Warhammer 2 Damage Types and Resistances Explained
Вставка
- Опубліковано 22 лип 2021
- Total War: Warhammer 2 tutorial on damage types and damage resistances. How they work, how to stack resistances, how to avoid resistances.
gyazo.com/9e44c2122546ec4ce2e...
Click the above link to see the damage resistance breakdown. I tidied it up a bit from the video.
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5 bucks he still has to explain these things during stream
Well, he at least can refer to the video now, instead of directly explaining
i cant even watch the streams anymore, the channel is no longer for experienced players.
@@apollow_g1025 Oh no! The game has players who don't know every single detail! Boo hoo...
@@sceligator 🤣
Same, I can already tell it's going to happen.
Looks like legend got fed up of people asking about fire damage haha
Yeah figured after how many times he's answered how fire and magic damage works he'd make one of these.
ill be honest, have hundreds of hours in this game and still thought banner of eternal flame is good because surely it bypasses armor or something .... seems i was wrong all along and should only equip it vs undead or trees.
@@kaik.9497 As long as the unit you are attacking doesn't have fire resist, the banner is still valuable as it also adds base weapon damage. It just isn't an "all powerful" banner.
@@kaik.9497 Most units with regen also have a fire weakness built into the trait, such as trolls/troll hags
@@foxx1111 Honestly, I hope not, the multiplayer scene is so toxic, and even playing against people you know, people aren't going to be happy unless Legend goes full tilt, so I really hope he doesn't.
CA watching this vid "Holy shit is that how we programmed it?"
CA: This video would have been super helpful while we trying to balance the game XD
This is really good for new players. Ill recommend it to my friends.
It's very helpful for me too even though I'm very used to games with mechanics like this. The game is not very good at explaining any of this.
Stop lying. You don't have any friends.
@@Arkssa i’m surprised a game with as many features as this game doesn’t have some sort of online guide so you don’t have to figure it all out yourself
I personally would recommend them the whole channel, a whole of Legend's videos have useful insight on the game and guidelines on how to optimize strategies explained in simple and fun ways. I always check them when starting to play a new faction
Agreed
* Said in squeaky viewer voice* , But Legend what about charge bonus?
Charge bonus is actually explained in the tooltip if you hover over it in-game - it's applied to Melee Attack and Melee Damage when the unit's charging. if you hover over a unit in-battle it will say whether it's Charging (gets the bonus) or In Melee (doesn't get the bonus)
@@Mythralblade04 *Squeaky viewer voice* But is the bonus melee damage AP or Normal, or keeping the ratio of the normal damage? And is it physical or magical if the unit has magic damageeee"
@@DIEGhostfish lol
@@Mythralblade04 Thank you for the reply :) I was just joking tho.
He did forget explosion damage tho....and area damage and how it’s divided and applied.
You'll have to post an updated version when TW:WHIII comes out. They are replacing magic resistance with spell resistance, and there is a functional difference. Magic resistance helps against units using magic weapons, spell resistance doesn't. Spell resistance will only help against spells.
Are you sure that spell resistance is not a thing in addition of the other resistances? Because that would mean all magic attacks have a lot less resistance, that would be weird ^^'
Like the frost phoenix bypass physical resistance, is not fire, nor missile, if they get rid of magic resistance he would always deal 100% of his damage minus armour, that's very strong....
From what I understand they are removing magic resist completely. Magic attack only bypass physical resistances.
From what I understand they are removing magic resist completely. Magic attack only bypass physical resistances.
Is this true? I just post a few minutes ago how I wanted this!
@@PatrickOMulligan It has been confirmed by CA yes.
nice video. Even though I know all that, I am doing my part by commenting and watching it on mute in the background
Agreed!
Remember, browser tab mute not internal youtube mute.
in french the ward save is called Ultimate save so you know its op
In Polish it's pretty confusing, because it translates into magical protection wheras magic resist translates into magic immunity
In Russia it was translated into “save throw” so I was thinking, that this is just help you when you retreat
Are you high? 😂 it’s sauvegarde de quartier so whatever nonsense you pulled out of your ass can go right back inside
@@denistannenberg It's similar in German, you could basically translate it to "rescue spell" so I thought spell=magic at first and got so confused.
