt's not abandoned. They have plans up to Season 6, and have started regularly scheduled maintenance updates which started last November. Season 5 is only delayed, not cancelled. DRG is quite far from being abandoned. While I get you and a lot of people are upset at Season 5 being delayed, and it is reasonable to be disappointed by that, it is outright wrong to say DRG has been abandoned or that it's dead.
Yea, that dev response about armor break is asinine. Whether it's bugged or intended is irrelevant, the expectation upon taking an armor break mod is that you break armor. If the weapon is radial, it should break all armor within the radius as the player would naturally expect. It's beyond ridiculous that dropping a literal nuke on a bug only scratches a few of the plates.
honestly if they really wanted to limit how many armor plates aoe breaks, just make it a small radius. You're already sacrificing strong wave clear from fire, only breaking a bit of armor is hella lame in comparison.
I'm more in the camp that if there's a hard limit to how many pieces of armor can be stripped in a single shot, then it should be a visible stat on weapons, and armor break mods should have the extra effect of upping that limit.
If you are looking for video ideas, would love to see some Helldivers content! Examing enemy HPs and weakpoints, breakpoints for various weapons, how enemy scaling works, etc. No idea if that information is available or able to be gathered at this time since the game is so new though
What mod(s) gives you the pretty colored damage numbers and nicer enemy heat meters??? :0 Edit: I managed to find them on my own, and out of courtesy, I'll share the names: "Damage Numbers" *not* 'Damage Text', and "Temperature Number"
Love the quality and thoroughness of your videos as always. Just a shame I feel my desire to play the game decrease as the game's unfortunately stagnated. Can't blame GSC, they're doing what they want, but the game just has so much potential and systems that may never be properly updated.
technically fire hyperprop is a bit worse as it's no longer free damage on top of annihilating robots. but for general use, yeah armor break is now a valid option.
Damn they ruined my favorite weapon combo. Being able to set stuff on fire and do high single target damage was like half the utility of taking hyperprop pgl with the smart rifle
Can’t say I like the hyperprop changes. Fire straight up lost damage and home brew effectively does nothing now with it because the variance is so small. Armour break is *nice* but not nearly equivalent to what we lost
So excited you posted! You're my only source for Deep Rock patches. With how in depth you go, and your accuracy. Plus your dry sense of humor is the chef's kiss on top of this whole package.
Glad to see Bullet Hell get recognized, I feel like a lot of people in the optimization community write it off as just being worse than Burning Hell, but while Burning Hell does kill things faster and is more flexible, the safety of Bullet Hell with the stun mod is vastly underrated from what I've seen.
I've seen very little fanfare for this update. I was honestly not even sure you'd come through yourself, Lazy. Most people have cooled off hard on DRG, especially on yt.
oh wow lol. I don't use stubby but I've more then a few Engie's screaming about how the Stubby isn't triggering the turrets with the electric proc properly and people kept telling them they're crazy!
1:00 For some reason, it was already possible to one-shot stingtails before the update. (Without aiming for the weakspot) 3:50 That makes a lot of sense. It felt like after the update the average damage of hyperprop with homebrew went down, but it not rolling anything between 80% and 100% explains that 10% variance.
Always love the videos. Just curious, are you thinking of doing some about Helldivers? It would probably be extremely difficult/impossible to test things given the nature of the game and of the anticheat, but there's basically no real reliable info about the game out there right now, so your style of content would be a huge boon to the community I'm sure. Hope you're well!
Hello mate, do you think you could do a breakdown video on the sludge pump.. ? it's a very specific weapon and kinda hard to really know what it's good or not on multiple siutations
bullet hell has the value of dealing with swarm missions and hordes in twisty tunnels, where obstructed view is a problem. i use it in mining expeditions frequently, even haz 5. the overclock is not without its own uses.
What damage numbers mod are you using? Good video, I had an argument about the armor breaking mod on the warthog with a friend, and wish to check that its still really bad compared to the damage mod
3:27 Man fatboy sucks so much, it's so overrated, that shit takes away all your ammo and you gotta spend half of what you have or even more to kill ONE shellback, when you can often three-shot that shit with breach cutter, they REALLY need to give the grenade launcher some love, there's literally no argument for something with such crippling downsides to be so underwhelming.
Fatboy is a crowd kill and area denial weapon, not a single target damage OC. Learn your tools, play on haz5+/modded and come back when your beard lose that green tint.
Prior to this patch, i was very specifically told that i SHOULD NOT use the armor-break talent on the T4 line of the warthog shotgun. Is this still true?
Thank you for breakdown of those, especially for mentioning old stuff. You are the best, my dude. Off-topic question: what's the mod for grenade counter you using?
