Deep Rock Galactic: Minigun breakdown

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 604

  • @KorotasGeckoGamingCorner
    @KorotasGeckoGamingCorner 2 роки тому +239

    A sick, twisted part of me wants them to add a Shellback plague mission just so armor break/pierce stuff can see more use

    • @obeeked1385
      @obeeked1385 2 роки тому +4

      me omw to use pgl AB

    • @LordTrashcanRulez
      @LordTrashcanRulez 9 місяців тому +13

      ​@@obeeked1385 Who's going to tell him?

    • @recu1
      @recu1 7 місяців тому

      sigh

    • @LordTrashcanRulez
      @LordTrashcanRulez 7 місяців тому +6

      @@obeeked1385 I have good news, my man!

    • @danolantern6030
      @danolantern6030 2 місяці тому +1

      *Q’ronar Nestings.*
      This warning causes Q’ronar Younglings to be able to spawn, as well as having x 1.33 more Shellbacks spawn in.

  • @warriorfire8103
    @warriorfire8103 2 роки тому +50

    8:00
    Dude. I've wanted to see this for so long. I've wondered what I look like fighting in the heart of a swarm and setting this off perfectly without any damage feels so awesome. Think it's safe to say I look awesome

  • @TheSodiumazide
    @TheSodiumazide 2 роки тому +15

    It's so strange. Of all the minigun builds I have run I always have the best practical performance from bullet hell. I feel like the on paper statistics and even the test chamber work I have done doesn't reflect on how it actually performs in real scenarios vs a diverse mix of enemy types. It makes the gun feel like it has a built in stupidity buffer and it passively fixes peripheral issues while I deal with a mainline threat. I could be that I am just a fat fingered goblin and the OC is acting as a crutch for poor performance but I only operate at haz 5 and I don't feel much below the average. I feel that it shifts the gun into the same midway point between single target and aoe that the hurricane occupies but with hitscan projectile and less attention requirements.

    • @dethdukk
      @dethdukk 2 роки тому +3

      Bullet hell performs fine on difficulties below Haz5, but on haz5+ the overclock kills your ammo efficiency, long range, and single-target capabilities. You're entirely reliant on your secondary to deal with anything further than 20 meters away, dreadnaughts, oppressors, and even praetorians if there aren't smaller bugs surrounding it.
      That said, I've found that it can help kill dreadnaughts that won't aggro onto other teammates, because you can shoot the wall behind it and have the bullets bounce into it's weakpoint. It's not *so* weak that you can't use it, but you'll be using more ammo per kill than any other gun setup, and (as he points out in the video) there's other setups that just do it's job better.
      It's still by far my favorite overclock for Minigun, and possible Gunner in general.

    • @TheSodiumazide
      @TheSodiumazide 2 роки тому +4

      @@dethdukk Its weird. I only play on hazard 5 and I have a bunch of builds that do one thing or another better but if I choose to use my generic build it’s bullet hell with triple tech. It’s the only gunner build that I never have to modify based on mission or mutator.

    • @isaacjaecques910
      @isaacjaecques910 2 роки тому +7

      Not to mention, bullet hell aids with target aquisition, if you are firing into a darker environment, seeing where the richochets go allows you to choose new targets more easily

    • @AveragePearEnjoyer
      @AveragePearEnjoyer 2 роки тому +8

      It gets weak spot hits more than you would think. I hear the weak spot hit sound go off like crazy while shooting blindly into a group. Not great but not as bad as the haters will tell you. It can work fine on haz 5 with lead spray brt, you just have to only fight in tight spaces (not a bad idea anyway(

  • @CsubAzUrmedve
    @CsubAzUrmedve Рік тому +1

    I suck at math, but what I understand clearly is that I did a lot of things completely wrong.

  • @pierro_le_fou4993
    @pierro_le_fou4993 2 роки тому +2

    Thank you for all the work you put into these videos. I really like the way you go into the details of the weapon and ist OCs.

  • @lestevegmbh2637
    @lestevegmbh2637 2 роки тому +3

    I love aggressive venting mostly because I literally BECOME the bomb.

  • @TheUndeadslayer221
    @TheUndeadslayer221 2 роки тому +4

    Honestly, as far as OCs go, the ones I use the most are Burning Hell (Aggressive venting) and a Little more Oomph (mostly because I like keeping the stun chance and accuracy).

  • @kitkup8570
    @kitkup8570 Рік тому

    From the videos I've seen, you make some of the best videos for this game there are.
    So keep up the great work.

  • @dontdoitdan7965
    @dontdoitdan7965 2 роки тому

    Glad to see a respecting assessment of the pure madness that is burning hell and how easy it is to delete neocytes/swarmers

  • @Zeephon
    @Zeephon 2 роки тому

    Even though i'm deep into playing other stuff over DRG, at the moment, i still wait for, and watch, these videos religiously. Great job as usual!

  • @Boamere
    @Boamere 2 роки тому

    I haven't played the game in a while but I started salivating when I saw this video in my subs

  • @EchONailer
    @EchONailer 2 роки тому

    Loving these breakdowns, more funny ducks scales

  • @boxant
    @boxant 2 роки тому +1

    Burning Hell & Aggressive Venting is the way, embrace it.

  • @jefff5478
    @jefff5478 2 роки тому

    another amazing breakdown, hope you do more of em on some of the older/base weapons since as this video shows, there is still much to learn and play around with

  • @GameFuMaster
    @GameFuMaster 2 роки тому +1

    17:28 maybe the term "overwatch" is better than defensive, as I would say driller and/or engineer is more of the defensive class.

  • @Lordofwars88
    @Lordofwars88 8 місяців тому

    Thank you so very much for this guide. And for your warthog one!

  • @MentalTorments91
    @MentalTorments91 2 роки тому +1

    Not only do I see an awesome breakdown, I also hear Einhander soundtrack? How do I give this a x5 thumbs up?

  • @reinbeers5322
    @reinbeers5322 2 роки тому

    I had the exact same Burning Hell build as you, that I figured out on my own. Usually I get things wrong, so good to see one of the loadouts I love the most is also great!

