Is it bad to admit that the most relatable bit of the entire video is the anger and confusion at sewage icons popping up followed by quiet and concealed thoughts of, "Oh ya. Sewage outlet, not water intake, one sec"? 😂 Fantastic video, Biffa!
As someone who watches Biffa, Spiff, AA, RCE, and more - this felt like one big mashup of all their styles. I liked it, but I like Biffa's usual way too :)
@@DakotaActually Probably shouldn't blame Biffa as the trend (aka audience) is to watch heavily edited short videos (10 mins to 20mins) rather than PL (Play a Longs) of "old" (circa 2013). Plus YT put ads on these videos with premiums more than longer vids. You either have two choices nowadays on YT: 1) Livestreams with an archive channel for them and maybe cut your livestreams into short form vids. 2) Do short format video (10 to 20mins) with shorts (1 min) (aka Edited "reels" as we call them).
This is actually a really useful representation of how CS2 works at a deeper surface level. There were some points in this video, especially how to deal with high rent I wasn’t totally aware of and received a really simple but useful explanation on how to deal with it. Great video 🤙
I also started a one-tile challenge myself... But I did it differently: First I placed 3 coal power plants and then removed them again. This allowed me to reach the next level. Then I bought a completely new map tile at the end of the map, which also has highway and electricity connections.
me too, i got up to 15k and 12% unemployment. unemployment is a big issue since you have so little room for schools, but need jobs filled up so people will move in (poverty makes cities less enticing). how did you go?
I love this style of video biffa, I think it would be even better if you split up the commentary with occasional live gameplay so we get a bit of both worlds!
Good stuff, but surely you didnt need to make such a small grid pattern...even just going up to 4x6 iwould have given you back some precious zoning squares. Loved the story stlye narration!
Love this idea and decided to try it out myself. I'm up to 3k citizens so far. I ended up with 2x2 buildings since it seemed most efficient, but did some things different. Such as I used a transformer and just import my electricity.
@@BiffaPlaysCitiesSkylines Definitely smaller! Love your content, love the potential of this game, love the narrating you did in this video. Keep doing the awesome stuff you're doing over here ✌️
Just starting the video, but I wonder how using a single road going in a spiral pattern to the centre would work for this challenge. Would suck having to drive to the literal centre of town to turn around though !
I think real civil engineer tried something like that in cs1, with expected hilarious results! I think cs2 is a little different for cars turning.. I'm pretty sure I've seen them using car parks to u-turn!
Really cool way to build a city. Seems like a good way to get that "downtown" city blocks feel while allowing for a very detailed city as you expand out.
Great vid! My only criticism is that you could've maximised your available space by leaving a 2 square gap for more buildings between the peripheral road and the outside border! 😉
He could also get a lot more space by not make a grid but make a striped road layout. Buildings don't need access to two roads, and could remove all horizontal (or vertical) roads to unlock more space for buildings instead of roads.
love it when ,,high density office are in play, ``we are starting getting more jobs`` clicks on the building and then ; one guy just quits his job :))))) 18:55 onward`s. Love the content man. bless
Very cool! The final density (with 6000 people) was about 14,662 people per km2, which is about right for a reasonably dense neighborhood of a large city. Paris city proper is 20,000 for reference.
I like how causal BIFFA usually makes his videos, although this style was "higher budget", one of the reasons why i like BIFFA, is his casual, yet extremely informed and well-made videoes. I think i prefer the older style of vids.
