I recently started using blender and this channel has been a real blessing!Not only the tutorials but also the plugin recommendations have been great, if everything goes well I will launch my first animation and I make a point of including your name in the description.
Two notes because it was driving me crazy and it didn't seem to work: 1. The texture mapping in the Wave Texture node is in global space by default, depending on how the scene is set up you might need to set scale to 0.5 or even smaller to even see it. 2. Even very small spread values blur the texture like crazy, at 1° it might already be so blurry that it seems like there is no texture on the light. Really use 0° as a starting point.
If you are like me and can only get the light on the floor but no actual "ray" here's what I was doing wrong. When you create a cube remove the Principled BSDF from the Surface tab of the materials, then you need to go to the Volume tab and add a Principled Volume, then it will work.
Can u do it how to render out all passes for Other software like nuke and ae and ps .for beginners tutorial pls sir.lighting pass . motion vector and mask and z depth and colour pass.specular passes
Blender 4.x appears to have changed, this approach is not working for me. When I add the wave texture, it does not show up on the floor/object as it does for you when using an area light but does when using a spotlight and the Incoming socket of the Geometry for the mapping vector. This behavior has been rather exasperating for me lately. I do love all your tutorials for blender and Affinity Photo.
Yes it does...on the Texture Cordinate, use "Reflection " and start with your scale on the Wave Texture at "ZERO"....then slowly bump it up. Works like xan charm. It wasn't working for me either untill I read another comment.
wait how did u get those godrays? i watched your video 7 times and i retried to make it 10 times but i never get the godrays while i do the whole excapt same thing as you?
When he creates a cube he removes the Principled BSDF from the Surface Tab in the material section, then adds a Principled Volume on the Volume tab. I was just switching one for the other but its a different tab. Hope this helps
Coming from a 3ds max background im able to understand mapping in shadows etc theory wise strong in 3d. But the tools here....the moment you started pulling those node boxes with curved wires plugged in like a flow chart im lost. WTH is that and it has 200 settings why am i dragging a cord from here and plugging it in wherever is all a great puzzle to me. Maybe i can just watch and mimic....but that doesnt make me learn anything, i can only be a good copy cat then.
Thanks for not bs, jokes or unnecessary modeling .
I recently started using blender and this channel has been a real blessing!Not only the tutorials but also the plugin recommendations have been great, if everything goes well I will launch my first animation and I make a point of including your name in the description.
Well thanks mate and with Godspeed
Didn't know I can edit lights in blender this way, guess we learn something new everyday.
Well glad it helps mate!
That's the kind of stuff we like Blender for! So easy to implement.
Thanks for sharing
Glad it helped mate!
Nice video as usual just straight to the point
thanks mate!~ glad it helps
Nice work ❤❤❤❤
glad you liked it mate!
didn't know that it can be done in this way thanks for sharing your idea 💙💙💙💙
glad it helps mate!
Thank you very much for the tutorial and for the sound
ua-cam.com/video/MyBsW0vExQM/v-deo.htmlsi=Qo57wPKw97T7eQMl
Two notes because it was driving me crazy and it didn't seem to work:
1. The texture mapping in the Wave Texture node is in global space by default, depending on how the scene is set up you might need to set scale to 0.5 or even smaller to even see it.
2. Even very small spread values blur the texture like crazy, at 1° it might already be so blurry that it seems like there is no texture on the light. Really use 0° as a starting point.
thank youuuuu!
Thank you
Thank u bro
thanks broski
If you are like me and can only get the light on the floor but no actual "ray" here's what I was doing wrong.
When you create a cube remove the Principled BSDF from the Surface tab of the materials, then you need to go to the Volume tab and add a Principled Volume, then it will work.
I have tried all the settings in the comments and it still doesn't work at all, I'm on 4.3
Awesome
thanks!
i confused when the wave texture added nothing happen
reduce the scale maybe its that
Not sure why when i change from "generated" output node of texture coordinate to "reflective" output node, it works
@issac7787 Thank you. I was pulling out my hair, of what little I had.😊
Nice
❤❤❤
Can u do it how to render out all passes for Other software like nuke and ae and ps .for beginners tutorial pls sir.lighting pass . motion vector and mask and z depth and colour pass.specular passes
Will do mate for sure I'm putting it on the schedule
im use 4.2 and if you not working, can u try change from Texture coordinate.generated to UV or Window it it will probably work.
Blender 4.x appears to have changed, this approach is not working for me. When I add the wave texture, it does not show up on the floor/object as it does for you when using an area light but does when using a spotlight and the Incoming socket of the Geometry for the mapping vector. This behavior has been rather exasperating for me lately. I do love all your tutorials for blender and Affinity Photo.
you can change from Texture coordinate.generated to UV or Window it it will probably work
hi, is this possible in cycles as well?
This Tutorial is done with Cycles, if you mean Eevee then probebly No since it has no support for light nodes.
It sucks that this can’t be used on EEVEE. I hope in the future it’ll get supported for eevee!
I think it will be included in Eevee next and we hope it works fine.
Does this still work in 4.2? Not working on first try.
Yes it does...on the Texture Cordinate, use "Reflection " and start with your scale on the Wave Texture at "ZERO"....then slowly bump it up. Works like xan charm. It wasn't working for me either untill I read another comment.
Stay away from weird stuff mate! lol
thats the only part i didnt get from this tutorial
wait how did u get those godrays? i watched your video 7 times and i retried to make it 10 times but i never get the godrays while i do the whole excapt same thing as you?
No idea, I’m gonna do it today, I’ll update you on that
When he creates a cube he removes the Principled BSDF from the Surface Tab in the material section, then adds a Principled Volume on the Volume tab.
I was just switching one for the other but its a different tab. Hope this helps
Coming from a 3ds max background im able to understand mapping in shadows etc theory wise strong in 3d. But the tools here....the moment you started pulling those node boxes with curved wires plugged in like a flow chart im lost. WTH is that and it has 200 settings why am i dragging a cord from here and plugging it in wherever is all a great puzzle to me. Maybe i can just watch and mimic....but that doesnt make me learn anything, i can only be a good copy cat then.
sometimes we do that until we understand it
@@NoyuPhantom🎯
ok what's the weird stuff you were talking about I need to know.
On the Next one show how the gobo can be animated and use it in short 7s animation
Will try to include it in the next lighting video
"but stay away from weird stuff mate"
So weird.
ua-cam.com/video/MyBsW0vExQM/v-deo.htmlsi=Qo57wPKw97T7eQMl
just what the client wanted guess what you read my mind .... dankie AT
Glad it helps mate!