  • @M1911pap
    @M1911pap 2 роки тому

    Love all your indepth weapon videos. good watch all of them

  • @darkmatterpancake
    @darkmatterpancake 2 роки тому

    Surprised to see an XRA clip. Glad to see it though

  • @wertizawesome
    @wertizawesome 2 роки тому

    I love these videos and can't wait for the next one, but after seeing that little excerpt about "class strategy" I was wondering if you'd ever thought of doing some a breakdown on a class in general? Kind of like you do with specific guns, but less about the guns obviously and more about strategy and the tools they have available and how they approach situations. I think it'd be a very interesting video but it would also probably a lot of work.

  • @kringleking7083
    @kringleking7083 2 роки тому

    Always hyped to see you upload.

  • @HexagonThatReallyLikesVinegar

    "If you have decent game sense, you can keep yourself safe"
    no, I will run into a dreadnought with my bulldog and die.

  • @guilhermedealmeida9360
    @guilhermedealmeida9360 2 роки тому

    thought you had given up on these breakdowns

  • @Tanzenergise
    @Tanzenergise 2 роки тому

    you :explaining in detail stats and the like about the minigun
    me: hehe minigun go BRRRR

  • @Kaftan
    @Kaftan 2 роки тому

    I did learn something.
    Q'ronar Shellbacks go "bonk" when they smack into the ceiling.

  • @JJvideoman
    @JJvideoman Рік тому

    Aw and here I found armour breaking so strong on this. Though I mostly play solo and maybe that's why.

  • @chachah33
    @chachah33 2 роки тому +1

    Does spinning the barrels with the reload action actually cool it down faster in some way? i heard of that somewhere but i don't understand how it works exactly

    • @LazyMaybe
      @LazyMaybe  2 роки тому

      No, it does not. ua-cam.com/video/VQbbZxEsamg/v-deo.html

  • @quiteindeed6809
    @quiteindeed6809 Рік тому

    I find using the extra damage to burning targets OC for the bulldog to require too much set up to effectively use. I guess stun chance would help with this? Well, volatile bullets & BH work fairly well on oppressors/armored grunts/praetorians, but everything else is either too far away or something you don't want to be near. So burning bullets and cool down are the way to go?

  • @TheUndersigned
    @TheUndersigned 2 роки тому

    Einhander has such good music

  • @botindeldiablo
    @botindeldiablo 2 роки тому

    This is missing one questing which always pops out: Pressing the R buttom to spin the barrels cools down the minigun?

    • @LazyMaybe
      @LazyMaybe  2 роки тому

      No, it does not. ua-cam.com/video/VQbbZxEsamg/v-deo.html

  • @meowspark9
    @meowspark9 Рік тому

    ty for einhander ost orz

  • @WhistlePigZILLA
    @WhistlePigZILLA Рік тому

    Burning Hell is the best, I'll never go back

  • @Trinistill2
    @Trinistill2 2 роки тому

    I'm happy to be here... 🔥💥🔫 Brrrrrrrr...

  • @thebullshitmaster
    @thebullshitmaster 2 роки тому

    Great video! What mods do u use for the shooting range?

  • @slimeinabox
    @slimeinabox 2 роки тому

    “This gun doesn’t need to go reload, but it does a cool down”
    Ok cool
    “So you’ve learned to manage the weapons heat effectively?”
    Me: (who’s has weaponized the heat system to the point of using it more than the actual bullets) 🫠

  • @TheSpeep
    @TheSpeep 2 роки тому +906

    One of my favourite things about Burning Hell is that it forces a shift towards a more agressive playstyle.
    You no longer want to be moving backwards to stay safe from the bugs.
    No, you now want to be moving forward to get the bugs in range of you.
    Burning Hell encourages you to play like youre the monster the bugs should fear, not the other way around, and I think thats sick as hell.

    • @SkyNinja759
      @SkyNinja759 2 роки тому +95

      Burning Hell is the quintessential "get sum" while holding W overclock.
      Easily one of the best.

    • @SakuyalzayoiTheMaid
      @SakuyalzayoiTheMaid 2 роки тому +69

      its like a underbarrel crispr attachment for gunner, it also lets you ignite pretorian gas clouds which is a curse and a blessing considering its range, you could use it to clear the gas or blow up the enemies or accidently blow yourself up by walking backwards into a gas cloud

    • @SkyNinja759
      @SkyNinja759 2 роки тому +35

      @@SakuyalzayoiTheMaid Given that half the time the gas clouds bug out and don't pop at all, that's a heavily dwarf favoured tradeoff.

    • @TheSpeep
      @TheSpeep 2 роки тому +12

      @@SakuyalzayoiTheMaid In my experience what actually pops the gas clouds is actually hot bullets from T5, never seen Burning Hell's aoe do it.

    • @SakuyalzayoiTheMaid
      @SakuyalzayoiTheMaid 2 роки тому +12

      @@TheSpeep huh, i regularly use it to get clouds out of my way via ignition

  • @TheTundraTerror
    @TheTundraTerror 2 роки тому +365

    I hope this video gets more people to pick up Gunner beyond "picked last for dodgeball".

    • @reinbeers5322
      @reinbeers5322 2 роки тому +52

      Meanwhile me, a gunner main

    • @noobgayfer9041
      @noobgayfer9041 2 роки тому +112

      Well, it's not surprising that gunner is a bit less attractive of a class being severely mobility challenged, but greybeards know the true value of gunner's main principle: "the quicker you kill the bugs, the sooner you get back to digging"

    • @AveragePearEnjoyer
      @AveragePearEnjoyer 2 роки тому +88

      @@noobgayfer9041 also the shield. The shield is the best thing the class has to offer. Getting to turn the fight around, save yourself from getting overrun when cornered or stunned, cover a resupply pod for the whole team, or get safe revives on anyone in a large area is a true clutch machine. And you get so many of them.

