Parametric tower in 10 min with Blender!

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 69

  • @jaysmithminaj
    @jaysmithminaj 10 днів тому

    Omg that looks so good the amount of concept ideas I have I’m no architect but this video helped me learn more blender tricks

  • @thisismyusernamesoihopeyou6069
    @thisismyusernamesoihopeyou6069 3 роки тому +2

    I never thought of the wire frame thing, you are a genius

  • @smitbangare9526
    @smitbangare9526 4 роки тому +21

    We would love to have more architectural content from you sir🙏

    • @UHStudio
      @UHStudio  2 роки тому

      Thanks for the feedback

  • @lr723
    @lr723 4 роки тому +1

    Great quick tut, thank you. If I may suggest: the artifacts you try to fix at ~5.00 come from the mirror modifier - replacing the initial 5 verts with a plane hexagon may spoil the perceived simplicity of the construction but cleans it significantly. The ugly lines at the top come from "extra floors" of the floor-plane array: reduce number of floors and they are gone. Hope it helps.

    • @UHStudio
      @UHStudio  4 роки тому

      Thanks for your tips. The artifacts come actually from screw and leaving recalc normals unchecked. If you see the next videos in the series, you will notice a cleaner version of the model.

  • @nibblrrr7124
    @nibblrrr7124 4 роки тому +2

    1:22 checking Calc Order in the Screw modifier usually fixes these issues with normals

    • @UHStudio
      @UHStudio  4 роки тому

      Thanks for the tip!

  • @marcusdeimos
    @marcusdeimos 4 роки тому +2

    Amazing as always one of the most creative technical designers in youtube

  • @woodlandcritterpunch
    @woodlandcritterpunch 4 роки тому

    Very much appreciate the tutorials. Most videos you see on architecture in Blender are... not the type of architecture I'm a fan of, to put it simply and politely. You see stuff like this for Rhino a lot and it's nice to have them for an open source software as well

    • @UHStudio
      @UHStudio  3 роки тому

      Thank you! One of the reasons I started this channel :) Glad it's reaching the right audience like you!

  • @astrodzn5314
    @astrodzn5314 3 роки тому +2

    Wow if this is atcually built in real life it would be buitifeul! Great job

    • @UHStudio
      @UHStudio  3 роки тому +1

      Thanks, although the base would be impractically wide ;)

  • @supremebeme
    @supremebeme 4 роки тому +2

    Absolutely brilliant thank you.

    • @UHStudio
      @UHStudio  4 роки тому +1

      Glad you enjoyed it

  • @dorjeboleskine4115
    @dorjeboleskine4115 4 роки тому +1

    More architectural stuff from you, please! Thank you, thank you, thank you!!! 😊👍

    • @UHStudio
      @UHStudio  2 роки тому

      Thanks for the feedback!

  • @jonasgenova
    @jonasgenova 4 роки тому +2

    There's some kind of seam in the middle, I'd add a weld modifier after the screw to close it

    • @UHStudio
      @UHStudio  4 роки тому

      Thanks for the tip! Will try it

  • @inspirationarchitecture3970
    @inspirationarchitecture3970 4 роки тому +1

    This is fantastic!

  • @naitiksharma9728
    @naitiksharma9728 4 роки тому +9

    Hello Dimitar, amazing video. I have seen all of your tutorials. They are great for architects who particularly wants to use blender for parametric architecture.

  • @dananidal3052
    @dananidal3052 4 роки тому +1

    very helpful ! thank you

    • @UHStudio
      @UHStudio  4 роки тому +1

      Glad it was helpful!

  • @Michael-yy9dy
    @Michael-yy9dy 3 роки тому +1

    Wow please more

    • @UHStudio
      @UHStudio  3 роки тому

      Building type, scale, place?

    • @Michael-yy9dy
      @Michael-yy9dy 3 роки тому

      @@UHStudio I would say, Office Building or a post building. Located in citys.

  • @chinkitgaming
    @chinkitgaming 4 роки тому +1

    great tutorial

  • @driptrollface4471
    @driptrollface4471 3 роки тому +2

    hey man, when i add the boolean modifier some floors stick out from the building for no reason... any fixes?

    • @UHStudio
      @UHStudio  3 роки тому

      Try switching the boolean to "fast" instead of "exact". At the time of making the tutorial, there was no "exact" option and since it has been implemented, it's the default when adding a boolean modifier.

  • @TanGLeng
    @TanGLeng 4 роки тому +1

    4:05 I didn't know what trowey is but i checked and it's Ctrl + A

  • @tcheadriano
    @tcheadriano 4 роки тому +1

    Awesome!!!

