I should mention here that all the actual mission footage in this video is on some variant of hazard 5+. Those settings will be one of the things being covered in the next video, along with a few other things. Other drg test/info videos: ua-cam.com/play/PLqTo6tQ9tCOrABARyls3C94qzGo6TW3h_.html
@@ravelnavarro9625 helldivers been having a lot of math issues lmao one such thing was a buff to the orbital 380 by reducing its spread by 15%. Thing is it was a radius reduction instead of a spread/surface area reduction and so the actual spread reduction is closer to 30%. Great for players tho lmao
it's extremely funny to me to think that they likely only tested GK2 burst fire on literally just grunts, thought "yeah that's good enough" and shipped it when it's otherwise a downgrade against basically every other enemy in the entire game
Bro, Burst fire didnt even one burst grunts for the first week of experimental. We had to fight tooth and nail with devs to give it this +2dmg boost so it reaches just this weakpoint. Dev argument was that this is OC "for change of feel", and they really didnt want to give it dmg bonuses
@@Skladak_Killer_98 It's like the devs don't understand their own game. The GK2 with no OC is awful and doesn't even come close to competing with an M1K with no OC. It's a gun that needs a powerful OC to be worth using at all, especially since even AISE isn't good enough in many high level players' eyes to get them to switch off M1K. The GK2 really needs a complete rework. The DRAK without any OC's is pretty weak too, but at least it has a better variety of decent OC's. We're unlikely to ever get it though, so it'll be up to mods to fix it.
It had a cool option that increased the burst size to 4 if you took mag size. Too bad they did not make that one work cause it they did and with the damage increase from live you can 1 burst a lot more enemies.
one thing that everyone is missing(though idk if it makes it good) is that with the stun mod it has a 60% chance to stun on weakpoint hit. Times the 40% chance to not stun by 3 and you get a 6% chance not to stun, or a 94% chance to stun. It might not kill as fast, but you can make trijaws or spawn or whatever stop attacking almost instantly if you hit all three bullets to the weakpoint
I was slowly losing faith while trying new overclocks with various builds one by one. I don't understand why they did what they did. Was hoping they would give us at least one more option for aoe on scout primaries besides Aggressive Venting... Literally enjoyed none of scout new overclocks.
i love supporting my team as scout, it really accentuates his role as ‘i enable my team to do better’, already doing most mining and lighting caves. mark for death makes scout ESPECIALLY useful in a dread scenario, where he can rely on his secondary for that burst damage, and let his team do ABSURD damage. note. you can oneshot one of the twins if you bring cryo nades, mark for death, tri-shot volley, and the electric bolt with magnetic shafts. Shoot the electric bolt, use nades, mark for death, and then shoot a tri-shot.
@@fordalels granted, but we got a single target OC and two support OCs, both of these things are already plenty in his kit. Would be cool if one of support OCs was something crowd-control related instead, would give scout more build variety.
Gunners get a feast, while scouts get a cold sandwich. But that's alright, scout had quite a few, good OCs already. The mortar rounds on the Thunderhead give gunner the wave clear potential I always felt it was sorely lacking. And the missile thing looks kind of incredible, too, but I haven't gotten that one yet.
@@guardian-angel615 Compared to a driller, yeah. This isn't an idea I made up; I've heard it from other people as well, including some videos about DRG from pretty knowledgeable people, not that I could tell you what they were this much later, lol. I'm not saying gunner's *bad* at it, but if you go into it thinking it's going to trivially blow away huge numbers of grunts, you'll likely be disappointed. The gunner usually excels at sustained attacks in a small area (they can move the area, of course), which mostly require standing still or moving slowly while firing. They can certainly take out big grunt waves (as can engie and scout) but can struggle if the bugs aren't confined to a narrow area. I found the coilgun's fear effect to be the best way to keep things under control, and to be fair, it is good at that. The driller can just toss down some fire, lay waste with freezing, or blanket the entire approach area with goop. The driller's weakness is big, single targets (unless specifically specced for them), and again, that's not to say it's *bad* at it, just that it often can't handle them as easily as others.
@@Corrodias This far into the game's life cycle, people get all sorts of insane ideas. All classes can do what you spec their kit into. Even scout can wave-clear if you build for it. And Gunner is extremely flexible in that regard, as he can do any combat job on a very high level, which also includes clearing waves. NTP Thunderhead with on-demand 50% damage reduction, UMC Coil Gun, BH Minigun, etc. Driller is a good trash killer too, but he's limited by range and DPS, while having better potential ammo economy and utility. Driller can set the ground on fire? Well, Gunner can draw an infinitely long electrified energy trail with UMC Coil Gun that slows and kills all basic grunts with a single activation for 10 ammo (out of 960). If NTP or CB Thunderhead isn't good enough swarm clear for you, then neither is Mortar Rounds, since it's more or less just a finicky AoE Big Bertha, a dual-purpose OC.
heartbroken by the news about pump action and burst fire. those were the two mods i was the most excited for :( oh well at least the stubby finally got a decent OC for actually shooting bullets at the bugs. EDIT: after using all three OCs for myself for the past month or so: Pump Action is a solid wave clear tool but it probably won't ever replace stunner for me as my fav. Hyperalloy is my new favorite stubby OC, it feels great. Burst Fire doesn't suck as bad as I thought but it's definitely not good enough for me to want to use it on any of my builds.
