We had multiple huge updates overflowing with content made entirely by the community, waiting to be mounted/implemented into the game but Valve devs almost never cared
i can just imagine a lone coder breaking through lines of security to finally update tf2 to use vscript, before being gunned down by the Gaben Guards. he sheds a tear as he knows now, the tf2 community will pave its own destiny.
The leap that this represents cannot be understated. Since I sent the golf demo, I've been working on other projects that I couldn't even dream of making using map logic (and that's not talking about what other people have done). This video doesn't even go into the problems with edicts, logic choke, and the problems encountered at basically any step of a massive project, but this doesn't remove from the fact it's an excellent presentation of this update Thanks again for having chosen my project to present ^^
I don't know much about mapping, and this is the first I've heard about edicts and logic choke. Could you give a quick explanation of what they are, or point me at a resource that explains them?
@@IBeforeAExceptAfterK Edicts have been explained in another shounic video. They basically are a list of things on the server, and has a strict 2048 slot limit, which if exceeded crashes the server. Logic choke is a phenomenon where if you send too many inputs to logic entities, there's a chance the game doesn't have time to process them all, which results in missed/delayed inputs I recommend joining the TF2Maps server if you're interested in that ^^
Whenever I saw some of these demos My mind IMMEDIATELY went to singleplayer. Mappers now have Minecraft levels of control over the game. Spy only stealth maps (AKA splinter cell in TF2) COD zombies with MVM robots You can literally run ANY existing gamemode just by downloading the associated map. Better training mode God this makes me so excited
I hope this means we'll start seeing community gamemodes brought into the official game. Imagine being able to queue for prophunt or dodgeball in casual.
I think a lot of that's down to the slow death of community servers that the introduction of casual caused. Most players don't even know those options exist, but I have no doubt they'd explode back into relevance if they got added officially. I will agree though, I'd love to see them add more medieval maps besides just DeGroot Keep.
@@M0D776 THAT and maybe give some changes to the weapons so that more classes would be viable, since now modders/map makers can literally make custom buildings and weapons. Big thing that is.
It's hard to overstate how big of a deal this is. The amount of previously impossible stuff this allows for and the amount of obscenely difficult stuff this makes significantly easier is massive.
Thank you for talking about this as I had heard nothing about this and this hugely changes everything. I say next year Halloween maps are going to be insane. More people need to talk about this.
This reminds me of when Player Destruction (which, despite being unpopular, might be TF2's **most** fun official gamemode) almost died in the cradle due to the limitations of map logic, had it not been for Valve's TF2 employees taking personal interest in the project and helping code it by adding special server functions. And now we just... don't need that. We can do anything now - TF2 has truly been immortalized, with this. Groundbreaking stuff.
I absolutely love the control valve has given to the community with this update, but does anyone else feel like this is like Valve saying "Alright guys, we're done with it, you can have it now"?
When I made that pd prefab bigspawndiff file I was very proud of how concise I had made the logic, it's cool to see it being used as an example of ridiculous 'source io logic' lol
So it's simply easier and more advanced tools for modders and map makers to play around with. I'm excited then to see what the community can create. The next Scream Fortress and Smissmas events/maps ought to be interesting.
I remember trying to create a working clock tower for my halloween map (like in hightower_event)and wasting almost 2 weeks to learn what to do.Trying to spawn skeletons,open underworld portals, spawning monoculus and merasmus.Oh man good memories
making vscript a good behind the scenes update for all official maps as well as bringing something like Arena mode with Gravelard like improvements would be great. Territory control having 45 second capture rtime instead of 10 would be great, plus maybe give some "shoot to open and close" flank routes to allow for more Territory control or make it a gimmick of some TC maps. Possibilities are many with this! :D
@@dkskcjfjswwwwwws413 my point for TC was more along the lines of "change the map times to a more reasonable time and then use of vcript could be for addition of secret passageways that are unlocked when you shoot or melee hit some button entities as well as other things" sort of comment. I know that Map editors deal with capture time, my vscript comment was more about new features that could be added, like my comment about Arena mode being better with Halloween Graveyard like features for boss entities, Dispencer drones and the like, plus other game modes.