    • @reinbeers5322
      @reinbeers5322 2 роки тому +25

      @@noobgayfer9041 Mobility chair gaming

    • @reinbeers5322
      @reinbeers5322 2 роки тому +43

      @@AveragePearEnjoyer It's the most likely class to clutch a game due to the sheer crowd control firepower and risk-free reviving.

  • @LazyMaybe
    @LazyMaybe  2 роки тому +385

    edit: Slight correction to the bit about hot bullets-the heat gets activated when the Heat Curve is greater than 50, which is not the same as heat value being over 50%. Instead of taking
    4.75 seconds to reach it on the base gun, it takes 3.17805 seconds.
    Hot Bullets activates at Heat ~3.17805
    This is going to sound like a joke, but one of the main reasons it took so long to get this out was just how much time I was spending actually playing DRG instead of video editing. Although the editing did take a long while as well.
    ignore me painting a circle around the warden's weakpoint at 21:14 pls
    Other drg test/info videos: ua-cam.com/play/PLqTo6tQ9tCOrABARyls3C94qzGo6TW3h_.html

    • @TheTundraTerror
      @TheTundraTerror 2 роки тому +16

      I just want to say thanks for starting with an OCless build in your videos. It's really helpful for people like me who are starting out as well as trying to get my friends into the game.

    • @ImAlpharius
      @ImAlpharius 2 роки тому

      Not like TF2, where you can spin your gun all the time

    • @Ashlynn3333
      @Ashlynn3333 2 роки тому +8

      Honestly your my absolute favorite DRG content creator. Its was worth the wait.

    • @Nojoro85
      @Nojoro85 2 роки тому +1

      Rock and Stone brother, don’t ever let the content grind keep you from enjoying the game you love

    • @iant6943
      @iant6943 2 роки тому +3

      looked like u had the no monitor overclock there

  • @elusth9693
    @elusth9693 2 роки тому +389

    I love these breakdowns, but is there a reason you diverged from your initial order? I was expecting a breakdown of the subata before any of the primaries. Keep up the good work!

    • @LazyMaybe
      @LazyMaybe  2 роки тому +373

      Basically just because I didn't want to keep doing nothing but secondaries until they were all finished.

    • @papahemmy8587
      @papahemmy8587 2 роки тому +27

      @@LazyMaybe very fair

    • @thenightjackal
      @thenightjackal 2 роки тому +118

      He secretly despises the Subata and doesn't want to give it any publicity.

    • @GreyMaria
      @GreyMaria 2 роки тому +41

      It's because you don't need a subata breakdown to understand that the subata is dogshit.

    • @thenightjackal
      @thenightjackal 2 роки тому +58

      @@GreyMaria they made the least fun weapon in the game compete with a mining pistol and infinite-range microwave laser

  • @auuuuuhh2071
    @auuuuuhh2071 2 роки тому +104

    "Hell yeah"
    Alongside the wonderful weapon breakdown, your choice of music is delightfully esoteric.
    Keep it up. Also, you might like Racing Lagoon's OST.

  • @nater-tater
    @nater-tater 2 роки тому +220

    Thank god. I love these videos. Thank you for putting in the research and compiling it all so concisely for the community, Karl would be proud

  • @cubanwargaming4879
    @cubanwargaming4879 2 роки тому +440

    Here is something, the DRG minigun is not the only minigun to have the autoclocker macro issue. most miniguns in fact have this problem, I first discovered it in TF2, the one with the cannonical bot invasion.

    • @warriorfire8103
      @warriorfire8103 2 роки тому +23

      I want to try it out just for the hell of it. See what it feels and sounds like.

    • @warriorfire8103
      @warriorfire8103 2 роки тому +74

      Tried it. Feels a little weird setting a key with the autoclicker. It's almost addictive and the difference very clear. Your heat is way more efficient. Even looks cool since your muzzle flare is no longer flashing but a constant bloom of fire. Not gonna use it on the regular but can't deny it's fun factor so I'll bring it out occasionally. Especially with 3800 ammo build.

    • @turmspitzewerk
      @turmspitzewerk Рік тому +28

      TF2's minigun isn't quite the same, but it will have a perfectly accurate first shot, resetting after 10 ticks. this is an intentional mechanic that can be abused to have up to 6 super accurate long range shots a second, considerably improving long range damage.
      i don't know what exploit those hacking heavy bots used last year, but i'd wager that's more on the end of RNG manipulation instead of input exploits. the client in TF2 has access to RNG values, which easily lets hacked clients farm out desirable RNG such as spread or crits. its done this way so that the player can see when they get a crit or not without having to wait for server authentication... which is dumb, and another reason random crits suck, but whatever.

    • @tarkcakr870
      @tarkcakr870 Рік тому +8

      Canonical bot invasion 💀

    • @hellhound74
      @hellhound74 Рік тому +9

      "the one with the canonical bot invasion" do you have the slightest idea how little that narrows it down

  • @Doc_Hobo
    @Doc_Hobo 2 роки тому +31

    Love me lead storm lead storm. It’s like I’m playing brass beast heavy, but without getting flanked by a scout

    • @bruh_8129
      @bruh_8129 2 місяці тому +5

      now you get to be backstabbed by a stalker, the real heavy experience

  • @ImKibitz
    @ImKibitz 2 роки тому +48

    Great video man, love your weapon breakdowns!

    • @wardywards8831
      @wardywards8831 2 роки тому +4

      What are you doing here? Do you play drg?

    • @boofe7206
      @boofe7206 Рік тому +2

      @@wardywards8831 I think he talked about it in one of his recent satisfactory vids

  • @ediblexplosive5646
    @ediblexplosive5646 2 роки тому +97

    Great video as usual. I feel that not enough people know that the minigun (and zhukov NUK17) actually use 2 ammo per 1 shot, effectively halving their ammo pool and I thought that that might be emphasized a bit more.
    Also, I find that the main (though not very significant) problem with the stun penalty on the Lead Storm OC is that the low-chance "ministun" it applies affects the Menace's behaviour in a way that can be disadvantageous; after the Menace's stun wears off, they interrupt their attack rotation to begin burrowing again which potentially means it could take longer to kill them because the stun isn't long enough to keep them as a still target, but still allows them to retreat immediately, as opposed to a longer stun potentially allowing you to kill the menace via its weakpoint before it burrows due to the stun. If the OC removed the stun chance entirely, this would not be a problem as you could kill the Menace in one attack rotation, but then you would not be able to interrupt other relevant attacks such as from the trijaw or praetorian.

