Blender 2.93 Abstract Geometry Nodes Tutorial

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  • Опубліковано 4 чер 2021
  • Let's rotate some circles and create a nice abstract artwork in Blender 2.93. You can also create an easy abstract animation since it is procedural and can be animated with a single slider. And for you future people this will work in Blender 3.0 as well.
    Enjoy!
    Patreon: / badnormals
    The Blend file: bit.ly/abstractblend

КОМЕНТАРІ • 229

  • @TheDucky3D
    @TheDucky3D 3 роки тому +101

    love this!!

    • @BadNormals
      @BadNormals  3 роки тому +15

      Right when I had made the thumbnail, I thought: "that's Ducky 3D". And here you are!

    • @Chrondon
      @Chrondon 3 роки тому +5

      @@BadNormals I actually assumed it was a Ducky video lol

  • @2010DJAM
    @2010DJAM 2 роки тому +131

    In Blender 3.1 you'll need an "Object Info" node to select the circle and for that to plug into an "Instance on Points" node - Geo>Instance. The line node is now "Mesh Line", this plugs in Mesh>Points on the "Instance on Points" node :)

    • @vladimirpetrusev3480
      @vladimirpetrusev3480 2 роки тому +3

      Thank you for sharing.
      Can't use a computer at the moment but I love when people selflessly help out like this, your awesome 👊

    • @2010DJAM
      @2010DJAM 2 роки тому +5

      @@vladimirpetrusev3480 You're very welcome. Unfortunately this is as far as I got because it seems 3.1 is very different!

    • @f-man3274
      @f-man3274 2 роки тому +3

      Thanks. And how to make attribute separate?

    • @2010DJAM
      @2010DJAM 2 роки тому

      @@f-man3274 That's the bit I'm now stuck on!

    • @TheMysticMetalGamer
      @TheMysticMetalGamer 2 роки тому +38

      I think i got it! I first used a "Position" Node and plugged it into a "Seperate XYZ" than i put it's Z Coordinate into the "Scale Input" of a "Scale Instances" Node, now you need to plug in the "Instances" from the "Instances on Point" Node into "Instances" from the "Scale Instances" Node and voila, it should look the way it did in the Video! I hope this was helpfull!

  • @reverb07
    @reverb07 3 роки тому +67

    UA-cam algorithm has blessed me

  • @Arithen
    @Arithen 3 роки тому +42

    “First, don’t delete the default cube”
    But that’s illegal!

  • @iAmMeAndYouAreYou
    @iAmMeAndYouAreYou 2 роки тому +32

    For anyone in Blender 3.0 that is stuck with the small - large on the z axis at around the 2 min 40 sec mark:
    create a new position node and join that to the vector of a separate xyz node. take the z and join that to the value of a multiply node. then finally take the value of that and attach it to the scale of the instance on points node.

    • @ClaimClam
      @ClaimClam 2 роки тому +2

      U SMART

    • @r3dluff
      @r3dluff Рік тому +1

      alright im still a noob, but i started with a quadratic bezier made into a line, instead of a line mesh. Then i plugged a curve parameter into the scale of the instance on points to get the same scaling effect, though i dont have enough experience to know what difference this makes, it just seemed simpler and used less nodes for the same scaling effect.
      edit: word

    • @alihassan1567
      @alihassan1567 6 місяців тому

      thanks

  • @IchigoFurryModder
    @IchigoFurryModder 3 роки тому +20

    Finally, a Blender tutorial that isn't hosted by a cube murderer!

  • @rb3694
    @rb3694 3 роки тому +17

    Another tutorial to add to my playlist which is already filled with a lifetimes amount of tutorials I haven't started

    • @peaolo
      @peaolo 2 роки тому

      I can reveal to you a secret: you can watch'em before add to playlist&forget 😉

  • @unprophete503
    @unprophete503 3 роки тому +7

    Mahn, you're great. I liked all your vids that I've watched till now and this one isn't any different. easy to understand, informative and on point tutorials. Good luck and keep on doing this bruhh!

