Easy Light Rays in BOTH Eevee and Cycles | Blender Tutorial

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 63

  • @twanoligschlaeger
    @twanoligschlaeger  Рік тому +13

    apologies that the top-header bar of blender isnt visible in the screenrecording!

    • @umernazir319
      @umernazir319 11 місяців тому

      HI. this is omer here. my belender screen shows multicolor when i move courser. how to remove it plz

  • @habibsoufi
    @habibsoufi 8 місяців тому +5

    the best two things about this method are that it works for both Eevee and Cycle the second thing is this method doesn't depend on the light source, great video bro thanks.

  • @bird9188
    @bird9188 8 днів тому

    I watched like every single god ray tutorial and I started to give up but then I finally found this video and it actually works and it looks great, thank you so much

  • @anomalyraven
    @anomalyraven 4 місяці тому +1

    Great tip! I used this for god rays lighting through two windows in my scene. I just snapped the vertices of the side the rays come from to the shape of my window and added a subtle animation on the W value.

  • @verne11709
    @verne11709 Рік тому +6

    You are so underated. Thank you for the amazing tutorial.

  • @lxic-bz8hf
    @lxic-bz8hf 16 днів тому

    excellent work, thank you for sharing

  • @antonlytvynenko
    @antonlytvynenko Місяць тому

    Helped me hugely good man. Thank you!

  • @broadcast4722
    @broadcast4722 Рік тому +1

    Finally, eevee get lightweight god ray! volume+light has better accuracy but, really heavy for animation.
    This is so useful for animating beam rays, like concert laser beams.
    (that rays doesn't need accuracy. Just need quantities! and, this method doesn't make too foggy the field)

  • @chiweyufortune
    @chiweyufortune 6 місяців тому +1

    this worked perfectly..thank you

  • @konoboi
    @konoboi Рік тому +7

    really usefull tips and quick to get better control :) thanks :)

    • @twanoligschlaeger
      @twanoligschlaeger  Рік тому +1

      thank you for the nice comment! best of luck with your renders!

  • @thelazyguy6362
    @thelazyguy6362 Рік тому

    Please allow me to express my admiration for your impressive abilities.

  • @matts2080
    @matts2080 10 місяців тому

    Perfect for what I need!

  • @OtherPeople159
    @OtherPeople159 4 місяці тому +1

    bt with this, will the rays move as i move my light source? coz im creating a scene where the sun is setting low really fast like a timelapse, and i want the the rays to change direction as it sets low accordingly to the sun's position

  • @patnor7354
    @patnor7354 6 місяців тому +1

    Pretty nice

  • @flcd_
    @flcd_ 5 місяців тому

    lovely video, thanks.

  • @humbleraider6343
    @humbleraider6343 6 місяців тому +1

    Thank you!

  • @dennisfeikema6344
    @dennisfeikema6344 Рік тому +7

    great tutorial. I think the material bug happens because you are not applying the scale on the mesh. This happens when ur scaling objects with procedural textures like voronoi.

  • @yellow13_
    @yellow13_ Рік тому

    Bro u saved my life

  • @AIOpera-vx5pu
    @AIOpera-vx5pu Рік тому

    Great tutorial. Just what I wanted. Thank you.

  • @khaotixy
    @khaotixy Рік тому +2

    thank you for the tutorial! why are the rays so solid for me tho? How do I make them transparent like yours?

    • @miseinensha9044
      @miseinensha9044 Рік тому

      Plug the emission node to "volume" in your material output, should be working :)

  • @dannaglia
    @dannaglia 25 днів тому

    Is there any way to have the rays appear to spread out as they get further away from the "source"?

  • @ih4269
    @ih4269 10 місяців тому

    Awesome thank you!!

  • @theLazyPaa
    @theLazyPaa Рік тому

    Awesome tutorial 🤯🤯, is there any way to blend the rays where there's shadow ???

  • @sherzoderkinov4498
    @sherzoderkinov4498 10 місяців тому

    thank you so much!

  • @PREMA-real
    @PREMA-real 2 місяці тому

    thanks

  • @tamilorejoseph4704
    @tamilorejoseph4704 Рік тому +2

    Hey how do you make it have a fall off from the top to bottom. Like a taper fade

    • @ih4269
      @ih4269 10 місяців тому

      Ever come up with a solution?

  • @jongo8535
    @jongo8535 7 місяців тому

    thanks, helpful

  • @Ollacigi
    @Ollacigi Рік тому +1

    WOWW!!its work with me!! Thank youuu

  • @jsunsherman72
    @jsunsherman72 Рік тому

    would ctrl A , apply rotation and scale fix that "glitch"?

