Even with the gen regression change, people still quit against skull merchants trying to 3 gen. Like just get through the gen regressions so she can't kick anymore.
@@SoulFire9001 the gen regression changes only affect a skull merchant going against a top SWF team and stops them from having an hour long game… against a mid level solo queue player it’s still abusing a lot honestly. It’s very rare that new mechanic makes a difference in games
We gotta start playing these matches out man. My only problem is i struggle with her stealth in solo Q. It feels like playing against a GhostFace sometimes, needing to keep up with her location and drone tags
Here's one: Just because a Killer has a reputation of being silly or friendly DOES NOT MEAN they are always gonna fall over to give you a silly round. They wanna play that Killer and have a normal round too.
@@ThePhantomSafetyPin i know it’s been three months since this comment but you are so right, recently I started playing Pig and 80% of the time survivors try to be friendly with me and expect me to be too but I only want to play for kills with normality 😭
26:20 i think what hes saying is if youre a SWF and youre running 3-4 tool boxs and a map offering you dont get to comolain about anything the killer does/brings, youre doing then same thing on your side (bringing the most broken stuff to try win)
Yeah that is what I was thinking, like I saw people with 4 flashlights send me to school and try to bait me to down one so they can flashlight safe but surprise lightborn and than all of a sudden they did the gens after they realized they can´t blind me.
@@The_Cylly It really was, only got 1 kill but them so salty in endgame chat was funny to me, being all angry about lightborn, did not answer andf just blocked them.
32:55 dear lord, I ran into one of those types. I was trying out spirit because 'hur dur I like to go fast', and I wanted to try a new killer. Boy was that a mistake. When I lost, the survivors talked so much trash and were so rude just because I was playing spirit. I didn't tunnel (barely got any hooks as a matter of fact) didn't slug or any of that. Just played the killer and lost hard. Apparantly that's enough of an offense in some people's eyes. Some survivors act like this consistently, then they wonder why people who play those killers tend to be sweaty and toxic..... because the people who aren't toxic to begin with get bullied into killers that are more 'acceptable' or become the sweaty and toxic killers that those people resent in the first place just for some catharsis.
100 %, when I try a new killer and lose hard or just have a bad day and do not play well people just shit talk you, like why, you won be happy and move on.
Had this happen to me a while ago, I was playing Trickster and was sent to Eyrie I’m not the best Trickster player and I know it after the match one of the survivors said “Imagine playing Trickster” because they were able to escape. I reckon if I’d killed them they would have been pissed.
I dont like playing killer because the responsibility stresses me out. One time i figured "why not just try it for some variation" and picked huntress because "hur dur flying axe go woosh". I wasnt horrible, i got more hooks than i honestly expected but ended with most of the survivors escaping without too much trouble. Got some playful trashtalk in the end chat, and i say "playful" because it wasnt deaththreats or anything like that, so responded with something along the lines of "hahah yeaah sorry im new to playing killer" and immediately the chat turned into "oh you did great for being new!", "Dont worry, you'll get there!" and "good luck in the next one!". Still havent played killer since that time (that wasnt my last round but i mean since that session) cause again, being killer in general is just more stressful than fun for me, but having those survivors be encouraging instead of rude and toxic made my day. Just wanted to share a positive experience.
My hot take: the pip system is ancient and out dated and punishes players for things outside of your control IE: if a survivor gets hit that docks point to you benevolent stat at the end of the match, camping hook affects your devotion but does not take into account that survivors were looping near the hook. I think the pip system should be reworked and changed to a progression bar (though the old system is still a progression bar in a way) the medals that you earn will provide EXP and by filling the bar you earn a pip, the required points change as your rank changes to the higher tiers and progress is saved between your match’s
I got three pills. I consider these pills, not hot takes. First, just because a minority of popular players are absolutely cracked at a specific killer doesn’t mean that killer should be exempt from being buffed. Just because Zapples is a god doesn’t mean Deathslinger doesn’t need a hefty addon pass/update/rework, just to quote 1 example. Secondly, as a killer I am not obligated to play nice, ever, under any circumstances. If you T-bag and click flashlights at me, and I then down you and camp you after the exit gates are opened from first hook to dead, just take your humble pie and move on. If you bitch about it, guess what? I just feel vindicated. Finally, map preference is more individualistic than people think. As a killer I love RPD and don’t hate Meat Plant. I also dislike playing Oni on maps like Nostramo with lots of verticality and blind geometry. I’m not saying he’s bad on those maps, I’m saying I don’t like it. It’s not wrong, it’s my subjective opinion/experience. This goes both ways. If survivors love Midwitch, more power to you!
Speaking for the Gideon's map. If you stick to the bottom of the map your win rate will drastically increase. I've only seen once where less than three generators spawned in the bottom. Just my two cents
I still think Otz is right about The Game. It's actually got one of the higher kill rates on nightlight. It doesn't seem like it on the surface due to the pallet density, but it's straight up good for a lot of killers (stealth, anyone who can hit over short walls and pallets, anyone who can quickly destroy pallets). It has probably one of the most easily defensible basements in the entire game and it's quite small and compact which is good for a lot of perks and builds, and makes pretty much all unhooks unusually dangerous. Plus the easy to find gens are also extremely unsafe. What it's not is fun to play on. And yes, for some killers it's absolutely awful, like especially Oni.
Yes, Gideon's pallet count is a band-aid for an otherwise very killer sided map. The map is super compact, gen proximity is insane (making it very easy to patrol) and the only pallets, that really matter, are the ones around the gens anyway. Plus, once these pallets are gone, the map becomes nothing but an expanding and boxed-in death zone. Quite a few pallets are located at the edges of the map (especially downstairs), where you simply do not need to chase anyway.
I agree. I am a legion main but also play Wraith and Billy, and I get most of my best games there, better than even Dead Dawg. Onoy Billy suffers a bit there because I am not good at curving
18:22 “near walls” means a few steps away from them, not standing with your face in it lol. I encounter this issue a ton when playing him and its led to me losing more than a handful of chases I was otherwise likely to win. It doesn’t need to be too crazy but the distance absolutely needs to be shortened by a few inches cause right now it’s so hard to tell how far back you need to be
hot take: the nurse is the most fun killer to play against hard pill to swallow: without learning the tiles you are completely at the mercy of even the worst player who has.
I'm a tad late to the party but the pill I think needs swallowing is "You likely aren't as good as you think so lower your expectations" can't expect to win every match.
I’ve only found their videos recently but damn I like this channel a lot. Also at 13:40 this is exactly what I try to explain to my friends and they have no clue what I say when I say I don’t like losing.
Honestly when it comes to tunnelling it's not the fault of the person being tunnelled. It's the killer AND the survivor who unhooked. I've been playing killer recently and the amount of times I just... run into the person who just got unhooked is crazy cause the unhooker will just dissapear, and the choice ends up being mine. And unless the gamer is working on a gen injured right after being hooked, the choice to tunnel ends up being "Do I need the pressure or can I afford to play nice?" Of course the person being tunnelled can bring DS, OTR, UB, and DH to stop yourself being tunnelled *easily*, but none of these stop you being tunnelled outright and it's ultimately down to your teammates to get in the killers way and stop the tunnel attempt even happening.
A very hard pill a lot of people need to swallow is everyone has their own playstyles and are all validated within the games rules. You might not like how some people play or what they do but they're playing for themselves, not for you.
DbD has the worst case of sore winners in any game I have ever played. I once was going up against a Wraith where one of my randos suicided on first hook. The Wraith decided that early and easy one kill wasn't a big enough win for him. He then preceded to slug the 2nd teammate but we got them up and basically traded turns being slugged in an attempt to gain the match back for the next few minutes until we all died. The Wraith accused me of hacking because I died last. I am very bad at DbD, my longest chase with Wraith was probably less than 30 seconds but that was still too long of a chase for him. He needed the win to be even easier. I have 3k hours in DbD and that is the only time I have ever been accused of hacking in any video game.
My take: Boons aren't nearly as much of a problem as everyone thought they were, because the 14 seconds taken to light one don't compare to the 2 seconds tops it takes to stamp it out, PLUS those 14 seconds spent lighting a boon are 14 seconds spent not doing gens, healing at normal speed, or being in any way productive. The only problem was Circle of Healing, and even then it's literally better nowadays than it used to be, at least for coordinated teams compared to SoloQ. The only real impactful change it had was removing the 0 penalty self-heal, and even THAT was only good for solo survivor.
I only play trapper. I have over 2,000 hours on him alone. So yes I win almost every single game. But if you only play him a few times a month be prepared to lose often. This is true for all killers.
Hot Take: People who play Wesker, Wraith or Chucky are generally far more sweaty than the people who play Nurse or Blight and Spirit in my experience. Bonus: I wish Oni's demon strike downed opponents sliding over the pallet it crushes. So many times I bring this club down on them with the fury of the gods right when they slide over the pallete and I just break the pallet. I feel like the person who was on it should be picking wood out of their face after this.
Order of Pressure: Sacrifice > Hook > Slug > Chase > Deep Wounds > teabagging-at-pallet During the 4v1, the ideal situation is the Trip1: 1 on hook, 1 slugged, and 1 in chase. That trips up 1 from doing objectives and has to go rescue. _That's all survivors off gens and survivors off gens is the best slowdown there is._ Slugging is pressure and often needed pressure. Survivors won't slow down on gens themselves, so this is what we can do about it. Certainly, there are vast differences between slugging-for-pressure and slugging-to-bleed, please recognize slugging-for-pressure and hate the game for that, not the killer
I absolutely abhor survivors that are like "watch me leave watch me leave!!!" like my dude just leave the game im tryna queue up my next game. i strive to be a better survivor player by simply just LEAVING THROUGH THE EXIT GATES when they are opened. there really is no need to be this mean to someone who wants to have fun like you do.
Ppl who blame post-match harassment or bullying on the receiving party; or tell you to “just mute chat/ go private” are excusing shitty behavior at its best, and literal victim blaming at its worst.
My Pill: If you’re constantly complaining and saying you’re not having fun, take a break or like the devs have stated, go fucking play something else. It’s one thing if DbD is your job, it’s another when it’s the average person. In both cases, having different games on the side is great for the mental health. Some Slime Rancher or Stardew Valley to break the stress goes a long way.