@@mikecarter4082 PTDR t'as pas le jeu de quoi tu parles?
"Phyiscal" Damage - that sounds like Fiscal damage, which is spot on since the game runs on economy.
New Legendary Lord Idea. The more money you have, the more Ward Save that army has.
I came looking in the comments for that misspelling comment, but I actually only noticed it at 25:30. Interesting how the brain can filter in correct information even when what the eyes are presented with is somewhat distorted
@@MrJinglejanglejingle Gelts new lord ability
Let’s all love Lain.
Wait, flaming weapons don't do more damage unless someone specifically has a weakness to fire? Otherwise you're just opening yourself up to more resistance?
Yes same with all damage types
I think it also applys a Leadership debuff.
@@DerOverlord1111 it depends on the units. Most fire damage units don't have that leadership debuff
exactly my thoughts, why even use fire at all.
@@jebeer When dealing with undead, treefolk, and regenerating units, since they all have fire weaknesses. Also some perks, spells and items may reduce fire Resistance or even incur fire weaknesses. Vambraces of the sun + banner of eternal flame on Tombies will massively increase your damage output.
You forgot the Cheese damage type that is blocked by nothing and effective against everything.
"saving your diseaster spreadsheet" but it turned out fine, thanks
saving your disaster spelling.
gyazo.com/9e44c2122546ec4ce2eaa837c147df78
Click the above link to see the damage resistance breakdown. I tidied it up a bit from the video.
I thought fire damage implied some amount of magical damage, and that it helped a little against physical armor. Thank you for sharing your knowledge.
After some basic testing against cairn wraiths, I can say flock of doom definitely seems to do Magic damage. They're taking around 600ish damage every cast, just like the crypt ghouls are
Fantastic addition to the campaign series you post. Quick to grasp info thats not easy to understand for new players when starting the game for the first time 👍
Keep up the good work
was waiting this video Legend. Very educative for beginners and also a nice touch of variety on your daily upload videos. Thank you for your effort. Your work speaks for your videos. Very visual with the graph
Thanks Legend! Even despite watching alot of your videos, this+the chart has been really useful and let me learn about how the game goes about stuff.
At 10:10 you almost said "10% midget resistance" lol. Would that be like a hidden ward save when fighting Dwarves.
Calling them midgets would not only get you into a book but into entire library xD
5 million superchat's worth of questions answered in one informative video. Thanks Legend, appreciate ya!
Very informative video, I wish there would be a dedicated playlist for this type of video, warhammer often have too much information for new players to deal with
Saw you go over it damage types when someone brought in up on the Volkmar stream. Glad to see an in depth vid clearing it up.
Always nerd out to these kind of under-the-hood mechanics breakdowns.
I dont think any of this is really under the hood, except maybe exactly how armor works. Its not always obvious though, and depends on the extent you read tooltips and other in game supplements. For instance if you read a spell tooptip some are effective against armor and some are not, so the implication armor effects magic is pretty strong, and also armor tooltip says it reduces all non armor piercing damage.
@@lordchaos7770 That's fair. I had a pretty good grasp on how the various resistances worked but had no idea in what order the calculations happened. Seeing this really reinforced how little one needs to worry about armor for instance, provided you have high resistances already.
Thanks for this. I noticed you talking about it during your last stream, and this clears a lot up.
One of the best tutorials - if not the best - damage/resistances. Thanks a ton for it! Helped me a lot.
This was beyond helpful, thanks Legend. If total war was a school subject, you would be the best teacher ever.
Great work. I've been wondering about the interactions between the resistances and damage types, and this was very informative and well made. Thank you.
Huh. The exact info I was looking for right there in my suggested videos. A tip of the hat to you sir.
"PHYISCAL DAMAGE"
I wonder how many people noticed.
Guess legend’s gonna have to redo the video 🤷
Maybe that's just how australians spell "phiysikal".
I was mostly just impressed with the commitment of repeating the typo for both entries.
Yup!
