Scott Reviews the Entire Dead by Daylight June 2023 AMA

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  • Опубліковано 10 лип 2024
  • Link to the AMA: / we_are_the_dead_by_day...
    Overall it was pretty decent, but mostly filled with "that thing we know is a problem is being looked at and will be maybe done next year."
    / scottjund
    0:00 Intro
    1:04 Useless Offerings
    1:54 How Are Addons Changed?
    5:17 Freddy Changes
    6:04 Moris
    7:32 Black Bubble
    8:32 Mobile Cosmetics
    10:02 Twins Rework
    10:55 Survivor Voice Lines
    11:20 Map Clutter
    21:10 Custom Games
    22:14 Non-humanoid Killers
    23:52 How Long Does it Take to Make a Killer?
    27:48 How Long to Make a Map?
    30:04 Alternative Game Modes
    33:34 Custom Moris
    38:50 Puppers (RIP dude)
    39:40 Singularity
    41:50 The Dead by Daylight Team is aware of the issue and is looking into but cant give concrete details right now
  • Ігри

КОМЕНТАРІ • 442

  • @TheRennat47
    @TheRennat47 Рік тому +1086

    The DeadByDaylight team is aware of this issue and we are looking into it, but we can't give any concrete details as of right now.

    • @vaads7743
      @vaads7743 Рік тому +35

      The DeadByDaylight team is aware of this issue and we are looking into it, but we can't give any concrete details as of right now.

    • @dakjames3407
      @dakjames3407 Рік тому +17

      Blud summarized thr entire AMA right there

    • @SowbugMori
      @SowbugMori Рік тому +3

      The DeadByDaylight team is aware of this issue and we are looking into it, but we can't give any concrete details as of right now.

    • @zergrush323
      @zergrush323 Рік тому +3

      The DeadByDaylight team is aware of this issue and we are looking into it, but we can't give any concrete details as of right now.

    • @temp1326
      @temp1326 Рік тому +3

      any response to the problem of dbd not being able to give any details to most issues?

  • @dusty0559
    @dusty0559 Рік тому +476

    I love the part about the black bubble after being hooked.
    The best part is that according to their own explanation, THERE'S NO REASON WHY THE KILLER HAS TO SEE IT TOO

    • @theitalianmexican1035
      @theitalianmexican1035 Рік тому +63

      I mean what Scott said basically undermined the entire reason of its existence: “The spot where the killer is after they hook someone is THE HOOK WHERE THEY HOOKED THE SURVIVOR”. It doesn’t even do what it’s supposed to do. All it does is block the entire side of the map the person was hooked at for 5 seconds for no reason, lmao.

    • @GoodlyData86596
      @GoodlyData86596 Рік тому +2

      Ctrl+c ctrl+v except swap hooks with gens and killers with survivors

    • @handlenameig
      @handlenameig Рік тому +15

      Yeah kindred basically isn’t fully functional due to this bubble

    • @Orthane
      @Orthane Рік тому +20

      The worst part is it nerfs 2 decent addons for both sides. Bitter Murmur for Killer, and Kindred for Survivor. If anything the only reason Kindred is so good is to see is the Killer is camping, and to see other Survivors in SoloQ. The bubble makes it way too hard to see if the killer or survivors instantly dart off to another direction.

    • @toxicrush
      @toxicrush Рік тому +1

      Yup, classic bhvr lol, should have expected that answer when I asked the question.
      Hope the bubble gets removed someday or that at least aura reading perks work through it.

  • @servebotfrank4082
    @servebotfrank4082 Рік тому +50

    7:38
    The thing is that the Black Bubble WAS addressed about a year ago. It was directly mentioned and then fixed, then the next update broke it again.

  • @Sweetness_01
    @Sweetness_01 Рік тому +231

    Please take care of yourself bud. I used to to sleep 2-3 hours a day because I used to be obsessed with working overtime and overall not taking care of myself or giving my time to my wife or family. I enjoy your content and appreciate the fact that you don't copy other UA-camrs and speak your own thoughts on subjects

    • @noahleach7690
      @noahleach7690 Рік тому +1

      Poor family

    • @ellamayothethird906
      @ellamayothethird906 Рік тому +1

      obsessed with working overtime = i hate spending time with my children 💀

    • @Sweetness_01
      @Sweetness_01 Рік тому +6

      @@noahleach7690 I can assure you my family is very happy

    • @b8master696
      @b8master696 Рік тому +11

      These guys have no idea what it's like to have a job. Don't worry about them

    • @Sweetness_01
      @Sweetness_01 Рік тому +10

      @@b8master696 fr

  • @kizuati
    @kizuati Рік тому +109

    We had no resources to make the Red Forest release not shit to play on,so we decided to release the graphical update to red forest anyway. - BHVR Interactive 2023

    • @owlwithmustache4084
      @owlwithmustache4084 Рік тому +1

      It's probably because it was like 2 years since the last "realm beyond" Update and they needed something sooner

    • @SowbugMori
      @SowbugMori Рік тому +15

      The DeadByDaylight team is aware of this issue and we are looking into it, but we can't give any concrete details as of right now.

    • @Antarctide
      @Antarctide Рік тому

      They made them even shittier to play actually.

  • @AsterDXZ
    @AsterDXZ Рік тому +98

    24:00 Just want to remind everybody that they worked on the Skull Merchant for a full year and at no point did anybody during development think this is a bad idea

    • @zaer-ezart
      @zaer-ezart Рік тому +15

      It was probably more a "Well we wasted one year on this, might as well not let it go to waste"

    • @riyadh_reprise
      @riyadh_reprise Рік тому +1

      That’s all that was running through my head when they said 11-12 months lol

    • @Frog_Cat_
      @Frog_Cat_ Рік тому +8

      @Estrogen_Fiend she's clearly the predator just reskinned. There's no excuse for the gameplay though.

    • @MistarZtv
      @MistarZtv Рік тому +2

      Skull merchant is probably awful cause her original kit was split between three killers. Knight / merchant / singularity's pods all look like they were apart of the same kit.