What a fun challenge! However, 8x8 square grid (well 8.5x8.5 when including the road) takes up too much space. You could eliminate some roads and squeeze in more zoning. Think linear cities back to back to back or concentric squares like a Russian nesting doll
Let's talk about optimizing this setup. You start with 75x75u, meaning 5625u in total. The outer roads take (((75x2)x4)-4x4)u = 584u. Your planned grid had a 1u road every 4u. The inner dimension of the ring was 73u, so 14,6 blocks. These roads would span the whole 73u, and intersect the same ammount. I'll round to 14, so (((73x14)x2)-14x14)=1848u. That means you are losing 2432u to roads with current layout. I guess you could replace the ones not bordering the city entrance with 1u roads, gaining (73x2)-1u = 145u. But more importantly, I guess you can easily reclaim most of your road layout by increasing grid size to 8x4, meaning 1 road every 9-10u in one axis and the same 14 road layout on the other axis. This would mean (((73x14)+(73x9))-14x9)=1553u. The more you can strech this concept, even if you need to add some kind of infrastructure as bike or metro, the more area you end up with. Also, I question if 2x2 is the most efficient lot size for every single zoning type. Maybe larger industrial, commercial, or higher density zones will disproportionatelly generate more households or employment. Unfortunatelly, I can't test this theory. Also, I guess importing energy might be the way to go, since it uses less space than the enormous power plants. Later, incineration plants might be useful, since they deal with garbage and power at the same space usage.
I love the narrative in this one a lot Biffa! Great effort and a great video!! I am truly curious how big ou could make this without a university though. Highly doubting megalopolis if i'm honest. But curious!!!! We want more compactburg!
Wow! This is amazing! Like 'Mythbusters' you have really taken this absolutely as far as possible! Dedication to your craft, and a great and moving saga video!
As a swede i got REALLY confused when you said Magnus Opus. Asked my missus and she scratched her head as much as me. So to google i adventured, i just had to figure that one out. Now i see why you used magnus, hehe =D
Ah... somewhat Biffing Sprit about this one. Nice alter ego there fella. Shame about the need for a train and subway depot otherwise you could have outside rail connections and a subway too. I loved that because there was such little available parking in the city that the cim were all parking up along the access road, the cheeky little dears. You're far too kind; I'd've made that no-parking!
actually if you have a lot of small density housing, you just replace it with medium one and ppl just have no other option and will go in medium density
I've been meaning to watch this for ages Looking forward to it 👍 I got a copy of this for Christmas but haven't managed to play more than an hr so far Love tte content as always Thank you
Loved the vid. Hopefully you take this as a great success and do another vid surrounding your new dense core. You could have made this twice as long and I'd be thrilled. Thanks as always, and Happy Holidays to you and yours! 😊
I think we need to discuss the traffic thats using the intersection of Broad Street and Hillside Lane at 11:46 though. I mean, maybe they're trying to 'park' ?
It's been a minute since i played CS2, but can you do a double-decker road and subway/tram to maximize the space and transport? Maybe ban parking/cars and force people to use public transpo? I can definitely see this making it too megaloplopolis haha
LOLOLOL best video of the week - will have to rewatch to see how those clever little tax up and down manipulations actually worked ... or did they? cheaty perhaps?
⭐Order Cities Skylines 2 here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐
i think in 5 years with mods people might click on your link
Is it bad to admit that the most relatable bit of the entire video is the anger and confusion at sewage icons popping up followed by quiet and concealed thoughts of, "Oh ya. Sewage outlet, not water intake, one sec"? 😂 Fantastic video, Biffa!
Thankyou ☺️
Need to populate the map with more one tile cities and see how they affect each other's growth.
As someone who watches Biffa, Spiff, AA, RCE, and more - this felt like one big mashup of all their styles. I liked it, but I like Biffa's usual way too :)
I'll be doing both don't worry 😁
The 'glorious' line and image was pure Spiff! :D
I noticed he picked up a couple other YTs mannerisms lately. It bugged me for the ones I already knew, didn't matter for the ones I didn't.
@@DakotaActually Probably shouldn't blame Biffa as the trend (aka audience) is to watch heavily edited short videos (10 mins to 20mins) rather than PL (Play a Longs) of "old" (circa 2013). Plus YT put ads on these videos with premiums more than longer vids.
You either have two choices nowadays on YT:
1) Livestreams with an archive channel for them and maybe cut your livestreams into short form vids.
2) Do short format video (10 to 20mins) with shorts (1 min) (aka Edited "reels" as we call them).
@@METALFREAK03 Ummm.. That has nothing to do with what I said.