So basically they've given us yet another key to the TF2 house ? That's very nice, can't wait to see all the crazy stuff this amazing community will come up with now that it got even better toys
I messed around with this, found out you could change team without dying with netprops. It allows us join the spectator team and kill both red and blue. It also allows you to joinblue in MvM without needing to remove tf_logic_mann_vs_machine and re adding it.
i'm a bit surprised you only kept the other vscript stuff limited to cs:go, considering the plethora of stuff that could be picked from dota 2, including the _starting point of the autochess genre_ vscript support is _huge_
i actually had no idea dota 2 had vscript. it makes sense in retrospect, but it never crossed my mind. i did search up l4d2 and portal 2 projects but there just didn't happen to be anything interesting :)
Part of me thinks this is super cool, but another part of me is also sad that this is coming so late in the game's lifespan that anything new that uses this probably won't be added outside of events like scream fortress.
@@M0D776 TF2 probably isn't going to "die" unless Valve pulls the plug themselves (which I also highly doubt since they're still making money off gambling crates) and even then the community will 100% make their own version if official TF2 ever dies. You can't deny it has been suffering a very slow burn-out though with new official content almost never being added to the game. I still think it's disappointing TF2 has to be held up by it's community and the new vscript stuff is cool and all but only if Valve does something with it. Seeing as they haven't done ANYTHING with TF2, I'm a bit skeptical. Vscript being added by itself does not = proof that Valve wants to add new stuff IMO.
@@nts0n at this point they don't have to do much, just keep the item servers running and releasing new cases, they'd be keeping on making money while we keep on playing and receiving content from other community members, Valve-Made content at this point is pretty much out of the window, luckily we don't need them to make new gameplay content, as long as they make tools available, there's pretty much infinite content. I don't see why just getting community content and no Valve-Made content is bad, like, I'd rather have community content than Valve-Made content that is half-assed because at this point I feel like Valve was burnt-out on TF2 for years, which would be why they don't touch it outside of technical content anymore. At the end, we all perceive things differently, maybe you see something I don't, maybe I'm seeing something that isn't there, only the one who sees it can grasp an idea the same way.
Also you forgot to mention that they added a custom point_worldtext entity, which was originally in CSGO, that is basically text in the world. This is also huge because you can make and show info from your vscript in the world, such as a meter that fills up and shows a percentage. Oh, and it is also getting custom font support, which is something new that was not available in CSGO.
Being able to directly implement code into TF2 is insane! I really agree that this has the potential to be one of the most significant updates if things go well.
Thanks for including my Titanfall tribute! I'm still working on it, over on my Twitter (however long *that* lasts...), and maybe here on UA-cam? who knows this is a pretty great description of how much more vscript allows us to do. well done! #TitanFortress2
@@randomcommenter10_ Overcooked script, except it reveals partway through it's actually VS Saxton Hale, but instead of Saxton Hale it's Gordon Ramsay chasing you down to beat into your head that the food you sent out was RAAAWWWWW
until this video i was under the impression the hammer editor already had some form of script editor i did not know that the vscript update grants map makers the luxury of... hold on [checks notes] writing an if statement
I feel like this secret update is like Ratman in portal, one man on a mission to secretly fix a decrepit world. He lives off of the scraps in an abandoned area of the lab, and his work is often arduous, but he is eventually the savior of the entire story.
In the past I was always a bit skeptical about TF2 surviving much longer on community made content exclusively. With these tools made available to a wider audience, and the abillity for custom gamemodes to be put on any server, even lan servers, without the use of modding my stance has now changed.
This is unironically more exciting than any official update. Good mod support and a dedicated community can do more for your game than any amount of official content and I hate how the multiplayer FPS industry has moved away from this.
This seems like the exact opposite of "I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened." This is still a disturbance, but it's like millions of voices have suddenly cried out in joy, started singing (and creating), and I fear MANY awesome things are going to happen. The future...actually looks bright for once.
@@JohnPaulBuce The main point of the hashtag was to reduce the bot problem.... Which it didnt And honestly all the updates are just tweaks and fixes which alredy happened before the hashtag So no it didnt work And the v-script thing is just irrelevant for ppl who just play the game, its only relevant for mappers so idk what golden age are you going to see
@@Ultra289 oh i thought its a wake up call to valve that there are still a lot of players who want updates for the game, i dont really know im not into tf2 im just here for the content, never played the game tbh but it looks fun
This is really neat! I've had an idea for a map for years and started working on it, but could never really could get around the idea of creating the logic using those blocks. Excited to try mapping again!
