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I dont think I've ever caused more chaos than calling the police on a massive gang hideout, then calling another gang on the police. Each kept sending in reinforcements. The pileup of destroyed cars was honestly insane. I wish more games gave you this level of control
Similar to this, kinda, is how I keep messing with the game's AI using the remote car controls. I absolutely love hacking police cars, making the officers run out of their cars, call reinforcements and then just move the ghost cars around. It's hilarious to see them all confused. Somehow it always ends up with dozens of blown up vehicles as well lol
I am now picturing Marcus doing that after a certain death scene and standing with arms wide, possibly making conductor motions while looking over the carnage.
I'll always remember Horatio dying, Then a few days later in game seeing he posted a selfie on the ingame social media site outside of Ubisoft San Fran.
Reminds me of that Republican politician who died from Covid and then managed to post on his Twitter that the mainstream media was blowing the virus out of proportion or something lol.
Sun Tzu said that and I reckon he knows a bit more about kek than you because he invented it! And then he perfected it so no man could best him the art of memeing!
i played this on the hardest difficulty with the self imposed rule of not being able to kill anyone, only melee and tasing people, and it was the best AAA experience i had in years 10/10 i recommend this to anyone
@@panditas7679 Don't get Legion. I got it and I regret it. Get Watch Dogs 2 instead. It has a more entertaining story, characters and gameplay in my opinion. It is also available for better prices.
Same dude I watched a video somewhere when the game was dropping that the developers said you could beat the game without killing a single person so I took that challenge too heart
Same. I went through the game with the stun gun and melee. Even with the RC jumper and the quadcopter, I always used non-lethal methods. I think the only time I ever indulged in straight slaughter was the mission where you control the spider tank.
You need to realize that these people are basically hired to kill anyone they find suspicious... I think morally it's alright to kill someone who would agree to that.
Don't know if I'll catch your eye but there's actually a little feature that you didn't mention . The emotes . I thought they were just there for the multiplayer , being able to wave at a player or dance in the streets seemed rather unimportant but I like experimenting with features so I tried greeting an npc and to my surprise they actually responded , I then started to flirt with some of the npcs and got some varied responses and even just dancing might earn you some attention . I think one of my favourite interactions of the game was when I was just running to a nearby objective when I noticed a couple arguing just outside their apartment . being a bit of a heckler I used the laugh emote and whilst Marcus enjoyed a good hark the couple angered by my display proceeded to curb stomp my ass into the pavement and I was left with a loading screen and a good laugh
Yup ! The emotes are surprisingly fun mechanics, i remember parkouring near chinatown with my friend and we discovered a lady being harrased by two auntie shu boys, i approach them and gave them the greeting emote and then dance infront of them, the gang members obviously pissed and try to beef with me, until my friend suddenly ram the shit out them with sayonara LX in one sweep, hitting me too, the woman harrased before were trying to run but then i greet her and my friend danced, and surprisingly, she stops panicking and sort of thank us for our actions, its actually kinda impressive
I did one of the emotes once but by accident but now i don't now which key should i press for the emotes (on the keyboard). I have never tried this tho.
happy to see them return in legion, always a nice when u accidentally bump into a clan kelley goon, and ur able to (sometimes) calm them down by doing the pacify emote
Absolutely one of the things I liked to do was when your scanning people and it shows their mood if I saw someone was sad I would start dancing and it would cheer them up
The fact that you can pump out these extremely high quallity, engageing, 90 minute videos that are written so well, that you don't even notice the length is amazing. Keep it up Whitelight, your stuff always makes my day
Whitelight is one of the few critics who, while acknowledging Ubisoft's longstanding core issues, also acknowledges that they're one of the only open world devs who are genuinely innovating and pushing for systemic design in their games to an amazing degree. Thanks, Whitelight.
He's one of the few who do that indeed. Other people in the business have their reasons for boycotting Ubisoft. Jim Sterling for example has a friend who was sexually harassed in the company.
@@snakeslife-uroborodjinn790 They may have their reasons for trying to boycott Ubisoft, but there's a good reason why Ubisoft is still around to this day and still as popular as ever.
@@jadet-g1486 it feels like you're playing a game from your childhood despite it being a new game. Its because of all the colors, the music, the environment, etc
Nothing more satisfying than pulling out your phone, and watching Marcus actually pull his phone out, picking your favourite song and going ham on a mission. Stealth, combat, ghost, whatever. All of it felt good with Spaz by NERD playing in the background.
To be honest, as someone with high-functioning autism, I feel pretty satisfied with Josh’s character in this game. At least it’s more Abed Nadir than Sheldon Cooper.
@James Gratz I feel like Josh’s character in the game accurately portrays what a person with high functioning autism would behave like, and I’m pretty sure he was written by someone with autism too. I think whitelight is wrong when he says that Josh’s autism is played for a joke, I think that’s it’s more character based humour, and that’s just how Josh would react in those scenarios. Josh can be cold and distant, but he’s good at what he knows, and he uses his skills for a good cause.
@Leonidas Phere I have ADHD, which surprisingly has more co-morbidities with autism than you'd expect. While that's not the same as being a trained psychologist, one of the things that I learned from my therapists/doctors is that one of the gauges for severity of a psychiatric condition is how much it's tangibly impacting the patient's life. And while there are guidelines for these things usually (i.e. the DSM-V), it's mostly the doctor making a judgment call based on the information they working with.
I've been playing a bunch of older Ubisoft titles recently. I think that these games are a whole lot better if you're not influenced by the hype that these games usually have
Definitely. I’ve always mostly had tons of fun with Ubisoft games and start wondering why people hate them so much. Until I realize that it was released 2-3 years ago and I bought it on sale for like 10 dollars.
@@legofrodobaggins9339 it’s nice being a “patient gamer” sometimes, although occasionally I splurge more than I should on an amount of games I’ll won’t play all the way through for a few years :o
Watch Dogs 2 is one of the only games I’ve got a platinum for on PS4 and I didn’t even have to try to get it. I was just naturally engaging with all of the content the game has to offer and enjoyed it enough to 100% the game’s content and features. So few games can keep my attention that way these days.
one of the best things about this game is the ability to play music all time. listening to outkast, and then some shoegaze, and the some butt-ass rock while completing the main story is just too good
i've gathered all my family members around the laptop to show them my beats as seen in the wild. they're all confused, given that they thought i was dead for the past 9 months. absolute pleasure working with you too, btw.
I loved even the really little details. For example, if you park your car under a Tree, from the tree would leafs fall down and physically land on the car
Hell yes. Perfect release date. edit: LMAO, "The Sons of Ragnarok" _oookayyyy hahahaha_ Clever. Finished now. That ending kind of... made me a bit emotional, to be honest. The idea that these people, this company, _aren't_ scumbags necessarily, certainly not the ones in the trenches who are just doing their best, the ones who _aren't_ in management positions, the women and men who are doing what they can to do their work, to make good art, good code, good writing, and ship games that they do genuinely believe in. Well phrased. It hurts. I wish things weren't this way, but alas. Maybe in time.
It's up to us to hold them accountable. When the management is done shuffling in and out like they're playing director hot potato, we have to enforce reasonable standards. Moving the goalpost and saying things like "Well what do you expect from Ubisoft?" will lead right down the same slippery slope that EA fell victim to years ago
One of the odd memories I have playing this game is when I would get on top of a truck and my friend would drive it around and we would just see how long we could go on killing sprees.
The NPC's and world felt so alive. All the random encounters, the little chats between NPC's and the world itself was amazing. Better than Legion even, played that recently and it isn't as alive as WD2.
Ah man, I bought WD2 about four months ago since it was nearly 80% off, and I've recently started, actually playing it. Such a fun game. It's so unique compared to other relatively-alike parkour/fighting games.
Infiltrating a base with the RC car and completing your goals there without ever setting foot into it yourself was one of the most satisfying things to me in this game lol the havoc you can cause without actually being there is just amazing.
Favorite part of this game was how many ways you could achieve a goal. If you wanted to infiltrate a base by sending in a drone that dropped shockers, you could. If you wanted to drive a truck into the base instead, you also could. Felt like you had so much flexibility.
"In a world without gold, we might've been heroes." This quote stuck with me even after playing the game, thought it was just me but everything from the content to the delivery of that line and its place in narrative context was haunting. I'm glad you brought it up in this context.
I love the characters in WD2, but your video on WD1 made me realise how much I preferred the darker tone of it. I feel like WD1 definitely could've been better, but was still a great game that goes over an ever-growing issue of our time: surveillance. I feel like, with a bit more fleshing out and nuance, Aiden would definitely have made an incredible protagonist who manages to set him apart from the typical good guy.
I liked that Aiden wasn't the good guy. I much preferred his way of asserting violence over people - in his opinion- deserve it. That just sits right with dystopic surveillance world it depicts. Aiden does not seek to free the people, Aiden seeks revenge, and revenge only. Fucked up things he does sits well with his character. Also, it had (altough not fleshed out) a reputation system where it had at least some consequences over killing civilians/cops. What WD2 depicts, characters does and characters talk about is unconnected at best on the other hand. Marcus & the gang act cute, "non-lethal" yet they're perfectly fine with running people over, bashing skulls with a damn billiard ball. It doesn't fit their 'vibe'. They play the hero, but end up as much villain as Aiden if not more. This really broke my immersion playing it. Watch Dogs 2 does many things right, but tone & consistency ain't one of them.
I was never really exposed to the hype of WD1 so I didn't play it until about 18 months after it came out and it ended up being one of my most enjoyed games. I liked the darker tone and the moral grey of everything. This part is hard for me to put into words, but I liked the world and atmosphere because it somehow managed to be dystopian in a way that you really only see in futuristic sci-fi novels, yet also stayed managed to stay relatively grounded in reality.