    • @thaiviper5392
      @thaiviper5392 2 роки тому +4

      I don't know about PC, but on Xbox menaces get bugged out after being stunned. They still burrow, but when they re-emerge they sit there and don't do anything. So once you stun a menace you've effectively taken it out of the fight.

    • @literatemax
      @literatemax 2 роки тому +5

      @@thaiviper5392 this happens on pc too but not every time. I wouldn't say it's super rare but it isn't common either.

    • @leonc9760
      @leonc9760 Рік тому +4

      So does that mean the minigun and Zhukov’s essentially have half of the ammo it says?

    • @ediblexplosive5646
      @ediblexplosive5646 Рік тому +3

      @@leonc9760 yes, that is the case

    • @nickmclean4004
      @nickmclean4004 Рік тому +1

      Why do they use 2 ammo tho?

  • @tripledyou9580
    @tripledyou9580 2 роки тому +150

    Lazymaybe: Does hours of research and testing on bullethell to conclude it’s sort of just meh.
    Me: Bullet go Boing.

  • @denodagor
    @denodagor 2 роки тому +110

    What I really like about Bullet hell minigun is using it with stun but not for overheating, just stunning hordes for your team to kill, if you have a competent team it really works, especially defending doretta. It's certainly worse at just regular 'gunner' but it works just fine and is pretty fun way to play support.

    • @danielgaldal2875
      @danielgaldal2875 2 роки тому +13

      This! Stun mod bullet hell makes haz 5 ez

    • @mckayverkler6362
      @mckayverkler6362 2 роки тому +21

      I recommend taking it with the stun on mactera plague missions as it can stun an entire wave of mactera with minimal aiming

    • @killthemwithfirelol
      @killthemwithfirelol 2 роки тому +27

      "if you have a competent team-" well, there goes that plan.

    • @BlueShellshock
      @BlueShellshock Рік тому +12

      I'm also more in favor of the Stun mod with Bullet Hell. It's one of the more significant stun mods, due to how large an increased stun duration it gives, and the rapid fire rate of the minigun itself. It also takes advantage of Bullet Hell being Bullet Hell: being able to attack targets below, perpendicular, or airborne and still getting pseudo-blowthrough in situations where normal blowthrough does not apply.
      Bullet Hell with stun is amazing for a 'suppressive fire' type build, able to keep hordes back.

  • @cherryrook8684
    @cherryrook8684 2 роки тому +4

    I don't like bringing blowthrough because teammates are too stupid not to run into the line of fire and i end up shaving off 1/4 of their hp after they dipped their toes into lead for a bit too long or in case of dreads where aggro shifts around it can happen that you just end up hitting your team on the other side. And most of the time im too lazy to switch builds all the time so i just run a general build with armor break instead

  • @MuTHa_BLeePuH
    @MuTHa_BLeePuH 2 роки тому +36

    Glad to see a fellow burning hell enthusiast, its honestly the only playstyle i enjoy with the minigun since it allows me to play very aggressively and encourages you to be in the face and dance around a horde very well. Oh also VB combo go brrrrr

  • @antonk.653
    @antonk.653 2 роки тому +95

    Incredibly detailed video, thank you.
    As a bullet hell lover, I'd give a few of my experiences in defense:
    Bullet hell is a mod for the drunk and lazy people, it's a fun built-in "aimbot".
    The scenarios portrayed in the test cube room are not representative, normally you got wild caves with verticaly spawning bugs that are 20m away, the "aimbot" bullet hell comes in handy there. Especially against swarmers, this mod takes them out quickly before they get the chance to reach you or your team. The stun mod is basically a mini shield that keeps bugs away from you from all directions. You can also shoot around corners or opressors from the front by abusing ricochets (not ammo efficient).
    A big downside to this overclock is the possibility to shoot yourself. Ricochets can hit you when bugs are behind you, which means a quick death for drunk and lazy dwarfs. Also, as mentioned, it is bad against tanky enemies.

    • @iang0th
      @iang0th Рік тому +9

      Another point on Bullet Hell which the video missed is that the stun build combos extremely well with incendiary grenades, which compensates well for the poor damage output. Still, though, I find it works best in solo, where you can group up the bugs a lot more reliably, and where you can be a lot more liberal with your grenades.

    • @moartems5076
      @moartems5076 Рік тому +1

      Why not use the autogun at that point?
      Especially considering the fear mod

    • @antonk.653
      @antonk.653 Рік тому +6

      @@moartems5076 If you are rational and want to win, sure. But like with vanilla icecream, it gets boring. And then you find fun silliness like bullet hell.

    • @turmspitzewerk
      @turmspitzewerk Рік тому +1

      ​@@antonk.653its really not though, the autocannon suffers from some pretty extreme downsides that BH gets to ignore for not really that much less damage output. autocannon doesn't have stuns, hot bullets, BH's great ability to spread those effects, a miserable reload, terrible accuracy, can't really kill enemies by around cover, no real weakpoint damage, and of course; it doesn't have freaking auto aim.
      the real question is why use autocannon? the hurricane kinda stole its spot as gunner's best AOE weapon with minelayer system, and inferno coilgun almost completely replaces the need for a crowd clear primary in general.
      not to say the autocannon isn't fun, or is horribly underpowered, or that people shouldn't use it. but i feel most players just have a lot of misconceptions about gunner primaries.

    • @antonk.653
      @antonk.653 Рік тому

      @@turmspitzewerk I disagree. And I'm too lazy to go deeper now, sorry. I think you're overvaluing bullet hell a bit, me with some Gunner experience can say that Autocannon is generally better than BH (but less fun).

