Can wait to see what the story of that hall will be in the full release since I still want Square to make a game telling more of the BBS trio more importantly how Eraqus met Terra and Aqua
All these games aim to frame trap on the last frame of a finishing combo, or Sora's feet touching the ground. The exact frame his feet touch the ground, the hit box of the enemy attack will guaranteed collide with Sora.
From what I could tell it was that Spellweaver attack that was really difficult to avoid. He was guaranteed to get combod to death if hit by it because he didn’t have Second Chance and Once More at lv 1
I think it was the way Anti-Armor feints constantly with its ice-slide, it often zoops around extra times for no clear reason, which causes MP loss through Reflect that rapidly adds up due to being able to act out of the slide, and having melee combos that slice through Barrier Guard, the Spellweaver absolutely is Very Lethal, but I think the feints contributed to the loss more effectively Also the Waterga attack that just blenders instantly being stupid fast, thats a thing That and I think BB maybe coulda gotten use out of Damage Drive on Adaptive Ring and removing the weird sorta shitty tri-element finisher
@@samuel_3874 The spellweaver and 2 others were nearly impossible to avoid without pre-casting reflect, but in round 2 it looked like he had enough tank to survive it provided he had full health. The water sprinkler attack though, you have less than a second once you're in the combo to bust out, otherwise hp gets yeeted to oblivion.
1:25:04 anti-aqua taking the words right out of bl00dy's thought processes i daresay
so who would win, Anti-Aqua Armor or Mysterious Figure PSP original version?
Where you been
I think it would be cool if he played “the farplane abyss” from ffx-2 for the realm of darkness music
Can wait to see what the story of that hall will be in the full release since I still want Square to make a game telling more of the BBS trio more importantly how Eraqus met Terra and Aqua
Your desire will go unfulfilled.
All these games aim to frame trap on the last frame of a finishing combo, or Sora's feet touching the ground. The exact frame his feet touch the ground, the hit box of the enemy attack will guaranteed collide with Sora.
Round 2
So what made that boss so challenging?
From what I could tell it was that Spellweaver attack that was really difficult to avoid. He was guaranteed to get combod to death if hit by it because he didn’t have Second Chance and Once More at lv 1
I think it was the way Anti-Armor feints constantly with its ice-slide, it often zoops around extra times for no clear reason, which causes MP loss through Reflect that rapidly adds up due to being able to act out of the slide, and having melee combos that slice through Barrier Guard, the Spellweaver absolutely is Very Lethal, but I think the feints contributed to the loss more effectively
Also the Waterga attack that just blenders instantly being stupid fast, thats a thing
That and I think BB maybe coulda gotten use out of Damage Drive on Adaptive Ring and removing the weird sorta shitty tri-element finisher
she is gets opened up less and less as the fight goes onm this is basically lingering will aqua but harder cause you can do less dmg
@@samuel_3874 The spellweaver and 2 others were nearly impossible to avoid without pre-casting reflect, but in round 2 it looked like he had enough tank to survive it provided he had full health.
The water sprinkler attack though, you have less than a second once you're in the combo to bust out, otherwise hp gets yeeted to oblivion.