Everyone is obsessed with retaining walls :P I think I've watched youtubers make retaining walls more than anything else at this point. That planned riverfront looks amazing though. I really hope they give us a tool for waterfront roads that automates this.
yeah there is a mod... search for Extended Road Upgrades 1.1.1 the first link you found is a modding website and you found this mod there and many other mods.
Important tip from someone who went through this himself. Make sure you turn off bypass validation in dev tools when you don't need it anymore. I accidentally clicked weird and put 2 colleges down on top of each other. When I deleted one, the game crashed and I didn't have any recent autosaves handy,
Hey Biffa, if you go into transport menu you can toggle the visibilty of each line, which makes it a ton easier to move stops when you have a few overlapping lines (7:23)
At 18:10, I've noticed that zoning in the next level up (so mid-density/row townhouses from the low density) helps with those complaining about high rent, even if their taxes are set low (like 8%).
That train at the end @40:30 simply went past that junction, stopped, then went backwards through the junction to another line. It doesn't seem to be able to get cleanly from that station to where it wants to go.
If you've got such a long stretch of water bordered on both sides by steep walls (like at 16:30), you might want to create a narrow "landing strip" or shallow-sloping way to get out of the water. Both for any people who fall in, in (drunken) accidents, and for any animals and wildlife, cats or dogs, hedgehogs or deer too - it's hard to keep swimming for long to reach a place where they can get out, if the water is cold and they don't know where to go. Those steep-walled city canals are a significant drowning danger in Amsterdam, when drunk tourists pee in the canals in the dark and fall in. Deer have drowned in the big rural canals with hard sides if they jump in to cross, or to escape from dogs, and then find the reinforced sides are only just too high for them to clamber out again. So now they often include more natural berms at regular intervals where there is some greenery beside the canal, or stairs with something like a small pontoon with a sloping side at the bottom.
Might want to double-up on the cargo terminal lines (expansion option) for the Tealand rail head especially, now you've got multiple lines going in and out. Plus, don't worry about curving lines in both directions from the rail maintenance yards: you can run a two-way track siding alongside the main line and link back the other way; just make the siding line long enough for a full length train. If you're stuck that is. Loving the snow!
I did a fresh Windows install, updated my bios, updated the drivers that windows didn't handle and have to say the game is actually running pretty good now. It's almost like I upgraded my machine a little. Worth doing if your system is a couple years old IMO.
Amazing to see the shift from Truck mostly to Train mostly to move the cargo! Better for traffic, less pollution, and all the efficiency! Trains, Trains, Trains!
bro, not gonna lie, when you zoomed out at 2:20 I had a felling of playing unturned. and idk why. maybe cuz of the cool city or cuz of the layout of it. but I enjoyed the video and keep up the amazing content!
This was another great episode again, Biffa! Thanks for the effort you put in all of your videos ☺ I'm left with one question; What did your harbor/canal do for the land value? Does it go up, like in CS1?
Love the new river front!! That will cause the values to go up!! Love all the new things you are showing us!! As usual, I look forward to another video soon 🤩
We were testing traffic simulation recently and it looks like the lane mathematics contributes to the traffic jasms. The cars start changing lanes when they don't need to an so create traffic jams. You return the lanes to normal and that's it
@@RryhhbfrHhgdHhgd356I worked in a train company and we had 25 trains approx on our depot and maintenance which was that size. In other 3 small depots and 2 staions we had a total of 65 trains.
A couple of comments… 1) there’s no need to put all the rail depots in the same place. As your city grows it is reasonable to have extra depots on the other side of town. 2)while I like lighted highways, you had a high-power line right there! Drop in a transformer and prevent bottlenecks later.
I told You on earlier videos that overcharging for public transport and parking does have impact on sims house economy now - which is actually working against entire city's economy - if sims have more money left - they upgrade their homes which in term brings more money long term. IRL public transport is usually not self sustained - deals with cities, counties, boroughs bring extra money to transport companies, but that's beneficial to those governing bodies too - because less traffic / better transport options for citizens and businesses = better potential for growth and more money from taxes ;p
not possible.... parks need to be put beside roads. Even the pedestrian road allow service vehicle. The issue maybe the distance.... Setting district for the service builds is a must.