I met some newer players the other day and they found it hard to swallow that flashlight-players aren't as helpful as they might think. To be consistent at saving people with the flashlight you have to be near the chased survivor all the time and you gotta be lucky that the downed survivor isn't near a wall. Most of the time those "flashlight-compilation survivors" are useless during the match. Nothing wrong with trying to have fun and get those saves (do as you please) - but you'll rarely be as helpful as a "toolbox gen-jockey" or a "medkit-medic". Compilations in general are nothing like your average DbD-match. (the majority of your matches aren't about getting those "dope 360's, dumbtechs or FOV-techs etc.) This point came from a new player too: They love facing the Nurse 'cause they think she isn't as strong (they play against "fresh players tho) and hate playing against Bubba 'cause they think that his insta down is too strong. Hard to believe for them that they just need to get a couple of hours more and that those "weak" killers are indeed the strongest. Losing gens feels shitty - yes. But it isn't the fault of those "genrushers" all the time. Sometimes they don't have perks/toolboxes or anything else to genrush. Sometimes you chased the strongest link and wasted too much time, sometimes you missplayed... You can't expect the other survivors to do nothing in the meantime. Don't copy and paste those "super strong killer builds" from specific killers mains and expect them to work as good for you. Some people are devoted to one or two killers and are killing it with them - despite their build. Don't expect that a niche build can do the same thing for you. And one thing that many people don't seem to understand: Stop trying to plan a match out fully. You'll never be able to see everything that is going to happen. Sometimes you're not getting chased at all - don't waste every perkslot for a chasebuild. Sometimes you won't get the chance to do gens - don't waste every slot for a repair-build. Try to be a little bit of a "jack of all trades". Of course you can do as you please, but don't expect that this is going to work out all the times.
Logical inconsistencies, imagine in alien (or any horror film) where the killer opens a locker and Ripley screams and goes blind 2 blocks doen the road
There could be many plot devices to use to explain flashlights ... there are no plot device to explain ultimate weapon ... or background player (before I have to hear about survivor main blah blah)
@@boringmonkey6958 agreed, tbh I think the only "fair" way to play is perkless ... it seems this is what most of the community's arguments are about (perks)
Hey so how the hell did Ripley see through walls? Cause in this scenario she has ray vision since she goes "blind" or panics and forgets where she memorised the pallet locations. Unless shes not actually seeing stuff highlighted in yellow through her eyes
I'm kinda with the FTP + Buckle Up outlook: Because the person still has to show themselves to go pick the person up. If you know you're being followed while chasing someone, or you even see a glimpse of them, get a swipe in on the person who would swoop in to use FTP. Lately, when I play killer, I just bait the pick up, exactly like you said, like they were flashlight saving, let them show themselves, then smack them. I understand it's situational, but I wouldn't say it's not 'earned'. Having to know when to run out, and not get hit does take skill. If the killer knows what they're doing, it won't work. And if the killer knows what they're doing it DEFINITELY won't work more than once.
23:41 now that's real right there, good grief. "High MMR this" and "High MMR that" "High MMR" "My MMR" _it's hidden, stop inflating yourself._ Besides, matchmaking is effectively a blindfolded drunk dude, handed darts, spun in a circle, and told to hit a target -- sometimes it hits, once in a while it even hits that sweet Triple 20, but it's largely a wild miss
Here’s mine: people who run busted perks on both sides and defends them by saying they’re not busted need to accept that they are and that those perks will eventually get nerfed to make them fair. Some examples: Old Dead Hard, old MFT, current ftp+bu, original pain res etc
Hot take I think the only range killer that deserves to be 4.4 is the Huntress her hatches are able to take a full health state that’s why she’s 4.4, but people like the death slinger require much more interactivity than just throw a hatchet loose health state I think all range killers should be 4.6 by the fault and then by testing them in the test server we can see if they need to be balanced out. We can lower down their speed test if that can help.
Other range killers suffer severely because of their 4.4 status when the trickster was 4.4 he was slow as hell allowing survivors to run around corners getting out of your LOS super fast Don’t get me started about the death slinger if you miss a shot just drop the chase cause they’re gonna be all the way across the map before you done reloading (Unless you’re running double reload add-ons, but add on shouldn’t fix broken mechanics or bad implementations they should be add-ons)
@@Daniiiiiiiiis we can’t punish killers for bad map. RNG it’s a name of the game. RNG Is random. Sometimes it’s in the survivors favor sometimes the killers favor. When it comes to trickster he is not broken. He’s just a good killer now. He used to be dog shit what you’re saying is that he’s actually viable and a good killer now he’s not broken because he’s 4.6 4.6 helped them be better. And if you do respond like you to address my other points, please
I think gideon isn't really sided one way or the other. Its heavily dependent on how good the killer os at dealing with pallets for example knight or bubba can devour an entire region of rescources in 30 seconds where as a killer like myers, slinger, or skull merchant, are going to be spending a long time booting wood. Also some of the gens are in awful places, the basement is insanely defendable, the gates are easily patrolable, and the map has 2 good windows in total. I would argue it tends towards killer.
Heres a hard pill to swallow, when it comes to Billys perks, it makes it seem that hes a no button to bully squads, lightborn stops blinds, enduring decreases the effect of head on and tinkerer is just there ig, its why I became a billy main, hes balance wise extremely effective against A-holes, hes the only killer i got adept besides nurse because nurse is nurse.
My problem with chunky is that his footstep system is so hard to see and he’s so miserable to play against to most people, his power was never really the problem, the problem is that he’s too hard to see and on maps like dead dawg and lerys he’s just not fun to go against unless your winning
3:25 I do not agree nor disagree, it is equal because as a Killer main YOU ARE TECHNICALLY SOLO queing because you do not have another Killer beside you, therefore Solo Survivor is just as difficult as being a Killer.
I think a fun game mode would be that you can switch a killers power to another. Imagine the fear when you see a Meyers using blight rushes instead of stalking, how funny it'd be to see legion do a demo shred attack, or pyramid head throwing his knife like huntress. It would make for some really funny videos and always keep you on your toes with the wild things people come up with
27:07 I run perkless every so often to keep the fundamentals sharp. Perkless Trapper is a real challenge, but then you get perks back on him? Game over, survivors, game over That's another pill with the "high MMR" exaggerations: _You_ are not, _your perks_ are
i mean, you should know your in high mmr if you 4k 3k like 50 games. high doesnt even mean max but some hacker in a choy video said it should be about 50 wins in a row to go from bottom to top mmr. i noticed my survivor's skill caps out after a certain point and the challenge becomes RNG if the best teams are online after playing for so long. i don't think it's that hard to get to high mmr especially when considering not all the sweaties are online because good teams, should NOT be losing to trapper or freddy ect. even if i am a god i truly think im not in control of the match at all if the survivors are good. all this is in response to the mmr comment where everyone thinks they're in high mmr. TLDR: i think people can get to high mmr easily if they're decent.
Exactly. And since getting to "high MMR" is not that hard, it doesn't make for that hellscape that people present it as being. Matches can still be insanely hot and cold, imo.
Thanks for responding to my comment (ik im late to the party lol) and tbh i do agree with what you were saying about how ignoring toxicity doesn’t do anything. Honestly I didn’t really think about how calling out some activities is beneficial, but I more so meant videos that try and search for toxicity when it isn’t there like you mentioned. Calling out people who are actually a problem like streamers or cheaters and stuff like that is something people should do, I just didn’t really consider that tbh. Love your videos as always Kaiser. Hope you have a great day.
38:30 haven’t you heard of the new ftp buckle up counter? Just run plague every match lol. Or terminus. Or both. Cause that will make the comp totally fair /s
6:41 I personally agreed. I am a new player but every time I go there I have a sweet game. Maybe it's because I only have base killers and Legion or that I use Brutal as a chase perk, but I find it easier to play than even Dead Dawg. 18:54 That's a first. Never seen that before. The Legion main I follow just wants pools of blood once Killer Instinct is triggered so they can avoid the injured people 26:11 If I do that, and they are not toxic, I should still give hatch
1) A killer _not_ tunneling is doing the survivor a favor, and I try to give every hook the favor. Unfortunately, 2) Survivor-induced camping/tunneling happens far too often and is obnoxious for everyone involved. Get away from the hook! Y'all, 3) Don't be so scared of chase! I'm only back at hook now because I couldn't find anyone else
I definitely agree with the beginning of the one that says “otzdarva isn’t jesus” I definitely agree with a few of his opinions like one said here “the game is killer sided” (yeah otz please explain to me how 10 million safe pallets on a map is killer sided) and one i personally disagree with “NOED being a crutch perk”, i don’t understand how this is considered a “crutch perk” when survivors have perks such as dead hard, i’ve been and seen countless games (both killer and survivor) where NOED has clutched games, some killers like trapper and hag benefit hugely off of NOED cause of their power and playstyle. honestly people kissing otz’s feet 24/7 is kinda annoying. Some thoughts that i have that could be hard pills to swallow are: lower tier killers in some cases will be stronger since they aren’t gonna be played as often, survivors will know more about how to play against meta survivors that they won’t have much idea and/or experience on how to play against lower tier killers Stop crying about killers being toxic with stuff like tunneling, camping and “not letting you have fun”. we wanna win as much as the next person and we gotta do whatever it takes, it isn’t fun to get flashlight blinded 24/7 and get gen’s flying so how come you have to have fun but we cant?
I agree that the game needs to be unbalanced to keep the game fun and interesting. However, I think that the unbalanced things should have a counterplay. Like for example, Myers being able to mori you with an addon at tier 3, isn't unbalanced as long as you can get into a locker or a vault. I know a lot of people hate that Huntress is getting basekit 7 hatchets, but her having those extra hatchets doesn't make her unbalanced. If anything it allows her to be able to use that addon slot for something else. Her hatchets aren't uncounterable.
Here is my tough DBD pill, that the world totally needs to know about: Despite this game having a pretty long learning curve, skill is often watered down and/or outdone by the rampant RNG stuff in this game. To a much higher degree than people seem willing to recognize.
I disagree on the balance take hard but its just perspective. it's really annoying having to run perks because they are "meta" otherwise you are deemed trolling by the sweaty crowd. If everything was objectively equal in power (which is how people frame balancing even though that is objectively never going to be real) The amount of builds you could do would significantly go up without feeling like you are putting yourself at a disadvantage. Having more options is never a bad thing and when people say they prefer a few perks to be broken makes the game more fun short term but long term people get burnt out of having to run the same "meta" perks instead of being able to use more fun niche perks. Almost everything else I agree with though.
I think they should start adding new modes. A hide and seek would be fun. Not a prop hunt hide and seek, but simply hide from the killer and last one alive or found wins.
Here's a pill: Try the suggested build before changing it. Cook with the original recipe before tweaking it. DBD community has a habit of berating someone about a build without even trying it, but that's life ahead of the curve, I suppose. Someone is back there telling you how to chop down a tree for the trail you're blazing For example, _The Unforeseen Devotion of Furtive Friends:_ Unforeseen - Dark Devotion - Furtive Chase - FTTE. It's glorious, but people don't know, because they change it before trying. My god, the results it produces is well beyond expectation, and it's downright cheating on Pyramid Head
I know I'm a few days late to the party but I really wish people would stop asking for Rules Set No.2 to be Basekit on Pig as it actively hurts her. It is not a good add-on whatsoever. The point of the RBTs is to prevent gens from being done, Ruleset makes it to where you don't see boxes until your trap is active and while that does sound like a good effect on paper, in actual gameplay it's really terrible. Most survivors when they have a RBT on and see that there's no box auras are just simply going to heal and then do the nearest gen. Traps generally have a long enough timer for them to not too massive of a threat by doing this and especially since as of today's patch where Pig players cannot reliably patrol boxes anymore it's now safer than ever to do so. I can see an argument for it being useful when paired with Video Tape as that makes it to where you are likely going to have multiple active traps after the first gen which can be a massive boon but outside of that I really don't see it as anything other than a detriment for a Pig.
