I killed this core eventually with polys. On my 3rd try. To be fair I had no clue what I was doing at the time and didn't even know that you could send resources into a sector. Impressive feat what you did.
Seem like Anuke removed that command centre. To be honest, the new command mode is nice, but it would be good if the old command methods was kept. Now I can't control 9 mega and build with insane speed anymore.
@@hifty7779 yes, but there are more. Crawler for example, lose pretty much all of it's power due to this, as it was meant to be mass produced and automatically attack. It is also much harder to exploit many units long missile attack range, for example, zenith and risso. V6 commander mechanism allow you to make units shoot at your cursor, even if there are no target. This change really nerf more unit than it should.
@@dylanherrera5395 it offer a fix to most, but not all problem. I have 3 logic scheme that allow crawler to auto attack, the problem was they still don't act the way they used to. If you set them to attack cores, they will not explode when running into a wall or a turrets. Maybe someone has a logic that allow crawler to explode at any enemies build but Idk.
Anuke: Hmm… something’s wrong Devs: What? Anuke: Command centre has made people build stuff quick. Devs: Why? That’s good! Anuke: I dont care, replace that damn Command centre now! Devs: O-okay… V7 players: WHAT?! NO DAMN COMMAND CENTER?! NOW I CAN’T BUILD WITH 6 TOXOS NOW >:(
I was having trouble capturing this before. I set up a basic defence with scatters and salvos. Then I used this method and finally got it. Thanks
I killed this core eventually with polys. On my 3rd try. To be fair I had no clue what I was doing at the time and didn't even know that you could send resources into a sector. Impressive feat what you did.
Seem like Anuke removed that command centre. To be honest, the new command mode is nice, but it would be good if the old command methods was kept. Now I can't control 9 mega and build with insane speed anymore.
You can make things that can build or mine help you if you select them, there’s an option menu under the “what your commanding”
@@hifty7779 yes, but there are more. Crawler for example, lose pretty much all of it's power due to this, as it was meant to be mass produced and automatically attack. It is also much harder to exploit many units long missile attack range, for example, zenith and risso. V6 commander mechanism allow you to make units shoot at your cursor, even if there are no target. This change really nerf more unit than it should.
@@dangductran2926 i know this is a year later but- logic offers a fix to all these problems
@@dylanherrera5395 it offer a fix to most, but not all problem. I have 3 logic scheme that allow crawler to auto attack, the problem was they still don't act the way they used to.
If you set them to attack cores, they will not explode when running into a wall or a turrets. Maybe someone has a logic that allow crawler to explode at any enemies build but Idk.
Anuke: Hmm… something’s wrong
Devs: What?
Anuke: Command centre has made people build stuff quick.
Devs: Why? That’s good!
Anuke: I dont care, replace that damn Command centre now!
Devs: O-okay…
V7 players: WHAT?! NO DAMN COMMAND CENTER?! NOW I CAN’T BUILD WITH 6 TOXOS NOW >:(
Anuke is the dev...
you can, lol
Damn no building is hard
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