Cinema 4D Tutorial - Time Remapping Animations the Easy Way

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 160

  • @alekpanfilov
    @alekpanfilov 3 роки тому +1

    Probably the best c4d tip ever.

  • @darrynrogers204
    @darrynrogers204 2 роки тому

    Works really well for retiming tracked cameras when someone goes and ramps the footage on you after you've already tracked it. Thanks EJ!

  • @flamefeather01
    @flamefeather01 6 років тому +36

    Another hidden gem uncovered! Thank you! 4 clients dislikes this time saving feature. lol :P

    • @agoulziprod
      @agoulziprod 6 років тому +2

      hhahahahaahhahahhah

    • @eyedesyn
      @eyedesyn  6 років тому +1

      LOLOLOLOLOLOL!!!!!!!!!!!!!!!!!!

  • @lowpigment
    @lowpigment 5 років тому +6

    Just wanted to say thanks EJ!, for taking the time to make such in depth, easily digestible tutorials such as this one. I always learn so much from your channel of which I am extremely grateful!

    • @eyedesyn
      @eyedesyn  5 років тому

      Thanks so much for the kind comment, really appreciate that! Glad you are learning from my vids!

  • @packawwan
    @packawwan 3 роки тому +3

    Thank you! You save a lot of time for me! God bless U!

    • @eyedesyn
      @eyedesyn  3 роки тому

      You're welcome! Thanks for watching!

  • @menatoorus5696
    @menatoorus5696 6 років тому +7

    We love your presentations. Thank you for being so great so friendly and cool teacher. We owe you a lot.
    my deepest gratitude from the the other side of the world.

    • @eyedesyn
      @eyedesyn  6 років тому

      Thanks very much for such a kind comment, the support, and for watching! Appreciate it!

  • @emilmelikov8620
    @emilmelikov8620 2 роки тому

    It is just like precomp for keyframes, very useful thing. Forget all keys at a lower level and work with master keyframes. Thx EJ.

  • @jerrymeer
    @jerrymeer 6 років тому +2

    OMG thats so helpful. Actually i work right now on a project where my client want some timing changes. you definitly saved me time.

    • @eyedesyn
      @eyedesyn  6 років тому

      Woo hoo! Happy to help! Thanks very much for watching!

  • @JohnCooganPlus
    @JohnCooganPlus 6 років тому +2

    Awesome video. Thanks for posting!

    • @eyedesyn
      @eyedesyn  6 років тому +1

      Thanks very much for watching!

    • @JohnCooganPlus
      @JohnCooganPlus 6 років тому

      eyedesyn that new cineversity fields series is amazing. So many little tips and tricks I never knew. Properly beveling a Boole is probably as valuable as the fields stuff!!

    • @GUESSRCAT
      @GUESSRCAT 4 роки тому

      @@JohnCooganPlus wait ! what how do You got Verified ! please verify me also bro

  • @Andriuha49378
    @Andriuha49378 2 роки тому

    Omg I can't believe I only discovered this feature now! :O What a life saver!!

  • @ElEstudiodeSanti
    @ElEstudiodeSanti 3 роки тому

    Thank you so much! I'm working on a 4000+ frames animation and this tip will help a ton.

  • @paulvansommeren
    @paulvansommeren 2 роки тому +1

    Thanks EJ, still helpful as ever!

  • @eddierobbertse8957
    @eddierobbertse8957 6 років тому +1

    Mind BLOWN! This is really fantastic, always left these things for post. Really prefer having the control in C4D - now I have!

    • @eyedesyn
      @eyedesyn  6 років тому

      Glad to help save you some headaches! Thanks for watching!

  • @tf4908
    @tf4908 3 роки тому +2

    it's cool, but it's also broken. If you save and reopen projects, a lot of the time you have to re-make the time remap as it breaks, it'll freeze on the first 4/5 frames and then kick in, if you make a new one, it's fine again, but then if you save/re-open, or have to submit to a farm, it breaks again.

    • @eyedesyn
      @eyedesyn  3 роки тому

      Oh weird...have you reported this as a bug to maxon?

    • @joanfotli
      @joanfotli 3 роки тому +1

      yes, same problem here, and it is driving me crazy. Did you solve it?

  • @ThilinaVFX
    @ThilinaVFX 3 роки тому +1

    This is an Absolutely Great Tutorial.

    • @eyedesyn
      @eyedesyn  3 роки тому

      Thanks so much man!!!!!

  • @TheRobotKiddo
    @TheRobotKiddo 6 років тому +5

    Cool Tips, please do more cinema 4d R20 tutorials. :)

    • @eyedesyn
      @eyedesyn  6 років тому +2

      Just did! Check it out! :)

  • @danielterrazas
    @danielterrazas 6 років тому +2

    This is genius. A huge time saver thanks!