    • @therealhussein
      @therealhussein Рік тому

      half way through they probably were like " ehh it's too late to go back let's ship it to the game"

  • @Sapreme
    @Sapreme Рік тому +217

    dbd on your head
    dbd on your chest
    dbd on your screen
    dbd in your chat
    scot biggest dbd fan confirmed

    • @juicedup14
      @juicedup14 Рік тому +44

      Eat. sleep. dbd. repeat

    • @klaykid117
      @klaykid117 Рік тому +27

      He's kind of reminding me of those people who leave negative reviews but you see they're playing the game right now

    • @ScottJund
      @ScottJund  Рік тому +116

      @@klaykid117 my favorite is the "boycott Modern Warfare 2" steam group filled with people playing MW2

    • @krazysamurai
      @krazysamurai Рік тому +14

      no group hates a game more than it’s most dedicated players

    • @neevko267
      @neevko267 Рік тому +13

      @@klaykid117 "this game fucking sucks don't play it"
      11,500 hours on record

  • @HappyDevil272
    @HappyDevil272 Рік тому +66

    22:46 getting dangerously close to the "featherless biped" argument.... can't wait for the shaved chicken killer!

  • @Bthakilla4rilla
    @Bthakilla4rilla Рік тому +81

    After only 3 years of DBD I would definitely play a completely untextured map if it was somehow _perfectly_ balanced

    • @Mystibump
      @Mystibump Рік тому +15

      If it was perfectly balanced, it wouldn't be a part of DbD

    • @juicedup14
      @juicedup14 Рік тому +4

      I dont think the fanbase wants perfectly balanced
      Just make the game fun to play

    • @j0hnicide
      @j0hnicide Рік тому +2

      ​@@juicedup14 ur the type to think red forest is fun

  • @ticktackbooom8831
    @ticktackbooom8831 Рік тому +43

    40:00 dude in chat:
    "They should give Leatherface a puppers skin mask"
    💀💀💀

    • @MemorableVirus
      @MemorableVirus Рік тому +1

      But he already has Dwight

    • @yanyan_r1
      @yanyan_r1 Рік тому +1

      Wait I don’t understand what scott meant when he was talking about adding a puppers shirt. What would happen?

    • @redreaper3065
      @redreaper3065 Рік тому

      ​@@yanyan_r1 haven't made it to that point yet, but maybe he's talking about how Puppers passed away the other day?

    • @maisybean47
      @maisybean47 Рік тому

      @@yanyan_r1 i dont understand either im just replying so someone explains lol

    • @windowsxpnotfound6494
      @windowsxpnotfound6494 Рік тому +4

      @maisybean It was inferred that there will be some people who use the puppers thing to make fun of his death or his ALS which is kinda messed up (either by wearing it or saying something in egc to someone else wearing it) like the people that caused the removal of bubbas masks

  • @nordiclurtz3558
    @nordiclurtz3558 Рік тому +8

    The thing that pissed me off the most about this is that in one answer they say they don't just look at stats, but also community feedback and design goals when making changes, yet the answer they gave for the trapper question says exactly the opposite. "Oh we fully recognize that everyone thinks trapper is awful and needs a lot of help but his stats are OK so we're not gonna do anything fuck you". Like what the fuck? These devs are such liars.

    • @vexxed6851
      @vexxed6851 Рік тому

      Why would they change him though if the stats are good? If the stats say that a killer gets a 50-60% killrate and the community says that he's underpowered then the community is wrong. Plain and simple. Don't get me wrong, stats can be misinterpreted and bhvr does it all the time (like with the addon use rate) but there is not much to misinterpret here.

    • @Aki...544
      @Aki...544 Рік тому +2

      ​@Vex xed Every killer can have a 50-60% killrate if you just camp and tunnel, that doesn't reflect how good the killer's are. And I'm not even taking into account people that just kill themselves or dc just cause they felt like it. Feedback from the community takes priority over inaccurate data, that should be obvious.

    • @nordiclurtz3558
      @nordiclurtz3558 Рік тому +1

      @@vexxed6851 trapper is a prime example of why only looking at data is bad. Yes he gets about a 50% win rate (he has the lowest of any killer), but anyone who’s played trapper knows how clunky and outdated his power is compared to other killers. It feels awful playing him, and that is something the entire community agrees on. So no, we’re not in the wrong here, behavior is.

    • @nordiclurtz3558
      @nordiclurtz3558 Рік тому

      @Estrogen_Fiend they said it’ll be a fun little change, nothing big. Trapper needs a major update. Some new mechanic with his traps that makes them take less time to get.

  • @NicoSleepyLeen
    @NicoSleepyLeen Рік тому +121

    If normal scott uses light mode, does that mean Nega scott was the good one all along?

    • @kakugowaii5854
      @kakugowaii5854 Рік тому +13

      It means that Scott touches grass, and you should too

    • @yogsulate9384
      @yogsulate9384 Рік тому +8

      NegaScott's eyes don't hurt because he uses dark mode

    • @Angel_Flash
      @Angel_Flash Рік тому +6

      every hero needs a character flaw

    • @CausticPyro
      @CausticPyro Рік тому +2

      Does that also imply negascott gets a proper nights rest?

    • @thedoomslayer5863
      @thedoomslayer5863 Рік тому +1

      ​@@CausticPyro he also doesn't stress because he mains spirit with the most meta build best add-ons so every match is a easy chill fest

  • @haydanger9422
    @haydanger9422 Рік тому +26

    for me, id love to see the summer event with the cocktail generators and grill hooks again. that was super nostalgic for me

  • @Blake_Stone
    @Blake_Stone Рік тому +17

    DBD's approach to collision is a big part of the problem, they could fill maps with pretty details and still not impact chases too much if a lot of minor stuff had no collision (like the clutter around shack as Scott mentions, which are especially egregious). The logic is crazy really, like some bushes you can walk through, and then there are those bushes on Garden of Joy that are like Sherman tanks and are basically their own loops.

  • @TamiyaGuy123
    @TamiyaGuy123 Рік тому +7

    I love the occasional moments when you start to read out the team's answer, then realise it's the same boilerplate non-answer as it so often is, and hit your audio bind.
    It's like I can see the light leave your eyes in those brief moments between stopping halfway through your sentence and moving on to the next question.