  • @JJDumonceau
    @JJDumonceau Рік тому

    Cool tutorial. Thx.
    Do you have an idea how to "Shape" the light ray? (in cone for exemple, like comming from a window)
    Because even if we change the cube, the light ray still like a "cube"

    • @ih4269
      @ih4269 10 місяців тому

      Im an amature but maybe change the shape of the cube/container

  • @SaniaParveen-e7y
    @SaniaParveen-e7y Рік тому

    While sliding color ramp i dont get any lines

  • @thelazyguy6362
    @thelazyguy6362 Рік тому

    amazing

  • @815-n8e
    @815-n8e 9 місяців тому

    thank youuuu omfg

  • @arjunator2688
    @arjunator2688 Рік тому

    When I try to change the color it becomes a big square

  • @ginoceli5205
    @ginoceli5205 7 місяців тому

    thanks a lot

  • @YouthTeamProduction
    @YouthTeamProduction Рік тому

    Hey! Great tutorial, thank you. Just one question. my light rays are too "perfect" and linear, how I can make it softer and more random

    • @GonzalitoFan
      @GonzalitoFan 8 місяців тому

      Maybe a bit late but you should maximize the "Scale" in Voronoi Texture, and in Texture Coordinate node connect "Object" to "Vector" of Mapping. then just play with Random in Voronoi Texture.

  • @A_AGames_DR
    @A_AGames_DR 3 місяці тому

    what are the specs of your PC or Laptop?, because your render time is very fast

    • @twanoligschlaeger
      @twanoligschlaeger  3 місяці тому

      enabled GPU usage, decrease lightpaths to 4, set render samples in cycles to 300, set noise threshold to 0.1, enabled denoising and GPU for denoising. That should speed your renders up a lot👍

    • @A_AGames_DR
      @A_AGames_DR 3 місяці тому

      @@twanoligschlaeger i have the exact same config but i assume that my RTX4060 doesn´t help too much at all, thanks any way for your fast response.

  • @BlueBerryFTW
    @BlueBerryFTW Рік тому

    This is very cool! I am not able to make my emission come in as lines, just 1 fog. Does anyone know why?

    • @BlueBerryFTW
      @BlueBerryFTW Рік тому

      I just had to tweak the scale and other values.

    • @ih4269
      @ih4269 10 місяців тому

      and mapping too

  • @Dushess
    @Dushess 8 місяців тому +3

    only disadvantage (big enough) is that light rays are fake and completely doesn't follow real geometry. SO, if you have the translucent object in viewport (like leaves), this rays will not look organic.

  • @chemistryfps
    @chemistryfps Рік тому +3

    followed it step by step and it looks nothing like yours.

  • @connorsabean9246
    @connorsabean9246 Рік тому +2

    Am I the only one having major performance issues when using this method? (cycles) Like render times are absurd. It can specifically be attributes to the voronoi

    • @twanoligschlaeger
      @twanoligschlaeger  Рік тому

      Maybe try lowering the amount of light path bounces, does that help?

    • @connorsabean9246
      @connorsabean9246 Рік тому

      @@twanoligschlaeger so I tried losing the total scene bounces from 12 to 10 (no real difference). Also I have zero volume bounces. Also tried knocking my sun lamp from 1024 to 512 and still estimating like 2 hour render time (it's about two minutes when I disconnect the node setup)

    • @twanoligschlaeger
      @twanoligschlaeger  Рік тому

      @@connorsabean9246 wow a 2 hour render time is absurd! I will try and find blender file i used for this video and will send you the exact render settings i used (my total render time was something like 1 min)👍

    • @twanoligschlaeger
      @twanoligschlaeger  Рік тому +2

      @@connorsabean9246 these were my render settings (my total render time of a single from was 55 seconds):
      render engine: cycles
      device: GPU compute
      resolution 1920px x 1080px
      samples (render): 250
      no timelimit, no noise threshold
      denoise on (set to accurate)
      light path > max bounces > total 8, diffuse 4. glossy 4, transmission 12, volume 0, transparent 8.
      volumes > max steps 1024.
      performance > memory > use tiling with tile size 512

  • @peterlaverty9397
    @peterlaverty9397 Рік тому

    Good job my friend. Are you from Germany? I am from Ireland but live in Germany in Heidelberg.

    • @twanoligschlaeger
      @twanoligschlaeger  Рік тому

      Thank you! And no i'm unfortunately not german, very close tho, i'm dutch ;)

    • @peterlaverty9397
      @peterlaverty9397 Рік тому

      @@twanoligschlaeger even better haha. Nice tutorial it was very helpful. Are you on IG?

  • @3ddin416
    @3ddin416 7 місяців тому

    too bad the black parts doesn't cast shadows on the ground