that's honestly pretty cool, maybe something like +weakpoint damage. kinda like how subata's 2-burst makes the second shot go from 50% to 400% armor break if you hit both. i had the idea of burst mode being a "hold reload to change firing modes" type of deal but this is an interesting idea too
its not *quite* on demand. i notice when im using it, it takes practice to time the burst and you either have to spend bullets at nothing to trigger it at a better time - wasting ammo or hold off and use your ammo on the bugs themselves and risk taking dmg in exchange for efficiency on both the ammo and the blast
Cluster charges is insane, best oc on hurricane for sure, the only problem is that its a bit complicated to get full value out of it, still its definetely getting nerfed
@@NeonValkyrieGaming I want that one so bad, I love unstables that are cleans in disguise I can definitely say the Combustive Goo Mix Overclock is really fun, on the same level as Cluster Charges
@@randomhero6365 It is kinda neat, issue is the numbers aren't very efficient for the vast amount of enemies you run into, unless you specifically go into a Warning or Mission that guarantees high HP targets. most of the time, you do more damage from 3 hipfire shots + whatever your secondary is. The breakpoint is something like 450HP vs 1x weakpoints, 900 vs x2, 1350 vs x3.
When playing with my group, I literally said "I think the only way we can understand wtf Conductive Thermals is for is wait for LazyMaybe video" and here it is
Damn. I heard rumor that pump action was underwhelming and I guess this confirms it. Sad, the shotgun is already pretty lacking in the good OC department. Fingers crossed it gets a buff
I have been using pumpe action it is a fucking beast of a overclock the lover ammo is not evan a down side brcause of the damage 1 shoot on grunts any whare 2 shoot on grunt guards 1 mag to kill a pretotian if you go for the weak spot and 1 mag to kill a shell back if you are hitting the armor 3 if you go for the weak spot its a beast in close combat
I doubt it; had to work real hard to convince them to bring it to *this* level during experimental, and they were pretty reluctant at first. They’re very much against any higher numbers. If choke wasn’t so hard to take in t2, PA would be very good. It’s still pretty good as is imo. I think lazy undervalued the ability to two shot brundles, and shred stingtails and shellbacks, one shot younglings etc.
12:18 damn I was really hoping for it to be good kinda like an an alternative to hipster let’s hope the OC gets buffed to be more competent against special enemies
"We at GSG were concerned that there are still players out there who want to play with PGL, so, as a solution, we made a version of one with, like, 30 times the mag size and ammo pool, and gave it to Gunner as a primary" -GSG's balancing logic, probably
Another banger from the best DRG content creator. Your attention to detail and quality control does not go unnoticed. I look forward to these videos almost as much as experiencing the new stuff in game.
I was hugely looking forward to Mortar Rounds, but honestly I think Rotary Overdrive is my favorite so far. I'm glad it makes aggressive venting a relevant modifier.
@@LyritZian always felt the other two were more relevant and applicable. And that bullet hell isn’t worth it IIRC Burning hell goes well with hot bullets as it doubled up on the heat damage, and cold as the grave was good for builds that didn’t go into the heat damage builds.
@@Krona-fb4dn Sorry, I got the names confused. Yeah, I meant Burning Hell, not Hellfire lol Bullet Hell is actually okay when there are an absurb number of bugs. You can stunlock them and group them up for a big explosion. But it's pretty weird and niche.
Pump action is absolutely awesome. First off, it’s very flexible, working very well with not just armor break and ammo, but I find it to work better with Miner Adjustments as well, since the shotgun damage makes using a shot on your turrets less impactful than just shooting bad guys directly. Second, it’s just really cool.
Not gonna lie, I did 30 Missions today with Conductive Thermals + Cryo Bolts. It is just so much fun. Put two bolts into it, one burst of plasma, one bolt, one burst of plasma
Scorching tide special attack actually affected by tier 2 damage and triple filtered fuel, u also able to spent 24 charges normally and still manage to do 2 charged shots per 1 tank that consists of 50 charges🤓
SMRT Trigger OS is extremely good paired with the shard diffractor. Running 22121 turns it into a lock-on shotgun and the shard diffractor takes care of long range.
Also the Cluster Bomblets are effected by directional velocity. So a handful will generally I have seen go directly in the direction the base missile is flying in prior to clustering. Its great for 4 stacking a Prae real easy. I love going up with a few and then down to accurate cluster a target or area.
Love the Minigun RO OC. I'm already a burning hell aggvent fan. At 38 rof it spends 200 ammo, same as burning hell. But after the 1st aggvent, if you use a charge (removes 62% of your heat) you can pop off additional aggvents for 125 ammo Then there is of course hot bullets which works as you expect. Just the 15%-25% heat removal.
Drak's oc and the death mark are shining the most with proper voice coop. Me and friends literally freeze-locked dreadnought today, whole fight took 15 seconds. Sticky cryo oc feels better in the field rather than on paper. In fact it feels so great I fell in love with that OC. Being unable to quickly freeze fliers is kinda annoying tho.