Worked on potentially the most complicated gamemode called the "Campaign" gamemode (you can find it from searching "Campaign Gamemode Prefab", there is a screenshot of all of the core logic in the Discussion). It contains 226 entities with 1901 outputs, which is not a task that can be done by hand. Without vscript I had to write a program that would generate the vast majority of the entities and the outputs (I then joined some parts together by hand and I manually created about a dozen entities and 60 outputs, all of the door logic was done by hand). This summer I created a circular control points gamemode for the 72hr jam where starting positions are random, the logic isn't particularly difficult (all hand made) but it was quite difficult to reason with and I came across some limits to what entities can do. I'm not currently able to try out vscript to see if I could improve it but I'm looking forward to trying it out. I'm really looking forward to playing with it and there's not going to be any gamemode that is too complicated to make.
ah man this is great, i hope this marks the return of custom modes/games in tf2. personally i'd like to see tf2 kart return, be it this vscript makes modding easier, we could have better polish & newer items to include, hell even having a drift mechanic & custom karts, i hope so atleast
I am shocked to say the least! I do a bunch of SFM development crap (like remaking it in S&box, other patches, etc.) and this makes me hyped for the future of Source. >:)
@@Dafuqinator7 I did a guide on how to increase the shadowed light limit from the static 8 to 64 (or a range from 1 to 128 I believe). Alongside that, I'm working on remaking SFM in S&box/S2 and I'm working with Chaos Initiative for a possible SFM community version in Source 1, currently dubbed Director's Cut (or SFMDX).
Weeeellll.. Technically it is five shots.. I mean.. Two to open, three to close. Five in total. Without opening it first, it wouldn't be able to close lol
I wish VScript wasn't so limited in Left 4 Dead 2. The amount of API you have access to is just the mutation tools and that's about it. Still didn't stop me from making a hide and seek gamemode in Left 4 Dead 2.
Implementing a scripting engine in an old game engine is a BIG task, even some modern game engines don't have it, since its just an interpreted language, someone had to write interpreter(similar to virtual machine) and optimize it, also find out all the entities in TF2's spaghetti code, re-code them to add new level control and work with vscript and also mix of old way i.e macros and partial scripted, test this whole super-spaghetti and ship it..
They already partially added something like that , you have to go to TF2's launch options and add -enablefakeip This will allow other people to connect to your server without the need for Port Forwarding
@@randomcommenter10_ I didn't know this. Thank you! I tried to port forward but couldn't get my server to show up in the server browser. It's not in the LAN tab or the Internet tab.
Wow, this would have been an incredible feature back then, when I was still doing TF2 maps. Goodbye workarounds of given player entities internal names for checking certain conditions.
This reminds me of a FUNKe video, in which he discussed how for a long-lasting game with a thriving community, easy and good access to modding is a huge factor, that lets the game survive on even after its original lifespan is over. And updates like these are definitely important for TF2 to keep up and compete with the other new games, I am really glad that Valve did this
To whatever kind soul is working on the TF2 source code: thank you
Fr the overworked janitor deserves a raise
@@ALCauG bruh that plant is working overtime rn
@@sejol3081 my guy the chair is working 24 hours every day
well, souls - valve got a contractor to do some stuff
@@Williaq the plant is working 8 days a week though!
FINALLY, THEY MADE TF2 IN TF2
tf2 in TF2 when?
THEY MADE TF² BECAUSE THEY CAN'T COUNT TO 3!!!
Im betting in 3 years, the titanfall mod will have more players than either titanfall
@@redacted_lol he is refering that the made titanfall 2 in team fortress 2, you can see this between 4:03 and 4:27
@@slyseal2091 we have custom maps and custom titans, we just need more attention and get more creators to work on content.
"If you really want a tf2 update, make it yourself" - Valve
True
The community can finally make the Heavy Update themselves
Community: HELL YEAH, GIVE ME ONE DAY TO RENDER AND YOU WILL SEE 15 NEW WEAPONS AND MAPS!
Then we shall.
GAMERS!
ASSEMBLE!
Oh wait I don’t have the necessary clout for that.
