What makes this game special is that it gives you the ability you build your own settlements with their own functional economy which will influence the world that you inhabit, has multihtreading in it's simulation, and it has features that even Dwarf Fortress doesn't have like sea travel.
@@ubermenschi1459 In a perfect world, I'd agree. The terminally online were going to keep applying pressure until they got their hit of attention. A quick and decisive action allows the game to get back on track, and allows the other side go back to their corners and cry for the crowd. (Like they wanted)
@@ubermenschi1459 Seeing someone not back down to the mob emboldens other developers to not compromise their vision out of pressure from people who will actively drive your game into the ground if you give them the opportunity. The woke never tire, they just complain harder and only grow stronger if you don't put them in their place.
The crafting system is by far the best one I've seen in a game. Starting a run you can have a nice magic stats boost by crafting 2 bone daggers with the right materials, loved it.
I've only got about 25hrs into this, but I've had a lot of fun learning the various systems and trying out different lifestyles to see how well/long I could survive. What initial drew me in was the world sim aspect of it and how you can interact with it. It's not perfect, but there is enough in it to keep me coming back and wanting to try more things.
As someone who is already 65 hrs into the game, I think it is great and fills some gaps in the roguelike area that I have been missing. Ive longed for a more open world turn based game like this to come out. Controversy aside (needless drama imo) the game really shines for it is and what its trying to do. It is imo far better than Soulash 1 (which was OK but too difficult for me)
When i like your video it does not give you a like. When I subscribe to you and come back to your video or another video you made I have to subscribe again. UA-cam is dying.
Personally I think it's used to throttle likes and total Subscribers. UA-cam has went on a rampage and Unsubscribed me from over 50 channels I've watched for years
tips : you can make palm arrows that have -1 weight so you can improbve your carry capasiity without strengh. you actually have to level your other skills why ? you get stats points level not train, train has a limit train is you go and pay a trainer. I havent found magic trainers so I recommend choosing both magics or just one to have it at least. elvenwood and woodworking are great
Thanks for all those! Like I said in another comment, I solved this via mods so I didn't experiment too much at all. I just feel like this feature shouldn't need a mod, crafting out of inventories in the area should become the new standard for games like these imho. Anyways, thanks yet again, appreciated o/
@@Ic0nGaming actually you can craft bags there are ones in leather working but the game doesnt let you train all skills there is a 300 cap or you can search the trainer I pay a n expesive amount of cash for a custom made item in this case a bag and sometime ago this thing was bugged so you can loose the materials and the money and you got a quest never closed
But, my friend, if you were being chased by 3 creatures and you turn your back to fight others or do something else... you are your character, if you that you can take the time to think about each action and you are not in the stress of risking your life forget how many or what creatures were the ones you left behind... then it is even more reasonable that your character does too. I think it adds to the experience of simulationist realism.
@@ricomon35 In the middle of a fight you can easily lose track of how far the ones you've stopped seeing might have advanced because you've distracted yourself with something else. And in Soulash 2 you still actually get warnings of enemy movement in the sense that your character can hear them moving behind him, anyway.
Thank you for these videos! They are incredibly helpful, especially as you are someone whose opinion I value very highly. I dont know if you are open to requests, but it would be cool if you did one for Caves of Qud. The game, on a cursory glance, seems very intimidating
Why do you think that 10 lvls on every skill are for free in terms of the total cap? I don't own the game but from your video those potential numbers clearly add up to the total used potential. Oh, You mean that because they are already in use by default then you don't need to make a decision about these points. I see now
Sadly no. Taverns currently produce alcohol which you can export for profit. Towns are currently not able to generate money via tourism, only via trade.
Nah, this one was the biggest setting and it is huge. You can travel into each tile. Sure, it's not Dwarf Fortress huge, but it's still so large that I felt disencouraged to play on the largest world cause traveling took so damned long :D
I hate this game. There's no food, and as soon as you die, you lose all your tools/useful items for making money, and you're fucked. There's no way to recover. You're hungry 100% of the time, which destroys your stats, and then you die to basic bitch goblins because you don't do damage when you're 50% starved. The game is fucking stupid.
You need to walk around the unsettled tiles, enter them and look for food. I'd recommend for newcomers to start near forests, as you can pluck berries all day there. You can also collect stuff and sell it at the city to buy some food there. I disagree with your verdict there, you can find food quite easily if you look for it.