  • @jeonanrodrigopopp3661
    @jeonanrodrigopopp3661 3 роки тому +1

    would have how to export from blender to archicad

    • @UHStudio
      @UHStudio  2 роки тому +1

      Either OBJ, fbx, or better IFC with the BlenderBim addon

  • @ememmeme8722
    @ememmeme8722 4 роки тому +1

    enable the clipping of your mirror modifier

  • @hd-doc-13
    @hd-doc-13 2 роки тому +1

    Great stuff! Thanks for creating (and sharing). Do you know parametric creators for upholstery, e.g. pillows/cushions? Would you be interested in creating one (paid, of course)?

    • @UHStudio
      @UHStudio  2 роки тому +1

      Thank you! I am sure there are some but it's a little outside my spectrum of design

  • @8yh451
    @8yh451 4 роки тому

    Great video! Still waiting for your course

    • @UHStudio
      @UHStudio  2 роки тому

      check out courses here: uhstudio.com/academy

  • @jnntmm2369
    @jnntmm2369 3 роки тому +1

    excuse me, how was this parametric? is possible to link properties values to other properties values?

    • @UHStudio
      @UHStudio  3 роки тому

      Yes, as parameters can be adjusted and the overall massing changes. Drivers can be used to create deeper parametric relationships between different values.

    • @jnntmm2369
      @jnntmm2369 3 роки тому

      @@UHStudio would be cool a tutorial for this.

  • @rumanarupa1510
    @rumanarupa1510 4 роки тому

    How you added the background. It doesn't look like hdri..🤔

    • @UHStudio
      @UHStudio  4 роки тому

      It's an HDRI. There is also ground modeled and the water is an object.

  • @rishabjindal7176
    @rishabjindal7176 4 роки тому

    What about the background you're using? Can you tell more about that too?

    • @billykiller
      @billykiller 4 роки тому

      also wanted to know how he made this sky set

    • @UHStudio
      @UHStudio  4 роки тому +1

      I am using a satellite image for the ground and an HDRI ski for lighting. I played a bit with the material of the satellite image to get the water to look more like water and the contrast to get bump. There is also a sun coming from the same direction and the sun in the HDRI image. The HDRI is sunset 007 from poliigon

    • @rishabjindal7176
      @rishabjindal7176 4 роки тому +1

      UH Studio please make an tutorial for setting this environment too

  • @jippee1
    @jippee1 4 роки тому

    It's just form. we need critical architecture rather than pretty looking things. Sure it's just a tutorial on parametric type modeling but this is intended for the students: it inspires students to just think architecture is a quickly churned out product but we need to understand bigger impacts than formal products

    • @UHStudio
      @UHStudio  4 роки тому +1

      Sure we do! (And there will be content coming soon for critical thinking) But it is also important to experiment to gain the necesssry skills. I learn something new in regards to 3d modeling (many times not directly related to architecture) everyday so when I am working on a live project, I can apply those skills to get to the desired result faster - the right floorplate, orientation, program, footprint, circulation, contextual conditions, sharing solution, etc.

  • @Clyman974
    @Clyman974 4 роки тому

    On 2.91 the Intersect Boolean doesn't seem to work like in the video...

    • @UHStudio
      @UHStudio  4 роки тому

      You might need to change a setting within the modifier from "exact" to "fast"

    • @ornichus3514
      @ornichus3514 3 роки тому

      Change Steps Viewport and Render on the Screw modifier from 16 to 32

  • @rion2984
    @rion2984 4 роки тому

    ive been trying for a whole day to follow up your steps, but the moment i use wireframe, my floors completly vanish, and i get a lot of lines in my project. =(
    can someone help me out?

    • @UHStudio
      @UHStudio  4 роки тому

      The floors should be a separate object, not part of the facade.

  • @eghisn8297
    @eghisn8297 4 роки тому

    always failed with the mirror edges

  • @TerenceKearns
    @TerenceKearns 4 роки тому +1

    Autodesk should be scared

  • @billykiller
    @billykiller 4 роки тому

    plz where I get this hdri background

    • @UHStudio
      @UHStudio  4 роки тому +1

      I am using this sky - www.poliigon.com/texture/hdr-sky-sunset-007

    • @TaxPro2012
      @TaxPro2012 4 роки тому

      Support Andrew and polligon. Blender guru

    • @TaxPro2012
      @TaxPro2012 4 роки тому

      Fyi I'm. Not a bot I'm just supporting the man of the donut.

  • @mtolga97
    @mtolga97 4 роки тому

    Boolean not working with floors They all disappear when I try to do

    • @UHStudio
      @UHStudio  4 роки тому

      Try using the fast boolean instead of the exact boolean option, if you are doing it in 2.91

    • @ornichus3514
      @ornichus3514 3 роки тому

      Change Steps Viewport and Render on the Screw modifier from 16 to 32

  • @arec79
    @arec79 3 роки тому

    We all know its possible in 3 min ;)

    • @UHStudio
      @UHStudio  3 роки тому +1

      of course it is :) Why! even 1 minute