  • @theliondoge
    @theliondoge 3 роки тому +1

    Really great stuff! Makes learning and using geometry nodes a lot easier and more fun.

  • @KaizenTutorials
    @KaizenTutorials 3 роки тому

    Awesome tutorial, simple, fast and well explained! Enjoyed it :-)

  • @Chrondon
    @Chrondon 3 роки тому +1

    This is great, thank you! Inspiring me into diving into geo nodes. I've been reluctant so far but love the possibilities.

  • @mgncaker
    @mgncaker 2 роки тому +2

    This is insane! With help from comments with replacing the Legacy nodes with 3.0 ones this looks stunning!

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 3 роки тому +1

    Very good explanation of your procedure and the individual nodes 👍

  • @poweredbygeeko
    @poweredbygeeko 2 роки тому

    really nice tutorial, learned lots about geometry nodes thanks! great stuff!

  • @martinconstable5911
    @martinconstable5911 3 роки тому

    Brilliant work. Well done!

  • @elvibora6218
    @elvibora6218 3 роки тому

    this will do wonders for architectural design

  • @bernadotornado7068
    @bernadotornado7068 3 роки тому +1

    Criminally underated channel

  • @Jamhade
    @Jamhade 3 роки тому +1

    Woah! This looks really trippy but sick!

  • @iamthetinkerman
    @iamthetinkerman 2 роки тому

    Cool little tutorial. Thanks for sharing

  • @graphic-nations
    @graphic-nations 2 роки тому

    Super Amazing Tutorial, Thank you

  • @maglerdon
    @maglerdon 3 роки тому

    So glad I found your channel

  • @blendercomp
    @blendercomp 3 роки тому

    profoundly cool stuff! You've just earned a new subscriber! :)

  • @utsukush1215
    @utsukush1215 3 роки тому

    You beautiful person, I just learned how to make procedural buildings with your videos and this was the last piece of the puzzle

  • @holapro8780
    @holapro8780 3 роки тому

    Very awesome tutorial, thank you :)

  • @electricsheep5513
    @electricsheep5513 3 роки тому

    cool! never tried those nodes. Thanks

  • @Moons_mooniverse
    @Moons_mooniverse 3 роки тому

    Best Blender Channel!! 😊

  • @krishnanpotti7797
    @krishnanpotti7797 3 роки тому

    Thank you for the nice tutorial.

  • @mertcanurcan
    @mertcanurcan 3 роки тому +2

    Hope you catch the ferry, thanks for the tutorial.

    • @BadNormals
      @BadNormals  3 роки тому

      I caught it, glad you liked it!

  • @iamthetinkerman
    @iamthetinkerman 2 роки тому +1

    I love these programmable, procedural geometries!

    • @BadNormals
      @BadNormals  2 роки тому +1

      I have a really cool one coming up, basically a flower/plant opening with the new 3.0 nodes. Was there anything in this tutorial that you felt maybe needs some more explanation? It's useful to know so that I can make the videos better.

    • @theCreativeAddict3d
      @theCreativeAddict3d 2 роки тому

      @@BadNormals Hey. Thanks for this tutorials. But yeah, some of the nodes are not available for 3.1/3.2. I am trying to get it to work, but if you can explain the nodes that would work in the new version of blender, that would be awesome. If I am successful, I will share you that video, which would be helpful for the community. Once again, thank you SO MUCH for the knowledge. I love you.

    • @theCreativeAddict3d
      @theCreativeAddict3d 2 роки тому

      @@BadNormals I was not able to emulate exactly what you have done, but here is my attempts with the geo nodes used in 3.2. I can share the blend file too with you too, if that could help you in making a new video with new geo nodes.
      ua-cam.com/video/B8eJXK9Tx3Y/v-deo.html

  • @cokemango
    @cokemango 3 роки тому +1

    Sick tutorial

  • @BadejoOlatuiyi
    @BadejoOlatuiyi 3 роки тому

    Another awesome one 😎

  • @Pepumu
    @Pepumu 3 роки тому +2

    fkn genius, its mesmerizing

  • @kobenijpg1323
    @kobenijpg1323 2 роки тому

    Incredible!