Unsurprisingly a non-profit centered public transit network (or free in this case) has more economic benefits and therefore profit then a profit centric one
Industrial areas get their own power stations in my cities. especially if there is a high voltage line in direct side. And it's pretty realistic too. But that's just me. But I love what you did in this episode.
Unfortunately I probably won't ever play CSII - after the launch, I've just really been turned off by the developer even if they fix it, but I love watching your videos and Kettle bridge has been a binge series for me so thank you so much Biffa ❤
I'm always and from start setting public transport for free - it reduces car usage so there is no or at least less traffic jams and ewerything is going smother
Thanks for the video. It's a bit of a shame to say but watching your videos is some great inspiration for my own game. It's always like: I want to do this or that but Biffa did it that way and it looks just cool. :)
Production buildings have a limited ammount of vehicles, so even if they do produce more having a larger area they would only be able to ship out so much.
just a warning, i found that after i built a cargo train terminal (it happens with cargo ports too) my mail service stopped working, meaning my citizens got very unhappy and i was losing a lot of money, so you might want to monitor that
I have to comment. My last name is Viken! I'm from the USA but my dads family is from Norway. Skinderviken is the family name, shortened to Viken, not a common last name here. I love your videos. I've seen my last name on Jeopardy and now Biffa! thanks!
I think you can change your mouse size in the settings of your computer. I have a rather large cursor and was able to change it under the accessibility tab of my computer settings. Not sure if it would apply to in game but it's an idea. Perhaps the game has some accessibility settings as well? I would look there if it does.
Question - The ore/coal/stone industry areas, they always remain as large empty grey areas or do they get buildings/infratructure? And the farms, are they always one field per farm building?
I have a building show on ore. On stone you get an enormous digger if the area is big enough. I have not yet seen anything on coal but my coal area is small.
36:12 lmbo, the bell LUL Lower taxes, free public transit, and the city is still making tons of money? I wonder when cities IRL are going to figure this stat out 🤔
I'm wondering if the building for the specialized industry also has to be in the natural resource zone or can you just have the "working" are in it? As you can planned the ore mining stuff I noticed that the industry buildings took up quite some space of the natural resource.
I've seen issues where garbage trucks don't go down some culdesac roads. Connecting them up got the trucks to drive down them and got rid of "full of trash" issues
We haven't realised it yet, but Reality came to an end at 14:54 An Auto-save occurred without triggering a sip of tea !!!! We're doomed... doomed!!!! :)
But if everyone crash their cars they will be forced to walk and not causing traffic, that's a win win for everyone. (Exept the poor people who have to walk through a bizard to get to the bus stop)
I wonder if you can turn off that validation thing in Dev mode to be able to place building additions without needing to be directly connected to the base building
I've been getting "high rent" waves, like the old death waves. And the demand for low rent housing seems to change, so I'm getting a lot of abandoned low rent buildings. I've been a lot more deliberate on putting in small, medium and large housing neighborhoods on my newest build. I had to abandon a build because it kept crashing, not sure why.
Is the poor public health and contaminated water tweets a bug? Because they have been a mainstay of this series and I'm wondering when you'll finally fix them lol
Why can't I find this mod menu anywhere. What am I missing or what don't I have. I don't see the mods in the launcher menu or from my account. Is this a feature that is still yet to be released to the public?
(The First Person View Mod) - I noticed it glitched twice in 2 different vids. I have a feeling it takes you back to where you entered the view. the farther you walk the more intense the snap back. hahah Give it a test and report. All the best. Tums Uppa. ,|':
FFS... People still haven't fully grasped the complexities and workings of the base game yet and already spamming their games with mods... 😮💨 ok so they're not game mechanic altering but it would have been nice to get through your "first" city without any mods!