@@Koffiatobut doesn't the game/ubisoft paint WD2 as a whole as some sort of poetic irony in regards towards Marcus/DeDsec... giving how the marketing worked for the game; in the cinematic trailer, Marcus causes a car crash, gets exited then wheelies then there's his dedsec buddy shooting a gun at the government or law enforcement or whoever and then there are whole riots with DedSec followers destroying a random car
I still remamber this one moment where I was just parkouring and then just randomly noticed a women kicking out a man out of her house and I used some electrik station to shock him and the woman instead of being shoked just laughed, wich would mean that the npc actually have some kind of ralationships to each other
games based on good graphics age faster, . maybe AAA games are improving graphics faster than before. just something to think about. might be part of the reason. idk
I seriously love the art style of watchdogs 2, and I’d love to be a part of dedsec if it was a thing IRL. The team is so vibrant and stylish and they live so free. A dream
I seriously can not fathom the level of your videos, i really enjoy them. Ive never felt more engaged and interesed in the little nitty gritty details of a game, perhaps ive been playing in zombie mode ignoring everything that stood out odd to me. You've changed that, turned around my perspective on games completley, i now really enjoy the small things, the unnoticeable, when a game manages to steal my attention for longer then it should have or creates a mechanic so obvious i dont question it. Kudos to you. Cheers from Norway.
I knew Horatio was going to die because I chose to do as many side quests as possible before doing the main story, and he’s not present for any of them (iirc). It makes sense design-wise, because if you go do those missions after he dies and he speaks, it completely breaks your immersion, but it still kind of adds to what WL said about the cast being so underdeveloped, and Horatio having 0 input in side missions really hurts his character.
maybe during sidequests, recorded message of Horatio could play to guide you through the mission, since he is the only member that works in nudle he's got no time talking to Marcus. After his death, his recordings could strengthen his connection and build his character without him being present
One of the most confusing parts of this game is towards the end, where they want you to walk right through the front door of the big bad corporation that is literally actively looking for you. The front desk has no reaction to your appearance.
The most confusing part to me was how after hours of mowing down everyone in my way I just let some fat troglodyte blackmail me. There were much quicker solutions to the prime 8 issue
I played it last july of 2022 i Will Tell you it's my favorite game of all time. I even got all trophy nearly 100 + hours i put in that game. I finishd wd1 hope wd3 is even better.
Holy shit I'm in this video. Thanks, man. While it's been YEARS since I played this game so my memories have long since washed away the bad, preserved the good, and filled in all the gaps with "What might and should have been", I feel like this vid shifted my opinions a little. The bit with no real psychological consequences for Horatio's death and the gang causing it being incongruent with the corp focus is particularly true. The bit about "why doesn't Dushan have a philosophical backing for being a greedy corporate prick" strikes me a little odd though. What backing do greedy corporate shits irl have for their actions? None, none that don't fall apart at the scrutiny of their actions and foundations at least; it's just greed and lust for money and power. Life is often shades of grey, but often isn't always - sometimes there really are just awful people out for themselves and screw everyone else. I don't think it's a negative to portray that. Though "people don't know what they want" is an interesting route to explore that they REALLY don't. Maybe it just strikes a little too close to more "anti-democracy" talking points (if people don't know what they want, why should they vote?), which naturally makes people a little uncomfortable to really entertain. Though man if that in itself wouldn't be interesting to explore. You have this big grand system of predictive algorithms that know you better than you know yourself, like that story of a woman's advertising on the internet knowing she was pregnant before she did; so taken to it's logical conclusion, if it can predict so much of us and knows us so intimately every second of every day... why not vote for us? The Algorithm already knows how we'll vote, after all. Something for other speculative fiction to explore, maybe. DeadSec I think you kinda hit on it - they're a domestic terror group in action, but internet activists in tone. Whilst these things aren't necessarily *impossible* to gel together - what, you think actual domestic terrorists don't laugh at memes and enjoy movies, they just sit in a corner all day rubbing their hands together muttering about how "they'll all be sorry"? - it'd require a much much more character-rich exploration or foundation than what Watch_Dogs 2 has to the point it'd likely have to be the sole focus. And even for me it'd be a stretch to say "Hey maybe the whole 'freedom to murder' people thing is a commentary on how quickly society at large forgets atrocious things", I don't think that was the intention, however much I might enjoy playing Devil's Advocate of pretending that it was. It's so easy to be blinded by their charms though. Maybe I was, and like I said, memory has since filled in all the gaps and plastered over the shortcomings. I think part of the differing views might be from me having a much more pessimistic view. I think if something like Blume exists, if megacorps are as powerful as they are - which I think they are - then we're already too late, and no amount of domestic terrorists or nerds on computers is going to fix that. So in that sense, Watch_Dogs 2 is pure fantasy, the fantasy of actually being able to win that fight. The tone on the corporate side is good cyberpunk, the tone in the everything-else sense is wish fulfilment; if we're going to portray a world where we can play our Gary Stu and 'hack teh world!!1!' to bring down the corruption we all know companies have, why not throw in all the nerdy movie talk and keep everything jovial? It's already a fantasy, after all. That's something my memory definitely changed; it forgot that Watch_Dogs 2 isn't a dystopia with a smiling face, it's a power fantasy, directed at the mega conglomerates that are today's evil dragons and all the smiling triumph that such a story contains. It just had enough of the former that that was what took root. You mentioned how the game's concepts don't scare, but well... are you scared in real life? In times when you really stop to think about it, maybe, but for the most part you're on the internet, talking to friends and... playing video games, where you get to be the hero and make a difference, all the big bad uncomfortable edges sanded away. That every piece of anti-corp media is in itself a kind of propaganda to keep us docile; a sinister meta-commentary of "Aren't you laughing and having fun pretending while not actually doing anything about the real world equivalents?", if anything even could be done. Is that intentional? Eh, probably not, but that Death of the Author take at least resonated with me. Have fun in Legion. Here's to hoping it keeps doing something new, even it doesn't nail it perfectly, rather than just becoming another of the neon-soaked trend.
Your writing is so interesting. The way you intertwine sentences and carefully balance subjects as you flow into the next subject with a consistent cadence. Slowly building to a punchline or satisfying climax. It had me rewinding multiple multiple times. I really hope you do Legion someday and I can’t wait to see it if you do.
I believe Watch Dogs 2 had the characters always being so light-hearted because if it made them more serious during all this, you would quickly have realised that they are not the "good guys." and a lot of the things they do are unethical and excessive. The light-heartedness distracts you from the severity of DedSec's actions. Because while Dusan wasn't good, DedSec wasn't a lot better.
valid point, Josh points out the hypocrisy of the usage of the profiler and Marcus just goes ''its for the greater good'' and then there's the bit where Wrench shuts down the power for an entire city, T Bone even pointing that out
"...Wasn't a lot better" is a very generous way of putting it. They're actually much worse than Blume ever was. They'd happily kill tens of people, at least, for the lulz.
People forget that they're based of anonymous. And while anonymous did a good thing every once in a while, they spawned as a trolling group, to hack and troll people. DedSec is entire that.
@@9308323 not really. There`s no cutscene where a member of Dedsec kills a person, and I like to think that canonically they didn't kill no one (my whole gameplay was pacific, I just couldn't see Marcus being able to kill someone. I used hacking, distraction and the toy car to complete almost every mission)
This game is so damn fun. Watch Dogs Legion seems to be focused primarily on having fun, but this game still feels like the best Watch Dogs game in terms on gameplay. The drones are incredibly fun to use and Marcus controls like a dream. The story is fine, but it’s enjoyable. I know at least one hundred unique locations in this game I can find pretty much instantly on this map. As much as I am enjoying Legion, if we got a game with the exact same play style as WD2 with upgrades in the rough areas, I think I’ll have a contender for most fun game ever. Oh, and find some way to make hacking actually fun rather than cool in concept. *EDIT:* Oh, but I still think that a complete overhaul of Watch Dogs (the original) with the same basic structure and story boarding would be an excellent game
@@stevevigilante9944 Understandable, I love WD2 but I sometimes wish some of the darkness and grittiness did carry over to Watch Dogs 2, but all in all both are amazing games, but for me I'd say WD2.
This game is the peak of Ubisoft. It delivers in almost every aspect possible. Well, except for the relatively short main story. The city is full of life, details, and conversations between NPCs based on previous missions. It is actually alive.
Horatio's death relied on you playing the 911 side mission before getting to the level where he's kidnapped. In that side mission you actually mess with the tezcas so it makes sense that they were looking for deadsec members and just caught Horatio slipping. Also I disagree about the soundtrack while they definitely could have used it more I think Hudson Mohawk did a great job
Just started the video; I liked Watch Dogs 2 wayyy more than the first one! I even liked the cheesy characters (don’t kill me lol). I mean, yes it’s your typical Ubisoft open world, with cookie cutter enemies, but if you appreciate it for what it is, there’s so much good here. I loved the hacking aspect, I loved the world, I loved the tech giant social commentary, attention to detail, vibrancy, etc. This video makes me want to replay it (which I rarely do with games). Also, I loved the video intro!! Thanks so much for the video! Editing this after watching the whole video: what an amazing critique of the game!! Also, great jokes too. One of my favorites was: “you can dress up as a Ubisoft employee, what, can you also get harassed too?!” Glad you’re holding Ubisoft accountable for their actions as well as giving their games fair, constructive, critique.
I still play watch dogs 2, never stopped ever since I got it in 2016, a great great game. It never gets old its one of the best games ever created in my opinion.