  • @RonenAprils
    @RonenAprils 3 роки тому +2

    you are my man, a life saver, thank you master

    • @BadNormals
      @BadNormals  3 роки тому +2

      Your gratitude is appreciated, student

  • @alamogordo280
    @alamogordo280 3 роки тому +1

    Great, man!

  • @-Blender
    @-Blender 3 роки тому +1

    😀 Ooooo I am going to have to try this out Great stuff 😀

  • @dimitridehouck9506
    @dimitridehouck9506 2 роки тому +6

    damn, the geometry nodes in 3.0 changed to much to follow this tutorial.

    • @dudex104
      @dudex104 2 роки тому +1

      Yeah, I can't find some nodes used in this tutorial in Blender 3.0

  • @blendergeek6230
    @blendergeek6230 3 роки тому

    Nice work 👌👍

  • @jeffkirchoff14
    @jeffkirchoff14 3 роки тому +1

    Dope mate🔥

  • @ginescap
    @ginescap 3 роки тому

    spectacular, thanks :)

  • @theCreativeAddict3d
    @theCreativeAddict3d 2 роки тому

    Wow. Thank you Sir.

  • @jurgkrebs7406
    @jurgkrebs7406 3 роки тому

    I like it a lot

  • @Pitusha
    @Pitusha 3 роки тому

    Awesome!!

  • @aloomia826
    @aloomia826 2 роки тому

    So cool 😎

  • @bhargavchavda684
    @bhargavchavda684 3 роки тому

    Amazing

  • @jacob9420
    @jacob9420 3 роки тому

    I dont get blender but i understood this video. Great man!

    • @BadNormals
      @BadNormals  3 роки тому

      That's good, I explained well then!

  • @kusumabhat6609
    @kusumabhat6609 3 роки тому

    Thanks 👍

  • @Sigmamagic15
    @Sigmamagic15 3 роки тому

    Awesome

  • @HassanSiddique777
    @HassanSiddique777 3 роки тому

    Awesome 👌 🆒️

  • @sohrabhamza3805
    @sohrabhamza3805 3 роки тому

    Nice!

  • @rena9483
    @rena9483 3 роки тому

    Nice tutorial :)

  • @spacejooj4807
    @spacejooj4807 2 роки тому +2

    Is there a way to offset the origin so the rotation aligns with the center and not the bottom?

  • @nelsonfernando699
    @nelsonfernando699 3 роки тому

    can you please make a tutorial of each node, to understand it more?

  • @stephenwlodarczyk175
    @stephenwlodarczyk175 2 роки тому

    Can anyone answer why I can't see the data in the spreadsheet? Great stuff by the way. Thanks for the inspiration.

  • @jacksonmutispaugh3327
    @jacksonmutispaugh3327 3 роки тому

    Nice

  • @ealendir6986
    @ealendir6986 3 роки тому

    Thank you again for not deleting the default cube

  • @quentinwach
    @quentinwach 3 роки тому

    Omg.

    • @BadNormals
      @BadNormals  3 роки тому

      You gave me an idea, I'll make that the next video maybe

    • @quentinwach
      @quentinwach 3 роки тому

      @@BadNormals Cool ^^ And I'll try to build what you explain so well

  • @blenderzone5446
    @blenderzone5446 2 роки тому

    cool!

  • @jostv.2726
    @jostv.2726 Рік тому

    unfortunately there is no "Attribute Seperate XYZ" node in Blender 3.4.1. Does someone know how to build an alternative node setup for this node? ^^
    Great video, thank you so much for this :D

  • @myungkyunseo3072
    @myungkyunseo3072 2 роки тому

    Thx you so much your lesson . Can i get some know your video music?