Well.
Go make maps I guess?
We had multiple huge updates overflowing with content made entirely by the community, waiting to be mounted/implemented into the game but Valve devs almost never cared
This was someone’s big project at Valve even though it doesn’t really help their resumé. We will not forget this sacrifice.
It probably does.
@@Gogglesofkrome - Now we just need less braindead employers that know C++ is also a programming language and not their GPA average. :V
i can just imagine a lone coder breaking through lines of security to finally update tf2 to use vscript, before being gunned down by the Gaben Guards. he sheds a tear as he knows now, the tf2 community will pave its own destiny.
Godspeed you magnificent bastard.
He shall find peace in Heaven.
The fact that saxton hale could one day be officially added to the game is just amazing
Next halloween.
Maybe a bi weekly april fools-esque map to spice up the game
and vagineer
SCREW GRAVITY!!
If last devboy marry with Marvel fangirl yeah.
The leap that this represents cannot be understated. Since I sent the golf demo, I've been working on other projects that I couldn't even dream of making using map logic (and that's not talking about what other people have done). This video doesn't even go into the problems with edicts, logic choke, and the problems encountered at basically any step of a massive project, but this doesn't remove from the fact it's an excellent presentation of this update
Thanks again for having chosen my project to present ^^
also awesome project dude that looks fun as hell
I don't know much about mapping, and this is the first I've heard about edicts and logic choke. Could you give a quick explanation of what they are, or point me at a resource that explains them?
@@IBeforeAExceptAfterK Edicts have been explained in another shounic video. They basically are a list of things on the server, and has a strict 2048 slot limit, which if exceeded crashes the server.
Logic choke is a phenomenon where if you send too many inputs to logic entities, there's a chance the game doesn't have time to process them all, which results in missed/delayed inputs
I recommend joining the TF2Maps server if you're interested in that ^^
Whenever I saw some of these demos My mind IMMEDIATELY went to singleplayer.
Mappers now have Minecraft levels of control over the game.
Spy only stealth maps (AKA splinter cell in TF2)
COD zombies with MVM robots
You can literally run ANY existing gamemode just by downloading the associated map.
Better training mode
God this makes me so excited
Soooo what else are you working on
Whats funny is TF2 got a newer version of vscript, newer than CSGO's
maybe it' means that tf2 will become the hub of custom vscript content, I hope so
@@mythicalgod Allah willing
@@novostranger mashallah
@@novostranger says that profile pic lul
@@chungusamongus519 okay
I hope this means we'll start seeing community gamemodes brought into the official game. Imagine being able to queue for prophunt or dodgeball in casual.
Dude litteraly nobody plays prophunt which is sad. Honestly I'd just want to see passtime, mannpower and medieval improved
@@GenericPhantom1 I'd love more Medieval maps ngl
I think a lot of that's down to the slow death of community servers that the introduction of casual caused. Most players don't even know those options exist, but I have no doubt they'd explode back into relevance if they got added officially. I will agree though, I'd love to see them add more medieval maps besides just DeGroot Keep.
@@M0D776 THAT and maybe give some changes to the weapons so that more classes would be viable, since now modders/map makers can literally make custom buildings and weapons. Big thing that is.
@@Sorta8 Imagine if we got fixes to bad weapons, that'd be amazing
It's hard to overstate how big of a deal this is. The amount of previously impossible stuff this allows for and the amount of obscenely difficult stuff this makes significantly easier is massive.
It's hard to overstate my satisfaction
Aperture Science
I love the idea of having functional security rooms that allow you to view other parts of the map via cameras like where the team spied on scouts date
fnaf in tf2 real
Amogus
@@WaningLoon I already have a Strange Specialized killstreak Scottish Resistance called "Five Nights at Freddy's"
@@urdeadnotbigsuprise7439
I am gonna stole that idea, thank you very much dear stranger
Yo that's just like the c.s 1.6 cameras, those are fun
Tf2 And Tf2 Have mated, this is briliant.
The baby will be called "TitanFortress3"
@@archfps Team fall 3
THE SEX UPDATE
The fact that the Titanfall 2 end credits scene music was used makes this better.
Thank you for talking about this as I had heard nothing about this and this hugely changes everything. I say next year Halloween maps are going to be insane. More people need to talk about this.