I had a lot of fun with the marked for death oc for m1000 I really hope the pump action oc for warthog gets a slight buff at some point, it's what i always wanted for engi and really is making me play him more again
Again, very nice summary/analysis for the new weapon OCs! Thanks for the video LazyMaybe. Wish Scout's OCs get a bit better, especially the burst one. Oh and this might be already been written here, but talking about weapons: Boltshark's chemical bolts is now 165 damage and changed type to explosive. Haven't tried yet, but that would help a lot against slashers and macteras. I guess Lazy already know this, but hey. People could see my comment for the first time(than any other sources like the official patch notes) and try the mod out like me?
Yeah, MPA is just better. I was hoping the OC would be slug shells (like the helldivers slugger, long range damage and accuracy with low rof and high stun/armor break) would be an even better MPA but we got this instead. It is fun to have a better point blank damage breakpoint though.
I was really hoping it would get +3 blowthrough with those ammo penalties but even then engineer secondaries are so good at killing swarms you'd be better with a different oc.
@@AveragePearEnjoyer I'd imagine Slug rounds would be a single pellet/projectile with damage multiplied by how many pellets the gun would've had normally. +3 breakthrough, higher damage, lower ammo and mag counts. Either that, or a Reload Hold function that consumes 3 ammo for the projectile, a la Doom Eternal grenade launcher shotgun.
I have been using pumpe action it is a fucking beast of a overclock the lover ammo is not evan a down side brcause of the damage 1 shoot on grunts any whare 2 shoot on grunt guards 1 mag to kill a pretotian if you go for the weak spot and 1 mag to kill a shell back if you are hitting the armor 3 if you go for the weak spot its a beast in close combat
Bruh what are you smoking? Scout has tons of single-target damage, in fact, every single gun he owns has at least one "i want this bug dead" OC. He severely lacks the opposite, the reliable crowd kill methods.
5:13 i will always prefer aiming like this over bloom, but in a game like drg i get why they wouldn't want that for every gun. reminds me of when blizzard changed soldier76's recoil from bloom to a pattern that you can compensate for. im glad the stubby is getting lots of love with this update ive always loved it but everyone i see always just uses the shotgun or lok
Thanks for getting this video out so quickly, your content style is really amazing for both providing an informed opinion as well as giving everyone the data they need to compare things themselves. I hope you start feeling better soon and don't feel too rushed to the get other Season 5 videos out, I think everyone here knows that they're always worth the wait :)
Holy shit I’ve actually just been sitting here rewatching your old videos for comfort content while waiting for you to release a vid on season 5 and here it is!!!!
Another fact about Cluster Charges! You can actually somewhat control the trajectory of the bomblets by pointing the missile(s) in a specific direction before holding reload.
The sludge OC reminds me of the gas passer in mvm but actually well implemented - you need grouped enemies to actually make use of it and you still need some planning and game sense to not get overwhelmed.
Holy moley, that explosive goo mod looks fun as hell. Yeah you're kind of forced to carry the fire loaded EPC, but drillers have been tailoring their sidearms to combo off their primary for several seasons now; we learned to love it or leave it.
I tend to play support in games, so the new Scout OCs really caught my eye. I've played around with Marked For Death a fair amount since the beta, and after spending a while fixing my focus shot muscle memory, I've had a lot of fun using the m1000 almost like a secondary with my primary being explosive reload/cryo minelet zhukovs. Since focus shots do nothing I only tend to use the m1000 for Mactera or webspitters. The build as a whole is suuuper dependent on fellow dwarves hitting using the debuff optimally, but I've found that you can still solo most enemies. It's really fun to focus shot tag a praet or dread, stagger them, zip behind and dump a clip of explosive reload. Combined with cryo grenade, the build is a lot of fun in pub eliminations. Speaking of cryo though, conductive thermal despite it's niche has a lot of potential. Pubbing with a cryo driller on elimination lead to really efficient freezes, only hampered by our gunner using hellfire. Either way though, I think there might be a niche team build built around conductive bullets and getting temperature shock to proc as often as possible. Generally though, being able to support my local gunners/drillers's temperatures makes cleaning up enemies a breeze, especially on regenerating bugs.
You know, marked for death would've been cool as an OC for the flare gun. Imagine if you flare gun an enemy and they got that debuff. Would've been a lot more interesting
@@madmonty4761Mark for death is a _supportive_ feature, not a weapon in of itself. You kill a big bug faster, you move on with the mission sooner. Depending on how it's implemented, the flare could end up bouncing off the enemy and onto the ground, lighting up the room anyway. Drills, C4, and platforms _already established_ we can have team-supporting tools also serve double utility for combat.
I like the pump action OC simply because it feels right to use. I see it giving good base damage, good ranged accuracy, and blow through which lets you get extra damage. I can play around the slower fire rate of it and the numbers just feel good, which is important for me cause all the warthog mods are pretty much just number changes and none of them didnt feel as good as I wanted them to
I should mention here that all the actual mission footage in this video is on some variant of hazard 5+. Those settings will be one of the things being covered in the next video, along with a few other things.