Agreed. There's so much to wrap your brain around in this game. Sure some of the QoL mods from Cities 1 are missed, but I've seen folks do some incredible stuff in vanilla Cities 1 so I've been inspired to work with Cities 2 vanilla for a while, wait for official mod support, and shop around for my favorite modders new works for Cities 2. These are two different games. They are similar, but there are a lot of little mechanics and interactions that were still learning. Well, at least those of us with full-time jobs and active weekends without a ton of free time to play 😅
Asking for a friend! ☺️I noticed you put coal mine on the ore patch, is it possible to retrieve coal on there ? Cos I don’t have any patches of coal on my tiles.. maybe I didn’t realise you can do that 😳
Biffa, good as always. But more I watch CS2, more I like CS1. This game is just not good. CS1 with mods and all packs is perfect. Play CS1 Biffa this game is boring
⭐BLACK FRIDAY WEEKEND DISCOUNTS ON Cities Skylines 2 here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐
Everyone is obsessed with retaining walls :P I think I've watched youtubers make retaining walls more than anything else at this point. That planned riverfront looks amazing though. I really hope they give us a tool for waterfront roads that automates this.
yeah there is a mod... search for Extended Road Upgrades 1.1.1
the first link you found is a modding website and you found this mod there and many other mods.
Important tip from someone who went through this himself. Make sure you turn off bypass validation in dev tools when you don't need it anymore. I accidentally clicked weird and put 2 colleges down on top of each other. When I deleted one, the game crashed and I didn't have any recent autosaves handy,
👍
How this still happens is beyond me. There's an autosave function: use it.
Hey Biffa! Great video as always! I noticed that at 2:00 you set the road budget to 90%, not the "Education & reasearch" as you did before!
Hey Biffa, if you go into transport menu you can toggle the visibilty of each line, which makes it a ton easier to move stops when you have a few overlapping lines (7:23)
At 18:10, I've noticed that zoning in the next level up (so mid-density/row townhouses from the low density) helps with those complaining about high rent, even if their taxes are set low (like 8%).
That train at the end @40:30 simply went past that junction, stopped, then went backwards through the junction to another line. It doesn't seem to be able to get cleanly from that station to where it wants to go.
Double-clicking the road makes a node so you don't have to draw little road spurs
WAIT WHHHAAA
game has ton of such hidden features one wont know unless being told or accidentally finding out.
Didnt know this one, thanks for bring it up
😲Thanks for the tip!
Click on it with a certain tool out? Or what? I can’t get this too work
@@jordantpac with the road menu open and a road type selected
If you've got such a long stretch of water bordered on both sides by steep walls (like at 16:30), you might want to create a narrow "landing strip" or shallow-sloping way to get out of the water.
Both for any people who fall in, in (drunken) accidents, and for any animals and wildlife, cats or dogs, hedgehogs or deer too - it's hard to keep swimming for long to reach a place where they can get out, if the water is cold and they don't know where to go.
Those steep-walled city canals are a significant drowning danger in Amsterdam, when drunk tourists pee in the canals in the dark and fall in.
Deer have drowned in the big rural canals with hard sides if they jump in to cross, or to escape from dogs, and then find the reinforced sides are only just too high for them to clamber out again. So now they often include more natural berms at regular intervals where there is some greenery beside the canal, or stairs with something like a small pontoon with a sloping side at the bottom.
I love UA-cam comments that teach me random details about things like this, something I never would’ve wondered about in my own.
@@Jacy_-nn1hrdeer drownings are coming in the next update
🖕wildlife
If the characters in this game ever reach sentience, animal drownings will be the least of their worries.
Might want to double-up on the cargo terminal lines (expansion option) for the Tealand rail head especially, now you've got multiple lines going in and out. Plus, don't worry about curving lines in both directions from the rail maintenance yards: you can run a two-way track siding alongside the main line and link back the other way; just make the siding line long enough for a full length train. If you're stuck that is.
Loving the snow!
I did a fresh Windows install, updated my bios, updated the drivers that windows didn't handle and have to say the game is actually running pretty good now. It's almost like I upgraded my machine a little. Worth doing if your system is a couple years old IMO.