Also I firmly believe we need a comp mode and a casual mode, idek I think these modes would help because comp survivors don’t enjoy playing with casual survivors, casual survivors won’t have fun against comp killers, casual killers won’t have fun against comp survivors, and comp killers will destroy the fun for the casual survivors
Both hot takes: Both survivors and killers should only play with three teachable perks only, mostly because it can be a bit broken with certain builds and add-ons. As well with the devs having to worry about balancing certain character's perks. If that one doesn't work, maybe have a perk/item restriction for both survivors and killers on what they can bring to the match pre game match. For example, survivors can't bring more than two flashlights, killers can't bring 4 hexes/exposed status effect (yes, that happened to me once), etc.
terrible idea, the perks aren’t all balanced enough for that to be fair. You’d have the same issue, only people would only play one survivor and one killer for their teachable perks so the roster of characters within the game you see would be really limited. Say if you could use any teachable perks on any survivor, you’d only see the same set of perks still over and over again so your ‘solution’ wouldn’t solve anything
Any suggestion then that'll be a solution then that doesn't try to discredit my takes here? Also, I feel like that they could balance weaker perks to be a bit better, yet awarding to use it.
@@GoldHeartWarrior perk balance most likely. But it would be impossible to stop people from running the same perks each match if they don’t want to stop, i think it’s just a matter of knowing how to counter them and determining a survivor’s perks to work around them.
Like what for an example, as well with killers perks? Also, lasy take I'll make: As you play against a killer and survivor, you discover what perks what they're using in the pause menu to see what you have learned so far and how to counter them.
all I was getting at really is we need some other anti tunnel mechanic implemented because what we have now isn't enough maybe base kit ds is a little much but we really need a pub to know for sure (I will say it is a hill I will die on lol)!
as of right now, people are body blocking for their healthy teammates when they get unhooked making it even harder to not tunnel why would a chase 2 health states vs 1 But if people were not body blocking using the base kit borrow time then i could hit the other player and then both the unhooked and the hook players would be at 1 health state so its an even chase so i do think your on to something before was worse but this just is not cutting it
@@Zakon673 They are a member of the channel,they can comment and see the video normally days before people without a membership.(Kaiser has also mentioned this in a few videos before this one)
Just know that is nearly impossible when a unhooked Survivor chooses to body block by taking the hit is not the Killers fault nor problem IF they choose to punish the healthy Survivor. So, in return, both Survivor and Killer has a cycle to follow by hooking a Survivor and have them be unhooked.
Chucky is a larger imbalance than Nurse right now. they should remove hidey ho m1 and cut recharge time in half. add a little stun to purposefully canceling your power (not that chucky ia better)
21:33 I do believe some Killers need to be weak to add in variety into the game, but I also believe most Killers should be at their strongest with add ons only improving the gameplay instead of feeling required to use. Killers like Trapper, Myers, Legion, Ghostface, Pig, ect. Wesker is a great Killer with Add Ons only improving his gameplay Trapper feels like shit without any Add Ons to help him, with most of his popular ones being Iridescent or Very Rare as they feel like they should be Basekit
A hard pill I think that this community desperately needs to swallow is that Skull Merchant is here to stay. I've of course had people who DC and kill themselves on hooks when I play her, but Ive even had people comment on my streams and steam profile that they are straight up repulsed by the fact I'm a SM main. I get that everyone has a least favorite killer, but instantly giving up and refusing to play is just bad sportsmanship, and will not help you understand a killer that does have counterplay, and is just an M1 kille if you know how to counter her, but you don't know that, because you straight up do not try and play against her, because you never want to change your mind, cause admitting your in the wrong would be a blow your ego similar wrecking ball to a glass house. Grow up and actually try to understand something you are shitting on but have no knowledge on, instead of just mindlessly going off about preconceived notions. SM is in a very healthy state with plenty of counterplay and I will continue to vouch for her, so long as she remains in this game. She is here to stay, so it would be in your best interest to learn what she is all about for your own sake, not mine, as I know where she stands in the roster because I actually have the balls to try something that looks unsettling but is rather pleasant, instead of tossing it away like a fussy child who won't eat their veggies.
Skull Merchant will never be a fan favorite, because her ability feels unsatisfying to go against, for most players. And that is because most of her ability is applied automatically. It's the same issue as it is with Knight, who can create a damned if you/damned if you don't scenario at almost every loop, where the game just feels like playing itself. This turns the chase into a very by the numbers affair. Because both, the Knight and the Skull Merchant, tactically force poor pathing, therby guaranteeing hits, one way or the other.
When it comes to Otz, I believe he is an expert in his field, however, even experts can be wrong. Also, some things are subjective. He doesn't like scratched mirror Myers, I find it fun af. Doesn't make either of us wrong, we just play different.
I want to add that I had a few of these gripes about comp players from time to time. To hear you explain it the way you did with Otz helped me to see it froma. Different perspective. Thank you.
this might be more of a hot take rather than a hard pill to swallow, you tell me, but essentially: Dbd is not a new players friendly game and it’s perfectly fine that way. a lot of the times making a game more accessible for new players results in watering down mechanics, nerfing unnecessarily ecc. best example of this? Rainbow Six Siege.
I know the dude who said if you get tunneled ur bad is garbage at Dbd when he said kindred is ur best friend. If you run kindred like competitively/think it’s a genuinely good perk you’d rather run over an exhaustion perk, adrenaline, distortion, windows,DS, off the record, we’ll make it, resilience, deja vu etc in solo queue YOU are bad at the game. Running kindred is trolling tbh
2:20 yes a "balanced" game is a boring game. But when people usually talk about balancing a game, they mean making the opportunities and costs of imbalance fair and/or fun. Chess isn't even "balanced" in the sense that neither side has different abilities/advantages. It's turn based. So whoever went first is playing, well first. Apparently there's like a whole book on going second in chess and it's not necessarily a disadvantage but you have to change how you play. All games do rely on that imbalance. Sometimes it's that you have a shotgun and I have a sniper rifle and that's one of our imbalances and another factor is now where am I on the map versus you (plus tons more). But in Dead by Daylight, the imbalance is far more overt as it is branded as an asymmetrical game. You have someone who can take players out of the match entirely but has a smaller FOV and (usually) alerts other players of their presence. Survivors have a numbers advantage at face value but also pallets and windows are tools inaccessible to the killer (generally). But a lot of taking advantages of these imbalances comes from mind games which in my opinion, is a good thing. A Huntress chases you at a pallet loop and you are in the position to either throw it and possibly get stun if she M1s or keep running and make ground and possible round the corner without damage if she readies a hatchet. The Huntress must also consider this and make reads on you. Both players have distinctly different tools here but both are expressing skills and reads/tells. Most people asking for balance aren't asking that every player should be a M1 Killer and it be a Free for All. They're asking for matches that feel winnable if they play better in that match than their opponent(s) who has also expressed a similar/close skill level to their own. I know neither are saying that though but hopefully someone who might think that reads this lmao. And yes not all killers should be "the same power level," not all perks should either. In my opinion, this game does not lend itself well to being competitive. There are tons of random factors and pre-game decisions that can be outright countered (Lightborn vs flashlights/flashbangs. Distortion/Undetectable status vs Aura reading. Calm Spirit vs Doctor/scream inducing perks. Instant down powers/add-ons/The Plague vs survivors focused on healing) and not even intentionally so. If a survivor brings one map offering and you bring a sacrificial ward. You have let 3 other offerings go through. If you bring a sacrificial ward and they bring no map offerings, you wasted a tool for that match essentially. If you bring one and they want to force a specific map, you also get countered. If survivors all bring purple hook offerings and you bring one. You've countered all of theirs, at least effectively as the killer one decreases the distance by 3.5m and theirs increase it by 1m so they used all of their tools + yours to get 0.5m extra between hooks. Or if you're just Pyramid Head and are effective at putting surprise trails around and can just skip the process. It's not the RNG that makes me stray from taking this game seriously in a competitive sense but it's these factors. I enjoy the game a lot, I like having goofy meme builds and I like having meta builds and doing well as I can with them. But I cannot take it seriously as a competitive game. Too many random factors/predictions from the lobby to the load screen can happen that just ignore your bit or counter it with no way to really anticipate it. Is Xx69GrimReaper420xX going to bring a Sacrificial ward? How tf should I know?! This game is a fun game, it was designed as a party game and found more complexity in it than anticipated it seems. But you cannot have a competitive game offer zero chance of counterplay for so many factors on top of RNG. I play MTG in a serious sense fairly often. That game is RNG, yes. But there is calculated risks, plays, tells, baits, meta-calls, mulligans, sideboarding decisions, deckbuilding decisions and logistics, etc. But just because my opponent plays one archetype doesn't automatically counter something I brought. It might easily do that, but I can also do my best to play around it or make them misread what I'm attempting to do. Hell, half to he counters to other decks in the game are things that stick around and you have the opportunity to get rid of it and then do whatever your plan is. I'm sure comp has many rules to it that negate a lot of what I'm saying. But at that point, it's not the same game the majority of the playerbase plays. You're allowed to enjoy comp for its ruleset, I'm not denying that. But when the average person gets on and hits "Play Killer" or "Play Survivor" they shouldn't expect a truly competitive experience. Random shit is going to happen and they will just have to deal with it. Are you supposed to somehow know that you're being chased up a flight of stairs with two zombies in a doorway while being chased by Nemesis and only infected with the T-Virus? Probably not. But I watched it happen to a friend and it was hilarious and extremely unlucky. And it was a fun, rare moment.
At 16:00 now. Good video so far, I've liked all of your responses to comments so far I think, besides the most recent one on tunneling. I don't disagree with you but I also think there's a bit more nuance to just be mentioned. I played survivor probably 75% of my play time for the first 3.5 years I played this. I came back and now I probably play 70% killer. But I will say, it is not tunneling if you body block them, it is not tunneling if you chase the killer while they chase the unhooker or someone else and threaten to save them while you're still fresh off the hook. And sometimes you have teammates that are hiding TOO well and when the killer didn't find anyone and they see a trail of blood, where do you expect them to go? Sometimes I see survivors rescue off of hook and I purposely do not tunnel so I start looking around for other scratch marks and cannot find them, I search nooks nearby and don't see them. These people do stealth rescues and leave you to die. So when 90% of killers just go after you, that's why! It's your teammate's fault for not running even the slightest amount of interference for you when they saw/heard the killer coming back to the area. It is tunneling when you ignore everyone else and look for the one injured person off of hook, it is tunneling when you ignore healthy survivors body blocking you to go after the person who just got off of hook, it is tunneling to drop a good chase causing a gen to not be worked on to return to the hook. Hell, in that last example, it's those kinds of tunnelers that really lose the game. If you have someone on a hook, they aren't on a generator. If they are being pulled off that's two not on a generator and they will likely heal which is not a generator. If you are currently chasing someone near an unfinished gen that is currently 3 people who you know the location of and know they are not pushing you towards the end game. Why the hell do people ever return to hook in these situations is beyond me. It's nuanced. And yes, if your teammates are giving the killer hard chases and you just run into the area they are checking or having issues in, they will just shift over to you. Why wouldn't they? Stay away from them if they end chases on you quickly lmfao. But yeah good takes on that Otz comment. He is not some devil/angel on BHVR's shoulder influencing all of their changes and as far as I know, he's just a good player with a lot of time and attention on his content. He's not "competitive" at least in the sense that term is often used for DbD. Doing well and wanting to do well in the game does not make you the same as people who don't even bother with public games anymore.