    • @eyedesyn
      @eyedesyn  6 років тому +1

      Totally! Thanks for watching!

  • @vorpaledgephotography
    @vorpaledgephotography 6 років тому +3

    Awesome stuff! Thank you!

    • @eyedesyn
      @eyedesyn  6 років тому

      Thanks very much for watching!

  • @shotgunpapi
    @shotgunpapi 4 роки тому

    You da boss!! EJ solving my 4 am problems with a quick tips tutorial!!

  • @seyiolusanya2150
    @seyiolusanya2150 Рік тому +1

    Amazing! Thanks, EJ!

  • @iamYork_
    @iamYork_ 3 роки тому

    What a time saver!!! NO pun intended I reckon...

  • @alborzdesign
    @alborzdesign 2 роки тому +1

    OMG! I'v always wondered it must be possible to do something like this but I just didn't know how. I've never used AE so not familiar that this was a thing. thank you for showing this. It's going to open up so many possibilities now! I gave up on so many ideas before because the thought of keyframing them was just too much and discouraging. this is amazing!

  • @PalmaMultimedia
    @PalmaMultimedia 5 років тому +2

    Saved the day yet again!

    • @eyedesyn
      @eyedesyn  5 років тому

      glad you found it helpful! :)

  • @AJUKking
    @AJUKking 6 років тому +2

    Never even knew about this. Thanks!

    • @eyedesyn
      @eyedesyn  6 років тому +1

      Glad I could introduce you to it! Thanks very much for watching!

  • @sikliztailbunch
    @sikliztailbunch 5 років тому +2

    Oh my god! You saved my life with this!!

    • @eyedesyn
      @eyedesyn  5 років тому +1

      That's awesome, happy to help! :)

  • @peterw217
    @peterw217 6 років тому +2

    Awesome - thank you very much

    • @eyedesyn
      @eyedesyn  6 років тому

      Thanks very much for watching!

  • @bytonnino
    @bytonnino 3 роки тому +1

    Thanks men

    • @eyedesyn
      @eyedesyn  3 роки тому +1

      Thanks for watching!

  • @jonnchase7063
    @jonnchase7063 5 років тому +2

    GREAT TUTORIAL!! I'm curious to know will FPS in the project need to be adjusted for time remapping?

    • @eyedesyn
      @eyedesyn  5 років тому

      you can retime no matter what FPS you're using!

  • @tbrtbrtzr
    @tbrtbrtzr Рік тому

    Hooray! 😅
    Finally C4D in version 2023.2.2 (probably even earlier) is able to cleanly scale the Bezier handles as you wish. In the Timeline window select Functions > Move/Scale and enter the desired value.
    Hooray! 😅

  • @masanyi4938
    @masanyi4938 11 місяців тому

    Thanks EJ this is very helpful!

  • @user-sv6qg3dh1t
    @user-sv6qg3dh1t 6 років тому +2

    It's helpful !!! huge thanks for it
    and, if you know ,i want to know the way to time-remapping with cash data (ex: Xparticles)

    • @eyedesyn
      @eyedesyn  6 років тому

      youd need to bake it all down to PLA keyframes and then you can retime it!

  • @videotrinkets
    @videotrinkets 5 років тому +2

    This is gold EJ!!! Thank you.

    • @eyedesyn
      @eyedesyn  5 років тому

      thanks so much! appreciate you watching!

  • @kir11
    @kir11 6 років тому +2

    This feature is great.

    • @eyedesyn
      @eyedesyn  6 років тому

      Can't live without it!

  • @animationclass1456
    @animationclass1456 6 років тому +2

    Hi, you was talking about webgl in some of your events presentation, and it was impressive, I hope if you can make a tutorial of how you use this technique with C4D , PLEASE many thanks

    • @eyedesyn
      @eyedesyn  6 років тому

      Unfortunately don't know much about WebGL at all. :/ Sorry!

  • @RfoxDark
    @RfoxDark 4 роки тому

    My favourite eydesyn

  • @GDM223SR
    @GDM223SR 3 роки тому +3

    Hey EJ, could you please do a tutorial on the limitations of the time track? Maybe with multiple tracks that start and end somewhere in the middle of the main animation? I've found that animating the time track with relative mapping on, in this situation, does not behave like AE's TR at all. Each controlled track acts like a mini-version of the time track: it doesn't shift in time the way that sub-comps would shift in a time-remapped main comp. But if you deselect relative mapping, each controlled track starts, ends, and animates at the pace of the time track: it forces every track to match its 0-100 graph at the same pace, so that doesn't work like AE's TR either.
    I think that time track only works like AE's TR if all controlled tracks are the same length as the time track. With short tracks, and using relative mapping, we can fix this by adding a key to the short tracks at the start and end points of the main animation. Do you concur? Thx.
    (Or maybe you don't have to do a tutorial after all, if I've just covered it ...)