Alright, following Legion's predictably fragmented plot, I think the next game needs both a Marcus Holloway and an Aiden Pearce. Regardless of whether the two characters could logically team up in the timeline, their archetypes perfectly cover each other's flaws. If you can't tell a grounded story with appropriate consequences without a morally troubled protagonist, but you can't tell a thematic story about emergent technology without a relatable, nerdy protagonist, then combining them solves our Catch-22, not to mention the gameplay implications of dividing the hacking/reconnaissance and infiltrating/fighting between the two
I found that idea interesting, so, do they actually appear on the game ? I know aiden does because of some dlc idk, I plan on playing the game some day so I don't really wanna know the answer while spoiling the game
@@elcawyo9629 I meant the next game after Legion, since this video came out about 11 hours before the game did. As you'll see, it's probably too late to save the story in Legion, although the DLCs could have a chance at being cohesive self-contained stories by nature of being built around a single character. There will be one following each of the following characters: Aiden Pearce, Wrench, an original cyborg named Mina, and the new Assassin Darcy (perhaps the daughter of Galina?)
Good analysis, although I think the score by Hudson Mohawk is interesting, there are many good tracks besides the menu theme. I feel some of it paints a sort of romantic, mystical or transcendent background to the whole world that is missing from all other aspects of the game's visuals or narrative but which I found well fitting to the vibe of the city, it gives some stylistic depth to the whole game in my opinion.
The base game has an assault rifle that shoots paintballs and a grenade launcher that shoots sleeping gas. Though, these two weapons are a bit buried in the 3D printer, so they're easy to overlook. I agree with you wholeheartedly about the ludo-narrative dissonance. I feel Ubi could've done more to combat this, more things to do with your drones, and never give players access to lethal weaponry via a 3D printer. The amount of lethal weapons they give you vs non-lethal is staggering. This really bugged me about the game. The entire story starts by Marcus trying to prove ctos wrong for profiling him as a violent criminal, and the next thing the game does is give you access to AK's, Desert Eagles, and Sniper Rifles, and says ok now get past this group of cops to steal a car. The ludo-narrative dissonance in this game is so profound, I almost stopped playing. After doing a bit of online research, and getting some gameplay tips, I kept playing and I'm glad I did, because this game is great. Sitara is the rich girl who can fall back on her parents money when this whole thing goes tits up. That's who she is. Josh is the Autistic kid. I know you already said that earlier, but that's "his character", the suuuuuuuper autistic kid. The end of the first act was so good. The end of the second act should have started a major tonal shift for the rest of the game, and I was so disappointed that it didn't. You go from having a super serious cutscene, directly into a quest where the first thing they do is start making dick jokes with the casualty of what just happened already forgotten. I never had that kind of luck with police chases. When I got too far ahead of the cops behind me, they would literally spawn more in front of me. And I do mean that, I've seen them just pop into existence right in front of me. No cop, poof, cop. What you said about the 911 mission is how I feel about a lot of the side-operations. A lot of them had interesting mechanics, but they all ended up being one off things. This ties into my biggest disappointment with the game, there's not enough side missions. Not enough completely optional activities to do. This is one of those few games where I was left aching for MORE to do. And that's really a strange feeling considering this is Ubisoft we're talking about. Their games are known for overloading the players with too much map pollution. To go back to what I said first, you do have non-lethal options available to you in the base game. I don't own any of the DLC, and was able to complete the mission to take down Horatio's killers non-lethally. Mainly through the use of the portable EMP bombs with the drone (yes, they also knock out people), but I had the gas grenades ready just in case things got hairy.
I was pissed that they expect for me to care that Horatio died when he was the least seen out of the lot I would have cared more if wrench died because I saw him and hanged out with him
I don't know how he said the cop system was good, as much as i have played this game the cops are a real pain in the ass they fukin chase you no matter how good or how fast you drive. Even with all the mass comm and vehicle hacks the cops in this game are really broken. At the end in order to get rid off those cops i had to use some kind of exploit like hiding somewhere where the cop npc can't spawn.
I found the cops are easy to lose in small bursts. So what I did was lose them, then immediately park in an ally and watch them run around trying to find me until the meter depleted. But trying to outrun them is almost impossible. I had them spawn out in the middle of nowhere once.
Okay I havent watched any of this yet but I do have to say: calling an APB on a gang member in gang territory and just watching the chaos ensue was the best part of this game. Just doing that for like five minutes and calling different gangs in and more police is honestly fun. And blowing up firetrucks. That too. I just liked the chaos. Edit: OH MY GOD I FORGOT THE SPIDER ROBOT THING! Never mind that was the best part of the game, the thing I mentioned earlier is the second best, and blowing up emergency vehicles is third.
The general fun you could have in the game is great. I called the police on someone in a restaurant, and from there a waiter somehow ended up in a fistfight with a customer.
Not only that, the interactions you could do with the NPCs through the emotes wheel really was downright fun. The Spider Robot mission was definitely my favorite moment in the damn game, along with the ass kickings I could give to the Police after fully upgrading Marcus' abilities. Lastly, the world in the game is so well done that I spent countless hours just roaming around the countryside in a car, listening to the amazing music through the Music app and taking selfies just for fun. It quite honestly is one of the best games I have played, story-wise or gameplay-wise.
Damn, when he brought up Driver: San Francisco I lost my shit. Not much people talk about that game but when they do nothing but positives. Now gotta wait till 2023 for him to do a video on that game.
I wanna honestly thank mr whitelight for introducing me to the beauty of English Language in a depth I never experienced before while also making sure you drop a good joke or explain gameplay in a meaningful way. Kudos to you !
I was getting bored waiting for another game and realized I had this in my library and started playing it again this week. Nice to play for an hour after work but sometimes a little frustrating with the parkour but thats all I have really noticed so far.
The Watch_Dogs games are incredibly replayable for me, and WD2 is just an absolute marvel to behold when exploring and paying attention. The detail in the world design is outstanding!
as a Californian who goes to San Francisco and the area surrounding very regularly, Watch Dogs 2's depiction of it will never cease to amaze me. I feel like I'm actually there most of the time. the feeling of familiarity of the streets I was walking down despite it being my first playthrough was never replicated again until Dead Island 2 came out. I had a moment in that game where I was slaying zombies on Venice beach only to realize that just a few days prior I had been, in real life, standing in the same spot my character had been standing in that moment. something about creating cities almost one for one in videogames is very novel to me and it's always a joy to be in a place I've been before. I was someone who actually loved almost every aspect of Watch Dogs 1, and Chicago was a joy to drive through, especially in the rain, but man Watch Dogs 2 blew me away when I could go to places I could visit any time I want too in real life. probably something very specific to me as a person who lives close enough to go frequently but I don't actually live there so maybe I won't notice the things the game gets wrong as much as someone who actually does live in San Francisco
legion was such a regression from this game that it's actually painful. i'm tempted to reinstalled watch dogs 2, the level design was on another level compared to legion and it has so much more charm
after playing a good chunk of watch dogs legion i can say watch dogs 2 kicks it’s ass by like a mile and a half. wd2 has so much more life, personality, and color than wd: legion. legion feels like another ubisoft game while 2 feels like one of those rarer ubi products where you can tell the team had a vison and wanted to execute it as flawlessly as possible
I feel like legion suffers from being the first game (afaik) to do this whole "every single person is playable" thing and as a result feels more clunky because the premise isn't realized to its fullest potential yet
Yeah I don’t think many other games can touch my nostalgia like this one. I felt it even the first time I played when the music starts and you’re hacking that server room in the first mission. Absolutely immaculate vibes. It helps that my family and I were going to San Francisco a week after I got the game. I sold it due to being stuck on a mission and now I kinda regret it
Finally, a video essay that acknowledges and further observes Watch Dogs 2 amazing storyline, tying plot points to real world current zeitgeist. Bravo dude, really enjoyed it!
I've been thinking about the ludo-narrative dissonance of Watch_Dogs 2 for years now as a fan of this game, and I have a theory. Whether it's an accident or hidden genius I'll let you be the judge. The ludo-narrative dissonance is intentional. It's a critique on groups like DedSec. Your characters can take this so lightly because they think of themselves as the heroes, but the truth is that they too can be what they accuse ctOS, Dusan, and Blume (as well as all other tech giants) of. Just like in the first Watch_Dogs, this is a tale of fairly ordinary people who gain a lot of power, and use it to achieve ends they believe in, using them as a reason for the means they use. Take for example the Tidis operation. Yes, what they were doing was wrong and terrible, but what comes after this mission? ... well, nothing significant in the game from what I remember. What would happen if that were real though? There were quite possibly numerous casualities due to the spidertank. Massive property damage. Firing of any surviving security guards, or lowering their salaries. Overall salary reduction across the boards to make up for the losses on what was literally their 10 year plan. And quite possibly, losses of many jobs that had nothing to do with this. What DedSec did to them ruined dozens, if not hundreds of lives, but then again it quite possibly saved a lot more. Now picture that, but retold for every single company that the DedSec has affected, as well as the individuals (like that one guy from Nudle). Both Blume and DedSec think what they're doing is right. And both will try to get people to believe that. With smiles on their faces, and downplaying the casualities along the way. "The people want to be told who is good and who is bad. [...] A few f*cking civilian casualities is the cost you have to pay for the betterment of the world." - Dusan Nemec, CEO of Blume
Yeah, like I said to another commenter, Watch Dogs 2 can very easily compel you to think that way. But I don't even have the slightest suspicion there was any intention to have a hidden message. This game is defined by trying as hard as possible to not be Watch Dogs 1. I'd wager nearly every major creative choice was made on that basis alone. It's a very interesting theory to think about anyway. You can certainly interpret the game beyond it's intentions.
Im currently playing a non-lethal playthrough in Watchdogs 2. I just can’t bring myself to kill innocent people as Marcus lol the only time Ive ever intentionally killed people in Watchdogs 2 was during the vengeance for Horatio mission. Bur ya so far Ive been able to get through the game without murdering anyone and it really helps immerse me into the role as Marcus Holloway. He doesn’t seem like the type of guy who would resort to murder to achieve his goals.