Crasher 2
Only if valve decides to add a map with any of the cool news stuff. This has a great potential, but no guarantee of that potential being realized.
This is f*cking sick. The community will basically take over the game at this point.
This reminds me of when Player Destruction (which, despite being unpopular, might be TF2's **most** fun official gamemode) almost died in the cradle due to the limitations of map logic, had it not been for Valve's TF2 employees taking personal interest in the project and helping code it by adding special server functions.
And now we just... don't need that. We can do anything now - TF2 has truly been immortalized, with this. Groundbreaking stuff.
It already did
@@O5MO yeah Fry and you’ve got that brain thing
@@Numbabu what?
Already has*
Thanks for including my mini-dispenser video!
And great work all around. Love your videos!
Not suprised you got a lot out of this. Seen some of the crazy stuff You've done with Rafmod.
You.
@@Stardust_Spy You.
You wouldn't believe what's already happening in the rocket/sticky jump scene with vscript... And what's already been done *without* it
As a rocket jumper, this statement made my heart skip quite a few beats heh.
@@blckmesa8978 holy shit you're a tf2 weapon
@@inactivepleasegoaway always have been smh
This gives me hope for tf2’s future
Tf2 fans when they update something that they even knew existed
100.000 players every day. Of course there's hope.
dont
Hope is good but I don't think it wise to put hope into something likely to disappoint oneself.
this doesn't give me hope. it sounds like they are giving us the tools we need for them to never update it again.
I love Gaben's words of wisdom at the end of every video. His soft words are a beautiful closing to any video.
T e c h n o l o g y
wow, i was already sold by the golf map but the titanfall one blew me away. can't wait to see what the future holds for tf2 mapping!
I absolutely love the control valve has given to the community with this update, but does anyone else feel like this is like Valve saying "Alright guys, we're done with it, you can have it now"?
What you are saying, makes sense. They don't want another PR stunt.
Yeah, you're not the only one, but only time will tell.
They should just open-source the game
It feels like they're setting the Heavy update up to be the absolute last one ever, and the one that "hands over" the game to the community.
@@thatcow86 I wouldn't hold your breath.
When I made that pd prefab bigspawndiff file I was very proud of how concise I had made the logic, it's cool to see it being used as an example of ridiculous 'source io logic' lol
As a mapper myself, you did a great job explaining to normal people why Hammer's logic entities are so cumbersome. Props for that!
So it's simply easier and more advanced tools for modders and map makers to play around with.
I'm excited then to see what the community can create. The next Scream Fortress and Smissmas events/maps ought to be interesting.
They took a week to make Titanfall in TF2. The sky is LITERALLY the limit.
fat furry degenerate with inflation fetish plays tf2 not big surprise
@@ThrashRats They fused the TF2s
@@LoraLoibu TF2 🤝 TF|2
That and workshop distribution
I remember trying to create a working clock tower for my halloween map (like in hightower_event)and wasting almost 2 weeks to learn what to do.Trying to spawn skeletons,open underworld portals, spawning monoculus and merasmus.Oh man good memories
Too bad Valve mainly adds Halloween and Chrismas Maps, dooming this new feature to be used on official maps for seasonal gimmics
I would hope that whoever rolled out vscript for TF2 realizes the implications of doing so and would be willing to make an exception.
making vscript a good behind the scenes update for all official maps as well as bringing something like Arena mode with Gravelard like improvements would be great. Territory control having 45 second capture rtime instead of 10 would be great, plus maybe give some "shoot to open and close" flank routes to allow for more Territory control or make it a gimmick of some TC maps.
Possibilities are many with this! :D
@@dkskcjfjswwwwwws413 my point for TC was more along the lines of "change the map times to a more reasonable time and then use of vcript could be for addition of secret passageways that are unlocked when you shoot or melee hit some button entities as well as other things" sort of comment.
I know that Map editors deal with capture time, my vscript comment was more about new features that could be added, like my comment about Arena mode being better with Halloween Graveyard like features for boss entities, Dispencer drones and the like, plus other game modes.
No, recently they add maps that stay on the christmas event like pier and breadspace
@@user-un2pf4ht9l That's why I said that the MAINLY add seasonal maps
So basically they've given us yet another key to the TF2 house ? That's very nice, can't wait to see all the crazy stuff this amazing community will come up with now that it got even better toys
This isn't a key, it's a whole new basement level.