This is actually a really useful representation of how CS2 works at a deeper surface level. There were some points in this video, especially how to deal with high rent I wasn’t totally aware of and received a really simple but useful explanation on how to deal with it. Great video 🤙
Glad it was helpful! 👍😁
now i wanna see this tight grid done on.. you guessed it! the whole entire map! with no wasted space 😂
Please continue this map I'm really interested to see how it ends up
I also started a one-tile challenge myself... But I did it differently: First I placed 3 coal power plants and then removed them again. This allowed me to reach the next level. Then I bought a completely new map tile at the end of the map, which also has highway and electricity connections.
you mean the buttload of 25 XPs you get for restoring the power?
me too, i got up to 15k and 12% unemployment. unemployment is a big issue since you have so little room for schools, but need jobs filled up so people will move in (poverty makes cities less enticing). how did you go?
Making housing 2x2 to fit in more people was a genius idea. Nice job! :)
Thanks!
I love this style of video biffa, I think it would be even better if you split up the commentary with occasional live gameplay so we get a bit of both worlds!
Would love to see an episode two of this! Progress and how far can it really go?? Good stuff mate!
Thanks 😁
Good stuff, but surely you didnt need to make such a small grid pattern...even just going up to 4x6 iwould have given you back some precious zoning squares. Loved the story stlye narration!
Thankyou ☺️
The inception of simcity, funny how its 2014 failure led to one of the best video game series ever
Great video as always :-)
Indeed! :-)
Thanks for the reply, made my night :)
yeah with ton of bugs
@@benmunko7228
Love this idea and decided to try it out myself. I'm up to 3k citizens so far. I ended up with 2x2 buildings since it seemed most efficient, but did some things different. Such as I used a transformer and just import my electricity.
Sweet! I saw a small creator, VictiusPlays, try this when the game came out, can't wait to see Biffa tackle it 😊 This is such a fun challenge!
Yeah it's a throw back to the first time it was tried by me in Cities Skylines 1...but this tile is even smaller! 😬
@@BiffaPlaysCitiesSkylines Definitely smaller! Love your content, love the potential of this game, love the narrating you did in this video. Keep doing the awesome stuff you're doing over here ✌️
Thankyou 😁
Just starting the video, but I wonder how using a single road
going in a spiral pattern to the centre would work for this challenge.
Would suck having to drive to the literal centre of town to turn around though !
Interesting idea 👍
You could put some walking paths in between the loops, which would take up less space than a road.
I think real civil engineer tried something like that in cs1, with expected hilarious results!
I think cs2 is a little different for cars turning.. I'm pretty sure I've seen them using car parks to u-turn!
Really cool way to build a city. Seems like a good way to get that "downtown" city blocks feel while allowing for a very detailed city as you expand out.
Great vid! My only criticism is that you could've maximised your available space by leaving a 2 square gap for more buildings between the peripheral road and the outside border! 😉
He could also get a lot more space by not make a grid but make a striped road layout. Buildings don't need access to two roads, and could remove all horizontal (or vertical) roads to unlock more space for buildings instead of roads.
love it when ,,high density office are in play, ``we are starting getting more jobs`` clicks on the building and then ; one guy just quits his job :))))) 18:55 onward`s. Love the content man. bless
😅
Really great edit and different style mate, enjoyed it 😊
Thanks Egg 👍😁
i absolutly love the style with commentary, there is a lot more energi, making it more interesting
Thanks 😁👍
Very cool! The final density (with 6000 people) was about 14,662 people per km2, which is about right for a reasonably dense neighborhood of a large city. Paris city proper is 20,000 for reference.
I like how causal BIFFA usually makes his videos, although this style was "higher budget", one of the reasons why i like BIFFA, is his casual, yet extremely informed and well-made videoes. I think i prefer the older style of vids.
Your the only reason why i want this game,
Great content.
Can i have a starting tip
Thank you! Starting tip: watch episode 1 of Kettlebridge (playlist on my channel) ;-)
What a fun challenge! However, 8x8 square grid (well 8.5x8.5 when including the road) takes up too much space. You could eliminate some roads and squeeze in more zoning. Think linear cities back to back to back or concentric squares like a Russian nesting doll
that was a very clever use of the space, looking forward to part 2 ;)
Very different video, Biffa! This was kinda funny, especially around the 8:30-10:00 area! I loved this!