The earlies I've been to Biffa's video! The city looks so nice from the first person perspective 🥺
Amazing to see the shift from Truck mostly to Train mostly to move the cargo! Better for traffic, less pollution, and all the efficiency! Trains, Trains, Trains!
Thanks for your time and energy in making these videos. Until next time, have a great week!👍
Sweet, I've been waiting for this episode. But it's very worth waiting this long. I'm happy to see you still putting out videos.
bro, not gonna lie, when you zoomed out at 2:20 I had a felling of playing unturned. and idk why. maybe cuz of the cool city or cuz of the layout of it. but I enjoyed the video and keep up the amazing content!
This was another great episode again, Biffa! Thanks for the effort you put in all of your videos ☺ I'm left with one question; What did your harbor/canal do for the land value? Does it go up, like in CS1?
Love the new river front!! That will cause the values to go up!! Love all the new things you are showing us!! As usual, I look forward to another video soon 🤩
14:25 no need to delete the road. Just lift the terrain under the road so the center of the road is located on land
Baffa - not sure if you noticed but there is a road next to the rail line before you send it accross to your new area that you havent hooked up
Nice water front you've built there! Thanks for the video!! Always nice to get some inspiration from your builds!
We were testing traffic simulation recently and it looks like the lane mathematics contributes to the traffic jasms. The cars start changing lanes when they don't need to an so create traffic jams. You return the lanes to normal and that's it
Nice and fresh eyy. Thanks Biffa for all the content!
The railyards should be able to have more trains. 25 would be a good number.
Eh. Not for a railyard of that size. Trains are space hungry.
@@RryhhbfrHhgdHhgd356I worked in a train company and we had 25 trains approx on our depot and maintenance which was that size. In other 3 small depots and 2 staions we had a total of 65 trains.
18:15 The only resident of that building is a happy dog complaining about high rent. Seem like dogs are not getting high-paying jobs in this game.
Looking at your stats at 44:56 what happened to all your tourists?!? Did you unintentionally miss a movement into your passenger station?
Many episodes later and citizens are still drinking polluted ground water I see hahah
Also that train at 39:10 did a bit of yoga along the way
Only slightly 😉
You should add a passenger rail line to your new ore and grain expansion just for convenience sake for your people.
A couple of comments…
1) there’s no need to put all the rail depots in the same place. As your city grows it is reasonable to have extra depots on the other side of town.
2)while I like lighted highways, you had a high-power line right there! Drop in a transformer and prevent bottlenecks later.
I told You on earlier videos that overcharging for public transport and parking does have impact on sims house economy now - which is actually working against entire city's economy - if sims have more money left - they upgrade their homes which in term brings more money long term. IRL public transport is usually not self sustained - deals with cities, counties, boroughs bring extra money to transport companies, but that's beneficial to those governing bodies too - because less traffic / better transport options for citizens and businesses = better potential for growth and more money from taxes ;p
Biffa raising all of the transport lines to super expensive and then wondering why no one was using them? 😂 😂
TBF, he did say he was experimenting with it. Everyone's learning the game still, Biffa included.
For your round park with trash issues, are you sure the trucks can reach it? Seems like you have walking paths only reaching it.
not possible.... parks need to be put beside roads. Even the pedestrian road allow service vehicle.
The issue maybe the distance.... Setting district for the service builds is a must.
Not a fan of the "water front" basically a massive pool when you could've just done that at the natural shoreline?
11:10 Mail sorting facilities and post offices aren't the same thing Biffa!
Hi Biffa. Loving your videos as ever.
There is another ore island to the southeast, so you could have Northern Oreland and the Republic of Oreland!!!
You should get ride of the snow with the debug menu. I find the city boring with the snow....
5:43 your talking about making a waterfront. In your last upload of the mods you already had the water front made I noticed. 😮
I love it. Like a river between is amazing. Like London or Ireland or LA. Or Chicago
#inspired
Unsurprisingly a non-profit centered public transit network (or free in this case) has more economic benefits and therefore profit then a profit centric one
I have suggestion of minor change: lets set weather to always summer, I dont like winter look at all. Is someone with me?
