I think it is worth mentioning that boomstick shockwave damage was changed to radial damage type, so now it deals damage to the armor but has falloff as other radial damage does. That means boomstick can do only half the damage depending on the distance to the target.
It's true that it now damages armor, but it's not true that it has damage falloff. Boomstick blastwave does the exact same damage at the very edge of its hitbox as it does at point blank. ex: ua-cam.com/video/EyI-CbojGdA/v-deo.html That demonstration is with double barrel vs an oppressor because it's more clear that way, but I have also tested this without DB and vs other enemy types(not that you'd expect it to make a difference). I've seen multiple people make this assumption, so take this as an example of the value of testing your assumptions.
Thank you for confirming that this is not true. I thought so but didn't reflect that in my comment. Should have said in the comment that I didn't test this. I saw several people on discord claim this is true, so wanted to mention it under your video so people can see and now the truth. Can't say where they got this idea in the first place. Will edit my comment to reflect how things actually are.@@LazyMaybe Edit: Okay I guess I can't edit the original message because it is pinned(protection against malicious intent I suppose). But looking at the amount of likes on comments I think people who are interested will see the truth.
@@bonshfffIt's not abandoned. They have plans up to Season 6, and have started regularly scheduled maintenance updates which started last November. Season 5 is only delayed, not cancelled. DRG is quite far from being abandoned. While I get you and a lot of people are upset at Season 5 being delayed, and it is reasonable to be disappointed by that, it is outright wrong to say DRG has been abandoned or that it's dead.
Yea, that dev response about armor break is asinine. Whether it's bugged or intended is irrelevant, the expectation upon taking an armor break mod is that you break armor. If the weapon is radial, it should break all armor within the radius as the player would naturally expect. It's beyond ridiculous that dropping a literal nuke on a bug only scratches a few of the plates.
honestly if they really wanted to limit how many armor plates aoe breaks, just make it a small radius. You're already sacrificing strong wave clear from fire, only breaking a bit of armor is hella lame in comparison.
I'm more in the camp that if there's a hard limit to how many pieces of armor can be stripped in a single shot, then it should be a visible stat on weapons, and armor break mods should have the extra effect of upping that limit.
So excited you posted! You're my only source for Deep Rock patches. With how in depth you go, and your accuracy. Plus your dry sense of humor is the chef's kiss on top of this whole package.
If you are looking for video ideas, would love to see some Helldivers content! Examing enemy HPs and weakpoints, breakpoints for various weapons, how enemy scaling works, etc. No idea if that information is available or able to be gathered at this time since the game is so new though
technically fire hyperprop is a bit worse as it's no longer free damage on top of annihilating robots. but for general use, yeah armor break is now a valid option.
oh wow lol. I don't use stubby but I've more then a few Engie's screaming about how the Stubby isn't triggering the turrets with the electric proc properly and people kept telling them they're crazy!
1:00 For some reason, it was already possible to one-shot stingtails before the update. (Without aiming for the weakspot) 3:50 That makes a lot of sense. It felt like after the update the average damage of hyperprop with homebrew went down, but it not rolling anything between 80% and 100% explains that 10% variance.
Glad to see Bullet Hell get recognized, I feel like a lot of people in the optimization community write it off as just being worse than Burning Hell, but while Burning Hell does kill things faster and is more flexible, the safety of Bullet Hell with the stun mod is vastly underrated from what I've seen.
Something to note about Hyperprop. With fire now working correctly, it is best to take the Armour Break, as the projectile speed gives it too much speed and can cause it to skip through bugs, not hitting them.
Great video, good summary. It is worth noting that homebrew now only affects the AoE part of Hyperpropellant. Also from what I can tell the stubby change was about t1b not working correctly with EMD but that finding was posted below a please fix complaining about angles so thats the name that ended up in the patch notes.
Ive been going game to game telling everyone about new Fragile since it was so easily overlooked with all the other changes. Base cryo being able to give grunt clear(even if its risky without having cold radiance) is nice for people who don't want to run only Ice Storm all the time
Love the quality and thoroughness of your videos as always. Just a shame I feel my desire to play the game decrease as the game's unfortunately stagnated. Can't blame GSC, they're doing what they want, but the game just has so much potential and systems that may never be properly updated.
bullet hell has the value of dealing with swarm missions and hordes in twisty tunnels, where obstructed view is a problem. i use it in mining expeditions frequently, even haz 5. the overclock is not without its own uses.
Love drg but it's nice to have helldivers to enjoy while I wait for the next season. Strangely enough I have a friend that loves helldivers but can't stand drg and I'm still not sure what he doesn't like about drg because to me it still has more variety in map generation, builds and moment to moment gameplay.