  • @S9universe
    @S9universe 2 роки тому +2

    Hello, is there any easy 3.0 geometry nodes equivalents please ? i searched a long time lol

  • @AlphaCupcake10
    @AlphaCupcake10 3 роки тому

    Subbed👍

  • @predvcecerom
    @predvcecerom 3 роки тому

    Epic

  • @SamyadeepPurkayastha
    @SamyadeepPurkayastha 3 роки тому

    Fuckin glad to find your channel ❤️❤️❤️❤️

  • @Village9991.
    @Village9991. 2 роки тому

    great tutorial thanks
    ! in blender 3.0 there is way to apply the color ramp to instances from the first to the last? not in random way. I've tried but i've failed to find an answer.

    • @BadNormals
      @BadNormals  2 роки тому

      You can use the index node, as this has different numbers for each point where things are instanced

  • @Dan-pq6gm
    @Dan-pq6gm 2 роки тому

    guys this is absurd! he didnt delete the default cube! (love the tut)

  • @AngelPerez-ie6to
    @AngelPerez-ie6to 3 роки тому +1

    Hey man, thank you for this one! I have a problem when rendering the image. It has to do with the object materials but I can't quite see what's really going on. The rendered image comes out without any of the colors. I "fixed it" by copying the circle materials to the cube, but it only process one color and it comes out yellow. What should I do here? mine is Blender 2.9. Thank you.

    • @BadNormals
      @BadNormals  3 роки тому +1

      Make sure you use Blender 2.93. And remove all the materials and try to add them again to the original circle, not the object with geometry nodes. Now it should work.

  • @LucasNoce
    @LucasNoce 3 роки тому

    Hi ! Nice tut, I'm going to check it out later, but can cyles or eevee read this attributes or its not implemented yet ?

    • @mertcanurcan
      @mertcanurcan 3 роки тому

      Cycles and Eevee are renderers,, they are bound by Material Shaders, especially light/shadow/transparency and displacement issues.
      Geonodes are procedural or mathematical applications for object creation/deformation.
      So probably, only some special displacements on objects might be rendered in Cycles with or without geonodes.

  • @valerie-francoisevogt3381
    @valerie-francoisevogt3381 2 роки тому +4

    Awesome tutorial! Bummer though when I tried it in Blender 3.0 and most of the nodes you use don't exist anymore.. just starting out with geometry nodes, so I have no idea how to procede. Will you do an update for 3.0? Would be super appreciated!

    • @BadNormals
      @BadNormals  2 роки тому +9

      I'll see if I can make something similar but more interesting maybe. As it's quite popular I'm "strongly considering that" 😀

    • @KRUChY_80
      @KRUChY_80 Рік тому

      @@BadNormals up this topic

  • @evilwizardtherapist
    @evilwizardtherapist 3 роки тому

    Wooooooh!
    I am in daycare blender Sensei. 🧒🏾

    • @BadNormals
      @BadNormals  3 роки тому +1

      Dark Merlin, the road to Blender wisdom is rocky, but true will shall smoothen the path...

  • @Igoreshkin
    @Igoreshkin Рік тому +2

    Please update this tutorial to Blender version 3.2

  • @evoinov2324
    @evoinov2324 Рік тому

    Please make this video tutorial for blender 3.2!

  • @graphic-nations
    @graphic-nations 2 роки тому +1

    how to make it in blender 3.2 same node used is not there

  • @jefflhama
    @jefflhama 3 роки тому

    Thanks for this, it helped a bit. But, we don't have a way to get the index of the instances?

    • @BadNormals
      @BadNormals  3 роки тому +1

      The same Z location would still work I believe, or what are you trying to accomplish?

    • @jefflhama
      @jefflhama 3 роки тому

      @@BadNormals oh, nothing special, the axis trick helped, it's only weird to read the indexes in the spreadsheet and don't have the access to it. Thanks :)

  • @bijub449
    @bijub449 3 роки тому

    y u are not getting views 😢😢
    u are awesome

    • @BadNormals
      @BadNormals  3 роки тому

      I've got pretty decent views already I think

  • @stinnna
    @stinnna 2 роки тому

    I hope you were in time for your ferry!