  • @venom_panda6421
    @venom_panda6421 Рік тому +22

    The questions we really should be asking is how BHVR allocate their damn resources and priorities.

    • @Sweetness_01
      @Sweetness_01 Рік тому +17

      New skins, streamers, LGBT
      And ignoring the toxicity and real issues

    • @thepinkprintt
      @thepinkprintt Рік тому +11

      ⁠@@Sweetness_01this comment is inadvertently promoting toxicity

    • @theotherauthor740
      @theotherauthor740 Рік тому +8

      @@Sweetness_01 you know you can dunk on bhvr without being weirdly homophobic right

    • @lobster6736
      @lobster6736 Рік тому +6

      ​@@theotherauthor740 yeah but it'd take the fun out of it

    • @RoxLovesHaze
      @RoxLovesHaze Рік тому

      ​@@Sweetness_01
      LGBTQ+ content that they only do once a month. That isn't getting in the way of anything. It's Bhvr themselves. Nice try homophobe.

  • @MrBnnashton
    @MrBnnashton Рік тому +65

    The Dead by Daylight team is aware of this issue and we are looking into it, but we can't give any concrete details as of right now.

    • @SowbugMori
      @SowbugMori Рік тому +2

      The DeadByDaylight team is aware of this issue and we are looking into it, but we can't give any concrete details as of right now.

  • @SpaghettiYOLOKingTTV
    @SpaghettiYOLOKingTTV Рік тому +22

    It'd be cool if they made it so you can go into first person mode while hiding in a locker and you'd see 'Puppers was here - Stay Comfy' on the inside of the door near the vents or maybe on one of the sides. Little stuff like that that act as positive memorials and are unable to be affected in any way players, only observed, are the best options.

    • @thedoomslayer5863
      @thedoomslayer5863 Рік тому +1

      Would sort of ruin some immersion though, you'd go into a locker and for a lot of people they'd be like "who the f*ck is this puppers dude?"
      Be easier to put his name on some tombstone on a map

    • @JuanAntonioGarciaHeredia
      @JuanAntonioGarciaHeredia Рік тому +4

      @@thedoomslayer5863 Oh no, muh inmersion. In a game where 2 killers can go with a stuffed plush costume, 2 killers with an ironic porno skin, survivors shirtless, tight leather pants, miniskirts.

  • @sunwukong5791
    @sunwukong5791 Рік тому +65

    Pog an hour of vile Scott

    • @juicedup14
      @juicedup14 Рік тому +4

      omg so much vileness 🤩

  • @Sushi-Kaiju
    @Sushi-Kaiju Рік тому +6

    BHVR is a company that struck gold by accident but doesn't know how to manage it.

  • @Xenomorpheusss
    @Xenomorpheusss Рік тому +15

    BHVR is one of the few companies I know of that will actively not do something that would earn them a ton of money, like survivor emotes and mori animations. I would normally say it's a good thing that the game company isn't trying to milk the community of all their money and only focuses on skins but I'm inclined to believe that it's more to do with they can't due to internal reasons, whether it's staff or their game engine and spaghetti code maybe, who knows.

    • @char7035
      @char7035 Рік тому

      The Naughty Bear skin is going to have a new mori.

    • @Xenomorpheusss
      @Xenomorpheusss Рік тому +2

      @@char7035 7 years into the game, yes. That's 7 years of profit they've missed out on

    • @Lyu-Phy
      @Lyu-Phy Рік тому

      Based cortana pfp.

  • @Kerps123
    @Kerps123 Рік тому +3

    I think the black bubble is mostly there for when the killder has addons or perks that make the survivor blind. so you can still see where the hook took place while on a gen with fearmonger.

  • @SielAzur
    @SielAzur Рік тому +30

    I really think something is fishy with how the game itself is coded. Like every patch we get our 20+ bugs and a lot of the time they have nothing do to with what the patch changed and we have to wait weeks to see them fixe these bugs. And the fact that very simple changes takes so long make me wonder if the game code is organised well

    • @evalcat
      @evalcat Рік тому +5

      BHVR: Hey can I copy your code?
      YandereDev: Sure just don't make it obvious.
      BHVR:

    • @traviswilliams2348
      @traviswilliams2348 Рік тому +4

      As a long time destiny 2 player, allow me to explain, *gestures vaguely at the words "spaghetti code"* ya know?

    • @Conantas
      @Conantas Рік тому

      Its probably multiple things. Constant new hires is really telling of one thing: poor management. The age old telling of "People don't quit jobs, they quit managers."
      The code is probably shit. But thats more than likely because people in charge are dumb and give terrible guidence

    • @cutmeloosebruce1955
      @cutmeloosebruce1955 Рік тому +15

      Yes, it is well known that DBD is built on spaghetti coding which means everything is connected to everything in some weird fucky way, leading to completely unrelated things affecting one another, but The DeadByDaylight team is aware of this issue and we are looking into it, but we can't give any concrete details as of right now.

    • @SeigoSaiga
      @SeigoSaiga Рік тому

      ​@@cutmeloosebruce1955 It keeps the game fresh after every update. There's always new broken things to abuse.

  • @bread3039
    @bread3039 Рік тому +5

    "We're too busy adding nipples to the character models, see you in the fog!"

  • @chiliflis8660
    @chiliflis8660 Рік тому +8

    57:07 Yes, we need 600 pound survivors in DBD.

    • @farmboy805
      @farmboy805 Рік тому

      I laughed at this one. Like you really think a survivor any fatter than Jane can run limitlessly and vault windows? Yeah let's add some morbidly obese slob to try and outrun a killer

    • @HTGY6YTH67Y
      @HTGY6YTH67Y Рік тому +2

      They move at half the speed

    • @chiliflis8660
      @chiliflis8660 Рік тому +5

      @@HTGY6YTH67Y Survivors get a 50% hindered status effect, but killers can't pickup. No mither would finally become meta at long last.