    • @vincentiusolomon
      @vincentiusolomon 3 роки тому +1

      Great observation. I'm in the middle of trying to figure this out myself. It seems in fact that using the time track function does not work properly while using different animated tracks with different lenghts. I will try adding the keyframes at the beggining and end of the shorter tracks as you suggested. Thanks

  • @atishuk
    @atishuk 6 років тому +3

    Can you please do a tut on modelling and rigging the cartoon hand shown on the thumbnail please?

    • @eyedesyn
      @eyedesyn  6 років тому +1

      Good idea!

    • @atishuk
      @atishuk 6 років тому +1

      @@eyedesyn you are a champ!

  • @kunquqin7040
    @kunquqin7040 6 років тому +1

    Very useful to me !!! Thanks!

    • @eyedesyn
      @eyedesyn  6 років тому

      very happy to heat that! Thanks for watching!

  • @tony_cgivfx
    @tony_cgivfx 11 місяців тому

    this is awesome, thank you!

  • @markrichards5630
    @markrichards5630 3 роки тому

    Just a small addition - there must be a keyframe at the start and end of the time span for every track that gets linked to the TimeTrack remapper, otherwise things will go a little wonky. (even if those keyframes are just duplicates of the first keyframe still to come or of the last keyframe of an animation that has already ended before the entire time span has lapsed)
    In other words, wherever the first and last keyframes of your time track are, there must be keyframes at the same point in time in any tracks linked to that time track.

    • @eyedesyn
      @eyedesyn  3 роки тому +1

      Thanks for pointing that out!!! hopefully with the new R25 Track Modifier tag, the Time Track workflow will be a thing of the past!

    • @markrichards5630
      @markrichards5630 3 роки тому

      @@eyedesyn It is, and it's more robust - it's not longer about time delay or advance. Lots of new ways to alter not only time but motion.

  • @abebarrera
    @abebarrera 6 років тому +1

    awesome tip, thanks

    • @eyedesyn
      @eyedesyn  6 років тому

      very welcome, glad you liked it!

  • @whitneyalexander8203
    @whitneyalexander8203 3 роки тому +1

    Great tip, thanks for sharing. Any idea if Keyframes affected by a Time Track can be baked (position, rotation .etc) ?

    • @whitneyalexander8203
      @whitneyalexander8203 3 роки тому +1

      Haha, nvm, just figured it out. Select Object > File > Export > .fbx

    • @eyedesyn
      @eyedesyn  3 роки тому +1

      You can also go into the Timeline and use Functions > Bake Object to do the same without exporting an FBX!

  • @Mograph
    @Mograph 2 роки тому +1

    Thanks dude!

    • @eyedesyn
      @eyedesyn  2 роки тому

      Did you know this tutorial was free?

    • @Mograph
      @Mograph 2 роки тому

      @@eyedesyn WHAAATTTT??!!!!

  • @ricksmidt
    @ricksmidt 11 місяців тому

    sir, you just saved my butt.. thanks a lot!

  • @andreasmartini9327
    @andreasmartini9327 6 років тому +1

    THX, EJ! Great to know, once again. As you said, the client is always right - even with that 'minor' time correction idea. Haha!

    • @eyedesyn
      @eyedesyn  6 років тому

      Always right haha! Glad you enjoyed this! Thanks very much for watching!

  • @audzmncra
    @audzmncra 6 років тому +1

    Hey eyedesyn, love your tutorials! Can you possibly make like a beginners tutorial to octane?

    • @eyedesyn
      @eyedesyn  6 років тому

      Hey thanks! :) Have you checked out the Octane overview video at all?

    • @audzmncra
      @audzmncra 6 років тому +1

      eyedesyn yes I have indeed! Although I’d like to know better about octane’s custom materials, like all of its custom settings. Maybe you can bring up a tutorial about it?

    • @eyedesyn
      @eyedesyn  6 років тому

      Totally, I'll bug David about making one! :)

  • @raasukk4419
    @raasukk4419 6 років тому +2

    Hi! Been watching this channel a lot lately and what caught my eye is that you are using Mac all the time. Is that your prefered system to use with 3D and why ? Do you only use Physical renderer in C4D? Cheers!