Damn they ruined my favorite weapon combo. Being able to set stuff on fire and do high single target damage was like half the utility of taking hyperprop pgl with the smart rifle
Can’t say I like the hyperprop changes. Fire straight up lost damage and home brew effectively does nothing now with it because the variance is so small. Armour break is *nice* but not nearly equivalent to what we lost
Always love the videos. Just curious, are you thinking of doing some about Helldivers? It would probably be extremely difficult/impossible to test things given the nature of the game and of the anticheat, but there's basically no real reliable info about the game out there right now, so your style of content would be a huge boon to the community I'm sure. Hope you're well!
Thank you for breakdown of those, especially for mentioning old stuff. You are the best, my dude. Off-topic question: what's the mod for grenade counter you using?
What mod(s) gives you the pretty colored damage numbers and nicer enemy heat meters??? :0 Edit: I managed to find them on my own, and out of courtesy, I'll share the names: "Damage Numbers" *not* 'Damage Text', and "Temperature Number"
I actually liked the fragile cryo leaving enemies at 1 hp, worked amazingly with vampire and drills to get a lot of hp back, and it's not like it was hard to kill them at range since you could just hold down the fire button a tad longer and they'd die.
these videos are always as appreciated as the updates themselves 😊 btw whats your opinion on the helldiver 2s nProtect GG? i am really eager to check it out but this is the only part thats holding me back right now...
I've seen very little fanfare for this update. I was honestly not even sure you'd come through yourself, Lazy. Most people have cooled off hard on DRG, especially on yt.
Hello mate, do you think you could do a breakdown video on the sludge pump.. ? it's a very specific weapon and kinda hard to really know what it's good or not on multiple siutations
Thanks so much for the update breakdown sir - are there overclocks you feel "fragile" is now worth taking with now or is it still generally inferior to cold radiance?
What damage numbers mod are you using? Good video, I had an argument about the armor breaking mod on the warthog with a friend, and wish to check that its still really bad compared to the damage mod
I think it is worth mentioning that boomstick shockwave damage was changed to radial damage type, so now it deals damage to the armor but has falloff as other radial damage does. That means boomstick can do only half the damage depending on the distance to the target.
It's true that it now damages armor, but it's not true that it has damage falloff. Boomstick blastwave does the exact same damage at the very edge of its hitbox as it does at point blank. ex: ua-cam.com/video/EyI-CbojGdA/v-deo.html
That demonstration is with double barrel vs an oppressor because it's more clear that way, but I have also tested this without DB and vs other enemy types(not that you'd expect it to make a difference). I've seen multiple people make this assumption, so take this as an example of the value of testing your assumptions.
Thank you for confirming that this is not true. I thought so but didn't reflect that in my comment. Should have said in the comment that I didn't test this. I saw several people on discord claim this is true, so wanted to mention it under your video so people can see and now the truth. Can't say where they got this idea in the first place. Will edit my comment to reflect how things actually are.@@LazyMaybe
Edit: Okay I guess I can't edit the original message because it is pinned(protection against malicious intent I suppose). But looking at the amount of likes on comments I think people who are interested will see the truth.
1:44
Cue the praetorian blushing and covering its abdomen before shuffling out of view like a old cartoon character
Miss you when you don't upload. Hope you're doing alright buddy
well, he's just lazy... maybe
mabye he isnt lazy; mabye he just goes to sleep for a really long time because he forgot to set the morning alarm@@GameFuMaster
Not like he has much to make videos of, deeprock is pretty much abandoned at this point…
@@bonshfffthats funny
@@bonshfffIt's not abandoned. They have plans up to Season 6, and have started regularly scheduled maintenance updates which started last November. Season 5 is only delayed, not cancelled. DRG is quite far from being abandoned. While I get you and a lot of people are upset at Season 5 being delayed, and it is reasonable to be disappointed by that, it is outright wrong to say DRG has been abandoned or that it's dead.
1:45
*GOOD GRIEF HE'S NAKED!!1!*
peeled lime lookin ahh
sheeeeesh
OH NO HE'S HOT
New update, new LazyMaybe. Love you man!
Was hoping for a new vid with the update, ty for uploading. Imo your technical breakdowns are a very valuable resource for this community.
Fun fact I learned today: Salvo Module still doesn’t have the input buffer!
Always thankful for your bastion of knowledge when it comes to drg. Would love to see more of those weapon break downs videos.