@@mfaizsyahmi basement 3
@@titicaca. *basement 2 episode 1
An opening to the backrooms of the tf2 code
@@Pygargue00fr if it's turing complete, then the implications are indeed endless
I messed around with this, found out you could change team without dying with netprops. It allows us join the spectator team and kill both red and blue. It also allows you to joinblue in MvM without needing to remove tf_logic_mann_vs_machine and re adding it.
i'm a bit surprised you only kept the other vscript stuff limited to cs:go, considering the plethora of stuff that could be picked from dota 2, including the _starting point of the autochess genre_
vscript support is _huge_
i actually had no idea dota 2 had vscript. it makes sense in retrospect, but it never crossed my mind. i did search up l4d2 and portal 2 projects but there just didn't happen to be anything interesting :)
Doesn't Dota 2 use Lua instead? 🤔
@@TheDragShot It does but it's still pretty much VScript, just a different language used for it
Part of me thinks this is super cool, but another part of me is also sad that this is coming so late in the game's lifespan that anything new that uses this probably won't be added outside of events like scream fortress.
Late? That implies it's going out soon, which at this point I doubt.
Dude TF2 isn't, "late" into it's life span. Even when Valve gave up on it the TF2 community KEPT IT ALIVE!
@@M0D776 TF2 probably isn't going to "die" unless Valve pulls the plug themselves (which I also highly doubt since they're still making money off gambling crates) and even then the community will 100% make their own version if official TF2 ever dies. You can't deny it has been suffering a very slow burn-out though with new official content almost never being added to the game. I still think it's disappointing TF2 has to be held up by it's community and the new vscript stuff is cool and all but only if Valve does something with it. Seeing as they haven't done ANYTHING with TF2, I'm a bit skeptical. Vscript being added by itself does not = proof that Valve wants to add new stuff IMO.
@@nts0n them explain why they add altitude and breadspace into the game this year?
@@nts0n at this point they don't have to do much, just keep the item servers running and releasing new cases, they'd be keeping on making money while we keep on playing and receiving content from other community members, Valve-Made content at this point is pretty much out of the window, luckily we don't need them to make new gameplay content, as long as they make tools available, there's pretty much infinite content.
I don't see why just getting community content and no Valve-Made content is bad, like, I'd rather have community content than Valve-Made content that is half-assed because at this point I feel like Valve was burnt-out on TF2 for years, which would be why they don't touch it outside of technical content anymore.
At the end, we all perceive things differently, maybe you see something I don't, maybe I'm seeing something that isn't there, only the one who sees it can grasp an idea the same way.
For a game so mismanaged, such an update could not be overstated. Thanks Valve.
Also you forgot to mention that they added a custom point_worldtext entity, which was originally in CSGO, that is basically text in the world.
This is also huge because you can make and show info from your vscript in the world, such as a meter that fills up and shows a percentage.
Oh, and it is also getting custom font support, which is something new that was not available in CSGO.
This quite literally will revolutionize TF2, TF2 fan content, and how valve implements it forever, and it wasn't even in the patch notes
Being able to directly implement code into TF2 is insane! I really agree that this has the potential to be one of the most significant updates if things go well.
VS saxton hale is now an official gamemode WOOOOO
Thanks for including my Titanfall tribute! I'm still working on it, over on my Twitter (however long *that* lasts...), and maybe here on UA-cam? who knows
this is a pretty great description of how much more vscript allows us to do. well done!
#TitanFortress2
TF2 has just become even more of a kitchen where players can cook whatever they want
Doug Doug moment
Wait until they add Gordon Ramsay to the game
im making grilled cheese
@@sud1881 Here is a durian.
@@randomcommenter10_ Overcooked script, except it reveals partway through it's actually VS Saxton Hale, but instead of Saxton Hale it's Gordon Ramsay chasing you down to beat into your head that the food you sent out was RAAAWWWWW
This is honestly kinda insane, this opens up more possibilities or at least makes things more accessible than ever before.