Love drg but it's nice to have helldivers to enjoy while I wait for the next season. Strangely enough I have a friend that loves helldivers but can't stand drg and I'm still not sure what he doesn't like about drg because to me it still has more variety in map generation, builds and moment to moment gameplay.
Something to note about Hyperprop. With fire now working correctly, it is best to take the Armour Break, as the projectile speed gives it too much speed and can cause it to skip through bugs, not hitting them.
Thanks so much for the update breakdown sir - are there overclocks you feel "fragile" is now worth taking with now or is it still generally inferior to cold radiance?
these videos are always as appreciated as the updates themselves 😊 btw whats your opinion on the helldiver 2s nProtect GG? i am really eager to check it out but this is the only part thats holding me back right now...
Ive been going game to game telling everyone about new Fragile since it was so easily overlooked with all the other changes. Base cryo being able to give grunt clear(even if its risky without having cold radiance) is nice for people who don't want to run only Ice Storm all the time
Great video, good summary. It is worth noting that homebrew now only affects the AoE part of Hyperpropellant. Also from what I can tell the stubby change was about t1b not working correctly with EMD but that finding was posted below a please fix complaining about angles so thats the name that ended up in the patch notes.
I think it is worth mentioning that boomstick shockwave damage was changed to radial damage type, so now it deals damage to the armor but has falloff as other radial damage does. That means boomstick can do only half the damage depending on the distance to the target.
It's true that it now damages armor, but it's not true that it has damage falloff. Boomstick blastwave does the exact same damage at the very edge of its hitbox as it does at point blank. ex: ua-cam.com/video/EyI-CbojGdA/v-deo.html
That demonstration is with double barrel vs an oppressor because it's more clear that way, but I have also tested this without DB and vs other enemy types(not that you'd expect it to make a difference). I've seen multiple people make this assumption, so take this as an example of the value of testing your assumptions.
Thank you for confirming that this is not true. I thought so but didn't reflect that in my comment. Should have said in the comment that I didn't test this. I saw several people on discord claim this is true, so wanted to mention it under your video so people can see and now the truth. Can't say where they got this idea in the first place. Will edit my comment to reflect how things actually are.@@LazyMaybe
Edit: Okay I guess I can't edit the original message because it is pinned(protection against malicious intent I suppose). But looking at the amount of likes on comments I think people who are interested will see the truth.
Miss you when you don't upload. Hope you're doing alright buddy
well, he's just lazy... maybe
mabye he isnt lazy; mabye he just goes to sleep for a really long time because he forgot to set the morning alarm@@GameFuMaster
Not like he has much to make videos of, deeprock is pretty much abandoned at this point…
@@bonshfffthats funny
@@bonshfffIt's not abandoned. They have plans up to Season 6, and have started regularly scheduled maintenance updates which started last November. Season 5 is only delayed, not cancelled. DRG is quite far from being abandoned. While I get you and a lot of people are upset at Season 5 being delayed, and it is reasonable to be disappointed by that, it is outright wrong to say DRG has been abandoned or that it's dead.
1:44
Cue the praetorian blushing and covering its abdomen before shuffling out of view like a old cartoon character
1:45
*GOOD GRIEF HE'S NAKED!!1!*
peeled lime lookin ahh
sheeeeesh
OH NO HE'S HOT
New update, new LazyMaybe. Love you man!
Yea, that dev response about armor break is asinine. Whether it's bugged or intended is irrelevant, the expectation upon taking an armor break mod is that you break armor. If the weapon is radial, it should break all armor within the radius as the player would naturally expect. It's beyond ridiculous that dropping a literal nuke on a bug only scratches a few of the plates.
100% agree. Would it even be game breaking if it did damage all armor in the radius? It would just be the pgl and hurricane right?
@@alexthewrecker4666Auto cannon, kinda.
honestly if they really wanted to limit how many armor plates aoe breaks, just make it a small radius. You're already sacrificing strong wave clear from fire, only breaking a bit of armor is hella lame in comparison.
I'm more in the camp that if there's a hard limit to how many pieces of armor can be stripped in a single shot, then it should be a visible stat on weapons, and armor break mods should have the extra effect of upping that limit.
Specially as displayed on the video breach cutter will overshadow pretty much all aoe armor breakers
Was hoping for a new vid with the update, ty for uploading. Imo your technical breakdowns are a very valuable resource for this community.
Fun fact I learned today: Salvo Module still doesn’t have the input buffer!
you can shoot the rolly pollys vomit things?! also whats that mod that shows bugs overheat number by the hp bar
"Temperature number".