Other drg test/info videos: ua-cam.com/play/PLqTo6tQ9tCOrABARyls3C94qzGo6TW3h_.html
Next video? Hell yeah
Just want to say, ir videos are the best dude. Keep it up
Hell yeah, Im really concerned about some of the breakpoints that are no longer possible on new toughness+ missions.
i missed you man
Question, i see you have mods on. Is it possible to run visual mods and still be one my main save?
I am so glad you kept in the clip of dodging 10 Nemesis death bombs. Completely pointless but absolutely critical to the video.
TBH I was expecting him to just clip it as soon as they all spawn, but then he just goes and style points the entire thing!
I thought the same thing. Flexing his dodging skills
He really thought he was Reimu Hakurei for a moment there
Absolutely necessary
@@horactixtv dude is ready to 1cc touhou 11 lunatic
Nice! Was wondering how all these worked
Don't nerf Scorching Tide please. It's so fun with it's insanity.
@@AzraelSoulHunter Agreed, its pretty cool at its bugged double damage, but if they fix it, it will never be worth using over Sticky Fuel.
💀
pump action and burst fire buffs i beg you 🙏
Cheeky bastard. ;)
Sometimes i forget how i like accurate information in my games
I love/hate that we all know what game they're talking about lol
@@Sky_GuyHelldivers 2?
@@AnakinFury a lot of modern games really. They all show these meaningless bars.
@@Sky_Guy Deep Rock Galactic?
I love reading "increases damage by a semi decently big amount"
My favorite part of new seasons is the LazyMaybe videos.
same. I haven't played recently but it's still fun to watch his videos
same, it's the best background videos
Absolutely right
Glaze
fr i was waiting for this
scorching tide really shows that Ghost Ship really enjoy doing weird maths that results in things getting multiplied twice... or none at all
European developers and their overconfidence of their math skills is a common trend it seems
@@elkpants1280what is this referencing
@elkpants1280 coding and math is a lil different
@@ravelnavarro9625 helldivers been having a lot of math issues lmao one such thing was a buff to the orbital 380 by reducing its spread by 15%. Thing is it was a radius reduction instead of a spread/surface area reduction and so the actual spread reduction is closer to 30%. Great for players tho lmao
@@elkpants1280 that's how radius works... do you not know the difference between radius and diameter?
Guess they finally added in the 'press R to cooldown Minigun' function.
The reload button we have been missing all this time kek
You can't do the idle spinny animation with it on anymore tho, biggest downside of this OC :((
@@cherryrook8684can you not do it while the gun is fully stopped?
@@michaelwright968 you couldn't, but this was fixed in the most recent patch!
@@radial8955 Goated devs
it's extremely funny to me to think that they likely only tested GK2 burst fire on literally just grunts, thought "yeah that's good enough" and shipped it when it's otherwise a downgrade against basically every other enemy in the entire game
Bro, Burst fire didnt even one burst grunts for the first week of experimental. We had to fight tooth and nail with devs to give it this +2dmg boost so it reaches just this weakpoint. Dev argument was that this is OC "for change of feel", and they really didnt want to give it dmg bonuses
@@Skladak_Killer_98 werks on haz3
@@Skladak_Killer_98 It's like the devs don't understand their own game. The GK2 with no OC is awful and doesn't even come close to competing with an M1K with no OC. It's a gun that needs a powerful OC to be worth using at all, especially since even AISE isn't good enough in many high level players' eyes to get them to switch off M1K.
The GK2 really needs a complete rework. The DRAK without any OC's is pretty weak too, but at least it has a better variety of decent OC's. We're unlikely to ever get it though, so it'll be up to mods to fix it.
It had a cool option that increased the burst size to 4 if you took mag size. Too bad they did not make that one work cause it they did and with the damage increase from live you can 1 burst a lot more enemies.
one thing that everyone is missing(though idk if it makes it good) is that with the stun mod it has a 60% chance to stun on weakpoint hit. Times the 40% chance to not stun by 3 and you get a 6% chance not to stun, or a 94% chance to stun. It might not kill as fast, but you can make trijaws or spawn or whatever stop attacking almost instantly if you hit all three bullets to the weakpoint
Soon after they fixed double barrel, they introduced another worse-then-stock OC to scout. Splendid!
Yeah I just got this one as my 1st overclock and it sounded horrible but I checked online and yeah... dog water.
The Mortar rounds is so good that the only real downside of it is filling your screen with explosive effects, making you unable to see jackshit
I found 'flicking' my first shots a fairly good solution to that, at least until the firerate (finally) kicks in
On the plus side, it improves scout murder potential by 25%.
and the tinnitus effect when they land close to you
@@maxgoldstein7202WHAT DID YOU SAY!!!
@@michaelwright968I CAN'T HEAR YOU
a bad day to be a scout main
True, but I like the support options. Though GSG may buff them or do some changes in the near future.