Your killer bias is showing a little- When it’s someone saying ‘Well if you’re getting tunneled off hook you’re just bad because the killer wouldn’t be tunneling you’ you’re 100% on board with, but ‘injure the survivors so they can’t FTP’ is somehow a ludicrous statement?
There's truth in the statement, though. If you're consistently being tunneled (3-hooked at the start of the game with no break) it's most likely because you're consistently making yourself vulnerable, and/or bringing no perks to discourage the killer from tunneling you. There are obviously exceptions and caveats, etc. but I can confirm. After putting on OTR, DS, and tons of practice, I'm pretty rarely tunneled. Anyone who tries gives up or (nearly) throws the game over it.
The difference there is that if a killer wants you, they’re GOING to get you. You can put on every anti tunnel perk in the game, but there is absolutely nothing that can stop the killer tunneling you right out if they feel like it. No amount of off the records or DS will fix that- The killer has all of the power to decide who’s going to be chased, and if they decide they want someone tunneled out they will be. Besides, that fully applies to the other side, too- ‘Well, if you don’t want people to heal off the ground like that, just bring things with mangled, hemorrhage, forced penance to stop anyone who body blocks from being able to heal, there are a ton of ways that a killer can bypass that issue if they choose to dedicate their entire build to it!’
why is no one talking about the HUGE UNBALANCE in this game, that it is extremely survivor sided! spawning next to gens/obj with survivors using their power like tool boxes to complete objective sooner and while killers can only chase one target is a huge balance issues! at the start!, majority of killers can't even use their power at the start and killers don't spawn next to their obj/ survivors LIKE WTF bhvr!, how is that not common sense to see that as a huge issue right off the bat. they really need to fix survivors spawning next to gens and toolboxes should be shutdown for 15seconds of the match. 3 gen has been fixed for surivvors, killers can only kick gens so many times, all the killer gen % perks have been nerfed to the ground! people need to wake up survivors are literally just ruining this game. YOU CAN'T FIX STUPID! bvhr needs to stop listening to these dumb survivors! clearly they cant loop correctly and ALMOST ALL OF THEM pick alot of the same perks LMAO! and they cry when slugging happens and they have no anti slugging or healing builds or endurance or when the killer tunnels and survivors are only working on gens! THIS GAME IS MORE THEN JUST GENS!, survivors can body block, sabo hooks, flashlight save! yet they still want to complain about tunneling even with all the counters they have. tunneling a survivor with anti tunnel perks can easily backfire on the killer only giving them one kill or zero at all.
I got some things i'd like to share 1.- Otz used to play comp, he was quite a big figure but I don't think he plays anymore. 2.-This is more as my own hard pill to swallow/ or hot take Killers should be designed around being balanced and "being fun to go against" shouldn't be prioritized , Like a good example is old deathslinger, he was fine before, most people would put him mid A tier or top B , but because he was essentially impossible to loop him for a long time, as that's how it was designed , they nerfed him big time, because it wasn't "fun" he should be reverted, but that's another topic. My main point is that somethings can be unfun to go against and still be fair and balanced.
29:28 i dont think unkown is horribly designed in terms of gameplay i think his gameplay works sure. But i hate the fact that it is his gameplay. I hate his gameplay in the fact that he has a exploding orb launcher. Its not what i wanted nor expected fromnthe killer and its not exactly new either. I mean you have a killers whos whole theme is luring people in and tricking them but youve given it a exploding ranged weapon as its main power.
@@jonathanperiman5552 he was shaping up to be my favourite. But the exploding orb really dosent make sense or fit the theme. For gameplay sure he's super fun. But Michael Myers with a revolver would probably be fun dosent mean it fits the theme or that he should have it.
I like Otz but I think it’s the complete opposite. he’s the Jesus Christ of casuals. I’m not sure if it’s a feeling or a vibe but it feels to me like he’s way more into the casual side of Dbd, both in gameplay and in discussions/videos. idk
Disagree with “needing 500h to be a good player” the game is not that deep, the basics of the game are very simple, in about 50h I was constantly winning games and that was in the old meta of DS/unbreakable/BT and adren. Yes we have more killers now but the core gameplay still is the same. Some people lack quick learning that’s for sure, you see some killer players doing the same shit forever and crying about being hard, it’s not
I'm going to say something that you have to take with a grain of salt, videos and comments of this type are completely almost completely useless in an asymmetrical game. True balance can never exist in one versus four. Furthermore, you said that gen regression, and Generator progression perks are meta, But a good survivor loop the killer for a long time he will allow the other survivor to complete all the gens. Hence, in this case perks that allow the Survivor to be better in chase are meta. And when you said that, if everything is balanced and works, the same would bring let's say boredom to the game, I disagree. The balance means that the park is not completely useless, and so underpowered compared to other perks. There can never be the same, as you said, because killer and survivor perks are completely different. Where is the fun in having something that is so overpowered that makes the game boring from the survivor point of view? Where is the finding something silver powered for the survivor? It's boring for the killer? And that is today's meta.
The devs are not good or bad. They have passion and truely care about there game but they are ignorant and incompetent. They are not super skilled people they never were they got lucky and did there best with what they had. Stop pretending like they are either out to get you or are the best people in the world they are neither.
Nothing matters once you get to high MMR. Only a handful of killers and builds are viable and both subtle and blatant cheating become way more prevalent.
33:30 Hey, that’s me! I actually went back after making that comment to delete it! Because I expected my attempt at brevity damaged the message beyond repair. But you edited the post to say you already recorded the video at that point, so…You still gave me more grace than I think I deserved. You’re cool! I won’t really go into it since I think you got the overall point in paragraph two, but I was not trying to excuse shitty behaviour or say anyone deserves to experience toxicity. I’m also fine with calling it out. Personal policy for me is to only engage if I can do so positively, and otherwise just leave EGC and move on. I just want public discussions to revolve more around the game’s mechanics than the personal character of people on any side of it. One of these the devs can fix! The other, probably less so.
I highly disagree when you said people who play Freddy are low MMR. Most people don't know how to play Freddy, or what to use on Freddy. Most idiots use Dream Pallets on Freddy, and most people only use gen perks on Freddy. Just because you encounter 1 or 2 chill matches out of a 4-8 hour stream does not mean you are low mmr, we all know the devs got rid of strict mmr to find matches faster. If you are low mmr you will find chill matches very often where survivors play very poorly. You will know when you are high mmr because of how the survivors play at high mmr. At high mmr the survivors playing to win will all use the same character, same cosmetics, and the cosmetics will be something that blends in with the environment, survivors playing to win bring map offerings such as Badham, Garden of Joy, The Game, Macmillan ect. High mmr survivors are good enough to bring bad perks and make them look good. Low mmr survivors can bring meta perks and make them look bad and that is why DS is getting buffed. Most of the highest mmr survivors bring DH and DS because they know what works in high mmr, the very perks all the shit survivors say are dead and need to be buffed. High mmr survivors don't try all the stupid Ayrun shit in high mmr because that shit don't work in high mmr, such as dumb tech and you know this as well. I am a P100 Freddy main and have been a Freddy main since 2017. Am I saying Freddy is S Tier? No, not by any means. But Freddy is not a top 5 worst killer in DBD either, Freddy has needed some love in this game for a very long time instead of the 21 nerfs he has received in total. Most Freddy players are bully material because they listen to certain content creators, and I will not mention names. Based on some of the stuff I have said, do I sound low mmr to you? @ Kaiser Da Gaemer
Exactly! That was a weird take from him. Dull totems aren't a side objective; Sure they give points, but they don't provide any gameplay value and waste time. Also I'd 100x rather go against a penti hex build than another pain res, pop, eruption.@@DaKaiserArchives
I do think pentimento is a pretty harsh on SoloQ survivors. You don't know where the rekindled totems are and your teammates keep cleansing totems like hex: plaything. I think it should get the same treatment as plaything where the survivors can see the aura of the rekindled pentimento totems.
@@quisquiliarum7710 Yeah I think that's kinda the point though. Like you can get absolutely fucked just because you had an archive, or you decided to use Inner Strength. I took Inner Strength the other day and it ended up being a killer with Pentimento, so I hurt my team because I wanted to use an unproblematic upper mid tier survivor perk. I don't know if there should be a perk which hurts survivors for doing something besides generators, like Pentimento and Hoarder.
That’s not correct information you just gave. About the killer this is incorrect and this is damaging to the brand of dead by daylight and it’s spreading a false narrative.
Only reason solo queue is more killer sided is cuz of stupid randoms. If u get randoms that are decent it’s pretty fair. Swfs are easily survivor sided. Them nerfing gen regression perks with bugging weaker killers is a stupid idea. The mori change is also a bad idea that just further encourages slugging for the 4K plus it’s just a very unnecessary change. They also need a better mmr system
here's my hard pill to swallow: just because someone plays skull merchant doesn't mean it's ok to send them racist remarks and death threats.
Even with the gen regression change, people still quit against skull merchants trying to 3 gen. Like just get through the gen regressions so she can't kick anymore.
wrong
@@SoulFire9001 the gen regression changes only affect a skull merchant going against a top SWF team and stops them from having an hour long game… against a mid level solo queue player it’s still abusing a lot honestly. It’s very rare that new mechanic makes a difference in games
So true. They should play it out and even if they end up hating it they should say nothing and move on
We gotta start playing these matches out man. My only problem is i struggle with her stealth in solo Q. It feels like playing against a GhostFace sometimes, needing to keep up with her location and drone tags
Here's one: Just because a Killer has a reputation of being silly or friendly DOES NOT MEAN they are always gonna fall over to give you a silly round. They wanna play that Killer and have a normal round too.
@@ThePhantomSafetyPin i know it’s been three months since this comment but you are so right, recently I started playing Pig and 80% of the time survivors try to be friendly with me and expect me to be too but I only want to play for kills with normality 😭
26:20 i think what hes saying is if youre a SWF and youre running 3-4 tool boxs and a map offering you dont get to comolain about anything the killer does/brings, youre doing then same thing on your side (bringing the most broken stuff to try win)
Yeah that is what I was thinking, like I saw people with 4 flashlights send me to school and try to bait me to down one so they can flashlight safe but surprise lightborn and than all of a sudden they did the gens after they realized they can´t blind me.
Ok yea i can see that i think
@@aroace7913 that must have been deeply satisfying.
@@The_Cylly
It really was, only got 1 kill but them so salty in endgame chat was funny to me, being all angry about lightborn, did not answer andf just blocked them.