I like the idea of the Video :) it's good to know how the mechanics work, same with the stats on the unit cards
Good video! Nice breakdown. I was just saying to my wife that Legend doesn’t have many detailed videos about the stats and mechanics of the game. I’m glad to have eaten my words! I would enjoy more videos like this one explaining different faction exploits and cheeses that exist in the campaign (but I know that’s a lot of work and might not grab viewers..) Great content! Really appreciate it
Great video! Really like the tutorial videos on different game mechanics, it helps a lot. I'd love to see more!
I thought I gotta multiply each kind of resistance to get the final value, appreciate this , do save a lot of trouble
very nice for newer players, for me it was fun finding this stuff partly myself and partly from the streams but thats a great compact way. also he can just say that he made a video on it if hes asked on stream, some less questions that he has to repeat again and again. no offense, its absolutely ok to ask but if you're watching for 2 years you heard most of these answers already. also again respect for legend for always calmly anwering the questions, even if he answered the same question like 10 min ago
One important thing to note is that afaik, armour is not capped at 90%.
However, every single attack will deal at least 1 damage, even if it has no AP damage (though I believe every attack in the game has at least 1 AP damage anyway, which means that you can technically resist all base damage by 100% if you have 200 armour).
Edit: Not sure if that "at least 1 damage" is actually true - but again, due to at least 1 AP, it doesn't matter.
Very good and informative video!
I think the description of flock of doom and traitor kin, is how the damage is applied.
I don`t know if the tool tip is regarding or hinting towards this, or simply wrong.
But tool tip could mean, that the damage is either, devided by number of models and applied, like FOD and aura of vile transmutation. Or that the damage is applied on a one single model, like spirt leech and (I presume) traitor kin.
One of the best videos on the topic out there. Very informative! Thanks legend, you are goat!
Thanks for making this, I can now share this with my friends who are picking up the game rather than poorly explaining it myself. Outsourcing at work.
I love the combination of your absolute knowledge of the game mechanics and presenting it all in Paint.
Really helpful video 😁I have played close to 800 hour's and I still didn't really Understand how it was working until now👍
I would like to see more videos like this where you breakdown other mechanic, skills, buffs and and stuff
Thank you, Legend! I've been trying to learn Warhammer II more so I can play on harder difficulties with less strain.
Best vid I've seen for a while, you've earned my like again Legend
Coming back to this game and this has to be the best explanation I've ever read. Period.
Wow! Super useful information! Thanks a ton for this video Legend! I had no idea how some of this stuff worked.
Great video. Lots of stuff I was pretty sure about, but not certain, so its great to have vague the rules crystallized for me
Always appreciate these types of videos, it's definitely not totally clear.
Great video. Never realized that resistances were added. Makes sense why the Dwarves are so resistant. Thanks!
The more clips he uploads, the more i get the feeling that legend has more knowledge about this game then ca...
I wish there was a visual difference whenever a unit used a different ammo type for example archers with fire ammo or pox arrows.
THANK YOU LEGEND! I needed this clarification so much.
Didn't watch this when it came out because didn't think I would find it useful but I still learnt stuff I didn't know so glad I checked it out.
Thanks for clearing this up man, I've heard so much conflicting info on this.
This was very important for me as a newcomer to the series, thanks
Huh, never knew armour worked that way...good to know. Thanks for this, it should help alot of players!
I was here for the Armor.
Was not sure about it because as said in the video even Legend did not know for sure.
But this aleast gives a decent guideline.
Cheers Legend
I appreciate the time you've taken to explain this.
This makes way more sense now. Thanks Legend!
Useful info. Didn't know that missile resistance reduced ArmPierce damage. Thanks for the vid, Legend! Keep being awesome!
I have 1.6k hours played, 100%achievements and still I thought fire bypasses physical ressistance. Also I had a slightly different understanding on how armour works
Didn’t need the video but still giving it a like and comment because I would have loved it when I first started out thanks man
I'm glad I watch this video. This helps me a lot, Keep up the work
Thank you for this video. Always wondered about this stuff an nowI have a reliable source to go back to whenever I need a refresher
Great video as always ! Very useful and very well explained !
This is really awesome.
I have always thought that fire is a special type of magical attack.
Thank you LGND
Finally someone breaks it down! Thank you!
Legend being useful and making a video for the topic instead of telling you to go watch a 4 hour stream? Holy moly
Thank you for this video. So many questions answered !