Awesome! Thank you!
Biffa, I love your videos, but this has to be the most enjoyable video I have seen in a long time. Well done. The storytelling was fantastic.
Glad you enjoyed it! Thankyou 👍😁
One challenge: build a State with 10 cities with 1 tile each!
9:22 is that a BEAR walking into a house ?!?!??
Two actually, they return at ua-cam.com/video/XYTzCWHZoMU/v-deo.html
it's like a megatower, so many different buildings all compacted together to form one giant concrete mass.
If there's a will there's a way. I trust in Biffa ❤
This story is perfect. Thank you for this wonderfull way of summurising this journey!
Glad you enjoyed it!
Nice idea biffa❤. How you continue making these fun ideas🎉
Thank you! 😊
I would love to see you try the single long road challenge where you only are allowed to build one long road
As a swede i have never heard of magnus opus but there is magnum opus that means great work
Your story telling for this city is top tier ty for all that you do
This is a brilliant approach to get to know the game mechanics!
pitty EA and Maxis had to build an entire game around tis challange ..... a hail to paradox tile purchase option :D
Let's talk about optimizing this setup. You start with 75x75u, meaning 5625u in total. The outer roads take (((75x2)x4)-4x4)u = 584u.
Your planned grid had a 1u road every 4u. The inner dimension of the ring was 73u, so 14,6 blocks. These roads would span the whole 73u, and intersect the same ammount. I'll round to 14, so (((73x14)x2)-14x14)=1848u.
That means you are losing 2432u to roads with current layout.
I guess you could replace the ones not bordering the city entrance with 1u roads, gaining (73x2)-1u = 145u. But more importantly, I guess you can easily reclaim most of your road layout by increasing grid size to 8x4, meaning 1 road every 9-10u in one axis and the same 14 road layout on the other axis. This would mean (((73x14)+(73x9))-14x9)=1553u.
The more you can strech this concept, even if you need to add some kind of infrastructure as bike or metro, the more area you end up with.
Also, I question if 2x2 is the most efficient lot size for every single zoning type. Maybe larger industrial, commercial, or higher density zones will disproportionatelly generate more households or employment. Unfortunatelly, I can't test this theory.
Also, I guess importing energy might be the way to go, since it uses less space than the enormous power plants. Later, incineration plants might be useful, since they deal with garbage and power at the same space usage.
Sounds a look like a Christmas Tale..... Merry Christmas to you, your family and your viewers.
I love the narrative in this one a lot Biffa! Great effort and a great video!!
I am truly curious how big ou could make this without a university though. Highly doubting megalopolis if i'm honest.
But curious!!!!
We want more compactburg!
Brilliant video Biffa 🤩 I truly enjoyed watching and listening to you!! I kept wondering if it would happen and it just kept going 😁Loved it!!
Thank you so much 😁
How about making a couple of these then connecting them together to form a larger town?
Nice idea 👌
2025 I get my PC and FINALLY play Cities the way it was meant to be played!!!
Wow! This is amazing! Like 'Mythbusters' you have really taken this absolutely as far as possible! Dedication to your craft, and a great and moving saga video!
Wow, thank you!
As a swede i got REALLY confused when you said Magnus Opus. Asked my missus and she scratched her head as much as me. So to google i adventured, i just had to figure that one out. Now i see why you used magnus, hehe =D
;-)
SimCity2013 went for this approach back in the day. Cramped!
Why is this giving "Night Before Christmas" vibes?
19:29 you’ve got to do a 150x150 build 100%
1:27 and now I need to go and get my cup of tea
I wanna see a part 2! Can you fit 20,000? Skyscraper offices? Or need university?
Love the narrative style of this one, Biff!
LOOOOOOVED THIS!!! Thanks for bringing us 20 mins of pure entertainment 🎉❤
You are so welcome! 😁
Ah... somewhat Biffing Sprit about this one. Nice alter ego there fella. Shame about the need for a train and subway depot otherwise you could have outside rail connections and a subway too. I loved that because there was such little available parking in the city that the cim were all parking up along the access road, the cheeky little dears. You're far too kind; I'd've made that no-parking!
actually if you have a lot of small density housing, you just replace it with medium one and ppl just have no other option and will go in medium density
An ambiguousamphibian Video with the voice of Biffa, i like it.