Always thankful for your bastion of knowledge when it comes to drg. Would love to see more of those weapon break downs videos.
If you are looking for video ideas, would love to see some Helldivers content! Examing enemy HPs and weakpoints, breakpoints for various weapons, how enemy scaling works, etc. No idea if that information is available or able to be gathered at this time since the game is so new though
clicked fast as fuck
Bless lazymaybe with another maintenance video
Top tear content as always. Hope you're doing great ❤
Can't wait for a new vid for s5, love your stuff
waiting video about season 5... :)_ PogChamp
What mod(s) gives you the pretty colored damage numbers and nicer enemy heat meters??? :0
Edit: I managed to find them on my own, and out of courtesy, I'll share the names: "Damage Numbers" *not* 'Damage Text', and "Temperature Number"
Love the quality and thoroughness of your videos as always. Just a shame I feel my desire to play the game decrease as the game's unfortunately stagnated. Can't blame GSC, they're doing what they want, but the game just has so much potential and systems that may never be properly updated.
Boolet Hell redemption arc we are so back
i unlocked hyper propellant the day before this update came out and i was already enjoying it. now it's even better
technically fire hyperprop is a bit worse as it's no longer free damage on top of annihilating robots. but for general use, yeah armor break is now a valid option.
Damn they ruined my favorite weapon combo. Being able to set stuff on fire and do high single target damage was like half the utility of taking hyperprop pgl with the smart rifle
Can’t say I like the hyperprop changes. Fire straight up lost damage and home brew effectively does nothing now with it because the variance is so small. Armour break is *nice* but not nearly equivalent to what we lost
He finally comes around on Bullet Hell.
Now to harass him on other minor things.
So excited you posted! You're my only source for Deep Rock patches. With how in depth you go, and your accuracy. Plus your dry sense of humor is the chef's kiss on top of this whole package.
Glad to see Bullet Hell get recognized, I feel like a lot of people in the optimization community write it off as just being worse than Burning Hell, but while Burning Hell does kill things faster and is more flexible, the safety of Bullet Hell with the stun mod is vastly underrated from what I've seen.
Great vid as always
YOU COULD SHOOT THE THING THAT SHOT FROM THE SHELLBACK???
You can do the same with Spitballer projectiles and Spreader globs, too.
Oh... What's the weapon damage mod. You're using that shows elemental damage types?
"Damage numbers", not the older "Damage text".
Ah, good old Yeetus Deletus.
I've seen very little fanfare for this update. I was honestly not even sure you'd come through yourself, Lazy. Most people have cooled off hard on DRG, especially on yt.
oh wow lol. I don't use stubby but I've more then a few Engie's screaming about how the Stubby isn't triggering the turrets with the electric proc properly and people kept telling them they're crazy!
Gotta love how this R&D employee has his own giant room with friendly bugs to test weapons on ... He really has a cozy job !
1:00 For some reason, it was already possible to one-shot stingtails before the update. (Without aiming for the weakspot)
3:50 That makes a lot of sense. It felt like after the update the average damage of hyperprop with homebrew went down, but it not rolling anything between 80% and 100% explains that 10% variance.
Always love the videos. Just curious, are you thinking of doing some about Helldivers? It would probably be extremely difficult/impossible to test things given the nature of the game and of the anticheat, but there's basically no real reliable info about the game out there right now, so your style of content would be a huge boon to the community I'm sure. Hope you're well!
Hello mate, do you think you could do a breakdown video on the sludge pump.. ? it's a very specific weapon and kinda hard to really know what it's good or not on multiple siutations
bullet hell has the value of dealing with swarm missions and hordes in twisty tunnels, where obstructed view is a problem. i use it in mining expeditions frequently, even haz 5. the overclock is not without its own uses.
any chance of re-doing cryo grunt killing comparison you did 2 years ago? with fixed fragile this time
do twins have special armor? because hyperprop with armor break never punches through their armor to deliver damage
"You cant expect to stripp them" which why i just like HP. Make it hitscan and aim well.
They should add a guiding rocket 9verclock for pgl
Incendiary hyper prop interaction fixed... It's so over...
Incendiary bugfix on hyperprop makes me sad :(
I really hope they make it crossplay for ps4. Love to play it with my brother with my progress
What damage numbers mod are you using?
Good video, I had an argument about the armor breaking mod on the warthog with a friend, and wish to check that its still really bad compared to the damage mod
Could u make a guide about the Sandbox Mod i found nothing in that direction and would like to test some Things
As always, good video. Happy to have watched it.