*_"It's Like Christmas Mornin'"_*
_-The Sniper_
Finally we got a major tf2 update, even if it’s not as direct as we’d hoped for
This is... a surprisingly big change that I hope is a sign for something just as big for TF2's future.
until this video i was under the impression the hammer editor already had some form of script editor
i did not know that the vscript update grants map makers the luxury of...
hold on [checks notes]
writing an if statement
I feel like this secret update is like Ratman in portal, one man on a mission to secretly fix a decrepit world. He lives off of the scraps in an abandoned area of the lab, and his work is often arduous, but he is eventually the savior of the entire story.
wow spaghetti code in action
In the past I was always a bit skeptical about TF2 surviving much longer on community made content exclusively. With these tools made available to a wider audience, and the abillity for custom gamemodes to be put on any server, even lan servers, without the use of modding my stance has now changed.
this is actually the whole reason i stick with games. the custom content. cant wait for cool stuff
This is unironically more exciting than any official update. Good mod support and a dedicated community can do more for your game than any amount of official content and I hate how the multiplayer FPS industry has moved away from this.
I always find it cool that you went from being the editor for b4nny to a big TF2 content creator yourself, congrats man
4:04 Finally, we can play TF2 in TF2
I'm so hyped for what's coming next with vscript. This is breathing new life into TF2
After showing these examples, this seems freakin' HUGE.
Big thanks for mentioning this!
"Y'all want the Heavy Update so bad? Here, make it yourselves"
thanks tf2, very cool!
Now, the community can do stuff...
*BIG STUFF AT THAT*
This seems like the exact opposite of "I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened." This is still a disturbance, but it's like millions of voices have suddenly cried out in joy, started singing (and creating), and I fear MANY awesome things are going to happen.
The future...actually looks bright for once.
2023 will definitely be the year of TF2
that hashtag really worked
@@JohnPaulBuce finally, maybe we'll get a new golden age
Ppl said the same every year after jungle inferno 💤💤💤
That reminded me Linux users and youtubers constantly telling that
@@JohnPaulBuce
The main point of the hashtag was to reduce the bot problem....
Which it didnt
And honestly all the updates are just tweaks and fixes which alredy happened before the hashtag
So no it didnt work
And the v-script thing is just irrelevant for ppl who just play the game, its only relevant for mappers so idk what golden age are you going to see
@@Ultra289 oh i thought its a wake up call to valve that there are still a lot of players who want updates for the game, i dont really know im not into tf2 im just here for the content, never played the game tbh but it looks fun
YOOOO this is actually so sick! And super promising also! I really hope we get to see some amazing creations like this officially added!
This feels like the freedom Call of Duty mappers have when making their maps, since all the logic is done with scripting as well.
Awesome! This'll be really cool! Also unironically happy to see func_monitor working :D
This may sound dumb, but this feels like the difference between Redstone and Command Blocks in Minecraft
This is really neat! I've had an idea for a map for years and started working on it, but could never really could get around the idea of creating the logic using those blocks. Excited to try mapping again!
One of the things they added is the ability to make custom mvm upgrades. So maybe just maybe they might also add some community made mvm maps
Man, this is incredable. It could open up a brand new age of community content. It's insane to see what can be done with this:)
This is legitimately amazing
Worked on potentially the most complicated gamemode called the "Campaign" gamemode (you can find it from searching "Campaign Gamemode Prefab", there is a screenshot of all of the core logic in the Discussion). It contains 226 entities with 1901 outputs, which is not a task that can be done by hand. Without vscript I had to write a program that would generate the vast majority of the entities and the outputs (I then joined some parts together by hand and I manually created about a dozen entities and 60 outputs, all of the door logic was done by hand).
This summer I created a circular control points gamemode for the 72hr jam where starting positions are random, the logic isn't particularly difficult (all hand made) but it was quite difficult to reason with and I came across some limits to what entities can do. I'm not currently able to try out vscript to see if I could improve it but I'm looking forward to trying it out.
I'm really looking forward to playing with it and there's not going to be any gamemode that is too complicated to make.
so now we can create tf2 solo campaign, great
this is actually huge. the community's impact on this game continues to be ever-growing
5:26 *GIANT SOUNDSMITH???!!!!*
I started mapping with tf2, but then switched to mapping for csgo because of vscripts. Thank goodness they added vscripts for tf2
Crasher is by far my favorite map so I’m very excited for this
This is so Great! Im excited to see what people make with this!