It's a bad day to not be gunner main
I was slowly losing faith while trying new overclocks with various builds one by one. I don't understand why they did what they did. Was hoping they would give us at least one more option for aoe on scout primaries besides Aggressive Venting... Literally enjoyed none of scout new overclocks.
i love supporting my team as scout, it really accentuates his role as ‘i enable my team to do better’, already doing most mining and lighting caves. mark for death makes scout ESPECIALLY useful in a dread scenario, where he can rely on his secondary for that burst damage, and let his team do ABSURD damage.
note. you can oneshot one of the twins if you bring cryo nades, mark for death, tri-shot volley, and the electric bolt with magnetic shafts. Shoot the electric bolt, use nades, mark for death, and then shoot a tri-shot.
@@fordalels granted, but we got a single target OC and two support OCs, both of these things are already plenty in his kit. Would be cool if one of support OCs was something crowd-control related instead, would give scout more build variety.
we eating moderately better tonight
Gunners get a feast, while scouts get a cold sandwich. But that's alright, scout had quite a few, good OCs already. The mortar rounds on the Thunderhead give gunner the wave clear potential I always felt it was sorely lacking. And the missile thing looks kind of incredible, too, but I haven't gotten that one yet.
@@Corrodias Gunner... lacking wave-clear potential??? Is this comment real
@@guardian-angel615 Compared to a driller, yeah. This isn't an idea I made up; I've heard it from other people as well, including some videos about DRG from pretty knowledgeable people, not that I could tell you what they were this much later, lol.
I'm not saying gunner's *bad* at it, but if you go into it thinking it's going to trivially blow away huge numbers of grunts, you'll likely be disappointed.
The gunner usually excels at sustained attacks in a small area (they can move the area, of course), which mostly require standing still or moving slowly while firing. They can certainly take out big grunt waves (as can engie and scout) but can struggle if the bugs aren't confined to a narrow area. I found the coilgun's fear effect to be the best way to keep things under control, and to be fair, it is good at that.
The driller can just toss down some fire, lay waste with freezing, or blanket the entire approach area with goop. The driller's weakness is big, single targets (unless specifically specced for them), and again, that's not to say it's *bad* at it, just that it often can't handle them as easily as others.
@@Corrodias This far into the game's life cycle, people get all sorts of insane ideas.
All classes can do what you spec their kit into. Even scout can wave-clear if you build for it. And Gunner is extremely flexible in that regard, as he can do any combat job on a very high level, which also includes clearing waves. NTP Thunderhead with on-demand 50% damage reduction, UMC Coil Gun, BH Minigun, etc.
Driller is a good trash killer too, but he's limited by range and DPS, while having better potential ammo economy and utility.
Driller can set the ground on fire? Well, Gunner can draw an infinitely long electrified energy trail with UMC Coil Gun that slows and kills all basic grunts with a single activation for 10 ammo (out of 960).
If NTP or CB Thunderhead isn't good enough swarm clear for you, then neither is Mortar Rounds, since it's more or less just a finicky AoE Big Bertha, a dual-purpose OC.
@@guardian-angel615 You can just use minelayer system and be literally better than sticky flames of all things.
Wake up babe, LazyMaybe remembered the password to the channel
heartbroken by the news about pump action and burst fire. those were the two mods i was the most excited for :( oh well at least the stubby finally got a decent OC for actually shooting bullets at the bugs.
EDIT: after using all three OCs for myself for the past month or so: Pump Action is a solid wave clear tool but it probably won't ever replace stunner for me as my fav. Hyperalloy is my new favorite stubby OC, it feels great. Burst Fire doesn't suck as bad as I thought but it's definitely not good enough for me to want to use it on any of my builds.
pump actuon at least still feels good, burst is just bad
Pump action feels really good actually, even if it's not a best option
you can pickaxe cancel after EACH shot of the pump action making it feel more than worth it
Gunner now has Thermal Clips for his mini-gunner, turning it into a Mass Effect 2 weapon
To go along with the new battle pass frameworks being essentially mass effect but more angular
8:30 is one of the greatest things I've ever seen
Honestly the deepcore's new overclock desperately needs some sort of bonus effect if you hit the whole burst, like the gunner's burst gun has
that's honestly pretty cool, maybe something like +weakpoint damage. kinda like how subata's 2-burst makes the second shot go from 50% to 400% armor break if you hit both. i had the idea of burst mode being a "hold reload to change firing modes" type of deal but this is an interesting idea too
gk2 only having two* transformative overclocks make me want to gouge my eyes out with my pickaxe
what two transformative oc?
@@ValkryNL Electrifying reload. Not sure which is the other one tho...
@@wesley_4878AI Stability Core?
@wesley_4878 Burst fire, now.
@@glomorailey106I’d argue bullets of mercy is transformative
Rotary overdrive is the perfect Overclock to use aggressive venting with because you basically have an on demand heat bomb
Do you mean burning hell?
@@Floatingdrake08no, aggressive venting blasts everything around you with heat
@@silentdrew7636 yeah ik, I just wanted to point out that burning hell is also really good
its not *quite* on demand. i notice when im using it, it takes practice to time the burst and you either have to spend bullets at nothing to trigger it at a better time - wasting ammo or hold off and use your ammo on the bugs themselves and risk taking dmg in exchange for efficiency on both the ammo and the blast
finally, now i can finally know what i think about them!
Karl-Tier analysis. Thank-you for being there for the community, LM.
The ice spike may be programmed as those decorative small crystals placed around caves. It looked like they broke when you walked over then as well.