All that talk about Ludo narrative dissonance, and Whitlelight never mentioned that Shuffler Easter egg mission where Marcus gains demon powers from another dimension for use in the open world. (Though it only amounts to a brutal melee kill animation)
I honestly loved watchdogs two for the gritty feel of the city. I never cared about the hacking and I manly just like driving around and doing all the side activities. Also I think the gun play was much superior in the first game.
Whitelight videos always give me a new perspective and enjoyment for older games in newer playthroughs. Things i never took into account playing for the first time as a kid and i love it man
excellent review. I've always found this game to have some hidden charm to it. The way Ubisoft embraced the culture of their world, and built such an immersive recreation of San Francisco.
@@Ashish-kk7nt yes it definitely had a lot of flaws, but I like and prefer the idea of a gritty story with the photorealistic art style compared to watch dogs 2's clay looking colorful art style and watch dogs legions combination of those 2 styles.
@@donkeydelux640 Yeah, but then I feel like Watch Dogs would feel like almost every other gritty first person shooter. I feel like the colourful hipster aesthetic is more unique and gives the game a stronger identity. I also just think Marcus as a protagonist is way more likeable than Aiden Pierce, despite having no backstory.
@@megashark1013 I have to respectfully disagree tbh. Aiden lost someone close to him so his character made a lot of sense and also the motivation was better. Imo wd1 had a superior story and character whereas wd2 had better gameplay.
@@nooneknows19 Bruh but sometimes this can go very wrong, like gta 4 when niko throughout the story acts like he would never kill again after suffering bad shit multiple times but then a minute later is blowing up police cars and massacring police men by the hundreds( i like to do that)
The first Watchdogs is a fucking masterpiece. Aiden and the antagonists in the game are amazing, and the city of Chicago is beautiful, especially Mad Mile and the Loop districts. The rain is a nice touch, makes the city look even better imo and sets a metaphorical tone for the dark story and mood of the game.
Head to www.squarespace.com/whitelight with code "whitelight" for 10% off and www.whitelight.store for merch! The intro to this video was made by the incredible ChimeraInASuit, along with THAT transition later in the video. He's recently finished a portofilio to check out, and I can't recommend his service enough.
Instagram: instagram.com/chimerainasuit/
UA-cam: goo.gl/Y72TyY
Twitter: twitter.com/chimerainasuit
Portfolio: chimerainasuit.myportfolio.com/welcome
just in time for the new game to come out huh
Thoughts on darksiders 2 nintendo switch version?
Hey, maybe you ciuld do Los Santos next.
You should do Gta V 7 years later at some point.
@@idiot5292 Yes. On the radar.
I dont think I've ever caused more chaos than calling the police on a massive gang hideout, then calling another gang on the police. Each kept sending in reinforcements. The pileup of destroyed cars was honestly insane. I wish more games gave you this level of control
Best part was all the loot they drop or seeing the destruction
Similar to this, kinda, is how I keep messing with the game's AI using the remote car controls. I absolutely love hacking police cars, making the officers run out of their cars, call reinforcements and then just move the ghost cars around. It's hilarious to see them all confused.
Somehow it always ends up with dozens of blown up vehicles as well lol
I am now picturing Marcus doing that after a certain death scene and standing with arms wide, possibly making conductor motions while looking over the carnage.
I just go to elmhurst it’s a fucking war zone when you do that
LMAO legend
I'll always remember Horatio dying, Then a few days later in game seeing he posted a selfie on the ingame social media site outside of Ubisoft San Fran.
I remember watching the ghost of Horatio video on UA-cam
yeah he died then responded to my image saying "cool image!" i thought "eh thought you was dead my guy"
@@goldenstunter8525 Wait What!
Reminds me of that Republican politician who died from Covid and then managed to post on his Twitter that the mainstream media was blowing the virus out of proportion or something lol.
FAKING MY DEATH PRANK WITH THE TEZCAS (NOT CLICKBAIT)
I'm pretty sure killing and crippling people while making jokes and smiling is more sociopathic than killing people while being serious.
Ehhhh debatable
Marcus wouldnt do it, he only uses the tranquilizer
Nathan Drake is probably the worst happy serial killer in any sort of media.
Could also be a coping mechanism. Gallows humor.
@@User71956 then come tlou2, didn't end well
"text the guards some azure lane rule34 to cut off their vision" whitelight is a man of culture I see
@@bigbric640 16:43
Also the Honey Select DLC joke
@STORM LORD google is your friend, my friend ( ͡° ͜ʖ ͡°)
Lemme just pull up Nozomi for a quick search..
uploading a 100 terabyte zip file of gay furry manga to fry their system
"Is it cringey? Often.
Is it funny? Often.
It is both kek AND cringe."
- Sun Tzu
Scary how a man who's lived so long ago could say so much accurate and quotable stuff.
@@arlaghdoth4434 He's the CEO of Built different®
ARTHUR!
SHOW US YOUR MEMES!
Sun Tzu said that and I reckon he knows a bit more about kek than you because he invented it! And then he perfected it so no man could best him the art of memeing!
@@ir6734 DUTCH! DUTCH! I HAVE A MEME TO SHOW YA!
i played this on the hardest difficulty with the self imposed rule of not being able to kill anyone, only melee and tasing people, and it was the best AAA experience i had in years
10/10 i recommend this to anyone
I too recommend this.
thats what I did too, since then to me its a pinnacle of singleplayer open world gaming.
Should i buy watch dogs 2? I already have watch dogs 1 so im not sure if getting 2 or legion
@@panditas7679 Don't get Legion. I got it and I regret it. Get Watch Dogs 2 instead. It has a more entertaining story, characters and gameplay in my opinion. It is also available for better prices.
@@John-kd2tc is wd1 and 2 similar? Im sure wd2 is a good game but i feel like im buying the same game. And legion does look different
Marcus never struck me as someone who’d straight ice some guy for doing his job so I went through the game with a Tazer
I only used lethal force if they had an ar or shotgun
Same dude I watched a video somewhere when the game was dropping that the developers said you could beat the game without killing a single person so I took that challenge too heart
Yea I only used guns if they pissed me off, in which case I turned into John wick and still only killed who I had to
Same. I went through the game with the stun gun and melee. Even with the RC jumper and the quadcopter, I always used non-lethal methods. I think the only time I ever indulged in straight slaughter was the mission where you control the spider tank.
You need to realize that these people are basically hired to kill anyone they find suspicious... I think morally it's alright to kill someone who would agree to that.
Don't know if I'll catch your eye but there's actually a little feature that you didn't mention . The emotes . I thought they were just there for the multiplayer , being able to wave at a player or dance in the streets seemed rather unimportant but I like experimenting with features so I tried greeting an npc and to my surprise they actually responded , I then started to flirt with some of the npcs and got some varied responses and even just dancing might earn you some attention . I think one of my favourite interactions of the game was when I was just running to a nearby objective when I noticed a couple arguing just outside their apartment . being a bit of a heckler I used the laugh emote and whilst Marcus enjoyed a good hark the couple angered by my display proceeded to curb stomp my ass into the pavement and I was left with a loading screen and a good laugh
Yup ! The emotes are surprisingly fun mechanics, i remember parkouring near chinatown with my friend and we discovered a lady being harrased by two auntie shu boys, i approach them and gave them the greeting emote and then dance infront of them, the gang members obviously pissed and try to beef with me, until my friend suddenly ram the shit out them with sayonara LX in one sweep, hitting me too, the woman harrased before were trying to run but then i greet her and my friend danced, and surprisingly, she stops panicking and sort of thank us for our actions, its actually kinda impressive
I kept flirting with a cop and they called backup and arrested me :P
I did one of the emotes once but by accident but now i don't now which key should i press for the emotes (on the keyboard). I have never tried this tho.
happy to see them return in legion, always a nice when u accidentally bump into a clan kelley goon, and ur able to (sometimes) calm them down by doing the pacify emote
Absolutely one of the things I liked to do was when your scanning people and it shows their mood if I saw someone was sad I would start dancing and it would cheer them up
This guy could talk about a wall for an hour and make it interesting
Facts
Well, the wall might need some sort of hook first. You know, to get it in the door.
I'm definitely getting this game it looks freaking awesome
Im an architect so i actually find walls very interesting
Yuck. Don't force it that much.
The fact that you can pump out these extremely high quallity, engageing, 90 minute videos that are written so well, that you don't even notice the length is amazing. Keep it up Whitelight, your stuff always makes my day
@@Whitelight call him out! call him out!
@Peter Lustig you spelled pretentious in the ironic format.
Didn't realize it was 90min till I saw your comment
@Peter Lustig "Typical console peasant" lmao
@Peter Lustig ironic how you failed to actually mention why his videos aren't good
Whitelight is one of the few critics who, while acknowledging Ubisoft's longstanding core issues, also acknowledges that they're one of the only open world devs who are genuinely innovating and pushing for systemic design in their games to an amazing degree.
Thanks, Whitelight.
He's one of the few who do that indeed. Other people in the business have their reasons for boycotting Ubisoft. Jim Sterling for example has a friend who was sexually harassed in the company.
@@snakeslife-uroborodjinn790
They may have their reasons for trying to boycott Ubisoft, but there's a good reason why Ubisoft is still around to this day and still as popular as ever.
Is your avatar the guy that goes “I like your funny words magic man?”
Ubisoft games are always 7/10. Never perfect but always fun and graphically impressive
@@snakeslife-uroborodjinn790 it's the cool thing to hate on popular things
This game is quite literally the definition of modern nostalgia
Was looking for that comment I thought I was the only one lol
This amd WD1
mind explaining that to me? idk what you mean.
@@jadet-g1486 it feels like you're playing a game from your childhood despite it being a new game. Its because of all the colors, the music, the environment, etc
@@ililili6350 ah I see. Thanks
I'm a small-time game dev and listening to these helps get me through the day, thank you!