    • @HTGY6YTH67Y
      @HTGY6YTH67Y Рік тому +1

      @@chiliflis8660 can't be picked up LOL

    • @mckenzieschmitt2841
      @mckenzieschmitt2841 Рік тому +3

      @@HTGY6YTH67Yas an emt that’s helped transport people over 350-700lbs, it takes multiple crews 😅 so you’d better carry your weight (LOOOL) or the whole team will help hook you

  • @BeedrillChampion
    @BeedrillChampion Рік тому +23

    Scott you mentioned the mobile team possibly being such a different team, and I'm pretty sure they are.
    Idk if you know much about Identity V, but I'm pretty sure BHVR just hired them to create DBD mobile and most of the skins is made by them with BHVR's blessing. I'm almost certain of this because a lot of the changes on Mobile and a lot of the way DBD mobile works is just similar to Identity V in a lot of ways.
    With ranked queues, profiles that describe your match history, global chat and profile pictures.

  • @et851
    @et851 Рік тому +3

    About spectator mode, in Unreal Engine, there is an object called SpectatorPawn that is ALREADY PREMADE in the engine and which spectators can control and fly around the map, which is much better than being fixed to each player’s view. They can add it in under an hour, but they just refused to do so for 5 years.

  • @Rebazar
    @Rebazar Рік тому +2

    "The beatings will continue until morale improves" - BHVR

  • @Splonton
    @Splonton Рік тому +3

    Unless it was a bug, that response about the hook bubbles is BS. I distinctly remember being able to see auras through the bubbles back in years 3 and 4

  • @Tericho
    @Tericho Рік тому +3

    12:32 "I am starting to think this is a new team". I feel it in my bones, all the best devs have been working on Meet your Maker and other projects, the current DBD team is either new people or people put on just to tide the game over.

    • @cjhowland1308
      @cjhowland1308 Рік тому

      not sure why, meet your maker looks like a god awful game and a money sink for the devs

  • @Xbob42
    @Xbob42 Рік тому +2

    The design intent, community feedback, data analysis chart Scott mentioned near the beginning is the year 3 community livestream. I left a comment there, but it's at 1:11:20. Exact same damn words.

  • @mathiascerf1092
    @mathiascerf1092 Рік тому +22

    i think the reason why it takes so long to implement changes in dbd is because of the spaghetti code. Sure a part of why it's so long is because bhvr are not great devs but i also believe that spaghetti code makes it much harder to implement changes and breaks numbers of things when they implement new things like animations, models, etc

    • @Ben_of_Milam_Music
      @Ben_of_Milam_Music Рік тому +2

      yup. spaghetti code is so horrid. Things like making an animation shorter suddenly makes the player move at mach 1, or adding a new weapon makes all the old weapons shoot through walls now... just a few things I've experienced working with other people's code.

    • @thedoomslayer5863
      @thedoomslayer5863 Рік тому

      ​@@Ben_of_Milam_Music so it's definitely worth it to painstakingly perfectionist your code so that when you make changes every you expect to happen does happen and barely if any things happen that are unexpected

  • @djdepression
    @djdepression Рік тому +6

    On the point about turnover at behavior as it relates to learning what works and what doesn't, that turnover every 2-3 years is on par with most software companies. I work at a non-gaming software company and this literally happens all the time. The key is they need to have really good documentation and they need to throw money at outgoing devs to train up the new ones. Even with that, there will still be growing pains with the new devs, but there's not much else you can do about it. Considering the massive push towards constantly releasing new content, I doubt they have very good documentation. They probably don't have the time for it. That's why behavior should hire a good technical writer if they don't have one already. They should be the guru that documents the philosophy and progression of dbd, what works and what doesn't.

  • @ZombieSlayer3649
    @ZombieSlayer3649 Рік тому +37

    I know its funny they always give the same response from BHVR but its still somewhat of a relief that they are acknowledging issues that are being asked of. Many companies such as activision are dealing with a ton of issues such as IP grabbing and pc bricking in their older titles as well as other basic things about their game that they are not addressing and even an acknowledgement can mean so much. Ofc I'm sure a lot of people know this and it is still funny to poke fun at the safe response but its not all that bad

    • @calvinpetri7391
      @calvinpetri7391 Рік тому +8

      i’d prefer a safe vague response over an overwatch promise that never happens

    • @Kitsune_Chara_CG
      @Kitsune_Chara_CG Рік тому +1

      ​​@@calvinpetri7391 At this point i feel like ppl just want honesty from BH i feel like they wouldnt even be made fun of if they Said: "No We dont care and wont do anything about it in atleast the next year" but then ppl would quit as they realise the dbd team doesnt give a blind fuck and just wants the ez money
      Im sorry man i couldnt bear dbd for more than idk 6 monthsm that was a lil before the 6th anna i think😮

  • @Nolandiscool
    @Nolandiscool Рік тому +8

    the hot key auto scott response is hilarious

  • @noah.2B
    @noah.2B Рік тому +3

    3:42 I work for a AAA studio, by the time you are seeing something on PTB that is the result of months of work and it was already decided that is what is going into the game. The decision to work on and prioritize that content was made prior to starting, and the only changes they'd risk pushing to PTB will be data ones. (think number changes)
    None of the feedback from this Q&A will realistically be implemented in the patch following the anniversary one. The content and design for that patch has most likely already been approved and is roughly 1/3rd of the way through by now. Maybe the patch after it though, at the earliest.

  • @jsj0520
    @jsj0520 Рік тому +7

    6:05 as a junior game designer myself I would love insights on the development processes for different games I like. It helps me understand what I should be thinking about during development

  • @thedoomslayer5863
    @thedoomslayer5863 Рік тому +1

    Scott looks so happy in that thumbnail lol like hes reading the best AMA there ever was

  • @Zetta_Hakai
    @Zetta_Hakai Рік тому

    OH THAT WAS THE ORIGIN OF THAT RECORDING. (We still need the remixed version)

  • @AgenteFuego
    @AgenteFuego Рік тому +2

    Hey, that's my question at 33:34 ! Disappointing answer but expected.

  • @Foxe92
    @Foxe92 Рік тому +1

    13:41 Regarding clutter, another thing some people don't realize is that at most studios the level design and level art teams are completely independent. The design team is usually working with simole shapes like cubes and cylinders to design a leve, and then the art team goes through and replace those primitives with actual art. The design team is trying to build something that is fun to play, while the art team is trying to build something that is nice to look at, and sometimes those two goals butt up against eachother.