@@Ic0nGaming No, you cannot pluck berries "all day" there. Each tile has maybe 2-4 berry bushes (or apple trees/similar) that have food. Everything in the game consumes stamina/food rapidly, so just wandering around looking for berry bushes consumes more food value than eating the berries recovers. Even "gathering" 2-3 berries off a bush consumes upwards of 35% of your stamina, which is idiotic. Your character is incapable of extremely basic actions without becoming tired almost immediately. If you try to use the map to travel even relatively small distances, it consumes a ton of food. You arrive on the new tile half starved (or your character has automatically consumed enough food from your pack for the trip, leaving you with a pittance). The tiles that DO have food nodes (again, bushes, whatever) do not replenish over time (i they do, it's a LONG time) so yeah, you got some berries (giving 5-8 "Food" value each). Mushrooms, same deal, which give more like 15 food units. It's feast or famine, but it ALWAYS becomes famine eventually. Buying food isn't much of an option either because it's too expensive. All NPC's offer the same prices for all items. I picked up some nicer weapons off some "Troglodytes" in a cave I killed. The game claims they were worth between 50-80 gold pieces each. But the NPC's will only pay ~30% of that, so they're really worth like 20 gold. 20 gold won't buy you anything in terms of food. Maybe 20-30 mushrooms, or less meat. Which again, you will absolutely burn through. The game is fun when you aren't dealing with these idiotic starvation restrictions. There are a ton of interesting crafting systems and skills to play with, but it's impossible to keep your guy fed. I stand by my review, the game is fucking stupid as it currently exists.
@@DruuzilTechGames I survived with a character starting in Tundra tiles and in normal tiles. It's not nearly as difficult as you picture it there. A normal forest tile has lots of berry bushes, as the maps are huge. Maybe you need to search for a while to find one that has lots of berries, but usually it's really not that hard. There's more than 2-4 nodes of food on a map. Much more. And food quickly becomes a non-issue once you start raiding Easy Locations. All you need is a knife crafted out of bone (or ordered from a trader which you can pay with the berries you picked) and you can start picking raw meat off of all carcasses. You are basically just giving up on the beginning hump. It becomes very easy to gather food very quickly. Once you have your first city you'll have more food than one character ever could use. Start with Berries, try to fetch a Knife (or pick the adventuring skill to start with one), kill a few fish people/wolves and food won't ever be an issue anymore. You can dislike the game for how it plays, sure. But the food issues are easily manageable and I never had any issues with food/stamina/fatigue.
@@Ic0nGaming I played the game for 8.5 hours yesterday. I fully understand how to kill animals (in the hunting areas, which again, do not replenish once you clear them), but Deer are impossible to kill with a melee weapon because of their speed. I haven't tested ranged weapons (I've crafted arrows and bows but had to sell for $$ to buy food as usual). There are ZERO tiles with more than just a couple food nodes. I've searched through 30+ forested tiles, most have literally no food, or again just small berry bushes which don't provide actual food value. I encountered 1 fish person total in a large swamp (consisting of multiple tiles), which I killed and got 2 fish meat, and some generic items. I've killed wolves, baboons, snakes, bobcats, etc. The meat doesn't last, and it doesn't respawn. Once you consume it, there is no more. You have to constantly travel to new areas (consuming food) to look for food that isn't there when you arrive. I don't know what game you're playing, but the food issue is absolutely insurmountable. In over 8 hours, I spent probably 30% of it in starvation mode trying to get my stats recovered so I could do basic activities. Your character cannot function when they're starving (or dehydrated which is a similar, though less present issue). There are plenty of tiles with zero water as well. Supposedly you can fish in this game, but I can't craft a pole and no NPC shops I've found sell them/can craft them. I've been to probably 10 cities/towns/burbs and nobody deals in fishing. Seems like that'd be an easy method if it were implemented, but it doesn't appear to be in the game yet.
What makes this game special is that it gives you the ability you build your own settlements with their own functional economy which will influence the world that you inhabit, has multihtreading in it's simulation, and it has features that even Dwarf Fortress doesn't have like sea travel.
It has a lot of potential really, I'm interested in seeing the coming updates.
Also the gameplay loop is so addictive i almost dropped my mmos for invest more time at this game
This game was brought to my attention by the “Controversy” and it actually looks interesting. I’ll probably give it a try this weekend.
just made me feel like he's not invested in bettering the game, can't help but get involved in culture war bullshit. He should've just ignored it.
@@ubermenschi1459 His game was review bombed by weirdos, he had to rally the common sense people to restore reviews.
@@ubermenschi1459 In a perfect world, I'd agree. The terminally online were going to keep applying pressure until they got their hit of attention. A quick and decisive action allows the game to get back on track, and allows the other side go back to their corners and cry for the crowd. (Like they wanted)
Try the demo; it’s a bit limited and outdated, but it's really good and was what made me buy the game.