Your the only game dev that would listen to fans
@@thegamerzoildv2183 there are actually a lot of devs that interact with and listen to fans.
Hello small-time dev
You’re a crappy developer quit
@@nickk7140 What makes you say that?
I mean, aside from poor impulse control.
Watch Dogs 2 is the superior game simply on the merit that it lets me watch actual dogs
Irrefutable proof right here. Checkmate liberals
Take a well deserved 69!
And PET THEMM
Just for this pun alone take this like
The dog graphics are pretty superior
Nothing more satisfying than pulling out your phone, and watching Marcus actually pull his phone out, picking your favourite song and going ham on a mission. Stealth, combat, ghost, whatever. All of it felt good with Spaz by NERD playing in the background.
"Cars handle better going backwards than they do forwards"
Yep, sounds like a French Studio made this game.
@Karm G what are you talking about lol
@@blackjack5167 yeah Idk what ww have anything to do with this
@Karm G lmao that got off track but you're not lying, as a history nerd focusing on Canadians in ww2 is fun asf because they did some crazy shit.
@Karm G Quebec is fairly French, with Ubisoft itself being a French company.
@@No-mq5lw Quebec as a whole is overwhelmingly french speaking but Montreal were that game was made has a lot of english speaking citizens.
Ma man still buying Honey Select DLC after the second game's already come out.
not to mention dx(dlc) is already announced
@@rclone1916 Damn, I just looked into it looks very promising.
third*
Honey select dx is gonna be lit
damn, did it came out? thank you for the information, random commenter
Watch_Dogs 2 is the only stealth game I know where if you see the objective, "Stealth is optional" you default to stealth.
you should play metal gears solid v and ghost recon wildlands
On the other end of the spectre is PAYDAY 2.
"Stealth is an option"
-it sure is *SIMON VIKLUND MUSIC INTENSIFIES*
@@geliussun I played many ours to those soundtracks, I miss playing it sometimes
@@AMaidenlessRunt bro if you miss a shot with the zzz
You WILL DIE
@@AMaidenlessRunt Wildlands was hard as balls
To be honest, as someone with high-functioning autism, I feel pretty satisfied with Josh’s character in this game.
At least it’s more Abed Nadir than Sheldon Cooper.
Cool, cool, cool, cool, cool
@James Gratz I feel like Josh’s character in the game accurately portrays what a person with high functioning autism would behave like, and I’m pretty sure he was written by someone with autism too.
I think whitelight is wrong when he says that Josh’s autism is played for a joke, I think that’s it’s more character based humour, and that’s just how Josh would react in those scenarios.
Josh can be cold and distant, but he’s good at what he knows, and he uses his skills for a good cause.
@Leonidas Phere I have ADHD, which surprisingly has more co-morbidities with autism than you'd expect. While that's not the same as being a trained psychologist, one of the things that I learned from my therapists/doctors is that one of the gauges for severity of a psychiatric condition is how much it's tangibly impacting the patient's life. And while there are guidelines for these things usually (i.e. the DSM-V), it's mostly the doctor making a judgment call based on the information they working with.
Jeff, are you aware that by throwing the dice you're creating 6 different timelines ?
@@dragos8839 of course I do, Abed.
When's the 'Watch Dogs: Legion, 1 day later.' dropping?
"Don't answer that. A rhetorical question." - Max Payne
Now. It's pretty fun. Intro is sloppier than 2's, but I'm enjoying everything so far. The fear of death changes the experience at a fundamental level.
@@Whitelight When's the Driver San Francisco 9 years later droppin?
@@slumberless7605 Sooner than you think. So not very soon at all, but soon-ish kinda.
@@Whitelight Does the game actually let you play as anyone?
I've been playing a bunch of older Ubisoft titles recently. I think that these games are a whole lot better if you're not influenced by the hype that these games usually have
ubisoft just is what cyberpunk did but every game
Also helps when you havent just spent $60 on them lol
Definitely. I’ve always mostly had tons of fun with Ubisoft games and start wondering why people hate them so much. Until I realize that it was released 2-3 years ago and I bought it on sale for like 10 dollars.
@@legofrodobaggins9339 it’s nice being a “patient gamer” sometimes, although occasionally I splurge more than I should on an amount of games I’ll won’t play all the way through for a few years :o
This along with price drops are why I don’t buy games day 1. Once they hype dies down and I get the game for a fairer price I judge it
Watch Dogs 2 is one of the only games I’ve got a platinum for on PS4 and I didn’t even have to try to get it. I was just naturally engaging with all of the content the game has to offer and enjoyed it enough to 100% the game’s content and features. So few games can keep my attention that way these days.
@Bored Again Same here. A platinum should be to highlight your passion for a game, not your obsession.
too bad the game is unoptimized as hell
quite sad too as it had some cool technologies like 8x TXAA, temporal filtering, and HTFS.
Its the incredible amount of ways you can do a mission.
4 years later and you still haven't come back from buying cigarettes. :\
Nah, that's Shammy. The guy who sounds like Dushan.
@@SianaGearz i can't believe you just said that, now I'm not gonna unhear it
@@Spot_Faceless-Soldier That's not me, it was RIGHT here in the video.
@@SianaGearz oh, i guess i zoned out while he said or something
??? Whitelight's your dad?
one of the best things about this game is the ability to play music all time. listening to outkast, and then some shoegaze, and the some butt-ass rock while completing the main story is just too good
It's insane to me that more open-world games don't do this. WD2 did it and implemented it in a way that fits with the game world, I love it.
shoegaze in wd2? never noticed
i've gathered all my family members around the laptop to show them my beats as seen in the wild. they're all confused, given that they thought i was dead for the past 9 months.
absolute pleasure working with you too, btw.
I wish I could add your tracks to wd2 because they fit so perfectly
What drugs did you take? I want some.
The “assassins creed without templars, hidden blades or hoods” joke got me. Well done.
I miss old AC.
I like this AC more tbh
@@hdhehsnidhrsjndhxudbrnf5597 I like all assassins creed but odyssey
@@terreanlofton7627 odyssey just doesn’t deserve the title assassins creed
Ac odyssey has hoods but no fuckin hidden blades. Odyssey is a very good game. It doesnt feel like an ac game though
@@renzo8346 one of its big issues is how stiff the moment feels on horse riding
I loved even the really little details.
For example, if you park your car under a Tree, from the tree would leafs fall down and physically land on the car
Oh man I love that kind of stuff
one of the most visually stunning games i've played despite it coming out in 2016
Hell yes. Perfect release date.
edit: LMAO, "The Sons of Ragnarok" _oookayyyy hahahaha_ Clever.
Finished now.
That ending kind of... made me a bit emotional, to be honest. The idea that these people, this company, _aren't_ scumbags necessarily, certainly not the ones in the trenches who are just doing their best, the ones who _aren't_ in management positions, the women and men who are doing what they can to do their work, to make good art, good code, good writing, and ship games that they do genuinely believe in. Well phrased. It hurts. I wish things weren't this way, but alas. Maybe in time.
Oh hey Leo!
Hello, Mentor !
Leo K and Whitelight, the gods among us
Leo and Whitelight crossover?
It's up to us to hold them accountable. When the management is done shuffling in and out like they're playing director hot potato, we have to enforce reasonable standards. Moving the goalpost and saying things like "Well what do you expect from Ubisoft?" will lead right down the same slippery slope that EA fell victim to years ago
4 years later and still my favorite ubisoft game. I developed some real memories playing this amazing game.
Same.
One of the odd memories I have playing this game is when I would get on top of a truck and my friend would drive it around and we would just see how long we could go on killing sprees.
The NPC's and world felt so alive. All the random encounters, the little chats between NPC's and the world itself was amazing. Better than Legion even, played that recently and it isn't as alive as WD2.
I can still remember a friend of mine and I just playing the game just 3 years ago. The multiplayer was so much fun.
I got it for free on epic and it was cool to relive game, it is fun. Ps. I had it on ps4 am on pc now.
Ah man, I bought WD2 about four months ago since it was nearly 80% off, and I've recently started, actually playing it. Such a fun game. It's so unique compared to other relatively-alike parkour/fighting games.
On PC?
This is probably one of the most underrated Ubisoft games in years.
What about Watch_ dogs 1
@@rhemedyextract imo whilst wd1 had a better story it was a lot less fun to play
@@calus_bath_water true. Thanks for not getting hostile!
I'll take the John Wick sim over Saints Row: Hipster Edition everytime. Different strokes move the world (yes it does)...Cheers!
@@grandisonshindana3096 Lol if you play it as a third person shooter you're obviously getting shit results, learn to play stealth like the video says
Infiltrating a base with the RC car and completing your goals there without ever setting foot into it yourself was one of the most satisfying things to me in this game lol the havoc you can cause without actually being there is just amazing.
Yup. Tricksters 4 life
Call infinite police into a gang base from a mile away and get the money bag without trying. lol
@@jamsya493 Trickster or ghost?
Favorite part of this game was how many ways you could achieve a goal. If you wanted to infiltrate a base by sending in a drone that dropped shockers, you could. If you wanted to drive a truck into the base instead, you also could. Felt like you had so much flexibility.
Watch Dogs: Joker (2019)
Watch Dogs 2: Batman (1966)
I don't get it. Oh wait never mind.
@@Geodendronitrian This Guy Gets it!
So what’s Legion
@@simonwyzik8661 Watch Dogs Legion: V for Vendetta (2005)
Nah quite the opposite
"In a world without gold, we might've been heroes."
This quote stuck with me even after playing the game, thought it was just me but everything from the content to the delivery of that line and its place in narrative context was haunting.
I'm glad you brought it up in this context.