Bless lazymaybe with another maintenance video
Yea, that dev response about armor break is asinine. Whether it's bugged or intended is irrelevant, the expectation upon taking an armor break mod is that you break armor. If the weapon is radial, it should break all armor within the radius as the player would naturally expect. It's beyond ridiculous that dropping a literal nuke on a bug only scratches a few of the plates.
100% agree. Would it even be game breaking if it did damage all armor in the radius? It would just be the pgl and hurricane right?
@@alexthewrecker4666Auto cannon, kinda.
honestly if they really wanted to limit how many armor plates aoe breaks, just make it a small radius. You're already sacrificing strong wave clear from fire, only breaking a bit of armor is hella lame in comparison.
I'm more in the camp that if there's a hard limit to how many pieces of armor can be stripped in a single shot, then it should be a visible stat on weapons, and armor break mods should have the extra effect of upping that limit.
Specially as displayed on the video breach cutter will overshadow pretty much all aoe armor breakers
Can't wait for a new vid for s5, love your stuff
Boolet Hell redemption arc we are so back
So excited you posted! You're my only source for Deep Rock patches. With how in depth you go, and your accuracy. Plus your dry sense of humor is the chef's kiss on top of this whole package.
If you are looking for video ideas, would love to see some Helldivers content! Examing enemy HPs and weakpoints, breakpoints for various weapons, how enemy scaling works, etc. No idea if that information is available or able to be gathered at this time since the game is so new though
i unlocked hyper propellant the day before this update came out and i was already enjoying it. now it's even better
technically fire hyperprop is a bit worse as it's no longer free damage on top of annihilating robots. but for general use, yeah armor break is now a valid option.
Great vid as always
Gotta love how this R&D employee has his own giant room with friendly bugs to test weapons on ... He really has a cozy job !
Welcome back! I learnt a lot from your videos thanks man.
This was a great video all around. Informative and to the point, great editing, great music volume, truly an awesome video.
Thanks for the indepth explanations, I look forward to your update videos!
Great vid as always!
oh wow lol. I don't use stubby but I've more then a few Engie's screaming about how the Stubby isn't triggering the turrets with the electric proc properly and people kept telling them they're crazy!
1:00 For some reason, it was already possible to one-shot stingtails before the update. (Without aiming for the weakspot)
3:50 That makes a lot of sense. It felt like after the update the average damage of hyperprop with homebrew went down, but it not rolling anything between 80% and 100% explains that 10% variance.
Road to 30k!!! Your content is awesome to watch even when Im not playing DRG 🎉
1:45 shout out to peeled praetorians, gotta be one of my favorite genders
Always nice to sit in Xbox patch waiting room but getting to see all the testing :)
Glad to see Bullet Hell get recognized, I feel like a lot of people in the optimization community write it off as just being worse than Burning Hell, but while Burning Hell does kill things faster and is more flexible, the safety of Bullet Hell with the stun mod is vastly underrated from what I've seen.
Always happy to see an upload from you, LazyMaybe! 😄
0:13 You could not have attacked me more personally if you had stabbed me in my face.
some of the best technical DRG content, thanks for the whole-a heaping pile of spaghetti information-e
1:44
The peeled praetorian.
Goodnes Gracious! He's Naked!
I was not ready for it.
thank you for keeping the memes fresh
Damn, the music just hits
insanely good taste with the YU-NO soundtrack
Seconding that! Charmed me from the first notes.
Ah, good old Yeetus Deletus.
Ah, its a good day when lazy uploads!
Also, love the helldivers 2 joke/reference :D
Something to note about Hyperprop. With fire now working correctly, it is best to take the Armour Break, as the projectile speed gives it too much speed and can cause it to skip through bugs, not hitting them.
Dude, the Waterworld OST repping? That game has a stupidly good soundtrack. Diving is an awesome track.
The funny drg man has returned
1:42 he’s cold now!
He knows me too well, helldivers my beloved
Love the PC98 music. Good taste my dude.
Great video, good summary.
It is worth noting that homebrew now only affects the AoE part of Hyperpropellant.
Also from what I can tell the stubby change was about t1b not working correctly with EMD but that finding was posted below a please fix complaining about angles so thats the name that ended up in the patch notes.
He finally comes around on Bullet Hell.
Now to harass him on other minor things.
Ive been going game to game telling everyone about new Fragile since it was so easily overlooked with all the other changes. Base cryo being able to give grunt clear(even if its risky without having cold radiance) is nice for people who don't want to run only Ice Storm all the time
heck yess, i was waiting for this
Another blind soul has seen the light! Welcome to the Church of Bullet Hell.
Love your videos man 🎉
Oh shit I thought this update was gonna be coming later but this update looks great.
he back!