  • @cktyt
    @cktyt 2 роки тому +13

    I clicked immediately, you are the best content creator I knew of

  • @theAV8R
    @theAV8R 2 роки тому +27

    I'm speechless at how well put together this is. Fantastic video.

  • @LuiJenkins
    @LuiJenkins 2 роки тому +15

    As someone who's recently been getting in the the whole idea of different builds for different missions and groups even, I really must say I appreciate the consideration you put into your videos, even just showing a non-overclocked build, and explaining how some mods work better with a given overclock. All in all I love these vids man, keep em up.

  • @papahemmy8587
    @papahemmy8587 2 роки тому +44

    I’m so happy to see you’re still making these videos they’re all great and informative. It helped me try builds I would’ve never thought I would’ve liked.

  • @Retinax
    @Retinax 2 роки тому +11

    I just got Burning Hell a few days ago and havent been able to put it down! I play all 4 classes evenly, but every time Ive run gunner since, Ive been unleashing my inner pyro. Definitely breathed some fresh life into the minigun for me!

  • @frogmin7994
    @frogmin7994 2 роки тому +7

    15:55 😳

  • @Ragnarok633
    @Ragnarok633 2 роки тому +11

    Yessss new breakdown on what in my opinion is one of the best designed guns in the game. Minigun is what the GK2 should be.
    Approachable to learn with a good amount to push your skill with (bunny hop shooting, burst firing with Burning hell oc)
    Each tier choice matters in what you want to build it for. It's both personal preference while remaining a meaningful choice.
    It does something unique that the other primaries can't also do with nearly same level of effectiveness while not even building into it.
    Finally even the 'boring overclocks FEEL impactful. Little more oomph is probably the most boring snooze worthy oc in the game but it doesn't feel like it cuz that spin up buff makes the gun feel so much more responsive over base.

  • @testname6624
    @testname6624 2 роки тому +6

    YEAAAAAAAAAAAAS I'VE WAITED SO LONG I CAN'T WAIT YEAAAAAAAAAS THE LEAD STORM MY BABY YEAAAAAAAAAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  • @pierro_le_fou4993
    @pierro_le_fou4993 Рік тому +6

    I am a big fan of your weapon breakdowns. How about a breakdown on the sludge pump that sums up and updates youre existing "sludge pump content"?
    Keep Up the good work

  • @hedgesyay9650
    @hedgesyay9650 2 роки тому +12

    He’s back baby!

  • @Rayalot72
    @Rayalot72 2 роки тому +6

    The minigun has always felt a bit on the weaker side to me, but I think this is just the weapon having a pretty significant amount of skill expression. LSLS requires good aim, good movement mechanics, and good spin management to perform with, but it does loads of damage to lots of enemies if you play BT right. Burning hell has really good AoE, but it requires you put yourself in a considerable amount of danger, which requires good spacing and situational awareness.
    This is also, arguably, why bullet hell isn't very good. It removes much of the aim intensity of the weapon in favor of a fairly consistent source of multi-target damage and built-in accuracy compensation. This consistency works against the weapon by capping your performance. You can't really aim your way out of its downsides. If you're accurate enough to achieve reasonable accuracy and DPS, that's going to be very close to the peak accuracy and DPS for the OC, there's not much room for improvement. While it's a bit harder to get that same performance out of another OC, if you can meet that threshold, you still have a lot of room for improvement, which not only makes those builds stronger for a skilled player, but much more rewarding if you enjoy the learning curve.

  • @w1q2e3r4t5
    @w1q2e3r4t5 2 роки тому +10

    Well, I knew a decent amount of the common stuff like the ammo and firerate being half of what's displayed, but i did NOT know about the spread stuff. Sure, it's something kind of understandable just by playing, but seeing it laid out mathematically is cool.
    Also that bunny hopping with the leadstorm OC, and just in general is something I'm definitely going to have to try out now.
    I agree with the bullet hell assessment, it FEELS fun to use against a crowd, especially at long range where you can see cool bullet bouncy effects shredding a crowd, but man it feels like crap against praetorians.
    I personally really like HB and AV for T5, and flip between them. AV is really fun if a teammate is down sicne you can easily scare everything away and don't need a shield to revive them, though you do need incindearies to deal with bulks. I keep flipping between the T5 mods since they're both lots of fun.

  • @dethdukk
    @dethdukk 2 роки тому +7

    I actually love "A little more oomph". You can take T2A with it for great ammo efficiency, and T4B for the .1 startup time means that it starts firing immediately. Turns the minigun into an interesting crowd control/jack of all trades gun, which I back up with either the bulldog or coilgun for longer range/tanky targets. Certainly not the strongest overclock/build in terms of damage, but it feels great to use.
    I'm also a huge fan of bullet hell though, so obviously I'm looking more for fun than efficiency.

    • @undvined
      @undvined 2 роки тому +3

      A Little More Oomph was the OC I used before Burning Hell, it's definitely up there in terms of comfort IMO.

  • @Draconis_Eltanin
    @Draconis_Eltanin 2 роки тому +5

    Aw yis, new LazyMaybe video!
    Also blowthrough round definitely makes the minigun AoE, it's just that the area is a very narrow but also very long rectangle u.u
    Thank you for the breakdown, always in depth and looking forward to more.

  • @mawsphore7072
    @mawsphore7072 2 роки тому +3

    Theres a guy on youtube called shotgunCrocodile that plays on solo haz6 double ennemies (up to 200 + 200 swarmers)and no bosco, and he says that the best and only way he found to win in these situations is the bullet hell OC with stun mod and Aggressive venting. with the sheer amount of healthy bugs his mods throw at him (no starship troopers, so the bugs are tanky), only bullet hell and stun allow for enough control to not get constantly blindsided and overwhelmed, and usually he plays to stun a maximum number of bugs around him then blow them all up with aggressive venting at the end, when asked why he didn't play neurotoxin autocannon to get the same kind of control build but better, he responds that in haz6x2 the 5 seconds of downtime it takes to reload the autocannon is often life ending because the bugs are constantly swarming him, as opposed to the "reload" of the minigun being aggressive venting that just kills a lot of things, and makes space with the fear effect.
    ua-cam.com/video/FIAoP9OWSbU/v-deo.html here's the video of him playing the thing, and he explains some stuff in the comments too.
    Edit: all these strategies are obviously not working if there's not a ton of bugs all coming at you, so in multiplayer even in haz5 you will never get enough bugs to get in those situations where you just need the utility of bullet hell, but even then i really like playing the OC, it's just really good quality of life to hit bugs all around you in close range, delete swarmers an jellies easily, and swarm clear actually gets a lot better on unven terrain or when firing at bugs on the wall, admitedly for that autocanon works a bit better though.