I love the characters in WD2, but your video on WD1 made me realise how much I preferred the darker tone of it. I feel like WD1 definitely could've been better, but was still a great game that goes over an ever-growing issue of our time: surveillance.
I feel like, with a bit more fleshing out and nuance, Aiden would definitely have made an incredible protagonist who manages to set him apart from the typical good guy.
I liked that Aiden wasn't the good guy. I much preferred his way of asserting violence over people - in his opinion- deserve it. That just sits right with dystopic surveillance world it depicts. Aiden does not seek to free the people, Aiden seeks revenge, and revenge only. Fucked up things he does sits well with his character. Also, it had (altough not fleshed out) a reputation system where it had at least some consequences over killing civilians/cops.
What WD2 depicts, characters does and characters talk about is unconnected at best on the other hand. Marcus & the gang act cute, "non-lethal" yet they're perfectly fine with running people over, bashing skulls with a damn billiard ball. It doesn't fit their 'vibe'. They play the hero, but end up as much villain as Aiden if not more. This really broke my immersion playing it.
Watch Dogs 2 does many things right, but tone & consistency ain't one of them.
I was never really exposed to the hype of WD1 so I didn't play it until about 18 months after it came out and it ended up being one of my most enjoyed games. I liked the darker tone and the moral grey of everything. This part is hard for me to put into words, but I liked the world and atmosphere because it somehow managed to be dystopian in a way that you really only see in futuristic sci-fi novels, yet also stayed managed to stay relatively grounded in reality.
@@Koffiatobut doesn't the game/ubisoft paint WD2 as a whole as some sort of poetic irony in regards towards Marcus/DeDsec...
giving how the marketing worked for the game; in the cinematic trailer, Marcus causes a car crash, gets exited then wheelies then there's his dedsec buddy shooting a gun at the government or law enforcement or whoever and then there are whole riots with DedSec followers destroying a random car
I still remamber this one moment where I was just parkouring and then just randomly noticed a women kicking out a man out of her house and I used some electrik station to shock him and the woman instead of being shoked just laughed, wich would mean that the npc actually have some kind of ralationships to each other
well by the rules of the internet ı gotta say this *inhales* SIMP!!! :D
The chick was a domestic abuser and you punished the victim.😂
@Mike Marlowe bro I was like 13 and did not think about wat I was doing and chill ist a game man xD
@Mike Marlowe just wanted to clarify xD
@Mike Marlowe i just planted a ied up a dog's ass and blasted it. its much more fun than you think
Has anyone noticed that the “years later” are reducing?
That's how the progression of time works.
@@calebmurphy9406 Not really. It kinda gets longer and longer
@@calebmurphy9406 NOT SCIENTIFICLY POSSIBLE
Probably cause his channel's growing and he wants to review certain things sooner rather than later
games based on good graphics age faster, . maybe AAA games are improving graphics faster than before. just something to think about. might be part of the reason. idk
Looking forward to "Cyberpunk: 6 years later"
“50 years later”
"77 years later"
56 years later. Cuz that's when 2077 is
The one time UA-cam notifications work... and I’m so glad!
For me it worked 18hours later...
@@bigzed7908 haha better late than never
I seriously love the art style of watchdogs 2, and I’d love to be a part of dedsec if it was a thing IRL. The team is so vibrant and stylish and they live so free. A dream
epaR
Couch.
hipster
Pray for Paris
@@blacksouljiah6660wtf. Are you talking about ?
I seriously can not fathom the level of your videos, i really enjoy them.
Ive never felt more engaged and interesed in the little nitty gritty details of a game, perhaps ive been playing in zombie mode ignoring everything that stood out odd to me. You've changed that, turned around my perspective on games completley, i now really enjoy the small things, the unnoticeable, when a game manages to steal my attention for longer then it should have or creates a mechanic so obvious i dont question it.
Kudos to you. Cheers from Norway.
I knew Horatio was going to die because I chose to do as many side quests as possible before doing the main story, and he’s not present for any of them (iirc). It makes sense design-wise, because if you go do those missions after he dies and he speaks, it completely breaks your immersion, but it still kind of adds to what WL said about the cast being so underdeveloped, and Horatio having 0 input in side missions really hurts his character.
I thought he was gonna betray dedsec cuz of his absence in the side quests. I didn't think he'd get wacked
maybe during sidequests, recorded message of Horatio could play to guide you through the mission, since he is the only member that works in nudle he's got no time talking to Marcus. After his death, his recordings could strengthen his connection and build his character without him being present
They should've made it so that his side quests disappear and then come back after you beat the game
Also when Wrench is like "maybe Tbone works for fbi and is a bad guy!", i was like no since he was in so many side missions and dlc.
@@potatoesblink3299 I was thinking the same think, before the mission where he die
Title: Watch Dogs 2: 4 years lat...
Me: WAIT 4 YEARS?!
I know right
it feels much longer to me
5 years now
I hate to tell you this, but...
One of the most confusing parts of this game is towards the end, where they want you to walk right through the front door of the big bad corporation that is literally actively looking for you.
The front desk has no reaction to your appearance.
The most confusing part to me was how after hours of mowing down everyone in my way I just let some fat troglodyte blackmail me. There were much quicker solutions to the prime 8 issue
almost 5 years later and this is still my favorite game, the 149 hours I have on this game were all great
I played it last july of 2022 i Will Tell you it's my favorite game of all time. I even got all trophy nearly 100 + hours i put in that game. I finishd wd1 hope wd3 is even better.
Holy shit I'm in this video. Thanks, man.
While it's been YEARS since I played this game so my memories have long since washed away the bad, preserved the good, and filled in all the gaps with "What might and should have been", I feel like this vid shifted my opinions a little. The bit with no real psychological consequences for Horatio's death and the gang causing it being incongruent with the corp focus is particularly true.
The bit about "why doesn't Dushan have a philosophical backing for being a greedy corporate prick" strikes me a little odd though. What backing do greedy corporate shits irl have for their actions? None, none that don't fall apart at the scrutiny of their actions and foundations at least; it's just greed and lust for money and power. Life is often shades of grey, but often isn't always - sometimes there really are just awful people out for themselves and screw everyone else. I don't think it's a negative to portray that.
Though "people don't know what they want" is an interesting route to explore that they REALLY don't. Maybe it just strikes a little too close to more "anti-democracy" talking points (if people don't know what they want, why should they vote?), which naturally makes people a little uncomfortable to really entertain. Though man if that in itself wouldn't be interesting to explore. You have this big grand system of predictive algorithms that know you better than you know yourself, like that story of a woman's advertising on the internet knowing she was pregnant before she did; so taken to it's logical conclusion, if it can predict so much of us and knows us so intimately every second of every day... why not vote for us? The Algorithm already knows how we'll vote, after all. Something for other speculative fiction to explore, maybe.
DeadSec I think you kinda hit on it - they're a domestic terror group in action, but internet activists in tone. Whilst these things aren't necessarily *impossible* to gel together - what, you think actual domestic terrorists don't laugh at memes and enjoy movies, they just sit in a corner all day rubbing their hands together muttering about how "they'll all be sorry"? - it'd require a much much more character-rich exploration or foundation than what Watch_Dogs 2 has to the point it'd likely have to be the sole focus. And even for me it'd be a stretch to say "Hey maybe the whole 'freedom to murder' people thing is a commentary on how quickly society at large forgets atrocious things", I don't think that was the intention, however much I might enjoy playing Devil's Advocate of pretending that it was.
It's so easy to be blinded by their charms though. Maybe I was, and like I said, memory has since filled in all the gaps and plastered over the shortcomings.
I think part of the differing views might be from me having a much more pessimistic view. I think if something like Blume exists, if megacorps are as powerful as they are - which I think they are - then we're already too late, and no amount of domestic terrorists or nerds on computers is going to fix that. So in that sense, Watch_Dogs 2 is pure fantasy, the fantasy of actually being able to win that fight. The tone on the corporate side is good cyberpunk, the tone in the everything-else sense is wish fulfilment; if we're going to portray a world where we can play our Gary Stu and 'hack teh world!!1!' to bring down the corruption we all know companies have, why not throw in all the nerdy movie talk and keep everything jovial? It's already a fantasy, after all.
That's something my memory definitely changed; it forgot that Watch_Dogs 2 isn't a dystopia with a smiling face, it's a power fantasy, directed at the mega conglomerates that are today's evil dragons and all the smiling triumph that such a story contains. It just had enough of the former that that was what took root.
You mentioned how the game's concepts don't scare, but well... are you scared in real life? In times when you really stop to think about it, maybe, but for the most part you're on the internet, talking to friends and... playing video games, where you get to be the hero and make a difference, all the big bad uncomfortable edges sanded away. That every piece of anti-corp media is in itself a kind of propaganda to keep us docile; a sinister meta-commentary of "Aren't you laughing and having fun pretending while not actually doing anything about the real world equivalents?", if anything even could be done. Is that intentional? Eh, probably not, but that Death of the Author take at least resonated with me.
Have fun in Legion. Here's to hoping it keeps doing something new, even it doesn't nail it perfectly, rather than just becoming another of the neon-soaked trend.
Bruh
@@kiwimarshall3937 what you too good to read it?
@@beefye6672 bruh
@@kiwimarshall3937 it was a joke
@@beefye6672 bruh
Your writing is so interesting. The way you intertwine sentences and carefully balance subjects as you flow into the next subject with a consistent cadence. Slowly building to a punchline or satisfying climax. It had me rewinding multiple multiple times. I really hope you do Legion someday and I can’t wait to see it if you do.
Need for speed: least wanted AHAHAHA this guy's jokes are one of the biggest selling points of his channel
ubisoft take notes please
"UA-cam, you're making me want to commit backwards vehicle act"
Lines like these are why I always come back to your videos
*Adjust glasses*
*Clears throat*
Hum, AcTuAlLy it's "hack" not "act"
I believe Watch Dogs 2 had the characters always being so light-hearted because if it made them more serious during all this, you would quickly have realised that they are not the "good guys." and a lot of the things they do are unethical and excessive. The light-heartedness distracts you from the severity of DedSec's actions. Because while Dusan wasn't good, DedSec wasn't a lot better.