Yeeeeey, a new video 🎉🎉🎉
Seeing LazyMaybe upload makes my day
Love the quality and thoroughness of your videos as always. Just a shame I feel my desire to play the game decrease as the game's unfortunately stagnated. Can't blame GSC, they're doing what they want, but the game just has so much potential and systems that may never be properly updated.
bullet hell has the value of dealing with swarm missions and hordes in twisty tunnels, where obstructed view is a problem. i use it in mining expeditions frequently, even haz 5. the overclock is not without its own uses.
Thanks for the info 😊
love your music choice
Glory to the gods of the algorithm
tyvm for this video
You're back!!!
Helldivers mentioned 🥳
Gigaginormous W
Love drg but it's nice to have helldivers to enjoy while I wait for the next season. Strangely enough I have a friend that loves helldivers but can't stand drg and I'm still not sure what he doesn't like about drg because to me it still has more variety in map generation, builds and moment to moment gameplay.
Damn they ruined my favorite weapon combo. Being able to set stuff on fire and do high single target damage was like half the utility of taking hyperprop pgl with the smart rifle
good video!
Can’t say I like the hyperprop changes. Fire straight up lost damage and home brew effectively does nothing now with it because the variance is so small. Armour break is *nice* but not nearly equivalent to what we lost
you should upload a list of your mods, I'd love to see it! especially that load out one
Thanks!
Always love the videos. Just curious, are you thinking of doing some about Helldivers? It would probably be extremely difficult/impossible to test things given the nature of the game and of the anticheat, but there's basically no real reliable info about the game out there right now, so your style of content would be a huge boon to the community I'm sure. Hope you're well!
1:46 ayo, naked Praetorian
waiting video about season 5... :)_ PogChamp
I really hate the BR7T. I would like to see a breakdown to help explain what I'm missing. Love your videos.
today i learned grunts have armor
you can shoot the rolly pollys vomit things?! also whats that mod that shows bugs overheat number by the hp bar
"Temperature number".
Thank you for breakdown of those, especially for mentioning old stuff. You are the best, my dude.
Off-topic question: what's the mod for grenade counter you using?
This game is so much better than Helldivers it isn’t even close.
LazyMaybe, yeah!
What mod(s) gives you the pretty colored damage numbers and nicer enemy heat meters??? :0
Edit: I managed to find them on my own, and out of courtesy, I'll share the names: "Damage Numbers" *not* 'Damage Text', and "Temperature Number"
clicked fast as fuck
I knew you were gonna turn into a Babel
I actually liked the fragile cryo leaving enemies at 1 hp, worked amazingly with vampire and drills to get a lot of hp back, and it's not like it was hard to kill them at range since you could just hold down the fire button a tad longer and they'd die.
"You cant expect to stripp them" which why i just like HP. Make it hitscan and aim well.
welp
rest in peace free fire and free extra random damage hyperprop
you'll be missed
a bit
oh cool they updated the damage numbers mod
That intro hits way too close to home, like "baby in the breadbasket" close. Oh and, For Karl!
these videos are always as appreciated as the updates themselves 😊
btw whats your opinion on the helldiver 2s nProtect GG? i am really eager to check it out but this is the only part thats holding me back right now...
343 I learned something new wow ! Thanks
I hope you'll do another weapon review soon
AYAYYAYAYYAYAYA
I literally thought about you like 5 hours ago and then I see a new video get uploaded, its like im a god damn wizard
I've seen very little fanfare for this update. I was honestly not even sure you'd come through yourself, Lazy. Most people have cooled off hard on DRG, especially on yt.
They should add a guiding rocket 9verclock for pgl
Thank you for validating my use of ammo % mod
Incendiary hyper prop interaction fixed... It's so over...
i have never seen a completly naked preatorian - look weird
THEY FIXED FRAGILE YES. NOBODY WILL USE IT STILL BUT YAY
Hello mate, do you think you could do a breakdown video on the sludge pump.. ? it's a very specific weapon and kinda hard to really know what it's good or not on multiple siutations
Thanks so much for the update breakdown sir - are there overclocks you feel "fragile" is now worth taking with now or is it still generally inferior to cold radiance?
Could u make a guide about the Sandbox Mod i found nothing in that direction and would like to test some Things
What damage numbers mod are you using?
Good video, I had an argument about the armor breaking mod on the warthog with a friend, and wish to check that its still really bad compared to the damage mod
YOU COULD SHOOT THE THING THAT SHOT FROM THE SHELLBACK???
You can do the same with Spitballer projectiles and Spreader globs, too.