    • @Foxe92
      @Foxe92 Рік тому

      Also, from personal experience as a designer, I know a lot of level artists who don't even play the game or test their work. If it looks pretty in the editor, they consider their job done. Ideally the QA team should be finding and reporting all of these issues, though, so I'm not sure why so many of them make it to live servers (or don't get fixed more quickly)

  • @MintSkull
    @MintSkull Рік тому +6

    RIP My question was skipped 💀 It was about the Swamp map visual rework

    • @Pixxena
      @Pixxena Рік тому

      The video just cuts off a little early, he did briefly go over it in the stream eventually + he also watched your Windows of Opportunity video! (01:23:05 & 01:30:05 in the VOD) ✨

  • @RaffoPhantom
    @RaffoPhantom Рік тому +3

    13:34
    "A bush. A tree."
    "A FUCKING RANDOM TWIG ON EYRIE THAT COMPLETELY HALTS MY CHAINSAW OR HATCHET." would have been the logical conclusion to the triumvirat of shit.
    About the "BM with emotes" point you brought up: The same argument can be made for perks being strongly tuned for weaker killers. The current argument (I don't know if you subscribe to that idea or not) is "we can't have too strong perks because the high tier killers, mainly Nurse and Blight, are too opressive with them". But they already are opressive, even with balanced or even weaker perks. So let weak killers have their tools, Nurse and Blight are gonna slap anyway.

  • @QayLikeKay
    @QayLikeKay Рік тому

    They might have different skeletons rigs for the mobile cosmetics, which means they have to go in for each one and re-rig them. This is a guess obviously, and not necessarily a year's worth of work, but that might just be how they're prioritizing it. Licensing issues would also make sense though.

  • @TheDaveCave_
    @TheDaveCave_ Рік тому

    “We’re working on it, noted - The AMA.”

  • @textoffender3410
    @textoffender3410 Рік тому

    For custom Moris, I imagine there are multiple problems. Firstly we don't know if the infrastructure of the mori system in the game would conveniently allow you to load another mori animation, though this probably isn't too hard to code (though spaghetti code won't make it easy) it would need to be done first before any custom moris are added. They would also have to add another panel to the store.
    Another thing is the mori animation length. They probably don't want any in game moris to have different lengths as that could result in pay to win cosmetics (which they like to pretend to avoid) so either every mori would have to be the same length (by timing the animation or just having the killer stand still for a second) or they are waiting to implement the finisher mori system.

  • @cherrislushi
    @cherrislushi Рік тому

    they’ve been requesting new gamemodes since i was in high school and i graduated 4 years ago 😭
    the summer bbq and the pustula event were my favorites 😭

  • @davidsmith3382
    @davidsmith3382 Рік тому +1

    On how long it takes to make a killer, since there’s 4 releases in a year they likely have several small teams broken up working on several killers at a time, rather than one big one all working on one killer. This way if one doesn’t work out by a certain point in the release cycle there is another one that might be ready or close to ready.

  • @dwightschrute1857
    @dwightschrute1857 Рік тому +3

    May I just point out the stupidity of making a AUA (ask us anything) only to just answer basically every question with “we’re aware of the issue, but we can’t tell you anything about what we’re doing to fix it. All we can say is it’ll probably take 1 - 2 years give it take”

  • @chikendoodle1628
    @chikendoodle1628 Рік тому +4

    I think they answered 3 questions in the entire thing. Everything else was just "We are working on it, but cant say anything" or just dodged the question

  • @ShadG
    @ShadG Рік тому +1

    For the mobile cosmetics taking a long time to come to main game, it could also be to try and incentivize people to spend time (and maybe eventually money) on the mobile version

  • @GSol17
    @GSol17 Рік тому +1

    25:37, GGG have said that while they release patches in 3 month cycles they do work on them for about a year before they release.

  • @myserrie_inc
    @myserrie_inc Рік тому +1

    I wonder if part of the reason they "dont have the resources" out of no where, is due to some sort of trademark deal. Like hypothetical here.. But lets say they suddenly got the rights for Chuckie, BUT its contingent on the chapter dropping alongside the release of a show or movie. So instead of a year, now they have 4 months. This could also factor into the 1yr quote of developing killers. Killer A gets pushed back and paused so that they can redirect resources to the license. Thus making the average longer

  • @shabeehasim3748
    @shabeehasim3748 10 місяців тому

    no wonder things are taking for ever to get fixed. they are actively learning and addressing almost every single issue that was mentioned

  • @CaptainCrackSparrow
    @CaptainCrackSparrow Рік тому +1

    I love how they say they don't have time to work on much between DLC release windows. Too busy chasing money to fix huge. long standing issues in the game. Never change BHVR. Also how does it take a year to make a single killer if they release 4 of them every year? Along with survivors, maps, perks etc.

  • @lja1993
    @lja1993 Рік тому

    I can't believe uou missed the billy update question, you were so close at the end!!!

  • @el_chapolman5023
    @el_chapolman5023 Рік тому +15

    why is Scott so lowkey hilariously savage

  • @Skillfulstone
    @Skillfulstone Рік тому +1

    Imo, Unbreakable basekit _cannot_ be in the base game as it was showcased in that nightmarish ptb.
    However, it _could_ be implemented healthily by making it so that "basekit Unbreakable" activates _only_ when there are either two Survivors remaining _or_ every remaining Survivor is downed/hooked in order to both prevent toxicity/holding the game hostage for 4 minutes and make Killers just _end the games already_ instead of just feverishly slugging for the 4k.

  • @armagedonthe1gamer
    @armagedonthe1gamer Рік тому

    its a lot faster if you have a small team for creation of a singular character. if the same person knows exactly how they want it they can do the art, program around that, and playtest immediately. but this is mainly because you skip the confirmation and just go through it, because you yourself are the one in charge of the project and not have to cater to investors or un-invested ceo's. mistakes are the main thing that slows down production, and if the people in charge aren't good in terms of creating feedback for all the teams, releases tend to slow down heavily from lack of communication.