  • @BluespecDigitalMedia
    @BluespecDigitalMedia 3 роки тому

    Really interesting thanks. Just wondering if you know of a way to control the scale of an instance via an assigned random emission factor in the texture node?

    • @BadNormals
      @BadNormals  3 роки тому +1

      What do you want to achieve? Maybe I can help you more if you tell me your final idea

    • @BluespecDigitalMedia
      @BluespecDigitalMedia 3 роки тому

      @@BadNormalsThanks for replying. As a test whilst learning Geometry Nodes, I've created a basic cube and a cone, and then instanced lots of cones from each face of the cube using a point distribute node and a random attribute node to control scale.
      On the material nodes for the cone object, I've used random object info to control the colour and emission of each cone.
      Back in Geometry Nodes, I'm now trying to add an attribute mix node to control the scale of these cones depending on how much emission each random cone has.
      Does that make sense? 🙂

    • @BluespecDigitalMedia
      @BluespecDigitalMedia 3 роки тому

      I think the main thing that I'm asking is, can you control geometry nodes with material nodes in any way?

    • @BadNormals
      @BadNormals  3 роки тому +1

      @@BluespecDigitalMedia You can, you just have to use a driver. Check the end of my raspberry tutorial, I will control the raspberry age slider with a mixrgb slider there. Hope this helps.

    • @BluespecDigitalMedia
      @BluespecDigitalMedia 3 роки тому

      @@BadNormals Great. Thanks for that. I have that tutorial next up in my playlist. Should have watched it first maybe! 😉

  • @raghavendrareddyetikala850
    @raghavendrareddyetikala850 2 роки тому

    Amazing Tutorial, But can't find some nodes in 3.0. Can you make it in Blender 3.0?

    • @BadNormals
      @BadNormals  2 роки тому

      Maybe in the future, I don't have any certain plans yet.

  • @abdullahsafwat
    @abdullahsafwat 2 роки тому

    can i also do this in 2.79? its veeeery beautiful and useful for me

    • @BadNormals
      @BadNormals  2 роки тому +1

      Unfortunately no, you need a version with geometry nodes.

  • @simonlegrand9577
    @simonlegrand9577 3 роки тому

    Great tutorial! only when i add the first attribute math node and set it up the same as here, things change for me. When it rotates it deforms the circles, same goes when i add the second attribute math node. Anyone had that problem as well?

    • @BadNormals
      @BadNormals  3 роки тому

      Happened to me as well, just apply the scale of the circles. Command A on Mac and Ctrl A on Windows.

    • @simonlegrand9577
      @simonlegrand9577 3 роки тому

      @@BadNormals thanks, will try!

  • @dannyaustin84
    @dannyaustin84 3 роки тому

    when I add point scale node, everything disappears ... weird

  • @AtrusDesign
    @AtrusDesign 2 роки тому

    Nice for animation, but for still render a simple array modifier guided by an empty made the trick in 3 seconds.

  • @zahidsavan9630
    @zahidsavan9630 2 роки тому

    Geometry nodes will produce more motion graphics artist in blender community.

    • @BadNormals
      @BadNormals  2 роки тому

      True, there weren't many of those possibilities before

  • @donnyprima851
    @donnyprima851 8 місяців тому

    Hello brothers, why in my blender there are no attributes separate and point scale?

  • @copypaste3526
    @copypaste3526 3 роки тому

    *Preserve the default cubes!*

  • @wolfy704
    @wolfy704 3 роки тому

    Maybe I’m just stupid, but how do you change the number of cylinders in the modifier tab?