The characters were just generic quickly hipsters.
valid point, Josh points out the hypocrisy of the usage of the profiler and Marcus just goes ''its for the greater good''
and then there's the bit where Wrench shuts down the power for an entire city, T Bone even pointing that out
"...Wasn't a lot better" is a very generous way of putting it. They're actually much worse than Blume ever was. They'd happily kill tens of people, at least, for the lulz.
People forget that they're based of anonymous. And while anonymous did a good thing every once in a while, they spawned as a trolling group, to hack and troll people. DedSec is entire that.
@@9308323 not really. There`s no cutscene where a member of Dedsec kills a person, and I like to think that canonically they didn't kill no one (my whole gameplay was pacific, I just couldn't see Marcus being able to kill someone. I used hacking, distraction and the toy car to complete almost every mission)
This game is so damn fun. Watch Dogs Legion seems to be focused primarily on having fun, but this game still feels like the best Watch Dogs game in terms on gameplay. The drones are incredibly fun to use and Marcus controls like a dream. The story is fine, but it’s enjoyable. I know at least one hundred unique locations in this game I can find pretty much instantly on this map. As much as I am enjoying Legion, if we got a game with the exact same play style as WD2 with upgrades in the rough areas, I think I’ll have a contender for most fun game ever. Oh, and find some way to make hacking actually fun rather than cool in concept.
*EDIT:* Oh, but I still think that a complete overhaul of Watch Dogs (the original) with the same basic structure and story boarding would be an excellent game
Just play watchdogs 1 as a complete badass like john wick and youll be fine
@@maverickslastoddworld6476 I agree the first watchdogs was the closest thing to a John Wick game we’re probably gonna get
For me wd1 is the best
@@stevevigilante9944 Understandable, I love WD2 but I sometimes wish some of the darkness and grittiness did carry over to Watch Dogs 2, but all in all both are amazing games, but for me I'd say WD2.
@@thisstatementisfalsenothin5312 No no that's Max Payne 3
I miss watch dogs 2's cast of characters and the personality. There is literally 0 of that in legion haha.
You can play as a grandma. That is amazing for me, no action game has ever let you play as a hacker grandma.
hopefully the Aiden DLC story will offer that story
What cast of character?? They are all unrealistic as characters and people.
however cringy and over the top wrench was , i missed him when i played Legion
my favourite was the only other black guy and they killed him off 😤
This game is the peak of Ubisoft. It delivers in almost every aspect possible. Well, except for the relatively short main story. The city is full of life, details, and conversations between NPCs based on previous missions. It is actually alive.
Litterally just finished your darksiders 2 3-hour masterpiece, and now have another 1-and-a-half hour long video of yours to watch. Shook.
Horatio's death relied on you playing the 911 side mission before getting to the level where he's kidnapped.
In that side mission you actually mess with the tezcas so it makes sense that they were looking for deadsec members and just caught Horatio slipping.
Also I disagree about the soundtrack while they definitely could have used it more I think Hudson Mohawk did a great job
no matter what people think of this game it will always have a special place in my heart
Hell yes, been waiting for this one the most! gonna grab a coffee and watch now.
So have I!
S AME
Same
Coffee sounds nice 😄
Chocolate milk here, but all the same.
Just started the video; I liked Watch Dogs 2 wayyy more than the first one! I even liked the cheesy characters (don’t kill me lol). I mean, yes it’s your typical Ubisoft open world, with cookie cutter enemies, but if you appreciate it for what it is, there’s so much good here. I loved the hacking aspect, I loved the world, I loved the tech giant social commentary, attention to detail, vibrancy, etc. This video makes me want to replay it (which I rarely do with games). Also, I loved the video intro!! Thanks so much for the video! Editing this after watching the whole video: what an amazing critique of the game!! Also, great jokes too. One of my favorites was: “you can dress up as a Ubisoft employee, what, can you also get harassed too?!” Glad you’re holding Ubisoft accountable for their actions as well as giving their games fair, constructive, critique.
Ok
same i love the campy writing and characters, i never got why people cringe on this.
I still play watch dogs 2, never stopped ever since I got it in 2016, a great great game. It never gets old its one of the best games ever created in my opinion.
Alright, following Legion's predictably fragmented plot, I think the next game needs both a Marcus Holloway and an Aiden Pearce. Regardless of whether the two characters could logically team up in the timeline, their archetypes perfectly cover each other's flaws. If you can't tell a grounded story with appropriate consequences without a morally troubled protagonist, but you can't tell a thematic story about emergent technology without a relatable, nerdy protagonist, then combining them solves our Catch-22, not to mention the gameplay implications of dividing the hacking/reconnaissance and infiltrating/fighting between the two
And they'll come into conflict with each other based on each other's tactics
I found that idea interesting, so, do they actually appear on the game ? I know aiden does because of some dlc idk, I plan on playing the game some day so I don't really wanna know the answer while spoiling the game
@@elcawyo9629 I meant the next game after Legion, since this video came out about 11 hours before the game did. As you'll see, it's probably too late to save the story in Legion, although the DLCs could have a chance at being cohesive self-contained stories by nature of being built around a single character. There will be one following each of the following characters: Aiden Pearce, Wrench, an original cyborg named Mina, and the new Assassin Darcy (perhaps the daughter of Galina?)
God they totally fucked up legion. Straight up took the story out behind the shed with all their bullshit play as everyone characters and shot it.
@@kydentrenton1428 their "play as anyone!" mechanic is no different then a customizible blend character you have to create in the other Ubisoft games
"It is both Kek and Cringe."
- Plato
Good analysis, although I think the score by Hudson Mohawk is interesting, there are many good tracks besides the menu theme. I feel some of it paints a sort of romantic, mystical or transcendent background to the whole world that is missing from all other aspects of the game's visuals or narrative but which I found well fitting to the vibe of the city, it gives some stylistic depth to the whole game in my opinion.
i agree, i think the soundtrack is incredible by itself and only adds to the game. Same goes for the radio stations, especially dedsec pirate radio
The base game has an assault rifle that shoots paintballs and a grenade launcher that shoots sleeping gas. Though, these two weapons are a bit buried in the 3D printer, so they're easy to overlook.
I agree with you wholeheartedly about the ludo-narrative dissonance. I feel Ubi could've done more to combat this, more things to do with your drones, and never give players access to lethal weaponry via a 3D printer. The amount of lethal weapons they give you vs non-lethal is staggering. This really bugged me about the game. The entire story starts by Marcus trying to prove ctos wrong for profiling him as a violent criminal, and the next thing the game does is give you access to AK's, Desert Eagles, and Sniper Rifles, and says ok now get past this group of cops to steal a car. The ludo-narrative dissonance in this game is so profound, I almost stopped playing. After doing a bit of online research, and getting some gameplay tips, I kept playing and I'm glad I did, because this game is great.
Sitara is the rich girl who can fall back on her parents money when this whole thing goes tits up. That's who she is.
Josh is the Autistic kid. I know you already said that earlier, but that's "his character", the suuuuuuuper autistic kid.
The end of the first act was so good. The end of the second act should have started a major tonal shift for the rest of the game, and I was so disappointed that it didn't. You go from having a super serious cutscene, directly into a quest where the first thing they do is start making dick jokes with the casualty of what just happened already forgotten.
I never had that kind of luck with police chases. When I got too far ahead of the cops behind me, they would literally spawn more in front of me. And I do mean that, I've seen them just pop into existence right in front of me. No cop, poof, cop.
What you said about the 911 mission is how I feel about a lot of the side-operations. A lot of them had interesting mechanics, but they all ended up being one off things. This ties into my biggest disappointment with the game, there's not enough side missions. Not enough completely optional activities to do. This is one of those few games where I was left aching for MORE to do. And that's really a strange feeling considering this is Ubisoft we're talking about. Their games are known for overloading the players with too much map pollution.
To go back to what I said first, you do have non-lethal options available to you in the base game. I don't own any of the DLC, and was able to complete the mission to take down Horatio's killers non-lethally. Mainly through the use of the portable EMP bombs with the drone (yes, they also knock out people), but I had the gas grenades ready just in case things got hairy.
I just got everyone arrested lol
Its a electricity grenade launcher
I was pissed that they expect for me to care that Horatio died when he was the least seen out of the lot I would have cared more if wrench died because I saw him and hanged out with him
I don't know how he said the cop system was good, as much as i have played this game the cops are a real pain in the ass they fukin chase you no matter how good or how fast you drive. Even with all the mass comm and vehicle hacks the cops in this game are really broken. At the end in order to get rid off those cops i had to use some kind of exploit like hiding somewhere where the cop npc can't spawn.
I found the cops are easy to lose in small bursts. So what I did was lose them, then immediately park in an ally and watch them run around trying to find me until the meter depleted. But trying to outrun them is almost impossible. I had them spawn out in the middle of nowhere once.
Okay I havent watched any of this yet but I do have to say: calling an APB on a gang member in gang territory and just watching the chaos ensue was the best part of this game. Just doing that for like five minutes and calling different gangs in and more police is honestly fun. And blowing up firetrucks. That too. I just liked the chaos. Edit: OH MY GOD I FORGOT THE SPIDER ROBOT THING! Never mind that was the best part of the game, the thing I mentioned earlier is the second best, and blowing up emergency vehicles is third.
The general fun you could have in the game is great. I called the police on someone in a restaurant, and from there a waiter somehow ended up in a fistfight with a customer.