Fans: Can we get TF3?
Valve: _releases TF2²_
4:10
The music... BRINGS BACK THOSE MEMORIES MAN
I am going to learn vscript and I am going to have so much power. It literally looks like a similar form of Lua.
this is great for all tf2 community. Now can be added NEW MODES!!! i'm so glad abot that, it like a heavy update,but for map creators
We live in a timeline where Vs Hale can be an OFFICIAL gamemode, let that sink in
your videos always ends up in my recommended
ah man this is great, i hope this marks the return of custom modes/games in tf2.
personally i'd like to see tf2 kart return, be it this vscript makes modding easier, we could have better polish & newer items to include, hell even having a drift mechanic & custom karts, i hope so atleast
In my opinion, cp_carrier is a great example of what vscript allows in terms of creativity.
I’ve always wanted to get into TF2 map making. I guess now is a better time than any.
So this in short means: Here, do it yourself. We're done?
I am shocked to say the least!
I do a bunch of SFM development crap (like remaking it in S&box, other patches, etc.) and this makes me hyped for the future of Source. >:)
SFM Development? Anything in particular?
@@Dafuqinator7 I did a guide on how to increase the shadowed light limit from the static 8 to 64 (or a range from 1 to 128 I believe).
Alongside that, I'm working on remaking SFM in S&box/S2 and I'm working with Chaos Initiative for a possible SFM community version in Source 1, currently dubbed Director's Cut (or SFMDX).
@@KiwifruitDev That was you? Hot Damn! And with how many issues SFM has, a Fixed Community version would be golden. Best of luck with that!
"If I wanted to have a door that opened after 2 shots, then closes after 5 shots"
-He says over footage of a door that closes after 3 shots
Weeeellll.. Technically it is five shots.. I mean.. Two to open, three to close. Five in total. Without opening it first, it wouldn't be able to close lol
We can now have TF2 in TF2 so we can TF2 while we TF2
Valve seems to be giving the map making community a lot of love as of now.
I wonder if they’re gearing up to add new official modes
I love that even in a mini game where all you do is play golf, tf2 players still say the Thanks! voice command
Vscript now is officially in the normal release
So happy to hear such news ^c^ Hope to hear more good stuff stirring in the tf2 community.
the demo golf unironically sold me on vscript
this is beyond imaginable
i might go back to tf2 in the near future to see what people have made with Vscript
I wish VScript wasn't so limited in Left 4 Dead 2. The amount of API you have access to is just the mutation tools and that's about it. Still didn't stop me from making a hide and seek gamemode in Left 4 Dead 2.
Implementing a scripting engine in an old game engine is a BIG task, even some modern game engines don't have it, since its just an interpreted language, someone had to write interpreter(similar to virtual machine) and optimize it, also find out all the entities in TF2's spaghetti code, re-code them to add new level control and work with vscript and also mix of old way i.e macros and partial scripted, test this whole super-spaghetti and ship it..
now if valve could make server making process easier, imagine how fun it will be to play tf2 like gmod with friends
They already partially added something like that , you have to go to TF2's launch options and add -enablefakeip
This will allow other people to connect to your server without the need for Port Forwarding
@@randomcommenter10_ wait, really? Like the Steam Ports in Sven Co-op? That's awesome!
@@randomcommenter10_ I didn't know this. Thank you! I tried to port forward but couldn't get my server to show up in the server browser. It's not in the LAN tab or the Internet tab.
Wow, this would have been an incredible feature back then, when I was still doing TF2 maps.
Goodbye workarounds of given player entities internal names for checking certain conditions.
VALVE did it bois now we can make the Heavy update.
This reminds me of a FUNKe video, in which he discussed how for a long-lasting game with a thriving community, easy and good access to modding is a huge factor, that lets the game survive on even after its original lifespan is over. And updates like these are definitely important for TF2 to keep up and compete with the other new games, I am really glad that Valve did this
So that's what they were working on all this time. Great job Valve Programmer! :)
Not a valve programmer, a contractor
And now we have VSH as an official gamemode, thanks to this
As someone who spent 3 years hosting CSGO maps that all used Vscript to become incredibly innovative and cool...
Yes please.
that's so cool, can't wait to see what's in store for tf2