8:43 the bugs when the gunner has Cluster Charges
Gunner got served a 3 courses meal when Scout got leftover
oh my god those gunner OCs look so fun
I can confirm they are, I'd say he wins in this season with having the best Overclocks LOL
They dont LOOK fun. They PLAY fun)
agreed he's tied with driller(scorching tide is just so good)
Cluster charges is insane, best oc on hurricane for sure, the only problem is that its a bit complicated to get full value out of it, still its definetely getting nerfed
@@NeonValkyrieGaming I want that one so bad, I love unstables that are cleans in disguise
I can definitely say the Combustive Goo Mix Overclock is really fun, on the same level as Cluster Charges
THE RETURN OF THE KING❗️❗️❗️🔥🔥🔥🗣🗣🔊🔊🔊
YIPEE !!!
sniss more like piss (you are a cool guy)
Scout reallly did get sad overclocks
Eh, marked for death is pretty cool. You can absolutely nuke things with the mark and zuks
@@randomhero6365 It is kinda neat, issue is the numbers aren't very efficient for the vast amount of enemies you run into, unless you specifically go into a Warning or Mission that guarantees high HP targets. most of the time, you do more damage from 3 hipfire shots + whatever your secondary is. The breakpoint is something like 450HP vs 1x weakpoints, 900 vs x2, 1350 vs x3.
They wanted to release burst with just the extra stun. Now even with the extra damage its still not great.
Engi's didn't fair any better.
The shitty overclocks made me miffed about season 5 ngl
When playing with my group, I literally said "I think the only way we can understand wtf Conductive Thermals is for is wait for LazyMaybe video" and here it is
Maybe it's the feel but ngl I love pump action so much in haz 5 plus. It feels so good
At this point I'm doubting if it IS good, but yeah it FEELS amazing to use
They absolutely NAILED the rhythm
the nemesis death mines had a crazy beat. Producers need to sample it 🗣🔥
It sounds like the Terraria boss 2 drumline.
Specifically the overhaul version.
Damn. I heard rumor that pump action was underwhelming and I guess this confirms it. Sad, the shotgun is already pretty lacking in the good OC department. Fingers crossed it gets a buff
I have been using pumpe action it is a fucking beast of a overclock the lover ammo is not evan a down side brcause of the damage 1 shoot on grunts any whare 2 shoot on grunt guards 1 mag to kill a pretotian if you go for the weak spot and 1 mag to kill a shell back if you are hitting the armor 3 if you go for the weak spot its a beast in close combat
I doubt it; had to work real hard to convince them to bring it to *this* level during experimental, and they were pretty reluctant at first. They’re very much against any higher numbers. If choke wasn’t so hard to take in t2, PA would be very good. It’s still pretty good as is imo. I think lazy undervalued the ability to two shot brundles, and shred stingtails and shellbacks, one shot younglings etc.
@@kismet4918you preaching brother rock and stone
12:18 damn I was really hoping for it to be good kinda like an an alternative to hipster let’s hope the OC gets buffed to be more competent against special enemies
"We at GSG were concerned that there are still players out there who want to play with PGL, so, as a solution, we made a version of one with, like, 30 times the mag size and ammo pool, and gave it to Gunner as a primary" -GSG's balancing logic, probably
Another banger from the best DRG content creator. Your attention to detail and quality control does not go unnoticed. I look forward to these videos almost as much as experiencing the new stuff in game.
The worst thing is that the warthog is in the 6 overclock club.. but now everyone else has at least seven.
I was hugely looking forward to Mortar Rounds, but honestly I think Rotary Overdrive is my favorite so far. I'm glad it makes aggressive venting a relevant modifier.
It was already relevant with the Burning Hell and Bullet Hell OCs.
@@LyritZian always felt the other two were more relevant and applicable. And that bullet hell isn’t worth it IIRC
Burning hell goes well with hot bullets as it doubled up on the heat damage, and cold as the grave was good for builds that didn’t go into the heat damage builds.
@@Krona-fb4dn Sorry, I got the names confused. Yeah, I meant Burning Hell, not Hellfire lol
Bullet Hell is actually okay when there are an absurb number of bugs. You can stunlock them and group them up for a big explosion. But it's pretty weird and niche.
@@LyritZian Interesting, probably not that niche anymore now that you can increase the spawnrate of bugs on Haz 5+
It's been a few months, but I'm still looking forward to the other Season 5 additions being covered in the follow up.
8:30 Jesus christ
8:44 JESUS CHRIST!
Friendship ended with face melter, Scorching tide is new best friend.
Mmmmmmppphmmmhmm
Pump action is absolutely awesome. First off, it’s very flexible, working very well with not just armor break and ammo, but I find it to work better with Miner Adjustments as well, since the shotgun damage makes using a shot on your turrets less impactful than just shooting bad guys directly. Second, it’s just really cool.
Not gonna lie, I did 30 Missions today with Conductive Thermals + Cryo Bolts.