I like it! Maybe because I live somewhere with zero snow but I think it's pretty
I don't mind the winter I just think the way it's implemented is really janky
I like it but it should have a bit more detail to it!
I live in somewhere that gets snow like half the year and it’s miserable. The last thing I want is to see the awful stuff in game
Agree. Love snow, but this looks nothing like real snow or winter.
39:10 that twitchy train was hilarious for me, it looks like the train has to pee badly 😄
Game should be called "Traffic Simulator 2000". 14fps to run PS1 graphics.
Industrial areas get their own power stations in my cities. especially if there is a high voltage line in direct side. And it's pretty realistic too. But that's just me.
But I love what you did in this episode.
Unfortunately I probably won't ever play CSII - after the launch, I've just really been turned off by the developer even if they fix it, but I love watching your videos and Kettle bridge has been a binge series for me so thank you so much Biffa ❤
04:00: 10 vehicles and 29% usage, I would reduce the number of vehicles, if 10 isn't the minimum.
I'm always and from start setting public transport for free - it reduces car usage so there is no or at least less traffic jams and ewerything is going smother
Thanks for the video. It's a bit of a shame to say but watching your videos is some great inspiration for my own game. It's always like: I want to do this or that but Biffa did it that way and it looks just cool. :)
You might want to check that same train tracks because the train seem like it still didn't want to cross. 😮
How to switch between the modes that you do just before this second 2:35? What button is it by default?
your farm will provide food for about 3 families. Scale is ridiculous in this game
you should add some livestock farms around the new farm area, make it a little bigger :)
How about a mod that let’s you pop in those retaining walls without having to delete-and-replace every segment of road.
Coming in the next video 👍
When building specialised industries does it matter if you make multiple buildings or 1 building with big parcels in a natural reservoir?
Production buildings have a limited ammount of vehicles, so even if they do produce more having a larger area they would only be able to ship out so much.
Did anyone else think that biffa's new river looks like the river thames in London? Good job by the way biffa! Really cool
What happened to the tourists? The number fell from nearly 700 to just 34.......
just a warning, i found that after i built a cargo train terminal (it happens with cargo ports too) my mail service stopped working, meaning my citizens got very unhappy and i was losing a lot of money, so you might want to monitor that
👍
0:10 Nice fountain you got there. What do you add to the water to keep it from freezing in the winter? Glycerine?
I have to comment. My last name is Viken! I'm from the USA but my dads family is from Norway. Skinderviken is the family name, shortened to Viken, not a common last name here. I love your videos. I've seen my last name on Jeopardy and now Biffa! thanks!
😁
I think you can change your mouse size in the settings of your computer. I have a rather large cursor and was able to change it under the accessibility tab of my computer settings. Not sure if it would apply to in game but it's an idea. Perhaps the game has some accessibility settings as well? I would look there if it does.
Doesn't work in game 👍
Question - The ore/coal/stone industry areas, they always remain as large empty grey areas or do they get buildings/infratructure? And the farms, are they always one field per farm building?
I have a building show on ore. On stone you get an enormous digger if the area is big enough. I have not yet seen anything on coal but my coal area is small.
Mass transit is still my favourite part of these games
36:12 lmbo, the bell LUL
Lower taxes, free public transit, and the city is still making tons of money? I wonder when cities IRL are going to figure this stat out 🤔
Awesome ideas and methods of how to get them done, thank you so much :)
You gave me my fun back to CS2, thank you Biffa! Greetings from Germany.
why don't folks used shop/housing mix on some of the main road fronts.
You should add a inverter for Viking when the weather gets cooler far away areas complain of overload and you will lose power
I'm wondering if the building for the specialized industry also has to be in the natural resource zone or can you just have the "working" are in it? As you can planned the ore mining stuff I noticed that the industry buildings took up quite some space of the natural resource.
Seems like Italy with all those roundabouts... nice!
Instead of deleting the roads to make retaining walls, can we do the replace thing? replace with another road, then reapply the desried?
Is there a way to get rid of snow? It looks nothing like real snow, looks awful.