This game is so much better than Helldivers it isn’t even close.
is it just me or does the magnetic arrows mod in the bolt shark not work (at least for clients)
The funny drg man has returned
3:27 Man fatboy sucks so much, it's so overrated, that shit takes away all your ammo and you gotta spend half of what you have or even more to kill ONE shellback, when you can often three-shot that shit with breach cutter, they REALLY need to give the grenade launcher some love, there's literally no argument for something with such crippling downsides to be so underwhelming.
Fatboy is a crowd kill and area denial weapon, not a single target damage OC. Learn your tools, play on haz5+/modded and come back when your beard lose that green tint.
Would you mind listing the damage number mod you use?
i have never seen a completly naked preatorian - look weird
You can shoot down the shellback's acid?!
Welcome back! I learnt a lot from your videos thanks man.
Do you think any of the pgl changes are relevant to your Hyperptopellant build from the PGL breakdown video?
Yes-you should definitely take armor break on hyperprop now to smash shellbacks with, and to be more flexible with aiming angles in general.
you should upload a list of your mods, I'd love to see it! especially that load out one
I hope you'll do another weapon review soon
i hate everything ball shaped
Great vid as always!
Can you drop your mod list? Some of those UI additions seem awesome.
Also, are those firework PGL effects? I NEED that.
So now hyper prop using home brew now ?
bullet hell 100% proc chance when
Prior to this patch, i was very specifically told that i SHOULD NOT use the armor-break talent on the T4 line of the warthog shotgun.
Is this still true?
Nothing about armor break on the warthog changed.
@@LazyMaybe okay thank you, and great video too :)
I knew you were gonna turn into a Babel
This was quite a buggy video
today i learned grunts have armor
Glory to the gods of the algorithm
Gigaginormous W
Thank you for breakdown of those, especially for mentioning old stuff. You are the best, my dude.
Off-topic question: what's the mod for grenade counter you using?
3:43 you can shoot those?!?!
1:46 ayo, naked Praetorian
Love drg but it's nice to have helldivers to enjoy while I wait for the next season. Strangely enough I have a friend that loves helldivers but can't stand drg and I'm still not sure what he doesn't like about drg because to me it still has more variety in map generation, builds and moment to moment gameplay.
I really hate the BR7T. I would like to see a breakdown to help explain what I'm missing. Love your videos.
Dude, the Waterworld OST repping? That game has a stupidly good soundtrack. Diving is an awesome track.
Something to note about Hyperprop. With fire now working correctly, it is best to take the Armour Break, as the projectile speed gives it too much speed and can cause it to skip through bugs, not hitting them.
Thanks so much for the update breakdown sir - are there overclocks you feel "fragile" is now worth taking with now or is it still generally inferior to cold radiance?
That intro hits way too close to home, like "baby in the breadbasket" close. Oh and, For Karl!
Oh shit I thought this update was gonna be coming later but this update looks great.
he back!
LazyMaybe, yeah!
is it true that hyper prop PGL gets random damage from HB? the patch note sounds otherwise🤔
Ah, its a good day when lazy uploads!
Also, love the helldivers 2 joke/reference :D
these videos are always as appreciated as the updates themselves 😊
btw whats your opinion on the helldiver 2s nProtect GG? i am really eager to check it out but this is the only part thats holding me back right now...
some of the best technical DRG content, thanks for the whole-a heaping pile of spaghetti information-e
Ive been going game to game telling everyone about new Fragile since it was so easily overlooked with all the other changes. Base cryo being able to give grunt clear(even if its risky without having cold radiance) is nice for people who don't want to run only Ice Storm all the time
Great video, good summary.
It is worth noting that homebrew now only affects the AoE part of Hyperpropellant.
Also from what I can tell the stubby change was about t1b not working correctly with EMD but that finding was posted below a please fix complaining about angles so thats the name that ended up in the patch notes.
0:13 You could not have attacked me more personally if you had stabbed me in my face.
Road to 30k!!! Your content is awesome to watch even when Im not playing DRG 🎉
welp
rest in peace free fire and free extra random damage hyperprop
you'll be missed
a bit
This was a great video all around. Informative and to the point, great editing, great music volume, truly an awesome video.
Algorithm
Waterworld game ost? Nice. You wanna eat some bugs btw?
Thanks for the indepth explanations, I look forward to your update videos!
343 I learned something new wow ! Thanks
1:45 shout out to peeled praetorians, gotta be one of my favorite genders
Another blind soul has seen the light! Welcome to the Church of Bullet Hell.
Always nice to sit in Xbox patch waiting room but getting to see all the testing :)
Always happy to see an upload from you, LazyMaybe! 😄
THEY FIXED FRAGILE YES. NOBODY WILL USE IT STILL BUT YAY
Love the PC98 music. Good taste my dude.