Speaking of the spider robot, i kinda wish that they did an open-world minigame with it like WD1. I feel they could've expanded it more.
who needs to fight anymore? just call the gang on each enemy and just walk up to the next checkpoint.
Not only that, the interactions you could do with the NPCs through the emotes wheel really was downright fun. The Spider Robot mission was definitely my favorite moment in the damn game, along with the ass kickings I could give to the Police after fully upgrading Marcus' abilities. Lastly, the world in the game is so well done that I spent countless hours just roaming around the countryside in a car, listening to the amazing music through the Music app and taking selfies just for fun. It quite honestly is one of the best games I have played, story-wise or gameplay-wise.
“The sons of ragnarok” *shows PewDiePie*
I was looking for this comment
Damn, when he brought up Driver: San Francisco I lost my shit. Not much people talk about that game but when they do nothing but positives. Now gotta wait till 2023 for him to do a video on that game.
I think he’s done a similar video about burnout paradise or something along that
This was such a great video. One of his best.
-Me in about 94 minutes, probably.
The video has only been out for 16 minutes
"Dock points" are you fucking kidding me? Give this man his Streamy now.
lol, but true.
@@SHAITfam that's you missing the joke
I wanna honestly thank mr whitelight for introducing me to the beauty of English Language in a depth I never experienced before while also making sure you drop a good joke or explain gameplay in a meaningful way. Kudos to you !
I love the way this guys voice sounds.
Not in a weird way tho.
No homo bro
You made it weird
It would have been fine if you hadn't said anything...
But now they'll come after you
I was getting bored waiting for another game and realized I had this in my library and started playing it again this week. Nice to play for an hour after work but sometimes a little frustrating with the parkour but thats all I have really noticed so far.
And better yet, watchdogs 3 came out this week
@@indiegala281 it’s shit sadly
@@knight1706 not at all.
Same
@@knight1706 You are in the minority with that opinion
I love how the opening to this is just a re-telling of what the people thought when watch dogs 2 came out
The Watch_Dogs games are incredibly replayable for me, and WD2 is just an absolute marvel to behold when exploring and paying attention. The detail in the world design is outstanding!
The interactions with the NPCs be it enemies or civilians, honestly make up a large part of the fun I can have with the game.
Exactly. I love this game so much.
One of the most underappreciated ubisoft games of all time
This
as a Californian who goes to San Francisco and the area surrounding very regularly, Watch Dogs 2's depiction of it will never cease to amaze me. I feel like I'm actually there most of the time. the feeling of familiarity of the streets I was walking down despite it being my first playthrough was never replicated again until Dead Island 2 came out. I had a moment in that game where I was slaying zombies on Venice beach only to realize that just a few days prior I had been, in real life, standing in the same spot my character had been standing in that moment. something about creating cities almost one for one in videogames is very novel to me and it's always a joy to be in a place I've been before. I was someone who actually loved almost every aspect of Watch Dogs 1, and Chicago was a joy to drive through, especially in the rain, but man Watch Dogs 2 blew me away when I could go to places I could visit any time I want too in real life. probably something very specific to me as a person who lives close enough to go frequently but I don't actually live there so maybe I won't notice the things the game gets wrong as much as someone who actually does live in San Francisco
"I hope Nethack is in Legion."
Posts video literally a couple hours before it releases.
legion was such a regression from this game that it's actually painful. i'm tempted to reinstalled watch dogs 2, the level design was on another level compared to legion and it has so much more charm
You are one of my favorite youtubers because of your amazingly in-depth video essays, writing and style of commentary.
It ain’t the best game ever but it’s still a damn fun game
Agree
The perfect way to sum up why we like this series.
after playing a good chunk of watch dogs legion i can say watch dogs 2 kicks it’s ass by like a mile and a half. wd2 has so much more life, personality, and color than wd: legion. legion feels like another ubisoft game while 2 feels like one of those rarer ubi products where you can tell the team had a vison and wanted to execute it as flawlessly as possible
I feel like legion suffers from being the first game (afaik) to do this whole "every single person is playable" thing and as a result feels more clunky because the premise isn't realized to its fullest potential yet
Yeah I don’t think many other games can touch my nostalgia like this one. I felt it even the first time I played when the music starts and you’re hacking that server room in the first mission. Absolutely immaculate vibes. It helps that my family and I were going to San Francisco a week after I got the game. I sold it due to being stuck on a mission and now I kinda regret it
That match cut at 43:07 is perfect and you deserve a comment praising that alone
Finally, a video essay that acknowledges and further observes Watch Dogs 2 amazing storyline, tying plot points to real world current zeitgeist. Bravo dude, really enjoyed it!
I always come back to your watchdogs videos, the writing in both and all of your videos is simply impeccable, I love your writing style
The subtleness of this man's jokes is astounding.
He always manages to sneak in a hentai reference once or twice in every video too, lmao
I've been thinking about the ludo-narrative dissonance of Watch_Dogs 2 for years now as a fan of this game, and I have a theory. Whether it's an accident or hidden genius I'll let you be the judge.
The ludo-narrative dissonance is intentional. It's a critique on groups like DedSec.
Your characters can take this so lightly because they think of themselves as the heroes, but the truth is that they too can be what they accuse ctOS, Dusan, and Blume (as well as all other tech giants) of. Just like in the first Watch_Dogs, this is a tale of fairly ordinary people who gain a lot of power, and use it to achieve ends they believe in, using them as a reason for the means they use.
Take for example the Tidis operation. Yes, what they were doing was wrong and terrible, but what comes after this mission? ... well, nothing significant in the game from what I remember. What would happen if that were real though? There were quite possibly numerous casualities due to the spidertank. Massive property damage. Firing of any surviving security guards, or lowering their salaries. Overall salary reduction across the boards to make up for the losses on what was literally their 10 year plan. And quite possibly, losses of many jobs that had nothing to do with this. What DedSec did to them ruined dozens, if not hundreds of lives, but then again it quite possibly saved a lot more. Now picture that, but retold for every single company that the DedSec has affected, as well as the individuals (like that one guy from Nudle).
Both Blume and DedSec think what they're doing is right. And both will try to get people to believe that. With smiles on their faces, and downplaying the casualities along the way.
"The people want to be told who is good and who is bad. [...] A few f*cking civilian casualities is the cost you have to pay for the betterment of the world."
- Dusan Nemec, CEO of Blume
Wasn't Dusan the CTO?
@@lol_vevo I might have misremembered. My bad.
Yeah, like I said to another commenter, Watch Dogs 2 can very easily compel you to think that way. But I don't even have the slightest suspicion there was any intention to have a hidden message. This game is defined by trying as hard as possible to not be Watch Dogs 1. I'd wager nearly every major creative choice was made on that basis alone. It's a very interesting theory to think about anyway. You can certainly interpret the game beyond it's intentions.
@@Whitelight Thank you for the reply! It means a lot to me! ^^
Im currently playing a non-lethal playthrough in Watchdogs 2. I just can’t bring myself to kill innocent people as Marcus lol the only time Ive ever intentionally killed people in Watchdogs 2 was during the vengeance for Horatio mission. Bur ya so far Ive been able to get through the game without murdering anyone and it really helps immerse me into the role as Marcus Holloway. He doesn’t seem like the type of guy who would resort to murder to achieve his goals.
"First of all: He sounds exactly like Shammy" had me fucking floored. I never realized.
All that talk about Ludo narrative dissonance, and Whitlelight never mentioned that Shuffler Easter egg mission where Marcus gains demon powers from another dimension for use in the open world. (Though it only amounts to a brutal melee kill animation)
I honestly loved watchdogs two for the gritty feel of the city.
I never cared about the hacking and I manly just like driving around and doing all the side activities. Also I think the gun play was much superior in the first game.
Whitelight videos always give me a new perspective and enjoyment for older games in newer playthroughs. Things i never took into account playing for the first time as a kid and i love it man
excellent review. I've always found this game to have some hidden charm to it. The way Ubisoft embraced the culture of their world, and built such an immersive recreation of San Francisco.
I’ve been waiting on this for a minute.
One WHOLE MINUTE jeez you’ve been waiting quite awhile
This game has my favorite intro level of all time.
Honestly wish they made a more dark and gritty watch dogs again with a compelling main character
So I want watch dogs 1, but better
yeah but wd1 was damn failure
@@Ashish-kk7nt yes it definitely had a lot of flaws, but I like and prefer the idea of a gritty story with the photorealistic art style compared to watch dogs 2's clay looking colorful art style and watch dogs legions combination of those 2 styles.
@@donkeydelux640 Yeah, but then I feel like Watch Dogs would feel like almost every other gritty first person shooter. I feel like the colourful hipster aesthetic is more unique and gives the game a stronger identity.
I also just think Marcus as a protagonist is way more likeable than Aiden Pierce, despite having no backstory.
@@megashark1013 I have to respectfully disagree tbh. Aiden lost someone close to him so his character made a lot of sense and also the motivation was better. Imo wd1 had a superior story and character whereas wd2 had better gameplay.
@@nooneknows19 Bruh but sometimes this can go very wrong, like gta 4 when niko throughout the story acts like he would never kill again after suffering bad shit multiple times but then a minute later is blowing up police cars and massacring police men by the hundreds( i like to do that)
I’ve never clicked a notification so fast in my life.
same
This should’ve been the modern day assassins creed imo
this is one of my top ubisoft games next to assassins creed ezio collection and farcry 4
Soo when's "Honey Select: 4 Years later" ?
"First things first, he sounds EXACTLY like Shammy"
holy shit i never noticed that
Alternate universe where Shammy went to tech school instead of drama
The first Watchdogs is a fucking masterpiece. Aiden and the antagonists in the game are amazing, and the city of Chicago is beautiful, especially Mad Mile and the Loop districts. The rain is a nice touch, makes the city look even better imo and sets a metaphorical tone for the dark story and mood of the game.