Ore Island = Oreland? Nice and simple name ;)
Seeing the FPS mod ... is it possible to create a city in CS2 then import that city into lets say Unity and use it to create an open world game?
you decrease road budget to 90, not the education!
Eighth comment here😂. I am recovering in hospital right now. I love your videos for years❤
Question is... now that you've placed a train cargo hub, will your post office now not cease to work? (known bug)
I've seen issues where garbage trucks don't go down some culdesac roads. Connecting them up got the trucks to drive down them and got rid of "full of trash" issues
Did you place the park maintenance building so they can clean the park ? If not I think it would help
We haven't realised it yet, but Reality came to an end at 14:54
An Auto-save occurred without triggering a sip of tea !!!! We're doomed... doomed!!!! :)
Nooooooooooooooooooo
Great progress on the public transport. Now that you added the road maintenance hopefully that will reduce the crashes 😂
But if everyone crash their cars they will be forced to walk and not causing traffic, that's a win win for everyone. (Exept the poor people who have to walk through a bizard to get to the bus stop)
I wonder if you can turn off that validation thing in Dev mode to be able to place building additions without needing to be directly connected to the base building
Thanks for the video!
I've been getting "high rent" waves, like the old death waves. And the demand for low rent housing seems to change, so I'm getting a lot of abandoned low rent buildings. I've been a lot more deliberate on putting in small, medium and large housing neighborhoods on my newest build. I had to abandon a build because it kept crashing, not sure why.
oohh - Viken > Tealand - I know that color: Periwinkle!
Is the poor public health and contaminated water tweets a bug? Because they have been a mainstay of this series and I'm wondering when you'll finally fix them lol
Why can't I find this mod menu anywhere. What am I missing or what don't I have. I don't see the mods in the launcher menu or from my account.
Is this a feature that is still yet to be released to the public?
See my last video 👍
Those transportation figures didnt vent up because of being free. Your population just increased in the time by exactly that much.
(The First Person View Mod) - I noticed it glitched twice in 2 different vids. I have a feeling it takes you back to where you entered the view. the farther you walk the more intense the snap back. hahah
Give it a test and report.
All the best.
Tums Uppa. ,|':
So glad you are using Legacy mod, the game being so grey bothered me.
Figured you would have used the traffic light mod you showed in last video here.
FFS... People still haven't fully grasped the complexities and workings of the base game yet and already spamming their games with mods... 😮💨 ok so they're not game mechanic altering but it would have been nice to get through your "first" city without any mods!
Agreed. There's so much to wrap your brain around in this game. Sure some of the QoL mods from Cities 1 are missed, but I've seen folks do some incredible stuff in vanilla Cities 1 so I've been inspired to work with Cities 2 vanilla for a while, wait for official mod support, and shop around for my favorite modders new works for Cities 2. These are two different games. They are similar, but there are a lot of little mechanics and interactions that were still learning. Well, at least those of us with full-time jobs and active weekends without a ton of free time to play 😅
Asking for a friend! ☺️I noticed you put coal mine on the ore patch, is it possible to retrieve coal on there ? Cos I don’t have any patches of coal on my tiles.. maybe I didn’t realise you can do that 😳
Bypass validation makes the game so much better.
If I bought the game through Steam, will Thunderstore work for me?
Yep 👍
Thanks! @@BiffaPlaysCitiesSkylines
40:21 keep watching the train, i don't think you want it to do that!!!
lol, as long as the trains can get where they need to, a little wonky backing up is fine!
Unfortunately I wasn’t able to install the thunderstore mod manager in my Linux pc even using Wine, so no mods for me yet
Nice trains!
Get some livestock and stone mining near the new area
Biffa, good as always. But more I watch CS2, more I like CS1. This game is just not good. CS1 with mods and all packs is perfect. Play CS1 Biffa this game is boring
🤔 Yeah, Biffa, mixed along the waterfront? 🤨 I'm trying to master those streets, and turn them into quays...
Nice update as ever.
Can cargo lines be set up like transport with stops or are they only one terminal to another?
here's my little secret, i'm doing everything wrong!