    • @eyedesyn
      @eyedesyn  6 років тому +2

      It's my preferred system, yes. For the nature of my work (Mostly teaching now) I don't require super fast computing (yet) and I have an external GPU to be able to use Octane. Holding out hope that Mac comes out with a new pro machine before I am forced to go PC! :/ I use Physical alot but have been learning Octane as well!

  • @imad3d536
    @imad3d536 4 роки тому

    Very very nice thanks bro

  • @MisterGiant
    @MisterGiant 6 років тому +2

    Awesome! Could have really used that in the past. Quick question which app do you use to show your cpu and hdd space?

    • @eyedesyn
      @eyedesyn  6 років тому

      Hey thanks! I use iStat Menus!

  • @tomglaser2554
    @tomglaser2554 5 років тому +2

    Thank you for putting this together. Do you know how to get this working with the Take System?

    • @eyedesyn
      @eyedesyn  5 років тому

      Very welcome! should work with takes, yes!

    • @tomglaser2554
      @tomglaser2554 5 років тому

      Ok, maybe it ist me. Can't get it to work. The time track disappears in the timeline when a new take is selected (R20).

    • @eyedesyn
      @eyedesyn  5 років тому

      interesting...what about child takes?

    • @tunatheanimator
      @tunatheanimator 5 місяців тому

      @@eyedesyn I have this same issue actually. Time track shows up in the master take but I can't add it to any child takes (where my actual animation is). any idea about how to add the Time track to a child take? I have tried to include it as an override but I can't do it.

  • @ColinJarrett
    @ColinJarrett 4 роки тому

    Always helpful. Thanks man

  • @Wappie21
    @Wappie21 2 роки тому

    I've been struggling with this for couple of weeks nog, finally a good and to the point video. Thanks man! I assume this also works with the rendering of motion blur?

    • @eyedesyn
      @eyedesyn  2 роки тому +1

      Sure does! Glad you enjoyed it!

  • @bm6298
    @bm6298 3 роки тому

    mega useful! - thank you!

  • @SakshamThukral
    @SakshamThukral 6 років тому +2

    Wow this is Genius!!!

    • @eyedesyn
      @eyedesyn  6 років тому +1

      Thanks very much for watching!

  • @itsknowone
    @itsknowone 3 роки тому

    So good! Thank you!

    • @eyedesyn
      @eyedesyn  3 роки тому

      Any time! Thanks for watching!

  • @avaprod.8622
    @avaprod.8622 3 роки тому +2

    great content!

    • @eyedesyn
      @eyedesyn  3 роки тому

      Thanks for watching!

  • @TheGrrson
    @TheGrrson 6 років тому +2

    Nice!

    • @eyedesyn
      @eyedesyn  6 років тому

      Thanks very much for watching, Grayson!

  • @詹詠翔-d6r
    @詹詠翔-d6r 3 роки тому +1

    Hi, how about I want to time remapping all objects include camera, can I use the same way? Thank you!

  • @MotionOndra
    @MotionOndra 2 роки тому +1

    It works, but every time I close and re-open the project, the animation doesn't play properly and is messed up. The only fix is to delete the time track and do it all over again. Any ideas how to get around this?

    • @eyedesyn
      @eyedesyn  2 роки тому

      Hmm...that sounds like a bug to me! I'd hit up Maxon and report it!

  • @silvana9371
    @silvana9371 6 років тому

    Thank you so much!

  • @antonycornell6284
    @antonycornell6284 3 роки тому

    Am I bad for immediately wanting to see what happens if you have a negative gradient on parts of the time line? Or even mix in a sine wave?

  • @creativelessons
    @creativelessons 4 роки тому

    You are a God! Thank you!

  • @AxisAnimations
    @AxisAnimations 6 років тому +1

    awesome, i have a football stadium crowd project, and i need to put a huge number of characters with many animations, now am using redshift proxies it good with fast view port but i cant randomize the proxy animation inside cloner even with mograph effectors, do you know how to fix this issue "randomiez RS proxy inside cloner" ?
    .. thank you so much for all amazing tips and tricks videos ❤

    • @eyedesyn
      @eyedesyn  6 років тому

      im not sure how it would work with redshift proxies but i know you can offset cloner animation by using time and random effectors!

    • @AxisAnimations
      @AxisAnimations 6 років тому

      ​@@eyedesyn i have tried to offset animation with all mograph effectors it didn't work :( , i know there is solution with expresso but i don't have enough knowledge to do that

  • @hancemagoyo
    @hancemagoyo 2 роки тому

    What a wonderful moment, brother you are solid, have already been stuck somewhere and I truly needed to figure out how can I do time remapping on cinema 4d, then magically I found this helpful tutorial. Bro, you saved my time a lot. You won the sub 😀

  • @5_v
    @5_v 3 роки тому +1

    Спасибо!