It is just so much fun. Put two bolts into it, one burst of plasma, one bolt, one burst of plasma
My good the speed of this upload
Scorching tide special attack actually affected by tier 2 damage and triple filtered fuel, u also able to spent 24 charges normally and still manage to do 2 charged shots per 1 tank that consists of 50 charges🤓
I like how the mortar rounds launch from your eyes lol
As soon as I got the scorching tide and read the stats, I knew you'd call it "secretly a clean" and lo and behold. You're right, too, obviously.
Gunner is the winner this patch
SMRT Trigger OS is extremely good paired with the shard diffractor. Running 22121 turns it into a lock-on shotgun and the shard diffractor takes care of long range.
YES! It'll be so much easier getting into Season5 without having to keep track of all the new stuff. I love your breakdowns
Thank you so much for all the hard work you do in testing DRG update content. I always look forward to seeing your videos after updates 🙌
Also the Cluster Bomblets are effected by directional velocity. So a handful will generally I have seen go directly in the direction the base missile is flying in prior to clustering. Its great for 4 stacking a Prae real easy. I love going up with a few and then down to accurate cluster a target or area.
you really got to it quickly miner.
That flamer nemesis wipe, though. Holy hell.
Love the Minigun RO OC. I'm already a burning hell aggvent fan.
At 38 rof it spends 200 ammo, same as burning hell. But after the 1st aggvent, if you use a charge (removes 62% of your heat) you can pop off additional aggvents for 125 ammo
Then there is of course hot bullets which works as you expect. Just the 15%-25% heat removal.
I’ve been having a shit day and this just made it so much better :3 thank you for your amazing content
I watched this a couple times, please do like a gimmick refresh of everything, the people need you.
Drak's oc and the death mark are shining the most with proper voice coop. Me and friends literally freeze-locked dreadnought today, whole fight took 15 seconds.
Sticky cryo oc feels better in the field rather than on paper. In fact it feels so great I fell in love with that OC. Being unable to quickly freeze fliers is kinda annoying tho.
It's like scout can't catch a break with the overclocks... He never gets something really notorious compared to the others.
I'm looking forward to more content. Your presentation and choice of accompanying bgm are to my taste, and I've become addicted to the dwarf game.
Drak oc might be good against bots, to be finally able to ignite robots, or as support on elemenation, to freeze dreds quickly
Robots can already be ignited by plenty of other stuff without the scout having to sacrifice a good primary.
I had a lot of fun with the marked for death oc for m1000
I really hope the pump action oc for warthog gets a slight buff at some point, it's what i always wanted for engi and really is making me play him more again
Poor scout, his guns doesn't get the love they deserve.
But that Drak OC is really neat for dread missions if you have a cryo driller
Missing those high production weapon vids, but I hope you’re living your best life doing your thing!
Again, very nice summary/analysis for the new weapon OCs! Thanks for the video LazyMaybe.
Wish Scout's OCs get a bit better, especially the burst one.
Oh and this might be already been written here, but talking about weapons:
Boltshark's chemical bolts is now 165 damage and changed type to explosive. Haven't tried yet, but that would help a lot against slashers and macteras.
I guess Lazy already know this, but hey. People could see my comment for the first time(than any other sources like the official patch notes) and try the mod out like me?
I’ve been waiting for this
Master chief needs a better weapon next patch
When you need a weapon:
YEA! the breakdown! Though I haven't gotten them all yet, I'll be back when I have! No spoilers for me!
Lazy’s silky smooth voice is the best part of drg updates
it's so pump-actionover, bros...
Yeah, MPA is just better. I was hoping the OC would be slug shells (like the helldivers slugger, long range damage and accuracy with low rof and high stun/armor break)
would be an even better MPA but we got this instead.
It is fun to have a better point blank damage breakpoint though.
I was really hoping it would get +3 blowthrough with those ammo penalties but even then engineer secondaries are so good at killing swarms you'd be better with a different oc.
@@AveragePearEnjoyerglad I'm not the only one who wanted slug rounds. A long ranged shell cracker would be such a good addition to Engie's utility.
@@AveragePearEnjoyer I'd imagine Slug rounds would be a single pellet/projectile with damage multiplied by how many pellets the gun would've had normally. +3 breakthrough, higher damage, lower ammo and mag counts.
Either that, or a Reload Hold function that consumes 3 ammo for the projectile, a la Doom Eternal grenade launcher shotgun.
I have been using pumpe action it is a fucking beast of a overclock the lover ammo is not evan a down side brcause of the damage 1 shoot on grunts any whare 2 shoot on grunt guards 1 mag to kill a pretotian if you go for the weak spot and 1 mag to kill a shell back if you are hitting the armor 3 if you go for the weak spot its a beast in close combat
Yes! This is what I was waiting on!
ooh the overheat minigun would be so good for my volatile bullets revolver build since it means I could overheat way faster than normal.
Kind of wild that they gave Gunner a fully automatic PGL but refuse to give Scout a crumb of higher single-target damage that isn't tied to a gimmick.
Bruh what are you smoking? Scout has tons of single-target damage, in fact, every single gun he owns has at least one "i want this bug dead" OC. He severely lacks the opposite, the reliable crowd kill methods.