Yup
32:55 dear lord, I ran into one of those types. I was trying out spirit because 'hur dur I like to go fast', and I wanted to try a new killer. Boy was that a mistake. When I lost, the survivors talked so much trash and were so rude just because I was playing spirit. I didn't tunnel (barely got any hooks as a matter of fact) didn't slug or any of that. Just played the killer and lost hard. Apparantly that's enough of an offense in some people's eyes. Some survivors act like this consistently, then they wonder why people who play those killers tend to be sweaty and toxic..... because the people who aren't toxic to begin with get bullied into killers that are more 'acceptable' or become the sweaty and toxic killers that those people resent in the first place just for some catharsis.
100 %, when I try a new killer and lose hard or just have a bad day and do not play well people just shit talk you, like why, you won be happy and move on.
Had this happen to me a while ago, I was playing Trickster and was sent to Eyrie I’m not the best Trickster player and I know it after the match one of the survivors said “Imagine playing Trickster” because they were able to escape. I reckon if I’d killed them they would have been pissed.
Facts. That’s why I like to basement Trap as trapper lol
I dont like playing killer because the responsibility stresses me out. One time i figured "why not just try it for some variation" and picked huntress because "hur dur flying axe go woosh". I wasnt horrible, i got more hooks than i honestly expected but ended with most of the survivors escaping without too much trouble. Got some playful trashtalk in the end chat, and i say "playful" because it wasnt deaththreats or anything like that, so responded with something along the lines of "hahah yeaah sorry im new to playing killer" and immediately the chat turned into "oh you did great for being new!", "Dont worry, you'll get there!" and "good luck in the next one!". Still havent played killer since that time (that wasnt my last round but i mean since that session) cause again, being killer in general is just more stressful than fun for me, but having those survivors be encouraging instead of rude and toxic made my day. Just wanted to share a positive experience.
My hot take: the pip system is ancient and out dated and punishes players for things outside of your control IE: if a survivor gets hit that docks point to you benevolent stat at the end of the match, camping hook affects your devotion but does not take into account that survivors were looping near the hook.
I think the pip system should be reworked and changed to a progression bar (though the old system is still a progression bar in a way) the medals that you earn will provide EXP and by filling the bar you earn a pip, the required points change as your rank changes to the higher tiers and progress is saved between your match’s
Thank god they are getting rid of de-pips now.
@@Thomastm33 never thought it would happen to be honest, glad I was wrong!
I got three pills. I consider these pills, not hot takes.
First, just because a minority of popular players are absolutely cracked at a specific killer doesn’t mean that killer should be exempt from being buffed. Just because Zapples is a god doesn’t mean Deathslinger doesn’t need a hefty addon pass/update/rework, just to quote 1 example.
Secondly, as a killer I am not obligated to play nice, ever, under any circumstances. If you T-bag and click flashlights at me, and I then down you and camp you after the exit gates are opened from first hook to dead, just take your humble pie and move on. If you bitch about it, guess what? I just feel vindicated.
Finally, map preference is more individualistic than people think. As a killer I love RPD and don’t hate Meat Plant. I also dislike playing Oni on maps like Nostramo with lots of verticality and blind geometry. I’m not saying he’s bad on those maps, I’m saying I don’t like it. It’s not wrong, it’s my subjective opinion/experience. This goes both ways. If survivors love Midwitch, more power to you!
Some maps will be inherently be better for one side, other than that what you say is pretty sensible.
Speaking for the Gideon's map. If you stick to the bottom of the map your win rate will drastically increase. I've only seen once where less than three generators spawned in the bottom. Just my two cents
I still think Otz is right about The Game. It's actually got one of the higher kill rates on nightlight. It doesn't seem like it on the surface due to the pallet density, but it's straight up good for a lot of killers (stealth, anyone who can hit over short walls and pallets, anyone who can quickly destroy pallets). It has probably one of the most easily defensible basements in the entire game and it's quite small and compact which is good for a lot of perks and builds, and makes pretty much all unhooks unusually dangerous. Plus the easy to find gens are also extremely unsafe.
What it's not is fun to play on. And yes, for some killers it's absolutely awful, like especially Oni.
For legion it is a dream map, like it is hard to not get at least 1 kill.
Especially cause the doors aren’t that far away, it’s basically impossible if the person has no way out, remember me, and noed
Yes, Gideon's pallet count is a band-aid for an otherwise very killer sided map. The map is super compact, gen proximity is insane (making it very easy to patrol) and the only pallets, that really matter, are the ones around the gens anyway. Plus, once these pallets are gone, the map becomes nothing but an expanding and boxed-in death zone. Quite a few pallets are located at the edges of the map (especially downstairs), where you simply do not need to chase anyway.
I agree. I am a legion main but also play Wraith and Billy, and I get most of my best games there, better than even Dead Dawg. Onoy Billy suffers a bit there because I am not good at curving
I believe the grind to unlock good perks and paywall is a bit much for people starting out. I know, i just started playing a couple weeks ago.
18:22 “near walls” means a few steps away from them, not standing with your face in it lol. I encounter this issue a ton when playing him and its led to me losing more than a handful of chases I was otherwise likely to win. It doesn’t need to be too crazy but the distance absolutely needs to be shortened by a few inches cause right now it’s so hard to tell how far back you need to be
hot take: the nurse is the most fun killer to play against
hard pill to swallow: without learning the tiles you are completely at the mercy of even the worst player who has.
Literally the dumbest take ever
I'm a tad late to the party but the pill I think needs swallowing is "You likely aren't as good as you think so lower your expectations" can't expect to win every match.
I’ve only found their videos recently but damn I like this channel a lot. Also at 13:40 this is exactly what I try to explain to my friends and they have no clue what I say when I say I don’t like losing.
and I love you random citizen
Lol 😂
Honestly when it comes to tunnelling it's not the fault of the person being tunnelled. It's the killer AND the survivor who unhooked. I've been playing killer recently and the amount of times I just... run into the person who just got unhooked is crazy cause the unhooker will just dissapear, and the choice ends up being mine. And unless the gamer is working on a gen injured right after being hooked, the choice to tunnel ends up being "Do I need the pressure or can I afford to play nice?" Of course the person being tunnelled can bring DS, OTR, UB, and DH to stop yourself being tunnelled *easily*, but none of these stop you being tunnelled outright and it's ultimately down to your teammates to get in the killers way and stop the tunnel attempt even happening.
A very hard pill a lot of people need to swallow is everyone has their own playstyles and are all validated within the games rules. You might not like how some people play or what they do but they're playing for themselves, not for you.
DbD has the worst case of sore winners in any game I have ever played. I once was going up against a Wraith where one of my randos suicided on first hook. The Wraith decided that early and easy one kill wasn't a big enough win for him. He then preceded to slug the 2nd teammate but we got them up and basically traded turns being slugged in an attempt to gain the match back for the next few minutes until we all died. The Wraith accused me of hacking because I died last. I am very bad at DbD, my longest chase with Wraith was probably less than 30 seconds but that was still too long of a chase for him. He needed the win to be even easier. I have 3k hours in DbD and that is the only time I have ever been accused of hacking in any video game.
My take: Boons aren't nearly as much of a problem as everyone thought they were, because the 14 seconds taken to light one don't compare to the 2 seconds tops it takes to stamp it out, PLUS those 14 seconds spent lighting a boon are 14 seconds spent not doing gens, healing at normal speed, or being in any way productive. The only problem was Circle of Healing, and even then it's literally better nowadays than it used to be, at least for coordinated teams compared to SoloQ. The only real impactful change it had was removing the 0 penalty self-heal, and even THAT was only good for solo survivor.
I only play trapper. I have over 2,000 hours on him alone. So yes I win almost every single game. But if you only play him a few times a month be prepared to lose often. This is true for all killers.
Hot Take: People who play Wesker, Wraith or Chucky are generally far more sweaty than the people who play Nurse or Blight and Spirit in my experience.
Bonus: I wish Oni's demon strike downed opponents sliding over the pallet it crushes. So many times I bring this club down on them with the fury of the gods right when they slide over the pallete and I just break the pallet. I feel like the person who was on it should be picking wood out of their face after this.
Order of Pressure: Sacrifice > Hook > Slug > Chase > Deep Wounds > teabagging-at-pallet
During the 4v1, the ideal situation is the Trip1: 1 on hook, 1 slugged, and 1 in chase. That trips up 1 from doing objectives and has to go rescue. _That's all survivors off gens and survivors off gens is the best slowdown there is._ Slugging is pressure and often needed pressure. Survivors won't slow down on gens themselves, so this is what we can do about it. Certainly, there are vast differences between slugging-for-pressure and slugging-to-bleed, please recognize slugging-for-pressure and hate the game for that, not the killer
I absolutely abhor survivors that are like "watch me leave watch me leave!!!" like my dude just leave the game im tryna queue up my next game. i strive to be a better survivor player by simply just LEAVING THROUGH THE EXIT GATES when they are opened. there really is no need to be this mean to someone who wants to have fun like you do.
Ppl who blame post-match harassment or bullying on the receiving party; or tell you to “just mute chat/ go private” are excusing shitty behavior at its best, and literal victim blaming at its worst.
I loved you going “what word am i looking for… lambasted” high quality word tbh. I like how you use your words eloquently and precisely.
My Pill: If you’re constantly complaining and saying you’re not having fun, take a break or like the devs have stated, go fucking play something else.
It’s one thing if DbD is your job, it’s another when it’s the average person. In both cases, having different games on the side is great for the mental health. Some Slime Rancher or Stardew Valley to break the stress goes a long way.
I met some newer players the other day and they found it hard to swallow that flashlight-players aren't as helpful as they might think. To be consistent at saving people with the flashlight you have to be near the chased survivor all the time and you gotta be lucky that the downed survivor isn't near a wall. Most of the time those "flashlight-compilation survivors" are useless during the match. Nothing wrong with trying to have fun and get those saves (do as you please) - but you'll rarely be as helpful as a "toolbox gen-jockey" or a "medkit-medic".
Compilations in general are nothing like your average DbD-match. (the majority of your matches aren't about getting those "dope 360's, dumbtechs or FOV-techs etc.)
This point came from a new player too: They love facing the Nurse 'cause they think she isn't as strong (they play against "fresh players tho) and hate playing against Bubba 'cause they think that his insta down is too strong. Hard to believe for them that they just need to get a couple of hours more and that those "weak" killers are indeed the strongest.
Losing gens feels shitty - yes. But it isn't the fault of those "genrushers" all the time. Sometimes they don't have perks/toolboxes or anything else to genrush. Sometimes you chased the strongest link and wasted too much time, sometimes you missplayed... You can't expect the other survivors to do nothing in the meantime.
Don't copy and paste those "super strong killer builds" from specific killers mains and expect them to work as good for you. Some people are devoted to one or two killers and are killing it with them - despite their build. Don't expect that a niche build can do the same thing for you.
And one thing that many people don't seem to understand: Stop trying to plan a match out fully. You'll never be able to see everything that is going to happen. Sometimes you're not getting chased at all - don't waste every perkslot for a chasebuild. Sometimes you won't get the chance to do gens - don't waste every slot for a repair-build. Try to be a little bit of a "jack of all trades". Of course you can do as you please, but don't expect that this is going to work out all the times.