  • @pamlillie
    @pamlillie Рік тому +1

    I cant believe he went this whole stream without spamming the button evern once

  • @derunfassbarebielecki
    @derunfassbarebielecki Рік тому

    Coding and animating something usually goes very fast. The stuff that takes the longest is collecting data, developing a concept and evaluating it. Because of BHVRs secretive nature the data collection process could actually take several months if its done just by a few people, bigger studios have whole data analysis departements who are searching in the internet for potential ideas non stop. The process could be much faster if the devs would just do public surveys about new killer designs, but even this would take quite a time to analyse all data.
    Bigger companies also have more or less strict schemes of how to design content and thats the reason all CODs, Assassins Creeds etc. are pretty similar to the previous titles.

  • @PhantomHalf
    @PhantomHalf Рік тому +3

    This AMA is just straight up telling us they dont play the fucking game

  • @TheOneAndOnlyZN
    @TheOneAndOnlyZN Рік тому

    36:03 As someone who plays for honor much more than DBD now, I'd love to see Scott try the game. Not sure if he's played it in the best but it's surely much different than when he played the game

  • @MarlowPreston
    @MarlowPreston Рік тому +4

    Q: Please Fix Trapper
    A: Naughty Bear Skin

  • @servebotfrank4082
    @servebotfrank4082 Рік тому

    24:15
    Another thing, that timeline for killer designs doesn't sound too nuts. Fighting game characters also take a shitload of time to develop. I remember the Granblue game having some development issues with DLC characters because the publisher wanted characters to release concurrently with the gacha game but didn't realize how long it takes for a fighting game character to be made.

  • @JakeobE
    @JakeobE Рік тому +2

    And they claim they will address the 3 gen problem with Snore Merchant, when the problem is being able to place drones ON TOP OF GENS in the first place. The radius of drones should be smaller, she should get maybe 2 more drones basekit, but they can't be placed within 3 meters of a gen. It is such a simple damn fix.

    • @Tijikiotec
      @Tijikiotec Рік тому

      They said they are going to fix the problem by changing her and 3gens as a whole. They might implement the very suggestion you have.

    • @aystefan
      @aystefan Рік тому +1

      Her design should have been laughed off in the brainstorming phase, she is the worst killer in the game in terms of design and it’s not even close. If they removed her and refunded me I still wouldn’t be satisfied

    • @tokenperson2030
      @tokenperson2030 Рік тому

      @@Tijikiotec Every single killer i about to be nerfed into the ground soley because of skull merchant. Incredible

  • @nathancandage824
    @nathancandage824 Рік тому +2

    Just wanted to say. Scott you’re a talented and smart UA-camr and streamer and keep up what you’re doing

  • @FlamingFox
    @FlamingFox Рік тому

    On the case of Puppers, uped the rarity of the Charm to highest, its fkin buried with all other all uncommon charms.

  • @p4nd4zur33
    @p4nd4zur33 Рік тому

    About porting skins, League of Legends has had that issue for ages, having updated models in Legends or Runeterra and Wild Rift while in League they haven't been updated since game came out over a decade ago.

  • @Obama_Hunter
    @Obama_Hunter Рік тому +2

    7:00 no it's not, For Honor bypasses this by making dismemberment and blood completely disableable and they have this option locked in those regions that would be affected by it.

    • @MemorableVirus
      @MemorableVirus Рік тому +1

      It's almost like they're lazy af 😮 lol

    • @neevko267
      @neevko267 Рік тому

      @@MemorableVirus Okay to play devil's advocate here:
      The amount of surivors and cosmetics they have to change to be compatible with any possible gore is a LOT, so it makes sense why maybe they'd rather not
      And remember, this is BHVR we're talking about, they're absolutely gonna fuck everything up by trying to mess with old pre established stuff

    • @Obama_Hunter
      @Obama_Hunter Рік тому

      @@neevko267 decapitation at the least should be on the table

    • @neevko267
      @neevko267 Рік тому

      @@Obama_Hunter oh for sure
      they could just do the old trick of shrinking the head and spawning a new one
      still a lot of effort for head cosmetics, but effort they're willing to put as we saw with Singularity

  • @zeporion6091
    @zeporion6091 Рік тому +2

    Disagree on "Demogorgon is humanoid"; humanoid means more then just "bipedal". How gangly his limbs are, how he can effectively crawl on all fours, the petal mouth, the claws, the skin, etc. His biology is bizarre enough to break the humanoid mold I feel. I agree the line is blurry though
    This is also the dumbest thing to talk about from this video lolmao

  • @JudojugsVtuber
    @JudojugsVtuber Рік тому

    I think that this entire situation is another step in the right direction. They're GETTING there. There's still....you know... behavior things. Then there's the excessive PR talk (which i'd honestly take over them promising things they might not be able to deliver) but overall I think it's mostly good news. If they continue doing these types of Q&A's and things like them (like community surveys) and actually use that info to direct the direction they should go in terms of priorities they could turn the ship around for the game.
    Obviously a lot of frustrating BHVR-esque tropes made their way in (they really did trapper dirty) but they DID reveal a few new upcoming things that we didn't know about. I think there's some good some bad. Which seems to be the theme for BHVR the past year or two. They get some things right and some things bad (sometimes the bad is more often but sometimes not) and honestly compared to what was basically "all of the worst changes you could possibly imagine and then one decent/really good update a year" I'll honestly take it. They're learning. SLOWLY (So fucking slowly) but they ARE learning.

  • @thepinkprintt
    @thepinkprintt Рік тому +2

    i agree, the wraith SHOULD be the flagship killer. he’s so easy to play and pick up. and the bell is terrifying

    • @thedoomslayer5863
      @thedoomslayer5863 Рік тому

      It was never terrifying maybe in 2016 when everyone played super scared and hid all game but now he's just funny bing bong man
      Only thing that remains scary In DBD to any extent is scratched mirror myers

    • @thepinkprintt
      @thepinkprintt Рік тому

      @@thedoomslayer5863 *terrifying potential 😭

    • @thedoomslayer5863
      @thedoomslayer5863 Рік тому

      @@thepinkprintt imagine if they let Myers have his movie powers to be completely silent and teleport when you are not looking at him and instantly and silently reappear right behind you or around the corner.
      DBD would finally be a horror game again lol

  • @canispredatoria8592
    @canispredatoria8592 Рік тому

    to explain why mobil cosmetic take time to be import on the PC/consol version is because the code of the both game is not the same. The team have to do everyting a second time

  • @heyygallo
    @heyygallo Рік тому +1

    I’m wondering if the turnover of employees and miscommunication between teams are the reasons why characters like Haddie received such little care from the devs. From her perks to her design to her cosmetics, Haddie was set up to fail and even the devs had to eventually recognize that they dropped the ball on her. I can’t imagine any other substantial reasons why

  • @shelbys1734
    @shelbys1734 Рік тому

    These game modes need to make it in asap. DST literally allows you to add EVERY event item/creature/event ever to your world when generating the world. You can even change it the next time you load in...