    • @BadNormals
      @BadNormals  3 роки тому +1

      Drag a quick control from the geometry input to the point count of the line

  • @david79781
    @david79781 3 роки тому

    Yeah, great tutorial for understand Attributes !! But for me, The spreadsheet numbers just gone when I plug the Point instance :s (don(t know why)... and never come back :p

    • @BadNormals
      @BadNormals  3 роки тому +1

      Click on the little computer icon in the upper right corner of a geometry node. Now the spreadsheet should show again

    • @david79781
      @david79781 3 роки тому

      @@BadNormals whow...thaaaanks, it's so simple ! I didn't seen that little icon...I fell stupid right now 😜

  • @dhanushan3570
    @dhanushan3570 3 роки тому

    Where did you learned geometry nodes ? And how you became good at this?

    • @BadNormals
      @BadNormals  3 роки тому +1

      I just started playing around when the 2.92 beta was released, and slowly learned some things

  • @voxelgrafx
    @voxelgrafx 11 місяців тому

    i was trying to do this in blender 3.6...........just cant find nodes ..??? can u help

  • @KaiFriis
    @KaiFriis 2 роки тому

    In Blender 3.0. Is there a way to extract the Z position from a Mesh Line? The new "Separate XYZ" takes a vector, not a position. How can I extract the Z position from the MeshLine to calculate size and rotation?

    • @BadNormals
      @BadNormals  2 роки тому +1

      Use the position node as the input of the separate XYZ

    • @BadNormals
      @BadNormals  2 роки тому +3

      But in this case, better use the index node as this gives you a number for each point, so you don't have to separate any position stuff

  • @danieleliahushapiro4280
    @danieleliahushapiro4280 3 роки тому

    May I ask where you got your channel name from? Cause if it was from a comment on youtube either on cgmatter or default cube or Grant Abbitt ... I think it was me, and im happy to see someone use it.. otherwise it s a very happy coincidence...

    • @BadNormals
      @BadNormals  3 роки тому

      This might be more of a coincidence, I just came up with it 🤷

    • @danieleliahushapiro4280
      @danieleliahushapiro4280 3 роки тому

      @@BadNormals good on you bro! Im so glad to see that name on a channel like i imagined! Subscribed! Keep up the good work!

  • @aaronpwh33ler
    @aaronpwh33ler 3 роки тому

    How do you keep the circles from colliding?

    • @BadNormals
      @BadNormals  3 роки тому +1

      I actually didn't, it is just pictured under an angle that doesn't make it so obvious. And more subdivisions on circles help too.

  • @tutorialkang
    @tutorialkang Рік тому

    Suddenly at 4:43, how? Tht color appear?

  • @e75system
    @e75system 3 роки тому

    I try to do video with rendering this amazing think but camera didn't see it why?

    • @BadNormals
      @BadNormals  3 роки тому

      Increase your camera clipping values under camera settings, this whole thing might be too big/far away from the camera

  • @studioBaronAmstelveen
    @studioBaronAmstelveen Рік тому

    i have B 2.93 B2.931 B3.0 etc etc running but none of them show exacte same nodes. I am Blender user since 2004 but this turns me off.

  • @Brax_animation
    @Brax_animation 2 роки тому

    in the 3.1 alpha there isn't a Point Instance geometry node

    • @BadNormals
      @BadNormals  2 роки тому +1

      There's instance on points instead

  • @gumballegal
    @gumballegal 2 роки тому +1

    y-you didnt d-delete the default cube?????!?

  • @nelsonfernando699
    @nelsonfernando699 3 роки тому

    please show the keys pressed in the blender. That would help us..

    • @BadNormals
      @BadNormals  3 роки тому +1

      I have some scheduled tutorials that don't have them but I'll make sure the new ones I create do show the keys 🔑

  • @ghostpro007
    @ghostpro007 3 роки тому

    why my blender doesnt have line attribute
    2.92

    • @BadNormals
      @BadNormals  3 роки тому +2

      It got added in Blender 2.93

  • @huahuapro
    @huahuapro 3 роки тому

    can I have a download file? thanks!

    • @BadNormals
      @BadNormals  3 роки тому +1

      I uploaded the file to the description, it is the same I used in the tutorial but not in the thumbnail, aside from colors they're pretty much identical.