Logical inconsistencies, imagine in alien (or any horror film) where the killer opens a locker and Ripley screams and goes blind 2 blocks doen the road
There could be many plot devices to use to explain flashlights ... there are no plot device to explain ultimate weapon ... or background player (before I have to hear about survivor main blah blah)
@@boringmonkey6958 agreed, tbh I think the only "fair" way to play is perkless ... it seems this is what most of the community's arguments are about (perks)
Hey so how the hell did Ripley see through walls? Cause in this scenario she has ray vision since she goes "blind" or panics and forgets where she memorised the pallet locations. Unless shes not actually seeing stuff highlighted in yellow through her eyes
My hard pill: singularity is very strong, people just call him weak because he has a large learning curve
I'm kinda with the FTP + Buckle Up outlook: Because the person still has to show themselves to go pick the person up. If you know you're being followed while chasing someone, or you even see a glimpse of them, get a swipe in on the person who would swoop in to use FTP. Lately, when I play killer, I just bait the pick up, exactly like you said, like they were flashlight saving, let them show themselves, then smack them. I understand it's situational, but I wouldn't say it's not 'earned'. Having to know when to run out, and not get hit does take skill. If the killer knows what they're doing, it won't work. And if the killer knows what they're doing it DEFINITELY won't work more than once.
23:41 now that's real right there, good grief. "High MMR this" and "High MMR that" "High MMR" "My MMR" _it's hidden, stop inflating yourself._ Besides, matchmaking is effectively a blindfolded drunk dude, handed darts, spun in a circle, and told to hit a target -- sometimes it hits, once in a while it even hits that sweet Triple 20, but it's largely a wild miss
Here’s mine: people who run busted perks on both sides and defends them by saying they’re not busted need to accept that they are and that those perks will eventually get nerfed to make them fair. Some examples: Old Dead Hard, old MFT, current ftp+bu, original pain res etc
Hot take I think the only range killer that deserves to be 4.4 is the Huntress her hatches are able to take a full health state that’s why she’s 4.4, but people like the death slinger require much more interactivity than just throw a hatchet loose health state I think all range killers should be 4.6 by the fault and then by testing them in the test server we can see if they need to be balanced out. We can lower down their speed test if that can help.
Other range killers suffer severely because of their 4.4 status when the trickster was 4.4 he was slow as hell allowing survivors to run around corners getting out of your LOS super fast
Don’t get me started about the death slinger if you miss a shot just drop the chase cause they’re gonna be all the way across the map before you done reloading
(Unless you’re running double reload add-ons, but add on shouldn’t fix broken mechanics or bad implementations they should be add-ons)
@@Daniiiiiiiiis we can’t punish killers for bad map. RNG it’s a name of the game. RNG Is random. Sometimes it’s in the survivors favor sometimes the killers favor.
When it comes to trickster he is not broken. He’s just a good killer now. He used to be dog shit what you’re saying is that he’s actually viable and a good killer now he’s not broken because he’s 4.6 4.6 helped them be better.
And if you do respond like you to address my other points, please
@12:50 Look Gary, there I am!
I think gideon isn't really sided one way or the other. Its heavily dependent on how good the killer os at dealing with pallets for example knight or bubba can devour an entire region of rescources in 30 seconds where as a killer like myers, slinger, or skull merchant, are going to be spending a long time booting wood.
Also some of the gens are in awful places, the basement is insanely defendable, the gates are easily patrolable, and the map has 2 good windows in total. I would argue it tends towards killer.
Heres a hard pill to swallow, when it comes to Billys perks, it makes it seem that hes a no button to bully squads, lightborn stops blinds, enduring decreases the effect of head on and tinkerer is just there ig, its why I became a billy main, hes balance wise extremely effective against A-holes, hes the only killer i got adept besides nurse because nurse is nurse.
My problem with chunky is that his footstep system is so hard to see and he’s so miserable to play against to most people, his power was never really the problem, the problem is that he’s too hard to see and on maps like dead dawg and lerys he’s just not fun to go against unless your winning
Mori’s aren’t toxic and can be a hinderance since some of them are much slower than the time it takes to pick up a survivor and walk to a hook
3:25 I do not agree nor disagree, it is equal because as a Killer main YOU ARE TECHNICALLY SOLO queing because you do not have another Killer beside you, therefore Solo Survivor is just as difficult as being a Killer.
Sure. Difference is you only have you to worry about. If your teammates throw as survivor then you just die. No matter how good you are.
I think a fun game mode would be that you can switch a killers power to another. Imagine the fear when you see a Meyers using blight rushes instead of stalking, how funny it'd be to see legion do a demo shred attack, or pyramid head throwing his knife like huntress. It would make for some really funny videos and always keep you on your toes with the wild things people come up with
27:07 I run perkless every so often to keep the fundamentals sharp. Perkless Trapper is a real challenge, but then you get perks back on him? Game over, survivors, game over
That's another pill with the "high MMR" exaggerations: _You_ are not, _your perks_ are
i mean, you should know your in high mmr if you 4k 3k like 50 games. high doesnt even mean max but some hacker in a choy video said it should be about 50 wins in a row to go from bottom to top mmr. i noticed my survivor's skill caps out after a certain point and the challenge becomes RNG if the best teams are online after playing for so long. i don't think it's that hard to get to high mmr especially when considering not all the sweaties are online because good teams, should NOT be losing to trapper or freddy ect. even if i am a god i truly think im not in control of the match at all if the survivors are good.
all this is in response to the mmr comment where everyone thinks they're in high mmr. TLDR: i think people can get to high mmr easily if they're decent.
Exactly. And since getting to "high MMR" is not that hard, it doesn't make for that hellscape that people present it as being. Matches can still be insanely hot and cold, imo.
@@MightyJabroni thanks. thinking about it more, if they have ranked they could just make the number visible and people would sweat over that number
Thanks for responding to my comment (ik im late to the party lol) and tbh i do agree with what you were saying about how ignoring toxicity doesn’t do anything. Honestly I didn’t really think about how calling out some activities is beneficial, but I more so meant videos that try and search for toxicity when it isn’t there like you mentioned. Calling out people who are actually a problem like streamers or cheaters and stuff like that is something people should do, I just didn’t really consider that tbh. Love your videos as always Kaiser. Hope you have a great day.
38:30 haven’t you heard of the new ftp buckle up counter? Just run plague every match lol.
Or terminus. Or both.
Cause that will make the comp totally fair /s
6:41 I personally agreed. I am a new player but every time I go there I have a sweet game. Maybe it's because I only have base killers and Legion or that I use Brutal as a chase perk, but I find it easier to play than even Dead Dawg.
18:54 That's a first. Never seen that before. The Legion main I follow just wants pools of blood once Killer Instinct is triggered so they can avoid the injured people
26:11 If I do that, and they are not toxic, I should still give hatch
1) A killer _not_ tunneling is doing the survivor a favor, and I try to give every hook the favor. Unfortunately,
2) Survivor-induced camping/tunneling happens far too often and is obnoxious for everyone involved. Get away from the hook! Y'all,
3) Don't be so scared of chase! I'm only back at hook now because I couldn't find anyone else
I definitely agree with the beginning of the one that says “otzdarva isn’t jesus” I definitely agree with a few of his opinions like one said here “the game is killer sided” (yeah otz please explain to me how 10 million safe pallets on a map is killer sided) and one i personally disagree with “NOED being a crutch perk”, i don’t understand how this is considered a “crutch perk” when survivors have perks such as dead hard, i’ve been and seen countless games (both killer and survivor) where NOED has clutched games, some killers like trapper and hag benefit hugely off of NOED cause of their power and playstyle. honestly people kissing otz’s feet 24/7 is kinda annoying.
Some thoughts that i have that could be hard pills to swallow are:
lower tier killers in some cases will be stronger since they aren’t gonna be played as often, survivors will know more about how to play against meta survivors that they won’t have much idea and/or experience on how to play against lower tier killers
Stop crying about killers being toxic with stuff like tunneling, camping and “not letting you have fun”. we wanna win as much as the next person and we gotta do whatever it takes, it isn’t fun to get flashlight blinded 24/7 and get gen’s flying so how come you have to have fun but we cant?
I agree that the game needs to be unbalanced to keep the game fun and interesting. However, I think that the unbalanced things should have a counterplay. Like for example, Myers being able to mori you with an addon at tier 3, isn't unbalanced as long as you can get into a locker or a vault. I know a lot of people hate that Huntress is getting basekit 7 hatchets, but her having those extra hatchets doesn't make her unbalanced. If anything it allows her to be able to use that addon slot for something else. Her hatchets aren't uncounterable.
Here is my tough DBD pill, that the world totally needs to know about: Despite this game having a pretty long learning curve, skill is often watered down and/or outdone by the rampant RNG stuff in this game. To a much higher degree than people seem willing to recognize.
I disagree on the balance take hard but its just perspective. it's really annoying having to run perks because they are "meta" otherwise you are deemed trolling by the sweaty crowd. If everything was objectively equal in power (which is how people frame balancing even though that is objectively never going to be real) The amount of builds you could do would significantly go up without feeling like you are putting yourself at a disadvantage. Having more options is never a bad thing and when people say they prefer a few perks to be broken makes the game more fun short term but long term people get burnt out of having to run the same "meta" perks instead of being able to use more fun niche perks. Almost everything else I agree with though.
I think they should start adding new modes. A hide and seek would be fun. Not a prop hunt hide and seek, but simply hide from the killer and last one alive or found wins.
That intro tho, didn't expect that
TBH all the goofy shit happening in the intros of the recent vids are absolutely hilarious though, love it!
Here's a pill: Try the suggested build before changing it. Cook with the original recipe before tweaking it. DBD community has a habit of berating someone about a build without even trying it, but that's life ahead of the curve, I suppose. Someone is back there telling you how to chop down a tree for the trail you're blazing
For example, _The Unforeseen Devotion of Furtive Friends:_ Unforeseen - Dark Devotion - Furtive Chase - FTTE. It's glorious, but people don't know, because they change it before trying. My god, the results it produces is well beyond expectation, and it's downright cheating on Pyramid Head
Vanity Mirror for "Tier 2 Scratched Mirror" or double up stalk addons and tier up on the Obsession within seconds
I know I'm a few days late to the party but I really wish people would stop asking for Rules Set No.2 to be Basekit on Pig as it actively hurts her. It is not a good add-on whatsoever.
The point of the RBTs is to prevent gens from being done, Ruleset makes it to where you don't see boxes until your trap is active and while that does sound like a good effect on paper, in actual gameplay it's really terrible.
Most survivors when they have a RBT on and see that there's no box auras are just simply going to heal and then do the nearest gen. Traps generally have a long enough timer for them to not too massive of a threat by doing this and especially since as of today's patch where Pig players cannot reliably patrol boxes anymore it's now safer than ever to do so.
I can see an argument for it being useful when paired with Video Tape as that makes it to where you are likely going to have multiple active traps after the first gen which can be a massive boon but outside of that I really don't see it as anything other than a detriment for a Pig.