  • @beastbro9823
    @beastbro9823 2 роки тому +6

    I typically use little more oomph when I use basic minigun, the near instant spinup with the t4 mod is really nice and still gives a damage bonus. I like the ability to stay mobile and active

  • @ultimategrungo
    @ultimategrungo 2 роки тому +5

    I love the minigun, so all these insights are great! I'm hoping you'll do some testing around speed boosts from weapons/other sources in the future, since nobody seems to know which ones stack or how.

  • @LordRazer3
    @LordRazer3 2 роки тому +13

    You know even after you showed how nurtured the bullet hell minigun is. It's still by favorite OC. Ironically useful at shooting enemys on the ceiling and can potentially save your hide from a cave leach when you don't have a scout. Yes I still use burning hell and leadstorm

  • @BlueShellshock
    @BlueShellshock Рік тому +3

    Bullet Hell has two extra advantages that Blowthrough does not that I want to bring up. The first is that it can get pseudo-blowthrough when perpendicular to enemy swarms, making it the stronger option against bugs on the walls or ceiling, fighting atop Dotty, or Mactera. The second is that Bullet Hell is capable of targeting enemies that are not visible -- whether it be a leech on the ceiling, grunts out of view, or a slasher behind you, the trail is capable of pointing out enemies you can't see.

  • @neohedron5126
    @neohedron5126 Рік тому +2

    I'd like to imagine the Devs looked at 18:38 and were like, "hmm that's very interesting. Bullets as AOE." And that's how we got the gun-nade.

  • @BlackTemplar-Chaplain
    @BlackTemplar-Chaplain 2 роки тому +2

    So basically lead storm and burning hell are great and bullet hell sucks. 👍 thanks.

  • @Vasiliy9hells
    @Vasiliy9hells 2 роки тому +6

    Yes! My favorite DRG scientist. I always find fresh build ideas after your explanations, this one is gonna be nice

  • @Jaqbasd
    @Jaqbasd 2 роки тому +2

    If macro increases dps then i agree its cheating, but if i use it on a Subata then its just QoL improvement in my opinion.

    • @Qobp
      @Qobp 2 роки тому

      I wish the Subata had automatic mode as a tier 5 upgrade, similar to how Engineer's shotgun works

  • @ReapeeRon
    @ReapeeRon 2 роки тому +1

    Only 4 Funny duck? I would give that 5. Great video Lazy!

  • @TheSpiritedFendron
    @TheSpiritedFendron 2 місяці тому +2

    It costs 400.000 credits to fire this gun for 12 seconds

  • @unitedfederation262
    @unitedfederation262 2 роки тому +2

    Wait burning hell doesn’t work with cold as the grave…
    *oh no*

  • @TechNinjaSigma
    @TechNinjaSigma 2 роки тому +3

    YAAAAAAAAAAAA AH HA!!! AH HA HA HAHA!!! I AM BOOLET PROOF!!!!

  • @michaelbowman6684
    @michaelbowman6684 3 місяці тому +1

    Lighter Barrel Assembly shaves off ~57% of the spin-up time (0.7 - 57% = ~0.3), and another way of looking at it is that _not_ taking Lighter Barrel Assembly _effectively_ makes the spin-up take ~133.33% longer (0.3 + 133.33% = ~0.7).
    Magnetic Bearings makes the gun spin-down ~33.33% slower (3 - 33.33% = ~2) and retain the maximum spin-up duration for 150% longer (0.5 + 150% = 1.25), and another way of looking at it is that _not_ taking Magnetic Bearings _effectively_ makes the gun spin-down 50% faster (2 + 50% = 3) and lose 60% of it's maximum spin-up duration (1.25 - 60% = 0.5).
    So you either have a 57% shorter spin-up with a 50% faster spin-down and lose the maximum spin-up accuracy boost 60% faster, or you have a 133.33% longer spin-up with a 33.33% shorter spin-down and the maximum spin-up accuracy boost lasts 150% longer.
    If you find yourself frequently running around and spinning down constantly, Lighter Barrel Assembly is better as you aren't really taking advantage of the backlogged accuracy boost anyway so there really isn't an incentive to stay revved up as much. If you are taking short breaks between barrages and are shooting relatively more frequently to the point where you aren't really spinning down too much, Magnetic Barrel Assembly is better as it lets you take slightly longer breaks between barrages, it gives you a bit of breathing room while still allowing you to have better accuracy retention.

  • @TyPhenirW0LF
    @TyPhenirW0LF 8 місяців тому +1

    It would be cool if there was a weapon that, instead of having an "Overheat" mechanism, it had a "Flashfreeze" meter. When maxed, the user would be flash frozen in ice and need to escape.
    Perhaps a supercooled Minigun that has better stability and slow on hit for it's bullets. Or Overclock.
    Flash freeze could have an area of effect and freeze foes alongside you. The benefit of this is that Cold as a Grave could maintain it's benefit of dropping heat to actually invert it's purpose for faster proc of Flashfreeze. The burning mods would have to reverse to proc at first, but slowly go away as you cool off.
    Maybe this is insane.

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM Рік тому +2

    I don't have the Bullet Hell OC, but it "feels" like they went about balancing it poorly.
    I don't think it should reduce damage, I think it should completely REMOVE weakpoint damage. It's in the freaking name.
    It's a hectic and erratic overclock that should spread like "hell", but kill enemies like crazy.
    I'd go a step further and reduce the projectile speed a bit, and make it so all shots split into 3 once you fire them (they also split the total bullet damage by 3), kinda like a shotgun lmg.
    It should allow you to excell against hordes, make sure you are hitting something at any given time, and make you rely on a secondary against beefier targets' weakspots.