  • @Cleric_Guardian
    @Cleric_Guardian Рік тому +1

    If BHVR has 809 employees, and the vast majority of these are "The Dead by Daylight team is aware of this issue and we are looking into it but we can't give any concrete details as of right now," what ARE they working on? Everything is "backlog" or "looking into it", so what is this massive team working on? I know some of them are working on new upcoming killers, maps, and survivors, but... oh my god over 800 employees and they have to give an ETA of "Later this year or next year" for an FOV slider. It's... it's an FOV slider! Or how many other super basic things? How long did it take for them to add a search bar for perks (that doesn't even work how it should! It should just stay in the box instead of opening a completely new box to type!) I know things are more complicated than we know, but it baffles me how little seems to get done with a company with that many people.

  • @hyacinth1351
    @hyacinth1351 Рік тому

    for the whole "it takes a year to make a killer" thing it's worth keeping in mind that they're working on multiple killers at one time and acquiring licenses probably takes a significant amount of time.

  • @Silensi0
    @Silensi0 Рік тому +1

    Suggestion: make the "DbD answer" sub-follow sound for the anniversary.

  • @333Abs
    @333Abs Рік тому

    I assume they count like , brainstorming multiple killer ideas and debating which one to pick next in that too? FOUR YEARS

  • @matthewf6164
    @matthewf6164 Рік тому

    That Otz reaction lol

  • @textoffender3410
    @textoffender3410 Рік тому

    Another thing about adding puppers cosmetics to the game is that they don't want to add too much free content but they also know it would be wrong to monetize them

  • @Efnol
    @Efnol Рік тому

    js i made a whole killer idea in 20 minutes on the toilet, the fact it takes them a year is mind blowing.

  • @Foxe92
    @Foxe92 Рік тому

    Regarding why the mobile cosmetics take time to port over, it likely has to do with fidelity. The mobile models were probably created with much lower poly counts and lower resolution textures in order to run well on mobile devices. So there is a good amount of manual work that would need to go into "uprezzing" the models to look good in higher end devices like PC and console. And thats assuming there aren't any other technical issues like the mobile team using completely different/incompatible skeletons for their characters, etc. Conversely, it's a bit easier to port from high-end to low-end since you're just removing fidelity, so thats why mobile gets PC content at a much faster pace.

  • @dbdstuffuncut
    @dbdstuffuncut Рік тому +2

    If slugged for more then 2 minutes you get up once for free.

  • @MerrStudio
    @MerrStudio Рік тому

    59:28 that made me spill over my coffee lmao

  • @connorbrooks7501
    @connorbrooks7501 Рік тому +2

    This is great content

  • @alexhopwood8340
    @alexhopwood8340 Рік тому +2

    Rip Myers. forgotten, not gone they just forgot about him.

    • @saraxspellscale1747
      @saraxspellscale1747 Рік тому

      Myers who? 😕

    • @Antarctide
      @Antarctide Рік тому

      If they remember about him they'll definitely nerf Tombstone. Is that what you want?

  • @Orthane
    @Orthane Рік тому +3

    I do think a form of Unbreakable should be in the game, but first they need to address the hook shortage on some maps. For example, main in Borgo there's a corner where if you have Boil Over, impossible to be hooked unless the Killer has Iron Grasp and/or Agitation. School in Badham, unless the basement spawns in there impossible to be hooked unless killer has Iron Grasp/Agitation. Garden of Joy has a general hook shortage and they're in annoying locations. Some maps like Red Forest have multiple locations where if a hook is saboed you can't get to another hook fast enough. Saboing should never in my opinion make it impossible to hook unless the killer already traveled a bit to get there, it should be a time wasting mechanic and a tool to force the killer to go to a different spot (A hook further away from the gen people are working on for example) these issues need to be addressed before Unbreakable can be basekit.

    • @gaberiallopez8492
      @gaberiallopez8492 Рік тому +1

      See that is just so retarded because when I play killer, there seems to be no hooks anywhere for example when I've been on midwhich legit there was only 2 hooks 1 at the end of a hallway and the other around the corner. As survivor I've seen like 2 hooks in each hallway and on other maps you can legit hook all 4 survivors on one side of the map which shouldn't be possible, there definitely should be a balance, not a shortage and definitely not a map overloaded with hooks

    • @kelberas4205
      @kelberas4205 Рік тому

      They could allow you to pick up yourself if you're the first survivor to be slugged and rest are dead/on hook
      Basically like adrenaline when hatch closes. Or how pinhead chainhunt is disabled if you're last survivor standing.

  • @CelsiusNK
    @CelsiusNK Рік тому +1

    I don't know why they think we want 4 chapters every single year I feel like the community would be perfectly fine with like 2 killers and then 2 widely requested features a year instead. It's absolutely mind boggling how stuff like the Mori Store is in the backlog when it's literally so highly requested they could scrap an entire Killer release to make it and nobody would bat an eye.

    • @aystefan
      @aystefan Рік тому

      What makes the most money? 4 chapters or 2 chapters and 2 new features?