5:13 i will always prefer aiming like this over bloom, but in a game like drg i get why they wouldn't want that for every gun. reminds me of when blizzard changed soldier76's recoil from bloom to a pattern that you can compensate for. im glad the stubby is getting lots of love with this update ive always loved it but everyone i see always just uses the shotgun or lok
as a stubby enjoyer who likes running the Deepcore GL for swarm clear, hyperalloy assembly is exactly what ive been wanting.
3:48 hey, wait, hold on, wtf? did they fix the bulldog model discrepancy when using six shooter?? there's 6 rounds there, not 4!
They did!
@@JesusChrimstwhat about elephant rounds? Does it have 3?
@@JesusChrimstno, the devs didn't fix it, it's a mod, please do not spread misinformation :)
@@VoxAstra-qk4jzyep, the mod also fixes it for elephant rounds!
odd, my original comment got deleted, the mod name is called "dynamic cylinder swap"
Thanks for getting this video out so quickly, your content style is really amazing for both providing an informed opinion as well as giving everyone the data they need to compare things themselves.
I hope you start feeling better soon and don't feel too rushed to the get other Season 5 videos out, I think everyone here knows that they're always worth the wait :)
Holy shit I’ve actually just been sitting here rewatching your old videos for comfort content while waiting for you to release a vid on season 5 and here it is!!!!
Your videos are so damn informative, best drg content I've seen
Great video. Hope you feel better soon.
Feel better sir we can't do without you as a lab rat to understand all the things in this game
Another fact about Cluster Charges! You can actually somewhat control the trajectory of the bomblets by pointing the missile(s) in a specific direction before holding reload.
The sludge OC reminds me of the gas passer in mvm but actually well implemented - you need grouped enemies to actually make use of it and you still need some planning and game sense to not get overwhelmed.
Holy moley, that explosive goo mod looks fun as hell. Yeah you're kind of forced to carry the fire loaded EPC, but drillers have been tailoring their sidearms to combo off their primary for several seasons now; we learned to love it or leave it.
Dont bother it got nerfed
what a timing. just came back to the game after missing out starting from season 3. Thanks for this awesome guide!
1:46 dude the voice changer and the massiv 700% explosiv dmg boost caught me off guard so hard i spitt out the water i was drinking 😂😂😂😂
GSG really letting loose with the war criminal theme on the driller this patch.
Great video, looking forward to more videos about the new season!
Something worth mentioning about conductive thermals is it allows you to one cryo freeze breeders again.
Cluster charges is perfection
"i got so ill i sprained a muscle from coughing"
I feel you brother, i sneezed so hard i thought my arms would fall off.
Cool stuff, glad I have a solid youtuber to cover DRG updates
They did such a good job on the overclocks of this season
I tend to play support in games, so the new Scout OCs really caught my eye. I've played around with Marked For Death a fair amount since the beta, and after spending a while fixing my focus shot muscle memory, I've had a lot of fun using the m1000 almost like a secondary with my primary being explosive reload/cryo minelet zhukovs. Since focus shots do nothing I only tend to use the m1000 for Mactera or webspitters. The build as a whole is suuuper dependent on fellow dwarves hitting using the debuff optimally, but I've found that you can still solo most enemies. It's really fun to focus shot tag a praet or dread, stagger them, zip behind and dump a clip of explosive reload. Combined with cryo grenade, the build is a lot of fun in pub eliminations.
Speaking of cryo though, conductive thermal despite it's niche has a lot of potential. Pubbing with a cryo driller on elimination lead to really efficient freezes, only hampered by our gunner using hellfire. Either way though, I think there might be a niche team build built around conductive bullets and getting temperature shock to proc as often as possible. Generally though, being able to support my local gunners/drillers's temperatures makes cleaning up enemies a breeze, especially on regenerating bugs.
Engineer Hyper Propellant: my moment has come
I’m never going to be able to unsee that the mortar rounds come directly from the camera.
MORTAR. ROUNDS.
MORTAR. ROUNDS!
Was just thinking about you and then you uploaded! Nice to see you back
You gotta do a Hurricane weapon breakdown video.
Your weapon breakdowns are so good and help me perfect my builds, please dude.
You are still doing so good videos. Makes me so happy!
You know, marked for death would've been cool as an OC for the flare gun.
Imagine if you flare gun an enemy and they got that debuff. Would've been a lot more interesting
Good idea but it shouldn’t be a oc it should be a perk
I think support tools should be left alone since turning the flare gun into a weapon will screw the team over
Meanwhile engi plats: *means of committing war crimes now one more way*
@@madmonty4761Mark for death is a _supportive_ feature, not a weapon in of itself. You kill a big bug faster, you move on with the mission sooner. Depending on how it's implemented, the flare could end up bouncing off the enemy and onto the ground, lighting up the room anyway.
Drills, C4, and platforms _already established_ we can have team-supporting tools also serve double utility for combat.
"Light up the cave, scout"
"Oh sorry, I used them all to mark bad guys already, haha lol"
I like the pump action OC simply because it feels right to use. I see it giving good base damage, good ranged accuracy, and blow through which lets you get extra damage. I can play around the slower fire rate of it and the numbers just feel good, which is important for me cause all the warthog mods are pretty much just number changes and none of them didnt feel as good as I wanted them to
I got my cereal ready, this is gonna be a good video