Thanks this is really helpful. I had no idea how any of this worked
This was super helpfull! Especially because in the german version Ward save is called Rettungszauber (translation rescue spell) so i thought it was some kind of magical resistance against casts so i avoided it. Thank you very much xD
Legendary show of experience over pure maths. One for the algorithm my dude ;)
The font on the right of your chart (great chart btw) triggered me with the extra embolden
God I seriously needed this video lol. Thank you Legend
This was so incredibly useful. Thank you!
Thanks Legend, had no idea about that spell issue and that physical and magic were mutually exclusive.
Commenting so hopefully others will see this. Nice and easy explainations, appreciated the examples.
Legend thank you. I am a new player and this was very helpful !!!
excellent! These types of vids are well appreciated.
just wanted to say that a long time ago made some very large testing and i was pretty certain that 200 armor did indeed reduced base damage by 100% to 0 (not capped at 90%), altho the use of it was limited since there is no no-armor pen attack in the game as far as im awre, and the impact damage from charges also ignores armor.
Finally, I wanted this video for years now
You forgot to mention one thing. Ward Save is called two things depending on context. For permanent effects, it's called Ward Save and for temporary effects, it's called Damage Resistance. It would have been better if both were called Ward Save because for a time, I thought they might be different.
Please more of this kind of videos. Even a gamer with over 1000h played can learn new things about this fantastic game ❤
wow very informative thank you legend of total war
Thank you for making this! I learned a lot.
Very useful info...thanks yet again legend
What a great video. Thank you so much. It looks like i had a lot of missconceptions.
This helped a lot!!! Thank you for uploading!
22:53 I always thought that "type: Direct Damage" means true damage that bypass all resistances even ward save.
I guess we need 2 hours long tier list video on spells :)
I believe it means that units in the spell will get damaged no matter what (unless they resist it), but with spells like flame storm, an individual unit only gets damaged when it is actually in the spell.
For spells it just means it's not a vortex or projectile.
It affects whatever is in range automatically.
Direct damage, you can think of it as the hitscan system in a first person shooter game. If you click and there are enemies in the crosshair you will damage them. And honestly, a video that goes through every spell against units and heroes/lords, I would fund that. As many hours as it takes, I want those results videod and archived forever.
@@MarcosAlfredo7 Also ignores armor.
Thx for answers.
I checked all direct damage spells: "spirit leech", "fate of Bjuna", "final transmutation", "Melkoth's mystifying miasma", "traitor kin", "Arcane Unforging" etc. And none of them specify type of damage. I have questions CA
Legend you have no idea how much this video helps!
He does, people ask 25.000 times during stream so now he can just refer to this
Thanks for helping CA out by giving the in-depth info they are opposed to providing. Honestly at this point you might know more than the devs, given how many tool-tips are wrong on unit descriptions. Minor note - "PHYSICAL" not "PHYISCAL"
What? A proper battle tutorial!? This is Zerkovich's domain! You have crossed a line, Legend!
Except he's been doing these for years now :P
Zerkovich can stick to pointless 1v1 unit duels, because that's how actual battles are fought - a series of 1 on 1s.
@@Meyna86 it's not pointless at all, though? It's a direct comparison. Sure you'll have to apply battle situations to your decision making, the information provided is still helpful.
excellent video, thumps up (adding up calculation examples would fine addition )
This is well explained. I should probably look at damage types more
Mechanically informative Legend videos, yes! As you've said, gauging a unit based on the stats on their card is overstating the numbers' importance, but it's also where we can get ALL the info we are going to get about the unit/character. So it's nice to know what we should be looking out for. Also, explosive damage, as asked by others? How does it factor in?
Love the Graf, keep up the great work legend
Thank you very much for the informative video Legend! 👍
Could you make more breakdowns like this please
Like a detailed breakdown on spells that we can trust because the spell tooltips are the worst
Great video, very useful. And makes unawere people to think differently
Really well explained, cheers mate
Great, great video. Thanks leg!
Hey,
Awesome video, can you do one explaining how the unit stats such as Melee Attack, Melee Defense, Charge Bonus etc work together?
Keep up the videos!
Thanks