@@ubermenschi1459 Seeing someone not back down to the mob emboldens other developers to not compromise their vision out of pressure from people who will actively drive your game into the ground if you give them the opportunity. The woke never tire, they just complain harder and only grow stronger if you don't put them in their place.
The crafting system is by far the best one I've seen in a game.
Starting a run you can have a nice magic stats boost by crafting 2 bone daggers with the right materials, loved it.
I've only got about 25hrs into this, but I've had a lot of fun learning the various systems and trying out different lifestyles to see how well/long I could survive. What initial drew me in was the world sim aspect of it and how you can interact with it. It's not perfect, but there is enough in it to keep me coming back and wanting to try more things.
Good or not, I want to support an indie developer giving the middle finger to woke bullies.
Everytime I get a new obscure roguelike you seem to have made a video about it. Cheers!
Thank God for the noise made by those rainbow flag waving mobs or I'll never knew this game existed.
As someone who is already 65 hrs into the game, I think it is great and fills some gaps in the roguelike area that I have been missing. Ive longed for a more open world turn based game like this to come out. Controversy aside (needless drama imo) the game really shines for it is and what its trying to do. It is imo far better than Soulash 1 (which was OK but too difficult for me)
You missed the biggest complaint I had: Companion pathing (especially on Z access), and companion command inputs .
Love the game. Love the video.
I like it. I just wish I was better at it, lol. It's also surprisingly accessible for my crappy eyes and your tutorials are a godsend
Looking forward to fixing my pc to play this, just bought it today. I'm hoping it's a bit more beginner friendly than Dwarf Fortress
MUCH more beginner friendly, don't you worry!
When i like your video it does not give you a like. When I subscribe to you and come back to your video or another video you made I have to subscribe again. UA-cam is dying.
It's just the servers being janky, don't worry. Your clicks will eventually get registered by the machine(tm)
Well, I think this UA-camr is very worth being subscribed too. So make sure you come back if you like indie games or other unique titles
Personally I think it's used to throttle likes and total Subscribers. UA-cam has went on a rampage and Unsubscribed me from over 50 channels I've watched for years
@@Konfide4043checks date
Yup, it is electoral season again
The game is really good, remembers me to Terminus
tips : you can make palm arrows that have -1 weight so you can improbve your carry capasiity without strengh. you actually have to level your other skills why ? you get stats points level not train, train has a limit train is you go and pay a trainer. I havent found magic trainers so I recommend choosing both magics or just one to have it at least. elvenwood and woodworking are great
Thanks for all those! Like I said in another comment, I solved this via mods so I didn't experiment too much at all. I just feel like this feature shouldn't need a mod, crafting out of inventories in the area should become the new standard for games like these imho.
Anyways, thanks yet again, appreciated o/
@@Ic0nGaming actually you can craft bags there are ones in leather working but the game doesnt let you train all skills there is a 300 cap or you can search the trainer I pay a n expesive amount of cash for a custom made item in this case a bag and sometime ago this thing was bugged so you can loose the materials and the money and you got a quest never closed
But, my friend, if you were being chased by 3 creatures and you turn your back to fight others or do something else... you are your character, if you that you can take the time to think about each action and you are not in the stress of risking your life forget how many or what creatures were the ones you left behind... then it is even more reasonable that your character does too. I think it adds to the experience of simulationist realism.
You make zero sense, my friend. Smoke less weed, maybe?
@@ricomon35
In the middle of a fight you can easily lose track of how far the ones you've stopped seeing might have advanced because you've distracted yourself with something else. And in Soulash 2 you still actually get warnings of enemy movement in the sense that your character can hear them moving behind him, anyway.
Thank you for these videos! They are incredibly helpful, especially as you are someone whose opinion I value very highly.
I dont know if you are open to requests, but it would be cool if you did one for Caves of Qud. The game, on a cursory glance, seems very intimidating
i have a question, can you have or recruit companions for your jorney?
Yes
@@baseddandy6840 thank you for answer, I recently get one lol
Looks interesting.
Why do you think that 10 lvls on every skill are for free in terms of the total cap? I don't own the game but from your video those potential numbers clearly add up to the total used potential. Oh, You mean that because they are already in use by default then you don't need to make a decision about these points. I see now
Do I Have the ability to create my own tavern, so that travellers could come and spend their hard earned cash?
Sadly no. Taverns currently produce alcohol which you can export for profit. Towns are currently not able to generate money via tourism, only via trade.