    • @MJelly-yj8kp
      @MJelly-yj8kp Рік тому +2

      projectile speed? minigun is a hitscan weapon, the bullets you see fly are purely visual

    • @KRIMZONMEKANISM
      @KRIMZONMEKANISM Рік тому

      @@MJelly-yj8kp oh, thanks for clarifying.

  • @Skycrusher
    @Skycrusher 2 роки тому +1

    No matter what I can't find a way to make the Magnetic Bearings mod feel good, what am I doing wrong? Or how should I be making the most of it? Instead of using it to "keep an active DPS" when swapping targets, I find I just prefer a faster spin up time to "fire on the ready" then constantly spinning my barrels hoping a bug will be near by to shoot at while I'm doing it. Otherwise the barrels spin to a stop and I'm not getting benefit from taking the mod.

  • @Nikolai0169
    @Nikolai0169 2 роки тому +2

    I highly recommend doing a run with max aim sensitivity and bullet hell without the accuracy mod, preferably at haz 4 or lower. Brings a whole new level of ridicoulusness to the overclock.

    • @LazyMaybe
      @LazyMaybe  2 роки тому +1

      ua-cam.com/video/7o6fusVQCtc/v-deo.html

  • @ZarHakkar
    @ZarHakkar Рік тому +1

    The thing that really sucks about the DRG minigun is that, besides the portability, real life guns of this type are cooler in every way. Shooting them is like shooting a precision line of death.
    I wish there was some build for the DRG minigun that made it feel like that, but alas...
    Then again, to me all of the gunner primary weapons feel kind of lackluster, like they don't pack the punch they _should._ To contrast, using the Bulldog specced for damage feels great on all difficulties. How the heck does a revolver feel like it kicks more ass per shot than a portable autocannon? Sometimes I wish I could just get rid of my primary as gunner and get a shitton more ammo for my secondaries.

  • @Guizggt
    @Guizggt 3 місяці тому +1

    Don't you think it's a design problem when you have to choose between damage and more ammo? In almost every case, if you do the math, the total damage is almost always the same.

  • @lava2istrue
    @lava2istrue 2 роки тому +2

    6:40 for me, I haven’t downloaded a cheat engine. My mouse’s software has its own macro functionality, and I have made a bug report about input exploits (not limited to just the minigun kind you.) and they still haven’t fixed any of them.

  • @skrzpbl8228
    @skrzpbl8228 2 роки тому +1

    To add to the basic overclocks, if you are obsessed with reaching the swarmer 1-shot breakpoint without playing a fire build like me, the way you can reach it is by using
    1) Lead Storm + T2B like in the video at 21:50, very straightforward
    2) Exhaust Vectoring OR A Little More Oomph! with both T2B and T4A damage
    I personally think that Exhaust Vectoring +T2B+T4A is the worst of both worlds, as you are stuck with a 0.7s spin-up while not dealing as much damage as Lead Storm. The obviously totally objectively correct way to go about is using A Little More Oomph!, as it is clearly the bestest based on my superior assessment. JK, I just like the versatility of it. It does everything well while not being forced into certain mods in other tiers, like always having to take T1C with Exhaust Vectoring for example.

  • @agent5657
    @agent5657 Рік тому +1

    I feel like aggressive venting isent described properly, it reduces overheat duration by 5 whole second wich basically removes the need to manage heat, for me the explosion part of the upgrade is the secondary focus

  • @inkoursor2942
    @inkoursor2942 2 роки тому +1

    i still dont get what's the point of the minigun having 2400 rounds if it only actually has 1200 and no mods or overclocks consume ammo outside of shooting normally

  • @mapletato4977
    @mapletato4977 Рік тому +3

    [I'm wrong theres an error on the wiki] I hate to be this guy, but your segment on the bullet hell overclock is flawed in a lot of aspects. First, the math you’ve showed is incorrect as it doesn’t take into consideration the added probability of ricochet with blowthrough rounds after each iteration of penetration or when the bullet hits a surface for example. It’s also not a good estimation because it only depicts the performance of the weapon in a very specific situation. For example, the test you did was made in a flat room with the entire swarm lined up perfectly. In a real scenario, enemies will rarely be coming in a trajectory perfectly pararrel to your line of sight and will often be crawling on surfaces perpendicular or angled to you making it hard to it multiple enemies with a normal blowthrought. In addition, I don’t remember you talking about the fact that the bullets can ricochet on surfaces and not just enemies, which can also help mitigate missed shots. If we take a case were you shoot a grunt on a wall you will only deal direct damage to that grunt normally, but with bullethell+blowthrought you have the direct damage + 0.75% of ricochet + 0.75*0.25 of ricochet when hitting the surface under him + chance of damage of blowthrough for the ricochet. So, I believe that the values you provided are wrong and of little to no value even as a estimative. Finally, an another think I’d like to point out is that with this particular build you can actually hit the weekspots of enemies like oppressors by shooting directly through them which gives of a chance for the bullet to bounce back into their abdomen(sometimes helpful in a difficult position).
    Otherwise, good video! (Also sorry if I’m not that clear my first language isn’t English.)

    • @LazyMaybe
      @LazyMaybe  Рік тому

      "First, the math you’ve showed is incorrect as it doesn’t take into consideration the added probability of ricochet with blowthrough rounds after each iteration of penetration or when the bullet hits a surface for example."
      That's not how the ricochet works. It rolls for ricochet once, and if successful, the bullet ricochets off the first bug hit, or terrain if no bug is hit. It does not get extra bounce chances per every bug hit.

    • @mapletato4977
      @mapletato4977 Рік тому

      @@LazyMaybe On the wiki it direcly says: "With Blowthrough Rounds equipped when a bullet hits an enemy the game will roll to see if it ricochets if it does, the bullet will spit and the new bullet will bounce while the old one continues its original path. If it does not ricochet then the game will roll to ricochet off of whatever it hits next." So in that sense it can reroll multiple times.

