Testing Houdini To Blender Workflow | Project Breakdown

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 52

  • @larisdalley7383
    @larisdalley7383 9 місяців тому +3

    Wow man this is incredibly. Such a smart way to store the data and also the way you did the rbd sim in houdini was so efficient.

  • @johnpatrickrooney
    @johnpatrickrooney 7 місяців тому +17

    Commenting AGAIN! -- I just tried this out and it's incredibly easy and works with no hassle. Absolutely incredible.

    • @Artichoke18
      @Artichoke18  7 місяців тому

      Happy to hear that :)

    • @johnpatrickrooney
      @johnpatrickrooney 7 місяців тому

      @@Artichoke18 At some point, I'd love to see a video with any tips and tricks for the copy to points instancer in geo nodes that you've got there. The view gets a little cutoff to really examine how you're treating the "class" attributes for instanced geo.

    • @Artichoke18
      @Artichoke18  7 місяців тому +1

      @@johnpatrickrooney will try to record a quick tutorial soon :)

  • @tedfritzart
    @tedfritzart 9 місяців тому +4

    This is just amazing on so many levels. Thank you!

  • @OneFoxArcade
    @OneFoxArcade 6 місяців тому +3

    Single-handedly fixing the usually janky workflow is amazing, good job!

  • @PedroScherz
    @PedroScherz 4 місяці тому +2

    This is an absolutely genius idea

  • @Tix3d
    @Tix3d 9 місяців тому +3

    This is what i have been locking for 🔥

  • @sirdiff1
    @sirdiff1 2 місяці тому

    For anyone wondering if this is the only way to import point caches with custom attributes, USD import in blender supports custom primvars (basically usd attributes), but animated sequences made of multiple files are not supported, so if a sim is very heavy you might end up with a super heavy single file (that might not export easily in the first place)

  • @jacobthompson9330
    @jacobthompson9330 6 місяців тому +2

    Professional workflow and outcome, appreciate this video!

  • @Sujal-ow7cj
    @Sujal-ow7cj Місяць тому +1

    god bless you very much

  • @johnpatrickrooney
    @johnpatrickrooney 7 місяців тому +1

    WOW-- this is exactly what I've needed-- thank you

  • @botgamer972
    @botgamer972 6 місяців тому +1

    This is amazing ❤

  • @AdarveCamilo
    @AdarveCamilo 2 місяці тому

    You got a great simulation, you should make a video explaining how to use the addon to export to blender works, I have not been able to use it because I still do not know how to accommodate the nodes in houdini to export the simulations well.

  • @bram_gunst
    @bram_gunst 9 місяців тому

    You are a lifesaver man keep it up!!!

  • @ruok3351
    @ruok3351 3 місяці тому +2

    whre can i get that background texture?

  • @chrismiless8300
    @chrismiless8300 9 місяців тому

    bro is a god level bravo

  • @saifsami_ss
    @saifsami_ss 5 місяців тому

    That's super awesome thanks bro 🔥
    Can you do a tutorial about the geometry node side of this addon like using the class attribute to scatter the right meshes on the right points.

  • @emimeemio
    @emimeemio 6 місяців тому

    WOW!!! I need to try this out!!

  • @begalooloo
    @begalooloo 9 місяців тому

    yes yu are the man....

  • @wxlkmxns6953
    @wxlkmxns6953 6 місяців тому

    que tal bro ? como haces funcionar motion blur en blender ? cuando importo los atributos y los puntos y lugo hago instancias no funciona el motion blur. alguna ayuda?

  • @bram_gunst
    @bram_gunst 9 місяців тому

    Nice well explained

  • @StaviArt
    @StaviArt 6 місяців тому

    How did you separate your bricks and stones so that they were in the same order as in Houdini?

  • @invisible-o6v
    @invisible-o6v 8 місяців тому

    Need details more video Houdini to blender ❤❤

  • @StaviArt
    @StaviArt 6 місяців тому

    Could you share the geonodes in blender that you use for instances?

  • @StaviArt
    @StaviArt 6 місяців тому

    Cool! how did you export the flag to blender?

  • @jialong-i4m
    @jialong-i4m 2 місяці тому

    I want to know how to inport fluid to blender

  • @Nsj732
    @Nsj732 6 місяців тому

    hey man totally unrelated question about the addon ahaha, but where I can find a Blueprint texture like the oine you using on the background drop ?

    • @Artichoke18
      @Artichoke18  6 місяців тому

      Hey! For the grid tecture I used this one: blendermarket.com/products/shading-scale-grid-textures---assetkit-texture
      Then there is a couple of concrete/asfalt textures mixed with noises

  • @user-fo9ce3hr5h
    @user-fo9ce3hr5h Місяць тому

    i am 0 in 3d world. how can i create this?
    can you tell me how to learning, which software?
    can you give me some steps to do?

  • @YuanFX
    @YuanFX 6 місяців тому

    This is good to instance one objet to all point. but for a building . we cant make the same things. how we do transform pieces in to blender ?

    • @Artichoke18
      @Artichoke18  6 місяців тому

      With orient attribute for orientation and name attribute for instance picking

  • @ocdvfx
    @ocdvfx 7 місяців тому

    I can't seem to figure out how you exported the simulation points from houdini, any tips?

    • @Artichoke18
      @Artichoke18  7 місяців тому

      Here you can find a tutorial, let me know if it helps: ua-cam.com/video/t2YqaBBTXrE/v-deo.htmlsi=_kdAq7U6nzjJ8q0c

  • @JESUSCT
    @JESUSCT 7 місяців тому

    Bro, one question, what Houdini license do you use? If I use the indie one, will it let me export to Blender?

  • @dragonhu1302
    @dragonhu1302 7 місяців тому

    Hi,master,I had installed HTB addon,but when I. Import particle abc in blender,I couldn't find HTB plane to import attribute in blender

    • @Artichoke18
      @Artichoke18  7 місяців тому

      hey i have a more detailed video on how to use the addon: ua-cam.com/video/t2YqaBBTXrE/v-deo.html&ab_channel=Artichoke if you still can not make it work, could you let me know? thanks!

    • @dragonhu1302
      @dragonhu1302 7 місяців тому

      @@Artichoke18 it's work,thanks so much.

  • @Mynkkk1717
    @Mynkkk1717 4 місяці тому

    Bro where did you learn houdini?

  • @tyraniusdelten8207
    @tyraniusdelten8207 9 місяців тому

    very kool........................... indeed, is there a way i do same thing with c4d and xparticles to blender? not a techeyy tho.

    • @Artichoke18
      @Artichoke18  9 місяців тому

      Sorry I'm not a c4d user. But, i guess If you find the way to export the point and velocity of the particles as a texture (as I do in Houdini), you could adapt my geometry nodes set up to make it work... good luck! And thanks :)

  • @invisible-o6v
    @invisible-o6v 8 місяців тому

    Need details tutorials

  • @invisible-o6v
    @invisible-o6v 8 місяців тому

    Need details video

  • @aasyuraaaa
    @aasyuraaaa 6 місяців тому

    hi. how i find that gray texture floor? is it paid? any link?

  • @nosirve9458
    @nosirve9458 7 місяців тому

    eres el puto amo

  • @oscarbala3113
    @oscarbala3113 6 місяців тому +1

    el acento español lo hace cinco veces mejor jajajsjsa

  • @ivanraimi5524
    @ivanraimi5524 7 місяців тому

    How long it took to render this in Cycles?

    • @Artichoke18
      @Artichoke18  7 місяців тому +1

      Mmm aprox 5-10 sec frame (I've got a laptop msi gp66)