Also I firmly believe we need a comp mode and a casual mode, idek I think these modes would help because comp survivors don’t enjoy playing with casual survivors, casual survivors won’t have fun against comp killers, casual killers won’t have fun against comp survivors, and comp killers will destroy the fun for the casual survivors
Both hot takes: Both survivors and killers should only play with three teachable perks only, mostly because it can be a bit broken with certain builds and add-ons. As well with the devs having to worry about balancing certain character's perks.
If that one doesn't work, maybe have a perk/item restriction for both survivors and killers on what they can bring to the match pre game match. For example, survivors can't bring more than two flashlights, killers can't bring 4 hexes/exposed status effect (yes, that happened to me once), etc.
terrible idea, the perks aren’t all balanced enough for that to be fair. You’d have the same issue, only people would only play one survivor and one killer for their teachable perks so the roster of characters within the game you see would be really limited. Say if you could use any teachable perks on any survivor, you’d only see the same set of perks still over and over again so your ‘solution’ wouldn’t solve anything
Any suggestion then that'll be a solution then that doesn't try to discredit my takes here? Also, I feel like that they could balance weaker perks to be a bit better, yet awarding to use it.
@@GoldHeartWarrior perk balance most likely. But it would be impossible to stop people from running the same perks each match if they don’t want to stop, i think it’s just a matter of knowing how to counter them and determining a survivor’s perks to work around them.
Like what for an example, as well with killers perks?
Also, lasy take I'll make: As you play against a killer and survivor, you discover what perks what they're using in the pause menu to see what you have learned so far and how to counter them.
all I was getting at really is we need some other anti tunnel mechanic implemented because what we have now isn't enough maybe base kit ds is a little much but we really need a pub to know for sure (I will say it is a hill I will die on lol)!
as of right now, people are body blocking for their healthy teammates when they get unhooked making it even harder to not tunnel why would a chase 2 health states vs 1
But if people were not body blocking using the base kit borrow time then i could hit the other player and then both the unhooked and the hook players would be at 1 health state so its an even chase
so i do think your on to something before was worse but this just is not cutting it
Bro does not know how to listen to sound.
How is this comment 6 days old on a 2 hour old video?
@@Zakon673 They are a member of the channel,they can comment and see the video normally days before people without a membership.(Kaiser has also mentioned this in a few videos before this one)
Just know that is nearly impossible when a unhooked Survivor chooses to body block by taking the hit is not the Killers fault nor problem IF they choose to punish the healthy Survivor. So, in return, both Survivor and Killer has a cycle to follow by hooking a Survivor and have them be unhooked.
Chucky is a larger imbalance than Nurse right now. they should remove hidey ho m1 and cut recharge time in half. add a little stun to purposefully canceling your power (not that chucky ia better)
And he teleports and instamoris any survivors who t bag at the gate cause he is now useless
Would you heart this late fish?
Love this video! Great to see content creators interact with their fans more.
I dont like the word fans. Call yourselves regulars
21:33 I do believe some Killers need to be weak to add in variety into the game, but I also believe most Killers should be at their strongest with add ons only improving the gameplay instead of feeling required to use. Killers like Trapper, Myers, Legion, Ghostface, Pig, ect.
Wesker is a great Killer with Add Ons only improving his gameplay
Trapper feels like shit without any Add Ons to help him, with most of his popular ones being Iridescent or Very Rare as they feel like they should be Basekit
you've forgotten about knight and his map of the realm addon.
A hard pill I think that this community desperately needs to swallow is that Skull Merchant is here to stay. I've of course had people who DC and kill themselves on hooks when I play her, but Ive even had people comment on my streams and steam profile that they are straight up repulsed by the fact I'm a SM main. I get that everyone has a least favorite killer, but instantly giving up and refusing to play is just bad sportsmanship, and will not help you understand a killer that does have counterplay, and is just an M1 kille if you know how to counter her, but you don't know that, because you straight up do not try and play against her, because you never want to change your mind, cause admitting your in the wrong would be a blow your ego similar wrecking ball to a glass house. Grow up and actually try to understand something you are shitting on but have no knowledge on, instead of just mindlessly going off about preconceived notions. SM is in a very healthy state with plenty of counterplay and I will continue to vouch for her, so long as she remains in this game. She is here to stay, so it would be in your best interest to learn what she is all about for your own sake, not mine, as I know where she stands in the roster because I actually have the balls to try something that looks unsettling but is rather pleasant, instead of tossing it away like a fussy child who won't eat their veggies.
She could use a nerf though and people are upset a lot because a lot of play her in the most borinng way.
Skull Merchant will never be a fan favorite, because her ability feels unsatisfying to go against, for most players. And that is because most of her ability is applied automatically. It's the same issue as it is with Knight, who can create a damned if you/damned if you don't scenario at almost every loop, where the game just feels like playing itself. This turns the chase into a very by the numbers affair.
Because both, the Knight and the Skull Merchant, tactically force poor pathing, therby guaranteeing hits, one way or the other.
Just accept that people will do it. Nothing you can do.
When it comes to Otz, I believe he is an expert in his field, however, even experts can be wrong. Also, some things are subjective. He doesn't like scratched mirror Myers, I find it fun af. Doesn't make either of us wrong, we just play different.
I want to add that I had a few of these gripes about comp players from time to time. To hear you explain it the way you did with Otz helped me to see it froma. Different perspective. Thank you.
this might be more of a hot take rather than a hard pill to swallow, you tell me, but essentially:
Dbd is not a new players friendly game and it’s perfectly fine that way. a lot of the times making a game more accessible for new players results in watering down mechanics, nerfing unnecessarily ecc. best example of this? Rainbow Six Siege.
I know the dude who said if you get tunneled ur bad is garbage at Dbd when he said kindred is ur best friend. If you run kindred like competitively/think it’s a genuinely good perk you’d rather run over an exhaustion perk, adrenaline, distortion, windows,DS, off the record, we’ll make it, resilience, deja vu etc in solo queue YOU are bad at the game. Running kindred is trolling tbh
If 1 gen remains on the trail, everything is fair game.
every game dies at some point its just a matte of when
I disagree. Chess is still alive and thriving, you know how old that game is? Monopoly? Call of duty?
2:20 yes a "balanced" game is a boring game. But when people usually talk about balancing a game, they mean making the opportunities and costs of imbalance fair and/or fun. Chess isn't even "balanced" in the sense that neither side has different abilities/advantages. It's turn based. So whoever went first is playing, well first. Apparently there's like a whole book on going second in chess and it's not necessarily a disadvantage but you have to change how you play.
All games do rely on that imbalance. Sometimes it's that you have a shotgun and I have a sniper rifle and that's one of our imbalances and another factor is now where am I on the map versus you (plus tons more). But in Dead by Daylight, the imbalance is far more overt as it is branded as an asymmetrical game. You have someone who can take players out of the match entirely but has a smaller FOV and (usually) alerts other players of their presence. Survivors have a numbers advantage at face value but also pallets and windows are tools inaccessible to the killer (generally). But a lot of taking advantages of these imbalances comes from mind games which in my opinion, is a good thing. A Huntress chases you at a pallet loop and you are in the position to either throw it and possibly get stun if she M1s or keep running and make ground and possible round the corner without damage if she readies a hatchet. The Huntress must also consider this and make reads on you. Both players have distinctly different tools here but both are expressing skills and reads/tells.
Most people asking for balance aren't asking that every player should be a M1 Killer and it be a Free for All. They're asking for matches that feel winnable if they play better in that match than their opponent(s) who has also expressed a similar/close skill level to their own. I know neither are saying that though but hopefully someone who might think that reads this lmao.
And yes not all killers should be "the same power level," not all perks should either. In my opinion, this game does not lend itself well to being competitive. There are tons of random factors and pre-game decisions that can be outright countered (Lightborn vs flashlights/flashbangs. Distortion/Undetectable status vs Aura reading. Calm Spirit vs Doctor/scream inducing perks. Instant down powers/add-ons/The Plague vs survivors focused on healing) and not even intentionally so.
If a survivor brings one map offering and you bring a sacrificial ward. You have let 3 other offerings go through. If you bring a sacrificial ward and they bring no map offerings, you wasted a tool for that match essentially. If you bring one and they want to force a specific map, you also get countered. If survivors all bring purple hook offerings and you bring one. You've countered all of theirs, at least effectively as the killer one decreases the distance by 3.5m and theirs increase it by 1m so they used all of their tools + yours to get 0.5m extra between hooks. Or if you're just Pyramid Head and are effective at putting surprise trails around and can just skip the process.
It's not the RNG that makes me stray from taking this game seriously in a competitive sense but it's these factors. I enjoy the game a lot, I like having goofy meme builds and I like having meta builds and doing well as I can with them. But I cannot take it seriously as a competitive game. Too many random factors/predictions from the lobby to the load screen can happen that just ignore your bit or counter it with no way to really anticipate it. Is Xx69GrimReaper420xX going to bring a Sacrificial ward? How tf should I know?!
This game is a fun game, it was designed as a party game and found more complexity in it than anticipated it seems. But you cannot have a competitive game offer zero chance of counterplay for so many factors on top of RNG. I play MTG in a serious sense fairly often. That game is RNG, yes. But there is calculated risks, plays, tells, baits, meta-calls, mulligans, sideboarding decisions, deckbuilding decisions and logistics, etc. But just because my opponent plays one archetype doesn't automatically counter something I brought. It might easily do that, but I can also do my best to play around it or make them misread what I'm attempting to do. Hell, half to he counters to other decks in the game are things that stick around and you have the opportunity to get rid of it and then do whatever your plan is.
I'm sure comp has many rules to it that negate a lot of what I'm saying. But at that point, it's not the same game the majority of the playerbase plays. You're allowed to enjoy comp for its ruleset, I'm not denying that. But when the average person gets on and hits "Play Killer" or "Play Survivor" they shouldn't expect a truly competitive experience. Random shit is going to happen and they will just have to deal with it. Are you supposed to somehow know that you're being chased up a flight of stairs with two zombies in a doorway while being chased by Nemesis and only infected with the T-Virus? Probably not. But I watched it happen to a friend and it was hilarious and extremely unlucky. And it was a fun, rare moment.
At 16:00 now. Good video so far, I've liked all of your responses to comments so far I think, besides the most recent one on tunneling. I don't disagree with you but I also think there's a bit more nuance to just be mentioned. I played survivor probably 75% of my play time for the first 3.5 years I played this. I came back and now I probably play 70% killer. But I will say, it is not tunneling if you body block them, it is not tunneling if you chase the killer while they chase the unhooker or someone else and threaten to save them while you're still fresh off the hook. And sometimes you have teammates that are hiding TOO well and when the killer didn't find anyone and they see a trail of blood, where do you expect them to go? Sometimes I see survivors rescue off of hook and I purposely do not tunnel so I start looking around for other scratch marks and cannot find them, I search nooks nearby and don't see them. These people do stealth rescues and leave you to die. So when 90% of killers just go after you, that's why! It's your teammate's fault for not running even the slightest amount of interference for you when they saw/heard the killer coming back to the area.