  • @derekheisler2058
    @derekheisler2058 2 роки тому

    So when I add a keyframe on the "visible in editor" or in R26 the "editor visibility" it does not show up in the dope sheet. Did something change in R26?

  • @Sssseytha
    @Sssseytha 3 роки тому

    When i select the animation keyframes of my voronoi fracture the time track is greyed out... but why? :(

  • @revocolor
    @revocolor 4 роки тому

    great tutor thank u ♥

    • @eyedesyn
      @eyedesyn  3 роки тому

      You're welcome 😊

  • @lostinspacestudio
    @lostinspacestudio 4 роки тому

    great stuff. i cant seem to get the mix of dope sheet and animation curve in the timeline as you have though. how do you do that..

    • @stemfourvisual
      @stemfourvisual 4 роки тому

      Just click the plus sign next to Time Track in the dope sheet and you'll see the vector line

  • @vicknet5159
    @vicknet5159 4 роки тому

    Make please full tutorial for animation ;(

  • @razwanlatif6560
    @razwanlatif6560 2 місяці тому

    Nice...

  • @saili6106
    @saili6106 6 років тому +2

    love you

    • @eyedesyn
      @eyedesyn  6 років тому

      Right back at ya!

  • @abraham6567
    @abraham6567 2 роки тому

    I tried with a +60 elements animated +10 cameras, this just bug me all the project. ;( I will use a 60fps render and timescale in AE.

  • @lilpocketboy
    @lilpocketboy 2 роки тому

    :/ have never been able to get this to work with more complex keyframing

  • @maximfueralle
    @maximfueralle 24 дні тому

    it somehow crushes my animation

  • @benjaminrodriguez671
    @benjaminrodriguez671 4 роки тому

    i love the bee

  • @relvenverse4333
    @relvenverse4333 4 роки тому

    The issue is, when I have recorded of physical animation of falling cubes which made by cloner, after apply time remapping null, suddenly animation randomized and cubes start to rotate...

  • @DoctorMGL
    @DoctorMGL 3 роки тому

    i know this is old im sorry to ask this but when i apply the same steps my animation extend and become longer
    my timeline is 200F but my animation is only 80F could that be the reason ?

    • @eyedesyn
      @eyedesyn  3 роки тому +1

      yes, it will remap the entire 200F, you can try using relative time setting though

  • @Elysium.4D
    @Elysium.4D Рік тому

    it gives me a red icon as f i cant drop them in there any idea why?

  • @Kurama-X9
    @Kurama-X9 5 років тому +3

    how do you add a keyframe ? (4:35)

    • @eyedesyn
      @eyedesyn  5 років тому +1

      CMD/CTRL + Click

  • @Дмитрий-ю3с6л
    @Дмитрий-ю3с6л 4 роки тому

    Ну прям в тему приемчик, сидел все ключи замедлял)

  • @AliKisitu
    @AliKisitu 11 місяців тому

    CAN I REMAP A SIMULATION

  • @esvistudio9761
    @esvistudio9761 3 роки тому

    not working with multiple takes

  • @sieuxag92
    @sieuxag92 5 років тому

    It not working with contraint ( spring) tag. How can I fix it. Thank You !

    • @eyedesyn
      @eyedesyn  5 років тому

      thats because its a generated animation and not keyframed, youd need to bake the springiness to keyframes using the bake function, once it's turned into keyframes, you can use time tracks on it.

    • @sieuxag92
      @sieuxag92 5 років тому

      @@eyedesyn thanks !!

  • @IIIlllBravo
    @IIIlllBravo 5 років тому

    thats all fine and dandy but then the client would ask "can the bees wings stay at its original velocity when its flipping."

    • @eyedesyn
      @eyedesyn  5 років тому

      easy! just remove the time track from the bee wing animation track

    • @IIIlllBravo
      @IIIlllBravo 5 років тому

      @@eyedesyn k thanks ej

  • @Claymoretrax
    @Claymoretrax 3 роки тому

    Very very complicated!! It made me tired!!

  • @nd-xu4en
    @nd-xu4en Рік тому

    less talking more doing couldve been shown in 2 mins

    • @eyedesyn
      @eyedesyn  Рік тому +1

      Sorry I'll refund your money so sorry to disappoint. You know I really do like to talk though, it's one of my favorite things. What would you like to talk about? I could just chat all day. I think I had too much coffee. Can you have too much coffee? I don't think that's a thing.

  • @WATERFUNSKY3
    @WATERFUNSKY3 3 роки тому

    Thank you very much !!!