👍😁
Make a city where the tiles are in the shape of a T or end to end ,1 long line.
Great video, especially liked the storytelling style 😊
Glad you enjoyed it!
i absolutely LOVE how you did this challenge video! Very well put together and your description along the way was perfection!
Thank you so much!! 😁
Small City in a single tile! Biffa has given us a Christmas miracle! Thanks, Biffa.
My pleasure!
I love how the tone of your voice & story made this sound like "The Night Before Christmas" :D
😅
Well done!
I was supposed to go to bed for work but biffa shows up now I'm gonna go to bed later lol
Eek! Sawry!!! :-)
@@BiffaPlaysCitiesSkylines worth it lol
I've been meaning to watch this for ages
Looking forward to it 👍
I got a copy of this for Christmas but haven't managed to play more than an hr so far
Love tte content as always
Thank you
Hope you enjoy it! Thankyou ☺️
Wow, what an impressive 1-tile challenge that was! 💯
Biffa deserves all the subscribers! Great videos! Awesome UA-camr ❤
This reminds me of building a city in the smallest tile in Sim City 4 :)
Amazing video. I would have loved to see a livetime clock to see how long it took to build all that and micromanage it to make it work so well
Video took me 3 days!
@@BiffaPlaysCitiesSkylines That is shorter than I thought it would have taken. Thanks for the answer Biffa
Rows make more sense than square grids. You could have a whole row of homes but instead hou have a road taking up extra space between ever 2 homes.
🤔
You should name this the Kowloon challenge, after the famous small and compact self governed city from old China, which is sadly no more.
Biffa! What a beautiful story-telling, I'm impressed!
Thank you! 😁
That was fabulous editing and storytelling, I thoroughly enjoyed that !!
Glad you enjoyed it! Thanks 👍
This was such an AA Style Video and I enjoyed every bit of it. Love it Biffa
Glad to hear it! Thankyou 👍
Megalopolis woulda been nice to see !
Now, who would have thought... Great job Bif
All achievements, all earned riches, have their beginning in an idea.
7:00 The potsatso trees 😂😂😂
Merry Christmas!
in Sim City 5, 1 building = a mega city already and that is the Megatower.
Loved the vid. Hopefully you take this as a great success and do another vid surrounding your new dense core. You could have made this twice as long and I'd be thrilled. Thanks as always, and Happy Holidays to you and yours! 😊
That was a fun watch! Cheers!
I’ve got a one tile city with 10k people in it right now!
Nice!
Happiness is the reward we get for living to the highest right we know.
I think we need to discuss the traffic thats using the intersection of Broad Street and Hillside Lane at 11:46 though. I mean, maybe they're trying to 'park' ?
Well done! Happy Holidays!
A series where you start with one tile and each episode you gain another would be cool to see
That would need like 300 episodes
you should do this but make it a huge city like once you max out the 75 by 75 add another 75 by 75 and try and hit 100,000pop
12 employees in the high density office building near the end. 😂 Man I hope CO balances that...
you are the entertainer mate :) good on you
Good Video Biffa 👍
Happy Holidays Everyone 🎄
Wow, what a fun video, really really good subscribed!!!
Awesome! Thank you!
It's been a minute since i played CS2, but can you do a double-decker road and subway/tram to maximize the space and transport? Maybe ban parking/cars and force people to use public transpo?
I can definitely see this making it too megaloplopolis haha
Your can 👍
12:04 "We had 0,1% of an educated person".... ;-)
6,000 people in a 600m by 600m area is ~16,667 people/km^2
Nice musical
OMG. very funny and awesome video. loved the narrator's voice. very different from your normal videos.
Glad you enjoyed it!
more kettelbridge loving the series
Next one Saturday 👍
Nicely presented and very entertaining, good fun.
Thankyou ☺️
LOLOLOL best video of the week - will have to rewatch to see how those clever little tax up and down manipulations actually worked ... or did they? cheaty perhaps?
They did work yes, no cheats were used on the making of this video 😁