    • @tokenperson2030
      @tokenperson2030 Рік тому

      No we wouldn't. Look what happens whenever the release between chapters is longer or a lack of teasers happen. If we stopped getting content updates every 3 months people will massively bitch about it. DBD community is never satisfied

  • @DulfyBee
    @DulfyBee Рік тому

    You need to make that soundbite your new sub notification sound

  • @Foxe92
    @Foxe92 Рік тому

    26:08 Yeah, I think you're actually underselling Bhvr here. Though a lot of what they pump out is questionable, the fact that we get a fully funtional, unique killer with new gameplay, perks, add-ons, etc every 3 months is actually pretty impressive IMO. Just coming up with the ideas and iterating on them with the design and art/concept and narrative teams can take months. Getting everything approved for production by various stakeholders can take forever. Actual hands-on-keyboard development time is probably closer to 6-8 months if I had to guess, (with a month or two of testing and bug fixing included in there), but there's a lot of other parts of the process that need to happen before that can even happen.

    • @Foxe92
      @Foxe92 Рік тому

      Regarding maps...I can't say for sure but my guess is that DbD's map generation is pretty rudimentary and probably doesn't actually have much tech overhead in regards to maintaining the overall system. I don't think they have to do a lot there when creating a new map, probably just copying an existing map or template and modifying the generation rulesets as needed. So most of the time spent if I had to guess is probably on art, and unlike design and programming, throwing more artists at something like a map is actually usually pretty efficient at speeding up development. It's also very possible they outsource some of their environment art assets

  • @GhoulishGourd
    @GhoulishGourd Рік тому

    The lack of work on easy cash earners like custom moris is nuts to me. Crytek has like 270 something employees tops and not even all of those work on Hunt: Showdown and it feels like they’re way more responsive to community requests than BHVR while still developing the usual content. Same with For Honor like you mentioned.

  • @Orthane
    @Orthane Рік тому +1

    I think another big thing is making sure their new character fits into the game. I'm sure there's been quite a few killers they have made and almost finished only to realize it just doesn't fit DBD and scrapped it. Skull Merchant doesn't really fit DBD and she stands out like a sore thumb because of it, so I'm sure there's plenty like her that were scrapped instead.

    • @Orthane
      @Orthane Рік тому +2

      @Estrogen_Fiend Singularity is horror though. Skull Merchant is a Brazilian weeb with drones. Singularity is a rogue AI. That's classic horror.

    • @Thealvita
      @Thealvita Рік тому

      ​​@estrogen_fiend96?? Singularity is straight up sci-fi horror. Legitimately, can you explain to me how you group it in with Skull Merchant (who is a weeb with a weak backstory as previous commenter stated)?

  • @aystefan
    @aystefan Рік тому +1

    I disagree with custom moris being a huge money maker and I can see why they would be hesitant to allocate resources to the idea. What percentage of the player base actually play killer enough to want to spend money on moris? A lot of people don’t even buy cosmetics

  • @william4996
    @william4996 Рік тому +1

    I hate how corporate it feels. I understand why, but it sucks. If I have to hear a company say 'Pillars' one more time...

  • @somebodyonyoutube3840
    @somebodyonyoutube3840 Рік тому +1

    Apparently everything is somehow on their radar

  • @takenfool1614
    @takenfool1614 Рік тому

    8:50 the reason porting over mobile cosmetics is difficult is due to a number of reasons, to name a few:
    TL;DR its just a really low priority thing that would take time away from other things like new skins, new maps, new killers, new survivors.
    1. aspect ratio of phone - monitor means the cosmetics will need to have their mesh and textures redesigned to not only fit appropriately but also so their design is maintained, blowing up or shrinking a design will always break what was originally created.
    2. phone games and other games are often design with different languages, meaning engineers need to spend extended time fixing any issues that arise. One model may be designed to only work on android/IOS where on a console/PC it may need to be redesigned to support C++/C# or whatever programming language is utilized by BHVR.
    3. as you've said, there are likely legal reasons that would delay development time but also discourage the project in the first place.
    4. Keep in mind that practically everything in any company needs to be approved by the shadow cabal that is the higher-ups. This in itself takes time and likely will be considered unimportant.
    The simplest answer would be to say that it would ultimately take time away from a handful of valuable employees to push something that is very low priority as it already exists. Its equivalent to pushing a new model from one completely different game to another which often times requires a complete re-development of the model.
    25:35 I believe Riot Games has also said it takes roughly 1 year to develop a champion start to finish, dont quote me on that because its on memory but there are some fundamental hurdles to tackle.
    1. Assuming they use a base template like a default trapper model with no texture, that has the ability to swing/move/vault/kick etc. they would be required to program everything else. taking the singularity for example, you would need to add something like
    OnRightClickHold{
    Aim Function(){
    decrease/increase FOV (Varbiable FOV = x }
    Display marker { color red apply veffects etc}
    ...
    }
    WhenBlobHitsWall{
    Stick(){
    Convert from projectile to player object
    ...
    }
    When you really consider the difficulty and complexity of programming its more likely that a killer like the singularity is closer to 500,000 lines of code on their own than 0. not to mention any research that needs to be done on how to implement these things.
    27:15 well map development taking less time makes sense, the random generator is a math function that can have values adjusted based on specifications of objects and be tweaked based on requirements, characters require ground level development time.
    31:00 I would say the most likely reason is because doing something like this would impact their normal release schedule and deviating from schedule is seen as a risk in almost every company. There is an expected measurable level of success from formula where game-modes are a gamble. Plus, Riot talks about how game-modes often negatively effect their player rates. (dont even ask me to explain.)
    33:35 More employees means better expectation of the schedule, again committing teams to things that aren't a guarantee is seen as a risk.
    35:00 I'd say its safe to assume that any animator would likely be expected to work on multiple different projects at a time, some responsibilities might not even include actual animation.

  • @redono12
    @redono12 Рік тому

    "Why does it take so long?"
    People seem to forget that for anything to go live, it has to be tested by QA first and any issues, big or small, increase delays on any feature added. Also any content that requires a patch has to go through console certification, which is usually a day or 2 with simple patches and can take up to a week for more content heavy patches, which means PC releases are tied to console ones for cross-play.
    People who don't work in video games really don't understand how long certain things take. It's also not like the developers are sitting there with 0 tasks on their hands and can dedicate everything on something new that comes up, backlogs are real and scary 😅

  • @leviathan9865
    @leviathan9865 Рік тому

    they really needa cool it with the chapters and focus more on game health fr, still love the fuck out of whoever it was that is working on the FOV slider tho W mans