    • @LazyMaybe
      @LazyMaybe  Рік тому +1

      @@mapletato4977 The wiki is incorrect, it only rolls to ricochet once and will never ricochet off anything other than the first target hit. I cover this in this video and also the earlier bulldog video, it's just the way ricochet works in this game.
      Here's another demonstration: ua-cam.com/video/Iwyr0yH7UTw/v-deo.html
      You can see that I start with the "you can actually hit the weekspots of enemies like oppressors by shooting directly through them which gives of a chance for the bullet to bounce back into their abdomen" strat you mentioned, and it doesn't actually work... because, like I said, ricochet cannot ricochet off anything other than the first thing it hits. It's a 75% chance to ricochet off that, or nothing. As a result, if you want to hit the oppressor from in front, you need to miss it on purpose to bounce shots off the ground. (Which is still a terribly slow and ammo-inefficient way to kill an oppressor and I would never recommend doing it unless it's very low HP.)
      The next thing I demonstrate after that is a similar setup to a demonstration I have in the bulldog video-again using bullet hell+blowthrough, shooting a praetorian and blowing through into a second praetorian. Since my shots can ONLY ricochet off the first target hit, and the 1st praetorian is too far away from the others for them to be valid ricochet targets, shots can never bounce off the 2nd prae into the 3rd, until I step to the side and start shooting the 2nd prae directly instead of via blowthrough.
      This all is a great example of why I often say to actually try stuff ingame instead of making assumptions. The "shoot through oppressor and bounce back into weakpoint" idea may make sense on paper, but it only takes a moment of testing to see that it doesn't work.

    • @mapletato4977
      @mapletato4977 Рік тому

      @@LazyMaybe Alright my bad I got baited by the wiki I guess. Its been a while and I rarely play this build but from memory I remember being able to hit an oppressor from the front (maybe because its unbreakable armor?) but yeah I agree its not a very efficient strategy either way lol. Anyway thanks for the answer!

    • @LazyMaybe
      @LazyMaybe  Рік тому +1

      @@mapletato4977 Np. If you were damaging an oppressor from the front in the past it was likely because some shots were missing it due to spread.
      For the record you're right that the test room terrain is unrealistic, but bullet hell is affected less by that than gunner's other AoE options since grunts spreading out a bit doesn't prevent the ricochets from hitting them, so if anything in that context the flat terrain helps it compared to autocannon/hurricane. Still not enough, though.
      The real reason I'm comfortable using that as a rough estimate is because it does line up with my experience in actual missions, which is that bullet hell does -ok- but noticeably worse at clearing groups than good autocannon/hurricane builds. Especially hurricane, since hurricane has a great stun mod which is the other standout thing about bullet hell.

  • @JackRabbittm
    @JackRabbittm 3 місяці тому +1

    I dont think I've seen so much math go into the use of a goddamn minigun in my life. 😂😂😂

  • @isildurfour
    @isildurfour Рік тому +1

    if they ever decide to buff bullet hell i think a fun way to approach it would be to add on to it: 10% chance on hit to return 2 ammo.

  • @brenchow4487
    @brenchow4487 2 роки тому +1

    My loadout is 32113 with the leadstorm overclock.
    Tier 1: Accuracy is better than fire rate since it makes the minigun exponentially better at medium-long range and even at closer ranges, you can hit weakpoints more consistently. It is essentially a damage buff without the expense of ammo efficiency.
    Tier 2: Damage > Ammo since the total damage only really matters if you run out of resupplies, otherwise DPS matters more.
    Tier 3: I honestly think blowthrough rounds is overrated and armor break is much better. One, because your grenades specialize in destroying crowds and if you are in a scenario where you are getting swarmed and enemies are all nicely lined up, a well placed cluster grenade and an aoe secondary such as magic bullets bulldog is all you need. Second, armor break increases overall DPS since all grunt variants have light armor and it is especially useful for killing shellbacks, wardens and menaces which have breakable medium/heavy armor.
    Tier 4: Damage again is better since you can pre-spin the minigun in the air which makes the reduced spin-up time less impactful.
    Tier 5: Cold as the grave is great if you only have your minigun to deal with swarms but it's not necessary if you have an aoe secondary with cluster/incendiary grenades. Aggressive venting is also good if you just want to shoot continually without managing your heat but I personally take hot bullets as it is a DPS increase with ammo efficiency. You light stuff up on fire which increases single target damage and the fire can spread to nearby bugs which is nice for aoe.

  • @bananaspice1967
    @bananaspice1967 2 роки тому +2

    It costs two hundred thousand nitra to fire this weapon, for twelfe seconds

  • @HouseRN
    @HouseRN Рік тому +1

    Ok, on top of the great content, I’m subscribing simply because you used an Einhänder OST in the beginning. Made me nostalgic, man.

  • @pongwong5463
    @pongwong5463 3 місяці тому +1

    I caught that Xavier Renegade Angel reference and I’m proud of you

  • @matt-jn7no
    @matt-jn7no 2 роки тому +1

    @LazyMaybe I want you to know I dinged the bell for notifications just because how good these videos are, keep them coming!

  • @konner5456
    @konner5456 Рік тому +1

    I've watched this video like, 4 times. I understand the "recoil" now.

  • @pantuternik
    @pantuternik Рік тому +1

    Aggressive Venting I find very effective on long holdouts when you're practically constantly fighting something and need to make some time to get a break to resupply or rez a teammate (point extraction after minehead launch, refining, uplink and fuel cells or drilling the Ommoran), but the problem is shields do the same thing and sometimes more effectively. Of course, it's still very good if you already used up all the shields, that's why I take this on Hazard 5 when im the sole Gunner since shields are in very high demand there.

  • @aquapotato..
    @aquapotato.. 2 роки тому +1

    jesus now i can finally have a vid i can link to all those ppl who are like "uh acaly bullet hell is the best oc cuz it has the best cc"