*Мне кажется, но игровой мир маленький?*
Nah, this one was the biggest setting and it is huge. You can travel into each tile. Sure, it's not Dwarf Fortress huge, but it's still so large that I felt disencouraged to play on the largest world cause traveling took so damned long :D
I hate this game. There's no food, and as soon as you die, you lose all your tools/useful items for making money, and you're fucked. There's no way to recover. You're hungry 100% of the time, which destroys your stats, and then you die to basic bitch goblins because you don't do damage when you're 50% starved. The game is fucking stupid.
You need to walk around the unsettled tiles, enter them and look for food. I'd recommend for newcomers to start near forests, as you can pluck berries all day there. You can also collect stuff and sell it at the city to buy some food there.
I disagree with your verdict there, you can find food quite easily if you look for it.
@@Ic0nGaming No, you cannot pluck berries "all day" there. Each tile has maybe 2-4 berry bushes (or apple trees/similar) that have food. Everything in the game consumes stamina/food rapidly, so just wandering around looking for berry bushes consumes more food value than eating the berries recovers. Even "gathering" 2-3 berries off a bush consumes upwards of 35% of your stamina, which is idiotic. Your character is incapable of extremely basic actions without becoming tired almost immediately.
If you try to use the map to travel even relatively small distances, it consumes a ton of food. You arrive on the new tile half starved (or your character has automatically consumed enough food from your pack for the trip, leaving you with a pittance).
The tiles that DO have food nodes (again, bushes, whatever) do not replenish over time (i they do, it's a LONG time) so yeah, you got some berries (giving 5-8 "Food" value each). Mushrooms, same deal, which give more like 15 food units. It's feast or famine, but it ALWAYS becomes famine eventually.
Buying food isn't much of an option either because it's too expensive. All NPC's offer the same prices for all items. I picked up some nicer weapons off some "Troglodytes" in a cave I killed. The game claims they were worth between 50-80 gold pieces each. But the NPC's will only pay ~30% of that, so they're really worth like 20 gold. 20 gold won't buy you anything in terms of food. Maybe 20-30 mushrooms, or less meat. Which again, you will absolutely burn through.
The game is fun when you aren't dealing with these idiotic starvation restrictions. There are a ton of interesting crafting systems and skills to play with, but it's impossible to keep your guy fed. I stand by my review, the game is fucking stupid as it currently exists.
@@DruuzilTechGames I survived with a character starting in Tundra tiles and in normal tiles. It's not nearly as difficult as you picture it there. A normal forest tile has lots of berry bushes, as the maps are huge. Maybe you need to search for a while to find one that has lots of berries, but usually it's really not that hard. There's more than 2-4 nodes of food on a map. Much more.
And food quickly becomes a non-issue once you start raiding Easy Locations. All you need is a knife crafted out of bone (or ordered from a trader which you can pay with the berries you picked) and you can start picking raw meat off of all carcasses.
You are basically just giving up on the beginning hump. It becomes very easy to gather food very quickly. Once you have your first city you'll have more food than one character ever could use. Start with Berries, try to fetch a Knife (or pick the adventuring skill to start with one), kill a few fish people/wolves and food won't ever be an issue anymore.
You can dislike the game for how it plays, sure. But the food issues are easily manageable and I never had any issues with food/stamina/fatigue.
@@Ic0nGaming I played the game for 8.5 hours yesterday. I fully understand how to kill animals (in the hunting areas, which again, do not replenish once you clear them), but Deer are impossible to kill with a melee weapon because of their speed. I haven't tested ranged weapons (I've crafted arrows and bows but had to sell for $$ to buy food as usual). There are ZERO tiles with more than just a couple food nodes. I've searched through 30+ forested tiles, most have literally no food, or again just small berry bushes which don't provide actual food value.
I encountered 1 fish person total in a large swamp (consisting of multiple tiles), which I killed and got 2 fish meat, and some generic items. I've killed wolves, baboons, snakes, bobcats, etc. The meat doesn't last, and it doesn't respawn. Once you consume it, there is no more. You have to constantly travel to new areas (consuming food) to look for food that isn't there when you arrive.
I don't know what game you're playing, but the food issue is absolutely insurmountable. In over 8 hours, I spent probably 30% of it in starvation mode trying to get my stats recovered so I could do basic activities. Your character cannot function when they're starving (or dehydrated which is a similar, though less present issue). There are plenty of tiles with zero water as well.
Supposedly you can fish in this game, but I can't craft a pole and no NPC shops I've found sell them/can craft them. I've been to probably 10 cities/towns/burbs and nobody deals in fishing. Seems like that'd be an easy method if it were implemented, but it doesn't appear to be in the game yet.
Lmao you just suck at the game bro. Maybe go back to "click x to advance" AAAs, more your speed