It is tunneling when you ignore everyone else and look for the one injured person off of hook, it is tunneling when you ignore healthy survivors body blocking you to go after the person who just got off of hook, it is tunneling to drop a good chase causing a gen to not be worked on to return to the hook. Hell, in that last example, it's those kinds of tunnelers that really lose the game. If you have someone on a hook, they aren't on a generator. If they are being pulled off that's two not on a generator and they will likely heal which is not a generator. If you are currently chasing someone near an unfinished gen that is currently 3 people who you know the location of and know they are not pushing you towards the end game. Why the hell do people ever return to hook in these situations is beyond me.
It's nuanced. And yes, if your teammates are giving the killer hard chases and you just run into the area they are checking or having issues in, they will just shift over to you. Why wouldn't they? Stay away from them if they end chases on you quickly lmfao.
But yeah good takes on that Otz comment. He is not some devil/angel on BHVR's shoulder influencing all of their changes and as far as I know, he's just a good player with a lot of time and attention on his content. He's not "competitive" at least in the sense that term is often used for DbD. Doing well and wanting to do well in the game does not make you the same as people who don't even bother with public games anymore.
Your killer bias is showing a little- When it’s someone saying ‘Well if you’re getting tunneled off hook you’re just bad because the killer wouldn’t be tunneling you’ you’re 100% on board with, but ‘injure the survivors so they can’t FTP’ is somehow a ludicrous statement?
There's truth in the statement, though. If you're consistently being tunneled (3-hooked at the start of the game with no break) it's most likely because you're consistently making yourself vulnerable, and/or bringing no perks to discourage the killer from tunneling you.
There are obviously exceptions and caveats, etc. but I can confirm. After putting on OTR, DS, and tons of practice, I'm pretty rarely tunneled. Anyone who tries gives up or (nearly) throws the game over it.
The difference there is that if a killer wants you, they’re GOING to get you. You can put on every anti tunnel perk in the game, but there is absolutely nothing that can stop the killer tunneling you right out if they feel like it. No amount of off the records or DS will fix that- The killer has all of the power to decide who’s going to be chased, and if they decide they want someone tunneled out they will be. Besides, that fully applies to the other side, too- ‘Well, if you don’t want people to heal off the ground like that, just bring things with mangled, hemorrhage, forced penance to stop anyone who body blocks from being able to heal, there are a ton of ways that a killer can bypass that issue if they choose to dedicate their entire build to it!’
why is no one talking about the HUGE UNBALANCE in this game, that it is extremely survivor sided! spawning next to gens/obj with survivors using their power like tool boxes to complete objective sooner and while killers can only chase one target is a huge balance issues! at the start!, majority of killers can't even use their power at the start and killers don't spawn next to their obj/ survivors LIKE WTF bhvr!, how is that not common sense to see that as a huge issue right off the bat.
they really need to fix survivors spawning next to gens and toolboxes should be shutdown for 15seconds of the match.
3 gen has been fixed for surivvors, killers can only kick gens so many times, all the killer gen % perks have been nerfed to the ground! people need to wake up survivors are literally just ruining this game. YOU CAN'T FIX STUPID! bvhr needs to stop listening to these dumb survivors! clearly they cant loop correctly and ALMOST ALL OF THEM pick alot of the same perks LMAO! and they cry when slugging happens and they have no anti slugging or healing builds or endurance or when the killer tunnels and survivors are only working on gens! THIS GAME IS MORE THEN JUST GENS!, survivors can body block, sabo hooks, flashlight save! yet they still want to complain about tunneling even with all the counters they have. tunneling a survivor with anti tunnel perks can easily backfire on the killer only giving them one kill or zero at all.
I got some things i'd like to share
1.- Otz used to play comp, he was quite a big figure but I don't think he plays anymore.
2.-This is more as my own hard pill to swallow/ or hot take
Killers should be designed around being balanced and "being fun to go against" shouldn't be prioritized ,
Like a good example is old deathslinger, he was fine before, most people would put him mid A tier or top B , but because he was essentially impossible to loop him for a long time, as that's how it was designed , they nerfed him big time, because it wasn't "fun" he should be reverted, but that's another topic. My main point is that somethings can be unfun to go against and still be fair and balanced.
pills that the DBD Community Needs To Swallow : DBD is not dying, its not because you find a part of the game bad that the game is dying.
On the contrary, I see no evidence that the game isn't dying.
5:30 piecemeal refers to the act of taking something piece by piece. Piecemeal by piecemeal makes no sense
Alright EthanPedantic5901
@@DaKaiserArchives that name slaps I’ll wear it with pride 🫡
Excited to watch this video!
Ultimate weapon does need a nerf though.
Auto-aim? Let's call it for what it is: Auto-miss
29:28 i dont think unkown is horribly designed in terms of gameplay i think his gameplay works sure. But i hate the fact that it is his gameplay. I hate his gameplay in the fact that he has a exploding orb launcher. Its not what i wanted nor expected fromnthe killer and its not exactly new either. I mean you have a killers whos whole theme is luring people in and tricking them but youve given it a exploding ranged weapon as its main power.
Based on theme unknown is like my favorite but launching a venom bomb is not what I expected either. I was hoping for something different.
@@jonathanperiman5552 he was shaping up to be my favourite. But the exploding orb really dosent make sense or fit the theme. For gameplay sure he's super fun. But Michael Myers with a revolver would probably be fun dosent mean it fits the theme or that he should have it.
I like Otz but I think it’s the complete opposite. he’s the Jesus Christ of casuals. I’m not sure if it’s a feeling or a vibe but it feels to me like he’s way more into the casual side of Dbd, both in gameplay and in discussions/videos. idk
Disagree with “needing 500h to be a good player” the game is not that deep, the basics of the game are very simple, in about 50h I was constantly winning games and that was in the old meta of DS/unbreakable/BT and adren. Yes we have more killers now but the core gameplay still is the same. Some people lack quick learning that’s for sure, you see some killer players doing the same shit forever and crying about being hard, it’s not
Let them cook 🍴
Them*
@@DaKaiserArchives fixed 🫡
Trickster isn't op I main him and you have to work for your kills just like most killers great video btw.
I'm going to say something that you have to take with a grain of salt, videos and comments of this type are completely almost completely useless in an asymmetrical game. True balance can never exist in one versus four. Furthermore, you said that gen regression, and Generator progression perks are meta, But a good survivor loop the killer for a long time he will allow the other survivor to complete all the gens. Hence, in this case perks that allow the Survivor to be better in chase are meta. And when you said that, if everything is balanced and works, the same would bring let's say boredom to the game, I disagree. The balance means that the park is not completely useless, and so underpowered compared to other perks. There can never be the same, as you said, because killer and survivor perks are completely different. Where is the fun in having something that is so overpowered that makes the game boring from the survivor point of view? Where is the finding something silver powered for the survivor? It's boring for the killer? And that is today's meta.
The devs are not good or bad. They have passion and truely care about there game but they are ignorant and incompetent. They are not super skilled people they never were they got lucky and did there best with what they had. Stop pretending like they are either out to get you or are the best people in the world they are neither.
30:38 tu quoque
My pill is that as long as Survive with Friends and Gen Rushing remains a thing this game will forever be Survivor Sided
Nothing matters once you get to high MMR. Only a handful of killers and builds are viable and both subtle and blatant cheating become way more prevalent.
33:30 Hey, that’s me! I actually went back after making that comment to delete it! Because I expected my attempt at brevity damaged the message beyond repair. But you edited the post to say you already recorded the video at that point, so…You still gave me more grace than I think I deserved. You’re cool!
I won’t really go into it since I think you got the overall point in paragraph two, but I was not trying to excuse shitty behaviour or say anyone deserves to experience toxicity. I’m also fine with calling it out. Personal policy for me is to only engage if I can do so positively, and otherwise just leave EGC and move on. I just want public discussions to revolve more around the game’s mechanics than the personal character of people on any side of it. One of these the devs can fix! The other, probably less so.
I highly disagree when you said people who play Freddy are low MMR. Most people don't know how to play Freddy, or what to use on Freddy. Most idiots use Dream Pallets on Freddy, and most people only use gen perks on Freddy. Just because you encounter 1 or 2 chill matches out of a 4-8 hour stream does not mean you are low mmr, we all know the devs got rid of strict mmr to find matches faster. If you are low mmr you will find chill matches very often where survivors play very poorly. You will know when you are high mmr because of how the survivors play at high mmr. At high mmr the survivors playing to win will all use the same character, same cosmetics, and the cosmetics will be something that blends in with the environment, survivors playing to win bring map offerings such as Badham, Garden of Joy, The Game, Macmillan ect. High mmr survivors are good enough to bring bad perks and make them look good. Low mmr survivors can bring meta perks and make them look bad and that is why DS is getting buffed. Most of the highest mmr survivors bring DH and DS because they know what works in high mmr, the very perks all the shit survivors say are dead and need to be buffed. High mmr survivors don't try all the stupid Ayrun shit in high mmr because that shit don't work in high mmr, such as dumb tech and you know this as well. I am a P100 Freddy main and have been a Freddy main since 2017. Am I saying Freddy is S Tier? No, not by any means. But Freddy is not a top 5 worst killer in DBD either, Freddy has needed some love in this game for a very long time instead of the 21 nerfs he has received in total. Most Freddy players are bully material because they listen to certain content creators, and I will not mention names. Based on some of the stuff I have said, do I sound low mmr to you? @ Kaiser Da Gaemer
I'd tip you $50 😉
Otzdarva once said they should nerf hex pentimento. Because he thinks it punishes the Survivors for doing side objects
I highly disagree. It creates more side objectives
Exactly! That was a weird take from him. Dull totems aren't a side objective; Sure they give points, but they don't provide any gameplay value and waste time.
Also I'd 100x rather go against a penti hex build than another pain res, pop, eruption.@@DaKaiserArchives
I do think pentimento is a pretty harsh on SoloQ survivors.
You don't know where the rekindled totems are and your teammates keep cleansing totems like hex: plaything.
I think it should get the same treatment as plaything where the survivors can see the aura of the rekindled pentimento totems.
@@quisquiliarum7710 Yeah I think that's kinda the point though. Like you can get absolutely fucked just because you had an archive, or you decided to use Inner Strength. I took Inner Strength the other day and it ended up being a killer with Pentimento, so I hurt my team because I wanted to use an unproblematic upper mid tier survivor perk. I don't know if there should be a perk which hurts survivors for doing something besides generators, like Pentimento and Hoarder.
@@Zakon673 survivors can just destroy the hex Pentos🤷♂️
Dude ur a killer main how can u solve these issues with a suggestion of a killer main tf?
That’s not correct information you just gave. About the killer this is incorrect and this is damaging to the brand of dead by daylight and it’s spreading a false narrative.
Nurse is not s teir she as best b teir
Only reason solo queue is more killer sided is cuz of stupid randoms. If u get randoms that are decent it’s pretty fair. Swfs are easily survivor sided. Them nerfing gen regression perks with bugging weaker killers is a stupid idea. The mori change is also a bad idea that just further encourages slugging for the 4K plus it’s just a very unnecessary change. They also need a better mmr system